commit 6794991efb844ae7edd20b4559ca65b2577aadd7 Author: Dazed Date: Tue Jan 9 09:58:56 2024 -0600 Initial Commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..425e4ce --- /dev/null +++ b/.gitignore @@ -0,0 +1,21 @@ +# Ignore all files +*.* + +# Except +!*.json +!*.js +!*.zip +!*.7z +!*.csv +!*.ain +!*.fnl +!*.ks +!*.tjs +!*.yaml +!version.dll +!.gitignore +!patch.bat +!README.md +!ENCG/* + +# Images \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..a81ba31 --- /dev/null +++ b/README.md @@ -0,0 +1,49 @@ +# Apply Patch +1. Click Code +2. Click Download ZIP +3. Extract to game folder and Replace All. + +# How To Contribute +TLDR 3 steps. + + Fork the repository. + Make the changes. + Submit a pull request to the project owner. + +If everything looks good and doesn't break things I'll merge it in. + +Longer Version: + +Things that are needed: +* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus. ![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/7a84b624-32fe-4845-a0f6-2b9f39795070) +* The Game +* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next) +* Motivation to learn + +Installation: +1. Fork the repo using the fork button at the top. Click Code > HTTPS > Copy URL. +2. Right click on the game folder and click 'Open with VSCode' (Shift+Right_Click if you are on Windows 11) +3. Click on the Source Control Button and click initialize repository. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/61e818e6-11f9-450d-9d7d-263d109dbf56) + +4. At the top click on Terminal > New Terminal. Enter the following: git clone [URL_YOU_COPIED_ABOVE]. +5. Copy the contents of the new folder created with git clone into the game folder and replace all. +6. Your source control menu should be good to go and look like this. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/c19787a0-172d-4a08-a37a-e3b56e70e86a) + +Now you are all setup, all you need to do is play the game and look for any changes that need to be made. Stuff like spelling errors, wrong names, inconsistencies, spacing issues, etc. + +7. Use the FIND functionality to search for what you are trying to fix. For example if a character's name is wrong, type that into the search menu and start looking, then make the change. Try not to mess with any scripts or variables you might see. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/589eccaf-7f86-43f7-a917-7e6e477b381a) + +8. After you are satisfied with your changes it's time to put in a PR. Go to source control to see all your changes. Add a message and click the Commit button to save them all. + +![image](https://github.com/DazedMTL/Dungeon-With-Girl/assets/96628874/a9a8973b-bc01-4184-bea9-63a925d961a2) + +8. Click Sync to push your changes to your fork. Now all that's left is to put in a pull request. +9. Go to Pull Requests > New Pull Requests. Look at the arrow, your fork should be pointing to the original repo (mine). Add in details on what you fixed and Submit. If everything looks good I'll merge it in and you would have successfully contributed. + +Got questions? Just shoot me a message, more than happy to walk you through any of the tools. diff --git a/YAML/Actors.yaml b/YAML/Actors.yaml new file mode 100644 index 0000000..f987f8b --- /dev/null +++ b/YAML/Actors.yaml @@ -0,0 +1,308 @@ +--- +- +- !ruby/object:RPG::Actor + name: ユシア + face_index: 0 + character_index: 0 + initial_level: 99 + face_name: Hero + class_id: 1 + character_name: "" + id: 1 + features: [] + note: "" + equips: + - 1 + - 0 + - 0 + - 8 + - 0 + nickname: 勇者 + description: "" + max_level: 99 +- !ruby/object:RPG::Actor + name: フィア + face_index: 1 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 2 + character_name: Heroin + id: 2 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: 紅蓮の迅雷 + description: "暗殺拳の達人を祖父にもつ少女。幼少のころからその技の\r\nすべてを叩き込まれている格闘術のエキスパート。" + max_level: 99 +- !ruby/object:RPG::Actor + name: ムム呼び方 + face_index: 2 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 3 + character_name: Actor3 + id: 3 + features: [] + note: "" + equips: + - 0 + - 46 + - 0 + - 0 + - 0 + nickname: 流浪の聖騎士 + description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + max_level: 99 +- !ruby/object:RPG::Actor + name: ムム呼び方甘え + face_index: 2 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 3 + character_name: Actor3 + id: 4 + features: [] + note: "" + equips: + - 0 + - 46 + - 0 + - 0 + - 0 + nickname: 流浪の聖騎士 + description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + max_level: 99 +- !ruby/object:RPG::Actor + name: ムム一人称 + face_index: 2 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 3 + character_name: Actor3 + id: 5 + features: [] + note: "" + equips: + - 0 + - 46 + - 0 + - 0 + - 0 + nickname: 流浪の聖騎士 + description: "謀略により地位を剥奪された聖騎士。真の騎士道を極めるため\r\n各地をさまよい修練を重ねている。" + max_level: 99 +- !ruby/object:RPG::Actor + name: 敵ID + face_index: 1 + character_index: 1 + initial_level: 1 + face_name: "" + class_id: 6 + character_name: "" + id: 6 + features: [] + note: "" + equips: + - 31 + - 0 + - 0 + - 0 + - 0 + nickname: 深緑の護り手 + description: "森の精霊に育てられた少女。自然を愛し、森の平穏を乱す者を\r\n許さない。都会での生活にちょっとだけ憧れている。" + max_level: 99 +- !ruby/object:RPG::Actor + name: るみ呼び方 + face_index: 2 + character_index: 2 + initial_level: 1 + face_name: Actor5 + class_id: 7 + character_name: Actor5 + id: 7 + features: [] + note: "" + equips: + - 37 + - 37 + - 0 + - 0 + - 0 + nickname: 見えざる疾風 + description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + max_level: 99 +- !ruby/object:RPG::Actor + name: るみ呼び方2 + face_index: 2 + character_index: 2 + initial_level: 1 + face_name: Actor5 + class_id: 7 + character_name: Actor5 + id: 8 + features: [] + note: "" + equips: + - 37 + - 37 + - 0 + - 0 + - 0 + nickname: 見えざる疾風 + description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + max_level: 99 +- !ruby/object:RPG::Actor + name: るみ呼び方3 + face_index: 2 + character_index: 2 + initial_level: 1 + face_name: Actor5 + class_id: 7 + character_name: Actor5 + id: 9 + features: [] + note: "" + equips: + - 37 + - 37 + - 0 + - 0 + - 0 + nickname: 見えざる疾風 + description: "束縛されることが嫌いな自称義賊の青年。軽口ばかり叩くが\r\n仲間のためなら命も張れる熱血漢。" + max_level: 99 +- !ruby/object:RPG::Actor + name: ムム呼び方ママ + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 10 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: "" + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 11 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: "" + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 12 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: "" + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 13 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: "" + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 14 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 +- !ruby/object:RPG::Actor + name: "" + face_index: 0 + character_index: 0 + initial_level: 1 + face_name: "" + class_id: 1 + character_name: "" + id: 15 + features: [] + note: "" + equips: + - 0 + - 0 + - 0 + - 0 + - 0 + nickname: "" + description: "" + max_level: 99 + icon_index: 0 diff --git a/YAML/Animations.yaml b/YAML/Animations.yaml new file mode 100644 index 0000000..bccb8f1 --- /dev/null +++ b/YAML/Animations.yaml @@ -0,0 +1,34503 @@ +--- +- +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/物理 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0018 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0018 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0000 ffd8 + - 0018 ffe8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 0000 ffd8 + - 0018 ffe8 + - 006e 0064 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 ffd8 + - 0018 ffe8 + - 0073 0064 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - ffd8 0020 + - ffe8 0008 + - 006e 0064 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - ffd8 0020 + - ffe8 0008 + - 0073 0064 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 006e 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 0008 0073 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 5 + flash_scope: 1 + id: 1 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: pINK + animation2_name: TMAnimeHeart02 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 4 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 1 + id: 2 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: pINK + animation2_name: TMAnimeHeart02 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 4 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 2 + id: 3 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: トドメ + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 26 + animation1_name: pipo-btleffect215_640 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 5.0, g: 5.0, b: 21.0, a: 0.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 26 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 0.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 1 + id: 4 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: トドメ本番 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0000 01ae 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 26 + animation1_name: pipo-btleffect215_640 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 5.0, g: 5.0, b: 21.0, a: 0.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 26 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 0.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 1 + id: 5 +- !ruby/object:RPG::Animation + animation2_hue: 140 + position: 1 + name: 格闘/必殺技2 + animation2_name: Spear2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0067 + - 0000 0000 + - 0000 0000 + - 0050 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0068 0067 + - 0000 0000 ffd8 + - 0000 0000 ffd0 + - 0050 0078 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0068 0000 0067 + - 0000 ffd8 ffd8 0048 + - 0000 ffd0 ffd0 0030 + - 0050 0078 0050 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0001 0068 0000 0067 + - 0000 ffd8 0048 0048 ffd0 + - 0000 ffd0 0030 0030 0038 + - 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 0002 0001 0068 0000 0067 + - 0000 ffd8 0048 ffd0 ffd0 0040 + - 0000 ffd0 0030 0038 0038 ffc8 + - 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0000 ffd8 0048 ffd0 0040 0040 0010 + - 0000 ffd0 0030 0038 ffc8 ffc8 0050 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - ffd8 0048 ffd0 0040 0010 0010 0008 + - ffd0 0030 0038 ffc8 0050 0050 ffb0 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0048 ffd0 0040 0010 0008 0008 ffc0 + - 0030 0038 ffc8 0050 ffb0 ffb0 ffe8 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - ffd0 0040 0010 0008 ffc0 ffc0 0000 + - 0038 ffc8 0050 ffb0 ffe8 ffe8 fff8 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0040 0010 0008 ffc0 0000 0000 0048 + - ffc8 0050 ffb0 ffe8 fff8 fff8 0008 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0010 0008 ffc0 0000 0048 0048 ffc8 + - 0050 ffb0 ffe8 fff8 0008 0008 0048 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0008 ffc0 0000 0048 ffc8 ffc8 0038 + - ffb0 ffe8 fff8 0008 0048 0048 ffc0 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 + - ffc0 0000 0048 ffc8 0038 0038 + - ffe8 fff8 0008 0048 ffc0 ffc0 + - 0064 005a 0050 0050 0078 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 + - 0000 0048 ffc8 0038 + - fff8 0008 0048 ffc0 + - 0064 005a 0050 0050 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0002 0002 0067 + - 0048 ffc8 0038 ffc0 + - 0008 0048 ffc0 ffc8 + - 0064 005a 0050 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0002 0068 0000 0067 + - ffc8 0038 ffc0 ffc0 0000 + - 0048 ffc0 ffc8 ffc8 0000 + - 0064 005a 0078 0050 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0001 0068 0000 0067 + - 0038 ffc0 0000 0000 0040 + - ffc0 ffc8 0000 0000 0030 + - 0064 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0001 0068 0000 0067 + - ffc0 0000 0040 0040 0040 + - ffc8 0000 0030 0030 ffc8 + - 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 0002 0001 0068 0000 0067 + - ffc0 0000 0040 0040 0040 0000 + - ffc8 0000 0030 ffc8 ffc8 0000 + - 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - ffc0 0000 0040 0040 0000 0000 ffc8 + - ffc8 0000 0030 ffc8 0000 0000 0038 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0000 0040 0040 0000 ffc8 ffc8 ffb8 + - 0000 0030 ffc8 0000 0038 0038 fff0 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0040 0040 0000 ffc8 ffb8 ffb8 0050 + - 0030 ffc8 0000 0038 fff0 fff0 0010 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 + - 0040 0000 ffc8 ffb8 0050 0050 0000 + - ffc8 0000 0038 fff0 0010 0010 0000 + - 0064 005a 0050 0050 0078 0050 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0067 0067 + - 0000 ffc8 ffb8 0050 0000 0000 ffd8 0020 + - 0000 0038 fff0 0010 0000 0000 ffb8 0040 + - 0064 005a 0050 0050 0078 0050 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0068 0000 0068 0000 + - ffc8 ffb8 0050 0000 ffd8 ffd8 0020 0020 + - 0038 fff0 0010 0000 ffb8 ffb8 0040 0040 + - 0064 005a 0050 0050 0078 0050 0078 0050 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0002 0002 0002 0001 0001 + - ffb8 0050 0000 ffd8 0020 + - fff0 0010 0000 ffb8 0040 + - 0064 005a 0050 0050 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0002 0002 0002 + - 0050 0000 ffd8 0020 + - 0010 0000 ffb8 0040 + - 0064 005a 0050 0050 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - 0000 ffd8 0020 + - 0000 ffb8 0040 + - 0064 005a 005a + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - ffd8 0020 + - ffb8 0040 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 29 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 204.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 119.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 120, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 119.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 4 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 5 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Blow5, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 204.0 } + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 119.0 } + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Blow5, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 170.0 } + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 19 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 21 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Blow5, pitch: 95, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 170.0 } + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 25 + flash_scope: 1 + id: 6 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/物理 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 6 + animation1_name: Sword1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 0 + flash_scope: 1 + id: 7 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘/物理Map + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 000a 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 000a 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0000 ffd8 + - 000a 000a + - 0032 0032 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 0000 ffd8 + - 000a 000a + - 0032 0032 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 ffd8 + - 000a 000a + - 0032 0032 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - ffd8 0020 + - 000a 000a + - 0032 0032 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - ffd8 0020 + - 000a 000a + - 0032 0032 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 000a 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 000a 0032 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0020 000a 0032 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Blow3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 5 + flash_scope: 1 + id: 8 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/冷気 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffd0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0010 0010 + - ffd0 ffd0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000a + - 0000 0000 + - ffe0 ffe0 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffe0 0082 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 8 + animation1_name: Sword3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 221.0, a: 153.0 } + frame: 1 + flash_scope: 2 + id: 9 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: Skil + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 fef0 ffd8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 9 + animation1_name: Sword4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 9 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 0.0, b: 255.0, a: 187.0 } + frame: 0 + flash_scope: 2 + id: 10 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/必殺技1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 fff8 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0000 + - fff8 fff8 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0000 + - fff8 fff8 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00dc 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00be + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00dc 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000f 000e + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00c3 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000f + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00a0 00c6 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00dc 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000f 000e + - 0000 0000 0000 + - fff8 fff8 fff8 + - 00a0 00c8 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 fff8 00a0 0000 0000 0032 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 25 + animation1_name: Sword6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Sword3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 0.0, a: 221.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash2, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 204.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice7, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 13 + flash_scope: 0 + id: 11 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 斬撃/必殺技2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0000 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0001 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0002 + - 0000 0000 + - 0000 0000 + - 00c8 00eb + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 21 + animation1_name: Sword5 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Sword3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 68.0, a: 170.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 68.0, a: 170.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 68.0, a: 170.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 170.0, a: 170.0 } + frame: 14 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Slash3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 68.0, a: 204.0 } + frame: 14 + flash_scope: 1 + id: 12 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/物理 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0005 + - 0000 0000 + - 0000 0000 + - 00c8 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0008 + - 0000 0000 + - 0000 0000 + - 00c8 00b4 + - 0000 0163 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00b9 0162 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 8 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 204.0 } + frame: 3 + flash_scope: 1 + id: 13 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/炎 + animation2_name: Attack2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0000 + - 0000 0000 + - fff8 fff8 + - 0064 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0005 + - 0000 0000 + - fff8 fff8 + - 00c8 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0064 + - 0000 0000 + - fff8 fff8 + - 00a0 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0065 + - 0000 0000 + - fff8 fff8 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0066 0008 + - 0000 0000 + - fff8 fff8 + - 0096 00b4 + - 0000 0163 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0067 0008 + - 0000 0000 + - fff8 fff8 + - 00a0 00b9 + - 0000 0162 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 12 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 102.0, a: 221.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 51.0, a: 153.0 } + frame: 4 + flash_scope: 2 + id: 14 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/冷気 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0078 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0065 0066 0006 + - 0000 0000 0000 0000 + - fff8 fff8 fff8 fff8 + - 0064 0050 0082 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0064 0067 0007 + - 0000 0000 0000 0000 + - fff8 fff8 fff8 fff8 + - 006e 008c 00a0 00aa + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 0064 0068 006c 0069 0008 + - 0000 0000 0000 0000 0000 0000 + - fff8 fff8 fff8 fff8 0000 fff8 + - 0073 0082 00a0 0096 0096 00b4 + - 0000 0000 0000 0000 0000 0163 + - 0000 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0065 0068 006c 006a 0008 + - 0000 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 fff8 + - 0082 00aa 00aa 006e 00b9 + - 0000 0000 0000 0000 0162 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 006d 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0078 00af 008c 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006d 006b + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00b4 0096 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 006d 006a + - 0000 0000 0000 + - fff8 fff8 0000 + - 0078 00a0 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 006b + - 0000 0000 + - fff8 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 fff8 0082 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 13 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 221.0, a: 221.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 75, volume: 100 } + flash_color: !ruby/object:Color { r: 0.0, g: 255.0, b: 255.0, a: 153.0 } + frame: 4 + flash_scope: 2 + id: 15 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/雷 + animation2_name: Attack4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 0000 + - fff8 fff8 + - 0064 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0078 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0064 + - 0000 0000 + - fff8 fff8 + - 00a0 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0065 + - 0000 0000 + - fff8 fff8 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0066 + - 0000 0000 + - fff8 fff8 + - 00b4 0096 + - 0163 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0067 + - 0000 0000 + - fff8 fff8 + - 00b9 0096 + - 0162 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006a + - 0000 0000 + - fff8 fff8 + - 0096 009b + - 0000 0014 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 12 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 102.0, a: 221.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder8, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 85.0, a: 153.0 } + frame: 4 + flash_scope: 2 + id: 16 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 刺突/必殺技1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0005 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - ffd8 0000 + - ffd0 0000 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0003 + - 0000 ffd8 + - 0000 ffd0 + - 00a0 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0004 0005 + - 0000 ffd8 ffd8 + - 0000 ffd0 ffd0 + - 00aa 00c8 0064 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000a 0006 0001 + - 0000 ffd8 0028 + - 0000 ffd0 0030 + - 00aa 0096 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0003 + - ffd8 0028 + - ffd0 0030 + - 0096 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 0008 0004 0005 + - 0000 ffd8 0028 0028 + - 0000 ffd0 0030 0030 + - 00aa 00a0 00c8 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0006 + - ffd8 0028 + - ffd0 0030 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0007 + - ffd8 0028 + - ffd0 0030 + - 00aa 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0028 0030 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0028 0030 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0028 0030 00aa 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: Spear2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 238.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 170.0 } + frame: 8 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 11 + flash_scope: 1 + id: 17 +- !ruby/object:RPG::Animation + animation2_hue: 210 + position: 1 + name: 刺突/必殺技2 + animation2_name: Spear2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ffe0 0030 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ffe0 0030 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0002 0005 + - ffe0 0038 ffe0 + - 0030 ffe0 0030 + - 00aa 00c8 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0003 + - ffe0 0038 + - 0030 ffe0 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0004 0005 + - ffe0 0038 0038 + - 0030 ffe0 ffe0 + - 0078 00aa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0006 0002 + - ffe0 ffe0 0038 ffd0 + - 0030 0030 ffe0 ffd0 + - 0082 0078 0078 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0007 0003 + - ffe0 0038 ffd0 + - 0030 ffe0 ffd0 + - 0082 0078 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0004 0005 + - 0038 0038 ffd0 ffd0 + - ffe0 ffe0 ffd0 ffd0 + - 0082 0078 00aa 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0006 0002 + - 0038 ffd0 0028 + - ffe0 ffd0 0028 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0003 + - ffd0 0028 + - ffd0 0028 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0004 0005 + - ffd0 ffd0 0028 0028 + - ffd0 ffd0 0028 0028 + - 0082 0078 00aa 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0006 0066 + - ffd0 0028 ffd0 + - ffd0 0028 0018 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0067 + - 0028 ffd0 + - 0028 0018 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0008 0068 0069 + - 0028 0028 ffd0 ffd0 + - 0028 0028 0018 0018 + - 0082 0078 00aa 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 006a 0066 + - 0028 ffd0 0030 + - 0028 0018 0000 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006b 0067 + - ffd0 0030 + - 0018 0000 + - 0078 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006c 0068 0069 + - ffd0 0030 0030 + - 0018 0000 0000 + - 0082 00aa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006d 006a + - ffd0 0030 + - 0018 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006e 006b + - ffd0 0030 + - 0018 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006c + - 0038 0030 + - 0000 0000 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0030 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0030 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 160 + frame_max: 22 + animation1_name: Spear1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Wind8, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 255.0, a: 238.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 255.0, a: 187.0 } + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 255.0, a: 170.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 13 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 16 + flash_scope: 1 + id: 18 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/物理 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 6 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 1 + flash_scope: 1 + id: 19 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/炎 + animation2_name: Attack2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0002 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 0003 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0066 0004 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0067 0005 + - 0000 0018 + - fff8 fff0 + - 00a0 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 340 + frame_max: 10 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 102.0, a: 221.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 51.0, a: 153.0 } + frame: 2 + flash_scope: 2 + id: 20 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/冷気 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0066 0002 0065 + - 0000 0018 0000 + - fff8 fff0 fff8 + - 0082 0078 0050 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0067 0064 0003 + - 0000 0000 0018 + - fff8 fff8 fff0 + - 00a0 008c 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0004 0064 0068 006c 0069 + - 0018 0000 0000 0000 0000 + - fff0 fff8 fff8 fff8 fff8 + - 0078 0082 00a0 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0065 0068 006c 006a 0005 + - 0000 0000 0000 0000 0018 + - fff8 fff8 fff8 0000 fff0 + - 0082 00aa 00aa 006e 0078 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 006d 006a + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0078 00af 008c 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0065 0068 006d 006b + - 0000 0000 0000 0000 + - fff8 fff8 fff8 0000 + - 0082 00b4 0096 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 006d 006a + - 0000 0000 0000 + - fff8 fff8 0000 + - 0078 00a0 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 006b + - 0000 0000 + - fff8 0000 + - 0082 0078 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 fff8 0082 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 130 + frame_max: 11 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 75, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 119.0, g: 187.0, b: 255.0, a: 221.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 221.0, a: 153.0 } + frame: 2 + flash_scope: 2 + id: 21 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/雷 + animation2_name: Attack4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0018 fff0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0002 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0065 0003 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0066 0004 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0067 0005 + - 0000 0018 + - fff8 fff0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 fff8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 006a + - 0000 0000 + - fff8 fff8 + - 0096 009b + - 0000 0014 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 10 + frame_max: 10 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder8, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 102.0, a: 221.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 119.0, a: 153.0 } + frame: 2 + flash_scope: 2 + id: 22 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/必殺技1 + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0020 ffe8 0078 0014 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - 0018 0000 + - fff0 0000 + - 0078 0064 + - 0014 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0000 0080 + - 0018 ffc8 0000 + - fff0 ffe0 0000 + - 0078 0082 0064 + - 0014 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - ffd0 0000 + - ffe8 0000 + - 0082 0064 + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0000 0080 + - ffd0 0038 0000 + - ffe8 fff8 0000 + - 0082 0096 0064 + - 0000 014a 0000 + - 0001 0000 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 007c + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007e + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007f + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0080 + - 0038 0000 + - fff8 0000 + - 0096 0078 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 18 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash5, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 11 + flash_scope: 1 + id: 23 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 打撃/必殺技2 + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 ffe0 0008 0082 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0077 007c + - ffe0 0000 + - 0008 0008 + - 0082 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0078 007d + - ffe0 0000 + - 0008 0008 + - 0082 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0079 007e + - ffe0 0000 + - 0008 0008 + - 0082 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007a 0000 007f + - ffe0 0020 0000 + - 0008 fff0 0008 + - 0082 0082 0064 + - 0000 0000 0000 + - 0001 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007b 0001 0080 007c + - ffe0 0020 0000 fff0 + - 0008 fff0 0008 fff8 + - 0082 0082 0064 0078 + - 0000 0000 0000 0000 + - 0001 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007d + - 0020 fff0 + - fff0 fff8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 006a 007e + - 0020 ffe8 fff0 + - fff0 fff0 fff8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 006b 007f + - 0020 ffe8 fff0 + - fff0 fff0 fff8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 006c 0080 007c + - 0020 ffe8 fff0 0008 + - fff0 fff0 fff8 0000 + - 0082 0082 0082 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006d 0070 007d + - ffe8 0008 0008 + - fff0 0008 0000 + - 0082 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0071 007e + - ffe8 0008 0008 + - fff0 0008 0000 + - 0082 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006f 0072 007f 007c + - ffe8 0008 0008 ffe8 + - fff0 0008 0000 fff8 + - 0082 0096 0082 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0073 0080 007d + - 0008 0008 ffe8 + - 0008 0000 fff8 + - 0096 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0074 0064 007e + - 0008 0000 ffe8 + - 0008 ffb0 fff8 + - 0096 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0075 0065 0066 007f 007c + - 0008 0000 0000 ffe8 0000 + - 0008 ffc8 ffd8 fff8 0000 + - 0096 0096 0096 0082 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0067 0080 007d + - 0000 ffe8 0000 + - ffe0 fff8 0000 + - 0096 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 007e + - 0000 0000 + - ffe8 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0069 007f + - 0000 0000 + - ffe8 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0080 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Blow1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash7, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 119.0, a: 204.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash4, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 204.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash5, pitch: 90, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 119.0, a: 204.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash7, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 153.0 } + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash9, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 221.0 } + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 221.0 } + frame: 17 + flash_scope: 1 + id: 24 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/炎 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0008 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0005 + - 0000 0000 + - ffc8 ffc0 + - 015e 015e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Breath, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 0.0, a: 204.0 } + frame: 5 + flash_scope: 2 + id: 25 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/冷気 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0008 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0005 + - 0000 0000 + - ffc8 ffc0 + - 015e 015e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 150 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Breath, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 0.0, g: 221.0, b: 238.0, a: 204.0 } + frame: 5 + flash_scope: 2 + id: 26 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/雷 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0008 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0005 + - 0000 0000 + - ffc8 ffc0 + - 015e 015e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 20 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Breath, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 0.0, a: 204.0 } + frame: 5 + flash_scope: 2 + id: 27 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 息/状態異常 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0008 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0005 + - 0000 0000 + - ffc8 ffc0 + - 015e 015e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 01c2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0190 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 012c 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 270 + frame_max: 20 + animation1_name: Special2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Breath, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 68.0, b: 255.0, a: 204.0 } + frame: 5 + flash_scope: 2 + id: 28 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 花粉 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0000 + - 0000 ff40 00c0 + - ff88 ffc0 ffc0 + - 0064 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0001 + - 0000 ff40 00c0 + - ff88 ffc0 ffc0 + - 0064 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - 0000 ff48 00c0 + - ff90 ffc8 ffc8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0003 + - 0000 ff48 00c0 + - ff90 ffc8 ffc8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0004 0004 + - 0000 ff48 00c0 + - ff90 ffc8 ffc8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 0005 0005 0000 0000 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff90 ff90 + - 0082 0082 0082 0064 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0006 0006 0006 0001 0001 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff90 ff90 + - 0082 0082 0082 0064 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 0002 0002 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff98 ff98 + - 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0008 0008 0003 0003 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff98 ff98 + - 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0009 0009 0004 0004 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff98 ff98 + - 008c 008c 008c 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00c8 00c8 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 000a 000a 0005 0005 + - 0000 ff48 00c0 ff90 0070 + - ff90 ffc8 ffc8 ff98 ff98 + - 008e 008e 008e 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000b 000b 000b 0006 0006 + - ff48 00c0 0000 ff90 0070 + - ffc8 ffc8 ff90 ff98 ff98 + - 008e 008e 008e 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000c 000c 000c 0007 0007 0008 + - ff48 00c0 0000 ff90 0070 0000 + - ffc8 ffc8 ff90 ff98 ff98 fff0 + - 008e 008e 008e 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 0064 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 0008 0008 0009 + - ff48 00c0 0000 ff90 0070 0000 + - ffc8 ffc8 ff90 ff98 ff98 fff0 + - 008e 008e 008e 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0009 000a + - ff90 0070 0000 + - ff98 ff98 fff0 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000a 000a 000b + - ff90 0070 0000 + - ff98 ff98 fff0 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 000b 000c + - ff90 0070 0000 + - ff98 ff98 fff0 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000c 000d + - ff90 0070 0000 + - ff98 ff98 fff0 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000d + - ff90 0070 + - ff98 ff98 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 20 + animation1_name: Special5 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 25 + se: !ruby/object:RPG::SE { name: Saint8, pitch: 125, volume: 90 } + flash_color: !ruby/object:Color { r: 238.0, g: 136.0, b: 204.0, a: 187.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 238.0, a: 204.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 238.0, a: 204.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 238.0, a: 187.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 238.0, a: 170.0 } + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 238.0, a: 153.0 } + frame: 11 + flash_scope: 1 + id: 29 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 超音波 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ffa8 ff98 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 ffa8 ff98 0096 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - ffa8 00b8 + - ff98 ffd0 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0005 0004 + - ffa8 ff60 00b8 + - ff98 ffe0 ffd0 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0004 0003 + - ffa8 ff60 00b8 + - ff98 ffe0 ffd0 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0005 + - ffa8 ff60 00b8 + - ff98 ffe0 ffd0 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0005 0004 0005 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0004 0003 0004 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 0003 0005 0003 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0005 0004 0005 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0004 0003 0004 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0003 0002 0003 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0096 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0002 0001 0005 + - ffa8 ff60 00b8 0048 + - ff98 ffe0 ffd0 ffa8 + - 0082 0096 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0000 0004 + - ff60 00b8 0048 + - ffe0 ffd0 ffa8 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0003 + - ff60 00b8 0048 + - ffe0 ffd0 ffa8 + - 0096 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - ff60 0048 + - ffe0 ffa8 + - 0082 0096 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0048 ffa8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0048 ffa8 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0048 ffa8 0082 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 19 + animation1_name: Special6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Sound3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 119.0, a: 119.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 170.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 170.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 170.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 170.0 } + frame: 11 + flash_scope: 1 + id: 30 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 霧 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ff68 00b0 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ff78 00a0 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ff88 0090 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ff98 0080 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ffa8 0070 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ffb8 0060 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ffc8 0050 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ffd8 0040 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - ffe8 0030 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - fff8 0020 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0008 0010 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0018 0000 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0028 fff0 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0030 ffe0 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0030 ffd0 + - ffe8 ffe8 + - 0190 0190 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 15 + animation1_name: Special7 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Fog1, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 136.0, g: 153.0, b: 170.0, a: 204.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Sand, pitch: 110, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 170.0 } + frame: 0 + flash_scope: 2 + id: 31 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 歌 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0000 + - ff90 ffb8 ff48 + - 0000 ffc8 fff0 + - 00c8 00c8 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0064 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0004 0000 + - ff90 ffc8 ff58 + - 0000 ffc8 ffe0 + - 00c8 00c8 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0096 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0003 0005 0000 + - ff90 0078 ffd8 ff68 + - 0000 0000 ffc8 ffd8 + - 00c8 00c8 00c8 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 0064 00c8 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0006 0004 0006 0000 0001 + - ff90 0078 ffe8 ff80 ffc8 + - 0000 0000 ffc8 ffd8 ff90 + - 00c8 00c8 00c8 003c 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff 0032 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0005 0007 0000 0001 + - ff90 0078 fff8 ff98 ffe0 + - 0000 0000 ffc8 ffe0 ff98 + - 00c8 00c8 00c8 003c 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0006 0008 0000 0001 + - ff90 0078 0008 ffb0 fff0 + - 0000 0000 ffc8 fff0 ffa0 + - 00c8 00c8 00c8 003c 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00ff 00c8 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0009 0000 0001 + - ff90 0078 0018 ffc0 0008 + - 0000 0000 ffc8 fff8 ffa0 + - 00c8 00c8 00c8 003c 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 0096 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000a 0008 000a 0000 0001 0002 0002 + - ff90 0078 0028 ffd0 0020 ff30 0068 + - 0000 0000 ffc8 fff8 ff98 ffa0 0010 + - 00c8 00c8 00c8 003c 0064 0046 003c + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0064 00c8 0064 00ff 0064 0064 0064 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0000 0001 0002 0002 + - 0078 ffe0 0038 ff40 0088 + - 0000 fff0 ff90 ffa8 0000 + - 00c8 003c 0064 0046 0046 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 0064 0096 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0003 0003 000a 0000 0002 0002 0001 + - ff90 ffb8 0078 fff8 ff50 00a0 0050 + - 0000 ffc8 0000 ffe8 ffc8 fff0 ff88 + - 00c8 00c8 00c8 003c 0046 0046 0064 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 0064 0064 0064 00ff 00c8 00c8 0064 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0004 0004 0000 0002 0002 0001 + - ff90 ffc8 0008 ff68 00b0 0068 + - 0000 ffc8 ffe0 fff0 ffd8 ff80 + - 00c8 00c8 003c 0046 0046 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0096 0096 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0005 0003 0005 0000 0002 0002 0001 + - ff90 0078 ffd8 0018 ff78 00c8 0080 + - 0000 0000 ffc8 ffd8 0000 ffc0 ff80 + - 00c8 00c8 00c8 003c 0046 0046 0064 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00c8 0064 00c8 0096 00ff 00ff 0032 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 0004 0006 0000 0002 0002 0000 + - ff90 0078 ffe8 0028 ff88 00e0 ff08 + - 0000 0000 ffc8 ffe0 0008 ffb8 ffa0 + - 00c8 00c8 00c8 003c 0046 0046 0050 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 0064 00ff 00c8 0032 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0005 0007 0002 0002 0000 + - ff90 0078 fff8 ff98 00f0 ff28 + - 0000 0000 ffc8 0000 ffb8 ff98 + - 00c8 00c8 00c8 0046 0046 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0096 0064 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 0006 0008 0002 0002 0000 + - ff90 0078 0008 ffb0 0108 ff48 + - 0000 0000 ffc8 fff8 ffc0 ff90 + - 00c8 00c8 00c8 0046 0046 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00c8 00ff 00c8 00ff 0064 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0009 0002 0000 + - ff90 0078 0018 ffc8 ff60 + - 0000 0000 ffc8 fff0 ff90 + - 00c8 00c8 00c8 0046 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 0096 00c8 00c8 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 0008 000a 0002 0000 + - ff90 0078 0028 ffe0 ff78 + - 0000 0000 ffc8 ffe8 ff98 + - 00c8 00c8 00c8 0046 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 00c8 0064 0096 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0002 0000 + - 0078 fff0 ff88 + - 0000 ffe8 ffa0 + - 00c8 0046 0050 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0064 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0000 + - 0078 ff98 + - 0000 ffa8 + - 00c8 0050 + - 0000 0000 + - 0000 0000 + - 0064 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 20 + animation1_name: Special4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Ice5, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 221.0, g: 221.0, b: 255.0, a: 136.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 170.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 255.0, a: 170.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: Ice5, pitch: 70, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 255.0, b: 153.0, a: 136.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 238.0, a: 136.0 } + frame: 9 + flash_scope: 2 + id: 32 +- !ruby/object:RPG::Animation + animation2_hue: 40 + position: 3 + name: 閃光 + animation2_name: Heal2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 0008 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0069 0008 006f + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0190 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0032 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006a 0070 0009 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 00c8 0190 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0008 + - 0000 0000 + - 0000 0000 + - 01f4 0190 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0071 0073 0009 + - 0000 0000 0000 + - 0000 0000 0000 + - 0320 01f4 0190 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0071 0074 0008 + - fff8 0000 0000 + - 0000 0000 0000 + - 01f4 01f4 0190 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0071 0074 0008 + - fff8 0000 0000 + - 0000 0000 0000 + - 01f4 01f4 0190 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0075 0075 0009 0071 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 01f4 01f4 0190 0320 + - 0000 005a 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0075 0008 0071 0073 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0208 0190 02bc 0258 + - 0000 0000 0000 005a + - 0000 0000 0000 0000 + - 0032 0032 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0073 0071 + - 0000 0000 + - 0000 0000 + - 01f4 0258 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - 0000 0000 + - 01f4 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006f 0075 + - 0000 0000 + - 0000 0000 + - 0190 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0000 012c 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 15 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 119.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 140, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 136.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 221.0 } + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 9 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 9 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 136.0 } + frame: 6 + flash_scope: 1 + id: 33 +- !ruby/object:RPG::Animation + animation2_hue: 40 + position: 3 + name: 咆哮 + animation2_name: Heal2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0074 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00dc + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00e6 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 00f0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0006 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 0064 0104 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0258 010e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0075 + - 0000 0000 + - 0000 0000 + - 012c 0118 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0075 + - 0000 0000 + - 0000 0000 + - 0258 0118 + - 0000 0000 + - 0000 0000 + - 0096 0064 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 12 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 238.0, g: 255.0, b: 238.0, a: 136.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Monster1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 170.0, g: 255.0, b: 255.0, a: 153.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 8 + flash_scope: 1 + id: 34 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 足払い + animation2_name: Blow2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 007c + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 007d + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 007e + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 007f + - 0000 0000 + - ffc0 ffe0 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0080 0000 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 7 + animation1_name: Blow3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind7, pitch: 50, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 102.0, a: 255.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Blow4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 119.0 } + frame: 2 + flash_scope: 2 + id: 35 +- !ruby/object:RPG::Animation + animation2_hue: 200 + position: 1 + name: 体当たり + animation2_name: Heal5 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00c8 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0007 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0006 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0082 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0001 0070 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0096 0032 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0001 0070 0009 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0096 0078 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0032 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0004 0070 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0082 0078 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00c8 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0004 + - 0000 0000 + - 0000 0000 + - 00a0 00a0 + - 0000 0000 + - 0000 0001 + - 0096 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - 0000 0000 + - 0000 0000 + - 00a5 00a0 + - 0000 0000 + - 0000 0001 + - 0064 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 10 + animation1_name: Attack6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder2, pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder8, pitch: 110, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Blow5, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 102.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 170.0, a: 136.0 } + frame: 3 + flash_scope: 2 + id: 36 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 回復1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff88 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff70 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0000 0000 + - ff70 ffb0 + - 00c8 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0004 + - 0000 0000 0000 + - ffe8 ff70 ff70 + - 012c 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0005 0000 + - 0000 0000 0000 + - ff70 ff70 ffe8 + - 00c8 00c8 00e6 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00b4 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0006 0000 + - 0000 0000 0000 + - ff70 ff70 ffe8 + - 00c3 00c8 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000b 0005 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c8 0096 00c8 008c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000c 0006 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c3 0096 00c8 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 000d 0005 0000 + - 0000 0000 0000 0000 + - ff70 ff88 ff70 ffe8 + - 00c8 0096 00c8 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 0003 0005 0012 + - 0000 0000 0000 0008 + - ff88 ff70 ff70 ff90 + - 0096 00c3 00c8 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 0011 0004 0013 + - 0000 0008 0000 0008 + - ff88 ff90 ff70 ff90 + - 0096 0096 00c8 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 0004 0014 + - 0000 0000 0008 + - ff88 ff70 ff90 + - 0096 00c8 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 0015 + - 0000 0008 + - ff88 ff90 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0011 0016 + - 0000 0000 0008 + - ff68 ff88 ff90 + - 00c8 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0017 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0018 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0019 + - 0000 0008 + - ff68 ff90 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001a 0008 ff90 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0008 ff90 0096 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001c 0008 ff90 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Heal1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: Saint2, pitch: 150, volume: 90 } + flash_color: !ruby/object:Color { r: 221.0, g: 238.0, b: 255.0, a: 204.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: Heal3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 221.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 150, volume: 80 } + flash_color: !ruby/object:Color { r: 221.0, g: 238.0, b: 255.0, a: 204.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 238.0, g: 255.0, b: 255.0, a: 204.0 } + frame: 7 + flash_scope: 2 + id: 37 +- !ruby/object:RPG::Animation + animation2_hue: 80 + position: 1 + name: 回復2 + animation2_name: Heal6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0000 + - 0000 0000 + - 0000 0000 + - 00b4 0032 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0001 0008 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 003c 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0002 0008 + - 0000 0000 0000 + - 0000 0000 0000 + - 00a0 0050 00c5 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 0003 0009 + - 0000 0000 0000 + - 0000 0000 0000 + - 00a0 0050 00c5 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 0000 0009 + - 0000 0000 0000 + - 0000 0000 0000 + - 00a3 0050 00be + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 0001 000a + - 0000 0000 0000 + - 0000 0000 0000 + - 00a0 0050 00be + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 0002 000a + - 0000 0000 0000 + - 0000 0000 0000 + - 00a3 0050 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 000f + - 0000 0000 + - 0000 0000 + - 0064 00b4 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000b 0010 0004 0004 0072 + - 0000 0000 0060 ffa0 0000 + - 0000 0000 ffc0 0048 0000 + - 0064 00c8 0032 0032 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000b 0011 0004 0004 0005 0005 0073 + - 0000 0000 ffa0 0060 0060 ffa0 0000 + - 0000 0000 ffc8 0038 ffc0 0048 0000 + - 0032 00c8 0032 0032 003c 003c 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0011 0004 0004 0005 0005 0006 0006 0074 + - 0000 0008 0008 0060 ffa0 0060 ffa0 0000 + - 0000 ffa8 0050 0038 ffc8 ffc0 0048 0000 + - 00cd 0032 0032 0050 0050 003c 003c 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0011 0005 0005 0006 0006 0007 0007 0075 + - 0000 0008 0008 ffa0 0060 0060 ffa0 0000 + - 0000 ffa8 0050 ffc8 0038 ffc0 0048 0000 + - 00d2 0064 0064 0050 0050 003c 003c 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0011 0006 0006 0007 0007 0076 + - 0000 0008 0008 0060 ffa0 0000 + - 0000 ffa8 0050 0038 ffc8 0000 + - 00d5 0064 0064 0050 0050 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0077 + - 0008 0008 0000 + - ffa8 0050 0000 + - 0064 0064 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 17 + animation1_name: Heal2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 221.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice8, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 150, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 204.0 } + frame: 9 + flash_scope: 1 + condition: 0 + id: 38 +- !ruby/object:RPG::Animation + animation2_hue: 230 + position: 1 + name: 回復3 + animation2_name: Heal2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0064 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 006f + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0070 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0070 + - 0000 0000 + - 0000 0000 + - 0064 006e + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0068 0070 + - 0000 ffb8 0000 + - 0000 ffd0 0000 + - 0064 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 006a 0075 0068 0070 + - 0000 0048 0000 ffb8 0000 + - 0000 0030 0000 ffd0 0000 + - 0066 0064 00be 0032 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00ff 0064 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0006 006b 006f 0075 006a + - 0000 ffd8 0000 0000 0048 + - 0000 0020 0000 0000 0030 + - 0068 0046 0064 00b4 003c + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00ff 00ff 0096 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0070 006a 006b 0075 + - 0000 0000 0038 ffd8 0000 + - 0000 0000 ffd0 0020 0000 + - 006a 0064 0064 0028 00aa + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0071 006a 006a 0075 + - 0000 0000 0038 fff8 0000 + - 0000 0000 ffd0 0058 0000 + - 006c 0096 003c 0064 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00c8 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0009 0071 006a 006a 006a 0074 + - 0000 0000 fff8 0068 ffa8 0000 + - 0000 0000 0058 0008 ffc0 0000 + - 006e 00c8 003c 003c 003c 00aa + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00c8 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000a 0071 0073 006a 006a 006a + - 0000 0000 0000 ffe8 0068 ffa8 + - 0000 0000 0000 ffb8 0008 ffc0 + - 0072 00fa 00aa 003c 001e 001e + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00c8 0064 00c8 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000b 0071 006a 006a 0072 + - 0000 0000 0020 ffe8 0000 + - 0000 0000 ff90 ffb8 0000 + - 0074 0104 003c 001e 00aa + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 003c 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000c 0071 006a 006a + - 0000 0000 0030 0020 + - 0000 0000 0060 ff90 + - 0076 010e 003c 001e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 001e 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d ffff 006a + - 0000 ff38 0030 + - 0000 0090 0060 + - 0078 006e 0028 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 007a 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 007c 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 007e 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 0080 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 0082 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 0084 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 0086 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 0088 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 25 + animation1_name: Heal4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 136.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 204.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 153.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 136.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 136.0 } + frame: 9 + flash_scope: 1 + id: 39 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 治療1 + animation2_name: Heal6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffa0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0001 + - 0000 0000 + - ffa0 ffa0 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0002 0064 + - 0000 0000 0000 + - ffa0 ffa0 0000 + - 0096 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0001 0065 + - 0000 0000 0000 + - ffa0 ffa0 0000 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0005 0002 0066 + - 0000 0000 0000 0000 + - ffa0 ff98 ffa0 0000 + - 0096 00a0 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 0003 0067 + - 0000 0000 0000 + - ff98 ffa0 0000 + - 00a0 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0002 0068 + - 0000 0000 0000 + - ff98 ffa0 0000 + - 00a0 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0003 0069 0078 + - 0000 0000 0000 0000 + - ff98 ffa0 0000 ff90 + - 00a0 0096 0096 0064 + - 0000 0000 0000 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0002 006a 0079 + - 0000 0000 0000 0000 + - ff98 ffa0 0000 ff88 + - 00a0 0096 0096 0064 + - 0000 0000 0000 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0003 006b 007a + - 0000 0000 0000 0000 + - ff98 ffa0 0000 ff88 + - 00a0 0096 0096 0064 + - 0000 0000 0000 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0002 006c 007b + - 0000 0000 0000 0000 + - ff98 ffa0 0000 ff88 + - 00a0 0096 0096 0064 + - 0000 0000 0000 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0004 0004 0001 006d 007c + - 0000 0000 0000 0000 0000 + - ffa0 ff98 ffa0 0000 ff88 + - 0096 00a0 0096 0096 0064 + - 0000 0000 0000 0000 00b4 + - 0000 0000 0000 0000 0000 + - 00ff 0064 0096 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0001 007d + - 0000 0000 0000 + - ffa8 ffa0 ff88 + - 008c 0096 0064 + - 0000 0000 00b4 + - 0000 0000 0000 + - 0096 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007e 0000 ff88 0064 00b4 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007f 0000 ff88 0064 00b4 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0080 0000 ff88 0064 00b4 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0081 0000 ff88 0064 00b4 0000 00ff 0001 + cell_max: 1 + animation1_hue: 250 + frame_max: 17 + animation1_name: Heal1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Raise3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 238.0, g: 255.0, b: 187.0, a: 102.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice8, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 204.0, g: 255.0, b: 85.0, a: 170.0 } + frame: 2 + flash_scope: 1 + id: 40 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 治療2 + animation2_name: Heal6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 000c + - 0000 0000 + - 0000 0000 + - 0014 0050 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0001 + - 0000 0000 + - 0000 0000 + - 0064 0078 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0002 + - 0000 0000 + - 0000 0000 + - 0078 0078 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0003 006e + - 0000 0000 0000 + - 0000 0000 0000 + - 007d 0078 008c + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0004 006f + - 0000 0000 0000 + - 0000 0000 0000 + - 0082 0078 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0005 0070 + - 0000 0000 0000 + - 0000 0000 0000 + - 007d 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0006 0071 + - 0000 0000 0000 + - 0000 0000 0000 + - 0078 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0007 0072 + - 0000 0000 0000 + - 0000 0000 0000 + - 007d 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0008 0073 + - 0000 0000 0000 + - 0000 0000 0000 + - 0082 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 0009 0074 + - 0000 0000 0000 + - 0000 0000 0000 + - 007d 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000a 0075 + - 0000 0000 0000 + - 0000 0000 0000 + - 006e 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000b 0076 + - 0000 0000 0000 + - 0000 0000 0000 + - 0050 0078 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0077 + - 0000 0000 + - 0000 0000 + - 003c 00c8 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0032 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0032 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0032 0000 0000 0032 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: Heal5 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Ice8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 204.0, g: 238.0, b: 255.0, a: 102.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 85.0, g: 187.0, b: 221.0, a: 170.0 } + frame: 1 + flash_scope: 1 + id: 41 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 0 + name: 蘇生 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0080 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0080 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0080 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0080 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0080 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0019 000b 0012 + - 0000 0000 0000 0000 + - 0080 00d0 0050 00d0 + - 0096 0064 0064 012c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 001a 000b 0012 + - 0000 0000 0000 0000 + - 0080 00d0 0068 00d0 + - 0096 0064 0082 00fa + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 001b 000c 0012 + - 0000 0000 0000 0000 + - 0080 00d0 0068 00d0 + - 0096 0064 0082 00e6 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 001c 000d 0012 + - 0000 0000 0000 0000 + - 0080 00d0 0070 00d0 + - 0096 0064 008c 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 001d 000e 000f 0012 + - 0000 0000 0000 0008 0000 + - 0080 00d0 0070 0088 00d0 + - 0096 0064 008c 0096 00be + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 001d 000e 0010 0012 + - 0000 0000 0000 0008 0000 + - 0080 00d0 0070 0090 00d0 + - 0096 006e 008c 0096 00aa + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 001d 000e 0011 0012 + - 0000 0000 0000 0008 0000 + - 0080 00d0 0070 0098 00d0 + - 0096 0064 008c 0096 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 0050 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 001d 000f 0012 + - 0000 0008 0000 + - 00d0 00a0 00d0 + - 006e 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0013 0010 0012 + - 0000 0008 0000 + - 0090 00a8 00d0 + - 0096 0096 008c + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0014 0011 0012 + - 0000 0008 0000 + - 0080 00b0 00d0 + - 00b4 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0015 000f 0012 + - 0000 0008 0000 + - 0080 00b8 00d0 + - 00b4 0096 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0080 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0078 00be 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0078 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0070 00d2 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Heal3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Flash3, pitch: 150, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 150, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 238.0 } + frame: 13 + flash_scope: 1 + id: 42 +- !ruby/object:RPG::Animation + animation2_hue: 170 + position: 2 + name: 強化1 + animation2_name: Heal1 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff0 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff0 0096 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 000b + - 0000 0000 + - fff0 fff0 + - 0096 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 000b + - 0000 0000 + - fff0 fff0 + - 0096 00d2 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000c 000e + - 0000 0000 0028 + - fff0 fff0 ffe8 + - 0096 00dc 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000d 000e 000f + - 0000 0000 0028 0000 + - fff0 fff0 ff98 ffb0 + - 0096 00e6 0096 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000d 000d 000e 000f 000e + - 0000 0000 ffc0 0000 0028 + - fff0 fff0 ffd0 ff80 ff58 + - 0096 00eb 0096 0082 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 0064 00ff 00c8 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000f + - 0000 ffc0 0000 0000 + - fff0 ff90 ffe8 ff58 + - 0096 0096 0096 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc0 0000 + - fff0 ff58 ffa0 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffd0 ffc0 + - fff0 ff60 ffe0 ff40 + - 0096 0096 0064 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 ffd0 + - fff0 ffc0 + - 0096 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffd0 0038 + - fff0 ffb0 ffe0 + - 0096 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffd0 0038 + - fff0 ff88 ffc0 + - 0096 0050 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0038 + - fff0 ffb0 + - 0096 0064 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0038 + - fff0 ff98 + - 0096 0050 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 24 + animation1_name: Special8 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Up1, pitch: 150, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 221.0, a: 255.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 153.0, a: 153.0 } + frame: 11 + flash_scope: 2 + id: 43 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 強化2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 000b + - 0000 0000 + - 0000 0000 + - 0096 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 000b + - 0000 0000 + - 0000 0000 + - 0096 00d2 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000c 000e + - 0000 0000 0028 + - 0000 0000 0038 + - 0096 00dc 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000d 000e 000f + - 0000 0000 0028 0000 + - 0000 0000 0000 0048 + - 0096 00e6 0096 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000d 000d 000e 000f 000e + - 0000 0000 ffc0 0000 0028 + - 0000 0000 0050 0018 ffd0 + - 0096 00eb 0096 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 0064 00ff 00c8 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000f + - 0000 ffc0 0000 0000 + - 0000 0018 0058 ffd0 + - 0096 0096 0096 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc0 0000 + - 0000 ffe8 0000 + - 0096 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffd0 ffc0 + - 0000 ffc0 0048 ffc8 + - 0096 0096 0064 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 ffd0 + - 0000 0028 + - 0096 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffd0 0038 + - 0000 0018 0058 + - 0096 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffd0 0038 + - 0000 0000 0028 + - 0096 0050 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0038 + - 0000 0018 + - 0096 0064 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0038 + - 0000 0000 + - 0096 0050 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 24 + animation1_name: Special1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Up1, pitch: 150, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 221.0, a: 255.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 153.0, a: 153.0 } + frame: 11 + flash_scope: 2 + id: 44 +- !ruby/object:RPG::Animation + animation2_hue: 50 + position: 2 + name: 弱体1 + animation2_name: Heal1 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff0 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff0 0096 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 fff0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 000b + - 0000 0000 + - fff0 fff0 + - 0096 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 000b + - 0000 0000 + - fff0 fff0 + - 0096 00d2 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000c 000e + - 0000 0000 0028 + - fff0 fff0 ff30 + - 0096 00dc 0096 + - 0000 0000 00b4 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000d 000f 000e + - 0000 0000 0000 0028 + - fff0 fff0 ff60 ff78 + - 0096 00e6 0082 0096 + - 0000 0000 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000d 000d 000f 000e 000e + - 0000 0000 0000 ffc0 0028 + - fff0 fff0 ff98 ff40 ffc0 + - 0096 00eb 0082 0078 0096 + - 0000 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000f 000e 000e + - 0000 0000 ffc0 0000 + - fff0 ffc0 ff78 ff40 + - 0096 0082 0078 0096 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffc0 0040 + - fff0 ff80 ffc0 ff40 + - 0096 0096 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffc0 0040 + - fff0 ffc8 ffd0 ff88 + - 0096 0096 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 0040 ffc8 + - fff0 ffc8 ff48 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0040 ffc8 0028 + - fff0 ffd8 ff88 ff48 + - 0096 0078 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc8 0028 + - fff0 ffb8 ff80 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc8 0028 + - fff0 ffc0 ffa8 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 0096 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0028 + - fff0 ffb0 + - 0096 0078 + - 0000 00b4 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 220 + frame_max: 24 + animation1_name: Special8 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Down1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 153.0, g: 238.0, b: 221.0, a: 238.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 0.0, g: 221.0, b: 255.0, a: 153.0 } + frame: 11 + flash_scope: 2 + id: 45 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 弱体2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 000b + - 0000 0000 + - 0000 0000 + - 0096 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 000b + - 0000 0000 + - 0000 0000 + - 0096 00d2 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000c 000e + - 0000 0000 0028 + - 0000 0000 ffa0 + - 0096 00dc 0096 + - 0000 0000 00b4 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000d 000f 000e + - 0000 0000 0000 0028 + - 0000 0000 ffb0 fff0 + - 0096 00e6 00c8 0096 + - 0000 0000 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000d 000d 000f 000e 000e + - 0000 0000 0000 ffc0 0028 + - 0000 0000 0018 ffa8 0020 + - 0096 00eb 00c8 0078 0096 + - 0000 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 00ff 0064 00c8 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000f 000e 000e + - 0000 0000 ffc0 0000 + - 0000 0048 ffe8 ff98 + - 0096 00c8 0078 0096 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffc0 0040 + - 0000 ffe8 0038 ffb0 + - 0096 0096 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0000 ffc0 0040 + - 0000 0030 0050 fff8 + - 0096 0096 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 0040 ffc8 + - 0000 0020 ff98 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000e 000e 000e + - 0000 0040 ffc8 0020 + - 0000 0038 ffe0 ffa0 + - 0096 0078 0078 0078 + - 0000 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc8 0020 + - 0000 0018 ffd8 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 00c8 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000e 000e + - 0000 ffc8 0020 + - 0000 0028 0008 + - 0096 0078 0078 + - 0000 00b4 00b4 + - 0000 0000 0000 + - 0096 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000e + - 0000 0020 + - 0000 0018 + - 0096 0078 + - 0000 00b4 + - 0000 0000 + - 0064 0096 + - 0001 0001 + cell_max: 2 + animation1_hue: 220 + frame_max: 24 + animation1_name: Special1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Down1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 153.0, g: 238.0, b: 221.0, a: 238.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 0.0, g: 221.0, b: 255.0, a: 153.0 } + frame: 11 + flash_scope: 2 + id: 46 +- !ruby/object:RPG::Animation + animation2_hue: 230 + position: 2 + name: 呪縛1 + animation2_name: State6 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - 0000 0000 + - fff0 ff30 + - 014a 014a + - 0000 0000 + - 0000 0001 + - 0096 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - fff0 ff30 + - 010e 010e + - 0000 0000 + - 0000 0001 + - 00c8 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 0000 + - fff0 ff30 + - 00f0 00f0 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0003 + - 0000 0000 + - fff0 ff30 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0004 0004 0004 + - 0000 0000 0000 0000 + - fff0 ff30 ff40 ffe8 + - 00e1 00e1 0082 0082 + - 0000 0000 0000 0000 + - 0000 0001 0000 0001 + - 00ff 00ff 0064 0064 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0005 0005 0005 0005 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff50 ffd8 ffb8 ff60 + - 00dc 00dc 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0000 0001 0000 0000 + - 00ff 00ff 0096 0096 0096 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0006 0006 0006 + - 0000 0000 0000 0000 + - fff0 ff30 ff58 ffc8 + - 00d7 00d7 0082 0082 + - 0000 0000 0000 0000 + - 0000 0001 0000 0001 + - 00ff 00ff 00c8 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0007 0007 0007 006f 006f + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff60 ffc0 ffb8 ff60 + - 00d2 00d2 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0096 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 0008 0008 0008 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff68 ffb8 ffb8 ff60 + - 00cd 00cd 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0096 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0009 0009 0009 0009 006f 006f + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff70 ffb0 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000a 000a 000a 000a 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ffb0 ff70 ff30 ffb8 ff60 + - 00c8 0082 0082 00c8 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000b 000b 000b 000b 000b 000b 000b 000b 0071 0071 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - fff0 fff0 ff30 ff30 ffb0 ff70 ffb0 ff70 ffb8 ff60 + - 00d2 00c8 00c8 00d2 0082 0082 008c 008c 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 0096 00ff 00ff 0096 0096 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000b 000a 000a 000b 000a 000a 000b 000b 0070 0070 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - fff0 fff0 ff30 ff30 ffb0 ff70 ffb0 ff70 ffb8 ff60 + - 0104 00c8 00c8 0104 0082 0082 00b4 00b4 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 0096 00ff 00ff 0096 0096 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000c 000c 000c 000c 000c 000c 000c 000c 006f 006f + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - fff0 fff0 ff30 ff30 ffb0 ff70 ffb0 ff70 ffb8 ff60 + - 0118 00c8 00c8 0118 0082 0082 00d2 00d2 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 0096 00ff 00ff 0096 0096 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 000d 000d 000d 000d 0070 0070 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - fff0 fff0 ff30 ff30 ffb0 ff70 ffb0 ff70 ffb8 ff60 + - 0122 00c8 00c8 0122 0082 0082 00dc 00dc 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 0096 00ff 00ff 0096 0096 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 000d 000d 000d 000d 0071 0071 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - fff0 fff0 ff30 ff30 ffb0 ff70 ffb0 ff70 ffb8 ff60 + - 0127 00c8 00c8 0127 0082 0082 00e1 00e1 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 0064 00ff 00ff 0064 0064 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 006f 006f + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ffb0 ff70 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0071 0071 + - 0000 0000 0000 0000 0000 0000 + - fff0 ffb0 ff30 ff70 ffb8 ff60 + - 00c8 0082 00c8 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff70 ffb0 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 006f 006f + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff70 ffb0 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ff70 ffb0 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0071 0071 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ffb0 ff70 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00c8 00c8 00c8 00c8 0096 0096 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0070 0070 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ffb0 ff70 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0096 0096 0096 0096 0064 0064 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000d 000d 000d 0071 0071 + - 0000 0000 0000 0000 0000 0000 + - fff0 ff30 ffb0 ff70 ffb8 ff60 + - 00c8 00c8 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 0064 0064 0064 0064 0032 0032 + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + animation1_hue: 70 + frame_max: 24 + animation1_name: Special8 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Darkness4, pitch: 85, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 204.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire5, pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 204.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 75 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 204.0 } + frame: 7 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 204.0 } + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 170.0 } + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 153.0 } + frame: 12 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 204.0 } + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 170.0 } + frame: 18 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 204.0 } + frame: 21 + flash_scope: 1 + id: 47 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 呪縛2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ff68 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff68 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ff68 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ff68 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ff68 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 000a 000a + - 0000 0028 ffc0 + - ff68 ff68 ff68 + - 00b4 00b4 00b4 + - 0000 0154 000a + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 000b 000b + - 0000 0028 ffc0 + - ff68 ff68 ff68 + - 00b4 00b4 00b4 + - 0000 0154 000a + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 000c 000c 000a 000a + - 0000 0028 ffc0 0050 ffa0 + - ff68 ff68 ff68 ff68 ff68 + - 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 000d 000d 000b 000b + - 0000 0028 ffc0 0050 ffa0 + - ff68 ff68 ff68 ff68 ff68 + - 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0009 000f 000f 000c 000c 000a 000a + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000d 000d 000b 000b + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0009 000f 000f 000f 000f 000c 000c + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000e 000e 000d 000d + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0009 000f 000f 000f 000f 000f 000f + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000e 000e 000e 000e + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0009 000f 000f 000f 000f 000f 000f + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000e 000e 000e 000e + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000e 000e 000e 000e + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 0096 0096 0096 0096 0096 0096 0096 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000e 000e 000e 000e 000e + - 0000 0028 ffc0 0050 ffa0 ffa8 0050 + - ff68 ff68 ff68 ff68 ff68 ff80 ff80 + - 00b4 00b4 00b4 00b4 00b4 00b4 00b4 + - 0000 0154 000a 015e 000f 00af 00be + - 0000 0000 0000 0000 0000 0000 0000 + - 0064 0064 0064 0064 0064 0064 0064 + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + animation1_hue: 0 + frame_max: 19 + animation1_name: Special9 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind5, pitch: 85, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness6, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 136.0, a: 187.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness6, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 14 + flash_scope: 1 + id: 48 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 呪縛Map + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd6 0032 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: Special9 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind5, pitch: 85, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness6, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 136.0, a: 187.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness6, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 12 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 14 + flash_scope: 1 + id: 49 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 毒 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0038 0020 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0038 0020 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0038 0020 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0000 + - 0038 ffc8 + - 0020 fff8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0001 + - 0038 ffc8 + - 0020 fff8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0002 0000 + - 0038 ffc8 0020 + - 0020 fff8 ffa8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 0003 0001 + - 0038 ffc8 0020 + - 0020 fff8 ffa8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0004 0002 + - 0038 ffc8 0020 + - 0020 fff8 ffa8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 0005 0003 0000 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 0006 0004 0001 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000a 0007 0005 0002 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000b 0008 0006 0003 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000c 0009 0007 0004 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000a 0008 0005 + - 0038 ffc8 0020 0000 + - 0020 fff8 ffa8 0000 + - 0082 0082 0082 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0009 0006 + - ffc8 0020 0000 + - fff8 ffa8 0000 + - 0082 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000c 000a 0007 + - ffc8 0020 0000 + - fff8 ffa8 0000 + - 0082 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 000b 0008 + - ffc8 0020 0000 + - fff8 ffa8 0000 + - 0082 0082 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0009 + - 0020 0000 + - ffa8 0000 + - 0082 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000a + - 0020 0000 + - ffa8 0000 + - 0082 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 22 + animation1_name: State1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 68.0, g: 238.0, b: 170.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 102.0, g: 255.0, b: 153.0, a: 204.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 102.0, g: 255.0, b: 153.0, a: 187.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 102.0, g: 255.0, b: 153.0, a: 187.0 } + frame: 5 + flash_scope: 1 + id: 50 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 暗闇 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 0032 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 0078 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0009 + - 0000 ffe0 + - ffc0 ffd8 + - 0078 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 000a 0009 + - 0000 ffe0 0028 + - ffc0 ffd8 ffb8 + - 0082 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 000b 000a + - 0000 ffe0 0038 + - ffc0 ffd8 ffb0 + - 008c 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 000c 000b 0009 0009 + - 0000 ffe0 0038 0038 ffb8 + - ffc0 ffd8 ffb0 0018 ffc0 + - 0096 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0006 000d 000c 000a 000a + - 0000 ffe0 0038 0038 ffb8 + - ffc0 ffd8 ffb0 0018 ffc0 + - 0096 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0007 000e 000d 000b 000b 0009 0009 + - 0000 ffe0 0038 0038 ffb8 ffd0 ffe8 + - ffc0 ffd8 ffb0 0018 ffc0 0010 ff78 + - 0096 0082 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0008 000e 000c 000c 000a 000a 0009 + - 0000 0040 0038 ffb8 ffd0 ffe8 0040 + - ffc0 ffb0 0018 ffc0 0010 ff78 ff88 + - 0096 0082 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0005 000d 000d 000b 0009 000b 000a + - 0000 0038 ffb8 ffd0 0000 ffe8 0040 + - ffc0 0018 ffc0 0010 fff0 ff78 ff88 + - 0096 0082 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 000e 000e 000c 000a 000c 000b + - 0000 0038 ffb8 ffd0 0000 ffe8 0040 + - ffc0 0018 ffc0 0010 fff0 ff78 ff88 + - 0096 0082 0082 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 000d 000b 000d 000c + - 0000 ffd0 0000 ffe8 0040 + - ffc0 0010 fff0 ff78 ff88 + - 0096 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 000e 000c 000e 000d + - 0000 ffd0 0000 ffe8 0040 + - ffc0 0010 fff0 ff78 ff88 + - 0096 0082 0082 0082 0082 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 000d 000e + - 0000 0000 0040 + - ffc0 fff0 ff88 + - 00a0 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000e + - 0000 0000 + - ffc0 fff0 + - 00aa 0082 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 00b4 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 00b9 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: State2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Blind, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 119.0, g: 119.0, b: 170.0, a: 255.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 102.0, g: 85.0, b: 153.0, a: 187.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 119.0, g: 136.0, b: 170.0, a: 170.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 119.0, g: 153.0, b: 187.0, a: 187.0 } + frame: 9 + flash_scope: 1 + id: 51 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 0 + name: 沈黙 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - ffff ffff 0009 + - 0058 ffd8 ffd0 + - ffc0 ff80 ffe0 + - 0064 0064 0064 + - 0000 0000 0000 + - 0001 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - ffff ffff 0008 + - 0058 ffd8 ffd0 + - ffc0 ff80 ffe0 + - 0064 0064 0064 + - 0000 0000 0000 + - 0001 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ffd0 ffe0 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0005 + - 0058 ffd0 + - ffc0 ffe0 + - 0064 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0005 + - 0058 ffd0 + - ffc0 ffe0 + - 0064 0064 + - 0000 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ffd0 ffe0 0064 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ffd0 ffe0 0064 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 19 + animation1_name: State3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Monster3, pitch: 150, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 136.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 136.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 136.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Jump1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 153.0, a: 187.0 } + frame: 7 + flash_scope: 0 + id: 52 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 0 + name: 混乱 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0018 00c8 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0018 0096 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0009 + - 0000 0000 + - 0018 0020 + - 0096 0078 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0009 + - 0000 0000 + - 0018 0020 + - 0096 008c + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0009 + - 0000 0000 + - 0018 0020 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0009 + - 0000 0000 + - 0018 0020 + - 0096 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0008 + - 0000 0000 + - 0020 0018 + - 00aa 0064 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0009 + - 0000 0000 + - fff8 0020 + - 0064 00b4 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0009 + - 0000 0000 + - fff8 0020 + - 006e 00be + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0009 + - 0000 0000 + - fff8 0020 + - 006e 00c3 + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 fff8 0078 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 fff8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 17 + animation1_name: State4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Confuse, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 136.0, a: 170.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 153.0, a: 153.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 119.0, a: 136.0 } + frame: 8 + flash_scope: 1 + id: 53 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: ハート + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - fffd ffd5 + - ffd8 0020 + - 003c 001e + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - fff5 ffd5 + - ffc8 0020 + - 0064 003c + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - fff5 ffd5 004d + - ffc0 0020 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - fffd ffd5 004d + - ffb8 0020 ffd0 + - 0078 0050 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0005 0025 ffd5 004d + - ffb0 fff8 0020 ffd0 + - 0078 003c 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0035 0005 004d 0035 + - ffe8 ffa8 ffd0 0038 + - 0064 0078 0050 001e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 003d fffd 004d 0035 + - ffd0 ffa0 ffd0 0038 + - 0078 0078 005a 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 0045 0035 fffd + - ffc0 0038 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0045 fff5 0035 fffd + - ffb8 fff8 0038 ffd0 + - 0078 003c 0050 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 003d ffe5 0035 fffd + - ffb0 ffe0 0038 ffd0 + - 0078 0064 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - ffdd fffd + - ffd8 ffd0 + - 0078 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - ffe5 fffd + - ffd0 ffd0 + - 0078 005a + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ffed ffc8 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ffed ffc0 0078 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ffe5 ffb8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 12 + se: !ruby/object:RPG::SE { name: Heal7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 85.0, b: 153.0, a: 238.0 } + frame: 0 + flash_scope: 1 + id: 54 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 麻痺 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc8 00c8 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0000 0000 + - ffc8 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0002 0000 + - 0000 0000 0000 + - ffc8 0000 0038 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0004 0002 000b + - 0000 0000 0000 0000 + - ffc8 0000 0038 0008 + - 00c8 00c8 00c8 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00c8 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0006 0004 0008 000d + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00c8 00c8 00c8 0096 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0032 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0006 0008 000c + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00d2 00d2 00c8 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0064 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000d + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00c8 00c8 00c8 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0078 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 000a 000c + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00d2 00d2 00d2 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0078 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000d + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00c8 00c8 00c8 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0078 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 000a 000c + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00d2 00d2 00d2 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0078 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000d + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00c8 00c8 00c8 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0078 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 000a 000c + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00d2 00d2 00d2 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00c8 00c8 0050 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000d + - 0000 0000 0000 0000 0000 + - ffc8 0000 0038 0028 0000 + - 00c8 00c8 00c8 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 0096 0096 0032 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0007 0007 + - 0000 0000 0000 + - ffc8 0000 0038 + - 00d2 00d2 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0064 0064 + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 14 + animation1_name: State6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Push, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 7 + se: !ruby/object:RPG::SE { name: Paralyze3, pitch: 125, volume: 90 } + flash_color: !ruby/object:Color { r: 204.0, g: 238.0, b: 255.0, a: 204.0 } + frame: 4 + flash_scope: 1 + id: 55 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: ハート足コキ + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 005c 0034 + - ffd8 0020 + - 003c 001e + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0054 0034 + - ffc8 0020 + - 0064 003c + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 0054 0034 00ac + - ffc0 0020 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 005c 0034 00ac + - ffb8 0020 ffd0 + - 0078 0050 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0064 0084 0034 00ac + - ffb0 fff8 0020 ffd0 + - 0078 003c 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0094 0064 00ac 0094 + - ffe8 ffa8 ffd0 0038 + - 0064 0078 0050 001e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 009c 005c 00ac 0094 + - ffd0 ffa0 ffd0 0038 + - 0078 0078 005a 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 00a4 0094 005c + - ffc0 0038 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00a4 0054 0094 005c + - ffb8 fff8 0038 ffd0 + - 0078 003c 0050 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 009c 0044 0094 005c + - ffb0 ffe0 0038 ffd0 + - 0078 0064 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 003c 005c + - ffd8 ffd0 + - 0078 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0044 005c + - ffd0 ffd0 + - 0078 005a + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 004c ffc8 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 004c ffc0 0078 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0044 ffb8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 12 + se: !ruby/object:RPG::SE { name: Heal7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 85.0, b: 153.0, a: 238.0 } + frame: 0 + flash_scope: 1 + id: 56 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: ハートマオ胸 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 007f 0057 + - ffd8 0020 + - 003c 001e + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0077 0057 + - ffc8 0020 + - 0064 003c + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 0077 0057 00cf + - ffc0 0020 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 007f 0057 00cf + - ffb8 0020 ffd0 + - 0078 0050 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0087 00a7 0057 00cf + - ffb0 fff8 0020 ffd0 + - 0078 003c 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00b7 0087 00cf 00b7 + - ffe8 ffa8 ffd0 0038 + - 0064 0078 0050 001e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00bf 007f 00cf 00b7 + - ffd0 ffa0 ffd0 0038 + - 0078 0078 005a 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 00c7 00b7 007f + - ffc0 0038 ffd0 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00c7 0077 00b7 007f + - ffb8 fff8 0038 ffd0 + - 0078 003c 0050 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00bf 0067 00b7 007f + - ffb0 ffe0 0038 ffd0 + - 0078 0064 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 005f 007f + - ffd8 ffd0 + - 0078 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0067 007f + - ffd0 ffd0 + - 0078 005a + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 006f ffc8 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 006f ffc0 0078 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0067 ffb8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 12 + se: !ruby/object:RPG::SE { name: Heal7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 85.0, b: 153.0, a: 238.0 } + frame: 0 + flash_scope: 1 + id: 57 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: ハートムム + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 006b 0043 + - ffec 0034 + - 003c 001e + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0063 0043 + - ffdc 0034 + - 0064 003c + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 0063 0043 00bb + - ffd4 0034 ffe4 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 006b 0043 00bb + - ffcc 0034 ffe4 + - 0078 0050 003c + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 0073 0093 0043 00bb + - ffc4 000c 0034 ffe4 + - 0078 003c 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00a3 0073 00bb 00a3 + - fffc ffbc ffe4 004c + - 0064 0078 0050 001e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00ab 006b 00bb 00a3 + - ffe4 ffb4 ffe4 004c + - 0078 0078 005a 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0008 0008 + - 00b3 00a3 006b + - ffd4 004c ffe4 + - 0078 0046 001e + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00b3 0063 00a3 006b + - ffcc 000c 004c ffe4 + - 0078 003c 0050 003c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 00ff 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0008 0008 + - 00ab 0053 00a3 006b + - ffc4 fff4 004c ffe4 + - 0078 0064 005a 0046 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 0064 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 004b 006b + - ffec ffe4 + - 0078 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0008 + - 0053 006b + - ffe4 ffe4 + - 0078 005a + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 005b ffdc 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 005b ffd4 0078 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0053 ffcc 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: TMAnimeHeart02 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 12 + se: !ruby/object:RPG::SE { name: Heal7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 85.0, b: 153.0, a: 238.0 } + frame: 0 + flash_scope: 1 + id: 58 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 炎/全体1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff0 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff0 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0000 0007 + - 0000 ff38 0000 + - fff0 ffe0 ffb8 + - 00aa 00aa 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0001 0008 + - 0000 ff38 0000 + - fff0 ffe0 ffb8 + - 00aa 00aa 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0004 0002 0007 + - 0000 ff38 ff38 + - fff0 ffe0 ffb8 + - 00aa 00aa 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0003 0005 0000 0000 0008 + - ff38 0000 00c0 ffa8 ff38 + - ffe0 fff0 ffe0 0008 ffb8 + - 00aa 00aa 00aa 0064 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0004 0001 0001 + - 0000 ff38 00c0 ffa8 + - fff0 ffe0 ffe0 fff8 + - 00aa 00aa 00aa 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 0002 0002 0000 0007 + - ff38 00c0 ffa8 0050 00c0 + - ffe0 ffe0 fff8 0008 ffb8 + - 00aa 00aa 0078 0064 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 0003 0003 0001 0008 + - ff38 00c0 ffa8 0050 00c0 + - ffe0 ffe0 fff8 fff8 ffb8 + - 00aa 00aa 0078 0078 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0096 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0004 ffff 0002 + - 00c0 ffa8 0040 0050 + - ffe0 fff8 0000 fff8 + - 00aa 0078 0078 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0005 0003 + - 00c0 ffa8 0050 + - ffe0 fff8 fff8 + - 00aa 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0005 0004 + - 00c0 ffa8 0050 + - ffe0 fff8 fff8 + - 00aa 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0096 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0050 fff8 0078 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0050 fff8 0078 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 14 + animation1_name: Fire1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire7, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 68.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 0.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 0.0, a: 204.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 68.0, a: 153.0 } + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 0.0, a: 187.0 } + frame: 6 + flash_scope: 1 + id: 59 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 炎/全体2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0001 0001 + - 0000 ffa8 0058 + - ffb8 0000 0000 + - 00a0 0082 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0006 0006 + - 0000 ffa8 0058 + - ffa8 ffc0 ffc0 + - 00b4 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0007 0007 + - 0000 ffa8 0058 + - ffa0 ffb8 ffb8 + - 00b9 00a0 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0008 0008 + - 0000 ffa8 0058 + - ffa0 ffb8 ffb8 + - 00be 00a0 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0009 0006 0006 0009 + - 0000 ffa0 ffa0 0060 0058 + - ff98 ffb8 ffc8 ffc8 ffb8 + - 00c3 00a0 0091 0091 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0007 0007 0007 + - 0000 ff98 ff90 0060 0068 + - ff98 ffb8 ffc0 ffb8 ffc0 + - 00c8 00a0 0096 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0007 0008 0008 0008 + - 0068 0000 ff90 ff78 0088 + - ffb8 ff98 ffb8 ffc0 ffc0 + - 00a0 00c8 00a0 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0008 0009 0007 0007 + - 0070 0000 ff90 ff68 0098 + - ffb8 ff98 ffb8 ffc0 ffc0 + - 00a0 00c8 00a0 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0008 0007 0008 + - 0000 ff90 ff58 0070 00a8 + - ff98 ffb8 ffc0 ffb8 ffc0 + - 00c8 00a0 0096 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0008 0009 0007 0009 + - 0070 ff90 ff40 0000 00c0 + - ffb8 ffb8 ffc0 ff98 ffc0 + - 00a0 00a0 0096 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0007 0009 0008 0007 + - 0070 ff38 ff90 0000 00c8 + - ffb8 ffc0 ffb8 ff98 ffc0 + - 00a0 0096 00a0 00c8 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 0008 0007 0007 0008 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0009 0008 0008 0009 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00c8 00c8 00c8 00c8 00c8 + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 0007 0009 0009 0007 + - 0000 ff30 ff90 0070 00d0 + - ff98 ffc0 ffb8 ffb8 ffc0 + - 00c8 0096 00a0 00a0 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 0064 0064 0064 0064 + - 0001 0001 0001 0001 0001 + cell_max: 5 + animation1_hue: 0 + frame_max: 16 + animation1_name: Fire1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Fire8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 0.0, a: 187.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 0.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 0.0, a: 170.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 0.0, a: 170.0 } + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 0.0, a: 170.0 } + frame: 12 + flash_scope: 1 + id: 60 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 冷気/単体1 + animation2_name: Attack3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0005 + - 0000 fff8 + - ffa8 ffb8 + - 0082 0050 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0005 + - 0000 fff8 + - ffa8 ffb8 + - 0082 0050 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - 0000 fff8 + - ffa8 ffb0 + - 0082 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0001 + - fff8 0000 + - ffa8 ffa0 + - 006e 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0002 + - fff8 0000 + - ffa8 ffa0 + - 006e 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0003 0069 + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00e6 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006a + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0096 006e + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00e6 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006b + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 0098 0073 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006a + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 009a 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0004 006b + - fff8 0000 0000 + - ffa8 ffa0 ffa0 + - 006e 009a 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00c8 + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0008 + - 0000 fff8 + - ffa0 ffa8 + - 009a 006e + - 0000 0000 + - 0000 0000 + - 0064 00b4 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0008 + - 0000 fff8 + - ffa0 ffa8 + - 009a 006e + - 0000 0000 + - 0000 0000 + - 0046 0064 + - 0001 0000 + cell_max: 2 + animation1_hue: 60 + frame_max: 12 + animation1_name: Ice1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder1, pitch: 150, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 187.0 } + frame: 3 + flash_scope: 1 + id: 61 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 冷気/単体2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00aa 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0004 + - 0000 0000 + - 0000 0000 + - 00a0 00d2 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0004 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0005 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0006 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 0007 + - 0000 0000 + - 0000 0000 + - 0096 00b4 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0008 + - 0000 0000 + - 0000 0000 + - 0096 00aa + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0009 + - 0000 0000 + - 0000 0000 + - 0096 00aa + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0009 + - 0000 0000 + - 0000 0000 + - 0096 00aa + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0003 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 001e + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0003 + - 0000 0000 + - 0000 0000 + - 00b4 00fa + - 0000 001e + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0003 + - 0000 0000 + - 0000 0000 + - 00aa 0104 + - 0000 001e + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0003 + - 0000 0000 + - 0000 0000 + - 00aa 010e + - 0000 001e + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0003 + - 0000 0000 + - 0000 0000 + - 00aa 010e + - 0000 001e + - 0000 0000 + - 00ff 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00aa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00a5 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00a5 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00a5 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 20 + animation1_name: Ice2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 204.0, g: 238.0, b: 255.0, a: 119.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 153.0, g: 221.0, b: 255.0, a: 153.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 255.0, a: 119.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder3, pitch: 115, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 153.0, g: 221.0, b: 255.0, a: 204.0 } + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 187.0 } + frame: 11 + flash_scope: 2 + id: 62 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 冷気/全体1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff80 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0064 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0096 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0001 0002 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0002 0003 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00aa 00c8 00aa + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0003 0000 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0078 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 0001 + - ff70 0000 0088 + - ffc0 ffc0 ffc0 + - 00aa 00aa 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0050 0032 + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 16 + animation1_name: Ice3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Wind8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 221.0, g: 255.0, b: 255.0, a: 102.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 221.0, g: 255.0, b: 255.0, a: 102.0 } + frame: 7 + flash_scope: 1 + condition: 0 + id: 63 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 冷気/全体2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 fff8 ffe8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 0000 0008 + - fff8 fff8 fff8 + - ffd8 ffe0 ffd8 + - 0082 0096 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0005 0001 0009 + - fff8 ff20 fff8 fff8 + - ffd0 ffe8 ffd8 ffd0 + - 0082 0064 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0006 0002 000a 0000 0008 + - fff8 ff20 fff8 fff8 ff20 ff20 + - ffd0 ffd8 ffd0 ffd0 ffd8 ffd8 + - 0082 0082 0096 0096 0096 0082 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0001 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 0007 0003 000b 0009 0001 + - fff8 ff20 fff8 fff8 ff20 ff20 + - ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0000 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0005 0007 0007 0004 000c 000a 0002 ffff + - 00e0 fff8 ff20 fff8 fff8 ff20 ff20 0000 + - ffe8 ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 ffc0 + - 0064 0082 0082 0096 0096 0096 0096 0014 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 0096 00ff 00ff 0000 + - 0001 0000 0000 0001 0000 0000 0001 0000 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 0007 0007 0008 0000 000b 0003 + - 00e0 fff8 ff20 00e0 00e0 ff20 ff20 + - ffd8 ffd0 ffd0 ffd8 ffd0 ffd0 ffd0 + - 0082 0082 0082 0082 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0000 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0007 0007 0007 0009 000c 0004 0001 + - 00e0 fff8 ff20 00e0 ff20 ff20 00e0 + - ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0082 0096 0096 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00b4 00ff 00ff 0096 00b4 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0007 0007 000a 0002 + - fff8 ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0082 0096 0096 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0007 000b 0003 + - ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 0007 000c 0004 + - ff20 00e0 00e0 00e0 + - ffd0 ffd0 ffd0 ffd0 + - 0082 0082 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 0096 00b4 + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0007 + - ff20 00e0 + - ffd0 ffd0 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 00b4 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 00e0 ffd0 0082 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Ice4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder9, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 16 + se: !ruby/object:RPG::SE { name: Ice6, pitch: 145, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 153.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 1 + flash_scope: 1 + condition: 0 + id: 64 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 雷/単体1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ff78 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0010 ff70 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0004 + - 0010 0010 + - ffa8 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0005 + - 0010 0010 + - ffa8 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0010 0010 + - ffa0 ff70 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00b4 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0010 ff70 00a0 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 7 + animation1_name: Thunder1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Thunder5, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 221.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 0.0, a: 221.0 } + frame: 2 + flash_scope: 1 + id: 65 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 雷/単体2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0002 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 002d + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 0000 + - 0000 0000 + - 0096 0082 + - 005a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00a0 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00aa 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00b4 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00be 0000 0000 003c 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 15 + animation1_name: Thunder2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder10, pitch: 85, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Thunder8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 51.0, a: 170.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 51.0, a: 187.0 } + frame: 7 + flash_scope: 1 + id: 66 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 雷/全体1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - fff0 fff0 + - ffb8 ffb8 + - 00fa 00fa + - 00b4 00b4 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0008 ffc8 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 0006 0000 0000 + - 0008 0010 ff40 ff40 + - ffc8 ffc8 ffc0 ffc0 + - 00b4 00b4 00fa 00fa + - 0000 0000 0000 0000 + - 0000 0000 0001 0001 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000a 0007 0003 + - 0008 0010 ff58 + - ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000b 0008 0009 0000 0000 0006 + - 0008 0010 ff58 00c0 00c0 ff60 + - ffc8 ffc8 ffc8 ffc0 ffc0 ffc8 + - 00b4 00b4 00b4 00fa 00fa 00b4 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0009 ffff 0003 000a 0007 + - 0008 0000 00b8 ff58 ff60 + - ffc8 0030 ffc8 ffc8 ffc8 + - 00b4 0096 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 0009 000b 0008 0006 + - 0008 00b0 ff58 ff60 00b8 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000b 0009 000a 0007 + - 0008 ff58 00b0 00b8 + - ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0009 000a 000b 0008 + - 0008 ff58 00b8 00c0 + - ffc8 ffc8 ffc8 ffc8 + - 00b4 00b4 00b4 00b4 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00ff 00ff 0096 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0009 + - ff58 00b8 + - ffc8 ffc8 + - 00b4 00b4 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 000a + - ff58 00b8 + - ffc8 ffc8 + - 00b4 00b4 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 00b8 ffc8 00b4 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 00b8 ffc8 00b4 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 15 + animation1_name: Thunder1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Thunder6, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 221.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 136.0, a: 255.0 } + frame: 2 + flash_scope: 1 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 4 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 136.0, a: 255.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 221.0 } + frame: 5 + flash_scope: 2 + id: 67 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 雷/全体2 + animation2_name: Thunder1 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 00d2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 00d2 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0067 + - 0000 00c0 + - ffa8 ffb8 + - 00d2 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0000 0068 006b + - 0000 0000 00c0 00c0 + - ffa8 ff98 ffb8 ffd8 + - 00d2 00fa 0096 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0069 006c + - 0000 00c0 00c0 + - ffa8 ffb8 ffd8 + - 00d2 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0067 0069 + - 0000 ff58 00c0 + - ffa8 ffb8 ffb8 + - 00d2 0096 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0064 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0003 0068 0067 006b + - 0000 ff58 0080 ff50 + - ffa8 ffb8 ffc8 ffd8 + - 00d2 0096 0064 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0004 0069 0068 006c + - 0000 ff58 0080 ff50 + - ffa8 ffb8 ffc8 ffd8 + - 00d2 0096 0064 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0069 0069 0067 + - 0000 ff58 0080 ff88 + - ffa8 ffb8 ffc8 ffc8 + - 00d2 0096 0064 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0064 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0069 0068 + - 0000 0080 ff88 + - ffa8 ffc8 ffc8 + - 00d2 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0003 0069 + - 0000 0000 ff88 + - ffc8 ffa8 ffc8 + - 00fa 00d2 0064 + - 00b4 0000 0000 + - 0001 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0069 + - 0000 ff88 + - ffa8 ffc8 + - 00d2 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 00d2 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 14 + animation1_name: Thunder3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Thunder10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 238.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Thunder9, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 170.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 4 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 170.0 } + frame: 9 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 170.0 } + frame: 9 + flash_scope: 2 + id: 68 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 水/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 003c 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0050 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0064 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0009 + - 0000 0000 + - 0000 0000 + - 0069 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000a + - 0000 0000 + - 0000 0000 + - 0069 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0000 000b + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0096 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0064 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0003 + - 0000 0000 + - 0000 0000 + - 00b4 00d2 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0004 + - 0000 0000 + - 0000 0000 + - 00b4 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0005 + - 0000 0000 + - 0000 0000 + - 00b4 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0006 + - 0000 0000 + - 0000 0000 + - 00b9 0085 + - 0000 0000 + - 0000 0000 + - 00b4 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0004 + - 0000 0000 + - 0000 0000 + - 00bc 0088 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 008a 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 008c 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Water1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Dive, pitch: 135, volume: 90 } + flash_color: !ruby/object:Color { r: 0.0, g: 204.0, b: 255.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 7 + se: !ruby/object:RPG::SE { name: Water1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 119.0, g: 204.0, b: 255.0, a: 170.0 } + frame: 7 + flash_scope: 1 + id: 69 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 水/全体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0003 + - ff10 0000 00f0 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0064 0064 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0000 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0096 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0001 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0003 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0000 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0001 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0003 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0000 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0001 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0002 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0003 0003 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00c8 00c8 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0000 0000 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00b4 00b4 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0001 + - ff10 00f0 0000 + - ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0078 0078 0078 + - 0000 0000 0000 + cell_max: 3 + animation1_hue: 0 + frame_max: 15 + animation1_name: Water2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Water1, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 221.0, g: 238.0, b: 238.0, a: 170.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 187.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 9 + flash_scope: 1 + id: 70 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 大地/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0008 0040 00fa 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa0 00c8 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0001 + - 0000 0000 + - ffb8 ffb8 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 008c 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff0 0078 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0010 00a0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0010 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0010 00a0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0010 00a5 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0010 00a8 0000 0000 00b4 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0010 00aa 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 12 + animation1_name: Earth1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder2, pitch: 50, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Earth5, pitch: 50, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 0.0, a: 255.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 204.0, g: 153.0, b: 34.0, a: 187.0 } + frame: 6 + flash_scope: 2 + id: 71 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 大地/全体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa0 00c8 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0000 0001 0001 0007 0007 + - ff68 0000 0000 ff78 00c8 + - ffa0 ffa0 ffa0 fff0 0020 + - 00c8 00c8 00c8 0096 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0000 0001 0001 0007 0007 0007 + - 00a8 ff68 0000 ff78 00c8 0110 + - ffa0 ffa0 ffa0 ffa0 ffd8 ffe0 + - 00c8 00c8 00c8 0096 0050 0096 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0007 0007 0001 0002 0007 + - 00a8 ff68 00a8 ff68 0000 ff78 00c8 0000 fff8 0110 + - ffa0 ffa0 ffa0 ffa0 ffa0 ff98 ffc8 ffa0 ffd0 ffd0 + - 00c8 00c8 00c8 00c8 00c8 0096 0050 00c8 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0001 0000 0000 0000 0001 0000 0000 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 16 + y: 8 + z: 1 + data: + - 0001 0001 0001 0007 0007 0003 0007 ffff ffff ffff ffff ffff ffff ffff ffff ffff + - ff68 00a8 0000 ff78 00c8 fff8 0110 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - ffa0 ffa0 ffa0 ff90 ffc0 ffd0 ffc8 ffc0 ffc0 ffc0 ffc0 ffc0 ffc0 ffc0 ffc0 ffc0 + - 00c8 00c8 00c8 0096 0050 0096 0096 0014 0014 0014 0014 0014 0014 0014 0014 0014 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 00ff 00ff 00ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + cell_max: 16 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 13 + y: 8 + z: 1 + data: + - 0001 0001 0007 0001 0001 0001 0001 0004 0004 0002 0007 0007 0002 + - 00a8 ff68 00c8 00a8 0000 ff68 0000 fff8 fff8 ff28 0070 0110 ff28 + - ffa0 ffa0 ffb8 ffa0 ffa0 ffa0 ffa0 ffd0 ffd0 ffe0 0030 ffc0 ffe0 + - 00c8 00c8 0050 00c8 00c8 00c8 00c8 0096 0096 0082 0096 0096 0082 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00c8 00ff 00ff 0096 00c8 + - 0000 0000 0000 0001 0000 0001 0001 0000 0001 0000 0000 0000 0001 + cell_max: 13 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0001 0001 0001 0005 0003 0007 0007 + - 00a8 ff68 0000 fff8 ff28 0070 fef0 + - ffa0 ffa0 ffa0 ffd0 ffe0 fff0 0000 + - 00c8 00c8 00c8 0096 0082 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0000 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 15 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0004 0004 0002 0002 0007 0007 0007 0006 + - 00a8 ff68 ff68 00a8 0000 0000 fff8 ff28 ff28 00c8 00c8 0070 ff58 fef0 fff8 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffe0 ffe0 ffe0 0000 ffc0 ffd0 + - 00c8 00c8 00c8 00c8 00c8 00c8 0096 0082 0082 0082 0082 0096 0050 0096 0096 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0064 00ff 0064 00ff 00ff 00ff 0064 + - 0000 0000 0001 0001 0000 0001 0000 0000 0001 0000 0001 0000 0000 0000 0001 + cell_max: 15 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 0005 0003 0007 0007 0007 0007 + - 00a8 ff68 0000 fff8 ff28 00c8 0070 ff58 fef0 0110 + - ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffd8 ffd8 ffb8 0018 + - 00c8 00c8 00c8 0096 0082 0082 0096 0050 0096 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 16 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0006 0006 0006 0004 0004 0007 0007 0007 0007 + - 00a8 ff68 ff68 00a8 0000 0000 fff8 ff28 ff28 fff8 00c8 00c8 0070 ff58 fef0 0110 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffd0 ffe0 ffe0 ffd0 ffc8 ffb0 0000 + - 00c8 00c8 00c8 00c8 00c8 00c8 0096 0082 0082 0096 0082 0082 0096 0050 0096 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0064 0064 00ff 0064 0096 00ff 0096 00ff + - 0000 0000 0001 0001 0000 0001 0000 0000 0001 0001 0000 0001 0000 0000 0000 0000 + cell_max: 16 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 0006 0005 0007 0007 + - 00a8 ff68 0000 fff8 ff28 00c8 ff58 0110 + - ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffc0 fff8 + - 00c8 00c8 00c8 0096 0082 0082 0050 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0000 0000 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 11 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0006 0006 0007 0007 + - ff68 00a8 00a8 ff68 0000 0000 fff8 ff28 00c8 ff58 0110 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffd0 ffe0 ffe0 ffb8 fff0 + - 00c8 00c8 00c8 00c8 00c8 00c8 0096 0082 0082 0050 0064 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00c8 00c8 00ff 00c8 0064 00ff 00ff 00ff 0096 + - 0000 0000 0001 0001 0000 0001 0000 0000 0000 0000 0000 + cell_max: 11 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 0006 0007 + - ff68 00a8 0000 ff28 00c8 ff58 + - ffa0 ffa0 ffa0 ffe0 ffe0 ffb0 + - 00c8 00c8 00c8 0082 0082 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 00ff 0096 + - 0000 0000 0000 0000 0000 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0001 0001 0001 0001 0001 0001 0006 0006 + - ff68 00a8 00a8 ff68 0000 0000 ff28 00c8 + - ffa0 ffa0 ffa0 ffa0 ffa0 ffa0 ffe0 ffe0 + - 00c8 00c8 00c8 00c8 00c8 00c8 0082 0082 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 0096 0096 00ff 0096 0064 00ff + - 0000 0000 0001 0001 0000 0001 0000 0000 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0001 0001 0006 + - 00a8 ff68 0000 00c8 + - ffa0 ffa0 ffa0 ffe0 + - 00c8 00c8 00c8 0082 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00b4 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 0001 0001 0001 + - 00c8 00a8 ff68 0000 + - ffe0 ffa0 ffa0 ffa0 + - 0082 00c8 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 0096 0096 0096 + - 0000 0000 0000 0000 + cell_max: 4 + animation1_hue: 0 + frame_max: 16 + animation1_name: Earth2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Earth4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 221.0, g: 102.0, b: 0.0, a: 170.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: Earth1, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 68.0, a: 119.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Earth5, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 204.0, g: 136.0, b: 34.0, a: 221.0 } + frame: 3 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 51.0, a: 102.0 } + frame: 3 + flash_scope: 1 + condition: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 40 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 34.0, a: 119.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 136.0, a: 119.0 } + frame: 7 + flash_scope: 1 + condition: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 136.0, a: 85.0 } + frame: 10 + flash_scope: 1 + condition: 1 + id: 72 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 風/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - fff8 0000 + - 0000 0000 + - 00e6 00fa + - 0000 0000 + - 0000 0000 + - 00ff 0082 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - fff8 0000 + - 0000 0008 + - 00c8 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - fff8 0000 + - 0000 0008 + - 00fa 00fa + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000a + - fff8 0000 + - 0000 0008 + - 00fa 0104 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000b + - fff8 0000 + - 0000 0008 + - 00fa 0104 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 000c + - fff8 0000 + - 0000 0008 + - 00fa 0104 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0008 0104 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0008 010e 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0008 0118 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 11 + animation1_name: Wind1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Wind5, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 204.0, g: 221.0, b: 102.0, a: 187.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 204.0, g: 221.0, b: 119.0, a: 204.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 204.0, g: 221.0, b: 102.0, a: 170.0 } + frame: 3 + flash_scope: 2 + id: 73 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 風/全体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ff48 ffd0 00c8 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - ff60 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0096 0032 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - ff78 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - ff90 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0082 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - ffff 0004 0009 + - ff70 ffb0 0018 + - ffc8 ffd0 ff48 + - 00c8 00c8 0190 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00c8 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - ffd0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - fff0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - 0010 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0020 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0020 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - 0010 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0000 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - ffd8 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - ffc0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - ffc8 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - ffe0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - ffe0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0007 + - fff8 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0008 + - 0018 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0009 + - 0038 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0005 + - 0060 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0006 + - 0088 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0007 + - 00b0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 00c8 0078 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0008 + - 00e0 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0096 0064 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0009 + - 0110 0018 + - ffd0 ff48 + - 00c8 0190 + - 0000 0000 + - 0000 0000 + - 0064 0046 + - 0000 0000 + cell_max: 2 + animation1_hue: 0 + frame_max: 25 + animation1_name: Wind2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Wind5, pitch: 80, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 187.0, a: 153.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Wind8, pitch: 70, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 3 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 153.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 20 + flash_scope: 1 + id: 74 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 神聖/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0000 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 00fa 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0032 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0000 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 00c8 0104 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 0096 + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0000 + - 0000 0000 + - 0000 0000 + - 00c8 010e + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0000 + - 0000 0000 + - 0000 0000 + - 00c8 0113 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0000 + - 0000 0000 + - 0000 0000 + - 00c8 0118 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0000 + - 0000 0000 + - 0000 0000 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Light1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Ice7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 85.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 115, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 170.0 } + frame: 6 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 170.0, a: 187.0 } + frame: 6 + flash_scope: 1 + id: 75 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 暗黒/単体Map + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0032 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0032 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0032 0032 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 0096 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0005 0002 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0032 0032 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 0064 + - 0000 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0032 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0032 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0032 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 005a + - 0000 0001 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0000 005a + - 0000 0001 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0032 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 16 + animation1_name: Darkness1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 221.0, a: 153.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 238.0, g: 102.0, b: 221.0, a: 170.0 } + frame: 2 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 221.0, a: 153.0 } + frame: 10 + flash_scope: 2 + id: 76 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 暗黒/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0064 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0002 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00c8 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 0096 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0005 0002 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 00c8 00d2 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 0064 + - 0000 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0004 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0005 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0006 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0008 + - 0000 0000 + - 0000 0000 + - 0096 00c8 + - 0000 005a + - 0000 0001 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 0096 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 16 + animation1_name: Darkness1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 221.0, a: 153.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 238.0, g: 102.0, b: 221.0, a: 170.0 } + frame: 2 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 221.0, a: 153.0 } + frame: 10 + flash_scope: 2 + id: 77 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 暗黒/全体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0009 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0000 0000 + - 0000 0000 + - 00b4 00b4 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000a + - 0000 0000 + - 0000 0000 + - 00e6 00e6 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 000b ffff 000d + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0104 0104 0014 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00e6 00e6 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 000c ffff 000e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0118 0118 0014 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0009 ffff 000f + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 0014 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 000a ffff 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 0014 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 0000 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0010 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00f0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0010 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0104 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0009 000d + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0118 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 000a 0000 000e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 0122 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0007 000b 0001 000f + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 012c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0008 000c 0002 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 0136 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0005 0009 0003 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 0140 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0006 000a 0004 0010 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 012c 012c 00fa 014a + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0007 000b 0000 0010 0011 0015 0015 + - 0000 0000 0000 0000 0000 ff38 00c8 + - 0000 0000 0000 0000 0000 ffb8 0030 + - 012c 012c 00fa 014f 0190 0046 0046 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0096 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 000c 0001 0012 0016 0016 + - 0000 0000 0000 0000 ff38 00c8 + - 0000 0000 0000 0000 ffb8 0030 + - 012c 012c 00fa 0190 0064 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0005 0009 0002 0013 0017 0017 + - 0000 0000 0000 0000 ff38 00c8 + - 0000 0000 0000 0000 ffb8 0030 + - 012c 012c 00fa 0190 0064 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 000a 0003 0014 0018 0018 0015 + - 0000 0000 0000 0000 ff38 00c8 0090 + - 0000 0000 0000 0000 ffb8 0030 ff80 + - 012c 012c 00fa 0190 0064 0064 0032 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0007 000b 0004 0011 0019 0019 0016 + - 0000 0000 0000 0000 ff38 00c8 0090 + - 0000 0000 0000 0000 ffb8 0030 ff80 + - 012c 012c 00fa 0190 0064 0064 0050 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 000c 0000 0012 0017 0015 + - 0000 0000 0000 0000 0090 ff50 + - 0000 0000 0000 0000 ff80 0030 + - 012c 012c 00fa 0190 0050 0032 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0005 0009 0001 0013 0018 0016 + - 0000 0000 0000 0000 0090 ff50 + - 0000 0000 0000 0000 ff80 0030 + - 012c 012c 00fa 0190 0050 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0006 000a 0002 0014 0019 0017 + - 0000 0000 0000 0000 0090 ff50 + - 0000 0000 0000 0000 ff80 0030 + - 012c 012c 00fa 0190 0050 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 000b 0003 0011 0018 0015 + - 0000 0000 0000 0000 ff50 ffa8 + - 0000 0000 0000 0000 0030 ff68 + - 012c 012c 00fa 0190 0050 0046 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 000c 0004 0012 0019 0016 + - 0000 0000 0000 0000 ff50 ffa8 + - 0000 0000 0000 0000 0030 ff68 + - 012c 012c 00fa 0190 0050 0064 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0005 0009 0000 0013 0017 0015 + - 0000 0000 0000 0000 ffa8 00d0 + - 0000 0000 0000 0000 ff68 fff8 + - 012c 012c 00fa 0190 0064 0032 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0006 000a 0001 0014 0018 0016 + - 0000 0000 0000 0000 ffa8 00d0 + - 0000 0000 0000 0000 ff68 fff8 + - 012c 012c 00fa 0190 0064 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0007 000b 0002 0011 0019 0017 + - 0000 0000 0000 0000 ffa8 00d0 + - 0000 0000 0000 0000 ff68 fff8 + - 012c 012c 00fa 0190 0064 0050 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0008 000c 0003 0012 0018 + - 0000 0000 0000 0000 00d0 + - 0000 0000 0000 0000 fff8 + - 012c 012c 00fa 0190 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0005 0009 0004 0013 0019 + - 0000 0000 0000 0000 00d0 + - 0000 0000 0000 0000 fff8 + - 012c 012c 00fa 0190 0050 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 000a 0000 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0001 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0002 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0009 0003 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 000a 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00fa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 000b 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 000c 0004 + - 0000 0000 0000 + - 0000 0000 0000 + - 012c 012c 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0001 0001 + cell_max: 3 + animation1_hue: 0 + frame_max: 36 + animation1_name: Darkness2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Teleport, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 0.0, g: 0.0, b: 0.0, a: 255.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 255.0, a: 170.0 } + frame: 9 + flash_scope: 2 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 238.0, a: 204.0 } + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 255.0, a: 170.0 } + frame: 14 + flash_scope: 2 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 238.0, a: 170.0 } + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 238.0, a: 170.0 } + frame: 20 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 238.0, a: 170.0 } + frame: 23 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 238.0, a: 170.0 } + frame: 26 + flash_scope: 1 + id: 78 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 無属性/単体 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00eb 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00f0 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00f5 0000 0000 00c8 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 12 + animation1_name: Fire2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Explosion2, pitch: 105, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 119.0, a: 170.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 102.0, a: 170.0 } + frame: 1 + flash_scope: 1 + id: 79 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 無属性/全体 + animation2_name: Fire2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 015e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 014a 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 010e 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 012c 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 0018 0064 0064 + - 0000 0000 ff38 00d0 + - 0000 0000 0008 ffe0 + - 012c 012c 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 0019 0065 0065 + - 0000 0000 ff38 00d0 + - 0000 0000 0008 ffe0 + - 012c 012c 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a 0066 0066 + - 0000 0000 ff38 00d0 + - 0000 0000 0008 ffe0 + - 012c 012c 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001b 0067 0067 + - 0000 0000 ff38 00d0 + - 0000 0000 0008 ffe0 + - 012c 012c 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0011 001c 0068 0068 0064 + - 0000 0000 ff38 00d0 0008 + - 0000 0000 0008 ffe0 0030 + - 012c 012c 00c8 00c8 00c8 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0012 001d 0069 0069 0065 + - 0000 0000 ff38 00d0 0008 + - 0000 0000 0008 ffe0 0030 + - 012c 012c 00c8 00c8 00c8 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0013 006a 006a 0066 + - 0000 ff38 00d0 0008 + - 0000 0008 ffe0 0030 + - 012c 00c8 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 00c8 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0014 006b 006b 0067 + - 0000 ff38 00d0 0008 + - 0000 0008 ffe0 0030 + - 012c 00c8 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0016 006c 006c 0068 + - 0000 ff38 00d0 0008 + - 0000 0008 ffe0 0030 + - 012c 00c8 00c8 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00c8 0064 0064 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 0069 + - 0000 0008 + - 0000 0030 + - 012c 00c8 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 006a + - 0000 0008 + - 0000 0030 + - 0136 00c8 + - 0000 0000 + - 0000 0000 + - 0064 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 006b + - 0000 0008 + - 0000 0030 + - 013b 00c8 + - 0000 0000 + - 0000 0000 + - 0032 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006c 0008 0030 00c8 0000 0000 0064 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 26 + animation1_name: Fire3 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Sand, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice8, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 187.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 6 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 221.0, a: 136.0 } + frame: 2 + flash_scope: 2 + condition: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Explosion5, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 221.0 } + frame: 11 + flash_scope: 2 + condition: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 13 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 16 + flash_scope: 1 + id: 80 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 技発動 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 5 + animation1_name: Special10 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 140, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 1 + id: 81 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 技発動Map + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffd7 0046 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 10 + animation1_name: Special10 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Barrier, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 1 + id: 82 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘2/炎 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 11 + animation1_name: Attack8 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash6, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 102.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire1, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 136.0, b: 51.0, a: 153.0 } + frame: 1 + flash_scope: 2 + id: 83 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘2/冷気 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 11 + animation1_name: Attack9 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash6, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 119.0, g: 187.0, b: 255.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice4, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 221.0, a: 153.0 } + frame: 1 + flash_scope: 2 + id: 84 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 格闘2/雷 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0010 ffe0 0078 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 11 + animation1_name: Attack10 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash6, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 102.0, a: 187.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder8, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 119.0, a: 153.0 } + frame: 1 + flash_scope: 2 + id: 85 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 格闘/必殺技3 + animation2_name: Attack12 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 ffc0 0118 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 0064 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0065 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0066 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0067 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 0068 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 0067 + - 0000 0000 + - ffc0 ffb8 + - 0118 0118 + - 0000 00fa + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006c 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffb8 0118 00fa 0001 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 33 + animation1_name: Attack11 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Attack3, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash6, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash8, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash6, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 7 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash9, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 10 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Slash11, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 18 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Monster2, pitch: 115, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 119.0, b: 153.0, a: 187.0 } + frame: 18 + flash_scope: 2 + id: 86 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 斬撃/必殺技3 + animation2_name: Sword8 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0000 ffc8 00e6 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0065 0075 0075 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00f0 00f0 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 0064 0064 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0066 0075 0075 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00eb 00eb + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 0096 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0067 0075 0075 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0068 0076 0076 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0069 0077 0077 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006a 0078 0078 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006b 0079 0079 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006c 007a 007a + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006d 0079 0079 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0078 0078 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006f 0079 0079 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0070 007a 007a + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0071 0079 0079 + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0072 007a 007a + - 0000 00b8 ff50 + - ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 + - 0000 0000 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0073 0079 0079 0000 + - 0000 00b8 ff50 0000 + - ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d + - 0000 0000 0000 0000 + - 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0001 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0014 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0002 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0032 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0003 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0050 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0004 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0064 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0005 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 0078 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0006 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00a0 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0074 007a 007a 0007 0010 + - 0000 00b8 ff50 0000 0000 + - ffc8 ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d 011d + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00c8 + - 0000 0000 0000 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007a 0074 007a 0008 + - ff50 0000 00b8 0000 + - ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d + - 0000 0000 0000 0000 + - 0001 0000 0000 0000 + - 0096 0096 0096 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007a 0074 007a 0009 + - ff50 0000 00b8 0000 + - ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d + - 0000 0000 0000 0000 + - 0001 0000 0000 0000 + - 0064 0064 0064 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007a 0074 007a 000a + - ff50 0000 00b8 0000 + - ffc8 ffc8 ffc8 ffc8 + - 00e6 00e6 00e6 011d + - 0000 0000 0000 0000 + - 0001 0000 0000 0000 + - 0032 0032 0032 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ffc8 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc8 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc8 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc8 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 ffc8 011d 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 31 + animation1_name: Sword7 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fog2, pitch: 70, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Slash3, pitch: 105, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Attack3, pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Battle3, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 255.0, a: 255.0 } + frame: 16 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 6 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 23 + flash_scope: 2 + id: 87 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 斬撃/必殺技4 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffc0 00fa 014a 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 0064 + - 014a 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 008c + - 014a 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 0096 + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 009b + - 014a 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000c + - 0000 0000 + - ffc0 ffc0 + - 00fa 00a0 + - 014a 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ffc0 00a3 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 000c + - 0000 0000 + - ffe0 ffc0 + - 0122 00a5 + - 0028 0000 + - 0001 0000 + - 00ff 0032 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000d + - 0000 0000 + - ffe0 ffc0 + - 0122 0064 + - 0028 0000 + - 0001 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 000d + - 0000 0000 + - ffe0 ffc0 + - 0122 008c + - 0028 0000 + - 0001 0000 + - 00ff 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 000d + - 0000 0000 + - ffe0 ffc0 + - 0122 0096 + - 0028 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 000d + - 0000 0000 + - ffe0 ffc0 + - 0122 009b + - 0028 0000 + - 0001 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000d + - 0000 0000 + - ffe0 ffc0 + - 0122 00a0 + - 0028 0000 + - 0001 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ffc0 00a3 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 000d + - 0000 0000 + - ffb0 ffc0 + - 0122 00a5 + - 0122 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000e + - 0000 0000 + - ffb0 ffc0 + - 0122 0064 + - 0122 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 000e + - 0000 0000 + - ffb0 ffc0 + - 0122 008c + - 0122 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 000e + - 0000 0000 + - ffb0 ffc0 + - 0122 0096 + - 0122 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 000e + - 0000 0000 + - ffb0 ffc0 + - 0122 009b + - 0122 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 000e + - 0000 0000 + - ffb0 ffc0 + - 0122 00a0 + - 0122 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ffc0 00a3 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 000e + - 0000 0000 + - ffb8 ffc0 + - 0122 00a5 + - 0050 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0007 0010 000f + - 0000 0000 0000 + - ffb8 ffc0 ffc0 + - 0122 0096 0064 + - 0050 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0096 + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0008 0011 000f + - 0000 0000 0000 + - ffb8 ffc0 ffc0 + - 0122 00b4 008c + - 0050 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00c8 + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0009 0012 000f + - 0000 0000 0000 + - ffb8 ffc0 ffc0 + - 0122 00fa 0096 + - 0050 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 000f 0013 ffff ffff + - 0000 0000 0000 0000 0000 + - ffb8 ffc0 ffc0 0000 0000 + - 0122 009b 00ff 0014 0014 + - 0050 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 0000 0000 + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 000f 0014 + - 0000 0000 0000 + - ffb8 ffc0 ffc0 + - 0122 00a0 0104 + - 0050 0000 0000 + - 0000 0000 0000 + - 00ff 0096 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 0015 + - 0000 0000 + - ffc0 ffc0 + - 00a3 0104 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 0016 + - 0000 0000 + - ffc0 ffc0 + - 00a5 0104 + - 0000 0000 + - 0000 0000 + - 0032 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 ffc0 0104 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 ffc0 0104 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0019 0000 ffc0 0104 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001a 0000 ffc0 0104 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0000 ffc0 0104 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 34 + animation1_name: Sword9 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 187.0, b: 255.0, a: 187.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash2, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 238.0, g: 170.0, b: 255.0, a: 170.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 187.0, b: 255.0, a: 187.0 } + frame: 8 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash2, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 238.0, g: 170.0, b: 255.0, a: 170.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash2, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 238.0, g: 170.0, b: 255.0, a: 170.0 } + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 187.0, b: 255.0, a: 187.0 } + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind8, pitch: 150, volume: 70 } + flash_color: !ruby/object:Color { r: 187.0, g: 187.0, b: 255.0, a: 187.0 } + frame: 22 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Slash9, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 238.0, g: 170.0, b: 255.0, a: 170.0 } + frame: 22 + flash_scope: 1 + id: 88 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 斬撃/必殺技5 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 ff80 ffe8 00e6 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0000 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0001 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0002 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0003 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0004 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 0005 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 0006 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 0007 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0008 + - ff80 0080 + - ffe8 ff90 + - 00e6 00e6 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0080 ff90 00e6 0000 0001 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 29 + animation1_name: Sword10 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder3, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash1, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 170.0 } + frame: 1 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 238.0, b: 255.0, a: 221.0 } + frame: 1 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 238.0, b: 255.0, a: 221.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash1, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 170.0 } + frame: 5 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder3, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 10 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 238.0, b: 255.0, a: 221.0 } + frame: 11 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash2, pitch: 110, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 170.0 } + frame: 11 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 170.0, g: 238.0, b: 255.0, a: 221.0 } + frame: 15 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Slash3, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 187.0, g: 238.0, b: 255.0, a: 170.0 } + frame: 15 + flash_scope: 2 + id: 89 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 刺突/必殺技3 + animation2_name: Spear3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 ffb0 ff98 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0003 + - 0000 ffb0 + - ffc8 ff98 + - 00be 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - ffff 0004 0005 + - 0000 ffb0 ffb0 + - ffc8 ff98 ff98 + - 00be 0064 0064 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0064 0006 + - 0048 0000 ffa8 + - ffa0 ff98 ff98 + - 00c8 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0003 0065 0007 + - 0050 0000 ffa8 + - ffa0 ff98 ff98 + - 0096 0078 0078 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0066 0008 0005 0004 + - 0000 ffa8 0050 0050 + - ff98 ff98 ff98 ff98 + - 0078 0082 0064 0064 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 0009 0006 0002 0064 + - 0000 ffa8 0050 0000 0028 + - ff98 ff98 ff98 0020 ffd8 + - 0078 0082 0078 00c8 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 000a 0007 0003 0065 + - 0000 ffa8 0050 0000 0028 + - ff98 ff98 ff98 0020 ffd8 + - 0078 0082 0078 0096 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0066 0008 0004 0005 0066 + - 0000 0050 0000 0000 0028 + - ff98 ff98 0020 0020 ffd8 + - 0078 0082 0064 0064 0078 + - 0000 0000 0000 0000 003c + - 0000 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0066 0002 0009 0006 0066 0065 + - 0000 0000 0050 0000 0028 ffd8 + - ff98 ff70 ff98 0020 ffd8 ffe0 + - 0078 00c8 0082 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0003 000a 0007 0066 0066 0066 + - 0000 0050 0000 0000 0028 ffd8 + - ff70 ff98 0020 ff98 ffd8 ffe0 + - 0096 0082 0078 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0066 0005 0004 0008 0066 0066 + - 0000 0000 0000 0000 0028 ffd8 + - ff98 ff70 ff70 0020 ffd8 ffe0 + - 0078 0064 0064 0082 0078 0078 + - 0000 0000 0000 0000 003c 0078 + - 0000 0000 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0006 0002 0009 0066 0066 0066 0064 + - 0000 0050 0000 0000 0028 ffd8 0028 + - ff70 fff8 0020 ff98 ffd8 ffe0 ffb8 + - 0078 00c8 0082 0078 0078 0078 0078 + - 0000 0000 0000 0000 003c 0078 0078 + - 0000 0000 0000 0000 0001 0000 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0007 0003 000a 0066 0066 0066 0065 0067 + - 0000 0050 0000 0000 0028 ffd8 0028 0000 + - ff70 fff8 0020 ff98 ffd8 ffe0 ffb8 ffc8 + - 0078 0096 0082 0078 0078 0078 0078 006e + - 0000 0000 0000 0000 003c 0078 0078 0000 + - 0000 0000 0000 0000 0001 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0032 + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0008 0004 0005 0066 0066 0066 0068 + - 0000 0000 0050 0050 0028 ffd8 0028 0000 + - ff98 ff70 fff8 fff8 ffd8 ffe0 ffb8 ffc8 + - 0078 0082 0064 0064 0078 0078 0078 0096 + - 0000 0000 0000 0000 003c 0078 0078 0000 + - 0000 0000 0000 0000 0001 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0096 + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0066 0009 0006 0002 0066 0066 0066 0064 0069 + - 0000 0000 0050 ffb0 0028 ffd8 0028 0000 0000 + - ff98 ff70 fff8 fff0 ffd8 ffe0 ffb8 fff4 ffc8 + - 0078 0082 0078 00c8 0078 0078 0078 0078 00aa + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00c8 + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000a 0007 0003 0066 0066 0066 0066 0065 006a + - 0000 0050 ffb0 0000 0028 ffd8 0028 0000 0000 + - ff70 fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffc8 + - 0082 0078 0096 0078 0078 0078 0078 0078 00b4 + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0008 0066 0004 0005 0066 0066 0066 0066 006b + - 0050 0000 ffb0 ffb0 0028 ffd8 0028 0000 0000 + - fff8 ff98 fff8 fff8 ffd8 ffe0 ffb8 fff4 ffc8 + - 0082 0078 0064 0064 0078 0078 0078 0078 00be + - 0000 0000 0000 0000 003c 0078 0078 0000 0000 + - 0000 0000 0000 0000 0001 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0009 0006 0066 0066 0066 0066 0066 0064 006c + - 0050 ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000a 0007 0066 0066 0066 0066 0066 0065 006d + - 0050 ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0008 0066 0066 0066 0066 0066 0066 006e + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0009 0066 0066 0066 0066 0066 0066 006f + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000a 0066 0066 0066 0066 0066 0066 0070 + - ffb0 0000 0028 ffd8 0028 0000 ffd8 0000 + - fff8 ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 + - 0082 0078 0078 0078 0078 0078 0078 00be + - 0000 0000 003c 0078 0078 0000 003c 0000 + - 0000 0000 0001 0000 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0066 0066 0066 0066 0066 0075 0071 + - 0000 0028 ffd8 0028 0000 ffd8 0000 0000 + - ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 ffc8 + - 0078 0078 0078 0078 0078 0078 00be 00be + - 0000 003c 0078 0078 0000 003c 0000 0000 + - 0000 0001 0000 0001 0001 0000 0000 0000 + - 0096 0096 0096 0096 0096 0096 00c8 00ff + - 0001 0001 0001 0001 0001 0001 0000 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 0066 0066 0066 0066 0066 0066 0075 0072 + - 0000 0028 ffd8 0028 0000 ffd8 0000 0000 + - ff98 ffd8 ffe0 ffb8 fff4 ffb0 ffc8 ffc8 + - 0078 0078 0078 0078 0078 0078 00d2 00be + - 0000 003c 0078 0078 0000 003c 0000 0000 + - 0000 0001 0000 0001 0001 0000 0000 0000 + - 0032 0032 0032 0032 0032 0032 00c8 00ff + - 0001 0001 0001 0001 0001 0001 0000 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0074 + - 0000 0000 + - ffc8 ffc8 + - 00e6 00be + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0073 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f0 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f5 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00f8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0075 + - 0000 0000 + - ffc8 ffc8 + - 00be 00fa + - 0000 0000 + - 0000 0000 + - 00c8 0032 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc8 00be 0000 0000 0064 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc8 00be 0000 0000 0032 0001 + cell_max: 1 + animation1_hue: 340 + frame_max: 32 + animation1_name: Spear2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 100, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 2 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 238.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 3 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 5 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 6 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 9 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 11 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 12 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 14 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Down2, pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Slash10, pitch: 120, volume: 100 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 15 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 119.0, a: 221.0 } + frame: 17 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Flash2, pitch: 85, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 22 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 136.0 } + frame: 25 + flash_scope: 2 + id: 90 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 銃撃/単発 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 0096 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0003 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0004 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0005 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0006 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0007 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 0096 0000 0000 0032 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 15 + animation1_name: Gun1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Gun1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 187.0 } + frame: 2 + flash_scope: 1 + id: 91 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 銃撃/連発 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0010 0030 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0010 0030 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - 0010 ffe8 + - 0030 0008 + - 0078 0078 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0008 0003 + - ffe8 0010 0010 + - 0008 0030 0030 + - 0078 0078 0078 + - 0000 0000 0000 + - 0001 0000 0000 + - 00ff 00ff 00ff + - 0001 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0002 0009 0004 0000 + - ffe8 0010 0010 0018 + - 0008 0030 0030 fff0 + - 0078 0078 0078 0078 + - 0000 0000 0000 0000 + - 0001 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0001 0000 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000a 0005 0008 0003 0001 + - 0010 0010 ffe8 ffe8 0018 + - 0030 0030 0008 0008 fff0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0000 0001 0001 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0002 000b 0009 0006 0004 0000 + - 0018 0010 ffe8 0010 ffe8 ffe0 + - fff0 0030 0008 0030 0008 ffd8 + - 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 + - 0001 0000 0001 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0000 0000 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000c 0007 0008 000a 0005 0003 0001 + - 0010 0010 0018 ffe8 ffe8 0018 ffe0 + - 0030 0030 fff0 0008 0008 fff0 ffd8 + - 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0001 0001 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0001 0000 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000b 0009 0002 000d 0006 0004 0000 + - ffe8 0018 ffe0 0010 ffe8 0018 0010 + - 0008 fff0 ffd8 0030 0008 fff0 ffc0 + - 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 + - 0001 0001 0000 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0001 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000e 000c 0008 0007 000a 0005 0003 0001 + - 0010 ffe8 ffe0 ffe8 0018 0018 ffe0 0010 + - 0030 0008 ffd8 0008 fff0 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0001 0000 0001 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 0000 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000f 0009 000b 0002 000d 0006 0004 + - 0010 ffe0 0018 0010 ffe8 0018 ffe0 + - 0030 ffd8 fff0 ffc0 0008 fff0 ffd8 + - 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0001 0001 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 0010 000e 0007 000c 0008 000a 0005 0003 ffff + - 0010 ffe8 0018 0018 0010 ffe0 ffe0 0010 0000 + - 0030 0008 fff0 fff0 ffc0 ffd8 ffd8 ffc0 0000 + - 0078 0078 0078 0078 0078 0078 0078 0078 0014 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0001 0001 0001 0001 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 0000 + - 0000 0000 0001 0000 0000 0000 0001 0001 0000 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0010 000b 000d 0009 0006 000f 0004 + - 0010 ffe0 0018 0010 ffe0 ffe8 0010 + - 0030 ffd8 fff0 ffc0 ffd8 0008 ffc0 + - 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0001 0001 0000 0001 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0000 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0010 000c 000e 000a 0007 0010 0005 + - 0010 ffe0 0018 0010 ffe0 ffe8 0010 + - 0030 ffd8 fff0 ffc0 ffd8 0008 ffc0 + - 0078 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0001 0001 0000 0001 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0000 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0010 0010 000f 000d 000b 0006 + - 0010 ffe8 0018 ffe0 0010 0010 + - 0030 0008 fff0 ffd8 ffc0 ffc0 + - 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 0001 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0010 0010 0010 000c 0007 000e + - 0010 ffe8 0018 0010 0010 ffe0 + - 0030 0008 fff0 ffc0 ffc0 ffd8 + - 0078 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 0000 + - 0000 0001 0001 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0000 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 000d 000f + - 0010 ffe8 0018 0010 ffe0 + - 0030 0008 fff0 ffc0 ffd8 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0001 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 000e + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 000f + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 0096 0096 0096 0096 0096 + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 0064 0064 0064 0064 0064 + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 0010 0010 0010 0010 + - 0010 ffe8 0018 ffe0 0010 + - 0030 0008 fff0 ffd8 ffc0 + - 0078 0078 0078 0078 0078 + - 0000 0000 0000 0000 0000 + - 0000 0001 0001 0000 0001 + - 0032 0032 0032 0032 0032 + - 0000 0000 0000 0000 0000 + cell_max: 5 + animation1_hue: 0 + frame_max: 23 + animation1_name: Gun1 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Gun2, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 136.0 } + frame: 2 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 136.0 } + frame: 4 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 136.0 } + frame: 6 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 1 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 136.0 } + frame: 8 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 136.0 } + frame: 10 + flash_scope: 1 + id: 92 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 銃撃/必殺技 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - 00a0 ff60 + - ff90 fff0 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 007d 007d + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff60 00a0 + - fff0 ff90 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff7b 0085 + - ffe8 ff98 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ff96 006a + - ffe0 ffa0 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ffb0 0050 + - ffd8 ffa8 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ffcb 0035 + - ffd0 ffb0 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0000 + - ffe6 001a + - ffc8 ffb8 + - 005a 005a + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0000 0000 0001 0001 + - 0000 0000 0000 0000 + - ffc0 ffc0 ffc0 ffc0 + - 005a 005a 005a 006e + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00c8 + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - ffc0 ffc0 + - 005a 0096 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - ffc0 ffc0 + - 005a 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 008c + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - ffc0 ffc0 + - 005a 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 0078 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - ffc0 ffc0 + - 005a 00a8 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0001 + - 0000 0000 + - ffc0 ffc0 + - 005a 00aa + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 005a 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0003 + - 0000 0000 + - ffc0 ffc0 + - 005a 00c8 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0004 + - 0000 0000 + - ffc0 ffc0 + - 005a 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0005 + - 0000 0000 + - ffc0 ffc0 + - 005a 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0006 + - 0000 0000 + - ffc0 ffc0 + - 005a 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0007 + - 0000 0000 + - ffc0 ffc0 + - 005a 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0008 0002 0002 + - 0000 0000 00d8 ff30 + - ffc0 ffc0 fff0 ff50 + - 005a 011d 00fa 00fa + - 0000 0000 002d 0078 + - 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 0009 0002 0002 + - 0000 0000 00c0 ff38 + - ffc0 ffc0 ff98 ffc0 + - 005a 011d 00c8 00c8 + - 0000 0000 0154 0154 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 000a 0002 0002 + - 0000 0000 00a0 ff58 + - ffc0 ffc0 ff70 fff8 + - 005a 011d 0078 0078 + - 0000 0000 012c 0032 + - 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 000b 0002 0002 + - 0000 0000 0068 ff88 + - ffc0 ffc0 ff80 0008 + - 005a 011d 0050 0050 + - 0000 0000 003c 0082 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0001 000c 0002 0002 + - 0000 0000 0040 ffb8 + - ffc0 ffc0 ff90 fff0 + - 005a 011d 0032 0032 + - 0000 0000 002d 00a0 + - 0000 0000 0000 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 000c 000d + - 0000 0000 0000 + - ffc0 ffc0 ffc0 + - 005a 011d 011d + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0064 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 000e + - 0000 0000 + - ffc0 ffc0 + - 005a 012c + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000f + - 0000 0000 + - ffc0 ffc0 + - 011d 012c + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 000d + - 0000 ff70 + - ffc0 ffb8 + - 011d 00c8 + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 000e + - 0000 ff70 + - ffc0 ffb8 + - 0122 00fa + - 0000 0000 + - 0000 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0012 000f 000d + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00c8 + - 0000 0000 0000 + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0013 0010 000e + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0014 0011 000f + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0015 0012 0010 + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0016 0013 0011 + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0017 0014 0012 + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0018 0015 0013 + - 0000 ff70 0098 + - ffc0 ffb8 ffe0 + - 012c 00fa 00fa + - 0000 0000 0000 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 0014 + - ff70 0098 + - ffb8 ffe0 + - 00ff 00fa + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 0015 + - ff70 0098 + - ffb8 ffe0 + - 00ff 00fa + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0018 0016 + - ff70 0098 + - ffb8 ffe0 + - 00ff 00ff + - 0000 0000 + - 0001 0001 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0098 ffe0 00ff 0000 0001 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0098 ffe0 00ff 0000 0001 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 49 + animation1_name: Gun2 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Phone, pitch: 150, volume: 55 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Skill1, pitch: 95, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 10 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: Skill2, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 153.0, a: 102.0 } + frame: 15 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice7, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 22 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 187.0 } + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Battle3, pitch: 100, volume: 85 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 26 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 238.0 } + frame: 32 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Explosion4, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 221.0 } + frame: 32 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 238.0 } + frame: 37 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 238.0 } + frame: 40 + flash_scope: 1 + id: 93 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 強化3 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ffd8 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 0 + y: 8 + z: 1 + data: [] + cell_max: 0 + animation1_hue: 0 + frame_max: 28 + animation1_name: Special11 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 20 + se: !ruby/object:RPG::SE { name: Barrier, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 204.0, g: 238.0, b: 255.0, a: 204.0 } + frame: 0 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 110, volume: 80 } + flash_color: !ruby/object:Color { r: 238.0, g: 255.0, b: 255.0, a: 136.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice6, pitch: 130, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 9 + flash_scope: 0 + id: 94 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 強化4 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0000 + - 0000 0000 + - ff90 ff90 + - 00a0 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 ff90 00a0 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 22 + animation1_name: Special12 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Push, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 136.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Raise1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 204.0 } + frame: 6 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 238.0, b: 136.0, a: 204.0 } + frame: 9 + flash_scope: 1 + id: 95 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 弱体3 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 fff8 0064 0000 0000 0096 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 fff8 0064 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 fff8 0064 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0003 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0004 + - 0000 0000 + - fff8 fff8 + - 0064 0064 + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff8 0064 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff8 0064 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 fff8 0064 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0010 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0011 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0012 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0013 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0014 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 0015 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0016 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0017 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 0018 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 0019 + - 0000 0000 + - fff8 fff8 + - 00a5 00a5 + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 24 + animation1_name: Special13 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Blind, pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 51.0, b: 221.0, a: 204.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Crash, pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 68.0, b: 221.0, a: 187.0 } + frame: 14 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: "", pitch: 120, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 51.0, b: 221.0, a: 204.0 } + frame: 14 + flash_scope: 1 + id: 96 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 弱体4 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ff90 0082 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ff90 0082 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 ff90 0082 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 ff90 0082 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 ff90 0082 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 ff90 0082 0000 0000 0032 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 29 + animation1_name: Special14 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Stare, pitch: 110, volume: 70 } + flash_color: !ruby/object:Color { r: 0.0, g: 0.0, b: 0.0, a: 204.0 } + frame: 0 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 18 + se: !ruby/object:RPG::SE { name: Fog2, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 0.0, g: 0.0, b: 0.0, a: 204.0 } + frame: 6 + flash_scope: 1 + id: 97 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 火/全体3 + animation2_name: Fire4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 012c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffc0 + - 00dc 00c8 00fa 012c 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 0136 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 0032 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 0140 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 0064 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 0145 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 014a 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0078 00b4 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 001a 0010 007d 0064 + - 0000 0000 0000 0000 + - ffc8 ffd0 0030 ffc0 + - 014f 00dc 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00c8 00b4 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 014f 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0046 00b4 008c + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffc0 + - 00dc 014f 015e 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 0028 00b4 0082 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 007d 0064 + - 0000 0000 0000 + - ffd0 0030 ffc0 + - 00dc 015e 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 00b4 0078 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007d 0064 + - 0000 0000 + - 0030 ffc0 + - 015e 00a0 + - 0000 0000 + - 0000 0000 + - 00b4 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 0000 0000 + - 0030 ffc0 ffd0 + - 015e 00a0 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0050 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0066 + - 0000 0000 0000 + - 0030 ffc0 ffb0 + - 015e 00a0 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 003c 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0067 + - 0000 0000 0000 + - 0030 ffc0 ffa8 + - 015e 00a0 00dc + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0028 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0064 0068 0072 + - 0000 0000 0000 ff68 + - 0030 ffc0 ffa8 ffc8 + - 015e 00a0 00e1 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 0014 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0069 0073 + - 0000 0000 ff68 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 006a 0074 + - 0000 0000 ff68 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 006b 0075 + - 0000 0000 ff68 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0072 006c 0076 + - 0000 0098 0000 ff68 + - 0030 ffc8 ffa8 ffc8 + - 015e 00a0 00e6 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0073 006d 0077 + - 0000 0098 0000 ff68 + - 0030 ffc8 ffa8 ffc8 + - 015e 00a0 00e6 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0074 006e 0078 + - 0000 0098 0000 ff68 + - 0030 ffc8 ffa8 ffc8 + - 015e 00a0 00e6 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0075 006f 0079 + - 0000 0098 0000 ff68 + - 0030 ffc8 ffa8 ffc8 + - 015e 00a0 00e6 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 0076 0070 007a 0072 + - 0000 0098 0000 ff68 ff30 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 0077 0071 007b 0073 + - 0000 0098 0000 ff68 ff30 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 0078 006b 007c 0074 + - 0000 0098 0000 ff68 ff30 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 0079 006c 0075 0072 + - 0000 0098 0000 ff30 00d0 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 007a 006d 0076 0073 + - 0000 0098 0000 ff30 00d0 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 007b 006e 0077 0074 + - 0000 0098 0000 ff30 00d0 + - 0030 ffc8 ffa8 ffc8 ffc8 + - 015e 00a0 00e6 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 007d 006f 007c 0078 0075 + - 0000 0000 0098 ff30 00d0 + - 0030 ffa8 ffc8 ffc8 ffc8 + - 015e 00e6 00a0 00a0 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff 00ff + - 0001 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0070 0079 0076 + - 0000 0000 ff30 00d0 + - 0030 ffa8 ffc8 ffc8 + - 015e 00e6 00a0 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 0071 007a 0077 + - 0000 0000 ff30 00d0 + - 0030 ffa8 ffc8 ffc8 + - 015e 00e6 00a0 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 006b 007b 0078 + - 0000 0000 ff30 00d0 + - 0030 ffa8 ffc8 ffc8 + - 015e 00e6 00a0 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 007d 007c 006c 0079 + - 0000 ff30 0000 00d0 + - 0030 ffc8 ffa8 ffc8 + - 015e 00a0 00e6 00a0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00b4 00ff 00ff 00ff + - 0001 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 006d 007a + - 0000 0000 00d0 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 006e 007b + - 0000 0000 00d0 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 006f 007c + - 0000 0000 00d0 + - 0030 ffa8 ffc8 + - 015e 00e6 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 00ff 00ff + - 0001 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007d 0070 + - 0000 0000 + - 0030 ffa8 + - 015e 00e6 + - 0000 0000 + - 0000 0000 + - 00b4 00c8 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007d 0071 + - 0000 0000 + - 0030 ffa8 + - 015e 00e6 + - 0000 0000 + - 0000 0000 + - 00b4 0096 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007d 006b + - 0000 0000 + - 0030 ffa8 + - 015e 00e6 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007d 006c + - 0000 0000 + - 0030 ffa8 + - 015e 00e6 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0001 0000 + cell_max: 2 + animation1_hue: 330 + frame_max: 51 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire2, pitch: 110, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 85.0, b: 0.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Explosion7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 51.0, a: 204.0 } + frame: 22 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 51.0, a: 255.0 } + frame: 23 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 51.0, a: 255.0 } + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 51.0, a: 255.0 } + frame: 32 + flash_scope: 1 + id: 98 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 冷気/全体3 + animation2_name: Ice5 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffb8 + - 00dc 012c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffb8 + - 00dc 00c8 00fa 012c 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffb8 + - 00dc 0136 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffb8 + - 00dc 0140 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000f 001a 0064 007b 007b + - 0000 0000 0000 ff40 00b0 + - ffd0 ffc8 ffb8 ffc0 ffc0 + - 00dc 0145 00a0 0096 0096 + - 0000 0000 0000 0000 010e + - 0000 0000 0000 0000 0001 + - 00ff 0096 0096 0032 0032 + - 0001 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 001a 0064 007b 007b + - 0000 0000 0000 ff40 00b0 + - ffd0 ffc8 ffb8 ffc0 ffc0 + - 00dc 014a 00a0 0096 0096 + - 0000 0000 0000 0000 010e + - 0000 0000 0000 0000 0001 + - 00ff 0078 0096 0064 0064 + - 0001 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 001a 0010 0064 007b 007b + - 0000 0000 0000 ff40 00b0 + - ffc8 ffd0 ffb8 ffc0 ffc0 + - 014f 00dc 00a0 0096 0096 + - 0000 0000 0000 0000 010e + - 0000 0000 0000 0000 0001 + - 0064 00c8 0096 0096 0096 + - 0001 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 001a 0064 007b 007b + - 0000 0000 0000 ff40 00b0 + - ffd0 ffc8 ffb8 ffc0 ffc0 + - 00dc 014f 00a0 0096 0096 + - 0000 0000 0000 0000 010e + - 0000 0000 0000 0000 0001 + - 0096 0046 008c 00c8 00c8 + - 0001 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 001a 0064 007b 007b + - 0000 0000 0000 00b0 ff40 + - ffd0 ffc8 ffb8 ffc0 ffc0 + - 00dc 014f 00a0 0096 0096 + - 0000 0000 0000 010e 0000 + - 0000 0000 0000 0001 0000 + - 0064 0028 0082 00c8 00c8 + - 0001 0001 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 0064 007b 007b + - 0000 0000 ff40 00b0 + - ffd0 ffb8 ffc0 ffc0 + - 00dc 00a0 0096 0096 + - 0000 0000 0000 010e + - 0000 0000 0000 0001 + - 0032 0078 00c8 00c8 + - 0001 0000 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 007b 007b + - 0000 ff40 00b0 + - ffb8 ffc0 ffc0 + - 00a0 0096 0096 + - 0000 0000 010e + - 0000 0000 0001 + - 0064 00c8 00c8 + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 007b 007b + - 0000 ff40 00b0 + - ffb8 ffc0 ffc0 + - 00a0 0096 0096 + - 0000 0000 010e + - 0000 0000 0001 + - 0050 00c8 00c8 + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0064 007b 007b 0065 0065 + - 0000 ff40 00b0 ff80 0080 + - ffb8 ffc0 ffc0 0008 0008 + - 00a0 0096 0096 00e0 00e0 + - 0000 0000 010e 0000 0000 + - 0000 0000 0001 0000 0000 + - 003c 0096 0096 00ff 00ff + - 0000 0001 0001 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0064 007b 007b 0066 0066 + - 0000 ff40 00b0 ff80 0080 + - ffb8 ffc0 ffc0 0008 0008 + - 00a0 0096 0096 00e1 00e1 + - 0000 0000 010e 0000 0000 + - 0000 0000 0001 0000 0000 + - 0028 0064 0064 00ff 00ff + - 0000 0001 0001 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0064 007b 007b 0067 0067 + - 0000 ff40 00b0 ff80 0080 + - ffb8 ffc0 ffc0 0008 0008 + - 00a0 0096 0096 00e1 00e1 + - 0000 0000 010e 0000 0000 + - 0000 0000 0001 0000 0000 + - 0014 0032 0032 00ff 00ff + - 0000 0001 0001 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 0068 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0069 0069 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006a 006a + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006b 006b + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006c 006c + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006d 006d + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006e 006e + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006f 006f + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0070 0070 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0071 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 0072 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0073 0073 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0074 0074 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0075 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0076 0076 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0077 0077 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0078 0078 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0078 0078 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0079 0079 + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007a 007a + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 007a 007a + - ff80 0080 + - 0008 0008 + - 00e1 00e1 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0000 0000 + cell_max: 2 + animation1_hue: 150 + frame_max: 47 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice7, pitch: 100, volume: 70 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 255.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Sand, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 153.0, g: 221.0, b: 255.0, a: 255.0 } + frame: 23 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice11, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 51.0, a: 204.0 } + frame: 23 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 75 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 255.0, a: 204.0 } + frame: 26 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 153.0, g: 221.0, b: 255.0, a: 255.0 } + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 75 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 255.0, a: 170.0 } + frame: 32 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 153.0, g: 221.0, b: 255.0, a: 255.0 } + frame: 32 + flash_scope: 1 + id: 99 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 雷/全体3 + animation2_name: Thunder4 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 012c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffc0 + - 00dc 00c8 00fa 012c 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0136 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0140 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a 0064 0078 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffc0 ff70 + - 00dc 0145 00a0 0078 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 0064 0074 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffc0 ff70 + - 00dc 014a 00a0 008c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0078 0096 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 001a 0010 0064 0075 + - 0000 0000 0000 0000 + - ffc8 ffd0 ffc0 ff70 + - 014f 00dc 00a0 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00c8 0096 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 0064 0076 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffc0 ff70 + - 00dc 014f 00a0 00c8 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0046 008c 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 0064 0077 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffc0 ff70 + - 00dc 014f 00a0 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 0028 0082 00ff + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 0064 0074 + - 0000 0000 0000 + - ffd0 ffc0 ff70 + - 00dc 00a0 00dc + - 0000 0000 002d + - 0000 0000 0000 + - 0032 0078 00ff + - 0001 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0078 + - 0000 0000 + - ffc0 ff70 + - 00a0 00dc + - 0000 002d + - 0000 0000 + - 0064 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 0065 0074 + - 0000 0000 ff50 + - ffc0 0008 ff88 + - 00a0 00e1 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0050 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 0066 0075 + - 0000 0000 ff50 + - ffc0 0008 ff88 + - 00a0 00e1 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 003c 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0067 0076 0074 + - 0000 0000 ff50 00b8 + - ffc0 0008 ff88 fff0 + - 00a0 00e1 00b4 00aa + - 0000 0000 0000 010e + - 0000 0000 0000 0000 + - 0028 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0064 0068 006a 0077 0075 + - 0000 0000 ff68 ff50 00b8 + - ffc0 0008 0008 ff88 fff0 + - 00a0 00e1 00e1 00b4 00be + - 0000 0000 0000 0000 010e + - 0000 0000 0000 0000 0000 + - 0014 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0069 006b 0078 0076 + - 0000 ff68 ff50 00b8 + - 0008 0008 ff88 fff0 + - 00e1 00e1 00b4 00be + - 0000 0000 0000 010e + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006c 006f 0077 + - ff68 ffc0 00b8 + - 0008 0008 fff0 + - 00e1 00e1 00be + - 0000 0000 010e + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 0070 0078 0074 + - ff68 ffc0 00b8 0060 + - 0008 0008 fff0 ff78 + - 00e1 00e1 00be 00aa + - 0000 0000 010e 0000 + - 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006e 0071 006f 0075 + - ff68 ffc0 0040 0060 + - 0008 0008 0008 ff78 + - 00e1 00e1 00e1 00aa + - 0000 0000 0000 0000 + - 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0072 0070 0076 0074 + - ffc0 0040 0060 ff38 + - 0008 0008 ff78 ffe8 + - 00e1 00e1 00aa 00aa + - 0000 0000 0000 006e + - 0001 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0073 0071 0065 0077 0074 + - ffc0 0040 ff98 0060 ff38 + - 0008 0008 0008 ff78 ffe8 + - 00e1 00e1 00e1 00aa 00be + - 0000 0000 0000 0000 006e + - 0001 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0072 0066 0078 0076 + - 0040 ff98 0060 ff38 + - 0008 0008 ff78 ffe8 + - 00e1 00e1 00aa 00be + - 0000 0000 0000 006e + - 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0073 0067 006a 0077 + - 0040 ff98 00a0 ff38 + - 0008 0008 0008 ffe8 + - 00e1 00e1 00e1 00be + - 0000 0000 0000 006e + - 0000 0001 0001 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0068 006b 0078 0074 + - ff98 00a0 ff38 0000 + - 0008 0008 ffe8 0010 + - 00e1 00e1 00be 00aa + - 0000 0000 006e 007d + - 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0069 006c 006a 0075 + - ff98 00a0 ff78 0000 + - 0008 0008 0008 0010 + - 00e1 00e1 00e1 00b4 + - 0000 0000 0000 007d + - 0001 0001 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 006b 0076 0074 + - 00a0 ff78 0000 ff58 + - 0008 0008 0010 ff78 + - 00e1 00e1 00b4 00aa + - 0000 0000 007d 0000 + - 0001 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 006e 006c 006f 0077 0075 + - 00a0 ff78 ff78 0000 ff58 + - 0008 0008 0008 0010 ff78 + - 00e1 00e1 00e1 00b4 00b4 + - 0000 0000 0000 007d 0000 + - 0001 0000 0001 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 006d 0070 006a 0078 0076 0074 + - ff78 ff78 00a8 0000 ff58 0088 + - 0008 0008 0008 0010 ff78 ff68 + - 00e1 00e1 00e1 00b4 00b4 00aa + - 0000 0000 0000 007d 0000 005a + - 0000 0001 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 006e 0071 006b 0065 0077 0075 + - ff78 ff78 00a8 0000 ff58 0088 + - 0008 0008 0008 0008 ff78 ff68 + - 00e1 00e1 00e1 00e1 00b4 00aa + - 0000 0000 0000 0000 0000 005a + - 0000 0001 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0072 006c 0066 0078 0076 + - ff78 00a8 0000 ff58 0088 + - 0008 0008 0008 ff78 ff68 + - 00e1 00e1 00e1 00b4 00aa + - 0000 0000 0000 0000 005a + - 0001 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0073 006d 0067 0077 + - ff78 00a8 0000 0088 + - 0008 0008 0008 ff68 + - 00e1 00e1 00e1 00aa + - 0000 0000 0000 005a + - 0001 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0001 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 0068 0078 + - 00a8 0000 0088 + - 0008 0008 ff68 + - 00e1 00e1 00aa + - 0000 0000 005a + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0001 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 0008 00e1 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 230 + frame_max: 44 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 70 } + flash_color: !ruby/object:Color { r: 221.0, g: 102.0, b: 255.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Monster2, pitch: 100, volume: 75 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 10 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder9, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 21 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 22 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 27 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 29 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 33 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 255.0, a: 221.0 } + frame: 34 + flash_scope: 1 + id: 100 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 水/全体2 + animation2_name: Water3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 012c 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffc0 + - 00dc 00c8 00fa 012c 00a0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0136 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0140 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000f 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 0145 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 014a 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0078 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 001a 0010 0064 + - 0000 0000 0000 + - ffc8 ffd0 ffc0 + - 014f 00dc 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 014f 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0046 008c + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffc0 + - 00dc 014f 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0028 0082 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 0064 + - 0000 0000 + - ffd0 ffc0 + - 00dc 00a0 + - 0000 0000 + - 0000 0000 + - 0032 0078 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0064 + - 0000 0000 + - ffd0 ffc0 + - 00dc 00a0 + - 0000 0000 + - 0000 0000 + - 0078 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0000 ffc0 00a0 0000 0000 0050 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0065 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 003c 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0066 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 0028 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0067 + - 0000 0000 + - ffc0 0040 + - 00a0 011d + - 0000 0000 + - 0000 0000 + - 0014 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006c 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0072 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 0040 011d 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0040 011d 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 0040 011d 0000 0000 0050 0000 + cell_max: 1 + animation1_hue: 180 + frame_max: 53 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness8, pitch: 100, volume: 75 } + flash_color: !ruby/object:Color { r: 68.0, g: 170.0, b: 255.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Water1, pitch: 50, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Water2, pitch: 65, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 24 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 65, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 65, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 34 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 65, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 39 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 65, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 204.0, b: 255.0, a: 204.0 } + frame: 44 + flash_scope: 1 + id: 101 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 大地/全体2 + animation2_name: Earth3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 012c 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0010 + - ffd0 ffc8 ffc8 ffc8 ffc8 + - 00dc 00c8 00fa 012c 00c8 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 0136 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 0140 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000f 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 0145 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 014a 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0078 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 001a 0010 0064 + - 0000 0000 0010 + - ffc8 ffd0 ffc8 + - 014f 00dc 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 014f 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0046 008c + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 0010 + - ffd0 ffc8 ffc8 + - 00dc 014f 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0028 0082 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 0064 + - 0000 0010 + - ffd0 ffc8 + - 00dc 00c8 + - 0000 0000 + - 0000 0000 + - 0032 0078 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0064 + - 0000 0010 + - ffd0 ffc8 + - 00dc 00c8 + - 0000 0000 + - 0000 0000 + - 0078 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0010 ffc8 00c8 0000 0000 0050 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0010 ffc8 00c8 0000 0000 003c 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0064 0010 ffc8 00c8 0000 0000 0028 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0065 + - 0010 0000 + - ffc8 ff58 + - 00c8 010e + - 0000 0000 + - 0000 0000 + - 0014 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 ffd0 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0066 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0068 0079 + - 0000 ff80 + - 0008 ffe0 + - 010e 00b9 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0069 007a + - 0000 ff80 + - 0008 ffe0 + - 010e 00b9 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006a 007b 0079 + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006b 007c 007a + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006c 007d 007b + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006d 007e 007c + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006e 007f 007d + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006f 0080 007e + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0070 0081 007f + - 0000 ff80 00b8 + - 0008 ffe0 ffe0 + - 010e 00b9 00b9 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0080 + - 0000 00b8 + - 0008 ffe0 + - 010e 00b9 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 0081 + - 0000 00b8 + - 0008 ffe0 + - 010e 00b9 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0077 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0078 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 0008 010e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 0008 010e 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 0008 010e 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0065 0000 0008 010e 0000 0000 0064 0000 + cell_max: 1 + animation1_hue: 350 + frame_max: 50 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Earth4, pitch: 125, volume: 75 } + flash_color: !ruby/object:Color { r: 238.0, g: 136.0, b: 0.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Earth7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 238.0, g: 187.0, b: 0.0, a: 187.0 } + frame: 27 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Explosion7, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 238.0, g: 187.0, b: 0.0, a: 187.0 } + frame: 27 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 238.0, g: 187.0, b: 0.0, a: 204.0 } + frame: 33 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 238.0, g: 187.0, b: 0.0, a: 204.0 } + frame: 37 + flash_scope: 1 + id: 102 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 風/全体2 + animation2_name: Wind3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 012c 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 fff8 + - ffd0 ffc8 ffc8 ffc8 ffc0 + - 00dc 00c8 00fa 012c 00aa + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000d 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 0136 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 0140 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00b4 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000f 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 0145 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0096 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 014a 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 0078 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 001a 0010 0064 + - 0000 0000 fff8 + - ffc8 ffd0 ffc0 + - 014f 00dc 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 00c8 0096 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 014f 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0096 0046 008c + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 001a 0064 + - 0000 0000 fff8 + - ffd0 ffc8 ffc0 + - 00dc 014f 00aa + - 0000 0000 0000 + - 0000 0000 0000 + - 0064 0028 0082 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 0064 + - 0000 fff8 + - ffd0 ffc0 + - 00dc 00aa + - 0000 0000 + - 0000 0000 + - 0032 0078 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - ffff 0064 + - 0000 fff8 + - ffd0 ffc0 + - 00dc 00aa + - 0000 0000 + - 0000 0000 + - 0078 0064 + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0065 + - fff8 0000 + - ffc0 0040 + - 00aa 011d + - 0000 0000 + - 0000 0000 + - 0050 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0064 0066 007b + - fff8 0000 ffd0 + - ffc0 0040 ffc8 + - 00aa 011d 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 003c 00ff 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0067 007c 007b + - fff8 0000 ffd0 00c0 + - ffc0 0040 ffc8 0000 + - 00aa 011d 00c8 00c8 + - 0000 0000 0000 0154 + - 0000 0000 0000 0001 + - 0028 00ff 00ff 00ff + - 0000 0000 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0064 0068 007d 007c + - fff8 0000 ffd0 00c0 + - ffc0 0040 ffc8 0000 + - 00aa 011d 00c8 00c8 + - 0000 0000 0000 0154 + - 0000 0000 0000 0001 + - 0014 00ff 00ff 00ff + - 0000 0000 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0069 007e 007d + - 0000 ffd0 00c0 + - 0040 ffc8 0000 + - 011d 00c8 00c8 + - 0000 0000 0154 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006a 007f 007e 007b + - 0000 ffd0 00c0 0058 + - 0040 ffc8 0000 ffa8 + - 011d 00c8 00c8 0096 + - 0000 0000 0154 00b4 + - 0000 0000 0001 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006b 007f 007c + - 0000 00c0 0038 + - 0040 0000 ff70 + - 011d 00c8 0096 + - 0000 0154 00b4 + - 0000 0001 0001 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006c 007b 007d 007b + - 0000 00c0 0038 ff60 + - 0040 ffc0 ff70 ffe0 + - 011d 00c8 0096 00c8 + - 0000 002d 00b4 007d + - 0000 0000 0001 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006d 007c 007e 007c + - 0000 00c0 0038 ff60 + - 0040 ffc0 ff70 ffe0 + - 011d 00c8 0096 00c8 + - 0000 002d 00b4 007d + - 0000 0000 0001 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 006e 007d 007f 007d + - 0000 00c0 0038 ff60 + - 0040 ffc0 ff70 ffe0 + - 011d 00c8 0096 00c8 + - 0000 002d 00b4 007d + - 0000 0000 0001 0001 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 006f 007e 007e + - 0000 ff60 00c0 + - 0040 ffe0 ffc0 + - 011d 00c8 00c8 + - 0000 007d 002d + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0070 007f 007f + - 0000 ff60 00c0 + - 0040 ffe0 ffc0 + - 011d 00c8 00c8 + - 0000 007d 002d + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 007b + - 0000 fff0 + - 0040 ffa8 + - 011d 00e6 + - 0000 005a + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0073 007c 007b + - 0000 fff0 00b0 + - 0040 ffa8 ffe8 + - 011d 00e6 00a0 + - 0000 005a 0000 + - 0000 0000 0001 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0074 007d 007c 007b + - 0000 fff0 00b0 ff40 + - 0040 ffa8 ffe8 0010 + - 011d 00e6 00a0 00a0 + - 0000 005a 0000 013b + - 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0075 007e 007d 007c + - 0000 fff0 00b0 ff40 + - 0040 ffa8 ffe8 0010 + - 011d 00e6 00a0 00a0 + - 0000 005a 0000 013b + - 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0076 007f 007e 007d + - 0000 fff0 00b0 ff40 + - 0040 ffa8 ffe8 0010 + - 011d 00e6 00a0 00a0 + - 0000 005a 0000 013b + - 0000 0000 0001 0000 + - 00ff 00ff 00ff 00ff + - 0000 0001 0001 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0077 007f 007e + - 0000 00b0 ff40 + - 0040 ffe8 0010 + - 011d 00a0 00a0 + - 0000 0000 013b + - 0000 0001 0000 + - 00ff 00ff 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0078 007f + - 0000 ff40 + - 0040 0010 + - 011d 00a0 + - 0000 013b + - 0000 0000 + - 00ff 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0079 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007a 0000 0040 011d 0000 0000 00ff 0000 + cell_max: 1 + animation1_hue: 60 + frame_max: 44 + animation1_name: Special15 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 125, volume: 75 } + flash_color: !ruby/object:Color { r: 136.0, g: 221.0, b: 0.0, a: 170.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 23 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 23 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 29 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 204.0 } + frame: 29 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 153.0 } + frame: 35 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: "", pitch: 80, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 221.0 } + frame: 35 + flash_scope: 1 + id: 103 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 神聖/全体2 + animation2_name: Light3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 0000 + - ffd0 ffc8 ffd0 + - 00dc 012c 00dc + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0001 0001 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 0000 + - ffd0 ffc8 ffc8 ffc8 ffd0 + - 00dc 00c8 00fa 012c 00dc + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0001 0001 0001 0001 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 001a ffff 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffd0 + - 00dc 0136 015e 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 0032 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 001a ffff 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffd0 + - 00dc 0140 015e 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 0064 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a ffff 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffd0 + - 00dc 0145 015e 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a ffff 0064 + - 0000 0000 0000 0000 + - ffd0 ffc8 0030 ffd0 + - 00dc 014a 015e 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0078 00b4 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 001a 0010 ffff 0064 + - 0000 0000 0000 0000 + - ffc8 ffd0 0030 ffd0 + - 014f 00dc 015e 00dc + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00c8 00b4 0096 + - 0001 0001 0001 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 0064 0065 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffd0 ffc8 + - 00dc 014f 00dc 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0046 008c 0064 + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 0064 0066 + - 0000 0000 0000 0000 + - ffd0 ffc8 ffd0 ffc8 + - 00dc 014f 00dc 0096 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 0028 0082 0064 + - 0001 0001 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0010 0064 0067 + - 0000 0000 0000 + - ffd0 ffd0 ffc8 + - 00dc 00dc 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 0078 0064 + - 0001 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0068 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0096 + - 0000 0000 + - 0000 0000 + - 0064 0078 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 0069 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0096 + - 0000 0000 + - 0000 0000 + - 0050 0096 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 006a + - 0000 0000 + - ffd0 ffc8 + - 00dc 00aa + - 0000 0000 + - 0000 0000 + - 003c 00b4 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 006b + - 0000 0000 + - ffd0 ffc8 + - 00dc 00b9 + - 0000 0000 + - 0000 0000 + - 0028 00c8 + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0064 006c + - 0000 0000 + - ffd0 ffc8 + - 00dc 00be + - 0000 0000 + - 0000 0000 + - 0014 00dc + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 ffc8 00c0 0000 0000 00f0 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006e 0076 + - 0000 0000 + - ffc8 0040 + - 00c2 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 006f 0077 + - 0000 0000 + - ffc8 0040 + - 00c4 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0070 0078 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0071 0079 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0072 007a + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0073 007b + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0074 007c + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007d + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007e + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007b + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007c + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007d + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007e + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007b + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007c + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007d + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007e + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007b + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 007a + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0079 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 00c8 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0078 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0077 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0075 0076 + - 0000 0000 + - ffc8 0040 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 0032 00ff + - 0001 0001 + cell_max: 2 + animation1_hue: 360 + frame_max: 50 + animation1_name: Special16 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Saint6, pitch: 110, volume: 75 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 187.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 19 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 22 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Ice6, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 27 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 30 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 33 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 36 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 187.0 } + frame: 39 + flash_scope: 1 + id: 104 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 暗黒/全体2 + animation2_name: Darkness3 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 ffd0 00dc 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0011 + - 0000 0000 + - ffd0 ffd0 + - 00dc 0104 + - 0000 0000 + - 0000 0000 + - 00ff 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 0012 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0013 + - 0000 0000 + - ffd0 ffd0 + - 00dc 00e6 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 0007 + - 0000 0000 + - ffd0 ffd0 + - 00e6 00dc + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 0016 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 0017 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 0018 + - 0000 0000 + - ffd0 ffc8 + - 00dc 0118 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000b 0019 0064 + - 0000 0000 fff0 + - ffd0 ffc8 ffc8 + - 00dc 012c 00d2 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0032 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 0014 0016 001a 0064 + - 0000 0000 0000 0000 fff0 + - ffd0 ffc8 ffc8 ffc8 ffc8 + - 00dc 00c8 00fa 012c 00d2 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00c8 00ff 00ff 0064 + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0136 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00c8 0032 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000e 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0140 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00b4 0064 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000f 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 0145 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0096 0096 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 014a 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 0078 00b4 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 001a 0010 007d 0064 + - 0000 0000 0000 fff0 + - ffc8 ffd0 0030 ffc8 + - 014f 00dc 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0064 00c8 00b4 0096 + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 + - 0000 0000 0000 fff0 + - ffd0 ffc8 0030 ffc8 + - 00dc 014f 015e 00d2 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0096 0046 00b4 008c + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0010 001a 007d 0064 0065 + - 0000 0000 0000 fff0 0000 + - ffd0 ffc8 0030 ffc8 ffa8 + - 00dc 014f 015e 00d2 0064 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 0064 0028 00b4 0082 00ff + - 0000 0000 0000 0000 0000 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 0010 007d 0064 0065 + - 0000 0000 fff0 0000 + - ffd0 0030 ffc8 ff98 + - 00dc 015e 00d2 008c + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 0032 00b4 0078 00ff + - 0000 0000 0000 0000 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff90 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0064 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff92 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0050 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff95 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 003c 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0065 + - 0000 fff0 0000 + - 0030 ffc8 ff98 + - 015e 00d2 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0028 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 007d 0064 0066 + - 0000 fff0 0000 + - 0030 ffc8 ffa0 + - 015e 00d2 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00b4 0014 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0067 0000 ffa8 00fa 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0068 0000 ffb0 012c 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0069 0000 ffb8 0140 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006a 0000 ffc0 014a 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006b 0000 ffc0 0154 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006c 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0072 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0077 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0078 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0079 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007a 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007b 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007c 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0071 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0072 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0073 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0074 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0075 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0076 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0077 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0078 0000 ffc0 015e 0000 0000 00ff 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0079 0000 ffc0 015e 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007a 0000 ffc0 015e 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007b 0000 ffc0 015e 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 007c 0000 ffc0 015e 0000 0000 0032 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 62 + animation1_name: Special17 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Wind2, pitch: 70, volume: 65 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic1, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 34.0, b: 0.0, a: 136.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Magic6, pitch: 90, volume: 75 } + flash_color: !ruby/object:Color { r: 153.0, g: 51.0, b: 102.0, a: 153.0 } + frame: 9 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Darkness8, pitch: 100, volume: 90 } + flash_color: !ruby/object:Color { r: 187.0, g: 221.0, b: 170.0, a: 187.0 } + frame: 25 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 70, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 51.0, b: 136.0, a: 187.0 } + frame: 34 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 15 + se: !ruby/object:RPG::SE { name: Thunder4, pitch: 70, volume: 90 } + flash_color: !ruby/object:Color { r: 51.0, g: 0.0, b: 34.0, a: 187.0 } + frame: 34 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 70, volume: 90 } + flash_color: !ruby/object:Color { r: 170.0, g: 51.0, b: 136.0, a: 187.0 } + frame: 46 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: "", pitch: 70, volume: 90 } + flash_color: !ruby/object:Color { r: 51.0, g: 0.0, b: 34.0, a: 187.0 } + frame: 46 + flash_scope: 2 + id: 105 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 3 + name: 無属性/全体2 + animation2_name: Gun2 + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 00a0 ff80 0096 0000 0000 0064 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 00a0 ff80 0082 0000 0000 0096 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 00a0 ff80 0078 0000 0000 00b4 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 00a0 ff80 006e 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - 00a0 ff60 + - ff80 0000 + - 0069 0096 + - 0000 0000 + - 0000 0000 + - 00c8 0064 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - 00a0 ff60 + - ff80 0000 + - 0064 0082 + - 0000 0000 + - 0000 0000 + - 00c8 0096 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - 00a0 ff60 + - ff80 0000 + - 0064 0078 + - 0000 0000 + - 0000 0000 + - 0096 00b4 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - 00a0 ff60 + - ff80 0000 + - 0064 006e + - 0000 0000 + - 0000 0000 + - 0064 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0000 + - 00a0 ff60 ff60 + - ff80 0000 ff80 + - 0064 0069 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 00c8 0064 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0000 + - 00a0 ff60 ff60 + - ff80 0000 ff80 + - 0064 0064 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 0014 00c8 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - ff60 ff60 + - 0000 ff80 + - 0064 0078 + - 0000 0000 + - 0000 0000 + - 0096 00b4 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0000 + - ff60 ff60 + - 0000 ff80 + - 0064 006e + - 0000 0000 + - 0000 0000 + - 0064 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0000 0002 + - ff60 ff60 00a0 + - 0000 ff80 0000 + - 0064 0069 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 00c8 0064 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0002 0000 0002 + - ff60 ff60 00a0 + - 0000 ff80 0000 + - 0064 0064 0082 + - 0000 0000 0000 + - 0000 0000 0000 + - 0014 00c8 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - ff60 00a0 + - ff80 0000 + - 0064 0078 + - 0000 0000 + - 0000 0000 + - 0096 00b4 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0000 0002 + - ff60 00a0 + - ff80 0000 + - 0064 006e + - 0000 0000 + - 0000 0000 + - 0064 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0001 + - ff60 00a0 0000 + - ff80 0000 ffc0 + - 0064 0069 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 0032 00c8 0064 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0000 0002 0001 + - ff60 00a0 0000 + - ff80 0000 ffc0 + - 0064 0064 00b4 + - 0000 0000 0000 + - 0000 0000 0000 + - 0014 00c8 0096 + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 00a0 0000 + - 0000 ffc0 + - 0064 00aa + - 0000 0000 + - 0000 0000 + - 0096 00b4 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 00a0 0000 + - 0000 ffc0 + - 0064 00a0 + - 0000 0000 + - 0000 0000 + - 0064 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 00a0 0000 + - 0000 ffc0 + - 0064 009b + - 0000 0000 + - 0000 0000 + - 0032 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0002 0001 + - 00a0 0000 + - 0000 ffc0 + - 0064 0098 + - 0000 0000 + - 0000 0000 + - 0014 00c8 + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0096 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffc0 0096 0000 0000 00c8 0000 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0067 0001 + - 0000 0000 0000 + - ffc0 ffc0 ffc0 + - 0096 00c8 0096 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 0096 + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0001 0001 0068 + - 0000 0000 0000 + - ffc0 ffc0 ffc0 + - 0096 00b4 011d + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00c8 00ff + - 0000 0001 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 0069 + - 0000 0000 + - ffc0 ffc0 + - 00be 011d + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 006a + - 0000 0000 + - ffc0 ffc0 + - 00c3 011d + - 0000 0000 + - 0000 0000 + - 0064 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 006b + - 0000 0000 + - ffc0 ffc0 + - 00c8 011d + - 0000 0000 + - 0000 0000 + - 003c 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0001 006c + - 0000 0000 + - ffc0 ffc0 + - 00cb 011d + - 0000 0000 + - 0000 0000 + - 001e 00ff + - 0000 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006d 0000 ffc0 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006e 0000 ffc0 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 006f 0000 ffc0 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0070 0000 ffc0 011d 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0070 0003 + - 0000 0068 + - ffc0 ffc8 + - 0118 00a0 + - 0000 0000 + - 0000 0000 + - 0096 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0070 0004 + - 0000 0068 + - ffc0 ffc8 + - 0113 00a0 + - 0000 0000 + - 0000 0000 + - 0032 00ff + - 0001 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0005 0003 000f + - 0068 ff90 0050 + - ffc8 ffc0 0038 + - 00a0 00a0 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 0006 0004 0010 + - 0068 ff90 0050 + - ffc8 ffc0 0038 + - 00a0 00a0 00c8 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0001 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 0007 0005 0003 0011 000f + - 0068 ff90 00a0 0050 ff78 + - ffc8 ffc0 ffc8 0038 0030 + - 00a0 00a0 00b4 00c8 00c8 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 0008 0006 0004 0003 0012 0010 + - 0068 ff90 00a0 ff20 0050 ff78 + - ffc8 ffc0 ffc8 ffc8 0038 0030 + - 00a0 00a0 00b4 00b4 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 0009 0007 0005 0004 0013 0011 000f + - 0068 ff90 00a0 ff20 0050 ff78 0080 + - ffc8 ffc0 ffc8 ffc8 0038 0030 0040 + - 00a0 00a0 00b4 00b4 00c8 00c8 00dc + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000a 0008 0006 0005 0014 0012 000f 0010 + - 0068 ff90 00a0 ff20 0050 ff78 ff00 0080 + - ffc8 ffc0 ffc8 ffc8 0038 0030 0040 0040 + - 00a0 00a0 00b4 00b4 00c8 00c8 00dc 00dc + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000b 0009 0007 0006 0015 0013 0010 0011 + - 0068 ff90 00a0 ff20 0050 ff78 ff00 0080 + - ffc8 ffc0 ffc8 ffc8 0038 0030 0040 0040 + - 00a0 00a0 00b4 00b4 00c8 00c8 00dc 00dc + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000c 000a 0008 0007 0014 0011 0012 + - 0068 ff90 00a0 ff20 ff78 ff00 0080 + - ffc8 ffc0 ffc8 ffc8 0030 0040 0040 + - 00a0 00a0 00b4 00b4 00c8 00dc 00dc + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000d 000b 0009 0008 0003 0015 0012 0013 + - 0068 ff90 00a0 ff20 fff8 ff78 ff00 0080 + - ffc8 ffc0 ffc8 ffc8 ffb8 0030 0040 0040 + - 00a0 00a0 00b4 00b4 00c8 00c8 00dc 00dc + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000e 000c 000a 0009 0004 0013 0014 + - 0068 ff90 00a0 ff20 fff8 ff00 0080 + - ffc8 ffc0 ffc8 ffc8 ffb8 0040 0040 + - 00a0 00a0 00b4 00b4 00c8 00dc 00dc + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000d 000b 000a 0005 0014 0015 000f + - ff90 00a0 ff20 fff8 ff00 0080 ffd0 + - ffc0 ffc8 ffc8 ffb8 0040 0040 0040 + - 00a0 00b4 00b4 00c8 00dc 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000e 000c 000b 0006 0003 0015 0010 + - ff90 00a0 ff20 fff8 ff58 ff00 ffd0 + - ffc0 ffc8 ffc8 ffb8 ffc8 0040 0040 + - 00a0 00b4 00b4 00c8 00a0 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 6 + y: 8 + z: 1 + data: + - 000d 000c 0003 0007 0004 0011 + - 00a0 ff20 0048 fff8 ff58 ffd0 + - ffc8 ffc8 ffc8 ffb8 ffc8 0040 + - 00b4 00b4 00a0 00c8 00a0 00f0 + - 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 + cell_max: 6 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000e 000d 0004 0008 0005 0012 000f + - 00a0 ff20 0048 fff8 ff58 ffd0 ff38 + - ffc8 ffc8 ffc8 ffb8 ffc8 0040 0038 + - 00b4 00b4 00a0 00c8 00a0 00f0 00c8 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000e 0009 0005 0006 0003 0013 0010 000f + - ff20 fff8 0048 ff58 00d0 ffd0 ff38 0030 + - ffc8 ffb8 ffc8 ffc8 ffc8 0040 0038 0038 + - 00b4 00c8 00a0 00a0 00b4 00f0 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000a 0006 0007 0004 0014 0011 0010 + - fff8 0048 ff58 00d0 ffd0 ff38 0030 + - ffb8 ffc8 ffc8 ffc8 0040 0038 0038 + - 00c8 00a0 00a0 00b4 00f0 00c8 00c8 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000b 0008 0007 0005 0003 0015 0012 0011 000f + - fff8 ff58 0048 00d0 ff80 ffd0 ff38 0030 00b0 + - ffb8 ffc8 ffc8 ffc8 ffb8 0040 0038 0038 0040 + - 00c8 00a0 00a0 00b4 00c8 00f0 00c8 00c8 00dc + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 9 + y: 8 + z: 1 + data: + - 000c 0009 0006 0008 0004 0003 0013 0012 0010 + - fff8 ff58 00d0 0048 ff80 fef0 ff38 0030 00b0 + - ffb8 ffc8 ffc8 ffc8 ffb8 ffc8 0038 0038 0040 + - 00c8 00a0 00b4 00a0 00c8 00a0 00c8 00c8 00dc + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0001 0001 0001 + cell_max: 9 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000d 000a 0007 0009 0005 0004 0014 0013 0011 000f + - fff8 ff58 00d0 0048 ff80 fef0 ff38 0030 00b0 ff58 + - ffb8 ffc8 ffc8 ffc8 ffb8 ffc8 0038 0038 0040 0040 + - 00c8 00a0 00b4 00a0 00c8 00a0 00c8 00c8 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 10 + y: 8 + z: 1 + data: + - 000e 000b 0008 000a 0006 0005 0015 0014 0012 0010 + - fff8 ff58 00d0 0048 ff80 fef0 ff38 0030 00b0 ff58 + - ffb8 ffc8 ffc8 ffc8 ffb8 ffc8 0038 0038 0040 0040 + - 00c8 00a0 00b4 00a0 00c8 00a0 00c8 00c8 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0000 0001 0001 0001 0001 + cell_max: 10 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 8 + y: 8 + z: 1 + data: + - 000c 0009 000b 0007 0006 0015 0013 0011 + - ff58 00d0 0048 ff80 fef0 0030 00b0 ff58 + - ffc8 ffc8 ffc8 ffb8 ffc8 0038 0040 0040 + - 00a0 00b4 00a0 00c8 00a0 00c8 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 0001 + cell_max: 8 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000d 000a 000c 0008 0007 0014 0012 + - ff58 00d0 0048 ff80 fef0 00b0 ff58 + - ffc8 ffc8 ffc8 ffb8 ffc8 0040 0040 + - 00a0 00b4 00a0 00c8 00a0 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 7 + y: 8 + z: 1 + data: + - 000e 000b 0009 000d 0008 0015 0013 + - ff58 00d0 ff80 0048 fef0 00b0 ff58 + - ffc8 ffc8 ffb8 ffc8 ffc8 0040 0040 + - 00a0 00b4 00c8 00a0 00a0 00dc 00f0 + - 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0000 0001 0001 + cell_max: 7 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 5 + y: 8 + z: 1 + data: + - 000c 000a 000e 0009 0014 + - 00d0 ff80 0048 fef0 ff58 + - ffc8 ffb8 ffc8 ffc8 0040 + - 00b4 00c8 00a0 00a0 00f0 + - 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff 00ff + - 0000 0000 0000 0000 0001 + cell_max: 5 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 4 + y: 8 + z: 1 + data: + - 000d 000b 000a 0015 + - 00d0 ff80 fef0 ff58 + - ffc8 ffb8 ffc8 0040 + - 00b4 00c8 00a0 00f0 + - 0000 0000 0000 0000 + - 0000 0000 0000 0000 + - 00ff 00ff 00ff 00ff + - 0000 0000 0000 0001 + cell_max: 4 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 3 + y: 8 + z: 1 + data: + - 000e 000c 000b + - 00d0 ff80 fef0 + - ffc8 ffb8 ffc8 + - 00b4 00c8 00a0 + - 0000 0000 0000 + - 0000 0000 0000 + - 00ff 00ff 00ff + - 0000 0000 0000 + cell_max: 3 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 000c + - ff80 fef0 + - ffb8 ffc8 + - 00c8 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 000d + - ff80 fef0 + - ffb8 ffc8 + - 00c8 00a0 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0000 0000 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e fef0 ffc8 00a0 0000 0000 00ff 0000 + cell_max: 1 + animation1_hue: 0 + frame_max: 65 + animation1_name: Meteor + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Thunder7, pitch: 80, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Battle3, pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 23 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 8 + se: !ruby/object:RPG::SE { name: "", pitch: 100, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 221.0, a: 187.0 } + frame: 24 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Explosion3, pitch: 90, volume: 90 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 34 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 102.0, a: 204.0 } + frame: 36 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 187.0, b: 102.0, a: 204.0 } + frame: 37 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 102.0, b: 68.0, a: 221.0 } + frame: 40 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 102.0, a: 204.0 } + frame: 41 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 0.0, a: 221.0 } + frame: 46 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 204.0, b: 102.0, a: 170.0 } + frame: 50 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 51.0, a: 238.0 } + frame: 50 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 221.0, b: 51.0, a: 204.0 } + frame: 52 + flash_scope: 1 + - !ruby/object:RPG::Animation::Timing + flash_duration: 3 + se: !ruby/object:RPG::SE { name: "", pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 170.0, b: 85.0, a: 153.0 } + frame: 54 + flash_scope: 2 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Fire9, pitch: 130, volume: 95 } + flash_color: !ruby/object:Color { r: 255.0, g: 153.0, b: 119.0, a: 221.0 } + frame: 55 + flash_scope: 1 + id: 106 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 汎用/光の柱1 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 37 + animation1_name: Light4 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic2, pitch: 150, volume: 70 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 110, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 7 + flash_scope: 0 + id: 107 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 2 + name: 汎用/光の柱2 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 ffa8 0082 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0003 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 0032 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0004 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0005 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0006 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0007 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0008 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0009 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000a 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000b 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000c 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000d 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000e 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 000f 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0010 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0011 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0016 001c + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0017 001d + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00ff 00ff + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0012 0018 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 00c8 00c8 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0013 0019 + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0096 0096 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0014 001a + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0064 0064 + - 0001 0001 + cell_max: 2 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 2 + y: 8 + z: 1 + data: + - 0015 001b + - 0000 0000 + - ffa8 ffa8 + - 0082 0082 + - 0000 0000 + - 0000 0000 + - 0032 0032 + - 0001 0001 + cell_max: 2 + animation1_hue: 0 + frame_max: 37 + animation1_name: Light5 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Magic2, pitch: 150, volume: 70 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint7, pitch: 110, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 7 + flash_scope: 0 + id: 108 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 汎用/光の弾 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0019 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001a 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001c 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001d 0000 0000 00fa 0000 0000 00ff 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 30 + animation1_name: Light6 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Saint4, pitch: 95, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 0 + flash_scope: 0 + - !ruby/object:RPG::Animation::Timing + flash_duration: 5 + se: !ruby/object:RPG::SE { name: Ice1, pitch: 70, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 } + frame: 11 + flash_scope: 0 + id: 109 +- !ruby/object:RPG::Animation + animation2_hue: 0 + position: 1 + name: 汎用/放射線 + animation2_name: "" + frames: + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 0078 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0000 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0001 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0002 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0003 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0004 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0005 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0006 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0007 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0008 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0009 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000a 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000b 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000c 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000d 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000e 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 000f 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0010 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0011 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0012 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0013 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0014 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0015 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0016 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0017 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0018 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 0019 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001a 0000 0000 00c8 0000 0000 00ff 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001b 0000 0000 00c8 0000 0000 00c8 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001c 0000 0000 00c8 0000 0000 00b4 0001 + cell_max: 1 + - !ruby/object:RPG::Animation::Frame + cell_data: !ruby/object:Table + dim: 2 + x: 1 + y: 8 + z: 1 + data: + - 001d 0000 0000 00c8 0000 0000 0096 0001 + cell_max: 1 + animation1_hue: 0 + frame_max: 31 + animation1_name: Light7 + timings: + - !ruby/object:RPG::Animation::Timing + flash_duration: 10 + se: !ruby/object:RPG::SE { name: Ice7, pitch: 125, volume: 80 } + flash_color: !ruby/object:Color { r: 255.0, g: 255.0, b: 204.0, a: 204.0 } + frame: 0 + flash_scope: 2 + id: 110 diff --git a/YAML/Armors.yaml b/YAML/Armors.yaml new file mode 100644 index 0000000..7b81d7f --- /dev/null +++ b/YAML/Armors.yaml @@ -0,0 +1,1582 @@ +--- +- +- !ruby/object:RPG::Armor + description: 過酷な旅にも耐えられる丈夫な服。 + name: キスに弱い + icon_index: 168 + price: 2000 + note: "" + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 1 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 過酷な旅にも耐えられる丈夫な服。 + name: 胸に弱い + icon_index: 168 + price: 2000 + note: "" + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 2 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 過酷な旅にも耐えられる丈夫な服。 + name: 脚に弱い + icon_index: 168 + price: 2000 + note: "" + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 過酷な旅にも耐えられる丈夫な服。 + name: パンツに弱い + icon_index: 168 + price: 2000 + note: "" + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "" + name: 不死身 + icon_index: 0 + price: 0 + note: "" + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 10 + value: 1.0 + params: + - 5000 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "" + name: 冒険者の服 + icon_index: 162 + price: 1500 + note: "" + id: 8 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 重ねて巻きつけて頭を守る厚手の布。 + name: ターバン + icon_index: 162 + price: 4000 + note: "" + id: 9 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 10 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 極楽鳥の羽がついたオシャレな帽子。 + name: 羽根付き帽子 + icon_index: 162 + price: 6500 + note: "" + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 14 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 木綿で作られた厚手のローブ。 + name: 木綿のローブ + icon_index: 171 + price: 100 + note: "" + id: 11 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 4 + - 2 + - 2 + - 0 + - 0 + etype_id: 3 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 絹で作られた上質なマント。 + name: 絹のマント + icon_index: 171 + price: 500 + note: "" + id: 12 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 9 + - 3 + - 4 + - 0 + - 0 + etype_id: 3 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 裏地にルーン文字が刻まれたローブ。 + name: 術士のローブ + icon_index: 171 + price: 3000 + note: "" + id: 13 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 13 + - 6 + - 7 + - 0 + - 0 + etype_id: 3 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 古の老賢者が身につけていたローブ。 + name: ハーミットローブ + icon_index: 171 + price: 8000 + note: "" + id: 14 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 8 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 18 + - 11 + - 12 + - 0 + - 0 + etype_id: 3 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 精霊王の力が宿る究極のマント。 + name: エレメンタルマント + icon_index: 171 + price: 13000 + note: "" + id: 15 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.6 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 0.6 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 0.6 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.6 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 0.6 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 8 + value: 0.6 + params: + - 0 + - 0 + - 0 + - 25 + - 17 + - 18 + - 0 + - 0 + etype_id: 3 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 青銅で作られた髪飾り。 + name: 銅の髪飾り + icon_index: 166 + price: 100 + note: "" + id: 16 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 2 + - 2 + - 1 + - 0 + - 0 + etype_id: 2 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 鉄で作られたリング状の額飾り。 + name: サークレット + icon_index: 166 + price: 400 + note: "" + id: 17 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 6 + - 4 + - 3 + - 0 + - 0 + etype_id: 2 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 身につけた者の魔力を高める髪飾り。 + name: 銀の髪飾り + icon_index: 166 + price: 2500 + note: "" + id: 18 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 10 + - 5 + - 4 + - 0 + - 0 + etype_id: 2 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 魔法の金属ミスリルで作られた額飾り。 + name: ミスリルサークレット + icon_index: 166 + price: 6000 + note: "" + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 15 + - 7 + - 6 + - 0 + - 0 + etype_id: 2 + atype_id: 2 +- !ruby/object:RPG::Armor + description: 古代魔法文明の技術で作られた額飾り。 + name: 賢者の額冠 + icon_index: 166 + price: 10000 + note: "" + id: 20 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 18 + - 12 + - 11 + - 0 + - 0 + etype_id: 2 + atype_id: 2 +- !ruby/object:RPG::Armor + description: "なめし皮を重ねて組んだ鎧。\r\n" + name: レザーアーマー + icon_index: 169 + price: 100 + note: "" + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 青銅で作られた粗末な胸当て。 + name: ブロンズブレスト + icon_index: 169 + price: 400 + note: "" + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 鋼板から打ち出した鉄の胸当て。 + name: アイアンブレスト + icon_index: 169 + price: 2700 + note: "" + id: 23 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 18 + - 0 + - 0 + - -2 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 魔法の金属ミスリルで作られた胸当て。 + name: ミスリルブレスト + icon_index: 169 + price: 7000 + note: "" + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 24 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 竜の鱗から作られた胸当て。 + name: ドラゴンスケイル + icon_index: 169 + price: 12000 + note: "" + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 30 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 3 +- !ruby/object:RPG::Armor + description: なめし皮で作られた帽子。 + name: レザーキャップ + icon_index: 163 + price: 100 + note: "" + id: 26 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 4 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 青銅で補強された帽子。 + name: ブロンズキャップ + icon_index: 163 + price: 350 + note: "" + id: 27 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 7 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 鋼板を加工して作った帽子。 + name: サレット + icon_index: 163 + price: 2400 + note: "" + id: 28 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: ミスリル銀糸で編まれた帽子。 + name: ミスリルキャップ + icon_index: 163 + price: 5500 + note: "" + id: 29 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 16 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 竜の皮膚から作られた帽子。 + name: ドラゴンスキン + icon_index: 163 + price: 9500 + note: "" + id: 30 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 22 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 3 +- !ruby/object:RPG::Armor + description: 鉄の鎖を組み上げて作った鎧。 + name: チェインメイル + icon_index: 170 + price: 100 + note: "" + id: 31 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -1.0 + params: + - 0 + - 0 + - 0 + - 8 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 鋼鉄製の鎧。 + name: アイアンメイル + icon_index: 170 + price: 800 + note: "" + id: 32 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.01 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 0 + - 0 + - 16 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 騎士が身につける板金鎧。 + name: プレートメイル + icon_index: 170 + price: 3600 + note: "" + id: 33 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.02 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 0 + - 24 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 魔法の金属ミスリルで作られた鎧。 + name: ミスリルメイル + icon_index: 170 + price: 8000 + note: "" + id: 34 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 32 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 竜の鱗から作られた鎧。 + name: 竜鱗の鎧 + icon_index: 170 + price: 15000 + note: "" + id: 35 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.01 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 0 + - 0 + - 40 + - 0 + - 0 + - 0 + - 0 + etype_id: 3 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 頭部を覆う鉄鎖で編まれたフード。 + name: チェインコイフ + icon_index: 164 + price: 100 + note: "" + id: 36 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -1.0 + params: + - 0 + - 0 + - 0 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 鋼鉄製の兜。 + name: アイアンヘルム + icon_index: 164 + price: 600 + note: "" + id: 37 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.005 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 騎士が身につける装飾された兜。 + name: ナイトヘルム + icon_index: 164 + price: 3000 + note: "" + id: 38 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.01 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 0 + - 18 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 魔法の金属ミスリルで作られた兜。 + name: ミスリルヘルム + icon_index: 164 + price: 7000 + note: "" + id: 39 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 24 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 竜の鱗から作られた兜。 + name: 竜鱗の兜 + icon_index: 164 + price: 12000 + note: "" + id: 40 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.005 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 0 + - 0 + - 30 + - 0 + - 0 + - 0 + - 0 + etype_id: 2 + atype_id: 4 +- !ruby/object:RPG::Armor + description: 攻撃を受け流すための小型盾。 + name: バックラー + icon_index: 160 + price: 100 + note: "" + id: 41 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.02 + params: + - 0 + - 0 + - 0 + - 1 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 鉄の枠で補強した木製の円盾。 + name: ラウンドシールド + icon_index: 160 + price: 300 + note: "" + id: 42 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.04 + params: + - 0 + - 0 + - 0 + - 3 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 表面に攻撃用のトゲがついた円盾。 + name: スパイクシールド + icon_index: 160 + price: 1800 + note: "" + id: 43 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.06 + params: + - 0 + - 0 + - 3 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 魔法の金属ミスリルで作られた小型盾。 + name: ミスリルバックラー + icon_index: 160 + price: 4500 + note: "" + id: 44 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.08 + params: + - 0 + - 0 + - 0 + - 10 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 竜の鱗から作られた小型盾。 + name: ドラゴンバックラー + icon_index: 160 + price: 7000 + note: "" + id: 45 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.125 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 15 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 5 +- !ruby/object:RPG::Armor + description: 堅木を重ね合わせて作った盾。 + name: ウッドシールド + icon_index: 161 + price: 100 + note: "" + id: 46 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 3 + value: -0.2 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -1.0 + params: + - 0 + - 0 + - 0 + - 2 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 6 +- !ruby/object:RPG::Armor + description: 鋼鉄製の盾。 + name: アイアンシールド + icon_index: 161 + price: 700 + note: "" + id: 47 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 3 + value: -0.2 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -2.0 + params: + - 0 + - 0 + - 0 + - 6 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 6 +- !ruby/object:RPG::Armor + description: グリフォンの紋章が刻まれた鋼の盾。 + name: ナイトシールド + icon_index: 161 + price: 3400 + note: "" + id: 48 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 3 + value: -0.2 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 6 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 49 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 50 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "闘神の名が刻まれた金属のベルト。\r\n" + name: 戦闘用 + icon_index: 179 + price: 3000 + note: "" + id: 51 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - -500 + - -500 + - -500 + - -500 + - 0 + - -500 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 52 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "" + name: "" + icon_index: 0 + price: 0 + note: "" + id: 53 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 1 + atype_id: 0 +- !ruby/object:RPG::Armor + description: "大地の精霊の力が宿るお守り。\r\n" + name: 大地のアミュレット + icon_index: 179 + price: 3000 + note: "" + id: 54 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 2 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 3 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 4 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 5 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 6 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 7 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "幸運の女神の名が刻まれたお守り。\r\n" + name: 幸運のお守り + icon_index: 179 + price: 5000 + note: "" + id: 55 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 30 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "神に仕える者がもつ聖なるシンボル。\r\n" + name: ホーリーシンボル + icon_index: 179 + price: 5000 + note: "" + id: 56 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 0.8 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 8 + value: 0.8 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 5 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "魔神の力を秘めた指輪。\r\n" + name: ソロモンの指輪 + icon_index: 179 + price: 5000 + note: "" + id: 57 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 4 + value: 0.5 + params: + - 0 + - 0 + - 0 + - 0 + - 10 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "持つ者に戦う力を与える魔法の首飾り。\r\n" + name: 戦乙女の首飾り + icon_index: 179 + price: 5000 + note: "" + id: 58 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.1 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.1 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 9 + value: 0.04 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: "狂戦士の力が得られるアイパッチ。\r\n" + name: 狂戦士の眼帯 + icon_index: 179 + price: 5000 + note: "" + id: 59 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: -0.05 + params: + - 0 + - 0 + - 15 + - -5 + - 0 + - 0 + - 0 + - 0 + etype_id: 4 + atype_id: 1 +- !ruby/object:RPG::Armor + description: 神々の王の力が宿るお守り。 + name: 光のタリスマン + icon_index: 179 + price: 5000 + note: "" + id: 60 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 7 + value: 0.04 + params: + - 0 + - 0 + - 5 + - 5 + - 5 + - 5 + - 5 + - 5 + etype_id: 4 + atype_id: 1 diff --git a/YAML/Classes.yaml b/YAML/Classes.yaml new file mode 100644 index 0000000..c2ca58c --- /dev/null +++ b/YAML/Classes.yaml @@ -0,0 +1,1952 @@ +--- +- +- !ruby/object:RPG::Class + name: 勇者 + learnings: + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 5 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 3 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 9 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 10 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 110 + note: "" + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 6 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 53 + data_id: 3 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 270f 0064 000a 000a 000a 000a 0014 0001 + - 270f 0064 000b 000b 000b 000b 0015 0001 + - 270f 0064 000b 000b 000b 000b 0015 0001 + - 270f 0064 000b 000b 000b 000b 0015 0001 + - 270f 0064 000c 000c 000c 000c 0016 0001 + - 270f 0064 000d 000d 000d 000d 0017 0001 + - 270f 0064 000e 000e 000e 000e 0018 0001 + - 270f 0064 0010 0010 0010 0010 0019 0001 + - 270f 0064 0011 0011 0011 0011 001b 0001 + - 270f 0064 0013 0013 0013 0013 001d 0001 + - 270f 0064 0015 0015 0015 0015 001f 0001 + - 270f 0064 0017 0017 0017 0017 0021 0001 + - 270f 0064 0019 0019 0019 0019 0023 0001 + - 270f 0064 001c 001c 001c 001c 0026 0001 + - 270f 0064 001f 001f 001f 001f 0028 0001 + - 270f 0064 0022 0022 0022 0022 002b 0001 + - 270f 0064 0025 0025 0025 0025 002f 0001 + - 270f 0064 0028 0028 0028 0028 0032 0001 + - 270f 0064 002c 002c 002c 002c 0036 0001 + - 270f 0064 0030 0030 0030 0030 0039 0001 + - 270f 0064 0034 0034 0034 0034 003d 0001 + - 270f 0064 0038 0038 0038 0038 0041 0001 + - 270f 0064 003c 003c 003c 003c 0046 0001 + - 270f 0064 0041 0041 0041 0041 004a 0001 + - 270f 0064 0046 0046 0046 0046 004f 0001 + - 270f 0064 004b 004b 004b 004b 0054 0001 + - 270f 0064 0050 0050 0050 0050 0059 0001 + - 270f 0064 0056 0056 0056 0056 005f 0001 + - 270f 0064 005b 005b 005b 005b 0064 0001 + - 270f 0064 0061 0061 0061 0061 006a 0001 + - 270f 0064 0067 0067 0067 0067 0070 0001 + - 270f 0064 006d 006d 006d 006d 0076 0001 + - 270f 0064 0074 0074 0074 0074 007d 0001 + - 270f 0064 007b 007b 007b 007b 0084 0001 + - 270f 0064 0082 0082 0082 0082 008a 0001 + - 270f 0064 0089 0089 0089 0089 0091 0001 + - 270f 0064 0090 0090 0090 0090 0099 0001 + - 270f 0064 0097 0097 0097 0097 00a0 0001 + - 270f 0064 009f 009f 009f 009f 00a8 0001 + - 270f 0064 00a7 00a7 00a7 00a7 00b0 0001 + - 270f 0064 00af 00af 00af 00af 00b8 0001 + - 270f 0064 00b8 00b8 00b8 00b8 00c0 0001 + - 270f 0064 00c0 00c0 00c0 00c0 00c8 0001 + - 270f 0064 00c9 00c9 00c9 00c9 00d1 0001 + - 270f 0064 00d2 00d2 00d2 00d2 00da 0001 + - 270f 0064 00db 00db 00db 00db 00e3 0001 + - 270f 0064 00e4 00e4 00e4 00e4 00ec 0001 + - 270f 0064 00ee 00ee 00ee 00ee 00f6 0001 + - 270f 0064 00f8 00f8 00f8 00f8 00ff 0001 + - 270f 0064 0102 0102 0102 0102 0109 0001 + - 270f 0064 010c 010c 010c 010c 0113 0001 + - 270f 0064 0116 0116 0116 0116 011e 0001 + - 270f 0064 0121 0121 0121 0121 0128 0001 + - 270f 0064 012c 012c 012c 012c 0133 0001 + - 270f 0064 0137 0137 0137 0137 013e 0001 + - 270f 0064 0142 0142 0142 0142 0149 0001 + - 270f 0064 014d 014d 014d 014d 0154 0001 + - 270f 0064 0159 0159 0159 0159 0160 0001 + - 270f 0064 0165 0165 0165 0165 016b 0001 + - 270f 0064 0171 0171 0171 0171 0177 0001 + - 270f 0064 017d 017d 017d 017d 0183 0001 + - 270f 0064 018a 018a 018a 018a 0190 0001 + - 270f 0064 0196 0196 0196 0196 019c 0001 + - 270f 0064 01a3 01a3 01a3 01a3 01a9 0001 + - 270f 0064 01b0 01b0 01b0 01b0 01b6 0001 + - 270f 0064 01be 01be 01be 01be 01c3 0001 + - 270f 0064 01cb 01cb 01cb 01cb 01d1 0001 + - 270f 0064 01d9 01d9 01d9 01d9 01de 0001 + - 270f 0064 01e7 01e7 01e7 01e7 01ec 0001 + - 270f 0064 01f5 01f5 01f5 01f5 01fa 0001 + - 270f 0064 0203 0203 0203 0203 0208 0001 + - 270f 0064 0212 0212 0212 0212 0216 0001 + - 270f 0064 0220 0220 0220 0220 0225 0001 + - 270f 0064 022f 022f 022f 022f 0234 0001 + - 270f 0064 023e 023e 023e 023e 0243 0001 + - 270f 0064 024e 024e 024e 024e 0252 0001 + - 270f 0064 025d 025d 025d 025d 0261 0001 + - 270f 0064 026d 026d 026d 026d 0271 0001 + - 270f 0064 027d 027d 027d 027d 0281 0001 + - 270f 0064 028d 028d 028d 028d 0291 0001 + - 270f 0064 029e 029e 029e 029e 02a1 0001 + - 270f 0064 02ae 02ae 02ae 02ae 02b1 0001 + - 270f 0064 02bf 02bf 02bf 02bf 02c2 0001 + - 270f 0064 02d0 02d0 02d0 02d0 02d3 0001 + - 270f 0064 02e1 02e1 02e1 02e1 02e4 0001 + - 270f 0064 02f3 02f3 02f3 02f3 02f5 0001 + - 270f 0064 0304 0304 0304 0304 0306 0001 + - 270f 0064 0316 0316 0316 0316 0318 0001 + - 270f 0064 0328 0328 0328 0328 032a 0001 + - 270f 0064 033a 033a 033a 033a 033c 0001 + - 270f 0064 034d 034d 034d 034d 034e 0001 + - 270f 0064 035f 035f 035f 035f 0361 0001 + - 270f 0064 0372 0372 0372 0372 0373 0001 + - 270f 0064 0385 0385 0385 0385 0386 0001 + - 270f 0064 0398 0398 0398 0398 0399 0001 + - 270f 0064 03ac 03ac 03ac 03ac 03ac 0001 + - 270f 0064 03c0 03c0 03c0 03c0 03c0 0001 + - 270f 0064 03d3 03d3 03d3 03d3 03d4 0001 + - 270f 0064 03e7 03e7 03e7 03e7 03e7 0001 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 奴隷 + learnings: + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 5 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 3 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 9 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 10 + note: "" + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0bb8 0064 0018 0064 000b 0064 03e7 000f + - 0bb8 0064 0020 0064 000c 0064 03e7 0012 + - 0bb8 0064 002a 0064 000d 0064 03e7 0014 + - 0bb8 0064 0034 0064 000e 0064 03e7 0016 + - 0bb8 0064 003e 0064 000f 0064 03e7 0018 + - 0bb8 0064 0048 0064 0010 0064 03e7 001a + - 0bb8 0064 0052 0064 0011 0064 03e7 001d + - 0bb8 0064 005c 0064 0012 0064 03e7 001f + - 0bb8 0064 0066 0064 0013 0064 03e7 0021 + - 0bb8 0064 0070 0064 0014 0064 03e7 0023 + - 0bb8 0064 007a 0064 0015 0064 03e7 0025 + - 0bb8 0064 0084 0064 0016 0064 03e7 0028 + - 0bb8 0064 008e 0064 0017 0064 03e7 002a + - 0bb8 0064 0098 0064 0018 0064 03e7 002c + - 0bb8 0064 00a2 0064 0019 0064 03e7 002e + - 0bb8 0064 00ac 0064 001a 0064 03e7 0030 + - 0bb8 0064 00b6 0064 001b 0064 03e7 0033 + - 0bb8 0064 00c0 0064 001c 0064 03e7 0035 + - 0bb8 0064 00ca 0064 001d 0064 03e7 0037 + - 0bb8 0064 00d4 0064 001e 0064 03e7 0039 + - 0bb8 0064 00de 0064 001e 0064 03e7 003b + - 0bb8 0064 00e8 0064 001f 0064 03e7 003e + - 0bb8 0064 00f2 0064 0020 0064 03e7 0040 + - 0bb8 0064 00fc 0064 0021 0064 03e7 0042 + - 0bb8 0064 0106 0064 0022 0064 03e7 0044 + - 0bb8 0064 0110 0064 0023 0064 03e7 0046 + - 0bb8 0064 011a 0064 0024 0064 03e7 0049 + - 0bb8 0064 0124 0064 0025 0064 03e7 004b + - 0bb8 0064 012e 0064 0026 0064 03e7 004d + - 0bb8 0064 0138 0064 0027 0064 03e7 004f + - 0bb8 0064 0142 0064 0028 0064 03e7 0051 + - 0bb8 0064 014c 0064 0029 0064 03e7 0054 + - 0bb8 0064 0156 0064 002a 0064 03e7 0056 + - 0bb8 0064 015f 0064 002b 0064 03e7 0058 + - 0bb8 0064 0169 0064 002c 0064 03e7 005a + - 0bb8 0064 0173 0064 002d 0064 03e7 005c + - 0bb8 0064 017d 0064 002e 0064 03e7 005e + - 0bb8 0064 0187 0064 002f 0064 03e7 0061 + - 0bb8 0064 0191 0064 0030 0064 03e7 0063 + - 0bb8 0064 019b 0064 0031 0064 03e7 0065 + - 0bb8 0064 01a5 0064 0031 0064 03e7 0067 + - 0bb8 0064 01af 0064 0032 0064 03e7 0069 + - 0bb8 0064 01b9 0064 0033 0064 03e7 006c + - 0bb8 0064 01c3 0064 0034 0064 03e7 006e + - 0bb8 0064 01cd 0064 0035 0064 03e7 0070 + - 0bb8 0064 01d7 0064 0036 0064 03e7 0072 + - 0bb8 0064 01e1 0064 0037 0064 03e7 0074 + - 0bb8 0064 01eb 0064 0038 0064 03e7 0077 + - 0bb8 0064 01f5 0064 0039 0064 03e7 0079 + - 0bb8 0064 01ff 0064 003a 0064 03e7 007b + - 0bb8 0064 0209 0064 003b 0064 03e7 007d + - 0bb8 0064 0213 0064 003c 0064 03e7 007f + - 0bb8 0064 021d 0064 003d 0064 03e7 0082 + - 0bb8 0064 0227 0064 003e 0064 03e7 0084 + - 0bb8 0064 0231 0064 003f 0064 03e7 0086 + - 0bb8 0064 023b 0064 0040 0064 03e7 0088 + - 0bb8 0064 0245 0064 0041 0064 03e7 008a + - 0bb8 0064 024f 0064 0042 0064 03e7 008d + - 0bb8 0064 0259 0064 0043 0064 03e7 008f + - 0bb8 0064 0263 0064 0043 0064 03e7 0091 + - 0bb8 0064 026d 0064 0044 0064 03e7 0093 + - 0bb8 0064 0277 0064 0045 0064 03e7 0095 + - 0bb8 0064 0281 0064 0046 0064 03e7 0098 + - 0bb8 0064 028b 0064 0047 0064 03e7 009a + - 0bb8 0064 0295 0064 0048 0064 03e7 009c + - 0bb8 0064 029f 0064 0049 0064 03e7 009e + - 0bb8 0064 02a8 0064 004a 0064 03e7 00a0 + - 0bb8 0064 02b2 0064 004b 0064 03e7 00a2 + - 0bb8 0064 02bc 0064 004c 0064 03e7 00a5 + - 0bb8 0064 02c6 0064 004d 0064 03e7 00a7 + - 0bb8 0064 02d0 0064 004e 0064 03e7 00a9 + - 0bb8 0064 02da 0064 004f 0064 03e7 00ab + - 0bb8 0064 02e4 0064 0050 0064 03e7 00ad + - 0bb8 0064 02ee 0064 0051 0064 03e7 00b0 + - 0bb8 0064 02f8 0064 0052 0064 03e7 00b2 + - 0bb8 0064 0302 0064 0053 0064 03e7 00b4 + - 0bb8 0064 030c 0064 0054 0064 03e7 00b6 + - 0bb8 0064 0316 0064 0055 0064 03e7 00b8 + - 0bb8 0064 0320 0064 0056 0064 03e7 00bb + - 0bb8 0064 032a 0064 0056 0064 03e7 00bd + - 0bb8 0064 0334 0064 0057 0064 03e7 00bf + - 0bb8 0064 033e 0064 0058 0064 03e7 00c1 + - 0bb8 0064 0348 0064 0059 0064 03e7 00c3 + - 0bb8 0064 0352 0064 005a 0064 03e7 00c6 + - 0bb8 0064 035c 0064 005b 0064 03e7 00c8 + - 0bb8 0064 0366 0064 005c 0064 03e7 00ca + - 0bb8 0064 0370 0064 005d 0064 03e7 00cc + - 0bb8 0064 037a 0064 005e 0064 03e7 00ce + - 0bb8 0064 0384 0064 005f 0064 03e7 00d1 + - 0bb8 0064 038e 0064 0060 0064 03e7 00d3 + - 0bb8 0064 0398 0064 0061 0064 03e7 00d5 + - 0bb8 0064 03a2 0064 0062 0064 03e7 00d7 + - 0bb8 0064 03ac 0064 0063 0064 03e7 00d9 + - 0bb8 0064 03b6 0064 0064 0064 03e7 00dc + - 0bb8 0064 03c0 0064 0065 0064 03e7 00de + - 0bb8 0064 03ca 0064 0066 0064 03e7 00e0 + - 0bb8 0064 03d4 0064 0067 0064 03e7 00e2 + - 0bb8 0064 03de 0064 0068 0064 03e7 00e4 + - 0bb8 0064 03e7 0064 0068 0064 03e7 00e6 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 騎士 + learnings: + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 90 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 91 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 92 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 93 + note: "" + - !ruby/object:RPG::Class::Learning + level: 25 + skill_id: 94 + note: "" + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 26 + note: "" + - !ruby/object:RPG::Class::Learning + level: 8 + skill_id: 69 + note: "" + - !ruby/object:RPG::Class::Learning + level: 12 + skill_id: 31 + note: "" + - !ruby/object:RPG::Class::Learning + level: 18 + skill_id: 41 + note: "" + - !ruby/object:RPG::Class::Learning + level: 22 + skill_id: 27 + note: "" + - !ruby/object:RPG::Class::Learning + level: 28 + skill_id: 70 + note: "" + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 1 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 6 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0285 005f 0010 0015 000c 000f 0013 001d + - 02d9 006b 0012 0018 000e 0011 0016 0020 + - 032d 0076 0014 001a 000f 0012 0018 0023 + - 0380 0082 0015 001c 0010 0014 001a 0026 + - 03d4 008d 0017 001e 0012 0015 001c 0029 + - 0427 0098 0018 0020 0013 0016 001f 002c + - 047b 00a4 001a 0022 0014 0018 0021 002f + - 04ce 00af 001b 0024 0015 0019 0023 0032 + - 0522 00bb 001d 0026 0017 001b 0025 0035 + - 0575 00c6 001f 0028 0018 001c 0028 0038 + - 05c9 00d1 0020 002a 0019 001d 002a 003b + - 061c 00dd 0022 002c 001b 001f 002c 003e + - 0670 00e8 0023 002e 001c 0020 002e 0041 + - 06c3 00f3 0025 0030 001d 0022 0030 0044 + - 0717 00ff 0026 0032 001e 0023 0033 0047 + - 076a 010a 0028 0034 0020 0024 0035 004a + - 07be 0116 002a 0036 0021 0026 0037 004d + - 0811 0121 002b 0038 0022 0027 0039 0050 + - 0865 012c 002d 003a 0023 0028 003c 0053 + - 08b8 0138 002e 003c 0025 002a 003e 0056 + - 090c 0143 0030 003e 0026 002b 0040 0058 + - 095f 014e 0031 0040 0027 002d 0042 005b + - 09b3 015a 0033 0042 0029 002e 0044 005e + - 0a06 0165 0035 0044 002a 002f 0047 0061 + - 0a5a 0171 0036 0046 002b 0031 0049 0064 + - 0aae 017c 0038 0048 002c 0032 004b 0067 + - 0b01 0187 0039 004a 002e 0034 004d 006a + - 0b55 0193 003b 004c 002f 0035 0050 006d + - 0ba8 019e 003c 004e 0030 0036 0052 0070 + - 0bfc 01a9 003e 0050 0031 0038 0054 0073 + - 0c4f 01b5 0040 0052 0033 0039 0056 0076 + - 0ca3 01c0 0041 0054 0034 003b 0058 0079 + - 0cf6 01cc 0043 0056 0035 003c 005b 007c + - 0d4a 01d7 0044 0058 0037 003d 005d 007f + - 0d9d 01e2 0046 005a 0038 003f 005f 0082 + - 0df1 01ee 0047 005c 0039 0040 0061 0085 + - 0e44 01f9 0049 005e 003a 0041 0064 0088 + - 0e98 0204 004b 0060 003c 0043 0066 008b + - 0eeb 0210 004c 0062 003d 0044 0068 008e + - 0f3f 021b 004e 0064 003e 0046 006a 0091 + - 0f92 0227 004f 0066 0040 0047 006c 0093 + - 0fe6 0232 0051 0068 0041 0048 006f 0096 + - 1039 023d 0052 006a 0042 004a 0071 0099 + - 108d 0249 0054 006c 0043 004b 0073 009c + - 10e0 0254 0056 006e 0045 004d 0075 009f + - 1134 025f 0057 0070 0046 004e 0078 00a2 + - 1187 026b 0059 0072 0047 004f 007a 00a5 + - 11db 0276 005a 0074 0048 0051 007c 00a8 + - 122e 0282 005c 0076 004a 0052 007e 00ab + - 1282 028d 005d 0078 004b 0053 0080 00ae + - 12d6 0298 005f 007b 004c 0055 0083 00b1 + - 1329 02a4 0061 007d 004e 0056 0085 00b4 + - 137d 02af 0062 007f 004f 0058 0087 00b7 + - 13d0 02bb 0064 0081 0050 0059 0089 00ba + - 1424 02c6 0065 0083 0051 005a 008c 00bd + - 1477 02d1 0067 0085 0053 005c 008e 00c0 + - 14cb 02dd 0068 0087 0054 005d 0090 00c3 + - 151e 02e8 006a 0089 0055 005f 0092 00c6 + - 1572 02f3 006c 008b 0056 0060 0095 00c9 + - 15c5 02ff 006d 008d 0058 0061 0097 00cb + - 1619 030a 006f 008f 0059 0063 0099 00ce + - 166c 0316 0070 0091 005a 0064 009b 00d1 + - 16c0 0321 0072 0093 005c 0066 009d 00d4 + - 1713 032c 0073 0095 005d 0067 00a0 00d7 + - 1767 0338 0075 0097 005e 0068 00a2 00da + - 17ba 0343 0077 0099 005f 006a 00a4 00dd + - 180e 034e 0078 009b 0061 006b 00a6 00e0 + - 1861 035a 007a 009d 0062 006c 00a9 00e3 + - 18b5 0365 007b 009f 0063 006e 00ab 00e6 + - 1908 0371 007d 00a1 0065 006f 00ad 00e9 + - 195c 037c 007e 00a3 0066 0071 00af 00ec + - 19af 0387 0080 00a5 0067 0072 00b1 00ef + - 1a03 0393 0082 00a7 0068 0073 00b4 00f2 + - 1a56 039e 0083 00a9 006a 0075 00b6 00f5 + - 1aaa 03a9 0085 00ab 006b 0076 00b8 00f8 + - 1afe 03b5 0086 00ad 006c 0078 00ba 00fb + - 1b51 03c0 0088 00af 006d 0079 00bd 00fe + - 1ba5 03cc 0089 00b1 006f 007a 00bf 0101 + - 1bf8 03d7 008b 00b3 0070 007c 00c1 0104 + - 1c4c 03e2 008d 00b5 0071 007d 00c3 0106 + - 1c9f 03ee 008e 00b7 0073 007f 00c5 0109 + - 1cf3 03f9 0090 00b9 0074 0080 00c8 010c + - 1d46 0404 0091 00bb 0075 0081 00ca 010f + - 1d9a 0410 0093 00bd 0076 0083 00cc 0112 + - 1ded 041b 0094 00bf 0078 0084 00ce 0115 + - 1e41 0427 0096 00c1 0079 0085 00d1 0118 + - 1e94 0432 0098 00c3 007a 0087 00d3 011b + - 1ee8 043d 0099 00c5 007b 0088 00d5 011e + - 1f3b 0449 009b 00c7 007d 008a 00d7 0121 + - 1f8f 0454 009c 00c9 007e 008b 00d9 0124 + - 1fe2 045f 009e 00cb 007f 008c 00dc 0127 + - 2036 046b 009f 00cd 0081 008e 00de 012a + - 2089 0476 00a1 00cf 0082 008f 00e0 012d + - 20dd 0482 00a3 00d1 0083 0091 00e2 0130 + - 2130 048d 00a4 00d3 0084 0092 00e5 0133 + - 2184 0498 00a6 00d5 0086 0093 00e7 0136 + - 21d7 04a4 00a7 00d7 0087 0095 00e9 0139 + - 222b 04af 00a9 00d9 0088 0096 00eb 013c + - 227e 04ba 00aa 00db 0089 0097 00ed 013e + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 魔法剣士 + learnings: + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 95 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 96 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 97 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 98 + note: "" + - !ruby/object:RPG::Class::Learning + level: 25 + skill_id: 99 + note: "" + - !ruby/object:RPG::Class::Learning + level: 2 + skill_id: 67 + note: "" + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 76 + note: "" + - !ruby/object:RPG::Class::Learning + level: 6 + skill_id: 77 + note: "" + - !ruby/object:RPG::Class::Learning + level: 9 + skill_id: 78 + note: "" + - !ruby/object:RPG::Class::Learning + level: 13 + skill_id: 49 + note: "" + - !ruby/object:RPG::Class::Learning + level: 18 + skill_id: 48 + note: "" + - !ruby/object:RPG::Class::Learning + level: 28 + skill_id: 68 + note: "" + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 1 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 6 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 022e 0062 000f 0011 0011 000f 0019 001b + - 0279 006f 0011 0013 0013 0011 001c 001f + - 02c3 007c 0013 0014 0014 0013 001f 0022 + - 030d 0089 0014 0016 0016 0014 0022 0025 + - 0358 0096 0016 0017 0017 0016 0025 0028 + - 03a2 00a2 0018 0018 0018 0017 0028 002b + - 03ec 00af 0019 001a 001a 0019 002b 002e + - 0437 00bc 001b 001b 001b 001a 002d 0031 + - 0481 00c9 001c 001d 001c 001c 0030 0035 + - 04cb 00d5 001e 001e 001e 001d 0033 0038 + - 0515 00e2 0020 001f 001f 001f 0036 003b + - 0560 00ef 0021 0021 0021 0020 0039 003e + - 05aa 00fc 0023 0022 0022 0022 003c 0041 + - 05f4 0108 0024 0024 0023 0023 003e 0044 + - 063f 0115 0026 0025 0025 0025 0041 0047 + - 0689 0122 0028 0026 0026 0026 0044 004b + - 06d3 012f 0029 0028 0027 0028 0047 004e + - 071e 013c 002b 0029 0029 0029 004a 0051 + - 0768 0148 002d 002a 002a 002b 004d 0054 + - 07b2 0155 002e 002c 002b 002c 004f 0057 + - 07fc 0162 0030 002d 002d 002e 0052 005a + - 0847 016f 0031 002f 002e 002f 0055 005d + - 0891 017b 0033 0030 0030 0031 0058 0061 + - 08db 0188 0035 0031 0031 0032 005b 0064 + - 0926 0195 0036 0033 0032 0034 005e 0067 + - 0970 01a2 0038 0034 0034 0036 0060 006a + - 09ba 01ae 0039 0036 0035 0037 0063 006d + - 0a04 01bb 003b 0037 0036 0039 0066 0070 + - 0a4f 01c8 003d 0038 0038 003a 0069 0073 + - 0a99 01d5 003e 003a 0039 003c 006c 0077 + - 0ae3 01e1 0040 003b 003b 003d 006f 007a + - 0b2e 01ee 0041 003d 003c 003f 0071 007d + - 0b78 01fb 0043 003e 003d 0040 0074 0080 + - 0bc2 0208 0045 003f 003f 0042 0077 0083 + - 0c0d 0215 0046 0041 0040 0043 007a 0086 + - 0c57 0221 0048 0042 0041 0045 007d 0089 + - 0ca1 022e 004a 0043 0043 0046 0080 008d + - 0ceb 023b 004b 0045 0044 0048 0082 0090 + - 0d36 0248 004d 0046 0045 0049 0085 0093 + - 0d80 0254 004e 0048 0047 004b 0088 0096 + - 0dca 0261 0050 0049 0048 004c 008b 0099 + - 0e15 026e 0052 004a 004a 004e 008e 009c + - 0e5f 027b 0053 004c 004b 004f 0091 009f + - 0ea9 0287 0055 004d 004c 0051 0093 00a3 + - 0ef4 0294 0056 004f 004e 0052 0096 00a6 + - 0f3e 02a1 0058 0050 004f 0054 0099 00a9 + - 0f88 02ae 005a 0051 0050 0055 009c 00ac + - 0fd2 02ba 005b 0053 0052 0057 009f 00af + - 101d 02c7 005d 0054 0053 0058 00a2 00b2 + - 1067 02d4 005e 0055 0054 005a 00a4 00b5 + - 10b1 02e1 0060 0057 0056 005c 00a7 00b9 + - 10fc 02ee 0062 0058 0057 005d 00aa 00bc + - 1146 02fa 0063 005a 0059 005f 00ad 00bf + - 1190 0307 0065 005b 005a 0060 00b0 00c2 + - 11da 0314 0067 005c 005b 0062 00b3 00c5 + - 1225 0321 0068 005e 005d 0063 00b6 00c8 + - 126f 032d 006a 005f 005e 0065 00b8 00cb + - 12b9 033a 006b 0061 005f 0066 00bb 00cf + - 1304 0347 006d 0062 0061 0068 00be 00d2 + - 134e 0354 006f 0063 0062 0069 00c1 00d5 + - 1398 0360 0070 0065 0064 006b 00c4 00d8 + - 13e3 036d 0072 0066 0065 006c 00c7 00db + - 142d 037a 0073 0068 0066 006e 00c9 00de + - 1477 0387 0075 0069 0068 006f 00cc 00e1 + - 14c1 0393 0077 006a 0069 0071 00cf 00e5 + - 150c 03a0 0078 006c 006a 0072 00d2 00e8 + - 1556 03ad 007a 006d 006c 0074 00d5 00eb + - 15a0 03ba 007c 006e 006d 0075 00d8 00ee + - 15eb 03c7 007d 0070 006e 0077 00da 00f1 + - 1635 03d3 007f 0071 0070 0078 00dd 00f4 + - 167f 03e0 0080 0073 0071 007a 00e0 00f7 + - 16ca 03ed 0082 0074 0073 007b 00e3 00fb + - 1714 03fa 0084 0075 0074 007d 00e6 00fe + - 175e 0406 0085 0077 0075 007e 00e9 0101 + - 17a8 0413 0087 0078 0077 0080 00eb 0104 + - 17f3 0420 0088 007a 0078 0082 00ee 0107 + - 183d 042d 008a 007b 0079 0083 00f1 010a + - 1887 0439 008c 007c 007b 0085 00f4 010d + - 18d2 0446 008d 007e 007c 0086 00f7 0111 + - 191c 0453 008f 007f 007e 0088 00fa 0114 + - 1966 0460 0090 0081 007f 0089 00fc 0117 + - 19b0 046c 0092 0082 0080 008b 00ff 011a + - 19fb 0479 0094 0083 0082 008c 0102 011d + - 1a45 0486 0095 0085 0083 008e 0105 0120 + - 1a8f 0493 0097 0086 0084 008f 0108 0123 + - 1ada 04a0 0099 0087 0086 0091 010b 0127 + - 1b24 04ac 009a 0089 0087 0092 010d 012a + - 1b6e 04b9 009c 008a 0088 0094 0110 012d + - 1bb9 04c6 009d 008c 008a 0095 0113 0130 + - 1c03 04d3 009f 008d 008b 0097 0116 0133 + - 1c4d 04df 00a1 008e 008d 0098 0119 0136 + - 1c97 04ec 00a2 0090 008e 009a 011c 0139 + - 1ce2 04f9 00a4 0091 008f 009b 011e 013d + - 1d2c 0506 00a5 0093 0091 009d 0121 0140 + - 1d76 0512 00a7 0094 0092 009e 0124 0143 + - 1dc1 051f 00a9 0095 0093 00a0 0127 0146 + - 1e0b 052c 00aa 0097 0095 00a1 012a 0149 + - 1e55 0539 00ac 0098 0096 00a3 012d 014c + - 1e9f 0545 00ad 0099 0097 00a4 012f 014f + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: サムライ + learnings: + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 100 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 101 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 102 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 103 + note: "" + - !ruby/object:RPG::Class::Learning + level: 25 + skill_id: 104 + note: "" + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 1 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 5 + value: 1.5 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 020b 004d 0016 0011 000c 000a 0019 0014 + - 0252 0059 0019 0013 000e 000c 001d 0017 + - 0299 0064 001b 0014 000f 000d 0020 0019 + - 02df 0070 001d 0016 0010 000e 0023 001c + - 0326 007b 001f 0017 0011 000f 0026 001e + - 036d 0086 0021 0018 0012 0010 002a 0020 + - 03b3 0092 0023 001a 0013 0011 002d 0023 + - 03fa 009d 0025 001b 0014 0012 0030 0025 + - 0441 00a8 0027 001c 0015 0013 0033 0028 + - 0487 00b4 0029 001e 0016 0014 0037 002a + - 04ce 00bf 002b 001f 0017 0015 003a 002c + - 0515 00ca 002d 0021 0018 0016 003d 002f + - 055b 00d6 002f 0022 0019 0017 0040 0031 + - 05a2 00e1 0031 0023 001a 0019 0043 0034 + - 05e9 00ec 0033 0025 001b 001a 0047 0036 + - 062f 00f8 0035 0026 001c 001b 004a 0038 + - 0676 0103 0037 0027 001d 001c 004d 003b + - 06bd 010e 0039 0029 001e 001d 0050 003d + - 0703 011a 003b 002a 001f 001e 0054 003f + - 074a 0125 003d 002b 0020 001f 0057 0042 + - 0791 0130 003f 002d 0021 0020 005a 0044 + - 07d7 013c 0041 002e 0022 0021 005d 0047 + - 081e 0147 0043 0030 0023 0022 0060 0049 + - 0865 0152 0045 0031 0024 0023 0064 004b + - 08ab 015e 0047 0032 0025 0024 0067 004e + - 08f2 0169 004a 0034 0026 0026 006a 0050 + - 0938 0175 004c 0035 0027 0027 006d 0053 + - 097f 0180 004e 0036 0028 0028 0071 0055 + - 09c6 018b 0050 0038 0029 0029 0074 0057 + - 0a0c 0197 0052 0039 002a 002a 0077 005a + - 0a53 01a2 0054 003b 002b 002b 007a 005c + - 0a9a 01ad 0056 003c 002c 002c 007d 005f + - 0ae0 01b9 0058 003d 002d 002d 0081 0061 + - 0b27 01c4 005a 003f 002e 002e 0084 0063 + - 0b6e 01cf 005c 0040 002f 002f 0087 0066 + - 0bb4 01db 005e 0041 0030 0030 008a 0068 + - 0bfb 01e6 0060 0043 0031 0031 008e 006a + - 0c42 01f1 0062 0044 0032 0033 0091 006d + - 0c88 01fd 0064 0045 0033 0034 0094 006f + - 0ccf 0208 0066 0047 0034 0035 0097 0072 + - 0d16 0213 0068 0048 0035 0036 009a 0074 + - 0d5c 021f 006a 004a 0036 0037 009e 0076 + - 0da3 022a 006c 004b 0037 0038 00a1 0079 + - 0dea 0235 006e 004c 0038 0039 00a4 007b + - 0e30 0241 0070 004e 0039 003a 00a7 007e + - 0e77 024c 0072 004f 003a 003b 00ab 0080 + - 0ebe 0257 0074 0050 003b 003c 00ae 0082 + - 0f04 0263 0076 0052 003c 003d 00b1 0085 + - 0f4b 026e 0078 0053 003d 003e 00b4 0087 + - 0f91 0279 007a 0054 003e 003f 00b7 0089 + - 0fd8 0285 007d 0056 003f 0041 00bb 008c + - 101f 0290 007f 0057 0040 0042 00be 008e + - 1065 029c 0081 0059 0041 0043 00c1 0091 + - 10ac 02a7 0083 005a 0042 0044 00c4 0093 + - 10f3 02b2 0085 005b 0043 0045 00c8 0095 + - 1139 02be 0087 005d 0044 0046 00cb 0098 + - 1180 02c9 0089 005e 0045 0047 00ce 009a + - 11c7 02d4 008b 005f 0046 0048 00d1 009d + - 120d 02e0 008d 0061 0047 0049 00d5 009f + - 1254 02eb 008f 0062 0048 004a 00d8 00a1 + - 129b 02f6 0091 0064 0049 004b 00db 00a4 + - 12e1 0302 0093 0065 004a 004c 00de 00a6 + - 1328 030d 0095 0066 004b 004e 00e1 00a9 + - 136f 0318 0097 0068 004c 004f 00e5 00ab + - 13b5 0324 0099 0069 004d 0050 00e8 00ad + - 13fc 032f 009b 006a 004e 0051 00eb 00b0 + - 1443 033a 009d 006c 004f 0052 00ee 00b2 + - 1489 0346 009f 006d 0050 0053 00f2 00b4 + - 14d0 0351 00a1 006e 0051 0054 00f5 00b7 + - 1517 035c 00a3 0070 0052 0055 00f8 00b9 + - 155d 0368 00a5 0071 0053 0056 00fb 00bc + - 15a4 0373 00a7 0073 0054 0057 00fe 00be + - 15eb 037e 00a9 0074 0055 0058 0102 00c0 + - 1631 038a 00ab 0075 0056 0059 0105 00c3 + - 1678 0395 00ae 0077 0057 005b 0108 00c5 + - 16be 03a1 00b0 0078 0058 005c 010b 00c8 + - 1705 03ac 00b2 0079 0059 005d 010f 00ca + - 174c 03b7 00b4 007b 005a 005e 0112 00cc + - 1792 03c3 00b6 007c 005b 005f 0115 00cf + - 17d9 03ce 00b8 007e 005c 0060 0118 00d1 + - 1820 03d9 00ba 007f 005d 0061 011b 00d4 + - 1866 03e5 00bc 0080 005e 0062 011f 00d6 + - 18ad 03f0 00be 0082 005f 0063 0122 00d8 + - 18f4 03fb 00c0 0083 0060 0064 0125 00db + - 193a 0407 00c2 0084 0061 0065 0128 00dd + - 1981 0412 00c4 0086 0062 0066 012c 00df + - 19c8 041d 00c6 0087 0063 0068 012f 00e2 + - 1a0e 0429 00c8 0088 0064 0069 0132 00e4 + - 1a55 0434 00ca 008a 0065 006a 0135 00e7 + - 1a9c 043f 00cc 008b 0066 006b 0138 00e9 + - 1ae2 044b 00ce 008d 0067 006c 013c 00eb + - 1b29 0456 00d0 008e 0068 006d 013f 00ee + - 1b70 0461 00d2 008f 0069 006e 0142 00f0 + - 1bb6 046d 00d4 0091 006a 006f 0145 00f3 + - 1bfd 0478 00d6 0092 006b 0070 0149 00f5 + - 1c44 0483 00d8 0093 006c 0071 014c 00f7 + - 1c8a 048f 00da 0095 006d 0072 014f 00fa + - 1cd1 049a 00dc 0096 006e 0073 0152 00fc + - 1d17 04a5 00de 0097 006f 0074 0155 00fe + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: アーチャー + learnings: + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 105 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 106 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 107 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 108 + note: "" + - !ruby/object:RPG::Class::Learning + level: 25 + skill_id: 109 + note: "" + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.7 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 6 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 01a7 004e 0012 000d 000a 000c 0022 0021 + - 01e4 0058 0014 000f 000b 000e 0026 0025 + - 0220 0061 0016 0010 000c 000f 0029 0029 + - 025c 006b 0017 0012 000d 0010 002d 002c + - 0298 0074 0019 0013 000e 0011 0030 0030 + - 02d4 007e 001b 0014 000f 0013 0033 0034 + - 0311 0087 001c 0016 0010 0014 0037 0037 + - 034d 0091 001e 0017 0011 0015 003a 003b + - 0389 009a 0020 0019 0012 0016 003d 003e + - 03c5 00a4 0021 001a 0013 0018 0041 0042 + - 0401 00ad 0023 001b 0014 0019 0044 0046 + - 043d 00b7 0025 001d 0015 001a 0047 0049 + - 047a 00c0 0026 001e 0016 001b 004b 004d + - 04b6 00ca 0028 001f 0017 001d 004e 0050 + - 04f2 00d3 002a 0021 0018 001e 0051 0054 + - 052e 00dd 002b 0022 0019 001f 0055 0058 + - 056a 00e6 002d 0024 001a 0020 0058 005b + - 05a6 00f0 002f 0025 001b 0021 005c 005f + - 05e3 00f9 0030 0026 001c 0023 005f 0063 + - 061f 0103 0032 0028 001d 0024 0062 0066 + - 065b 010c 0034 0029 001d 0025 0066 006a + - 0697 0116 0035 002a 001e 0026 0069 006d + - 06d3 011f 0037 002c 001f 0028 006c 0071 + - 070f 0129 0039 002d 0020 0029 0070 0075 + - 074c 0132 003a 002f 0021 002a 0073 0078 + - 0788 013b 003c 0030 0022 002b 0076 007c + - 07c4 0145 003d 0031 0023 002d 007a 007f + - 0800 014e 003f 0033 0024 002e 007d 0083 + - 083c 0158 0041 0034 0025 002f 0080 0087 + - 0879 0161 0042 0035 0026 0030 0084 008a + - 08b5 016b 0044 0037 0027 0032 0087 008e + - 08f1 0174 0046 0038 0028 0033 008b 0091 + - 092d 017e 0047 003a 0029 0034 008e 0095 + - 0969 0187 0049 003b 002a 0035 0091 0099 + - 09a5 0191 004b 003c 002b 0036 0095 009c + - 09e2 019a 004c 003e 002c 0038 0098 00a0 + - 0a1e 01a4 004e 003f 002d 0039 009b 00a4 + - 0a5a 01ad 0050 0040 002e 003a 009f 00a7 + - 0a96 01b7 0051 0042 002f 003b 00a2 00ab + - 0ad2 01c0 0053 0043 0030 003d 00a5 00ae + - 0b0e 01ca 0055 0045 0030 003e 00a9 00b2 + - 0b4b 01d3 0056 0046 0031 003f 00ac 00b6 + - 0b87 01dd 0058 0047 0032 0040 00af 00b9 + - 0bc3 01e6 005a 0049 0033 0042 00b3 00bd + - 0bff 01f0 005b 004a 0034 0043 00b6 00c0 + - 0c3b 01f9 005d 004b 0035 0044 00ba 00c4 + - 0c77 0203 005f 004d 0036 0045 00bd 00c8 + - 0cb4 020c 0060 004e 0037 0047 00c0 00cb + - 0cf0 0216 0062 0050 0038 0048 00c4 00cf + - 0d2c 021f 0063 0051 0039 0049 00c7 00d2 + - 0d68 0228 0065 0052 003a 004a 00ca 00d6 + - 0da4 0232 0067 0054 003b 004b 00ce 00da + - 0de1 023b 0068 0055 003c 004d 00d1 00dd + - 0e1d 0245 006a 0057 003d 004e 00d4 00e1 + - 0e59 024e 006c 0058 003e 004f 00d8 00e5 + - 0e95 0258 006d 0059 003f 0050 00db 00e8 + - 0ed1 0261 006f 005b 0040 0052 00de 00ec + - 0f0d 026b 0071 005c 0041 0053 00e2 00ef + - 0f4a 0274 0072 005d 0042 0054 00e5 00f3 + - 0f86 027e 0074 005f 0042 0055 00e9 00f7 + - 0fc2 0287 0076 0060 0043 0057 00ec 00fa + - 0ffe 0291 0077 0062 0044 0058 00ef 00fe + - 103a 029a 0079 0063 0045 0059 00f3 0101 + - 1076 02a4 007b 0064 0046 005a 00f6 0105 + - 10b3 02ad 007c 0066 0047 005c 00f9 0109 + - 10ef 02b7 007e 0067 0048 005d 00fd 010c + - 112b 02c0 0080 0068 0049 005e 0100 0110 + - 1167 02ca 0081 006a 004a 005f 0103 0114 + - 11a3 02d3 0083 006b 004b 0060 0107 0117 + - 11df 02dd 0085 006d 004c 0062 010a 011b + - 121c 02e6 0086 006e 004d 0063 010d 011e + - 1258 02f0 0088 006f 004e 0064 0111 0122 + - 1294 02f9 008a 0071 004f 0065 0114 0126 + - 12d0 0303 008b 0072 0050 0067 0118 0129 + - 130c 030c 008d 0073 0051 0068 011b 012d + - 1349 0315 008e 0075 0052 0069 011e 0130 + - 1385 031f 0090 0076 0053 006a 0122 0134 + - 13c1 0328 0092 0078 0054 006c 0125 0138 + - 13fd 0332 0093 0079 0055 006d 0128 013b + - 1439 033b 0095 007a 0055 006e 012c 013f + - 1475 0345 0097 007c 0056 006f 012f 0142 + - 14b2 034e 0098 007d 0057 0071 0132 0146 + - 14ee 0358 009a 007e 0058 0072 0136 014a + - 152a 0361 009c 0080 0059 0073 0139 014d + - 1566 036b 009d 0081 005a 0074 013c 0151 + - 15a2 0374 009f 0083 005b 0075 0140 0155 + - 15de 037e 00a1 0084 005c 0077 0143 0158 + - 161b 0387 00a2 0085 005d 0078 0147 015c + - 1657 0391 00a4 0087 005e 0079 014a 015f + - 1693 039a 00a6 0088 005f 007a 014d 0163 + - 16cf 03a4 00a7 0089 0060 007c 0151 0167 + - 170b 03ad 00a9 008b 0061 007d 0154 016a + - 1747 03b7 00ab 008c 0062 007e 0157 016e + - 1784 03c0 00ac 008e 0063 007f 015b 0171 + - 17c0 03ca 00ae 008f 0064 0081 015e 0175 + - 17fc 03d3 00b0 0090 0065 0082 0161 0179 + - 1838 03dd 00b1 0092 0066 0083 0165 017c + - 1874 03e6 00b3 0093 0067 0084 0168 0180 + - 18b0 03ef 00b4 0094 0067 0085 016b 0183 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: シーフ + learnings: + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 110 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 111 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 112 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 113 + note: "" + - !ruby/object:RPG::Class::Learning + level: 25 + skill_id: 114 + note: "" + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.75 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 7 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 55 + data_id: 1 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 01d3 0042 0011 000e 000b 000b 0027 0026 + - 0211 004c 0013 0010 000d 000c 002b 002a + - 024e 0056 0014 0011 000e 000d 002f 002e + - 028c 0060 0016 0013 000f 000e 0033 0032 + - 02c9 0069 0017 0014 0010 000f 0037 0036 + - 0306 0073 0018 0015 0011 0010 003b 003a + - 0344 007d 001a 0017 0012 0011 003f 003e + - 0381 0087 001b 0018 0013 0012 0043 0041 + - 03bf 0090 001c 0019 0014 0013 0047 0045 + - 03fc 009a 001e 001b 0016 0014 004b 0049 + - 0439 00a4 001f 001c 0017 0015 004f 004d + - 0477 00ad 0021 001d 0018 0016 0053 0051 + - 04b4 00b7 0022 001f 0019 0017 0057 0055 + - 04f1 00c1 0023 0020 001a 0018 005b 0059 + - 052f 00cb 0025 0021 001b 0019 005e 005c + - 056c 00d4 0026 0023 001c 001a 0062 0060 + - 05aa 00de 0027 0024 001d 001b 0066 0064 + - 05e7 00e8 0029 0025 001f 001c 006a 0068 + - 0624 00f2 002a 0027 0020 001d 006e 006c + - 0662 00fb 002b 0028 0021 001e 0072 0070 + - 069f 0105 002d 0029 0022 001f 0076 0073 + - 06dc 010f 002e 002b 0023 0020 007a 0077 + - 071a 0118 0030 002c 0024 0021 007e 007b + - 0757 0122 0031 002d 0025 0022 0082 007f + - 0795 012c 0032 002f 0026 0023 0086 0083 + - 07d2 0136 0034 0030 0028 0024 008a 0087 + - 080f 013f 0035 0032 0029 0025 008e 008b + - 084d 0149 0036 0033 002a 0026 0092 008e + - 088a 0153 0038 0034 002b 0027 0095 0092 + - 08c7 015d 0039 0036 002c 0028 0099 0096 + - 0905 0166 003b 0037 002d 0029 009d 009a + - 0942 0170 003c 0038 002e 002a 00a1 009e + - 0980 017a 003d 003a 002f 002b 00a5 00a2 + - 09bd 0183 003f 003b 0031 002c 00a9 00a5 + - 09fa 018d 0040 003c 0032 002d 00ad 00a9 + - 0a38 0197 0041 003e 0033 002e 00b1 00ad + - 0a75 01a1 0043 003f 0034 002f 00b5 00b1 + - 0ab2 01aa 0044 0040 0035 0030 00b9 00b5 + - 0af0 01b4 0045 0042 0036 0031 00bd 00b9 + - 0b2d 01be 0047 0043 0037 0032 00c1 00bd + - 0b6b 01c7 0048 0044 0038 0033 00c5 00c0 + - 0ba8 01d1 004a 0046 003a 0034 00c9 00c4 + - 0be5 01db 004b 0047 003b 0035 00cc 00c8 + - 0c23 01e5 004c 0048 003c 0036 00d0 00cc + - 0c60 01ee 004e 004a 003d 0037 00d4 00d0 + - 0c9d 01f8 004f 004b 003e 0038 00d8 00d4 + - 0cdb 0202 0050 004c 003f 0039 00dc 00d7 + - 0d18 020c 0052 004e 0040 003a 00e0 00db + - 0d56 0215 0053 004f 0041 003b 00e4 00df + - 0d93 021f 0054 0050 0042 003b 00e8 00e3 + - 0dd0 0229 0056 0052 0044 003c 00ec 00e7 + - 0e0e 0232 0057 0053 0045 003d 00f0 00eb + - 0e4b 023c 0059 0055 0046 003e 00f4 00ef + - 0e89 0246 005a 0056 0047 003f 00f8 00f2 + - 0ec6 0250 005b 0057 0048 0040 00fc 00f6 + - 0f03 0259 005d 0059 0049 0041 0100 00fa + - 0f41 0263 005e 005a 004a 0042 0103 00fe + - 0f7e 026d 005f 005b 004b 0043 0107 0102 + - 0fbb 0277 0061 005d 004d 0044 010b 0106 + - 0ff9 0280 0062 005e 004e 0045 010f 0109 + - 1036 028a 0064 005f 004f 0046 0113 010d + - 1074 0294 0065 0061 0050 0047 0117 0111 + - 10b1 029d 0066 0062 0051 0048 011b 0115 + - 10ee 02a7 0068 0063 0052 0049 011f 0119 + - 112c 02b1 0069 0065 0053 004a 0123 011d + - 1169 02bb 006a 0066 0054 004b 0127 0121 + - 11a6 02c4 006c 0067 0056 004c 012b 0124 + - 11e4 02ce 006d 0069 0057 004d 012f 0128 + - 1221 02d8 006e 006a 0058 004e 0133 012c + - 125f 02e1 0070 006b 0059 004f 0137 0130 + - 129c 02eb 0071 006d 005a 0050 013a 0134 + - 12d9 02f5 0073 006e 005b 0051 013e 0138 + - 1317 02ff 0074 006f 005c 0052 0142 013b + - 1354 0308 0075 0071 005d 0053 0146 013f + - 1391 0312 0077 0072 005f 0054 014a 0143 + - 13cf 031c 0078 0074 0060 0055 014e 0147 + - 140c 0326 0079 0075 0061 0056 0152 014b + - 144a 032f 007b 0076 0062 0057 0156 014f + - 1487 0339 007c 0078 0063 0058 015a 0153 + - 14c4 0343 007e 0079 0064 0059 015e 0156 + - 1502 034c 007f 007a 0065 005a 0162 015a + - 153f 0356 0080 007c 0066 005b 0166 015e + - 157c 0360 0082 007d 0068 005c 016a 0162 + - 15ba 036a 0083 007e 0069 005d 016e 0166 + - 15f7 0373 0084 0080 006a 005e 0171 016a + - 1635 037d 0086 0081 006b 005f 0175 016d + - 1672 0387 0087 0082 006c 0060 0179 0171 + - 16af 0391 0088 0084 006d 0061 017d 0175 + - 16ed 039a 008a 0085 006e 0062 0181 0179 + - 172a 03a4 008b 0086 006f 0063 0185 017d + - 1767 03ae 008d 0088 0071 0064 0189 0181 + - 17a5 03b7 008e 0089 0072 0065 018d 0185 + - 17e2 03c1 008f 008a 0073 0066 0191 0188 + - 1820 03cb 0091 008c 0074 0067 0195 018c + - 185d 03d5 0092 008d 0075 0068 0199 0190 + - 189a 03de 0093 008e 0076 0069 019d 0194 + - 18d8 03e8 0095 0090 0077 006a 01a1 0198 + - 1915 03f2 0096 0091 0078 006b 01a5 019c + - 1952 03fb 0097 0092 0079 006b 01a8 019f + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 僧侶 + learnings: + - !ruby/object:RPG::Class::Learning + level: 6 + skill_id: 115 + note: "" + - !ruby/object:RPG::Class::Learning + level: 12 + skill_id: 116 + note: "" + - !ruby/object:RPG::Class::Learning + level: 18 + skill_id: 117 + note: "" + - !ruby/object:RPG::Class::Learning + level: 24 + skill_id: 118 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 26 + note: "" + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 31 + note: "" + - !ruby/object:RPG::Class::Learning + level: 7 + skill_id: 42 + note: "" + - !ruby/object:RPG::Class::Learning + level: 8 + skill_id: 43 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 27 + note: "" + - !ruby/object:RPG::Class::Learning + level: 14 + skill_id: 32 + note: "" + - !ruby/object:RPG::Class::Learning + level: 16 + skill_id: 69 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 33 + note: "" + - !ruby/object:RPG::Class::Learning + level: 22 + skill_id: 29 + note: "" + - !ruby/object:RPG::Class::Learning + level: 28 + skill_id: 30 + note: "" + - !ruby/object:RPG::Class::Learning + level: 30 + skill_id: 34 + note: "" + id: 8 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 8 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 5 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0147 0068 000e 000d 0013 0013 0016 001b + - 017f 0077 0010 000f 0015 0015 0019 001e + - 01b6 0085 0011 0010 0017 0017 001b 0021 + - 01ed 0093 0012 0011 0019 0019 001e 0024 + - 0224 00a2 0013 0013 001a 001b 0020 0027 + - 025b 00b0 0014 0014 001c 001d 0022 002a + - 0292 00be 0015 0015 001e 001e 0025 002d + - 02c9 00cc 0016 0017 001f 0020 0027 002f + - 0300 00db 0018 0018 0021 0022 0029 0032 + - 0337 00e9 0019 0019 0023 0024 002c 0035 + - 036e 00f7 001a 001b 0025 0026 002e 0038 + - 03a5 0105 001b 001c 0026 0028 0031 003b + - 03dc 0114 001c 001d 0028 0029 0033 003e + - 0413 0122 001d 001f 002a 002b 0035 0041 + - 044a 0130 001e 0020 002b 002d 0038 0043 + - 0481 013e 0020 0021 002d 002f 003a 0046 + - 04b8 014d 0021 0023 002f 0031 003c 0049 + - 04ef 015b 0022 0024 0031 0033 003f 004c + - 0526 0169 0023 0025 0032 0034 0041 004f + - 055d 0178 0024 0027 0034 0036 0043 0052 + - 0594 0186 0025 0028 0036 0038 0046 0055 + - 05cb 0194 0026 0029 0037 003a 0048 0057 + - 0602 01a2 0028 002a 0039 003c 004b 005a + - 0639 01b1 0029 002c 003b 003e 004d 005d + - 0670 01bf 002a 002d 003d 003f 004f 0060 + - 06a7 01cd 002b 002e 003e 0041 0052 0063 + - 06de 01db 002c 0030 0040 0043 0054 0066 + - 0715 01ea 002d 0031 0042 0045 0056 0069 + - 074c 01f8 002e 0032 0043 0047 0059 006b + - 0783 0206 0030 0034 0045 0048 005b 006e + - 07ba 0214 0031 0035 0047 004a 005e 0071 + - 07f1 0223 0032 0036 0049 004c 0060 0074 + - 0828 0231 0033 0038 004a 004e 0062 0077 + - 085f 023f 0034 0039 004c 0050 0065 007a + - 0896 024e 0035 003a 004e 0052 0067 007d + - 08cd 025c 0036 003c 004f 0053 0069 007f + - 0904 026a 0038 003d 0051 0055 006c 0082 + - 093b 0278 0039 003e 0053 0057 006e 0085 + - 0972 0287 003a 0040 0055 0059 0070 0088 + - 09a9 0295 003b 0041 0056 005b 0073 008b + - 09e0 02a3 003c 0042 0058 005d 0075 008e + - 0a17 02b1 003d 0043 005a 005e 0078 0091 + - 0a4e 02c0 003e 0045 005b 0060 007a 0093 + - 0a85 02ce 0040 0046 005d 0062 007c 0096 + - 0abc 02dc 0041 0047 005f 0064 007f 0099 + - 0af3 02ea 0042 0049 0061 0066 0081 009c + - 0b2a 02f9 0043 004a 0062 0068 0083 009f + - 0b61 0307 0044 004b 0064 0069 0086 00a2 + - 0b98 0315 0045 004d 0066 006b 0088 00a5 + - 0bcf 0323 0046 004e 0067 006d 008a 00a7 + - 0c06 0332 0048 004f 0069 006f 008d 00aa + - 0c3d 0340 0049 0051 006b 0071 008f 00ad + - 0c74 034e 004a 0052 006d 0072 0092 00b0 + - 0cab 035d 004b 0053 006e 0074 0094 00b3 + - 0ce2 036b 004c 0055 0070 0076 0096 00b6 + - 0d19 0379 004d 0056 0072 0078 0099 00b9 + - 0d50 0387 004e 0057 0073 007a 009b 00bb + - 0d87 0396 0050 0059 0075 007c 009d 00be + - 0dbe 03a4 0051 005a 0077 007d 00a0 00c1 + - 0df5 03b2 0052 005b 0079 007f 00a2 00c4 + - 0e2c 03c0 0053 005c 007a 0081 00a5 00c7 + - 0e63 03cf 0054 005e 007c 0083 00a7 00ca + - 0e9a 03dd 0055 005f 007e 0085 00a9 00cd + - 0ed1 03eb 0056 0060 007f 0087 00ac 00cf + - 0f08 03f9 0058 0062 0081 0088 00ae 00d2 + - 0f3f 0408 0059 0063 0083 008a 00b0 00d5 + - 0f76 0416 005a 0064 0085 008c 00b3 00d8 + - 0fad 0424 005b 0066 0086 008e 00b5 00db + - 0fe4 0433 005c 0067 0088 0090 00b7 00de + - 101b 0441 005d 0068 008a 0092 00ba 00e1 + - 1052 044f 005e 006a 008b 0093 00bc 00e3 + - 1089 045d 0060 006b 008d 0095 00bf 00e6 + - 10c0 046c 0061 006c 008f 0097 00c1 00e9 + - 10f7 047a 0062 006e 0091 0099 00c3 00ec + - 112e 0488 0063 006f 0092 009b 00c6 00ef + - 1165 0496 0064 0070 0094 009c 00c8 00f2 + - 119c 04a5 0065 0072 0096 009e 00ca 00f5 + - 11d3 04b3 0066 0073 0097 00a0 00cd 00f7 + - 120a 04c1 0068 0074 0099 00a2 00cf 00fa + - 1241 04cf 0069 0075 009b 00a4 00d2 00fd + - 1278 04de 006a 0077 009d 00a6 00d4 0100 + - 12af 04ec 006b 0078 009e 00a7 00d6 0103 + - 12e6 04fa 006c 0079 00a0 00a9 00d9 0106 + - 131d 0509 006d 007b 00a2 00ab 00db 0109 + - 1354 0517 006e 007c 00a3 00ad 00dd 010b + - 138b 0525 0070 007d 00a5 00af 00e0 010e + - 13c2 0533 0071 007f 00a7 00b1 00e2 0111 + - 13f9 0542 0072 0080 00a9 00b2 00e4 0114 + - 1430 0550 0073 0081 00aa 00b4 00e7 0117 + - 1467 055e 0074 0083 00ac 00b6 00e9 011a + - 149e 056c 0075 0084 00ae 00b8 00ec 011d + - 14d5 057b 0076 0085 00af 00ba 00ee 011f + - 150c 0589 0078 0087 00b1 00bc 00f0 0122 + - 1543 0597 0079 0088 00b3 00bd 00f3 0125 + - 157a 05a5 007a 0089 00b5 00bf 00f5 0128 + - 15b1 05b4 007b 008b 00b6 00c1 00f7 012b + - 15e8 05c2 007c 008c 00b8 00c3 00fa 012e + - 161f 05d0 007d 008d 00ba 00c5 00fc 0131 + - 1656 05de 007e 008e 00bb 00c6 00fe 0133 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 魔道士 + learnings: + - !ruby/object:RPG::Class::Learning + level: 6 + skill_id: 119 + note: "" + - !ruby/object:RPG::Class::Learning + level: 12 + skill_id: 120 + note: "" + - !ruby/object:RPG::Class::Learning + level: 18 + skill_id: 121 + note: "" + - !ruby/object:RPG::Class::Learning + level: 24 + skill_id: 122 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 51 + note: "" + - !ruby/object:RPG::Class::Learning + level: 2 + skill_id: 39 + note: "" + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 55 + note: "" + - !ruby/object:RPG::Class::Learning + level: 7 + skill_id: 48 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 53 + note: "" + - !ruby/object:RPG::Class::Learning + level: 14 + skill_id: 57 + note: "" + - !ruby/object:RPG::Class::Learning + level: 16 + skill_id: 46 + note: "" + - !ruby/object:RPG::Class::Learning + level: 20 + skill_id: 52 + note: "" + - !ruby/object:RPG::Class::Learning + level: 22 + skill_id: 56 + note: "" + - !ruby/object:RPG::Class::Learning + level: 26 + skill_id: 73 + note: "" + - !ruby/object:RPG::Class::Learning + level: 28 + skill_id: 54 + note: "" + - !ruby/object:RPG::Class::Learning + level: 30 + skill_id: 58 + note: "" + id: 9 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 9 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 2 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 0129 006e 000a 000b 0013 0014 0016 0017 + - 0158 007d 000c 000d 0015 0017 0019 001a + - 0186 008c 000d 000e 0017 0019 001b 001d + - 01b4 009b 000e 000f 0019 001b 001e 001f + - 01e3 00aa 000f 0010 001a 001d 0020 0022 + - 0211 00b8 0010 0011 001c 001f 0023 0024 + - 023f 00c7 0011 0012 001e 0021 0025 0027 + - 026d 00d6 0012 0013 001f 0023 0027 0029 + - 029c 00e5 0014 0014 0021 0025 002a 002c + - 02ca 00f3 0015 0015 0023 0027 002c 002e + - 02f8 0102 0016 0016 0025 0029 002f 0031 + - 0326 0111 0017 0017 0026 002b 0031 0033 + - 0355 0120 0018 0018 0028 002d 0034 0036 + - 0383 012e 0019 0019 002a 002f 0036 0039 + - 03b1 013d 001a 001a 002b 0031 0038 003b + - 03df 014c 001c 001b 002d 0033 003b 003e + - 040e 015b 001d 001c 002f 0035 003d 0040 + - 043c 016a 001e 001d 0031 0037 0040 0043 + - 046a 0178 001f 001e 0032 0039 0042 0045 + - 0498 0187 0020 001f 0034 003b 0045 0048 + - 04c7 0196 0021 0020 0036 003d 0047 004a + - 04f5 01a5 0022 0021 0037 003f 0049 004d + - 0523 01b3 0024 0022 0039 0041 004c 004f + - 0551 01c2 0025 0023 003b 0043 004e 0052 + - 0580 01d1 0026 0024 003d 0045 0051 0054 + - 05ae 01e0 0027 0026 003e 0047 0053 0057 + - 05dc 01ee 0028 0027 0040 0049 0056 005a + - 060a 01fd 0029 0028 0042 004b 0058 005c + - 0639 020c 002a 0029 0043 004d 005a 005f + - 0667 021b 002c 002a 0045 004f 005d 0061 + - 0695 0229 002d 002b 0047 0051 005f 0064 + - 06c3 0238 002e 002c 0049 0053 0062 0066 + - 06f2 0247 002f 002d 004a 0055 0064 0069 + - 0720 0256 0030 002e 004c 0057 0067 006b + - 074e 0265 0031 002f 004e 0059 0069 006e + - 077c 0273 0032 0030 004f 005b 006b 0070 + - 07ab 0282 0034 0031 0051 005d 006e 0073 + - 07d9 0291 0035 0032 0053 005f 0070 0076 + - 0807 02a0 0036 0033 0055 0061 0073 0078 + - 0835 02ae 0037 0034 0056 0063 0075 007b + - 0864 02bd 0038 0035 0058 0065 0078 007d + - 0892 02cc 0039 0036 005a 0067 007a 0080 + - 08c0 02db 003a 0037 005b 0069 007c 0082 + - 08ee 02e9 003c 0038 005d 006b 007f 0085 + - 091d 02f8 003d 0039 005f 006d 0081 0087 + - 094b 0307 003e 003a 0061 006f 0084 008a + - 0979 0316 003f 003b 0062 0071 0086 008c + - 09a7 0324 0040 003c 0064 0073 0089 008f + - 09d6 0333 0041 003d 0066 0075 008b 0091 + - 0a04 0342 0042 003e 0067 0077 008d 0094 + - 0a32 0351 0044 0040 0069 0079 0090 0097 + - 0a61 0360 0045 0041 006b 007b 0092 0099 + - 0a8f 036e 0046 0042 006d 007d 0095 009c + - 0abd 037d 0047 0043 006e 007f 0097 009e + - 0aeb 038c 0048 0044 0070 0081 009a 00a1 + - 0b1a 039b 0049 0045 0072 0083 009c 00a3 + - 0b48 03a9 004a 0046 0073 0085 009e 00a6 + - 0b76 03b8 004c 0047 0075 0087 00a1 00a8 + - 0ba4 03c7 004d 0048 0077 0089 00a3 00ab + - 0bd3 03d6 004e 0049 0079 008b 00a6 00ad + - 0c01 03e4 004f 004a 007a 008d 00a8 00b0 + - 0c2f 03f3 0050 004b 007c 008f 00ab 00b2 + - 0c5d 0402 0051 004c 007e 0091 00ad 00b5 + - 0c8c 0411 0052 004d 007f 0093 00af 00b8 + - 0cba 041f 0054 004e 0081 0095 00b2 00ba + - 0ce8 042e 0055 004f 0083 0097 00b4 00bd + - 0d16 043d 0056 0050 0085 0099 00b7 00bf + - 0d45 044c 0057 0051 0086 009b 00b9 00c2 + - 0d73 045b 0058 0052 0088 009d 00bc 00c4 + - 0da1 0469 0059 0053 008a 009f 00be 00c7 + - 0dcf 0478 005a 0054 008b 00a1 00c0 00c9 + - 0dfe 0487 005c 0055 008d 00a3 00c3 00cc + - 0e2c 0496 005d 0056 008f 00a5 00c5 00ce + - 0e5a 04a4 005e 0057 0091 00a7 00c8 00d1 + - 0e88 04b3 005f 0059 0092 00a9 00ca 00d4 + - 0eb7 04c2 0060 005a 0094 00ab 00cd 00d6 + - 0ee5 04d1 0061 005b 0096 00ad 00cf 00d9 + - 0f13 04df 0062 005c 0097 00af 00d1 00db + - 0f41 04ee 0064 005d 0099 00b1 00d4 00de + - 0f70 04fd 0065 005e 009b 00b3 00d6 00e0 + - 0f9e 050c 0066 005f 009d 00b5 00d9 00e3 + - 0fcc 051a 0067 0060 009e 00b7 00db 00e5 + - 0ffa 0529 0068 0061 00a0 00b9 00de 00e8 + - 1029 0538 0069 0062 00a2 00bb 00e0 00ea + - 1057 0547 006a 0063 00a3 00bd 00e2 00ed + - 1085 0556 006c 0064 00a5 00bf 00e5 00ef + - 10b3 0564 006d 0065 00a7 00c1 00e7 00f2 + - 10e2 0573 006e 0066 00a9 00c3 00ea 00f5 + - 1110 0582 006f 0067 00aa 00c5 00ec 00f7 + - 113e 0591 0070 0068 00ac 00c7 00ef 00fa + - 116c 059f 0071 0069 00ae 00c9 00f1 00fc + - 119b 05ae 0072 006a 00af 00cb 00f3 00ff + - 11c9 05bd 0074 006b 00b1 00cd 00f6 0101 + - 11f7 05cc 0075 006c 00b3 00cf 00f8 0104 + - 1225 05da 0076 006d 00b5 00d1 00fb 0106 + - 1254 05e9 0077 006e 00b6 00d3 00fd 0109 + - 1282 05f8 0078 006f 00b8 00d5 0100 010b + - 12b0 0607 0079 0070 00ba 00d7 0102 010e + - 12de 0615 007a 0071 00bb 00d9 0104 0110 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" +- !ruby/object:RPG::Class + name: 賢者 + learnings: + - !ruby/object:RPG::Class::Learning + level: 6 + skill_id: 123 + note: "" + - !ruby/object:RPG::Class::Learning + level: 12 + skill_id: 124 + note: "" + - !ruby/object:RPG::Class::Learning + level: 18 + skill_id: 125 + note: "" + - !ruby/object:RPG::Class::Learning + level: 24 + skill_id: 126 + note: "" + - !ruby/object:RPG::Class::Learning + level: 1 + skill_id: 59 + note: "" + - !ruby/object:RPG::Class::Learning + level: 3 + skill_id: 40 + note: "" + - !ruby/object:RPG::Class::Learning + level: 5 + skill_id: 63 + note: "" + - !ruby/object:RPG::Class::Learning + level: 8 + skill_id: 27 + note: "" + - !ruby/object:RPG::Class::Learning + level: 10 + skill_id: 37 + note: "" + - !ruby/object:RPG::Class::Learning + level: 13 + skill_id: 65 + note: "" + - !ruby/object:RPG::Class::Learning + level: 15 + skill_id: 61 + note: "" + - !ruby/object:RPG::Class::Learning + level: 17 + skill_id: 29 + note: "" + - !ruby/object:RPG::Class::Learning + level: 19 + skill_id: 45 + note: "" + - !ruby/object:RPG::Class::Learning + level: 21 + skill_id: 44 + note: "" + - !ruby/object:RPG::Class::Learning + level: 22 + skill_id: 62 + note: "" + - !ruby/object:RPG::Class::Learning + level: 26 + skill_id: 72 + note: "" + - !ruby/object:RPG::Class::Learning + level: 28 + skill_id: 33 + note: "" + - !ruby/object:RPG::Class::Learning + level: 30 + skill_id: 74 + note: "" + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 0 + value: 0.5 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 41 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 51 + data_id: 9 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 52 + data_id: 2 + value: 0.0 + note: "" + params: !ruby/object:Table + dim: 2 + x: 8 + y: 100 + z: 1 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 + - 01ad 0083 000c 000c 0016 0014 001c 001b + - 01e7 0094 000e 000e 0018 0016 0020 001f + - 0221 00a4 000f 000f 001a 0018 0023 0022 + - 025b 00b4 0010 0010 001c 001a 0026 0025 + - 0295 00c5 0012 0011 001e 001c 0029 0028 + - 02cf 00d5 0013 0012 0020 001e 002c 002b + - 0309 00e5 0014 0014 0022 0020 002f 002e + - 0343 00f6 0016 0015 0024 0022 0033 0031 + - 037d 0106 0017 0016 0026 0023 0036 0034 + - 03b7 0116 0018 0017 0028 0025 0039 0037 + - 03f1 0126 001a 0018 0029 0027 003c 003a + - 042b 0137 001b 0019 002b 0029 003f 003d + - 0465 0147 001c 001b 002d 002b 0042 0040 + - 049f 0157 001e 001c 002f 002d 0045 0043 + - 04d9 0168 001f 001d 0031 002f 0049 0046 + - 0513 0178 0020 001e 0033 0031 004c 0049 + - 054d 0188 0022 001f 0035 0032 004f 004c + - 0586 0199 0023 0020 0037 0034 0052 004f + - 05c0 01a9 0024 0022 0039 0036 0055 0052 + - 05fa 01b9 0026 0023 003b 0038 0058 0055 + - 0634 01c9 0027 0024 003c 003a 005c 0058 + - 066e 01da 0028 0025 003e 003c 005f 005b + - 06a8 01ea 0029 0026 0040 003e 0062 005e + - 06e2 01fa 002b 0027 0042 003f 0065 0061 + - 071c 020b 002c 0029 0044 0041 0068 0064 + - 0756 021b 002d 002a 0046 0043 006b 0068 + - 0790 022b 002f 002b 0048 0045 006e 006b + - 07ca 023b 0030 002c 004a 0047 0072 006e + - 0804 024c 0031 002d 004c 0049 0075 0071 + - 083e 025c 0033 002f 004e 004b 0078 0074 + - 0878 026c 0034 0030 004f 004d 007b 0077 + - 08b2 027d 0035 0031 0051 004e 007e 007a + - 08ec 028d 0037 0032 0053 0050 0081 007d + - 0925 029d 0038 0033 0055 0052 0085 0080 + - 095f 02ae 0039 0034 0057 0054 0088 0083 + - 0999 02be 003b 0036 0059 0056 008b 0086 + - 09d3 02ce 003c 0037 005b 0058 008e 0089 + - 0a0d 02de 003d 0038 005d 005a 0091 008c + - 0a47 02ef 003f 0039 005f 005b 0094 008f + - 0a81 02ff 0040 003a 0061 005d 0097 0092 + - 0abb 030f 0041 003b 0062 005f 009b 0095 + - 0af5 0320 0042 003d 0064 0061 009e 0098 + - 0b2f 0330 0044 003e 0066 0063 00a1 009b + - 0b69 0340 0045 003f 0068 0065 00a4 009e + - 0ba3 0351 0046 0040 006a 0067 00a7 00a1 + - 0bdd 0361 0048 0041 006c 0069 00aa 00a4 + - 0c17 0371 0049 0042 006e 006a 00ae 00a7 + - 0c51 0381 004a 0044 0070 006c 00b1 00aa + - 0c8b 0392 004c 0045 0072 006e 00b4 00ad + - 0cc4 03a2 004d 0046 0073 0070 00b7 00b0 + - 0cfe 03b2 004e 0047 0075 0072 00ba 00b4 + - 0d38 03c3 0050 0048 0077 0074 00bd 00b7 + - 0d72 03d3 0051 004a 0079 0076 00c0 00ba + - 0dac 03e3 0052 004b 007b 0077 00c4 00bd + - 0de6 03f3 0054 004c 007d 0079 00c7 00c0 + - 0e20 0404 0055 004d 007f 007b 00ca 00c3 + - 0e5a 0414 0056 004e 0081 007d 00cd 00c6 + - 0e94 0424 0058 004f 0083 007f 00d0 00c9 + - 0ece 0435 0059 0051 0085 0081 00d3 00cc + - 0f08 0445 005a 0052 0086 0083 00d7 00cf + - 0f42 0455 005b 0053 0088 0085 00da 00d2 + - 0f7c 0466 005d 0054 008a 0086 00dd 00d5 + - 0fb6 0476 005e 0055 008c 0088 00e0 00d8 + - 0ff0 0486 005f 0056 008e 008a 00e3 00db + - 102a 0496 0061 0058 0090 008c 00e6 00de + - 1064 04a7 0062 0059 0092 008e 00e9 00e1 + - 109d 04b7 0063 005a 0094 0090 00ed 00e4 + - 10d7 04c7 0065 005b 0096 0092 00f0 00e7 + - 1111 04d8 0066 005c 0098 0093 00f3 00ea + - 114b 04e8 0067 005d 0099 0095 00f6 00ed + - 1185 04f8 0069 005f 009b 0097 00f9 00f0 + - 11bf 0509 006a 0060 009d 0099 00fc 00f3 + - 11f9 0519 006b 0061 009f 009b 0100 00f6 + - 1233 0529 006d 0062 00a1 009d 0103 00f9 + - 126d 0539 006e 0063 00a3 009f 0106 00fd + - 12a7 054a 006f 0065 00a5 00a1 0109 0100 + - 12e1 055a 0071 0066 00a7 00a2 010c 0103 + - 131b 056a 0072 0067 00a9 00a4 010f 0106 + - 1355 057b 0073 0068 00ab 00a6 0112 0109 + - 138f 058b 0074 0069 00ac 00a8 0116 010c + - 13c9 059b 0076 006a 00ae 00aa 0119 010f + - 1403 05ab 0077 006c 00b0 00ac 011c 0112 + - 143c 05bc 0078 006d 00b2 00ae 011f 0115 + - 1476 05cc 007a 006e 00b4 00af 0122 0118 + - 14b0 05dc 007b 006f 00b6 00b1 0125 011b + - 14ea 05ed 007c 0070 00b8 00b3 0129 011e + - 1524 05fd 007e 0071 00ba 00b5 012c 0121 + - 155e 060d 007f 0073 00bc 00b7 012f 0124 + - 1598 061e 0080 0074 00be 00b9 0132 0127 + - 15d2 062e 0082 0075 00bf 00bb 0135 012a + - 160c 063e 0083 0076 00c1 00bd 0138 012d + - 1646 064e 0084 0077 00c3 00be 013b 0130 + - 1680 065f 0086 0078 00c5 00c0 013f 0133 + - 16ba 066f 0087 007a 00c7 00c2 0142 0136 + - 16f4 067f 0088 007b 00c9 00c4 0145 0139 + - 172e 0690 008a 007c 00cb 00c6 0148 013c + - 1768 06a0 008b 007d 00cd 00c8 014b 013f + - 17a2 06b0 008c 007e 00cf 00ca 014e 0142 + - 17db 06c0 008d 007f 00d0 00cb 0151 0145 + exp_params: + - 30 + - 20 + - 30 + - 30 + icon_index: 0 + description: "" diff --git a/YAML/CommonEvents.yaml b/YAML/CommonEvents.yaml new file mode 100644 index 0000000..5653c99 --- /dev/null +++ b/YAML/CommonEvents.yaml @@ -0,0 +1,141571 @@ +--- +- +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ターン終了処理 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 57, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 20, 0, 100, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [20, 20, 0, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 334, p: [-1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 1 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: チュートリアル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [22, 22, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [戦闘のチュートリアルを見ますか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['(\n[2]からのアドバイス)'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\N[1]…聞こえる?'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私はあなたの心の中の\N[2]…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「現実の私は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]のピンチに気付いてないみたい!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから私がアドバイスするわ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんは夢魔の力に支配されて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 性に積極的で欲望に忠実になってる。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも普段は素直でいい子なの…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「だから特技\C[1]「説得」\C[0]で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]ちゃんに話しかけて正気に戻すのよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんの身体に触れて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の力を浄化する方法もあるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\C[2]「童貞」\C[0]の\N[1]には無理だと思う。'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下手に女の子に触っても返り討ちになるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\C[1]「説得」\C[0]で女の子の自信を無くしたり'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思い留まらせるような言葉をかけてね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「万が一\N[1]の\C[1]「理性」\C[0]がゼロになったら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]は敗北確定で、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子に悩殺されちゃうわ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんみたいな小さい子相手に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大丈夫とは思うけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大丈夫よね!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんは細身で胸には自信がないけど'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 顔や制服姿の可愛さに自信があるみたい。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「テクニックも自信がないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 「パンチラ」や「キス」が武器みたいね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あと女の子はみんな\N[1]の\C[2]「童貞」\C[0]を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 狙ってくると思う。] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「勇者である\N[1]と子供を作れば'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 将来は安泰だからね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「女の子の誘惑は素数を数えれば回避できるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \C[2]「童貞」\C[0]を奪われると女の子が妊娠して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 即ゲームオーバーだから気を付けて!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あと、魔物娘とかには本番無しでも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 負けるとお持ち帰りされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ゲームオーバーになるからね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「普通の人間の女の子相手なら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \C[2]「童貞」\C[0]さえ守れば大丈夫だけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そもそもユイちゃんなんかに負けないでよ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私、\N[1]の事信じてるから!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対に無事に戻ってきてね…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [………] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[2]の声はきこえなくなった'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 2 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 戦闘台詞ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [1, 1, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [1, 1, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [1, 1, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 3 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: HPMP変数処理 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_variables[2]= $game_actors[1].hp"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_variables[3]= $game_actors[1].mp"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_variables[4]= $game_actors[1].hp * 100 /"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$game_actors[1].mhp"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_variables[5]= $game_actors[1].mp * 100 / "], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$game_actors[1].mmp"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 4 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 攻撃ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [6, 6, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [6, 6, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [6, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [6, 6, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 5 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 射精エフェクト + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + true, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 6 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 戦闘終了 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 3, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 4, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 7 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 抵抗 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [素数を数えて冷静になろう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [26] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, "11", "10", "33"], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "11"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "10"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "33"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, "30", "29", "27"], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "30"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "29"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "27"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, "24", "43", "51"], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, "24"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, "43"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [81, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [3, "51"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 8 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 戦闘開始処理 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 20, 0, 100, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [20, 20, 0, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [スイッチで弱点装備変更], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 408, + p: [本番弱いはインサート成功時に], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 2, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 3, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 319, p: [1, 1, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 9 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 10 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 11 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 12 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 13 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 14 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 太もも尻 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 15 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: パンツ直接 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [47, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 16 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 我慢スキル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 2, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 70, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 17 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: トドメるみ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 80, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 18 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 射精前台詞ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [8, 8, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [8, 8, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [8, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [8, 8, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 19 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: イきそう台詞ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [9, 9, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [9, 9, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [9, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [9, 9, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 20 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 敗北コモン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に勇者の力を吸い取られてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [もう勝ち目は残っていない…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に降参しますか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [敗北コモン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, 降参する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [敗北コモン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に強く欲情してしまったせいで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは収まらず'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [再び勃起してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [全回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [212, 212, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [203, 203, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [31, 31, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [176] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [54, 54, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [65, 65, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [267] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [101, 101, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [121, 121, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [165, 165, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [183, 183, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 降参する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [487] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [212, 212, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [836] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [203, 203, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [736] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [31, 31, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [83] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [54, 54, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [150] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [65, 65, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [242] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [101, 101, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [339] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [121, 121, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [449] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [165, 165, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [562] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [183, 183, 1, 0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [648] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 21 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 説得コモン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [774] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [685] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [50] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [115] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [200] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [308] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [395] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [507] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [589] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 22 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 説得ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [10, 10, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [10, 10, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [10, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [10, 10, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [10, 10, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 23 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 触るコモン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [775] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [687] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [49] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [117] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [201] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [309] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [396] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [508] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [590] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 24 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: お触りランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [11, 11, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [11, 11, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [11, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [11, 11, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 25 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 素数ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 12, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [12, 12, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 12, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [12, 12, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [12, 12, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 26 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 弱点変更 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [14, 14, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [キス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [キスで責められたい?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [パンツ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [パンツに弱い?(パンチラ/顔面騎乗/パンツコキ)], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [パンツ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [胸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [胸で責められたい?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [本番] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [童貞を奪われたい?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [本番] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [105, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [105, 105, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [口] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [口でされたい?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [口] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [尻] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [太ももやお尻で責められたい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [尻] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [足] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [足で責められたい?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい(素足で), はい(靴下で), いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい(素足で)] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [441, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [素足] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 直接扱いて, 何か被せて], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [素足] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 直接扱いて] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [198, 198, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 何か被せて] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [199, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [198, 198, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [200, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, はい(靴下で)] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [441, 441, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [14, 14, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [服] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [女の子に服を脱いで欲しい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 脱いでほしい(半脱ぎ), 着衣のままで], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [服] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 脱いでほしい(半脱ぎ)], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [108, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 着衣のままで] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [108, 108, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [Skip] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [イベントをスキップしたい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [Skip] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [119, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [119, 119, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 27 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 射精後台詞ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [15, 15, 0, 2, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [13, 13, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [15, 15, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 13, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [15, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [15, 15, 0, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 28 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [32, 32, 1, 1, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [33, 33, 1, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [34, 34, 1, 1, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [35, 35, 1, 1, 21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 25, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [26, 26, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [27, 27, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [28, 28, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 28, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [80, 80, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 29 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: トドメ普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 61, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 68, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 52, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 54, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 30 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: キス責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [715] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [68] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [123] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [228] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [424] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [541] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 31 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: パンツ責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [811] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [713] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [65] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [122] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [214] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [313] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [422] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [539] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [599] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 32 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 胸責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [812] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [120] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [215] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [314] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [423] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [600] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 33 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 口責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [823] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [435] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [540] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 34 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 太もも尻責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [125] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [315] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 35 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 足責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [714] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [216] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [601] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 36 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 顔騎乗共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [66] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 37 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 本番責め共通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [830] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [731] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [69] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [144] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [236] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [333] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [443] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [557] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [643] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 38 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: トドメキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 23, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 56, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 68, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 52, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 54, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 39 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 全回復コモン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 85, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 40 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 射精エフェクトNo Wait + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 41 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: パンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [PCは別イベントで管理] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 42 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: パンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [PC/NPCは別イベントで管理], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 43 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [66, 66, 1, 1, 47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [67, 67, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [68, 68, 1, 1, 51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [69, 69, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [65, 65, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [65, 65, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 47, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [72, 72, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 44 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 口攻撃スイッチ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [48, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 45 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "キス手コキでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[33]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "パンツでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[34]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "顔騎乗でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[32]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[35]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "ユイの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[31]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 35, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 34, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 33, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 32, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, ユイの成績を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, ユイの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 46 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[22]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ['$win1.contents.draw_text(360, 0, 492, 21,"回")'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[21]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ['$win1.contents.draw_text(360, 20, 492, 21,"回")'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Yui 汁その他, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [22, Yui 汁顔, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 355, p: [a = "確定"] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [19, Yui HN Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [19, Yui NP Doya Btl, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [18, Yui 汁ナカ, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [23, Yui P, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[ユイとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 63, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ユイにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 65, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ユイにキスをされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 66, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 64, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ユイにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に顔に跨られ、そのまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 73, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に脱ぎたてパンツをペニスに被せられ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのままパンツの中に射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 67, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にパンツを顔に擦り付けられながら"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "69でペニスをもぐもぐされ絶頂した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 68, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に激しく熱烈なキスをされながら"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "小さな手でペニスを握られ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 70, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に騎乗位で筆おろしされ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 71, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "挿れられた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "彼女にリードされながら射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 47 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 小回復コモン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 48 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [犯され触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 31] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [犯され触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に犯されたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を触ろうとしたが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [押さえ付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [191] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ダーメ!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ またユイの胸触ろうとしたでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんのヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ユイに襲って欲しかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こうやって押さえ付けられたまま], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかされちゃえ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は\n[6]に骨抜きにされて力が入らず'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [少女に組み伏せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]お兄ちゃん、よわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 気持ち良すぎて腰が抜けちゃってるの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「よぉーし♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' このまま\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ レイプしちゃうぞぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は\n[6]に組み伏せられ'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女の手をぎゅっと握りながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [犯され続けることしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんみたいな大人の人を'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 屈服させるの、興奮しちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]お兄ちゃんもユイみたいな'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さい女の子に犯されて興奮するの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]に組み伏せられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女の騎乗位でただイかされることしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に犯されたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女のお尻を触ろうとしたが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [押さえ付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ダーメ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんはじっとしてて♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ユイに襲って欲しかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こうやって押さえ付けられたまま], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかされちゃえ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は\n[6]に骨抜きにされて力が入らず'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [少女に組み伏せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]お兄ちゃん、よわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 気持ち良すぎて腰が抜けちゃってるの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「よぉーし♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' このまま\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ レイプしちゃうぞぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は\n[6]に組み伏せられ'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女の手をぎゅっと握りながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [犯され続けることしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんみたいな大人の人を'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 屈服させるの、興奮しちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]お兄ちゃんもユイみたいな'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さい女の子に犯されて興奮するの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]に組み伏せられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女の騎乗位でただイかされることしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸犯されてない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [犯されてない触る] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [犯されてない触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に袴られたまま'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [必死に手を伸ばし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の小さな胸を掴んだ!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もぉっ、胸は止めてってば!], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんのヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[6]の胸を直に触れれる幸せに浸りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]は間抜け顔をしている…'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]は\n[6]の服の上から'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [必死に胸の柔らかさを感じようとしている…], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やっ…!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[6]の小さい胸が好きなんて…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんって本当にロリコン!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]は完全に勃起したペニスを隠すことなく'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[6]の両乳を手で押さえ恍惚な表情をしている…'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]は\n[6]の両乳を服の上から押さえながら'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['ブラを付けていない\n[6]に感謝している…'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[6]の胸触りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ おちんちんびくびくさせて…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ヘンタイ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['完全に\n[6]に堕とされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['両手で\n[6]の小さな胸をまさぐりながら'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [恍惚としている…] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[6]に魅了された\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[6]の胸の感触を服の上から必死に'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [まさぐり続けた…] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [裸犯されてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に袴られたまま'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [必死に手を伸ばし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の小さなお尻を掴んだ!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' もう\n[6]で気持ちよくなることしか'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' 考えてないね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[6]も\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ どうやってイかせるか、], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 考えてあげるー♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['完全に\n[6]に堕とされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [最後の射精の瞬間まで] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]の身体を弄ることしか考えていない…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やぁん♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[6]のお尻そんなに揉んだら'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ くすぐったいよぉ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['既に理性を失っている\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]の生尻の感触を感じながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [イかせて貰う瞬間を待つだけだった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[6]のお肌、ツルツルでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 女の子の身体、いっぱい楽しんでいいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]に諦めているのを見透かされた\n[1]だが'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [もう気持ちよくなることしか考えれず], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['意味もわからず\n[6]のお尻を弄り続けた…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]に触れることで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [夢魔の力の浄化を試みた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]を逃がさないように掴んでいる為'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [手は握れない…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [どこを触ろうか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は緊張しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の小さく膨らむ胸へそっと手を伸ばした!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ な、なぁに?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[6]の胸なんて小さいから'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 触っても意味ないよ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんのバカ!ヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の恥ずかしながら怒る姿を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [可愛いと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ダメー!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、\n[2]お姉ちゃんより胸ないもん!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 触られてガッカリされるの、イヤ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[2]のも触ったことも見たこともないが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['服の上でほんのり膨らむ\n[6]の胸から'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [大きさを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「胸はイヤ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんのおちんちん'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 触らせてくれたら、考えてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [条件に応じたくなってしまい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [欲情してしまった…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の短いスカートから見える'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の綺麗な脚やお尻に手を伸ばしてしまう…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[6]のお尻、すべすべで気持ちいい?'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['パンツを脱いだばかりの\n[6]の生尻の感触に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [激しく欲情してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「やあっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんのえっち♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は何の抵抗もなく触らせてくれるので'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [そのまま彼女のパンツから太もも、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [全部を弄ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんのえっち♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[6]が脱ぐの待ってたんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]の生尻を夢中で弄る顔を'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [彼女にじーっと見られ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [欲情してしまった…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「あっ♡くすぐったぁい♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんも'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ その気になってくれたんだね♡嬉しい♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女の細い足からお尻まで全て触ってしまい], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['くすぐったがる\n[6]に欲情してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんのえっち♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[6]が脱ぐの待ってたんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]の生尻を夢中で弄るのを顔を'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [彼女にじーっと見られてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「男の子ってなんでお尻とかパンツとか], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ そんなに好きなのー?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「降参して\n[6]の彼氏になるなら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 毎日触れるよ?どうする?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]の彼氏として彼女の未成熟な身体に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [溺れてしまいたくなった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 49 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイにあれだけイかされて今更何言ってるの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おかけでユイの夢魔の力は強くなったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' この力で\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのモノにしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もうユイに説得は通用しないみたいだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[2]を尊敬していたハズだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思い留まらせる言葉をかけよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 年下の女の子が好き, + '\N[2]より\N[6]が可愛い', + '\N[2]の事を悲しませたくない', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 年下の女の子が好き], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「なぁにそれ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]の事が年下だから好きってこと?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんのロリコン♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[2]より一回りも年下だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]を喜ばせてしまった!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['嬉しそうな\n[6]の笑顔に理性が削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, '\N[2]より\N[6]が可愛い'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「え?ホント!?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]、嬉しい♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ\n[2]お姉ちゃんより'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]が好きなの?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ねぇねぇ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [緊張して順番が逆になってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]を喜ばせてしまった!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['嬉しそうな\n[6]の笑顔に理性が削られた…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [本心なのかもしれない…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, '\N[2]の事を悲しませたくない'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]だって…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' でも、\n[2]お姉ちゃんばっかりズルい!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に説得は効いている!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は普段は真面目で優しい女の子だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思い留まらせる言葉をかけよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + '真面目で優しい\N[6]が好き', + '積極的な\N[6]が好き', + '\N[6]の小さな身体が好き', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, '真面目で優しい\N[6]が好き'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]お兄ちゃん…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、やっぱり変かな?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でもそう言ってもらえて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]、嬉しい…'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の笑顔は少し悲しげだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [頑張って彼女を元に戻したくなった], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]に気力が湧いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, '積極的な\N[6]が好き'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡嬉しい♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、自信付いちゃう♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんが喜ぶなら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、もっと大胆なことしちゃおっかな♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['普段の\n[6]と違う積極的な行為に欲情してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]におねだりしてしまった!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の行為に期待が高まり理性が削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, '\N[6]の小さな身体が好き'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]の身体が目当てなの!?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「大人になってもどーてーだと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ロリコンになるって本当なんだ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「でも\n[6]が誘惑しちゃったのも悪いよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しょうがないから、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]が責任取ってあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自分でも何がしたいのかわからなくなってきた…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [まともな事を言う理性がのこっていない…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は夢魔になるのを怖がっていた…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思い留まらせる言葉をかけよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 夢魔になって勇者の力を搾り取って欲しい, + 必ず助けるから信じて欲しい, + この先誘惑に耐え続ける自信がない, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 夢魔になって勇者の力を搾り取って欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん♡いいよー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 勇者なんて辞めて\n[6]の傍にいてね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [もう彼女に搾り取られて楽になってしまいたい…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の尻に敷かれ幸せに暮らす'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [妄想をしてしまった…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 必ず助けるから信じて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃん…かっこいい…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]の王子様みたい♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [28, 28, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の言葉に感激している…!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は勇気が湧いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, この先誘惑に耐え続ける自信がない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ\n[6]の誘惑に負けちゃお♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' ちゃーんと\n[6]の言う事聞いてくなら、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんの事、大切にしてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [この状況を打破出来ずに自信を失ってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [この先見ず知らずの女性に手籠めにされるより], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に負けて大切にされる方が良いかもしれない…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 28, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉーわかったよー!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんの言う事聞く…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「やっぱり\n[6]じゃダメかぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [15, 15, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 50 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ興味なし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 319, p: [1, 0, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['(うーん…なんか\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 余裕があるっていうか…)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [(ユイにきょーみなさそう…)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [(そ、そんなハズないよね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイ可愛いし、クラスでも人気なんだから!)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ユイは\N[1]に見せつけるように、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと衣服を脱ぎだした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ど、どお!?\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今からユイに襲われちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [焦ったユイは] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の服を脱がしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はユイに全く興味がない!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ユイは全く反応してない\N[1]のペニスを見てしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふえぇっ!?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんでぇ~!?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 51 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイP脱ぎ中汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Yui 汁ナカ, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 52 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ全顔汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Yui 汁顔, 1, 0, 330, 210, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 53 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ汁その他 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Yui 汁その他, 1, 0, 320, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 54 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 汁追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 55 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 70] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 72] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 71] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 73] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 56 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更恥ずかし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 57 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更戻しShy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 58 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 9] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 13] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 59 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 4] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 12] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 8] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 16] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 60 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 3] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 11] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 7] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 15] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 61 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 10] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 6] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 14] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 62 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更嘲笑 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 17] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 19] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 18] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 32] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 63 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ差分変更戻し + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 9] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 64 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイパンツ攻撃 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 55, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん、ユイのパンツ好きだもんね♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ユイは自分のスカートをたくし上げ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [下着を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [58] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんのおちんちんに、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのパンツ、プレゼントしてあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [58] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは脱ぎたての下着を\N[1]のペニスに被せてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [55, 55, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [177] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスに被ったパンツを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しく上下に扱いた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [Skip] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [176] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [Skip] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ユイは自分のスカートをたくし上げ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [下着を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんみたいな大人でも、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのパンツ見るの好きなんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、ユイのパンツ見過ぎ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 安いしデザインも普通のなんだけどなぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それとも、ユイが履いてるから見たいの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ なーんて♡えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「こんなので\N[1]お兄ちゃん誘惑できるなら、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 62, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [62, 62, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ねっ、\N[1]お兄ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと近くで見せてあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃんのお顔に'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのパンツすりすりしてあげちゃうよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 102, + p: + [ + [ + 選択肢, + 顔にすりすりして欲しい, + パンツを見ただけで降参してしまう, + 誘惑に耐える, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 402, + p: [1, 顔にすりすりして欲しい], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [' \n[1]お兄ちゃんってばヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['ユイは\n[1]を仰向けに寝かせると、'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [スカートをたくし上げたまま], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]の顔に跨ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 5, c: 339, p: [0, 0, 37, -1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [' \n[1]お兄ちゃんに乗っちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 333, p: [-1, 0, 22] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 402, + p: [2, パンツを見ただけで降参してしまう], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]はユイのパンツに夢中で'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [完全に勃起したペニスを隠す余裕もなく], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [パンツに見入ってしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 312, p: [0, 0, 1, 0, 9999] } + - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [3, 誘惑に耐える] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: ['\n[1]は必死に誘惑に耐えた!'], + } + - !ruby/object:RPG::EventCommand { i: 6, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: ['\n[1]はユイのパンツに夢中で'], + } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: [完全に勃起したペニスを隠す余裕もなく], + } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: [パンツに見入ってしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 6, c: 312, p: [0, 0, 1, 0, 9999] } + - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 65 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ顔騎攻撃 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは\N[1]の顔に袴ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりとグラインドしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初回攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「MP攻撃前に死んでるハズ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 66 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 67 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイキス攻撃 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸にはHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は裸の\N[1]を優しく撫でまわしながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ついばむようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [73] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初回攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]の目を見つめながら、'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [72] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 68 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイSEX攻撃 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恋人繋ぎをしながら腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の手を握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「挿れちゃったら後は出すだけだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' もう\n[6]の勝ちだよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' いつでも出してね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「どぉ?これがセックスだよ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]がいーっぱい教えてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はニヤニヤと\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「んっ♡\n[1]お兄ちゃんのどーてー…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]のナカで食べちゃってる♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんが気持ちよさそうで'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[6]も嬉しいっ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は勝ち誇った顔で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 何回でも\n[6]のナカで搾り取ってあげるから♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' いっぱい出してね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上で踊るように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねながら腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃん、切なそうで可愛い顔♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' もっともっと\n[6]で気持ちよくなっちゃえ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は嬉しそうに\N[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「どお?これが気持ちいいんでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、\n[1]お兄ちゃんで練習して'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと上手になってあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そのまま気持ちよくなっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 69 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイSEX攻撃2回目 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恋人繋ぎをしながら腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の手を握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日もすぐに搾り取ってあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' いつでも出してね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は勝ち誇った顔で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' どお?気持ちいい?\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、上手になったでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はニヤニヤと\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「んっ♡\n[1]お兄ちゃんってば慣れるどころか'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どーてーの時よりイくの早くなったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイが上手になったのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「早くてもいいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんが気持ちよさそうで'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]も自信ついちゃう♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 何回でも\n[6]のナカで搾り取ってあげるから♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' いっぱい出してね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上で踊るように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねながら腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃん、切なそうで可愛い顔♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' もっともっと\n[6]で気持ちよくなっちゃえ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は嬉しそうに\N[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「どお?これが気持ちいいんでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]、\n[1]お兄ちゃんで練習して'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと上手になってあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そのまま気持ちよくなっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 70 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 腰ふりコモン? + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Saint9, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 71 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイMP攻撃ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイは下着を見せつけたまま、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [スカートをひらひらさせている!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイは下着を見せつけたまま、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [足をもじもじさせている!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイは下着を見せつけたまま、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中になってパンツに見入る\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [満足そうにしている!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どお…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイのキス…上手?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の顔を手で押さえ付け、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [続けてキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…はむっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、気持ちよさそう♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイも嬉しいよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の表情を観察しながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん…すっごくドキドキしてる♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっとお兄ちゃんのドキドキ、聞かせて♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の口をキスで塞いだまま、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のことをギュッと抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 72 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイHP攻撃ランダム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [パンツ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [パンツに射精してる場合], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んしょ♪よいしょ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんのせーえきで'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ぬるぬるするー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは射精したばかりの敏感な\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [パンツで扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やーん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' ユイのパンツに\N[1]お兄ちゃんの'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [" せーえき染み込んでて、手が汚れちゃう♪"], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイはパンツから溢れる\N[1]の精液を滑らせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、気持ちよさそう♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またユイのパンツに射精するの?♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは責められ悶える\n[1]を満足気に見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを扱き続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [パンツに射精する前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「どお?\N[1]お兄ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイの脱ぎたてパンツ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あったかくて気持ちいい?♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは自分のパンツを被った\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [優しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのパンツの中でぴくぴくってしてる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「このままイっちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 新しいの買ってもらうからね♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは自分のパンツを被った\N[1]のペニスの亀頭を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [指で優しく撫でてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへへ…\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大人しく気持ちよくなって偉いね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いーこいーこしてあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは自分のパンツを被った\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [手のひらで優しく撫でてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 41, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [パンツ直] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 25, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精してる場合] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♪んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ユイの匂い、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんにいっぱいつけちゃうから♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ユイはしっとり湿った自分の性器を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の顔に擦り付けてくる!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♪えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんってば'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイに乗られてばっかりだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「このっ♪ヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こうやって責められるの、好きなんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の顔の上で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねるように腰をふり性器を擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 良かったねーこんなに女の子に], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動いてもらえて♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「これからも一生] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[6]のお尻に敷かせてもらうからねー♪'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ユイは楽しそうに話しながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['お尻を\N[1]の顔に押し付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精する前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「んっ…こうかな?ちゃんとできてる?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんな事して喜ぶヘンタイさんは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんしかいないから'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゃんと気持ちよく出来てるか心配だよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の顔に袴りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ゆっくりと腰を動かしている!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ、えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃん…ユイにこんな事させてぇ…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の顔の上で跳ねながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['柔らかいお尻で何度も\N[1]の顔面を潰してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「んっ…♡ユイもちょっとだけ気持ちいーかも♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんの顔に、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [" いっぱい擦り付けてあげる!"], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイは嬉しそうに] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の顔に自分の秘部を擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [キス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精してる場合] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' イっちゃった\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ かーわいい♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは射精して惚けている\N[1]に、'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんイかせるの、簡単だったよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「本当にえっちするの初めてなんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' ユイ、\N[1]お兄ちゃんの初めてになれて'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の口に舌を入れながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [情熱的にキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、幸せそうな顔してる♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイにイかされちゃって、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよかったんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「このままユイのモノにしてあげる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そしたらもっと幸せだよ?ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の口を自分の唇で塞ぎ、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [吸い付くようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [キスで射精する前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんが好きなユイのキス、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと激しくしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の頭を両手で押さえ付け'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ちゅ…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんの体、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男らしくってカッコイイね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でもユイにチューされてくすぐられて、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぴくぴくってしてるー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ かわいいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の身体を指先で撫でながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の口に舌を入れながらキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへへ…\N[1]お兄ちゃんってば、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイに責められてばっかり♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「このまま最後までユイがリードして、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イかせてあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは\N[1]の口を自分の唇で塞ぎ、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [吸い付くようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 73 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう降参なんだ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうだよねー♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイに無理矢理襲って欲しいだけだもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱がしちゃうぞー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それそれー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのおちんちんも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 期待してるみたいだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「イかせてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ズボン膨らんでるよ?どーして?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [64, 64, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [76] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [63, 63, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [75] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [65, 65, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [78] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 74 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイのパンツ見てこーふんしちゃったんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃんもクラスの男の子と同じで、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 簡単なんだね♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイ、学校のクラスでも結構人気なんだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もしかしてぇ、\N[1]お兄ちゃんも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのファンだったりして♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねっ、\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと、好き…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好き?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好き?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えへへ…♡そーなんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねぇねぇいつからユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんよりも好き?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [前から好き] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, ずっと前から, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [前から好き] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ずっと前から] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ\N[2]お姉ちゃんじゃなくて、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイの事がずっと好きだったんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[2]お姉ちゃんも学校の女の子だって…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' みーんな\N[1]お兄ちゃんが好きなのに'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんはユイが好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイ、困っちゃう♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きな女の子にパンツ見せられちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よーしっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと凄いこと、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっとユイの事、好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…答えてくれないの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんに悪いから?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それとも…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかしてユイのパンツ見て、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今好きになっちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どっちでもいいもん。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それにユイのパンツにこーふんしたまま], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [" 告白なんて最悪だし…"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今からいっぱいえっちして、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [" ユイに夢中にしてあげる!"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのこと一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと言ってもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ふーん、好きでもないのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちはしたいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「別にいいもんっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]お兄ちゃんのこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今からもっと気持ちよくして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイにえっちな事されて精液お漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [63, 63, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 75 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ理崩壊P直接 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おちんちんこんなにして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、ヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おちんちん大きくなるのって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイとの赤ちゃん欲しいってことだよね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好き?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好き?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えへへ…♡そーなんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねぇねぇいつからユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんよりも好き?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [前から好き] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, ずっと前から, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [前から好き] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ずっと前から] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ\N[2]お姉ちゃんじゃなくて、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイの事がずっと好きだったんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[2]お姉ちゃんも学校の女の子だって…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' みーんな\N[1]お兄ちゃんが好きなのに'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんはユイが好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイ、困っちゃう♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きな子にパンツすりすりされちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいよ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと凄いこと、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっとユイの事、好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…答えてくれないの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんに悪いから?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それとも…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかしてユイにパンツすりすりされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今好きになっちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どっちでもいいもん。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それにユイに顔に乗られながら告白なんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 最悪だし…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今からいっぱいえっちして、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんをユイに夢中にしてあげる!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのこと一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと言ってもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ふーん、好きでもないのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちはしたいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「別にいいもんっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]お兄ちゃんのこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今からもっと気持ちよくして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイにえっちされて精液お漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [64, 64, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 76 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 77 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ理崩壊Pキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのキスで気持ちよくなったんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お洋服、脱がしてあげるね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' おっきくなった\N[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ユイに見せて♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ぴくぴくってしてて、かわいい♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めて女の子に触られちゃうんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いーっぱい気持ちよくして、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 忘れられない日にしてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもその前に…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと可愛いって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きって言って?♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [好きって言って] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [好きって言って] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡うれしい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ねっ、\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんよりも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのことが好きなんだよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [ユイが好き] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ユイが好き] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ホントに!?やったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ユイ…\N[2]お姉ちゃんに勝っちゃった♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あっ、ごめんね\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今は\N[2]お姉ちゃんのことは忘れてね。'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっちの続き、しよ?♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のこと、もっと好きになって♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「…むぅ…\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゃんと答えて!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せっかくいいムードになってきたのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもユイ負けないもん!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からユイがイかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱいいっぱいイかせて、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんのことなんか'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 忘れさせてあげる。] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのこと一番好き!結婚したい!って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言わせちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [74, 74, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ふーん、ユイとキスして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちんおっきくしときながら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんな事言うんだぁ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくユイ、やる気になったのになあー], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「チューしてムード作りした後に、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい気持ちよくしてあげようと思ったのに!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも、せっかくここまでやったし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" やっぱりこのままイかせちゃおっと♪"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイに気持ちよくされて精液お漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 78 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 理崩壊追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おちんちんこんなにして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、ヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おちんちん大きくなるのって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイとえっちしたいってことだよね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えへへ…♡そーなんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ねぇねぇいつからユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんよりも好き?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, ずっと前から, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } + - !ruby/object:RPG::EventCommand { i: 4, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「じゃあ\N[2]お姉ちゃんじゃなくて、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイの事がずっと好きだったんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[2]お姉ちゃんもマリナお姉ちゃんも'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' みーんな\N[1]お兄ちゃんが好きなのに'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんはユイが好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 好きな女の子にパンツすりすりされちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こーふんしちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっと凄いこと、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっともっとユイの事、好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「…答えてくれないの?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[2]お姉ちゃんに悪いから?'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もしかしてユイにパンツすりすりされて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今好きになってちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「どっちでもいいもん。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それにユイに顔に乗られながら告白なんて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「今からいっぱいえっちして、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[1]お兄ちゃんのことユイに夢中にしてあげる!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイのこと一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ちゃんと言ってもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふーん、好きでもないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちはしたいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんのこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からもっと気持ちよくして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに気持ちよくされてせーえきお漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 79 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 理崩壊追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おちんちんこんなにして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、ヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おちんちん大きくなるのって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイとえっちしたいってことだよね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [38] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えへへ…♡そーなんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ねぇねぇいつからユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんよりも好き?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, ずっと前から, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [38] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「じゃあ\N[2]お姉ちゃんじゃなくて、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイの事がずっと好きだったんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[2]お姉ちゃんもマリナお姉ちゃんも'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' みーんな\N[1]お兄ちゃんが好きなのに'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんはユイが好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 好きな女の子にパンツすりすりされちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こーふんしちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっと凄いこと、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっともっとユイの事、好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「…答えてくれないの?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[2]お姉ちゃんに悪いから?'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もしかしてユイにパンツすりすりされて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今好きになってちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「どっちでもいいもん。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それにユイに顔に乗られながら告白なんて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「今からいっぱいえっちして、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[1]お兄ちゃんのことユイに夢中にしてあげる!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイのこと一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ちゃんと言ってもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふーん、好きでもないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちはしたいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんのこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からもっと気持ちよくして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに気持ちよくされてせーえきお漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 80 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 理崩壊追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ユイに顔に乗られて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おちんちんこんなにして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、ヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おちんちん大きくなるのって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイとえっちしたいってことだよね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [38] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えへへ…♡そーなんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ねぇねぇいつからユイのこと好きなの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]お姉ちゃんよりも好き?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, ずっと前から, 答えられない], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ずっと前から] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふーん♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [38] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「じゃあ\N[2]お姉ちゃんじゃなくて、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイの事がずっと好きだったんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[2]お姉ちゃんもマリナお姉ちゃんも'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ マイちゃんだって…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' みーんな\N[1]お兄ちゃんが好きなのに'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんはユイが好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ユイ、困っちゃう♪] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 好きな女の子にパンツすりすりされちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こーふんしちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっと凄いこと、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっともっとユイの事、好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 答えられない] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「…答えてくれないの?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[2]お姉ちゃんに悪いから?'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それとも…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もしかしてユイにパンツすりすりされて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今好きになってちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「どっちでもいいもん。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それにユイに顔に乗られながら告白なんて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 最悪だし…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「今からいっぱいえっちして、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[1]お兄ちゃんのことユイに夢中にしてあげる!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「その後に、] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイのこと一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ちゃんと言ってもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「それじゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 続き、シてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 25, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [41] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふーん、好きでもないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちはしたいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「別にいいもんっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんのこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からもっと気持ちよくして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに気持ちよくされてせーえきお漏らしした後も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだユイのこと好きじゃないって言えるか、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 試してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 81 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 82 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あーあ♡もう\n[6]のパンツべちょべちょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせもう履けないから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後までこれでシてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをそのまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへー♡おちんちん復活♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、いいこと思いついたよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]、この後泉に身体洗いに行くけどぉ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このパンツ、それまで履いててあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーっぱい精液付いてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]のナカに入って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]、妊娠しちゃうかも♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「だから\n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このパンツにいーっぱい出してね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はパンツで\N[1]のペニスを包み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [197] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に見つめられながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あははっ♡いっぱい出たー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんってば'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' そんなに\n[6]を妊娠させたいのー? '], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ていうか\n[6]、\n[1]お兄ちゃんとなら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ナマでえっちしてもいいよ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パンツじゃなくてナカに直接出そっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [182] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…あれ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん!寝てるの!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [181] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉっ!せっかくこれからえっちして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 童貞奪うって流れだったのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [怒りながらも精液まみれのパンツを履きなおす], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の姿を見て恍惚しながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [73, 73, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えー♡このままフィニッシュして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どぉしよっかなぁー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[6]にキスされて気持ち良さそうな'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん見てたいし、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま最後までシてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを優しく掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最後はキスも手も激しくしてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 触っただけでイっちゃうんだから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ きっと凄いよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の口に舌を入れながら'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [情熱的なキスをして] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['同時に\N[1]のペニスを片手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にキスで口を塞がれたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の射精の脈動が終わるまで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]はキスを続け'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [精を搾り尽くした後にそっと口を離した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ぷはっ♡ちょっとキス長くなっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あれ?\n[1]お兄ちゃん、寝ちゃったのー?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉー!自分ばっかり気持ちよくなって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝ちゃうなんてサイテー!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも…幸せそうな寝顔♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん…♡ '], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勇者の心を奪った確信を持って勝ち誇る少女に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [おやすみのキスをされ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [68, 68, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]に顔に乗られたまま最後にしちゃうの?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんてば、'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにヘンタイ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まぁいっか…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今更えっちするってムードじゃないし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちょっとお仕置きが必要だよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんのイったばかりの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちん、虐めちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを優しく掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [軽く上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次はイった後も離してあげない♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 連続射精に挑戦するよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ドМな\n[1]お兄ちゃんには'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご褒美かもしれないケド…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はパクっと\N[1]のペニスを頬張ると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌を絡めながら激しく吸い付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精中のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [口から精液を垂らしながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく吸い続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女のお尻の敷かれたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぷはっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、出し過ぎだよぉ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]、こんなに飲めなーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' あれ、\n[1]お兄ちゃん、寝ちゃってる?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [少し息苦しくも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の柔らかくて小さなお尻に包まれて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は恍惚したまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [191] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなにイくの早いしもうお終いなの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダーメ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんが無理でも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]は動くの止めてあげないもん♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのが\N[6]のナカで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムクムクっておっきくなった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「直ぐ射精して降参しちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ よわよわおちんちんはお仕置きっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を騎乗位で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['精を搾り取られた\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、よわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]の下でびくびくして、変なのー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに出しちゃってー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイ、妊娠しちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あれ…?\N[1]お兄ちゃん?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おちんちん、ナカで小さくなってきた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [191] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「寝ちゃってるの?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もぉー!自分ばっかり気持ちよくなって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 寝ちゃうなんてひどーい!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は自分の童貞を奪って'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精の早さに怒る少女を可愛いと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そしてそのまま意識が遠のいた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [70, 70, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう終わりなのー?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]、まだ全然気持ちよくなってないし'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ よゆーなんだけど♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「それに動いてたのは\N[6]なのに、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんは汗びっしょりで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう降参なんだぁ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあいいや、許してあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これだけナカに出して貰ったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 後何回出しても変わらないと思うし♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ最後に本気でトドメ、さしてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]、\N[1]お兄ちゃんがどーてーだから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今まで優しくしてあげてたんだよー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]が本気で動いて\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ めちゃくちゃにしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を騎乗位で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、よわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]の下でびくびくして、変なのー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それにこんなに出して…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮しすぎだよぉー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん動かなくなっちゃった♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]とのセックス、気持ちよかったんだね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' よく頑張ったね\N[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこいーこ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['少女のテクニックで完全に墜とされた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女のキスを受け入れ幸せそうに意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 83 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 84 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 55, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 85 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 脱ぎ追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 86 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 脱ぎ追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 87 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ~…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのナカでイきたいんじゃないの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は抵抗しない\N[1]を見て勝利を確信し'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [妖艶に微笑んだ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「何それ、抵抗してるふり?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]みたいなか弱い女の子相手に'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 抵抗できないわけないよね?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「無理矢理犯して欲しいんだ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いいよー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「えへへ…♡食べちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' あっ、\N[6]も脱いであげるね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 挿れるところ、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は抵抗する素振りだけをして'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]にそのまま犯されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [4, 1, 6, 30] } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]は抵抗しない\N[1]を見て勝利を確信し'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [妖艶に微笑んだ!] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]は抵抗する素振りだけをして'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]にそのまま犯されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [82, 82, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は抵抗しない\N[1]を見て勝利を確信し'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [妖艶に微笑んだ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「全然抵抗しないんだね…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのどーてー…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が貰っちゃうね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「あっ、\N[6]も脱いであげるね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 挿れるところ、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる様を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんのどーてー…貰っちゃうね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイっちゃダメだよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「あっ、\N[6]も脱いであげるね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 挿れるところ、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる快感を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ必死に耐えた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [89] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 88 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [童貞] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [94] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んっ♡全部…入った!やった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんの初めて、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイが貰っちゃったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「見てっ♪\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おちんちん、ユイの下のお口で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 食べられちゃってるんだよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへ、えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ クラスの皆にも自慢しちゃお~♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もちろん\N[2]おねえちゃんにも、ね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままいっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのナカでイかせて…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんの全部、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイが貰ってあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 89 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 90 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「あっ♡\N[1]お兄ちゃんイくんでしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイ、タイミングわかってきちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんがイく時の顔見るの、'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 楽しみ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「んっ♡\N[6]のナカでびくびくって…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' イっちゃうんだね、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あっ…\N[1]お兄ちゃんの…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのナカでぴくぴくってしてる♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうイっちゃうんだぁ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あっ…\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうなの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ねっ、イくならユイのナカに出して♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' お願い、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイが上になって挿れてあげるから…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じっとしててね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 26, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「あっ…\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃいそうなの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ~♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どおしちゃおっかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっとおっきくなってきた♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もうイっちゃうんだー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えへへ…♡イきそうなんでしょ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「思いっきりイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 91 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃん、イくんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[6]とのえっち、そんなに気持ちいい?'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[1]お兄ちゃん、かわいい♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ちゅーしながら、イかせてあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' もっと\N[6]に夢中になって!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「トドメは激しくして、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 思いっきりイかせてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「イけっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \N[6]のナカに…'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 出しちゃえーっ♪] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「イくんだね…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]、\N[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃう時の顔、好き♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「お顔真っ赤だよ、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 初めてのえっち、気持ちいいんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[6]がお口塞いでおいてあげる♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ だから声出しちゃっていいよ…♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 征服してるって感じがする♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「このままいっぱいイかされて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[6]のモノになっちゃえ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ♡またイくの?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 初えっちが\N[6]との子作りえっちなんて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 幸せ者だね、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「さっきから避妊しないでいっぱい出してるけど], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 責任とってもらうから♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「あっ、返事はしないでいーよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今からナカで出すのが返事だもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 口答えするなら、こうしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[6]みたいな年下の女の子に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 上に乗られて犯されてるんだから、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 同意ってことだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ このままイっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['キスで\N[1]の口を犯したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体を上から押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [93] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんのがユイのナカで膨らんで…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イっちゃうんだね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃんは動いちゃダメ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ユイが動いて] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんをイかせるの!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は両手で\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上から押さえ付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えへへ…なんか無理矢理えっちしてるみたい♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 好きな子に犯されてこーふんする?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 最後はキスしながらギューッてして], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イかせてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]は\N[1]に覆い被さり'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['キスで\N[1]の口を犯したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [キス好きじゃない] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ふふっ♪じゃあユイ、頑張って動くね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いーっぱい気持ちよくなっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [93] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ユイ好きじゃない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もう出るんでしょ♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [191] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもダメっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 好きでもない子に中出ししたらダメなんて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]のクラスメートでも知ってるよ? '], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「でもでもぉ、\N[6]にどーてー奪われて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 好きになっちゃったって言うなら…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 許してあげよーかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は両手で\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上から押さえ付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' このまま\N[6]にめちゃくちゃに犯されて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' イっちゃいたいよね、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「好きって言って♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 102, + p: [[選択肢, 好き, 好き, 好き], 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [1, 好き] } + - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [2, 好き] } + - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 402, p: [3, 好き] } + - !ruby/object:RPG::EventCommand { i: 5, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の返事を聞くと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [勝ち誇ったように笑みを浮かべた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃん、堕としちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えへへ♡ちゃんと言えたご褒美、あげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体を上から押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [93] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [96] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [97] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 47, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [98] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 92 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイで膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]お兄ちゃ…'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱいでてりゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [99] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [初キス1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんの…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのナカで出てるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ナカで出されると、こんな感じなんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見てっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい溢れてきちゃってる…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ初射精ユイ好き] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんも大好きなユイに'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どーてー卒業させてもらってぇ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ユイのナカでいーっぱいお漏らしできて], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せだよね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ユイも\N[1]お兄ちゃんの筆おろし大成功で'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うれしいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「最初からずーっとユイがリードして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよくさせてあげたもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [初キス1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「でも\N[1]お兄ちゃん、まだ足りなくない?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんすぐイっちゃったし♪'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「せっかくの初えっちだし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 他の女の子に出せなくなるくらい、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぜーんぶユイが搾り取ってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [70, 70, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [ナカ初射精ユイ好きくない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ふふっ♡さっきまでは\N[2]お姉ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一番好きって言ってたのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのナカで出しちゃったねー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それもこんな年下の女の子に中出し♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 本当に\N[6]のこと好きになっちゃったでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「だって\N[1]お兄ちゃんの顔、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]のこと好きな男の子と同じだもん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「恥ずかしそうな\N[1]お兄ちゃんも可愛い♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' これからずっと\N[6]の言う事聞くなら、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 彼氏にしてあげよっかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「とりあえず\N[1]お兄ちゃん早すぎで'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]は全然満足してないし、'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっとえっちしよ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [70, 70, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [99] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [end] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんのせーえき美味しい♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ごちそうさまでした♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなに美味しいなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ おかわり貰っちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃんの愛情たっぷりのせーえき…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイが下のお口で残さず食べちゃうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 出た出たっ♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]お兄ちゃん、イくの早いし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい濃いせーえき出るねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなにたくさんイってくれると、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイも自信ついちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' また\N[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イかせちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんってば'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイにやられてばっかり♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でもそれが好きなんだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい責めてあげるから、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっとユイに夢中になって♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [70, 70, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [外だしの場合] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 93 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やった♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの初めてをユイが…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ、わぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もぉ…\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はやいよぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡でも…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの、ナカで貰っちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「挿れてすぐだったね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 好きな人にえっちされてこーふんしたの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、かわいい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも一番奥に入るまで我慢できたから、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いーこ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ご褒美あげるね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ぁ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ また…でてりゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [99] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [初キス1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんってばぁ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだユイ、動いてもないのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [初キス1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんの初えっち、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで終わりじゃ呆気ないよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイがいっぱい動いて、沢山イかせちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ユイ好きじゃない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やった♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの初めてをユイが…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ、わぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もぉ…\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はやいよぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんが一番好きなのに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイに挿れられてすぐイっちゃうんだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全然我慢する気ないじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当はユイが好きで、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ナカで出したかったんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]お兄ちゃんのどーてー奪っちゃったし、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' このまま\N[1]お兄ちゃんのハートも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイが奪ってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の童貞を奪えて幸せそうだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は自分を容易く絶頂に導いた少女の笑顔に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [魅了されてしまった…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [70, 70, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [71, 71, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 94 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 95 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイキス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんイっちゃうの?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ キスしてるだけなのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そんなに\n[6]とのキス、好きなんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃん、可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[6]のこと好きだもんね、しょうがないよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ気持ちよくイくの、手伝ってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんイかせるの、緊張しちゃう♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' ちょっと暑いから\N[6]も脱いじゃお♪'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]にキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の射精寸前のペニスをそっと手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 55, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は触れられた瞬間射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の精液を手で受け止めながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精が終わるまでキスを続けた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 触っただけでイっちゃったね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大丈夫♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]はそーろーさんでも気にしないよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今日は\n[1]お兄ちゃんのおちんちんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子に慣れさせてあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [キス初射精好きじゃない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱいキスして] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]のこと好きになっちゃったんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃんは\n[6]のことが好きなの!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その証拠を今、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\N[1]お兄ちゃんイかせるの、緊張しちゃう♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' ちょっと暑いから\N[6]も脱いじゃお♪'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]にキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の射精寸前のペニスを手でそっと撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 55, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の精液を手で受け止めながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精が終わるまでキスを続けた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 触っただけでイっちゃったね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃん、幸せそうな顔してるよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]にキスされながらイくの'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良かったんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「このドロドロの\n[1]お兄ちゃんの精液が'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 証拠だよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きな女の子に出すといっぱい出るんだって♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっといっぱい出させて、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんに自分の気持ち'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わからせてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ!\N[1]お兄ちゃん…またイくんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が手伝ってあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の目を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そっと\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まだイっちゃダメ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんは\N[6]のキスで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくんだからね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はもう片方の手で\N[1]をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['激しくキスをしながら\N[1]のペニスを握る手を動かしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん…好きぃ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]に好きって言われてこーふんした?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['キスで惚けた\N[1]を見て満足した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['トドメをかけに\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' このまま幸せそうな\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 天国まで連れてってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['舌を入れながら手で\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんがイっちゃいそうなの'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[6]わかる♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キスで気持ちが通じ合ってるんだよ、きっと♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだかもう恋人同士みたいだね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['少し照れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のキスで気持ちよくなっちゃった証拠、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出して♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にそっとキスをすると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' どぉ?\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のキス、上手だった?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キスすると気持ちが通じ合うみたいだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]だって、\N[1]お兄ちゃんのことぉ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 手の中でドクドクってしてる♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん、ここが気持ちいいんだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もっともっと\N[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勉強しちゃおっっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]のキスで\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに気持ち良く出来るなんて、嬉しい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんってば'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう\N[6]にメロメロだね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [27, 27, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 96 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイpコキ逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もうイっちゃうんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 手を離したらすぐ出ちゃいそうだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[6]のパンツの中でイっていいよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その代わり新しくて可愛いパンツ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一緒に買いに行ってね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は精液をまき散らしながら絶頂し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['最後の一滴が出るまで\N[6]に扱かれてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんイかせるの、簡単だった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[6]にされたからすぐイっちゃったんだよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きな女の子のパンツ、気持ち良かった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「手いっぱい動かして暑くなってきちゃった!], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \N[6]も服、脱いじゃお♪'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 4, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [177] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精好きじゃない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「新しいパンツはどんなのしよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんが選んでいいよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[6]と\n[1]お兄ちゃんの初デートは'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お買い物に決定♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 楽しみだなー♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は自分を容易くイかせた少女の嬉しそうな笑顔に'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [魅了されてしまった…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「手いっぱい動かして暑くなってきちゃった!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[6]も服、脱いじゃお♪'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [177] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えい♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ!\N[1]お兄ちゃん…またイくんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のパンツに出そっか♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]のパンツぬるぬるだし、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと激しくしても大丈夫だよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の精液で濡れたパンツで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを掴み、激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えー?またパンツに出すの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに気持ちいいんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんまりえっちなパンツじゃなくてごめんね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんが可愛いの買ってくれたら、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今度はそれで、シてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパンツで包み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、またイくんだね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「このパンツは今日から\N[6]のお気に入り♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' だって\N[1]をいっぱいイかせたパンツだもん♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっとドロドロのぬるぬるにしてあげてね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は笑顔のまま\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [パンツで激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡出た出た♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のパンツから白いのがとろーって♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]、いっぱい頑張ったよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 褒めて褒めてー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パンツから溢れちゃってるよー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「これ、\n[1]お兄ちゃんに洗ってもらおうかな?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イく時はこんな顔なんだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]だけがこの顔を知ってるんだよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 可愛いお顔…\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [26, 26, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 75, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [飛ばし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [飛ばし] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 97 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ顔騎逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃん本当にイっちゃいそうなの?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「自分で触ってイっちゃダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]がイかせるの! '], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉっ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しょうがないなぁ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも暴発しそうな\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の顔に袴ったままパクっと口にした!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 53, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は急な刺激に呆気なく射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の精液を飲みながら射精の脈動が終わるまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを口内で包んでくれた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「けほっ!うぅー…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 顔にかかっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[6]、ちゃんと上手に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんをイかせたよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃん、気持ち良かった?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「……] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[6]に顔に乗られたままじゃ返事出来ないね…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの顔も見れないし…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 30, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉーっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' こんなのが\N[1]お兄ちゃんとの'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 初えっちなんて信じられない!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉーっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなのでイっちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんは大好きな\N[6]と'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大好きなヘンタイプレイができてよかったね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいっか…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\N[1]お兄ちゃんは\N[6]に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう逆らえないんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「とりあえず他の女の子と話すのも禁止ね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 逆らったら\N[1]お兄ちゃんをどうやって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせたのか、みんなに教えちゃうから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「別にもういいけど、ちゃんと感謝してね?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなヘンタイプレイをやってくれる女の子は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]だけだと思うよ?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「これで\N[6]のこと、好きになっちゃえ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ばっかり動いて暑くなってきちゃった!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]も脱いじゃうね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今度は\N[6]のアソコですりすりしてあげるね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい?えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今度は\N[6]のアソコですりすりしてあげるね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい?えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ!\N[1]お兄ちゃん…またイくんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が手伝ってあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['69の体勢で\N[1]のペニスを口に含んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡イっひゃえ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で腰をグラインドさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを激しく吸ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「わっ♡\N[1]お兄ちゃんのおちんちん限界かな?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イきそうなの、見るだけでわかるように], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なっちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]がまたごっくんしてあげるから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと後でお礼をしてよね、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['トドメをかけに\N[1]のペニスを口で頬張ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はむ…もにゅもにゅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で腰をくねくねさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口内で転がすように舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡あんっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]も…ちょっとだけ…気持ちいーよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、ペロペロ辞めちゃダメ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イきそうで動けないの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉー…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['呆れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを一口でパクっと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ はや、く…イっ…ちゃ…え!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そう一言いうと\N[6]は\N[1]のペニスを奥まで咥え'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の顔にアソコを押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['激しく\N[1]のペニスをしゃぶってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' いっぱい出たね、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♪続きしよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が満足するまで、どいてあげないから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「~っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぷはっ…飲みきれないよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけサービスしてるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう\N[6]が一番の女の子だよね♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「後でやっぱり\N[2]お姉ちゃんが好きなんて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言ったら、本気で怒るからね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんのおちんちん、食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなヘンタイプレイを続けてくれる女の子は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]だけなんだから!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これが好きなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]と結婚するしかないね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [25, 25, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 98 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ初キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、もしかしてキス…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 初めてだった…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ~♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのファーストキス'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイが貰っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまま初えっちも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奪っちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃん、キス初めてだったんだぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「初めてのえっちの前にキスしてあげたかったなー], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「まぁいっか♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]お兄ちゃんのどーてーも初キスも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これでぜーんぶユイのものだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 99 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [176] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、期待してるんだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]も脱いであげる♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それじゃ\N[1]お兄ちゃん'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうして欲しいのかユイにおねだりしよっか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 22, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「えー?始まってすぐ挿れるのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「でもどうせ\N[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイに責められっぱなしだし、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 前戯なんて必要ないね♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [57] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「いいよー、挿れてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]お兄ちゃんはいつも通り寝てれば'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ユイがちゃちゃっと済ませてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [奴隷バトル膣内で射精済], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [57] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今日も気絶するまで離してあげないから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [筆おろし後の二回目戦目以降], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「あっ、\N[6]も脱いであげるね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 挿れるところ、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [105] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うん♪いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ユイと\n[1]お兄ちゃんは恋人同士だもん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 彼氏の筆おろしは彼女のユイの役目だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんのどーてー卒業、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイがさせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「あっ、\N[6]も脱いであげるね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 挿れるところ、見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「んっ♡見てっ、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 全部挿ったよ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ、わぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' もぉ…\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやいよぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへへ…♡大丈夫だよ、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それだけユイとのえっちが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよかったんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ちゃんと一番奥で射精したし、筆おろし大成功♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん、頑張ったね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ご褒美あげるっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイは射精して恍惚している\n[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [繋がったままキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡またっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい出たね…いーこ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「制服姿の可愛い年下彼女にリードされながら], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ どーてー卒業なんて] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんは幸せ者だね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それにナマでしてあげるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんだけなんだから♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 責任取って貰うからね♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [1, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [4, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [5, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [96, 96, 0, 1, 100] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [101] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [1, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [4, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [5, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「んっ♡見てっ、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 全部挿ったよ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへへ…♡\N[1]お兄ちゃん、気持ちよさそう♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いつでもイっていいからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「制服姿の可愛いユイが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんの筆おろしを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最後までリードしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [101] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうナカにいっぱい精子貰ったし、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それでもいいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ抜いちゃうね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイはゆっくりと腰をあげて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [[選択肢, 顔に乗って欲しい, パンツで扱いて欲しい, キスして欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 顔に乗って欲しい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [102] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, パンツで扱いて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [103] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [104] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 100 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷本番童貞 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ続き、しよっか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [96, 96, 0, 1, 100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [69] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん…イっちゃうの?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままナカで出して♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['キスで\N[1]の口を犯したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体を上から押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへっ♡いっぱい出てる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんの筆おろし、大成功だよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「よく頑張ったね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこいーこ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは射精して恍惚している\n[1]の頭を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫でてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「制服姿の可愛い年下彼女にリードされながら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どーてー卒業なんて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんは幸せ者だね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それにナマでしてあげるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんだけなんだから♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 責任取って貰うからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ とりあえず、もう一回する?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [全回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また気絶するまでえっちして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [下半身だけを激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精中の\N[1]にキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を騎乗位で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスから最後の一滴を絞り取るまで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんイかせるの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 簡単で助かっちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「起きたらユイが行きたいとこに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ デートだからね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんが寝ちゃうまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 上に乗っててあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみ、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分に袴る幸せそうな表情の少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 101 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷顔騎 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えぇー…ユイ、あれあんまり好きじゃない!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんの顔だって見えないし!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「友達にどんな風にえっちしてるか聞かれたら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうするの!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恥ずかしくて言えないよぉ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁしょうがないかなあ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんがヘンタイになったのは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイにも責任あるし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その代わり今日のデートはいつもより豪勢に], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ してもらうからね♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「また顔に乗るのー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もぉっ、\n[1]お兄ちゃんのヘンタイっ!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 5, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ!\N[1]お兄ちゃん…イくんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が手伝ってあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['69の体勢で\N[1]のペニスを口に含んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡イっひゃえ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で腰をグラインドさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを激しく吸ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「わっ♡\N[1]お兄ちゃんのおちんちん限界かな?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イきそうなの、わかるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]がごっくんしてあげるから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと後でお礼をしてよね、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['トドメをかけに\N[1]のペニスを口で頬張ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はむ…もにゅもにゅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で腰をくねくねさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口内で転がすように舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡あんっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]も…ちょっとだけ…気持ちいーよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん、ペロペロ辞めちゃダメ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イきそうで動けないの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉー…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['呆れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを一口でパクっと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 60, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ はや、く…イっ…ちゃ…え!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そう一言いうと\N[6]は\N[1]のペニスを奥まで咥え'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の顔にアソコを押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['激しく\N[1]のペニスをしゃぶってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [25, 25, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' いっぱい出たね、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♪続きしよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が満足するまで、どいてあげないから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「~っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぷはっ…飲みきれないよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「可愛い彼女がこんなヘンタイプレイしてくれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せだね♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんのおちんちん、食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに乗られながらイくの気持ちよかった?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうして欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また気絶するまでえっちして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はパクっと\N[1]のペニスを頬張ると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌を絡めながら激しく吸い付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精中のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [口から精液を垂らしながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく口で吸い続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女のお尻の敷かれたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぷはっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、出し過ぎだよぉ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]、こんなに飲めなーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが寝ておちんちん萎むまで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 乗っててあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [少し息苦しくも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の柔らかくて小さなお尻に包まれて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は恍惚したまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 102 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなにユイのパンツ好きなんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイは自分のスカートをたくし上げ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [下着を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]お兄ちゃんのおちんちんに、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのパンツ、プレゼントしてあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 9] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [2, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは脱ぎたての下着を\N[1]のペニスに被せてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [55, 55, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「これでまた\n[1]お兄ちゃんに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 新しいパンツ買って貰える♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「古いやつが全部なくなったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが買ってくれたので'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ シコシコしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [57] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「またパンツなのー!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイの手が汚れちゃうよぉ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [97] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうして欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また気絶するまでえっちして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [パンツで扱き続けた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [197] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]のパンツがべちょべちょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ちゃんと洗って返してね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが寝ておちんちん萎むまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パンツと一緒に握っててあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [可愛いユイのパンツを洗いに行くのを楽しみにしながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は恍惚したまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [67, 67, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 103 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ユイとキスしたいの?\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可愛い♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ユイも\n[1]お兄ちゃんとのキス好きだよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゅーしながらイかせるの好きだし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精してる場合] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは\N[1]の頭を両手で押さえ付け'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' イっちゃった\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ かーわいい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは射精して惚けている\N[1]に、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんイかせるの、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今日も簡単だったよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これからも毎日可愛がってあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の口に舌を入れながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [情熱的にキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん、幸せそうな顔してる♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイにイかされちゃって、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよかったんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイのモノになって良かったって思うよね?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん♡えへへ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の口を自分の唇で塞ぎ、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [吸い付くようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キスで射精する前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは\N[1]の頭を両手で押さえ付け'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんが好きなユイのキス、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと激しくしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の頭を両手で押さえ付け'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイにチューされてくすぐられて、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ぴくぴくってしてる\n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ かわいいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の身体を指先で撫でながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の口に舌を入れながらキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっとユイを好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\N[1]の口を自分の唇で塞ぎ、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [吸い付くようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ!\N[1]お兄ちゃん…イっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]が手伝ってあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の目を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そっと\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まだイっちゃダメ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんは\N[6]のキスで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくんだからね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はもう片方の手で\N[1]をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['激しくキスをしながら\N[1]のペニスを握る手を動かしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん…好きぃ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]に好きって言われてこーふんした?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['キスで惚けた\N[1]を見て満足した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['トドメをかけに\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' このまま幸せそうな\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 天国まで連れてってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['舌を入れながら手で\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんがイっちゃいそうなの'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[6]わかる♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だってもう恋人同士だもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちが通じ合ってるよね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['少し照れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のキスで気持ちよくなっちゃった証拠、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出して♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にそっとキスをすると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [27, 27, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' どぉ?\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[6]のキス、上手だった?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃんに褒められるの好きだから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいユイを褒めてね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 手の中でドクドクってしてる♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]お兄ちゃん、ここが気持ちいいんだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もっともっと\N[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勉強しちゃおっっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]のキスで\N[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに気持ち良く出来るなんて、嬉しい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう\N[6]にメロメロだもんね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうして欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また気絶するまでえっちして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の口をキスで塞いだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを手で扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は最後の一滴を搾り取り\N[1]が動かなくなるまで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [キスを続けた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、全部でた?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんが寝ちゃうまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイがずーっと抱きしめててあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「おやすみ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ユイにペニスを握られたまま抱きしめられ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は幸せな表情のまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [68, 68, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 104 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" じゃあ挿れてあげるね♡"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [70] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん…イっちゃうの?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ このままナカで出して♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わ…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん、もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「我慢しなくていいよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイがいっぱい動いてイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今日の最初のナカ出し、早くちょーだい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['キスで\N[1]の口を犯したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体を上から押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡いっぱい出た♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ごちそーさま♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうする?もう一回する?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのナカでカチカチだもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまましよっか♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回でも搾りとってあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またナカで出したいの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いいよ♡ユイが挿れてあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃんはじっとしてて♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [80, 80, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [70] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん…イっちゃうの?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ このままナカで出して♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わ…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃん、もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「我慢しなくていいよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイがいっぱい動いてイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' またイくんだね♡\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなに気持ちよくなってくれて嬉しい♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイ、そんなに可愛いかな?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['キスで\N[1]の口を犯したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の体を上から押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [24, 24, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [23, 23, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ふふっ♡いっぱい出た♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ごちそーさま♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「んっ♡こんなにいっぱい出して…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子供できるの、楽しみだね♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ♡いっぱい出るからこぼれちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「まあいっか♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ こぼれちゃった分は] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんからまた搾りとればいいし♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうする?もう一回する?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また気絶するまでえっちして欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [下半身だけを激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精中の\N[1]にキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を騎乗位で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスから最後の一滴を絞り取るまで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんイかせるの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 簡単で助かっちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「起きたらユイが行きたいとこに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ デートだからね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんが寝ちゃうまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 上に乗っててあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみ、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分に袴る幸せそうな表情の少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [76, 76, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 105 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵2嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 232"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 140] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 140] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 143] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 106 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵2笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 232"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 142] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 142] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 145] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 107 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ差分戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 346"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 108 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ差分変更普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ普通, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 24] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ普通, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 28] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ普通N, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 109 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ差分変更嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 22] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 26] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 30] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 110 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ差分変更笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 23] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 27] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 31] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 111 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ差分変更悲しみ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 21] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ不安, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 25] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ不安, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 29] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ不安N, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [141] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 112 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵1嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 393"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 453"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 34] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 34] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 37] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ嬉しいN, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 113 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 393"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 453"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 36] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 36] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 39] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, ハニィ笑顔N, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 114 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['魔物娘の\n[6]に効果があるかわからないが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [良心に問いかけるような説得をしてみよう!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 自分を攫って欲しい, + 攫われた男の子がどうなったか知りたい, + 攫われた男の子はもっと怖い思いをしている, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 自分を攫って欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ…えぇー!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 本当ですか!?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者様をお持ち帰りできちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私なんかが次期女王蜂になれちゃいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私も勇者様を攫って子供を産みたいですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [敵地に直接乗り込もうと思ったが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に攫われて強制的に子作りされることを'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [想像してしまった…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 攫われた男の子がどうなったか知りたい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「攫った子はまだ精通してないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私達が果物や蜂蜜をあげて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大きくなるまで大事に育ててます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者様も私と一緒に来ませんか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大人の人なら食べ物のお世話以上のことも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ してあげちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に全てお世話して貰う生活を想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, 攫われた男の子はもっと怖い思いをしている], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 他の仲間達はちゃんと大人の人を誘惑して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お持ち帰りしてるけど…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私は子供を連れて逃げるしか出来ない], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 落ちこぼれなんですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はうぅ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は反省している!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [説得は効いているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は勇者を極度に怖がっている…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [安心させて話を聞いてもらおう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + '\N[6]が可愛すぎて酷いことなんてできない', + 協力してくれれば絶対に無事に解放する, + 苛めるより苛められる方が好き, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, '\N[6]が可愛すぎて酷いことなんてできない'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えっ!?ほ、ホントですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私でも大人の人を…勇者様を誘惑できるかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は安心はしてくれたが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [それ以上に勝てると思い始めている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [可愛い彼女の笑顔に理性が削られた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 協力してくれれば絶対に無事に解放する], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 本当ですか…?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 捕まえて酷いことをしたりしないですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [説得は効いているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, 苛めるより苛められる方が好き], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えぇ…な、何の告白ですかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「も、もしかして…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に苛めてもらいたいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様ってば…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [安心させる為に変なことを口走ってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ハニィに苛められるのを想像してしまい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は命令で仕方なく子供を攫った様だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [蜂娘の女王から守ってあげることを約束してあげよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 子供を返すなら保護を約束する, + ハニィの事を一生守りたい, + ハニィに女王蜂になって欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 子供を返すなら保護を約束する], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えっ…勇者様が私を守ってくれるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ う、嬉しいですぅ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんなに優しい言葉を貰うの、初めてです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [48, 48, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [説得は効いているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, ハニィの事を一生守りたい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そ、それってプロポーズですかぁ!?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ~♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「答えはもちろんイエスですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一生お世話しますね、勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [言い方を間違えてプロポーズになってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [可愛い彼女を一生守りたいと少し思ってしまい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, ハニィに女王蜂になって欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「は、はい♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様と愛の巣を作って], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 女王蜂として子供をいっぱい産みますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の子供に囲まれて世話をされるだけの人生も'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [良いかもしれないと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 48, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「勇者様ぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に私を守ってくれますか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ私…ハニービーの生活なんてやめて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様と一緒に人間と暮らしますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [125, 125, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [48, 48, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 115 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ賄賂 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんですかそれ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、そんな堅そうなの食べませんよぉ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]はお金が何かもわかっていない…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [普通に説得しよう!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 116 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [119] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [118] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]を触る理由はない…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['しかし\n[1]は花に誘われる虫のように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に近づいていってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 123, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ひぃっ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ な、なんですか!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ い、痛い事はイヤですぅ~!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は怯える\n[6]をつい抱きしめてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ゆ、勇者様…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様…ドキドキしてる…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ も、もしかして私にですか!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 許してもらうどころか、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様をお持ち帰りできちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、許してくれるなら何でもします♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のこと、好きにしてもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を誘惑できる自信が付いた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のことをもう怖がっていないようだ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [123, 123, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 333, p: [-1, 1, 17] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, 抱きしめる], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]を捕まえる素振りをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の胸へ手を伸ばした…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うふふ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私の胸ならここですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の手を取り'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自らの胸へと誘導してきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [服の上からでも柔らかさが伝わってくる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様のえっち♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 直接触ってみたくないですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸を直接触りたい欲求はあったが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]には女の子の服を脱がす度胸はなかった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者様の触り方、優しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、優しい人好きだなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]の胸の感触と'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の色目を使う表情に欲情してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 抱きしめる] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の色香に惑わされ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女を愛おしく感じてしまっている…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の小さい身体をギュッと抱きしめた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様につかまっちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それで、この後はどうするんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の華奢で柔らかい身体を抱きしめる心地良さに'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は欲情してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私だって勇者様を逃がしませんよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ぎゅーっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の抱擁に応えるように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]をギュッと抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「勇者様ぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私の身体、あったかいでしょ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ナカはもぉっとあったかいですよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の温かい身体を生身で抱きしめることを'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [想像してしまった…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 117 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 抱きしめる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に魅了された\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [虚ろな表情で彼女の胸へと腕を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様も小さい男の子と一緒で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おっぱいが好きなんですねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は勝利を確信して微笑む\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢中になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様、優しく揉んでくださいね♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]が痛くならないように気を付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を両手で揉みしだいている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]のシャツの下から手を中にいれ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸の柔らかさを堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様って童貞なんですよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子の胸も初めてですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 可愛いですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は興奮しながら\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [弄り続けている…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 抱きしめる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に魅了された\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ペニスをそそり立たせながら彼女に抱き着いている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様に押し倒されるのかなって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ビックリしました♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様にそんな度胸ないですもんね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 代わりに私が押し倒してあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は生身の\n[6]の身体に激しく興奮しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の全身を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の香りに包まれながら'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [恍惚としている…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私を捕まえようとした勇者様を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 逆に捕まえちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様が私のモノに…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の抱擁に応えるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]をギュッと抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どぉですかぁ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の身体、あったかいですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は生身の\n[6]の身体に激しく興奮しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の全身を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の香りに包まれながら'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [恍惚としている…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 118 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [犯された後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [犯され触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 抱きしめる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [犯され触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]に犯されたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の胸へと腕を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様も小さい男の子と一緒で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おっぱいが好きなんですねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今からパパになるのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなので大丈夫ですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は自分を犯して勝利を確信している\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [必死になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様、優しく揉んでくださいね♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]が痛くならないように気を付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を両手で揉みしだいている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]のシャツの下から手を中にいれ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸の柔らかさを堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「初めての女の子のナカ、気持ちいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなとこを触りながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イってくださいねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は射精を我慢しながら\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [弄り続けている…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 抱きしめる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の責めに必死に耐えながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女を強く抱きしめている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうしたんですか、勇者様♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 初めてのえっちが不安なんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私がぎゅーってしてあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 安心して、全部私に任せてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に抱きしめられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に身を委ねている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、私にぎゅってしたいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えへへ…♡私がしてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様はもう私のモノですぅ~♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ はうぅ…嬉しいよぉ~♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に抱かれ幸せな表情で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精まで導かれるのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のナカ、あったかいですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅってしたまま] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせてあげますねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は無抵抗なまま\n[6]に抱きしめられながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [絶頂へと導かれている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 119 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸攻撃MP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あのっ…胸でしてあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 服の上からだと挟めないから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 脱いじゃいます♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [134] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の前に膝立ちになり'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを胸の谷間で挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [121] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の目前まで飛んでくると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の顔を自分の胸で挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ギュッー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうですか?柔らかくて気持ちいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は視界を奪われたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [胸による顔のマッサージを受けてしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様のお顔、もみくちゃにしちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の頭を両手で掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自分の胸に押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むにむに♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 服の上からでも伝わりますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の頭を両手で抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [身体を上下に動かし胸を押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 120 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸攻撃HP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私くらい小さくて勇者様のおしべを挟める子、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんまりいなんじゃないですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自慢のお嫁さんになってみせますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを挟んでいる自分の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [両手でギュッと押さえ付け締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く美味しい蜜を出してくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の胸、気に入ってくれて嬉しいですぅ~♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これから毎日してあげますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またすぐイっちゃったら可哀想ですぅ~], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しくもみもみしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しく、優しく♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに優しくしてるのに勇者様ってばもう辛そう♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつでも出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく胸で挟んで扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだ出きってない蜜がありますねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ私が食べてあげますよぉー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部舐め終わる頃にはまた出てきちゃいそうですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスの亀頭を舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 50, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様の蜜でヌルヌルしてるからやり易いです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お嫁さんとして、もっともっと上手になりますねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸の谷間に挟み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [上下に扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 121 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィパンツ攻撃MP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [126] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の前でふわりと飛んでみせた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [スカートから下着がチラチラと見えてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, ハニィ笑顔, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「勇者様ぁ~?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこを見てるのかバレバレですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]はパンツに釘付けな\N[1]に気付くと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [わざとスカートが捲れるようにフワフワ飛んでいる!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「短いスカートにしておいて良かったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様が見てくれるから…えへ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]はパンツを見られて恥ずかしそうに'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [もじもじしている!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私、勇者様より結構年下だと思いますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 下着ちょっと見せるだけで誘惑出来ちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]はスカートを自ら捲って'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['パンツを\N[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 122 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィキス攻撃MP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [8, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]に覆いかぶさり'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [貪るようなキスをしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [124] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の少し上まで飛ぶと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の顔を上から見下ろしながらそっとキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「立ってられないくらいに、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ キスでふにゃふにゃにしちゃいますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様にキスしちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ このまま押し倒しちゃいますよー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]に抱きつき'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [そのままキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, ハニィ嬉しい, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 小柄な女の子に上からキスされるの、], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ どうですか♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は飛びながら\N[1]にしっかりと抱きつき'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [貪るようにキスをしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 123 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィキス攻撃HP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [8, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごはんにもムードは大切ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ はぅ~♡可愛いです、勇者様ぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く下のおしべも食べさせてくださーい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に頬擦りをしたあと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ついばむように何度もキスしてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様、私とのキス好きなんですね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ上から食べてあげまぁす♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をしっかり掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくキスをしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私なんかのキスで勇者様がこんなに…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に抱きつき'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [胸や太ももを擦り付けながらキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃった勇者様、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 顔が真っ赤で可愛いです♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様に匂いをつけてマーキングです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様を私なんかが] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰りできちゃうなんて…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に頬擦りをしながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 124 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太ももMP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['太ももで\N[1]のペニスを優しく挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [126] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の目前まで飛んでくると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['太ももで\N[1]の顔を挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 12, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 隙だらけですよ、勇者様♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は視界を\N[6]のスカートとパンツに覆われたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の太ももで頭をぎゅうぎゅうされ続けている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「捕まえました♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ このまま私に負けちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の頭を自分の秘部へ押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の顔を太ももでしっかりと挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 前から肩車ですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、軽いから大丈夫ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]は楽しそうに'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['正面から\N[1]の頭を太ももで挟んでくっついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 12, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 125 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太ももHP + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうですか、痛くないですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おちんちんは脚で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お顔は胸で挟んであげますね~♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分の胸を\N[1]の顔に押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様を裸にしちゃったのは私だから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 責任をもって暖めてあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで優しく\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様、私上手に出来ていますか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大人の人は初めてだから、緊張してますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっとリラックスして、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部私に任せて欲しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ゆっくりと\N[1]のペニスを太ももで扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様ってば赤ちゃんみたいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これからパパになるのに大丈夫ですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ子供が出来るまでなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 赤ちゃんでいていいですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は間抜け顔で乳を吸う\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [太ももで締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むにむに♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子の胸にも慣れてきましたか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すっかり力が抜けて私任せですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これならいつでも一緒に飛んで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰りできそうですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は無抵抗で胸に顔を埋める\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを太ももで優しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の匂い、いっぱい好きになってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これからは毎日一緒に寝るから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様も同じ匂いなるのかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は全身を\N[1]に擦りつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを太ももで扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 126 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [126, 126, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [128] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [129, 129, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [130] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [127, 127, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [129] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [128, 128, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [131] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 127 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様ってば私のパンツまた見てる♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう隠す気もないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様のおしべから蜜の匂いもするし♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これは本当に勇者様を食べれちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様ぁ~♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が服を脱ぎ脱ぎさせてあげますぅー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]に見惚れ、ぼーっとしたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に押し倒され衣服を全て脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「きゃーっ♡おっきくなってます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私で興奮してくれたんですよね♪嬉しいです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、小さい男の子のおしべしか食べたことないから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっても楽しみですぅー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様、私も服を脱いじゃいますね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の身体、人間の女の子よりすべすべですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…それじゃあ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今から勇者様のおしべの蜜を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 搾り取っちゃいますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 128 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の脚に硬いのが当たってます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「胸でマッサージしたから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気持ちよくなってくれたんですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様のズボンのこの出っ張り、何かなぁ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 確認しちゃいますね~♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]に見惚れ、ぼーっとしたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に押し倒され衣服を全て脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わあ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 美味しそうな蜜が出そうなおしべですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「大人の人の誘惑成功したの初めてです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 自信付いちゃいました♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [109] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ、そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様、私も服を脱いじゃいますね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃーん♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どうですか?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の身体、人間の女の子よりすべすべですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今度は服の上からじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 直接胸でやってあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 129 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ理崩壊キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]のキスでメロメロにされた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['そのまま\n[6]に押し倒されて尻餅をついた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様をふにゃふにゃにしちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私のこと、可愛いって思ってくれたんですね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ドキドキしてる勇者様の顔、可愛いです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の心と身体はキスでふにゃふにゃだけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おしべはカチカチですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私に見せてくれますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]に見惚れてぼーっとしたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に衣服を全て脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の…こんなにおっきくなって♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当に私なんかで…嬉しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様、私も服を脱いじゃいますね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の身体、人間の女の子よりすべすべですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「蜜は食べて欲しいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それとも子作りしたいんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えへっ♡どっちでも楽しみですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様のおしべからいっぱい蜜を搾り取って], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 今の勇者様みたいに] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ふにゃふにゃにしちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 130 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ理崩壊太もも + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の太ももに挟まれてもみくちゃにされた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['そのまま\n[6]に押し倒されて尻餅をついた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご、ごめんなさい勇者様…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、重かったですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['急に倒れた\N[1]にびっくりした\n[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['慌てて\N[1]から離れたが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['魅了されて惚けている\N[1]を見て勝利を確信した…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様ってば、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気持ちよくって立ってられなかったんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おしべもこんなにカチカチです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気付いてあげられなくってごめんなさい♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お詫びにもっともっと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気持ちよくしてあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]に見惚れてぼーっとしたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に衣服を全て脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様のおしべ、美味しい蜜が出そう♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の膣内で出して貰おうかなぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それとも先ずは味見かなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [109] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ、そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様、私も服を脱いじゃいますね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃーん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どうですか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の身体、人間の女の子よりすべすべですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「蜜を味見してもいいしー、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このまま勇者様とえっちするのも捨て難いし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えへへ♡贅沢な悩みです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の弱点を研究しながら考えるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すぐにイっちゃダメですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 131 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ初キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 132 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 133 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 134 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 脱ぎ追加 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 135 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [一回イってる] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ♡膣内でおしべがびくびくってしてますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 沢山子供を産みますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡また出る♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様が膣内で出した蜜…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部私の卵管で大事にしますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡わぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様、イっちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私、嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最後まで一生懸命頑張りますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ…勇者様、イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様ぁ、私と交尾してください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間の女の子よりも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良く出来ると思いますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様、初めてなんですよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部私に任せてくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [138] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ…勇者様、イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様が喜んでくれるように], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい頑張りますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様のおしべ、蜜が出てきます♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はうぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私なんかが勇者様をイかせちゃうなんて♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 大出世ですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 136 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [膣内2回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ また蜜を出してくれるんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「じゃあトドメをさしますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃってくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「癖になっちゃいましたか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう人間の女の子じゃイけない身体に], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しちゃいますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ♡勇者様のが膣内で震えて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ またイくんですね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱい気持ちよくなってくれて嬉しいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一滴残らず搾り取ってあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はそのまま膣をキュッと締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['振動したままの膣内で\n[1]のペニスを包んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [145] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡イっちゃうんですね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ミッション達成までもう一息ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「トドメはとっておきの方法で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様をイかせて虜にしてみせます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡怖くないですよぉ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様はそのまま私のことを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ギュッてしてれば直ぐに済みますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はそのまま膣をキュッと締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['振動したままの膣内で\n[1]のペニスを包んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [145] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [146] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [147] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [148] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 137 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あぅ…やっぱり私は魔物で怖いですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ でもでも、私の良さを分かってもらえるように], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 頑張りますぅ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [133] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうして嫌がるふりなんてするんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 人間さんに悪いからですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「大丈夫ですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様が負けちゃった後に他の人達は], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゃーんと奴隷として大事にしますから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それじゃあ私が勇者様の初めて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 貰っちゃいますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を抱きしめると'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ゆっくりと腰を降ろし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを膣内で飲み込んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は抵抗する素振りだけをして'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]にそのまま犯されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [139] } + - !ruby/object:RPG::EventCommand { i: 3, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [82, 82, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部私に任せてくれるんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 挿れちゃいますね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を抱きしめると'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ゆっくりと腰を降ろし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを膣内で飲み込んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は無抵抗のまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]にそのまま犯されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [139] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様ってば緊張してるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大丈夫ですぅ♡優しくしてあげますよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を抱きしめると'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ゆっくりと腰を降ろし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを膣内で飲み込んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる快感を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ただ必死に耐えた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [139] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 138 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ筆おろし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 挿りましたぁ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうですか勇者様ぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の膣内、あったかいですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで私は勇者様のお嫁さんに決定ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一緒に幸せになりましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お嫁さんの最初のお仕事として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様を気持ちよく膣内射精させます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、頑張りますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 139 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様とえっち成功ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もしかして…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡やっぱりイっちゃったんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急に挿れたからびっくりしちゃいました?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもこれで勇者様の子種、貰っちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう家族ですよ♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「大人の人と初めてえっちしたけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無事に膣内射精させられて良かったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「初めてがこれじゃ寂しいですよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様の初えっちの思い出は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今から作りましょう♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「二回でも三回でも、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何回でもイかせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [131, 131, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 140 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィP脱ぎ中汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Honey_NS, 1, 0, 330, 192, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture中汁は3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 141 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Honey 胸汁, 1, 0, 330, 192, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture胸汁は4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 142 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ手汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Honey 手汁, 1, 0, 330, 192, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture手汁は5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 143 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィSEX攻撃 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうな顔で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の目を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体をギュッと抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「よいしょ♪よいしょ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、上手に動けてますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]に自分の身体を押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上下に大きく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「膣内で挟んだおしべは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 蜜が出るまで絶対に離しませんよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 諦めて出しちゃってくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は笑顔で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様とこうして交尾できちゃうなんて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の身体を強く抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]に自分の身体を押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に大きく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様が気持ちよさそうで嬉しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「残りの蜜は絞って蜂蜜にしちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上で踊るように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねながら腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者様の蜜を私の膣内で蜂蜜に変えるんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子供はその蜂蜜で育てるんですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は嬉しそうに\N[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「子供が出来た後も] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様から蜜をいっぱい貰いますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱい蜜を出すことが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男の人の子育ての役目ですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を抱きしめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 144 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィで膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ…膣内でびくびくって…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出てますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私達ハニービーは子種を卵管に保存できるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで勇者様の子は確実にゲットですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで勇者様も私達の仲間入りですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が女王蜂として子供をいっぱい産みますから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 幸せな家庭を築きましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [130, 130, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「んっ♡またイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ち良いですか?勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「子供を作る分はもうあるから、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 膣内で余った蜜で蜂蜜を作りますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様も痙攣しちゃってますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 可愛いですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私もママになるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様を赤ちゃん役にして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 甘やかす練習をします♡うふふ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あっ…もうイっちゃってたんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じゃあ少し止まっててあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「蜜を出してる間はぎゅーってしててあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 少し休んだらまた動いちゃいますから], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 覚悟してください♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 145 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィキス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あ…♡勇者様がイっちゃいそうなの…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかりますぅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、ムード作りちゃんと出来てますか…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままイって、私に恋をしてください…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を自分に引き寄せ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しくキスをしながら\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 55, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はキスだけで絶頂寸前まで高められ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ペニスを\n[6]の手で触られた瞬間に射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やっ…勇者様ぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだイっちゃダメですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも勇者様のおしべ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 出してる途中で離しちゃったら可哀想…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部出るまで握っててあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま挿れちゃう予定でしたけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様に女の子の膣内はまだ早かったです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は私の身体で女の子に慣れてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様…またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスしたまま\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最後までキスしててあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 安心してイってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キスだけでこんなになっちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のことが好きってことですよね♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスしたまま\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを優しく握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままいっぱい私に恋して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他のことは全部忘れちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は激しくキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['同時に\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ最後は手伝ってあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['少し照れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「全部出し終わるまでキス続けますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあいきますよぉー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の口をキスで塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ手の中でびくびくってしてますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ちよかったですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部、出ましたか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様を誘惑してイかせるのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに簡単だったなんてビックリです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の子に取られる前に会えてよかったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様ってばすっかりふにゃふにゃですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キス、気持ちいいですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもおしべはまだカチカチですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部出してふにゃふにゃになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 搾り取ってあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 146 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あっ…勇者様のおしべがもっとおっきく…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様を胸でいっぱいマッサージしたご褒美…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを挟み自分の胸を両手で支えると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に動かし始めた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['既に限界まで追い詰められていた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少し強く扱かれただけで一瞬で射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう出ちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなにいっぱい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良かったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部搾り出してあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 搾ったらまた出てきました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ご褒美いっぱいで、嬉しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張った甲斐がありました♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どーですか、勇者様ぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうすぐでイっちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様の蜜を飲めば元気が出るから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はずーっとマッサージ続けられますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ♪よいしょ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あっ♡勇者様のおしべから蜜が出てきそう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様のイっちゃう時の表情とか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってきました♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで立派なお嫁さんですね♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [胸で挟んで激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ最後は激しくいきますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一生懸命頑張りますから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ご褒美期待してますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま上下に激しく動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなにいっぱい出るんですか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに沢山食べきれないですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早くお持ち帰りして巣を作って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい勇者様の蜂蜜を作りたいな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 身体にいっぱいかかっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「蜂蜜は美容にいいので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも美容に良かったりするのかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出ました♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るなんて凄いですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ出せるなら家族も沢山養えますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供は何人欲しいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 147 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太もも逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぎゅーっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えへへ♡勇者様、そろそろイっちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様のおしべ…私の太もものなかで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どんどんおっきくなってますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ楽にしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを挟んだまま腰を激しく前後に動かした!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 69, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['既に限界まで追い詰められていた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少し強く扱かれただけで一瞬で射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わっ…もうイっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ うふふ♡上手にできたみたいで良かったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもちょっと早すぎですよぉ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからは毎日一緒ですから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐにイっちゃわないようになるために], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい特訓しましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡勇者様ってばまたイっちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の身体、そんなにいいですか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう人間の女の子じゃ満足出来ませんよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を自分の胸に押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様、気持ちよさそうですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内に入れるよりも太ももに入れる方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなんですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様がいっぱい出してくれる方法で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせますからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私も頑張って勉強しなくちゃです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [太ももで挟んで激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへへ♡勇者様イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま私がイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様はじっとしてるだけで大丈夫です♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部私に任せてくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は太ももで\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま前後に激しく動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また勇者様をイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに簡単にイかせられるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今後の夫婦生活も安泰ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃいましたね、勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様が慣れるよりも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が上手になる方が早いみたいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもお嫁さんがえっち上手だと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♡またイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様の逞しい身体も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちには弱いんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「特にこのおしべは弱々ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい苛めちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 148 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太もも汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [7, Honey 太もも汁, 1, 0, 330, 192, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Picture汁は6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y-108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 149 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう抵抗する元気も射精する元気もないですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあお持ち帰りしまぁす♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後に勇者様、寝かしつけちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸でゆっくりと扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様を持って飛ぶから、寝ててくれると], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 運び易いです♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だからいっぱいイって、おねんねしましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に見つめられながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あ…っ、勇者様のおしべがようやく], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 萎んできました♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様を満足させられて良かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お持ち帰りした後も毎日お世話するから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心しておねんねしてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おやすみなさぁい、勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勇者をモノにして嬉しそうに微笑む], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の姿を見て恍惚としながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [133, 133, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様をここまでふにゃふにゃしたから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうお持ち帰りできるかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもお持ち帰りする前に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様のおしべが萎むまでイかせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「途中でカチカチになったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 運びづらいですからねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを優しく掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあ最後に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様の心もおしべもキスでふにゃふにゃに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃいますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の口に舌を入れながら'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [情熱的なキスをして] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['同時に\N[1]のペニスを片手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にキスで口を塞がれたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の射精の脈動が終わるまで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]はキスを続け'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [精を搾り尽くした後にそっと口を離した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様のおしべがふにゃふにゃになりました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お持ち帰りした後に2人きりになったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また続きをしてあげますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おやすみなさぁい、勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の心を奪った少女におやすみのキスをされ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [132, 132, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様ってばこのまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おねんねしたいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう抵抗する気もなさそうだけど], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お持ち帰りする前に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 念のため気絶しててもらいますね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気持ちよくなって眠くなるだけだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様はそのままリラックスしててくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを挟んでいる太ももを前後に動かしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへ…♡準備完了ですぅ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ勇者様が寝ちゃうまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何度でも搾り取っっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強制的な射精に耐え切れずもがく\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッっと抱きしめて押さえつけ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しく太ももで\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に抱きしめられたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「はぅー♪ちょっと疲れましたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様を全部搾り取っちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう少しこのままでいますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おやすみなさい、勇者様♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の柔らかな胸に包まれながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は恍惚したまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [134, 134, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あれー?もうお終いなんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様ってば立派な身体してるのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 案外体力ないんですね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イっちゃった後に刺激されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ くすぐったくてイヤなんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れれば大丈夫ですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへへ♡止めて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れるまで練習です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その内に癖になって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おねだりするようになりますから♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今は頑張って我慢してくださーい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はそのまま膣をキュッと締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['振動したままの膣内で\n[1]のペニスを包んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は涙を流しながら悶える\N[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は激しく痙攣した後に動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ん…っ♡いっぱい出てますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でもまだまだ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様ってば、気絶しちゃいました?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「しょうがないですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰りした後もいっぱい訓練しなくっちゃ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は薄れていく意識の中'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の調教を計画する少女に完全に屈服してしまい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま意識が遠のいた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者様、そろそろおねむですかー?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はもうちょっと食べたいなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも勇者様はもう私のモノだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が食べたいなら遠慮する必要ないですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうあんまり濃い蜜は出ないかも知れないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 残さず食べちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっきますよぉ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [36] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はそのまま膣をキュッと締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['振動したままの膣内で\n[1]のペニスを包んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は強すぎる刺激に悶える\N[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふぅー♡いっぱい食べてお腹いっぱいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これだけ元気になれば勇者様を巣まで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰りできそう♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「新婚生活楽しみですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勇者様ぁ♡うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分を抱きしめる幸せそうな少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &2 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [135, 135, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 150 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵1汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Honey 1 汁, 0, 0, 50, 0, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 151 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ['$win1.contents.draw_text(360, 0, 492, 21,"回")'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ['$win1.contents.draw_text(360, 20, 492, 21,"回")'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Honey_H, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 355, p: [a = "確定"] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Honey_H_PN, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[ハニィとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 126, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ハニィのパンチラを見ただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "無抵抗なまま彼女に服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 129, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ハニィにキスをされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 127, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ハニィに顔を胸でパフパフされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "無抵抗なまま彼女に服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 128, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ハニィに顔を太ももで挟まれて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に押し倒されて服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 133, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女の生乳でペニスを挟まれ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのまま扱かれて直ぐに射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 134, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に顔を胸で挟まれたまま"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ペニスを太ももで挟まれ射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 132, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に激しく熱烈なキスをされながら"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "小さな手でペニスを握られ射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 130, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女に抱きしめられながら筆おろしされ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女のテクニックで絶頂まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 131, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女に抱きしめられながら筆おろしされ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "挿れられた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [11, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [10, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [12, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 152 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵2汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 79, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Honey 2 汁, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Honey 2 汁, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 153 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ絵立ち絵無し + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].screen_x = 393"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].screen_y = 453"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 35] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 35] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 38] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].screen_x = 232"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 141] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 141] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [23, Honey 2 Pant, 0, 0, 0, -140, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 144] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 154 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ腰ふり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 155 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 156 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[1]さん、'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうやって食べてもらいたいですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 7] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [筆おろし後の二回目戦目以降], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ まだまだ子供の数は足らないですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いっぱい作りましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [134] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [133] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [162] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう私に勇者の子供を作られちゃったから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞を守る必要は無いですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんの初めて…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がお嫁さんとしてしっかり貰い受けますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「服は脱いじゃいますね♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 好きなところ触りながらイってください♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [134] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [133] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの…全部挿って…あれ?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わぁ…♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんってば、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 挿れた瞬間に出しちゃったんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私とのセックスに興奮しちゃったんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は射精して恍惚している\n[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [繋がったままギュッと抱きしめてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えへへ…♡たっぷり出てます♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 膣内で出しても卵管に繋がってるから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゃんと卵に受精しますよー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一人目の子も楽しみだけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの子供をいっぱい作るのも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 楽しみですぅ♡幸せぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [7, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [158] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [7, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの…全部挿りましたぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへへ…♡\N[1]さん、気持ちいいですかー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 緊張してるみたいだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ギュッってしててあげますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「全部私に任せてください♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐにイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [158] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「次は他のイかされ方がいいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ寂しいですけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一旦抜いちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [選択肢, 太ももで挟まれたい, 胸で搾り取って欲しい, キスして欲しい], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 太ももで挟まれたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [159] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 胸で搾り取って欲しい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [160] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [161] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 157 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷本番童貞 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「とりあえず\N[1]さんの童貞は食べ終わったので'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうしましょうか♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと搾り取っていいですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [144] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡イきそうなんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 膣内で\N[1]さんのおしべが爆発寸前ですぅ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いーっぱい気持ちよくするので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はうぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの初膣内射精、頂いちゃいました♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「初めての女の子の膣内、良かったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これから何度もここで搾り取られるんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嬉しいですよねぇ♡うふふ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精の快感に震える\N[1]を撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [膣内を締め付け精液を搾り出してきた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい出てますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これならすぐに大家族が作れそうです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それに…まだ出ますよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 空っぽになるまで搾り取っちゃいますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続けてイかせてあげますね♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [二回目は普通の本番イベント], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [二回目は普通の本番イベント], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメが欲しいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ本気でイかせにいきますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の身体をがっしりホールドすると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' どうですかぁ\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良すぎて返事もできないですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もう気絶しちゃったんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず弱々ですぅー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「搾り取った蜜を全部吸い取るまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こうしててあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみなさい、\N[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を何度も絶頂に導いた少女に抱かれながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 158 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷太もも + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内よりも太ももが好きですもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それとも顔を胸で挟むのが好きだったりして♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]さんが一番気持ちいい方法でイかせて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 蜜を沢山取るのが私の仕事ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張りますね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁーい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' じゃあ\N[1]さんをギュッてしてあげますね♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [163] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 10, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [164] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それじゃ\N[1]さん、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 続けましょうか♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「トドメが欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ本気でイかせちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を自分の胸に押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['太ももで\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強制的な射精に耐え切れずもがく\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッと抱きしめて押さえつけ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しく太ももで\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に抱きしめられたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さん、もう気絶ですか?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ はぅー♪今日も頑張って役目を果たしました♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐイっちゃう簡単な人で良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう少しこのままでいてあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみなさい、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 159 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の胸がお気に入りなんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいです♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [134] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあいつも通り] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここで挟んで搾り取っちゃいますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目以降] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいですよー♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回でも搾り取ってあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [165] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [170] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次はどうやってイかせちゃおうかなぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 迷いますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお眠ですかぁ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ダメですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気絶させてでも搾り取っちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「寝てる間にご飯を取ってくるので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それまでに蜜を沢山作っておいてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「子供を作る分と蜂蜜にする分、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あとは私が直接食べる分も必要なんですから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [搾り取った精液を嬉しそうに舐めとる少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 160 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私とキスしたいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の事が好きだからキスしたいんですよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私達にとって蜜を貰うのは食事ですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張ってムードのあるご飯にしますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またキスしながらイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [166] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 15, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [167] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次はどうやってイかせちゃおうかなぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 迷いますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, もっと搾り取られる, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, もっと搾り取られる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「キスしてたら眠くなっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあちょっと激しくして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 起きて貰いますねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「寝てる間にご飯を取ってくるので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それまでに蜜を沢山作っておいてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「子供を作る分と蜂蜜にする分、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あとは私が直接食べる分も必要なんですから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [搾り取った精液を嬉しそうに舐めとる少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 161 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内で搾り取っちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [168] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 15, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [169] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おしべはまだ膣内でカチカチですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう一回搾り取っていいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあこのまま続けちゃいまぁす♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一滴も出なくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回でも搾りとってあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また膣内で搾り取って欲しいんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 挿れちゃうから、じっとしててください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [168] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 15, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [169] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おしべはまだ膣内でカチカチですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう一回搾り取っていいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, トドメが欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメが欲しいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ本気でイかせにいきますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は羽を鳴らしながら身体を振動させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 71, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の身体をがっしりホールドすると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' どうですかぁ\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良すぎて返事もできないですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もう気絶しちゃってんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず弱々ですぅー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「搾り取った蜜を全部吸い取るまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こうしててあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみなさい、\N[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を何度も絶頂に導いた少女に抱かれながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 162 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太ももHP奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぎゅーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうですか、痛くないですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おちんちんは脚で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お顔は胸で挟んであげますね~♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分の胸を\N[1]の顔に押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんはぎゅーってされるの好きですか♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ぎゅーっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで優しく\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さん、気持ちいいですか?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これも\N[1]さんでいっぱい練習したし、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手になったと思うんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっと練習して、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手になりますねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ゆっくりと\N[1]のペニスを太ももで扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんってば赤ちゃんみたいですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これからママになる私の練習にピッタリですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「子供が出来た後も] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 目の前で赤ちゃん扱いしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は間抜け顔で乳を吸う\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [太ももで締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むにむに♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子の胸にも慣れてきましたか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いつも通り全部私に任せてください♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐに気持ちよくしてあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は無抵抗で胸に顔を埋める\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを太ももで優しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の匂い、いっぱい好きになってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「毎日一緒に寝てるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんも女の子みたいな良い匂いです♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は全身を\N[1]に擦りつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを太ももで扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 13, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 163 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ太もも逝き奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ぎゅーっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さん、そろそろイっちゃいますか?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おしべが私の太もものなかで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どんどんおっきくなってますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ楽にしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]をギュッと抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを挟んだまま腰を激しく前後に動かした!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 69, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['既に限界まで追い詰められていた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少し強く扱かれただけで一瞬で射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わっ…もうイっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず早いですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「毎日えっちしてるのに全然慣れませんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が可愛すぎて飽きたりしないっていうなら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですけど♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい気持ちよくなってくれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあトドメ、あげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を自分の胸に押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さん、気持ちよさそうですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の勉強の成果ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「これでも毎日\N[1]さんを見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どれが一番気持ちよさそうなのか、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと勉強してるんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [太ももで挟んで激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへへ♡イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま私がイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じっとしててくださいね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつもみたいに全部私に任せてくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は太ももで\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま前後に激しく動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [151] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' また\N[1]さんをイかせちゃいましたぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに簡単にイかせられるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今後も夫婦生活は安泰ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' すぐイっちゃいましたね、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんが慣れるよりも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が上手になる方が早いみたいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもお嫁さんがえっち上手だと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♡またイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの逞しい身体も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちには弱いんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「特にこのおしべは弱々ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい苛めちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 164 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸攻撃HP奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「人間社会じゃ私くらいの歳の子と], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちしちゃダメだって聞きましたけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんは私みたいな小さい子に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 胸でしてもらえて幸せですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを挟んでいる自分の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [両手でギュッと押さえ付け締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えい♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く美味しい蜜を出してくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「胸が大きくて良かったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな事に役立つなんて思いませんでした♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またすぐイっちゃったら可哀想ですぅ~], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しくもみもみしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しく、優しく♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 優しくしてるのに\N[1]さんってばもう辛そう♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつでも出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく胸で挟んで扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだ出きってない蜜がありますねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ私が食べてあげますよぉー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部舐め終わる頃にはまた出てきちゃいそうですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスの亀頭を舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 50, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さん♡私、上手になりましたか♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい気持ちよくなってくれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸の谷間に挟み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [上下に扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 165 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィキス攻撃HP奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [綺麗な胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごはんにもムードは大切ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ♡んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' はぅ~♡可愛いです、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く下のおしべも食べたいなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に頬擦りをしたあと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ついばむように何度もキスしてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さん、私とのキス好きですもんね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ上から食べてあげまぁす♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をしっかり掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくキスをしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [べとべと胸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私なんかのキスで\N[1]さんがこんなに…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に抱きつき'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [胸や太ももを擦り付けながらキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' イっちゃった\N[1]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 顔が真っ赤で可愛いです♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すりすり♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんに匂いをつけてマーキングです♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私なんかが\N[1]さんと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結婚できちゃうなんて…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢みたいですぅ~♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]に頬擦りをしながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 166 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィキス逝き奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' あ…♡\N[1]さんがイっちゃいそうなの…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかりますぅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、ムード作りちゃんと出来てますか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ このままイって、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと私に恋をしてください…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を自分に引き寄せ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しくキスをしながら\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 55, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はキスだけで絶頂寸前まで高められ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ペニスを\n[6]の手で触られた瞬間に射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「やっ…\N[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだイっちゃダメですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\N[1]さんのおしべ、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 出してる途中で離しちゃったら可哀想…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部出るまで握っててあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだまだ女の子に慣れませんね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の身体で女の子に慣れさせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さん…またイっちゃうんですね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスしたまま\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最後までキスしててあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 安心してイってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キスだけでこんなになっちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いです…♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はキスしたまま\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを優しく握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっと私に恋して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他のことは全部忘れちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は激しくキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['同時に\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ最後は手伝ってあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['少し照れた様子の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で握ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 59, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「全部出し終わるまでキス続けますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあいきますよぉー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の口をキスで塞ぐと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [143] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ手の中でびくびくってしてますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ちよかったですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部、出ましたか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんイかせるのは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 相変わらず簡単ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の子に取られる前に会えてよかったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんってばすっかりふにゃふにゃですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キス、気持ちいいですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもおしべはまだカチカチですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部出してふにゃふにゃになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 搾り取ってあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 167 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィSEX攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうな顔で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]を見下ろしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の目を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の体をギュッと抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「よいしょ♪よいしょ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、上手に動けてますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]に自分の身体を押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上下に大きく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱい出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部搾り取り終わるまで絶対に離しませんよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は笑顔で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えい♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さん、気持ち良さそう♪'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の身体を強く抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]に自分の身体を押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に大きく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんが気持ちよさそうで嬉しいですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 出なくなるまで搾り取っちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上で踊るように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねながら腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まだまだ出せますよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子作りの分と蜂蜜を作る分、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どっちも出して貰いますから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は嬉しそうに\N[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱい蜜を出すことが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男の人の子育ての役目ですからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私は動くのを頑張りまぁす♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を抱きしめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [155] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 168 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ膣内射精奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡イきそうなんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 膣内で\N[1]さんのおしべが爆発寸前ですぅ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま出しちゃってくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わ…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もうイっちゃうんですね、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「我慢なんてしなくてもいいですよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい動いてトドメをさしちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今日の一番搾り、貰っちゃいまーす♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんの蜜、頂いちゃいました♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の膣内、良かったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回搾り取っても早いですね♡うふふ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精の快感に震える\N[1]を撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [膣内を締め付け精液を搾り出してきた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]さんの身体もおしべも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぎゅーってしてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 可愛いお嫁さんに搾り取って貰えて幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ♡またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい気持ちよくなってくれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあトドメ、あげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さん、気持ちよさそうですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の勉強の成果ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「これでも毎日\N[1]さんを見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どれが一番気持ちよさそうなのか、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと勉強してるんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへへ♡イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま私がイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じっとしててくださいね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつもみたいに全部私に任せてくださぁい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [153] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' また\N[1]さんをイかせちゃいましたぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに簡単にイかせられるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今後も夫婦生活は安泰ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' すぐイっちゃいましたね、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [107] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんが慣れるよりも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が上手になる方が早いみたいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもお嫁さんがえっち上手だと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですよね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♡またイかせちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの逞しい身体も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちには弱いんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「特にこのおしべは弱々ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい苛めちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 169 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ胸逝き奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えいっ♪えいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' あっ…\N[1]さんのおしべがもっとおっきく…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいマッサージしたご褒美…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを挟む自分の胸を両手で支えると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に動かし始めた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['既に限界まで追い詰められていた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少し強く扱かれただけで一瞬で射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう出ちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなにいっぱい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良かったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部搾り出してあげますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 搾ったらまた出てきました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ご褒美いっぱいで、嬉しいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張った甲斐がありました♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精前台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「どーですか、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうすぐでイっちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんの蜜を飲めば元気が出るから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はずーっとマッサージ続けられますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を上目遣いで観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを胸でしごき続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ♪よいしょ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' あっ♡\N[1]さんのおしべから蜜が出てきそう♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんのイっちゃう時の表情とか…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってきました♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで立派なお嫁さんですね♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [胸で挟んで激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡イくんですね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ最後は激しくいきますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一生懸命頑張りますから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ご褒美期待してますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスの根本を締め付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま上下に激しく動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [142] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [以下イった後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなにいっぱい出るんですか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに沢山食べきれないですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く沢山子供を作って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 家族で\N[1]さんを食べたいですぅ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 身体にいっぱいかかっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「蜂蜜は美容にいいので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも美容に良かったりするのかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出ました♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るなんて凄いですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ出せるなら家族も沢山養えますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供は何人欲しいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 170 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [戦闘変数リセット。敗北イベ後にやるべきか], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [55, 55, 1, 1, 47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [56, 56, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [57, 57, 1, 1, 49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [58, 58, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [45, 45, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [48, 48, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [敵裸などのステータス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 171 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ハニィ敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "キス手コキでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[55]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "胸でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[56]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "太ももコキでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[57]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[58]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "ハニィの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[54]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Honey_H_HN, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Honey_H_PN, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 58, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [22, Honey_NS, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 55, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [24, Honey 手汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 56, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [25, Honey 胸汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 57, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [23, Honey 太もも汁, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 172 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 173 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 174 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 175 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 461"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 55, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [10, Yui P, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 76] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 75] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 77] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 27, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 25, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [53] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [52] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 176 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1立ち絵無しShy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 157] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 177 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 146] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 146] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 154] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 178 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 147] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 147] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 155] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 179 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1恥ずかし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 149] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 157] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 180 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 148] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 148] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 156] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 181 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 150] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 150] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 158] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 182 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 151] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 151] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 159] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 183 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 152] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 152] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 160] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 26, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 184 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Yui1 汁, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 185 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2立ち絵無しShy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 165] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 173] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 194] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 181] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 186 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 162] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 186] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 170] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 194] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 178] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 187 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 187] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 163] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 187] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 171] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 195] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 179] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 188 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 188] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 164] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 188] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 172] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 196] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 180] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 189 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2恥ずかし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 189] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 165] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 189] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 173] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 197] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 181] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 190 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 190] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 166] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 190] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 174] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 198] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 182] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 191 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 191] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 167] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 191] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 175] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 199] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 183] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 192 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 330"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 192] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 168] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 192] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 176] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 200] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [194] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 184] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 193 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Yui2 HN 汁, 0, 0, 0, -16, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Yui2 汁, 0, 0, 4, -18, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Yui2 HN 汁2, 0, 0, 0, -16, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Yui2 汁2, 0, 0, 4, -18, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 194 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2汁Off + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 195 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵2汁2nd + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Yui2 HN 汁2, 0, 0, 0, -16, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Yui2 汁2, 0, 0, 4, -18, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 196 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ユイ絵1汁2nd + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [22, Yui1 汁2, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 197 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ胸見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 198 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ胸見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [267] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 199 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 真面目に説得しようとする\n[7]も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ かっこいいし好きだけどぉ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんな恥ずかしく私にイかされたのに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと滑稽かも♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「かっこいい\n[7]じゃなくて'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [" 私に苛められて"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 可愛い顔してる\n[7]を見せて♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['普段の\n[6]は何でも言う事を聞いてくれる優等生だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [良い子に戻るように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '何でも言う事聞いてくれる\N[6]が好き', + パンツを見せるようにお願いして嫌われてみる, + '\N[6]との楽しい学校生活を取り戻したい', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '何でも言う事聞いてくれる\N[6]が好き'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「本当!?嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それじゃあどんなえっちなお願いごとも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 聞いてあげちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にえっちなお願いをしたくなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, パンツを見せるようにお願いして嫌われてみる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うんっ♡いいよー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい、どーぞ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はあっさりと承諾してくれた…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\N[6]との楽しい学校生活を取り戻したい'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そういう言い方されちゃうと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 困っちゃう…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私だって\n[7]とのクラス、大好きだよ?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもこうしないと、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]が他の子に取られちゃうもん!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [204] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にとってもこの行為は本意じゃないようだ。'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は優等生だがいつも可愛くおねだりしてくる子だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の喜ぶご褒美をあげて説得してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あーっ!\n[7]ひどい!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は本気で迫ってるのに、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ モノで釣るつもりなの!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でも…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一応、何をくれる気あるのか聞いてあげる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [[選択肢, ご褒美はキス, 頭を撫で撫でする, 何が欲しいか聞いてみる], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ご褒美はキス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ♡ホントに!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いーよ、キスさせてくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の言うこと聞いてあげる!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもキスでおちんちんおっきくしたら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]の負けね♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「だって\n[7]が喜んでたら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のご褒美にならないでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「三回キスしても大丈夫だったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の勝ちにしてあげるー♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私なんか子供で恋愛対象じゃないなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キスくらい平気のハズだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' じゃあ\n[7]のキス、いただきまぁす♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]に対面座位で袴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [目を瞑ってゆっくりと顔を近づけてきた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [217] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 頭を撫で撫でする] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もぉっ!こんな時まで子供扱いしないでっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな悪い子によしよししないで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…ごめんなしゃい…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [204] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は反省している…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女は心配しているだけで、話せばわかってくれる!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 何が欲しいか聞いてみる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私の欲しいものー?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えーっとね…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の時間と、彼女の座と、初えっちとぉ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一緒に寝たり、デートに行ったり…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の全部が欲しいの…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大好き…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は目を輝かせながら愛の言葉を囁いてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は口説かれてドキドキしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]とは二年も学校のクラスで一緒だった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [心からの言葉を伝えれば説得できるはずだ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '\n[6]を夢魔になんてしたくない', + '\n[6]が可愛いくて誘惑にまけちゃいそう', + '\n[6]の方が\n[2]より可愛い', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '\n[6]を夢魔になんてしたくない'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「も、もぉ…\n[7]ってば…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに真面目に心配されると], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しくなっちゃう♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私は魔法も得意だし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の薬の効果もコントロールできるよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' だから心配しないで、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の話を聞いて安心した…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [後は彼女を説得するだけだ。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が回復した!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [71, 71, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]が可愛いくて誘惑にまけちゃいそう'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡なぁにそれ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 負けちゃうからもう止めてーってこと?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…しゅき…♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[6]に負けてあげて、おねがぁい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の可愛いおねだりと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ウソ泣きの涙にもドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\n[6]の方が\n[2]より可愛い'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ふふっ♡ありがと\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも彼女さんかわいそー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今のも、ちゃーんとレコード出来てるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに可愛い子に誘惑されたんなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 乗り換えても怒られないよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私を選んじゃお、\n[7]♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は褒められてご機嫌な様子だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の可愛い仕草にドキっとしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 71, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「うぅ…\n[7]は私のこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに想ってくれてるのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は自分のことばっかり…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[8]…'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごめんなしゃい…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いい子にするから、嫌いにならないでー!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [201, 201, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 200 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [203] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [202] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はきっと夢魔の影響を受けている…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそう信じて彼女の身体へ手を伸ばした…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の意図を察知しニヤリと微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の手を取り自分の胸に押し当ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「触って\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最近おっきくなったんだよって], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 自慢したかったの♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]は\n[1]の手を'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自らの胸へぎゅっと押し当てた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [服の上からでも柔らかさが伝わってくる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、さっきから私の胸見てたよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 言ってくれれば、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも触らせてあげるのに♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「バレてないと思ってたのー?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男の子がどこ見てるかなんて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 女の子にはバレバレなんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸を服の上から感じてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [直接触りたいと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「どーお?\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私だってもうオトナの女の子だよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう子供扱いさせないんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]の胸の感触と'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の妖艶な表情に欲情してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の短いスカートから見える生足を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫で撫でした!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっと触ってぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の甘い声でおねだりされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の太ももを撫で続けた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やぁん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]、くすぐったいよぉ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私がもっと上手な、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 女の子が気持ち良くなる撫で方教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' だから早く脱いで、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の太ももを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女に気持ちいい撫で方を教えられるのを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]…♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ でももっと…こうやって内側も触って…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の太ももの内側を指先で撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は気持ちよくされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 201 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に魅了された\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [虚ろな表情で彼女の胸へと腕を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]のえっちぃ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 優しく触ってね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は恋人同士のように\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [夢中になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「手、服の中に入れて…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 直接触っていいよ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は言われるがまま\n[6]の服に手を入れ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の生乳を夢中になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]ってば'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私みたいな小さい子が好きなのに], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おっぱい好きなの?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「変なのー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' でもおかげで\n[7]を誘惑できたし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ここ1年でおっきくなって良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の思惑通りに誘惑されたのを悔しく思いつつも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を触ることを辞めることが出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「もっと触って、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私がもうオトナだってこと], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 教えてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の服に手を入れ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸の柔らかさに感動している…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、興奮しすぎてこわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこ触ってもいいけど、痛くしないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は微かに残る理性で\n[6]が痛くならないように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [頑張って優しく彼女の胸を揉んだ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、興奮しすぎてこわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこ触ってもいいけど、痛くしないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は微かに残る理性で\n[6]が痛くならないように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [頑張って優しく彼女の胸を揉んだ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももに手を伸ばした…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の短いスカートから見える生足に'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [手を伸ばした…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の足も撫で撫でしてあげるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に太ももからペニスの付け根までを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [指先でなぞられて悶えている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、私を気持ちよくしたいの?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも気持ちだけで大丈夫だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういうのは後で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ゆーっくり教えてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今は私がすることに集中してね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は触りたくて触ってるだけだったが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に押さえ付けられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の人ってもっと胸とかお尻が好きかと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 思ってたけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]って足フェチなのー?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「後で私の好きなところ100個書いて教えてね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 2人で交換っこしよ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['魅了されて彼女の足を撫でまわす\n[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は余裕の表情で楽しくお喋りしている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 202 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に魅了された\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [虚ろな表情で彼女の胸へと腕を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]のえっちぃ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 優しく触ってね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は恋人同士のように\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [夢中になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「すっかり私に夢中だねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' ロリコン\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は恋人同士のように\n[6]の胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [夢中になって弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ふふっ♡\n[7]はおっぱい好きなんだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最近おっきくなって良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は犯されながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸を夢中になって弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]は私とえっちするの'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イヤなんじゃないのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「無理矢理犯されてるのにおっぱい触ってるし、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう誰が見ても同意のえっちだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は犯されながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸を夢中になって弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ナマ乳] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、興奮しすぎてこわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこ触ってもいいけど、痛くしないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は微かに残る理性で\n[6]が痛くならないように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [頑張って優しく彼女の胸を揉んだ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [服の上から] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、興奮しすぎてこわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこ触ってもいいけど、痛くしないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は微かに残る理性で\n[6]が痛くならないように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [頑張って優しく彼女の胸を揉んだ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は犯されながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを必死に掴んでいる…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうそう♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]はそうやってイくの我慢してて♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうせすぐイっちゃうと思うけど…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももを掴みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [必死に射精を我慢している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい動くからしっかり捕まっててね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は言われた通りに\n[6]の太ももをぎゅっと掴んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イかせてもらうのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、余裕なくって可愛い♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は全然へーきだし、私の方がオトナだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['必死に射精を我慢する\n[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は余裕の表情で楽しくお喋りしている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 203 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ立絵無し普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 87] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 116] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 94] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 108] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 204 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ立絵無しDoya2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 312] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 205 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 87] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 116] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 94] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 108] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 306] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 206 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 88] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 117] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 95] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 109] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 307] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 207 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 89] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 118] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 96] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 110] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 308] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 208 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 90] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 119] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 97] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 111] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 309] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 209 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 91] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 120] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 98] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 112] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 310] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 210 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 92] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 121] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 99] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 113] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 311] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 211 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分どや2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 312] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 212 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ差分悲しい2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 90] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 119] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 97] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 111] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手悲しい2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 213 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツHP攻撃はしないハズだよ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告してね!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]にパンツを見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]、授業中も私のパンツを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ チラ見してたもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「わざと見せてたんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほら、今は2人きりなんだから], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱい見てっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['挑発的にパンツを見せてくる\N[6]に\N[1]は目が離せず、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [じっくりパンツを見せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、私のスカートばっかり見てる♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ここが見たかったんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]はパンツに釘付けな\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [満足そうに微笑んでいる!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]の為に短いスカートにしてるの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 授業中にたまに見えると嬉しいでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は自分のパンツに魅入る\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [嬉しそうにしている!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 214 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミMP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [229] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膝立ちになり\N[1]の顔に胸を近づけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そのまま\N[1]を抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ぎゅーっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' どぉ?\n[7]?'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私のおっぱい、感じるかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の顔を小さな胸で挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [優しく擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私、今すっごくドキドキしてるの♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]、わかる…?'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]のことが大好きだからなんだよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっといっぱいドキドキを聞いて♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の頭を抱きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の顔にぎゅっと胸を押し付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]…こうすると安心するでしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今からえっちするんだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 初めての\n[7]を安心させてあげるね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]に胸を押し付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の頭を優しく撫で撫でしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 18, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 215 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミMP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [230] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の前に座ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の股間を足で優しく踏み踏みしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]…こういうの好きなんでしょ?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 知ってるんだから♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の股間を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [足の指先で器用にくすぐってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「足で踏まれて喜ぶんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このっ…ヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を軽蔑するような目でみながら'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [足の力を強めてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「私は\n[7]の好きなこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゃんとわかってあげれるよ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私のモノになるって誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと強くやってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]はスカートから下着が見えるのを構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]の股間を足で何度も踏み踏みしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 216 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミキスゲーム + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + キスされる前から興奮してしまう, + 我慢する, + キスはやっぱりやめる, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, キスされる前から興奮してしまう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0イベ発生] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [114, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\n[6]とのキスを想像しただけで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [勃起してしまった…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の股間の膨張に気付いてニヤリと微笑み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そのまま\N[1]の顔を両手で掴んでキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…しゅきぃ…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]もぉ…'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私のこと…好きになって…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]…三回終わっちゃった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも止めちゃイヤでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は興奮した様子で\N[1]に抱き着きながら'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 87, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [205, 205, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…えっ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]のキスで興奮しすぎて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の身体がズボン越しに股間に擦れただけで], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [イってしまった…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、ちゅーしただけでイっちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ズボンまでべちょべちょだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しょーがないなぁ、もぉ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お洋服ぬぎぬぎさせてあげまちゅねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['自分でも予想外の射精で憔悴した\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [恥ずかしそうに俯いたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にぬぎぬぎさせられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 良かったぁ、まだおちんちん元気そう♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、そんなに私とちゅーするの'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ちよかった?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私のこと、そんなに好きなのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 33] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]にファーストキスと一緒に心も奪われ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精したばかりのペニスも元気になってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]のキスと可愛い笑顔で彼女の虜にされ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精したばかりのペニスが元気になってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]の、ピクピクってしてる♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あともうひと押しで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]は私の虜…だよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ よぉーし…♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番に弱いなら脱童] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ねっ…\n[7]の初めて、ちょーだい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そしたら膣内に出させてあげるし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 結婚してあげる♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [233] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日はもう家に返してあげないから♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]をえっちで骨抜きにして'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理お泊まりさせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0イベ発生] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [114, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キスループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は目を閉じて緊張している\N[1]の顔に手を添えて'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 5, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [213, 213, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]とちゅーしちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「どーお?\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ドキドキした?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 5, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [213, 213, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ねっ、私のキスどうだった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 上手だったでしょ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっちだって上手にできる自信あるよ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 負けちゃうでしょ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 72, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を両手で掴みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌を入れながら激しくキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [72, 72, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 92, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [218] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [72, 72, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キス選択肢] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 降参してしまう, 負けを認めない], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 降参してしまう] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [218] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 負けを認めない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 72, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 213, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ふーん♡へーきなんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ そーだよね、あんな軽いキスで興奮してたら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 逆に恥ずかしいよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「じゃあ続き…シてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ふーん、まだへーきなんだ。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ でもあんなの子供のキスだもん!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「次はもうちょっとだけ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ オトナのキスをしちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 覚悟してよね♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 72, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 213, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]、ホントは私に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ キスして欲しいだけなんじゃないのー♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「でも私も\n[7]のキスおかわりできるし'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ いいけどね♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ じゃあ次は本気で墜としに行くから♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 絶対負けないもん!] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「次は本気で墜としに行くから!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' 童貞の\n[7]は'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 絶対に我慢出来ないもん♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キスループ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, キスはやっぱりやめる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]を何とか引き留め'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [やっぱり今のはなかったことにしてくれる様に頼んだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、私とのちゅーが怖いんだぁ?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちゃんとごめんなさい出来たから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 許してあげよーかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ちゅーするのは] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]のハートを射止めた後に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ とっておくね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]のキスに耐えれる自信がなかった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 217 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「はい♡\n[7]の負けー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントはえっちがしたくて来たんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 知ってるから隠さなくていいのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「すぐに白いおしっこ、お漏らしさせてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほーら、ぬぎぬぎしようねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [202, 202, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [219] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [203, 203, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [220] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [204, 204, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [221] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [205, 205, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [222] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 218 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のおちんちん…おっきくなってるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっきからずーっと私のパンツ見てるし♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[7]のヘンタイ♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もしかして授業中も、私のパンツ見ては], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おっきくしてたのー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そのおっきくなったおちんちん見せながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛い生徒のパンツ見て興奮しちゃったって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ごめんなさいしましょうねー、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これが\n[7]の…♡ '], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パンツ見せただけでこんなになるんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもクラスに私以外にも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 短いスカートの子、いるけど…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まさか] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他の子のスカート覗き見してないよね!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]が見ていいのは私だけだからね!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は他の子に興味なくなるくらい], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 徹底的に私の魅力をおしえちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツ見ただけで興奮しちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' お子様な\n[7]も悪いよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと女の子の身体に慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 219 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のおちんちん…おっきくなった♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私は\n[7]のことハグしてただけなのに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 興奮しちゃったんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おっぱいが顔に当たって興奮したんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[7]のえっち♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今更誤魔化したりしないよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]が私に興奮した証拠、見せて♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんなに固くてピクピクってして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 精液出したいんだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私、\n[7]に求愛されちゃってるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]…いーっぱい愛してあげるっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 220 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ理崩壊足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のおちんちん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おっきくなっちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私の思った通り] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]はロリコンでマゾだったんだー♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「否定出来るわけないよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の半分くらいの年齢の女の子に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 足で踏まれて勃起してるんだもん。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どれくらいおっきくなっちゃったのか], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見せて♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この日の為に足でする練習してんだ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]は座ったまま'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスを両足で上手に挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーお?上手でしょ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のおちんちんキャッチ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このままだとちょっと刺激強すぎるかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こうしてあげるっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 脱ぎたてパンツ、プレゼントー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]を足でゲットした記念写真'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 撮ってあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こっち向いてー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]がロリコンマゾっていう'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 決定的な証拠を手に入れちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「脱いだ方が動きやすいし], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃおっと♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ヘンタイ\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の裸見ながら足でイかされちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ヘンタイ\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ スカートの中見ながら足でイかされちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [196, 196, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 221 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ理崩壊キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「軽くちゅーしただけで勝っちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]だって私のこと好きなんじゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「簡単で良かった♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 童貞の\n[7]なんて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなもんだよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 72, 0, 3, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、私のキス良かったでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が本気出したら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]を誘惑するくらい簡単なんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]が私に負けちゃった証拠、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見せてっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をまじまじと観察されてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わぁっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' これが\n[7]の…♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が負けたら言いなりになる予定だったし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 負けちゃった\n[7]は私の言うこと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞いてもらうからねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「んーっとぉ…♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' じゃあ\n[6]ちゃんが可愛すぎて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 負けちゃいましたって言ってみよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [敗北宣言] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 素直に言う, 言わない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [敗北宣言] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 素直に言う] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ よく出来ました♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ可愛い私とえっちして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私のこと好きになっちゃお♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 言わない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに勃起しながら意地はって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ かっこわるーい。] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「どうせもう\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私にイかされちゃうんだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は徹底的に調教しちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 222 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 写真フラッシュ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Switch2, pitch: 150, volume: 100 }], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 223 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミパンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 224 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [2, Rumi Panty, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 225 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 226 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミパンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 227 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に優しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は愛おしそうに\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は恍惚としている\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もうすぐ\n[7]が私のモノに…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうに\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…私のこと、好きになってぇ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は甘えた声で囁きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しくキスしてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]へ想いを伝えながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して憔悴している\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [吸い付く様にキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝ち誇った様子で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の顔を両手で掴み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…もう私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…キスで墜としちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう私のこと好きになったでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 素直になって♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の気持ちもいっぱい受け止めて♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 228 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の大好きな私のおっぱいで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ よしよししてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「おいで\n[7]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 抱きしめてあげる♡♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに吸い付いてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、\n[7]のことぎゅーってしたいな♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て?おねがぁい…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女に抱きつきおっぱいを吸い始めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…可愛い♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと一緒にいてあげるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから安心して、私を好きになって…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は優しく\n[1]の頭を撫で撫でしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['小さい胸を懸命に\n[1]の顔に押し付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]ってば、赤ちゃんみたい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私をママだと思っていいんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は夢中で乳を吸う\n[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あやすように撫で撫でしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のえっちぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私はハグしよって言っただけなのにぃ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒のおっぱいちゅーちゅーするなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ヘンタイ\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝利を確信して微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中で乳を吸う\n[1]を優しく抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さい胸を懸命に寄せて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と唾液でぬるぬるな胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスに激しく擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は胸を\n[1]のペニスに押し当てながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['小さな胸で\n[1]のペニスをなぞるようにさすってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の大好きな私のおっぱいで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっとイかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は強烈な快感に悶える\n[1]を見て嬉しそうに微笑み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で挟んだ\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は私の小さいおっぱいが'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんだよねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さい胸を懸命に寄せながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを扱き続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おっぱいで挟むの大変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]がこれで好きになってくれるなら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私、頑張るっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ほらぁっ、もっと精液出して!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと私を好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の表情を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で挟んだ\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [199] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 229 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 196, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [268] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを上手に足で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はカメラを\N[1]の顔に向けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['足の指先で\N[1]のペニスをくすぐってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪そうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「足でされるのが好きなんでしょ、ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ロリコンな上にドМだってみんなに教えれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ライバル減るかなー♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「このまま\n[7]がイっちゃうとこも撮れば'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私の勝ちは間違いなしだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほらっ、早くイっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「生徒におちんちん足で挟まれながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ スカートの中覗いて興奮するヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私みたいな可愛い子にしてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せでしょっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「このまま\n[7]がイっちゃうとこも撮れば'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私の勝ちは間違いなしだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ほらっ、早くイっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを更に激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、可愛い顔してるよー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほら、こっち向いてー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「恥ずかしがってるのー?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうせイかされて撮られちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恥ずかしがる意味ないと思うけどー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は必死に耐える\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [253] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉー…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こうしないとこっち向いてくれないんだから!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' えっちな\n[7]!'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は\n[1]の目線が自分に移ったのを見て'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['満足そうに微笑みながら\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「恥ずかしがってるのー?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ どうせイかされて撮られちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 恥ずかしがる意味ないと思うけどー♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は必死に耐える\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]は思った通りマゾだったねー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ぜーんぶ私の思い通りになっちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' このまま\n[7]をイかせて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 思い通りに調教しちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「こうやってスカートの中見せるだけで], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 何にも出来なくなっちゃうし♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]誘惑するの、かんたーん♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ぜーんぶ私の思い通りになっちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' このまま\n[7]をイかせて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 思い通りに調教しちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は勝利宣言をしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気に\n[1]のペニスを足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して憔悴している\N[1]の顔を撮りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['足の指先で\N[1]のペニスの先端を執拗に責めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]をイかせてご機嫌な様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを楽しそうに足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の雑魚ちんこなんて、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイかせちゃうからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こうやって苛められるのが], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きなんでしょっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ロリコンっ♡ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ちゃんと私を見ながらイきなさい♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ このっ…ヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「こうやって苛められるのが], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 好きなんでしょっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ロリコンっ♡ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを更に激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これも二人の思い出…馴れ初めだもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結婚式でも見せちゃう?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 将来できる子供にも見せていいかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私達の周りの人にも将来の子供にも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]が私の奴隷だってこと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 教えてあげないとねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['「\n[7]は私にパンツを見せられただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 降参して奴隷になっちゃったってね♡], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['「\n[7]は私にお股を見せられただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 降参して奴隷になっちゃったってね♡], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は自分の秘部を見つめながら悶える\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['満足そうに微笑みながら\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私達の周りの人にも将来の子供にも], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]が私の奴隷だってこと'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 教えてあげないとねー♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これ練習しておいて良かったー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ドМな\n[7]はこれが一番好きだもんね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私、スポーツも得意だし全然疲れてないよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]がイきすぎて動けなくなるまで'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 続けてあげよっか♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「可愛い私のえっちな姿見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 大好きな足でイかせてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私、スポーツも得意だし全然疲れてないよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]がイきすぎて動けなくなるまで'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 続けてあげよっか♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は余裕の表情で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気に\n[1]のペニスを足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 230 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[7]ってば'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ また私の膣内に出す気なんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「いいよ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]の気持ち、全部受け止めてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[7]ってば'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ また私の膣内に出す気なんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「そんなに私との子供が欲しいのー?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 出ちゃうんだね…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もうイっちゃうの?] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ はやーい♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 何回出したっていいよ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]の気持ち、全部受け止めてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イってもいいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 何回もイかせたとこ、彼女さんに見せたいし♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]、イっちゃいそう?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「結ばれる瞬間までもうちょっと♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私、頑張るねっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]イっちゃいそうでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう抜かないと膣内に出しちゃうと思うけど], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いいのかなぁー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうちょっと我慢してみる?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]、まだイっちゃダメー!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日は既成事実を作って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]と結ばれるんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [213] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[8]、おねがぁい…大好きなの…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内で出していいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私とえっちして、結婚して…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はスカートの中を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [膣内射精を条件に結婚を迫ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はウソ泣きしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [膣内射精を条件に結婚を迫ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [結婚して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 膣内に出して結婚したい, + 自分には他に心に決めた人がいる, + '\n[6]に結婚はまだ早い', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [結婚して] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 膣内に出して結婚したい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やった…!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' 絶対だよ、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じゃあ、今すぐ挿れちゃうねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 自分には他に心に決めた人がいる], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「むぅ…!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 普段からウソ泣きしすぎたかな…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 無理矢理膣内射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 責任取らせるんだから!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [3, '\n[6]に結婚はまだ早い'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ここまで私にえっちなことしといて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ よくそんなこと言えるね?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そうやって子供扱いして…!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう無理矢理童貞卒業させて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子供扱いできなくしちゃうからっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [233] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ トドメ、欲しいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうやってイかせちゃおっかなあ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「またイくんだね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今日はいっぱいイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 忘れられない日にしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ トドメ、欲しいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ どうやってイかせちゃおっかなあ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ また出しちゃうんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「この精液ぜーんぶが] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]が私を好きになった証拠だもん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっともっと、ちょうだい♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 231 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]ってば'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ また私の膣内に出す気なんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「生徒相手にこんな射精しちゃってぇ…♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もうすっかり私に夢中だね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「でもしょうがないよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ だってこんな可愛い女の子と], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ えっちしちゃってるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ほらほらぁ…イっちゃえーっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「膣内には出さないとか言ってたのが], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 懐かしいねー♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ほらっ、また搾り取られちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「わっ…もうイっちゃうんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私はまだ一回もイってないし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まだまだ余裕なんだけどなー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ もぉっー冗談だよ♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ そんな悲しい顔しないで♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]に膣内で精子出して貰えると'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 私は幸せなの♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ だからほらぁ、出して♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]は私に乗られて犯されるだけだから'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 一生上手になんてならないし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 女の子を満足させれる日はこないね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「また自分だけ気持ちよくなって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ぴゅっぴゅしちゃおっか♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ イけっ♡雑魚ちんこ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]の、また膣内でおっきくなって…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ イっちゃうんだね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「何回だって受け止めてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ えっちな気持ちも好きって気持ちも], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ぜーっんぶ私にちょうだいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「私がロリコン\n[7]の好みだからって'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いくらなんでも早すぎでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「そんな愛しい私に責めてもらえて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' ドМ\n[7]は本当に幸せだねー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ イっちゃえっ♡ざーこ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [237] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!あ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]、イっちゃうんだよね?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「絶対に離さないから…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 私…やっと\n[7]と結ばれるんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [" 膣内で出してっ♡"] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私の顔、見ながらイってっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]大好きっ♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イって♡イっちゃえーっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]の…もう射精するよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、わかるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今更もう止められないんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 膣内に出したいなら、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何て言えばいーかわかるよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は笑顔でそう言うと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ピタッと腰の動きを止めてきた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私にいっぱい動いてもらって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イかせて欲しいよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[6]ちゃん好きです結婚してって'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おねだりして♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そしたらイかせてあげる♡ほらほらぁ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [結婚して] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 結婚するからイかせて欲しい, '\n[2]を裏切るわけには…'], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [結婚して] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, 結婚するからイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ふふっ…♡やったやった♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]にプロポーズされちゃったぁ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' いーよ\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 今までのことは許してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['「\n[7]のことは'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私が幸せにしてあげるねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いっぱいイって、幸せになってっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は幸せそうな表情で'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [2, '\n[2]を裏切るわけには…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「うぅー…!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ どーせ今から膣内で出すくせにっ!], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あの人の名前なんて出さないでよっ!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]のバカバカっ!'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私、生理だって来てるし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 無理矢理責任取らせるもん!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「このまま膣内で精子搾りとって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 子供作っちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 覚悟してよねっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は怒った様子でめちゃくちゃに腰を振り'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]のペニスから無理矢理精液を搾り取ろうとしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [237] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [239] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [240] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [241] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 232 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…ちょっとっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動かないでよっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「も、もしかして今更責任取るの], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 怖くなったの!?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もぉ…っ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]のバカバカ!いくじなし!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あぁーん!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんな時だけ真面目に抵抗して!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 悔しぃー!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私に興奮してるくせにっ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]のヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' この時点で\n[7]を脅迫する証拠はあるし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう既成事実はあるんだから!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…ちょっとっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 動かないでよっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「な、なんでっ…?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 結婚するの、イヤなの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いいもんっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 無理矢理えっちして膣内射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 責任取らせちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんで小さくてか弱い私に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]が力で負けてるのかなー?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私に無理矢理犯されたくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 抵抗するふりしてたんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のヘンタイ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私、傷ついた!もう怒ったんだから…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お望み通り、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ めちゃくちゃに犯してあげるっ!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に片手で押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女にペニスが飲み込まれる様を見つめていた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [234] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私が\n[7]の童貞卒業させるとこ、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 挿れちゃうよっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…だぁーい好きっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口では否定しても抵抗しないんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に犯されるの、待ってるよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあこのまま\n[7]犯して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の童貞精液、全部搾りとるね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いただきまぁーす…っ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは\N[6]の小さな膣口に飲まれ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのままずぶずぶと飲み込まれてしまった…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [234] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「緊張してるの?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…可愛い♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大丈夫っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃーんと優しく、リードしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ挿れちゃうよっ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…だぁーい好きっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口では否定しても抵抗しないんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に犯されるの、待ってるよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「我慢するつもりみたいだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞おちんちんが膣内に入ったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 後は時間の問題じゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「このまま\n[7]犯して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の童貞精液、全部搾りとってあげる♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いただきまぁーす…っ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは\N[6]の小さな膣口に飲まれ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのままずぶずぶと飲み込まれてしまった…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [234] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 233 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [235] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]見てっ♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おちんちん…私の膣内に入ってるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' やっと一つになれたね!\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を手に入れて感極まってキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスは彼女の更に奥へと飲み込まれてしまう…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…嬉し…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しゅきぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぁん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだイっちゃやだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は私がセックスで射精させるの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい動いて気持ちよくさせちゃうから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じっとしてて♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そしたら気持ち良かったよって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私を褒めてね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあ、いくよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のおちんちん…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内に挿れちゃったぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっと一つになれた♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう観念しちゃいなよ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を手に入れて感極まってキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスは彼女の更に奥へと飲み込まれてしまう…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ぁは…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今膣内でびくびくって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃうんじゃないかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「当たり前だけど膣内で出したら結婚だからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]はオトナの男なんだから、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イヤなら私くらい引き離せるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当は生で挿れてる時点でアウトだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どーせ膣内でイかせるから、そこはいいや♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「童貞\n[7]なんて'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイかせちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚悟してよねっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 234 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あんっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ま、まだダメぇっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ぁ…良かったぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと膣内でも精液…出てる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は挿入した瞬間絶頂して戸惑う\n[1]に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…可愛い…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['突然のキスで頭が真っ白にされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['上からも下からも\n[6]に吸われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が急に挿れちゃったから…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも一番奥でちゃんと射精できたよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこいーこ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]…ちゃんと童貞卒業できたんだよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おめでとう♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねっ…まだ出来るでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今度は私が動いてイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう結婚するんだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 我慢しないでいーっぱい], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 膣内に出してね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメぇっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃーんと膣内で精液…貰っちゃった…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを更に膣奥へと飲み込んできた…!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[8]…もっと…だひちゃえっ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['即射精させられたばかりの\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に求められるがまま何度も精液を漏らしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで私達の結婚、決まりだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]ってば結局即イきだったじゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当は私と結婚したかったんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「まぁ\n[7]にも立場とかあるもんねー♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それも今ので全部なくなったけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「とりあえず結婚の話とかは後にして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 今は\n[7]の童貞卒業式をしてあげるっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まさかこれで終わりだと思ってないよね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちんから精液全部搾って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しおしおになるまでが筆おろしなんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「約束通り、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]のそのよわよわ童貞ちんこ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ めちゃくちゃに犯してあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [206, 206, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [207, 207, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 235 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミHP Sex + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恋人繋ぎをしながら腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の手を握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の目を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]、気持ちいーい?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私頑張って練習したんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「お人形の上で腰の動かし方をこーやって…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]の上にも予定通り乗れちゃったし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [" 練習しといて良かったぁ♡"], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ぁ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 見て…\n[7]のオトナおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私の膣内に出たり入ったりしてる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]をオトナの男にしたのは'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私なんだよ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう子供じゃないってわかってくれたよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「あんっ♡\n[7]…私も気持ちいーよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 嬉しいと\n[7]のおちんちんを膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ きゅーってしちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日は私が先生になって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]に優しく教えてあげる♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いつも優しく教えてくれるお礼だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はわざとらしく声をだしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [余裕の表情で腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の手をぎゅっと握りしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' どーお、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私、上手かな♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「この体勢で動くの結構大変なんだよー?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 可愛いし気持ち良かったよって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' 後でちゃんと褒めてね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「この体勢で動くの結構大変なんだよー?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ なーんて言っても] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' 童貞卒業中の\n[7]にはわかんないよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は余裕の表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「イっちゃったおちんちんって敏感なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ち良すぎておかしくなっちゃう?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ねぇねぇ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「ずっとこうやって\n[7]のこと…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ いじめたかったの♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]もいじめられるの好きでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]よりもこんな小さい私に乗られて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 喘がされちゃって、かっこわるーい♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ほらほらっ♡もっと可愛い声聞かせてっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「ん…っ♡んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]が私に夢中になってるぅ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「もっと可愛いって、好きって言って♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私も大好きだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' \n[8]…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は\n[1]から望み通りの言葉を聞くと'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [一層激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]ってば全然動かないで'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私に犯されてるだけだよねー?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 何でそんなに息荒いのー?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]の上でぴょんぴょんしてる私は'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 全然疲れてないよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もっともっと続けてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は悶える\n[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [跳ねるように腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 236 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]が射精を始めた瞬間に抱きつきキスをして'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを膣の一番奥まで飲み込んできた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡んん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ぁん…しぁわしぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]…私達、しちゃったね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 見て…\n[7]の愛の証♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内から溢れちゃってる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっねっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、上手だった?可愛いかった?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 褒めてよぉ♡\n[8]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぐったりしちゃって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良すぎて腰抜けちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっとムードが台無しだけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私とのえっち一回で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' こんなになっちゃう\n[7]、可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]のお顔を見れば'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の気持ちわかるよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いお顔になってる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あっ…ほら♡\n[7]のおちんちん…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内でまだカチカチだもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと…する?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡私の勝ちー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに膣内でたっぷり出してぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私との子供、そんなに欲しいんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「結局口で何を言っても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のおちんちんは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私を選んじゃったねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私みたいな小さい女の子相手に無抵抗だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 犯されながら射精したかっただけでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このロリコンマゾっ♡ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、夢が叶って良かったねー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' でも\n[7]のちんこ雑魚すぎて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は全然満足してないから♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「このまま\n[7]の雑魚ちんこで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 一人えっちするから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がイくまで硬くしててねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[8]、おいひぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えへへ…♡ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]のこと、上からも下からも'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 食べちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「おかわりできるかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[7]の童貞、'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 食べ尽くしちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これからはキスする度に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃった時のこと思い出しちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私のこと見ただけで身体が火照っちゃうくらい], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ しっかり調教してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[8]…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ しゅき…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ だぁいしゅきぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ふふっ♡\n[7]、気持ちよかった?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 私がどれだけ\n[7]が好きか伝わったよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[7]の気持ちも'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 膣内に溢れるくらい貰っちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私達、ラブラブだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]の…おいひ…♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「見て見て♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]の童貞雑魚ちんこ、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私の小さいあそこに食べられちゃってるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]みたいなよわーい男は'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐ食べられちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私が毎日残さず精液搾り取らなきゃね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[8]…\n[8]っ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私…しあわしぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「えへっ♡\n[7]も幸せそうな顔♪'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大好きな私にいっぱい射精できて], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せだよね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これからもずっとずっと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 幸せにするからね…\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…ふふっ♡♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[8]…はやーい…ちゅ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ざぁこ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あーあ♡またお漏らししちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐイっちゃうくせに精液はいっぱい出すし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんなに私にママになって欲しいのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「当然彼女さんとは別れさせるから♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 生徒相手に犯されて責任取らされる言い訳], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 考えておけば?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [206, 206, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 237 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ腰ふり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 225, p: [2, 2, 60, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 72, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 238 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミキス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…もうイっちゃうんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちんピクピクしてるよー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうイっちゃいたいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもダーメ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[7]がちゃーんと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[6]ちゃん大好きえっちしたいって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言えたら、考えてあげよっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「言えないならずーっとキスだけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れてあげないから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [意地悪な表情で微笑みながらキスを続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃんっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ な、なになに!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お漏らし!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['キスの最中に\N[6]の身体でペニスが圧迫され'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['その刺激だけで\N[1]は射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あーん…お腹に掛かっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あーん…スカートにも掛かっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ べとべとするぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ご、ごめんね\N[7]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れる前にイかせちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに気持ちよくなってくれたんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちゅーしただけでイきそうになってたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ デート中にできないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうちょっと慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は私がいーっぱい特訓してあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]、またイっちゃいそうなんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうわかるようになっちゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあまたお股ですりすりして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の口をキスで塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]、またイくのー?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま挿れちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]きっとすぐぴゅーってして'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 傷ついちゃうよね…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっと刺激に慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと強めにイかせちゃうけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は優しくキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また私のちゅーで気持ち良くなっちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 早く\N[7]の初めて、食べたい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも我慢我慢…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もうちょっと\N[7]を慣らしてから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ラブラブ初えっちしたいもんっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめてキスをすると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そのまま\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]…気持ちよかった…?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]の精液でべとべとにされちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒にこんなことして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の…いっぱい出てる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]が私にちゅーされて射精してる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のこと、またイかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キスがこんなに好きなんだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対私のこと好きだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう結婚しよっ?\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 239 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ私のおっぱいちゅーちゅーするのー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 甘えん坊さんでちゅねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…今私におちんちん擦り付けたー!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えっちー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんなに私をママにしたいのかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ学校も卒業してない生徒相手に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 悪いロリコン\N[7]…めっ、だよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいが大好きな赤ちゃんには], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちはまだ早いからぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おっぱいでイかせてあげまちゅよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はおっぱいを吸い続ける\N[1]を優しく引き離すと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['限界まで膨張した\N[1]のペニスを胸で挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わ…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ちゃった…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['唾液でぬるぬるな\N[6]のおっぱいで挟まれた瞬間に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは潰れたように精液を吐き出してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' どーお、\N[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「女の子に射精させられて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとはオトナになれたかなー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「普段はあんなにカッコイイ\N[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 赤ちゃんプレイでイかせちゃったー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]、かっこわるーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['大量に射精させられて少し冷静になった\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [恥ずかしくて俯くことしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「彼女さんと別れて私と結婚するなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このことは秘密にしといてあげるしー…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからもおっぱい吸わせてあげるよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もう私を好きになっちゃお、\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも結婚したら\N[7]はパパになるし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつまでも赤ちゃんごっこはダーメ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ここからはオトナのえっちで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]を教育してあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おっぱいで\N[7]をイかせちゃうとこ'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私だってもうオトナなんだよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸を\N[1]のペニスに押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['一生懸命に身体を動かして\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の赤ちゃんおちんちん'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回だってイかせちゃうからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のちっちゃいおっぱいに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' イって、\N[7]♡イけっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスを挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['身体全体を動かして\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]またイくんだっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のおっぱい、気持ちいいよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにイってくれると自信ついちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もっと\N[7]が気持ちよくなった証拠、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょうだいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスを挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のおちんちんよわーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おっぱいで\N[7]いっぱいイかせたし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の方がオトナだってわかったでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう子供扱いしちゃダメだからね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「ていうか\N[7]は'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に赤ちゃん扱いして欲しいもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の精液、いーっぱい出た♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くんくん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の匂い…好きぃ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい、私についちゃった…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 顔に掛けちゃイヤ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]イかせるの、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どんなテストよりも簡単だったよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私はえっちの授業もはなまる満点取れたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 教えて\N[7]♡ねぇねぇ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 240 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ足逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…この感じ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…本当に足でイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「自分のクラスの生徒にこんなことさせてぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' ヘンタイ\N[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, このままイかせてとお願いする, やめてとお願いする], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, このままイかせてとお願いする], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 完全に堕ちちゃったね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]が私にお願いしてるとこも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ばっちり撮れてるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ証拠があれば充分だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 後は思いっきりイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [190, 190, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, やめてとお願いする], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なにそれー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嫌がるふりすれば許されると思ってるの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「嫌なら私をどけて逃げればいいじゃん♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]が生徒にこうさせてるようにしか'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見えないと思うなあ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それともそういうプレイが好きなのかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' よぉーし、嫌がってる\N[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理イかせちゃうぞっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらイけっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえーっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [191, 191, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 噴水みたーい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「記念写真もゲットだよー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ タイトルはー…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生徒に足でイかされたロリコンドМ先生♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に激しく足で責められ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は思いっきり射精した姿を彼女に撮られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「これで\N[7]はもう私の奴隷だね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに簡単にいくなんて思わなかったなー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「最初は\N[7]とは'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結婚の約束をさせるつもりだったけど、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷もいいね♡ゾクゾクしちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[7]を苛めてたら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その気になってきちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私って結構、Sなのかも♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日はいっぱい調教して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰がご主人様なのかをたっぷり教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくんだ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドМでロリコンな上に早漏なんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんが可愛すぎて我慢できないって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言えたら、このままイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ほら言えっ♡雑魚\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]が口を開く前に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを足で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 雑魚ちんこがピクピクってしてる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくのはやーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「よわよわロリコン\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のあんよで、イかされちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イけっ♡雑魚ちんこ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は足でしっかりと\N[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ♡もうイっちゃうんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こんなに簡単なら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 練習なんて必要なかったかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今だって私、\N[7]の気持ちいいとこ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どんどん覚えちゃってるよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こことかどう?ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は足で的確に\N[1]のペニスの弱点を責め立てながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一層扱く速さを増してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♡また雑魚ちんこイかせちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ロリコンも早漏も治りそうにないねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ついでに恋の病にもかかっちゃおうか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 足でイくの癖になって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私から離れられなくなっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イくの早いけど量は出るんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「知ってる\N[7]?'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 男の子は好きな女の子相手だと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃうしいっぱい出るんだって♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷とご主人様ってアブノーマルだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]がそれがいいなら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は受け入れてあげるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にバカにされて興奮したんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]ってば本当にヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも私も\N[7]苛めるの好き…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の歳の子じゃ絶対こんなこと出来ないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコンマゾの\N[7]の運命の人は'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私なんだからね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 241 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ…?もうおしまいなの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ うーん…私はもっとしたいのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は不満そうな様子で\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [素股で優しく撫でてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' なぁんだ、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだ元気じゃん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、そろそろ挿れる気になった?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま硬くしててくれてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れてあげよっかなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こうやってすりすりしてれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そのまま膣内に入っちゃうかもよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゅーしたまま続けてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の口をキスで塞ぎ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['素股で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にキスされたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ動けなくなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' んふふ…♡\n[7]ってば鼻息あらーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに興奮しちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…?'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「き、気絶しちゃったの!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫だよねっ!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね、\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくの初めてのえっちなのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 調子に乗りすぎちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁ童貞卒業は失敗したけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]を誘惑できた既成事実はできたし'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 上出来だよね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それに今日は\n[7]と'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままお泊まりだし…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おやすみ、\n[7]♡えへへ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [想い人を気絶するまで絶頂させて満足気な少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女に優しくキスをされ意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [210, 210, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、もう精子出なくなった?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これでもう浮気できないね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' でも\n[7]のこれ、まだ元気だよね?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にもう出ないの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸で優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱりまだ出せそうじゃん!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せっかくだから他の生徒とも…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とか考えてるんでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は空っぽになるまで搾りとるからね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は懸命に胸を寄せ上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを挟んで激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に上目遣いで見つめられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [連続射精させられて動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [射精が終わりペニスが萎んで立たなくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちん萎んじゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 小さくって可愛い♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、もしかして腰抜かしちゃった?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ご、ごめんね!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やりすぎちゃった…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねっ、後は私に全部任せて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]はこのまま寝ちゃってていいよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「赤ちゃんな\n[7]がおねんねするまで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が子守唄を歌っててあげるねー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の可愛らしい声で奏でられる歌を聞きながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [208, 208, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふーん、もう止めて欲しいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもさぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何で奴隷がご主人様にお願いしてるの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]が満足したら止めるんじゃなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご主人様の私が満足するまで続くんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほらっ、さっさと勃たせなさいよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを両足で挟み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ぎゅっと握ってきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]が私に忠誠を誓うなら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 許してあげよっかなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「台詞は自分で考えてね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんて言えば私が嬉しいか考えてっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ始めちゃうよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はニヤニヤと笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを両足で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は必死になって言葉を並べる\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無視して激しく扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはっ♡いっぱい出たねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]ってばそんなに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の奴隷になりたいのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、忘れてるみたいだけど'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これ全部レコードしてるから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「彼女さんに聞かせてあげるの], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽しみだなー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あの人とちゃーんとお別れできたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]のことは奴隷として'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ たっぷり可愛がってあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [弱みを握られた焦りを感じるよりも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [可憐な少女に足蹴にされる奴隷生活を想像しながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [209, 209, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [246] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 227, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &3 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 216, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 242 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ中汁3 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Rumi Siru Sex, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 243 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ胸汁4 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Rumi Siru Mune, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 244 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミキス汁5 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 330, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 245 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精らぶらぶ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 動いて欲しくないのー?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃった後って敏感だもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも私ね…私がいっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 気持ち良すぎて悶えちゃう\n[7]…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見たいなぁ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]ってかっこいいし頭も良くて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しいけど…ちょっと奥手だよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから私がリードしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]のおちんちんも人生も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ私が握ってあげるから♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]は私に任せてくれればいーの♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そうそう…リラックスしてて♡いーこ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあ動くね…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なるべく優しくするからっ♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴を搾りとりながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['貪るように\N[1]の口内を犯している…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ…んっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ごめんね\n[7]、'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと激しくシちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも気持ちよかったでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もぉ…私のお股、こんなにどろどろにして♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の初めて、ぜーんぶ食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごちそーさまでした♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これからもよろしくねっ♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい出して眠くなっちゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今日は泊まってこーね♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の童貞、美味しかった…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 寝てる間もペロペロしちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' おやひゅみぃ…\n[8]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は生徒である少女に童貞を残さず食べられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精どS] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁー?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんだけ早くイっといてもう限界なの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「挿れてから一分も経ってないと思うけど?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな早いと、彼女さんに見せた時に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと余所見したら見逃しちゃうよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]が無理と思ってても'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理イかせるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ドМな\n[7]はそういうのも好きでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' じゃあ嫌がってる\n[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ めちゃくちゃに犯しちゃおーっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「他の生徒に聞こえちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんまり声出さないでよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…いっくよーっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]、早すぎぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴まで搾り取ってきた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結局三分もかかってないんじゃないかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ クソ雑魚ちんこ、早すぎ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まぁいっか♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私みたいな小さい女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それだけ興奮したってことだし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]はドМでロリコンで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒に犯して欲しくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 学校の先生やってたんだよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんか反応悪いと思ったら…気絶しちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もぉーっ…だらしないなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でもこれで\n[7]は、私の…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ全然足らないから、もっと…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は生徒である少女に馬鹿にされながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [童貞を残さず食べられ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精2回目らぶらぶ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、もう疲れちゃった?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい膣内に出したもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃんと膣内で出せて、偉いよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ けど頑張って動いて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]をイかせたのは私なんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今までずーっと、\n[7]の為に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しく優しく動いてたんだけどー…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとだけ、好きに動いていいかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の気持ちはいっぱい精液貰って'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 証明してもらったから、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今度は私の気持ち、いっぱい伝えたいの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もぉっ…怖がらないで♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なるべく優しくするから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の気持ち…受け取ってっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…しゅき…だぁいしゅきぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴を搾りとりながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['貪るように\N[1]の口内を犯している…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' また\n[7]からの好き…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい貰っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の好きって気持ち伝えると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]からの好きも溢れてきて…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちを伝え合うのって幸せだね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]、寝ちゃったの?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良すぎて失神しちゃった…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]の気持ち…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 空っぽになるまで貰っちゃった…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとロマンチックかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも私…全然収まらないや…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ごめんね、\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと、食べさせて…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…もっとぉ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は生徒である少女に童貞を残さず食べられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [即射精どS] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう止めたいって?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、なんか勘違いしてないかな?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私は\n[7]をレイプしてて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自分が気持ちよくなるためにやってるの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう止めて欲しいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やめてぇーって女の子みたいに叫んでみれば?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そしたら私、益々興奮しちゃうけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ドМな\n[7]は犯されるの好きでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だって膣内でおっきくなってるもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私に無理矢理押さえ付けられながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ めちゃくちゃに犯して欲しいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらっ、ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほーらね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また即イき…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴まで搾り取ってきた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]…ぐったりしてるねー♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ …もしかして気絶しちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「………はぁ……] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当に気絶しちゃったんだ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっとやりすぎちゃったかなー…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと普通にえっちしたかったのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女王様みたいになっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は責められて興奮してたけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もぉっ、本当にヘンタイなんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも欲しかった\n[7]が裸で目の前だし…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きにしていいよね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへ…えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は生徒である少女に馬鹿にされながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [童貞を残さず食べられ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 246 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 93] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 122] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 100] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 114] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [244] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [243] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 247 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 128] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 287] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 239] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 231] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 271] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 247] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 279] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 303] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 248 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 123] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 282] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 234] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 226] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 266] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 258] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 290] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 242] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 274] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 298] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 249 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 124] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 283] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 235] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 227] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 267] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 291] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 243] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 275] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 299] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 250 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 125] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 252] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 284] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 236] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 228] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 268] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 292] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 244] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 276] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 300] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 251 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 126] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 253] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 285] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 237] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 229] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 269] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 261] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 245] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 277] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 301] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 252 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 127] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 286] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 238] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 230] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 270] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 262] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 246] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 278] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 253 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 128] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 287] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 239] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 231] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 271] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 247] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 279] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 303] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 254 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1どや2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 260"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 129] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 256] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 288] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 240] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 232] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 272] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 280] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 304] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 255 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵1汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Rumi1 Siru2, 0, 0, -22, -32, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Rumi1 Siru, 0, 0, -22, -32, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 256 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 101] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 105] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 131] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 136] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 101] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 105] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 219] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 224] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 210] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 214] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 203] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 257 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 101] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 130] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 101] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 218] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 210] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 202] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 258 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 102] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 131] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 102] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 219] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 211] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 203] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 259 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2笑顔/普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 103] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 132] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 103] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 220] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 212] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 204] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 260 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2悲し/嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 104] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 133] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 104] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 221] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 213] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 205] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 261 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 105] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 134] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 105] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 222] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 214] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 206] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 262 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 106] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 135] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 106] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 223] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 215] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 207] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 263 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2どや2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x =+ 300"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y =+ 520"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 107] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 136] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 107] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 224] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 216] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [265] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 208] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN 手どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 264 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Rumi2 Siru, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Rumi2 Siru, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [21, Rumi2 Siru2, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Rumi2 Siru2, 0, 0, 0, -20, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 265 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ絵2汁Off + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 266 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ服着る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [204] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 267 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 初足コキ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [196, 196, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' どーお、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の、足で挟まれちゃってるよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「上手でしょー♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]こういうの好きかもって思って'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 練習してたの♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]を足でゲットした記念写真'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 撮ってあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こっち向いてー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]がロリコンマゾっていう'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 決定的な証拠を手に入れちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いいこと思いついちゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 脱ぎたてパンツでシコシコしてあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ヘンタイっ♡このままイっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 268 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi PC doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Rumi NPC doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[ルミとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 202, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ルミにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に服を脱がされ裸を観察された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 205, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ルミにキスをされただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に服を脱がされ裸を観察された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 203, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ルミに抱きつかれ胸が顔に当たって勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に服を脱がされ裸を観察された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 204, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ルミにペニスを踏まれて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に服を脱がされ裸を観察された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 216, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ルミに迫られただけで興奮してしまい"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "ベッドに連れられてすぐに押し倒された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 208, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして赤ちゃんプレイで彼女の乳を吸った後"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "小さな胸で挟まれ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 209, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスを足で挟まれ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "激しく扱かれ射精し、その姿を撮影された…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 210, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして何度もキスを重ねられ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "キスされたまま素股ですりすりされて射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 206, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に対面座位で袴られ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 207, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 269 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "キスでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[66]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "胸でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[67]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "足でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[68]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[69]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "ルミの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[65]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi HN2 doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 67, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [4, Rumi Siru Mune, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Rumi NPC doya, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 69, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Rumi Siru Sex, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 68, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 66, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Rumi Siru Foot, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, ルミの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, ルミの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 270 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「ほら\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうして欲しいのか、お願いしてごらん♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]、また膣内に出したいんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私もここで搾り取るの大好き♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと膣内に出したいのー?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いいよ♡ぜーんぶ搾り取っちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [273] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ、本当!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やったやった♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の初めて…早く欲しかったの♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「やっぱりイヤって言っても、もう遅いからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]の童貞…私が奪っちゃう♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「やっぱりイヤって言っても、もう遅いからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[7]の童貞…私が奪っちゃう♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…その前に…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の理想の初体験ってどんな感じ?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 68, 1, 67, 3] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [ドS好き?キスは少ないというAssumptionで足>胸ならS好き、それ以外], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 408, p: [は甘々] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「やっぱりドМな\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 無理矢理犯される感じかな?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [219, 219, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [ラブラブ好き?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [218, 218, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 66, 1, 67, 3] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[7]はちゅーするの好きだし'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ラブラブえっちで筆おろしされたい?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ちゃんとリードもしてあげるから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「おっぱい好きな甘えん坊\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ラブラブえっちで筆おろしされたい?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ちゃんとリードもしてあげるから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ラブラブOrドS] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 優しく筆おろしされたい, 無理矢理犯されたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [ラブラブOrドS] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 優しく筆おろしされたい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 218, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ♡やっぱり♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ じゃあ…優しく童貞、奪ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「そ、そーだよね!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 初めては優しくがいいよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いいよ…優しく童貞、奪ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 無理矢理犯されたい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 218, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 無理矢理って…その…襲ってる感じ?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「もぉ…\n[7]ってば本当にヘンタイ…!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「まぁいいや♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' じゃあ\n[7]の童貞を無理矢理奪って'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 忘れられない卒業式にしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ♡やっぱり♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' じゃあ…\n[7]の童貞、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 無理矢理奪ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを片手で掴んで膣口に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [272] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [32, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [273] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 足で扱かれたい, 胸で搾り取って欲しい, キスして欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 足で扱かれたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [281] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [282] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 胸で搾り取って欲しい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [279] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [280] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, キスして欲しい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [277] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [278] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 271 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あんっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ま、まだダメぇっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ぁ…良かったぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと膣内でも精液…出てる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は挿入した瞬間絶頂して戸惑う\n[1]に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[8]…可愛い…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['突然のキスで頭が真っ白にされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['上からも下からも\n[6]に吸われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「ごめんね\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が急に挿れちゃったから…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもちゃんと一番奥で射精できたね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこいーこ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]…ちゃんと童貞卒業できたんだよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おめでとう♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねっ…まだ出来るでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今度は私が動いてイかせてあげよっか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [32, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まだダメぇっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃーんと膣内で精液…貰っちゃった…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを更に膣奥へと飲み込んできた…!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…もっと…だひちゃえっ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['即射精させられたばかりの\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に求められるがまま何度も精液を漏らしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…早すぎるよぉ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 犯す前に終わっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「挿れた瞬間にイっちゃう人なんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 聞いたこともないしビックリしちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、オトナなのに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 元生徒の私にリードされっぱなしで即イきで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恥ずかしくないのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内でおちんちんビクビクってしてる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま動いてめちゃくちゃに犯して欲しい?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おねだりできたら、考えてあげよっかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [32, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [207, 207, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [奴隷選択] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [奴隷選択] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 62, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [273] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメらぶらぶ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメ、欲しいんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「また失神するまでイかせて欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]ってばホント、ドМだよねー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも私にめちゃくちゃに犯されて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' うっとりしちゃう\n[7]見たいし…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本気で搾ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴を搾りとりながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['貪るように\N[1]の口内を犯している…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んっ…♡ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の身体ビクビクって痙攣してる♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良かったんだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一番奥で搾り取ったのにいっぱい溢れちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに出したの濃くてドロドロで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで赤ちゃん、出来ちゃったかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の赤ちゃん出来ちゃっても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]は私にレイプされちゃっただけで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 悪くないもんね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]も子供も'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がちゃーんとお世話してあげるから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安心していいよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おやすみ、\n[7]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…だぁーいしゅきぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は元生徒である少女に全てを委ねて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメ射精どS] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「何言ってるの\n[7]?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 止めるのも続けるのも私の勝手だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]には何の決定権もないよ?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁでも私も忙しいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の早漏雑魚ちんこ、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと萎むまでイかせよっかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんまり声出さすと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私が\n[7]いじめてるのバレちゃうから'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 静かにしててね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]がドМでロリコンなのは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ みんな知ってそうだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は優しい女の子で通したいし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃーんと我慢しなさいよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 命令だから♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…やっちゃうねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♪もぉ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]、声…聞こえちゃうってばぁ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は最後まで激しく腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴まで搾り取ってきた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ、おしまーいっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ クソ雑魚ちんこ、イかせるの簡単だったー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今妊娠したら夢魔の子供が出来ちゃうのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに出しちゃって♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は気持ち良ければ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何でもいいもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなオトナ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからも私が] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ管理してあげなくっちゃ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私の…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は元生徒である少女に馬鹿にされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [失神するまで射精させられ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [224, 224, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ…?もうお終いなのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあこんだけ膣内に出せば十分だけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ一旦抜いちゃうね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またいつでも膣内に挿れてあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [271] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 272 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあいつも通り、私が挿れてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' 見ててね、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあいつも通り、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ めちゃくちゃに犯してあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ロリコンマゾのヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [274] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [275] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ続けちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のがしおしおに萎んじゃうまで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 離してあげなーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「いーっぱい\n[7]の上で動いちゃお♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内で全部搾り取られちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ挿れちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ヌルヌルだから挿れやすい♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [274] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [275] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメらぶらぶ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメ、欲しいんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「また失神するまでイかせて欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]ってばホント、ドМだよねー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも私にめちゃくちゃに犯されて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' うっとりしちゃう\n[7]見たいし…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本気で搾ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [261] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はゆっくりと腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴を搾りとりながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['貪るように\N[1]の口内を犯している…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んっ…♡ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の身体ビクビクって痙攣してる♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良かったんだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一番奥で搾り取ったのにいっぱい溢れちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに出したの濃くてドロドロで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで赤ちゃん、出来ちゃったかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の赤ちゃん出来ちゃっても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]は私にレイプされちゃっただけで'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 悪くないもんね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]も子供も'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がちゃーんとお世話してあげるから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安心していいよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おやすみ、\n[7]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…だぁーいしゅきぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は元生徒である少女に全てを委ねて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [トドメ射精どS] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [262] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「何言ってるの\n[7]?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 止めるのも続けるのも私の勝手だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]には何の決定権もないよ?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁでも私も忙しいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の早漏雑魚ちんこ、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと萎むまでイかせよっかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は腰をくねらせ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは再び\N[6]の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あんまり声出さすと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私が\n[7]いじめてるのバレちゃうから'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 静かにしててね?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]がドМでロリコンなのは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ みんな知ってそうだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は優しい女の子で通したいし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃーんと我慢しなさいよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 命令だから♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…やっちゃうねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]にしっかりと掴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪を揺らしながら跳ねるように腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は瞬く間に\N[1]を射精させると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [キスをしながら激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふっ…♪もぉ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]、声…聞こえちゃうってばぁ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は最後まで激しく腰を動かし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]から最後の一滴まで搾り取ってきた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ、おしまーいっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ クソ雑魚ちんこ、イかせるの簡単だったー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今妊娠したら夢魔の子供が出来ちゃうのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに出しちゃって♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は気持ち良ければ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何でもいいもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなオトナ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからも私が] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ管理してあげなくっちゃ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ちゅぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私の…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は元生徒である少女に馬鹿にされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [失神するまで射精させられ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その幼い身体に溺れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [224, 224, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ…?もうお終いなのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあこんだけ膣内に出せば十分だけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ一旦抜いちゃうね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またいつでも膣内に挿れてあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [271] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 273 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恋人繋ぎをしながら腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の手を握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の目を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' どーお、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ちいーでしょ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうやっておちんちんの先っぽを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣の入口でじゅぽじゅぽってやると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、気持ち良さそーだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おちんちん、膣内で出したいって言ってる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私との赤ちゃんが欲しいの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それとも気持ち良くなりたいだけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どっちでも、叶えてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あんっ♡\n[7]…私も気持ちいーよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 嬉しいと\n[7]のおちんちんを膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きゅーってしちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]はもう私と結婚してるし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつでも膣内に出しちゃっていいからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はわざとらしく声をだしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [余裕の表情で腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の手をぎゅっと握りしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' どーお、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、どんどん上手になってるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]にどこで褒められたか'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうすれば気持ちよくなっちゃうかも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部覚えてるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう数え切れないくらい], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]イかせてるもん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこが弱いか全部知ってるよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は余裕の表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私にいっぱいイかされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 頭の中も精子も空っぽになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]は私の傍にいて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちだけしてればいーの♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私が養ってあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]がイかされすぎてバカになっても'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 奴隷として飼ってあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ だからいっぱいイけっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]が私に夢中になってるぅ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もっと可愛いって、好きって言って♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私も大好きだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[8]…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]から望み通りの言葉を聞くと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [一層激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]ってば全然動かないで'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に犯されてるだけだよねー?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何でそんなに息荒いのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]の上でぴょんぴょんしてる私は'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全然疲れてないよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっともっと続けてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は悶える\n[1]を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [跳ねるように腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 274 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミSex射精奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ちよく膣内射精させてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい動くからしっかり捕まっててねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]もうイっちゃうんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「早すぎ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ロリコンさんだし小さい私に犯されたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮してすぐイっちゃうよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「イけっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このヘンタイっ♡ロリコンマゾっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' わかるよ、\n[7]のおちんちんから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液こみ上げて来てる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうすぐ膣内射精だね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一番奥で貰っちゃうよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' わかるよ、\n[7]のおちんちんから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液こみ上げて来てる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]のおちんちんはもう私の膣内で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ コントロールされちゃってるんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の人生と一緒でね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]のおちんちんも人生も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の思いのままだって教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらほらっ♡イっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の、膣内でおっきくなって…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃうんだね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]と結婚出来ちゃったし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今度は子作りしよっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと責任、取ってあげるからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の、膣内でおっきくなって…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃうんだね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私、\n[7]との子供が欲しいの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 逆レイプして無理矢理作っちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮しちゃうでしょ?ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ取ると'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [キスをしながらペニスを膣内の奥へと飲み込んできた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]、おいひぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えへへ…♡ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のこと、上からも下からも'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 食べちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]のおちんちんも精液も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 小さい私に全部食べられちゃってる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 興奮しちゃうでしょ、ロリコン\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にちゅーされて興奮したでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ロリコン\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私にレイプされてるのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに膣内にいっぱい出して…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当にヘンタイなんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しゅき…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だぁいしゅきぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ふふっ♡\n[7]、ドキドキした?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に好きって言われるの、好きだもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]の気持ちも'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内に溢れるくらい貰っちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私達、ラブラブだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]の…おいひ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも\n[7]の早漏雑魚ちんこ、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐ食べ終わっちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イくの早いのに量もでるからすぐ溢れちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が可愛いすぎるからかな♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [258] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…\n[8]っ♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私…しあわしぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「えへっ♡\n[7]も幸せそうな顔♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大好きな私にいっぱい射精できて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せだよね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「次の幸せは、やっぱり赤ちゃんかな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなにいっぱい出してくれたし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 報告、楽しみにしててね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ふふっ♡♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…はやーい…ちゅ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ざぁこ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ♡またお漏らししちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃうくせに精液はいっぱい出すし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに私にママになって欲しいのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [264] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出来ちゃったらみんなに何て説明しよっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理膣内射精させられたんですーって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごめんなさいしてみる?あははっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ精子残ってるよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 吸いきれないくらいいっぱい出して♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 続き…しよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]から吸い取る力なんてもうないけど'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 味が美味しいし元気出るんだよねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっと搾り取ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 275 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 276 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷HPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に優しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は愛おしそうに\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は恍惚としている\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…私の\n[7]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうに\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[8]…私のこと、'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと好きになってぇ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は甘えた声で囁きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しくキスしてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]へ想いを伝えながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して憔悴している\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [吸い付く様にキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝ち誇った様子で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の顔を両手で掴み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…可愛い…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…とろーんってしてる♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「大好きな私にちゅーされて幸せだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の気持ちもいっぱい受け止めて♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 277 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷キス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…もうイっちゃうんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちんピクピクしてるよー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「キスだけでイかせちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すっごく好きな女の子相手じゃないと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ キスだけでイけないし、それを証明したいの♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [意地悪な表情で微笑みながらキスを続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 出ちゃったね、\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ちよかった…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お股ですりすりしたからちょっとずるいけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ キスだけでイかせたようなものでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに気持ちよくなってくれたんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちゅーしただけでイきそうになってたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ デート中にできないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうちょっと慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は私がいーっぱい特訓してあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]、またイっちゃいそうなんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうわかるようになっちゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあまたお股ですりすりして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の口をキスで塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]、またイくのー?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっと刺激に慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと強めにイかせちゃうけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は優しくキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また私のちゅーで気持ち良くなっちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめてキスをすると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そのまま\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]…気持ちよかった…?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]の精液でべとべとにされちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私みたいな小さい子相手にこんな興奮して…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の…いっぱい出てる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]が私にちゅーされて射精してる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のこと、またイかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キスがこんなに好きなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっごく私のこと好きなんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をキスでイかせて上機嫌の\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['このまま\N[1]にキスを続けようとそっと目を閉じて'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [唇を近づけてきた…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだね♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ キスはえっちの前の雰囲気作りだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ次いこっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 278 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷HP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の大好きな私のおっぱいで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ よしよししてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「おいで\n[7]…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 抱きしめてあげる♡♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに吸い付いてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[8]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、\n[7]のことぎゅーってしたいな♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て?おねがぁい…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女に抱きつきおっぱいを吸い始めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[7]…可愛い♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと一緒にいてあげるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから安心して、イっていいよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は優しく\n[1]の頭を撫で撫でしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['小さい胸を懸命に\n[1]の顔に押し付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]ってば、赤ちゃんみたい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私をママだと思っていいんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は夢中で乳を吸う\n[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あやすように撫で撫でしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のえっちぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私はハグしよって言っただけなのにぃ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おっぱいちゅーちゅーするなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' ヘンタイ\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝利を確信して微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中で乳を吸う\n[1]を優しく抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 89, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さい胸を懸命に寄せて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と唾液でぬるぬるな胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスに激しく擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は胸を\n[1]のペニスに押し当てながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['小さな胸で\n[1]のペニスをなぞるようにさすってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の大好きな私のおっぱいで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっとイかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は強烈な快感に悶える\n[1]を見て嬉しそうに微笑み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で挟んだ\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は私の小さいおっぱいが'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんだよねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さい胸を懸命に寄せながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを扱き続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おっぱいで挟むの大変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]がこれで好きになってくれるなら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私、頑張るっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ほらぁっ、もっと精液出して!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと私を好きになっちゃえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の表情を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で挟んだ\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [199] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 279 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ私のおっぱいちゅーちゅーするのー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 甘えん坊さんでちゅねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…今私におちんちん擦り付けたー!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えっちー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんなに私をママにしたいのかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ学校も卒業してない生徒相手に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 悪いロリコン\N[7]…めっ、だよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいが大好きな赤ちゃんには], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちはまだ早いからぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おっぱいでイかせてあげまちゅよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はおっぱいを吸い続ける\N[1]を優しく引き離すと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['限界まで膨張した\N[1]のペニスを胸で挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 67, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わ…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ちゃった…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['唾液でぬるぬるな\N[6]のおっぱいで挟まれた瞬間に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは潰れたように精液を吐き出してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' どーお、\N[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「女の子に射精させられて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとはオトナになれたかなー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「普段はあんなにカッコイイ\N[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 赤ちゃんプレイでイかせちゃったー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]、かっこわるーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['大量に射精させられて少し冷静になった\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [恥ずかしくて俯くことしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう二人きりだし結婚してるし、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恥ずかしがることないのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも私だって勇者の子を産まなきゃだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]もパパになるんだよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おっぱいちゅーちゅーするのも程々にね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おっぱいで\N[7]をイかせちゃうとこ'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私だってもうオトナなんだよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸を\N[1]のペニスに押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['一生懸命に身体を動かして\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の赤ちゃんおちんちん'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回だってイかせちゃうからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のちっちゃいおっぱいに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 負けちゃえっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' イって、\N[7]♡イけっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスを挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['身体全体を動かして\N[1]のペニスを扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]またイくんだっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のおっぱい、気持ちいいよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにイってくれると自信ついちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もっと\N[7]が気持ちよくなった証拠、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょうだいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は胸で\N[1]のペニスを挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [244] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のおちんちんよわーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おっぱいで\N[7]いっぱいイかせたし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の方がオトナだってわかったでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう子供扱いしちゃダメだからね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「ていうか\N[7]は'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に赤ちゃん扱いして欲しいもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の精液、いーっぱい出た♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くんくん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の匂い…好きぃ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱい、私についちゃった…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 顔に掛けちゃイヤ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]イかせるの、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どんなテストよりも簡単だったよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私はえっちの授業もはなまる満点取れたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 教えて\N[7]♡ねぇねぇ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は\N[1]を優しく撫でると'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと屈んで胸を\N[1]のペニスに押し当ててきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でイかせて欲しいの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだよね!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつまでも赤ちゃんみたいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おっぱいに甘えてちゃ、めっ♪だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 280 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷HP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを上手に足で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はカメラを\N[1]の顔に向けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['足の指先で\N[1]のペニスをくすぐってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪そうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ロリコンでドМな\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に足でされるのが大好きだもんねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「小さくて可愛い私に足でして貰えて幸せ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「こうやってスカートの中見せながらすると], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ すぐイっちゃうし♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ これが好きなんでしょ?ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['「ロリコン\n[7]は'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さくて可愛い私に足でして貰えて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せだねー♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを更に激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]、可愛い顔してるよー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほら、こっち向いてー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「恥ずかしがってるのー?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうせイかされて撮られちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恥ずかしがる意味ないと思うけどー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は必死に耐える\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [253] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉー…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ こうしないとこっち向いてくれないんだから!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [' えっちな\n[7]!'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は\n[1]の目線が自分に移ったのを見て'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['満足そうに微笑みながら\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「恥ずかしがってるのー?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ どうせイかされて撮られちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 恥ずかしがる意味ないと思うけどー♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は必死に耐える\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' こーすれば\n[7]は私の言いなり♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の調教も簡単だったなー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「撮っててあげるから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 一生\n[6]ちゃんの奴隷ですって'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 言ってごらん♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「スカートの中見せてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' 一生\n[6]ちゃんの奴隷ですって'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 言ってごらん♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「撮っててあげるから] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' 一生\n[6]ちゃんの奴隷ですって'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 言ってごらん♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に奴隷宣言させながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気に\n[1]のペニスを足で扱いてた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して憔悴している\N[1]の顔を撮りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['足の指先で\N[1]のペニスの先端を執拗に責めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]をイかせてご機嫌な様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを楽しそうに足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の雑魚ちんこなんて、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイかせちゃうからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こうやって苛められるのが], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きなんでしょっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ロリコンっ♡ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ちゃんと私を見ながらイきなさい♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ このっ…ヘンタイっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「こうやって苛められるのが], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 好きなんでしょっ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ロリコンっ♡ヘンタイっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを更に激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の雑魚ちんこビクビクってして…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもーいっ♡あはは♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私の裸見て勃起して] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それを足で扱かれるヘンタイさんだし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者より奴隷の方が似合ってるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['「\n[7]は私にパンツを見せられただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 人生捧げちゃうヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 勇者より奴隷がお似合いだね♡], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['「\n[7]は私にお股見せられただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 人生捧げちゃうヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 勇者より奴隷がお似合いだね♡], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は自分の秘部を見つめながら悶える\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['満足そうに微笑みながら\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私に足で扱かれて勃起して], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それを撮られて興奮するヘンタイさんだし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 勇者より奴隷の方が似合ってるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[6]は\n[1]を嘲笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]のペニスを激しく足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ドМな\n[7]はこれが一番好きだもんね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もすっごく上手になっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「可愛い私のえっちな姿見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大好きな足でイかせてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 幸せな奴隷だねっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「可愛い私のえっちな姿見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 大好きな足でイかせてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「可愛い私のえっちな姿見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 大好きな足でイかせてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 幸せな奴隷だねっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は余裕の表情で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気に\n[1]のペニスを足で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 79, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 281 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ足逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…この感じ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…もうイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私みたいな小さい子にこんなことさせてぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' ヘンタイ\N[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[7]は私に足でいじめられたいから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生も勇者も辞めて私と結婚したんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ サイテーのロリコンマゾだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも私にとってはいい子だから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イかせてあげる♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほらイけっ♡イっちゃえーっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 噴水みたーい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「記念写真も撮ったよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう何回も撮ってるけどね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に激しく足で責められ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は思いっきり射精した姿を彼女に撮られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「また元カノさんに送っちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも同じ写真ばっかじゃ飽きちゃうか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[7]を苛めてたら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もすっかりSになっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日もいっぱい調教して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰がご主人様なのかをたっぷり教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくんだ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドМでロリコンな上に早漏なんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[6]ちゃんが可愛すぎて我慢できないって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言えたら、このままイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ほら言えっ♡雑魚\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]が口を開く前に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを足で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 雑魚ちんこがピクピクってしてる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくのはやーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「よわよわロリコン\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のあんよで、イかされちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イけっ♡雑魚ちんこ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は足でしっかりと\N[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ♡もうイっちゃうんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと私も] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手になりすぎちゃったかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私、\N[7]の気持ちいいとこ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部覚えちゃってるよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こことか…ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は足で的確に\N[1]のペニスの弱点を責め立てながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一層扱く速さを増してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「はいっ♡また雑魚ちんこイかせちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ロリコンも早漏も治りそうにないねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな責めてくれる可愛いご主人様と], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結婚できて良かったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 幸せでしょ?ヘンタイ\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]、私のこと大好きだもんねー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私もヘンタイ\N[7]いじめるの、好き♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう出ちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にバカにされて興奮したんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]ってば本当にヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「元カノさんじゃ絶対こんなこと出来ないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコンマゾの\N[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私と結ばれる運命だったんだよ♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]を容易くイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [足でがっちりと挟んできた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [283] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でイかせて欲しいの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そーだね、たまには普通にえっちしないと…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 足でしかイけなくなったら困っちゃうし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 282 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミ奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ…?もうおしまいなの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ うーん…私はもっとしたいのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は不満そうな様子で\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [素股で優しく撫でてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' なぁんだ、\n[7]♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだ元気じゃん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、そろそろ挿れる気になった?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま硬くしててくれてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れてあげよっかなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こうやってすりすりしてれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そのまま膣内に入っちゃうかもよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゅーしたまま続けてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の口をキスで塞ぎ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['素股で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にキスされたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は連続射精させられ動けなくなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡ちゅっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' んふふ…♡\n[7]ってば鼻息あらーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに興奮しちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…?'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「き、気絶しちゃったの!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉー…まだ始めたばっかりなのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今夜はこんなもんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 絶対に済まさないから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟しといてね!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['早漏すぎる\N[1]に怒りながらも彼女は\N[1]に布団を掛けて'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスをした…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は幸せな気持ちのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [210, 210, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]、もう精子出ないの?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私に射精させて貰うだけでお終いなの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だらしないなぁー] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]ってば結婚してからも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 赤ちゃんのままだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなんじゃ立派なオトナになれないぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸で優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもまだ出せそう♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は空っぽになるまで搾りとって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]を鍛えてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は懸命に胸を寄せ上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを挟んで激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は精液を垂れ流す\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に上目遣いで見つめられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [連続射精させられて動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [射精が終わりペニスが萎んで立たなくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に精を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちん萎んじゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 小さくって可愛い♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、もしかして腰抜かしちゃった?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [210] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉー!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に世話が焼けるんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]もパパになるんだし、しっかりして!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]も夜だけは'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 赤ちゃんでいさせてあげるから、ね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 普段はしっかり頑張ってよ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女に赤子のように抱かれてなでなでされながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [208, 208, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふーん、もう止めて欲しいんだぁ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもさぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何で奴隷がご主人様にお願いしてるの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]が満足したら止めるんじゃなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご主人様の私が満足するまで続くんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほらっ、さっさと勃たせなさいよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを両足で挟み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ぎゅっと握ってきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだなー♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]が私を満足させる方法は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちじゃ一生無理だしー…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なんて言えば私が嬉しいか考えて言ってみて♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]は恥ずかしがり屋さんで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 普段はなかなか言ってくれないし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はニヤニヤと笑いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを両足で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は必死になって言葉を並べる\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無視して激しく扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [253] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉー…イくの早すぎだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何言ってるかわかんないんだけどー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 可愛いよとか愛してるーとか、あるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「とりあえず全部レコードしてるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後で何て言ってるのか見直してあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]との思い出も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい作っちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これからももっと、増やしていこーね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女はペニスを足で挟んだままスマホの写真を眺めている…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は最後の一滴の精液を垂らしながら意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [209, 209, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [192, 192, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [193, 193, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &4 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 283 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 284 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 285 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 286 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 287 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 288 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 289 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ立絵無しShy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 59] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 290 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ立絵無しHappy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 51] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 46] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 61] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 56] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 291 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ差分普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 40] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 50] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 45] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 55] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 292 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ差分嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 41] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 51] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 46] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 61] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 56] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 293 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ差分驚き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 42] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 52] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 47] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 62] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 57] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 294 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ差分笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 43] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 53] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 48] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 63] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 58] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 295 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ差分Shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 59] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 296 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 297 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 共通パンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 298 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 共通パンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 299 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 300 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 301 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤパンツ6 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [6, AYA_Pant, 1, 0, 329, 202, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 302 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ中汁3 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Aya Siru, 1, 0, 329, 202, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 303 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ胸汁4 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Aya Siru Hand, 1, 0, 329, 202, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 304 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ尻汁5 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Aya Siru, 1, 0, 329, 202, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 305 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤスカート2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [2, Aya_Skirt, 1, 0, 329, 202, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 306 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 307 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 266, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また説得するフリですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そ、そういうプレイが好きなんですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 出来るかわからないけど、頑張りますっ…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イかされてお金まで払っているので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今更説得に応じてくれないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はお金に困っているだけでエッチなことは恥ずかしいハズだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [他に方法がないか提案してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + お金なら全部自分が払う, + '\n[6]のパンツを買い取る', + 奨学金の推薦状を書く, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, お金なら全部自分が払う], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ で、でも全額払ったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生は一年くらいただ働きです…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恥ずかしいけど…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一年分の給料分、頑張ってイかせますね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['内気な\n[6]に数え切れないくらいイかされてしまうのを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [想像してしまった…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]のパンツを買い取る'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わ、私のパンツをですか!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そ、その…安物ですし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生がいっぱいイってくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パンツはおまけで付けておきます…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]のパンツ欲しさに沢山射精したくなった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 奨学金の推薦状を書く], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「奨学金…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも…私はいいけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 弟まで働いてお金を返すのは、可哀想で…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「す、すみません…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ けどそう言ってくれて、嬉しいです…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ありがとうございます…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['弟だって\n[6]にこんなことをさせるくらいなら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [将来働いて返したいはずだ…二人の為にも頑張る気力が湧いてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は学校もアルバイトも両立させる真面目な生徒だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [一緒に平和を取り戻すように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '\n[6]にも夢魔からみんなを守ってほしい', + 平和を取り戻して学校を卒業しよう, + もっと稼げるアルバイトを紹介する, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '\n[6]にも夢魔からみんなを守ってほしい'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「わ、私なんかじゃ何も出来ないです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お父さんだって…家族を守れませんでした…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「むしろ夢魔になってお金も男も利用して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 弟を守るつもりです…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生にも、協力してもらいますから…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]のやる気を駆り立ててしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の強きな態度にドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 平和を取り戻して学校を卒業しよう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…先輩の卒業式も見たかったし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の卒業式もお母さんとお父さんに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見せたかったな…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]には迷いが見える…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [真面目な彼女を正しい道に導きたくなった!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, もっと稼げるアルバイトを紹介する], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こ、これより稼げるのなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 逆に怖いです…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私…優しい先生となら出来るけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 他の人は怖いです…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私とシてください…お願いします…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]から逆に口説かれてドキドキしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は弟を大事に思っているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼の為にもこんなことを辞めるように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 弟がこれを見たらきっとショックを受ける, + '\n[6]みたいな優しいお姉ちゃんが欲しかった', + '\n[6]も弟も子供だから家にいよう', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 弟がこれを見たらきっとショックを受ける], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そ、それは…うぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも、私…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうすればいいのか、分からなくなって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]も同じことを思っているようだ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が回復した!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [103, 103, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]みたいな優しいお姉ちゃんが欲しかった'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「き、急に何ですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そういうプレイがしたいってことですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも…自分がお姉ちゃんだって思うと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 男の人も怖くないかも…♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にお姉ちゃんをやってもらい甘えたくなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\n[6]も弟も子供だから家にいよう'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「子供扱いしないでください!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生だって童貞なんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は初めてじゃないし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう子供じゃないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ むしろ先生を大人の男にしてあげますっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に論破されてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に大人にされてしまう事が脳裏をよぎり], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [興奮して理性を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 103, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生…本当に説得する為に来てくれたのかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ10分経ってないけど、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の負けです…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生のこと、信じてあげたいし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [241, 241, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 308 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [311] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [310] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は夢魔の力を失えば諦めるかもしれない…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女に触れて夢魔の力を消し去る為に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっと手を伸ばした…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 手を握る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 手を握る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の手をギュッと握った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうして手を繋ぐんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも童貞の先生なら女の子と手を繋いだだけで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 興奮してくれますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]が握った手を返して'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [指を絡めながら恋人繋ぎしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私が緊張してるから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 手を繋いでくれるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「手を繋いでみてわかったけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生も緊張してるんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ なんだか安心しちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]と繋いだ手をもう片手の手で'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [優しく撫でてきた!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の方が余裕で恥ずかしくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「先生の手…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男らしくて素敵です…♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の手も白く細くて綺麗だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女に手を握られながら見つめられてドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]のスカートから見える綺麗な生足を'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しく撫で撫でした!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生…降参する気になってくれたんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は恥ずかしがりながらも無抵抗で撫でられ続けている…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の太ももを撫で続けた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…先生…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと触ってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は触られる度にわざとらしく色っぽい声を出してきて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はそれに興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「触ってくれるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それで先生が興奮してくれるなら…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の手に自ら足やお尻を摺り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 309 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 手を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 手を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けて全裸にさせられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [諦めて彼女の手を握ったまま射精させられるのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「女の子にイかされちゃうのが不安なんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあイっちゃうまで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お手々を握っててあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡大丈夫ですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部終わるまで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が手を繋いでてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうしていれば先生の不安も和らぎますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあこのまま安心して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は勃起したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は勃起したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「触って興奮すれば沢山射精できますか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それならいくらでも触らせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももの付け根を掴んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [柔らかい生肌を堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私を説得するんじゃなかったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかりエッチに夢中ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今だけ、先生の恋人になってあげます…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]を恋人と思いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢中で彼女の脚を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに私に夢中になってくれて、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生みたいなカッコイイ人に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きになられるの…ドキドキします…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の可愛い反応に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [益々興奮して彼女の脚を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 310 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 手を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 手を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に犯されて観念した\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の手を握ったまま射精させられるのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「初めてのエッチ、不安なんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあイっちゃうまで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お手々を握っててあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡大丈夫ですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全部終わるまで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が手を繋いでてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうしていれば先生の不安も和らぎますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあこのまま安心して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の膣内でペニスを勃起させたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「触って興奮すれば沢山射精できますか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それならいくらでも触らせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももの付け根を掴んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [柔らかい生肌を堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私を説得するんじゃなかったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかりエッチに夢中ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今だけ、先生の恋人になってあげます…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]を恋人と思いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢中で彼女の脚を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに私に夢中になってくれて、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生みたいなカッコイイ人に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きになられるの…ドキドキします…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の可愛い反応に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [益々興奮して彼女の脚を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 311 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 312 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツHP攻撃はしないハズなんです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ バグ報告をお願いします!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]にパンツを見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「は、恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見てください、先生…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の真っ白なパンツに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は釘付けになってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く興奮して、降参してください…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の目線をチラチラと確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [パンツを見せつけ続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私なんかのでよければ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いくらでも見てください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分のパンツに魅入る\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恥ずかしそうにしている!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 242, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [242, 242, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あ、あの…先生…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「見るだけじゃなくて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 触ってください…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 触ってしまう, パンツを履いて欲しい, 触らない], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 触ってしまう] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [291] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]は\N[6]のお尻に魅せられて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢中で彼女のお尻を弄ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[6]の柔らかいお尻はパンツ脱ぎたてで暖かい…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]は彼女のお尻を好き放題に揉んで'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [瞬く間に股間はガチガチに膨張してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [243, 243, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [2, パンツを履いて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]は冷静に\N[1]にパンツを履くように言い放った!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ぱ、パンツを履いてる方が], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いいってことですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ なんだかショックです…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [3, 触らない] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]は誘惑を振り払った!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「うぅ…頑張って勇気を出したのに…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 313 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤMP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [325] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はゆっくりと上着だけ脱ぎ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [恥ずかしそうに胸を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「うぅ…やっぱり恥ずかしいですっ…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]が胸を見たのを確認すると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [サッと手で胸を隠した…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は恥ずかしがる姿に欲情してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そ、その…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一応人並みにはあると思うのですが], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうでしょうか…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は恥ずかしがりながらも胸を見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こ、こんな明るいとこで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見せた事ないのに…っ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生…私に負けてくれるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 触ってもいいんですよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうでしょうか…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は白くて綺麗なおっぱいを自分の手で軽く揉みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 314 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤMP太もも + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [46, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [326] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の手を取り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の脚を触らせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 94, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「部活はやってないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎朝ランニングしてるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 脚は結構綺麗だと思うんです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ど、どうでしょうか…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい触ってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の手を握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['自分の脚の付け根まで\N[1]に撫でさせてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そ、その…気持ちいいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 弟にもよく、膝枕してあげるんです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]の綺麗な脚を触って'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に膝枕して欲しくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「触るのは無料なので…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい触ってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の手を取り太ももからお尻まで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [満遍なく触らせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 94, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 315 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 316 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふふっ♡無料サービスタイムはお終いです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当はもうそんなに恥ずかしくないけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先輩が私は慣れてない感じ出せって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生が最初からお小遣いを渡しに来たって、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 知ってます…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張って出して、稼がせてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は丁寧に\N[1]の服を全て脱がし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の後ろに綺麗に畳んで置いた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私も脱いじゃいますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう先生の前なら、恥ずかしくないです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [245, 245, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 243, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [245, 245, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [318] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [246, 246, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [319] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [247, 247, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [320] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 317 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 243, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「も、もぅっ!先生のえっち…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 触りすぎですっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも私の勝ちですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生、すっごく興奮してますもん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇気を出して誘惑してみて良かった♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それじゃあ先生…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 負けちゃった証拠、見せてください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生のズボン…膨らんでます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の勝ちですよね♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パンツを見せるだけで済むなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先輩の言う通り簡単でした♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ先生の興奮が収まらない内に…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今からエッチなこと、しますね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はテキパキと\N[1]の衣服を全て脱がして'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分の後ろに綺麗に畳んで置いた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男の人の…明るいとこで見たの初めてです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の弟が小さい時に見た以来かな♪ふふっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パンツ見ただけでこんなにして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エッチで悪い先生です♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「学校の生徒のパンツ見て興奮するなんて], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生失格ですよ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が教育、してあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も脱いじゃいます♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと…恥ずかしいですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 318 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のズボン…膨らんでます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちですよね♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇気を出して脱いでみて良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ね…♡先生も脱いでください…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私ばっかり恥ずかしいから…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はテキパキと\N[1]の衣服を全て脱がして'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分の後ろに綺麗に畳んで置いた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弟のことも昔はよく脱がしてあげてたんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は子供扱いするなって怒られちゃうけど♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こうやって脱がしてあげると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか先生も年下みたいで…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 緊張が解れました♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お姉ちゃんの私が、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生を大人の男にしてあげますね…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も脱いじゃいます♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと…恥ずかしいですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 319 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ理崩壊尻 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のズボン…膨らんでます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の勝ちですよね♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「も、もういつまで触るんですかっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずはズボンを脱いで、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に負けたことを認めてください!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が脱がしてあげますっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 生徒に誘惑されて興奮するヘンタイさんは、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" お仕置きですからね…♡"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はテキパキと\N[1]の衣服を全て脱がして'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分の後ろに綺麗に畳んで置いた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡生徒の前でこんなにして…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで私の勝ちを認めるしかないですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと恥ずかしかったけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 上手くいって良かったです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ次は…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 射精させてお金をいただきますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 我慢しないで、いっぱい出してください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も脱いじゃいます♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと…恥ずかしいですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 320 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ胸見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 321 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ胸見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 322 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 323 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [33, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は小さな手で\N[1]の手を握りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に優しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は愛おしそうに\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は恍惚としている\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もうすぐ\n[7]が私のモノに…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうに\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [キスを続けてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…私のこと、好きになってぇ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は甘えた声で囁きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しくキスしてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]、好きぃ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]へ想いを伝えながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して憔悴している\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [吸い付く様にキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝ち誇った様子で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の顔を両手で掴み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]…もう私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[8]…キスで墜としちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう私のこと好きになったでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 素直になって♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]の気持ち…いっぱい伝わってるよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の気持ちもいっぱい受け止めて♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 324 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、私が抱っこしてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て…ください♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ先生ったら…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっきから胸ばっかり見てますよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女に抱きつき顔を胸で挟まれてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先輩ほどおっきくないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の胸だって人並みにはありますよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 触ってみますか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生…赤ちゃんみたい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の人って結局は甘えんぼなんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いいですよ、いっぱい甘えてください♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その間に…イかせちゃいますね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は優しく\n[1]におっぱいを吸わさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを握り上下に扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生…年下の女の子に甘えちゃって…♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも私、可愛いらしい男の人…好きですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい甘えさせてあげますから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は無防備に乳を吸う\n[1]のペニスを手で掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうなっちゃえば後は射精するだけです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくぴゅっぴゅってしようね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝利を確信して微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中で乳を吸う\n[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [291] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま先生を寝かしつけてあげます♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それまでに、いっぱい出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を優しく抱きしめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精したばかりの敏感な\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あと何回射精できますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生さえよければ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これからもずーっと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやってイかせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き抱え授乳させながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを扱き続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに吸っても何にも出ませんからね?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「年下の女の子相手に…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を優しく抱きつつも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手では\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 325 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHP尻 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [344] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下にゆっくりと動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご、ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 挿れると思ってました?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ挿れるには早いですよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生のをお尻で挟んで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 挿入する前の練習をしてあげようと思って♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お尻の形が綺麗だってよく友達から], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 褒められるんです…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい動いてあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見ながらイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生…さっきからお尻ばっかり見てるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうしたら喜ぶかなって思って…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ちいいみたいで良かったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままお尻見てていいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出してください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液でぬるぬるになったお尻で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを挟んで激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [休むことなくお尻で扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生をイかせた後だから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぬるぬるで動き易いです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま出なくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 連続射精させちゃいますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、イくの早かったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだまだ本番には早いかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私でよければ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい鍛えてあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 授業料は貰いますけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐイっちゃう先生は本番はお預けです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一人前の男になりたいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと我慢強くなってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま何回もイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番無しで中出し分と同じくらい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 稼げないかなー♪ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 326 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ["「こんなのでG20,000なんて"], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ なんだか申し訳ないです♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ♡イきそうなんですね♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 次で\v[107]回目です♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日だけで先生の年収分、], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 稼いじゃおっかな♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「イくんですね…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生、私なんかにこんなに夢中に…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいですっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…んっ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ……?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ど、どうかしましたか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだ挿れたばっかりだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ゆっくり動いてますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんまり気持ちよくないですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もぅ…気持ちいいかどうか], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えて欲しいのに…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ も、もうちょっと頑張って動きますっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え…!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ も、もしかして…もうイきそうなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご、ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも、いっぱい気持ちよくなってくれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっ、先生…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イくならやっぱり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちの方がよくないですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私なんかでよければ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生の初めての人に、なりたいんです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はスカートの中を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は恥ずかしがる素振りを見せながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [330] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「イっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 早く射精させて、お小遣い欲しいです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「先生の…ビクビクってして…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃうんですね…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「わっ…も、もうイっちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「う、ううん!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気にしないでイってください♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよくなってくれて、嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 327 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ また出るんですねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「これで\v[107]回目ですよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部中出し料金で、払えるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ…もう出るんですね…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ また中出しですか?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「男の人って] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよければ後先考えないんですね。], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回でも射精させて、全部払わせますから!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう出ちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生の念願の学生に中出し、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回でも味わってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [334] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内でピクピクって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう出るんですねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こここまで来て外出しはさせませんよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内で出してもらいます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は片手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [334] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [337] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [338] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 328 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 329 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ご、ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が初めてじゃ…イヤでしたか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「惜しいなぁ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [" あとちょっとでG20,000だったのに…"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「も、もうっ…抵抗しないでくださいっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お金を払うのがイヤなんですかっ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも後は腰を降ろしたら挿っちゃいますよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生は自分の欲望に負けたんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 諦めて、気持ちよくなってくださいっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [291] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に片手で押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女にペニスが飲み込まれる様を見つめていた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [331] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [291] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私を初めての相手に選んでくれたんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「じゃあ責任を持って] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生の童貞卒業、させてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは\N[6]の膣口に飲まれ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのままずぶずぶと飲み込まれてしまった…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [331] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [290] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生、そんなに構えて緊張してるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何もしなくても私が全部やってあげますから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 安心してください♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ…挿れちゃいますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ゆっくり挿れるから、見ててください…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは\N[6]の小さな膣口に飲まれ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのままずぶずぶと飲み込まれてしまった…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [331] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 330 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [332] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部…挿りました♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「見えますか…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと、恥ずかしいですけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま頑張って動きますから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 我慢しないでイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 331 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうちょっとで全部…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あ、あれっ…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こ、これ…射精してるんですかっ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 挿れただけの刺激でイっちゃった…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…すっごくいっぱい出て、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 溢れてきてる…恥ずかしいです…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「で、でも中出しには変わりないです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" これでG20,000、払ってもらいますからね♡"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「生徒に中出しなんてする先生が悪いんですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このままもう一回出させて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 持ってるお金を全部没収しちゃいますから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [250, 250, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 332 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は手で\N[1]の身体をそっと撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は振り向いて\N[1]の表情を確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['上下に腰を振って\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の様子を伺いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 生徒相手に生でえっちするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イケナイ先生ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「恥ずかしいですけど、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生の初めて…中出しさせてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ほら先生、見てください…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生の、全部私の膣内に挿ってますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ずっと学生とエッチしたかったんですよね?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 夢が叶って良かったですね、ヘンタイ先生…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私…男の人を責めるの初めてですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 上手にできてますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「中出しされちゃうのも、初めてです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生だけに、許してあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は不安そうに\n[1]の反応を伺いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [懸命に腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を手でくすぐるように撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡それっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう一回イって貰いますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよくなってください♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日払えない分は給料から引かせて貰います♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 嫌なら我慢してみたらどうですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は余裕の表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またすぐにイっちゃいそうですね♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 簡単で助かります♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「生徒相手に中出しするヘンタイ先生には], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 容赦なんてしませんからね!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱいイっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ずっと生徒をエッチな目で見てたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今も私のお尻を見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 犯されてますもんねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これからは私が先生の夢を叶えてあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ その代わり、一生お金を払って貰いますけど♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 333 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出てるっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドクドクって…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「も、もぅ…こんなに射精して…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生、全然遠慮しないんですね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私と結婚したいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもアリス先輩が避妊薬を持ってるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 妊娠はしませんけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心しましたか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「遠慮なく中出しした責任は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お金払って償ってもらいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" これでG20,000です♪"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それに…先生の、まだ膣内で元気です♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これなら二回目もいけますよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また射精…させちゃいましたっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにいっぱい出されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだか恥ずかしいです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生…私のこと好きって本当なんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに濃いのが出るんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日は空撃ちになるまで搾り取ります…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その頃にはいくら請求出来るかな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドクドクって…いっぱい出ましたね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに射精してもらえると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恥ずかしいけど自信も付きます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それだけ、私に興奮してるんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 334 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 335 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ルミキス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[7]…もうイっちゃうんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おちんちんピクピクしてるよー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうイっちゃいたいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でもダーメ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[7]がちゃーんと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[6]ちゃん大好きえっちしたいって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言えたら、考えてあげよっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「言えないならずーっとキスだけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れてあげないから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [意地悪な表情で微笑みながらキスを続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 64, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃんっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ な、なになに!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お漏らし!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['キスの最中に\N[6]の身体でペニスが圧迫され'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['その刺激だけで\N[1]は射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あーん…お腹に掛かっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…これ、精液…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あーん…スカートにも掛かっちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ べとべとするぅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [206] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ご、ごめんね\N[7]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れる前にイかせちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私とのちゅーで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに気持ちよくなってくれたんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちゅーしただけでイきそうになってたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ デート中にできないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうちょっと慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は私がいーっぱい特訓してあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]、またイっちゃいそうなんでしょ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうわかるようになっちゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しょーがないなぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあまたお股ですりすりして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の限界を察した\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の口をキスで塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]、またイくのー?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやいよぉ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま挿れちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]きっとすぐぴゅーってして'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 傷ついちゃうよね…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっと刺激に慣れよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと強めにイかせちゃうけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢してね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は優しくキスをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また私のちゅーで気持ち良くなっちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[7]、可愛い♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 早く\N[7]の初めて、食べたい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも我慢我慢…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もうちょっと\N[7]を慣らしてから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ラブラブ初えっちしたいもんっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を優しく抱きしめてキスをすると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そのまま\N[1]のペニスを素股ですりすりしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]…気持ちよかった…?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]の精液でべとべとにされちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒にこんなことして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]の…いっぱい出てる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[7]が私にちゅーされて射精してる…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[7]のこと、またイかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キスがこんなに好きなんだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対私のこと好きだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もう結婚しよっ?\N[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 336 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうイくんですね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["「これだけでG1,000も…えへへ…♡"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほら、赤ちゃんは何も考えないで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちいいことだけ考えましょうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はおっぱいを吸い続ける\N[1]の'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [限界まで膨張したペニスを手で更に激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の手で激しく扱かれ射精し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はぐったりと彼女に身体を預けた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「手でイかせるのって疲れないし], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これなら私でも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回だって先生をイかせられる…♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生にこれを気に入って貰えれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日楽にお金稼げるかも…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねっ、先生…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とっても可愛いかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっとおっぱい吸って欲しいな…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この感じ、もうすぐ射精ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\v[106]回目…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「我慢しないでいいですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきり、イってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔におっぱいを押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 手でイかせるのって簡単だから助かります♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私も、もっともっと上手にならなきゃ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここをこうやってすると、気持ちいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は必死に射精を我慢する\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [指先で掴んで的確に弱点を刺激してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の人何回もイかせるのって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに簡単なんだ…♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それとも、先生が感じやすいのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は乳を吸ったまま射精前で固まる\N[1]を優しく撫で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['同時に手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふふっ♡いっぱいぴゅっぴゅっできて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこですねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「安心していっぱいイってください♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その間に先生の精子もお金も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 空っぽにしちゃいますけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「はいっ、これで\v[106]回目です♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ すぐでしたね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 時給換算したらいくらになるんだろ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やっぱり早く射精させた方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 回数はこなせるのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと、上手になりますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、気持ちよさそう…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これから毎日やってあげたいな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんて…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もし先生が毎日会ってくれるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生だけとエッチなことするって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 約束しますから…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [106, 106, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [104, 104, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 337 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ尻逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ?出ちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ま、まだ心の準備が…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも今がチャンスなんですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり、イってください!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを自分のお尻へ押込み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お尻の中でびゅって…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 110, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お尻で挟むのなんて初めてだったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手くいって良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生は本番するより] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちの方が好きなんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ヘンタイさんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「膣内で出してもらった方がお金は多いけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり本番無しで稼げるのは], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 安心できます…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「足りない分は回数で補ってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、私のお尻をエッチな目で見てましたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなだけで見ながらイってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それで早くイってくれるなら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私も助かりますし♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精して敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なくお尻で激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ずっとエッチな目で見てた女子生徒に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お尻でイかされて幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私もこんなに簡単に稼げて嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生のことも、嫌いじゃないし…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はお尻でしっかりと\N[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私、先生のこと結構尊敬してましたけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ エッチなことになると男の人って], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だらしないですね…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも先生には私のこと気に入って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 通ってもらいたいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい気持ちよくしてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は尻肉で\N[1]のペニスを包み込み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一層扱く速さを増してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「出た出た♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\v[106]回目の射精です♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生がちゃんと払ってくれるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この仕事に永久就職してもいいかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんて♡ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイかせちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「日頃から運動して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生が興奮してくれる身体にしといて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 良かったです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生が体力ある人で良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私も毎朝ランニングして鍛えてるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生のが空っぽになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続ける自信ありますよ♡えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [104, 104, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [106, 106, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 338 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もうお終いなんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもまだ先生の…固いままです。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もっと頑張れますよね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 男の子なんだから、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ かっこいいとこ見せてください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [手で優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほら、まだできますよね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生、素敵です♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、先生は煽てられるより], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 甘やかされる方が好きですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こっちに来てください、先生♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 抱きしめてあげますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を招き寄せると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女にトドメをさしてもらう為に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [フラフラと近づいた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこですね♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ気持ちよーく…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぴゅっぴゅっさせてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸を押し付けながら\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを扱き続け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精液を垂れ流しながらおっぱいをしゃぶり続ける\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更なる絶頂へと導いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に見つめられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [連続射精させられて動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [104, 104, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [106, 106, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで全部出たかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今二回イかせたから…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' これで\v[104]回目♪'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいをいっぱい吸われちゃったけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それは無料サービスにしてあげます…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は膝枕したまま] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なでなでしながら寝かしつけてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女に膝枕をされながら頭を撫でられ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ、もう限界ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも私…もっとお金、欲しいな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「支払いは射精回数だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 許可を取る必要なんてないですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ごめんなさい、もう少し続けさせてください!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを手で優しくさすってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだイけそうですね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ無理矢理搾り取らせていただきます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ヘンタイの先生は、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そういうのにも興奮するんじゃないですか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感に悶える\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無視して激しく扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [351] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [104, 104, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [106, 106, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やった♡連続射精させちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一気に二回分、稼いじゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「これで\v[104]回…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" G1,000稼ぐのだって一日中かかるのに…"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ すごい…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねっ、先生…よければ明日もまた…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして、気絶しちゃいました!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どうしよう…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも気絶するほど気持ちいいなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 病みつきになっちゃったりするのかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「明日も…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ううん、毎日だって通ってほしいなあ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [普段は真面目な少女に淫らに何度も射精させられ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識が薄れる中、毎日通いたいと思ってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [252, 252, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [340] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &5 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [254, 254, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 339 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう止めて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ で、でも先生の…まだ私の膣内で元気だし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「イった後は敏感すぎて苦しい?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうなんですか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも敏感なんだったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 動いたらすぐイっちゃうのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに固いし、絶対まだ射精できます♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっとイかせちゃいますからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふーっ、ちょっと激しく動いてみました♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今、二回は射精してましたよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか搾り取ってるって感じです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私でもこんなに、出来るんだ…♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんかまだビクビクってしてますけど、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫ですか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ど、どうしよう…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 射精しすぎて死んじゃったりとか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ありえないですよねっ!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [心配そうに自分を覗き込む少女の顔が見えた後に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女が膣からペニスを抜く感覚と垂れ落ちる液体を感じながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ、もう終わりですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はまだまだ余裕なんですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でももう十分に稼がせて貰いましたし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ終わりでもいいかな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ先生の、私の膣内でカチカチだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後に思いっきり搾り取ってあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もちろん有料ですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃあトドメに] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本気で搾り取りに行きますねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい、イってくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今のだけでも二回は射精してましたよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ありがとうございます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後まで搾り取った気がします♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと自信が付きました♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生のがビクビクってしてながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内で小さくなってくの、感じます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと寂しいですね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして先生…気絶しちゃいました?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やだ…男の人を気絶するまで搾り取るなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんか私、凄く淫乱みたい…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生がだらしないからいけないのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉっ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [普段は大人しい少女の激しい責めに強い興奮を覚え], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['全ての精を吐き出した\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 340 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: トドメあや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 96, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 98, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 341 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 342 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 54] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 49] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 64] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [302] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [306] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [305] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [303] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 343 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 324] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 344 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 314] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 314] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 320] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 345 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 315] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 315] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 321] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 346 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1驚き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 316] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 316] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 322] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 347 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 317] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 317] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 323] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 348 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1恥ずかし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 318] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 324] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 349 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Aya1 Siru1, 0, 0, 0, -78, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 350 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵1汁+ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [22, Aya1 Siru2, 0, 0, 0, -78, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 351 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 330] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 336] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 342] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 352 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 326] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 332] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 338] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 353 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 327] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 333] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 339] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 354 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2驚き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 328] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 334] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 340] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 355 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 329] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 335] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 341] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 356 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2恥ずかし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 250"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 560"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 330] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 336] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 342] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 357 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2汁ON + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Aya Pic1 Siru, 0, 0, -16, -80, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 358 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ絵2汁OFF + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 359 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 360 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [109, 109, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [110, 110, 1, 1, 49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [111, 111, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [101, 101, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [101, 101, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 47, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [245, 252, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [265, 265, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 361 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[アヤとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 245, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アヤにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 243, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アヤにパンツを脱がれ、お尻を触ってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "勃起してしまい、彼女に服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 246, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アヤに生乳を見せられて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 247, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アヤに生足やお尻を触らせてもらい勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 251, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女の乳を吸わされながら"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "手で激しく扱かれ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 252, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスをお尻で挟まれ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのまま激しく扱かれ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 249, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に後背騎乗位で袴られ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 250, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 24] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 362 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "授乳手コキでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[109]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "お尻でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[110]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[111]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "アヤの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[101]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [1, Aya_N_Shy, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Aya Siru Hand, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Aya Siru, 1, 0, 500, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, アヤの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, アヤの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 363 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 364 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [お尻永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先生…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうして欲しいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 24] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「またここで搾り取って欲しいんですか♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いいですよ、今日は無料サービスで♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「また中出しするんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生…もしかして子供欲しいの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [367] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっ…いいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生は私が大人になるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 待ってるのかなって思ってました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも私、本当はずっと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生とシたかったんです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生にとって素敵な思い出になるように], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい気持ちよくしてみせます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを片手で掴んで膣口に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる様に'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [興奮してしまった…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [366] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は自分のペニスが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の膣にゆっくりと飲み込まれる中、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [24, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [367] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, お尻で扱かれたい, 授乳されたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お尻で扱かれたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [お尻永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [344] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [375] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [376] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [お尻永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 授乳されたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [373] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [374] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 365 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうちょっとで全部…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あ、あれっ…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ…ま、まだイっちゃダメっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あぁ…でももう…出ちゃってる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…先生、ごめんなさい…私…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素敵な思い出にするって言ったのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも先生…こんなにいっぱい出して、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ膣内でもびくびくって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなに気持ち良かったですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねっ…先生…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、動いてもいいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今からでも先生との思い出…作りたいです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [250, 250, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [367] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今の一瞬でもう限界なんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だ、ダメですっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと頑張って…先生…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だって先生の…まだ膣内でカチカチです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が動いてあげますから、じっとしてて♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生、気持ちよさそう…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっと搾り取っちゃいますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡もっとっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり、まだまだ出るじゃないですか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「凄い…こんなにいっぱい♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生が気持ち良くなった証拠、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい貰っちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして先生…気絶しちゃいました?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [355] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やだ…男の人を気絶するまで搾り取るなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんか私、凄く淫乱みたい…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生がだらしないからいけないのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉっ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [普段は大人しい少女の激しい責めに強い興奮を覚え], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['全ての精を吐き出した\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [262, 262, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 抜いて欲しいんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そっか…イったばっかりなのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内で動かれちゃったら敏感すぎて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ くすぐったいんですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [365] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 366 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が上になって] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 搾りとってあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [368] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [369] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだまだ搾り取れそうですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 無料なんだし、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなだけ出しちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「精子空っぽにするの手伝ってあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「トドメはこっちが良いですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もいい運動になるかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [368] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [369] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [即イき以外トドメ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ、もう終わりでいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生はお金払ってた頃と変わらないですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はどんどん上手になってるのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「また余裕なままの私が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生が気絶するまで搾り取っちゃうのかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃあトドメに] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本気で搾り取りに行きますねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 覚悟してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はいっ♡おしまいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生の精子…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部搾り取れたの、わかります♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「イくのはどんどん早くなるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず量は出るから嬉しいです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生の、膣内で小さくなってく…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生…いっぱい出せて偉いです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ゆっくり休んで、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また精子いっぱい作ってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられぐったりした\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['彼女になでなでされながら、安心して\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [262, 262, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ?抜いて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもまだまだ元気ですよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でイかせちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [365] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 367 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は手で\N[1]の身体をそっと撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は振り向いて\N[1]の表情を確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['上下に腰を振って\N[1]のペニスを刺激してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の様子を伺いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 生徒相手に生エッチしたくて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生やってたんですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなヘンタイ先生の為に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これからもエッチは制服でやってあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 嬉しいですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生とは色々あったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 結婚して、幸せですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「だからほらっ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 遠慮なく膣内に出してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私がこんな風に男の人を責めるなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 思いもしませんでした♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「他の男の人も] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生みたいにすぐイっちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の反応を伺いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [懸命に腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を手でくすぐるように撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えいっ♡それっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回射精してもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよくなってください♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一生養ってもらうから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お代は先生の人生です♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は余裕の表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またすぐにイっちゃいそうですね♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 簡単すぎてすぐ終わっちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「すぐ出してもいいけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ その分数で補って貰いますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「生徒をお嫁さんに出来て嬉しいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私も先生みたいな人が貰えて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 嬉しいですっ♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まずは奥さんの勤めとして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 可愛い子供を作っちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 368 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内でピクピクって…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう出るんですねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「激しく動いて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思いっきりイかせてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうお終いですか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早いですよ、先生♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままゆっくり動いても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勢いよく出させたいし、激しくしますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ん…っ私の膣内でビクビクって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恥ずかしいですけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最後はいっぱい動いてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ…もうお漏らししちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しょーがない人です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内にだらしなくお漏らし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は片手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ…っ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出てるっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドクドクって…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「こんなに射精して…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生、やっぱり子供欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今は避妊薬だって使ってないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にデキちゃいますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それに…先生の、まだ膣内で元気です♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと膣内に出したいですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また射精…させちゃいましたっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにいっぱい出されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだか恥ずかしいです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生がそれだけ私を好きってことですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに濃いのが出るんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「空撃ちになるまで搾り取ります…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回イかせられるかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドクドクって…いっぱい出ましたね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに射精してもらえると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恥ずかしいけど自信も付きます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 立派な奥さん、出来てますよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [107, 107, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [105, 105, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [249, 249, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 369 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 370 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 371 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 372 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷HP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、私が抱っこしてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 来て…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ先生ったら…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっきから胸ばっかり見てますよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女に抱きつき顔を胸で挟まれてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生ってばいつまで経っても甘えん坊ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の方が年下なのに…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸をさらけ出して誘惑してくる\n[6]に誘われて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は彼女のおっぱいに顔を埋めてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 88, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生…赤ちゃんみたい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私と子供ができるかもしれないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつまでもそんな赤ちゃんでいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は優しく\n[1]におっぱいを吸わさせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを握り上下に扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生…年下の女の子に甘えちゃって…♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも私も奥さんだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい甘えていいですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生も若くて可愛いお嫁さんと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 赤ちゃんプレイができて幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は無防備に乳を吸う\n[1]のペニスを手で掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 赤ちゃんが出来る前の練習ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくぴゅっぴゅってさせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中で乳を吸う\n[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [321] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [291] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き寄せ顔に胸を押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを手で扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま先生を寝かしつけてあげます♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それまでに、いっぱい出させてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を優しく抱きしめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['射精したばかりの敏感な\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ちいいですか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これからもずーっと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやってイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱き抱え授乳させながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを扱き続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに吸っても何にも出ませんからね?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私みたいな若い子相手に…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を優しく抱きつつも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['手では\n[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 95, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 373 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [198] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうイくんですね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほら、赤ちゃんは何も考えないで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちいいことだけ考えましょうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はおっぱいを吸い続ける\N[1]の'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [限界まで膨張したペニスを手で更に激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の手で激しく扱かれ射精し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はぐったりと彼女に身体を預けた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「手でイかせるのも慣れたし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 上手になった気がします♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「以前はこれでも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生からいっぱいお金稼ぎましたしね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「エッチが上手なお嫁さんで幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この感じ、もうすぐ射精ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「我慢しないでいいですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきり、イってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔におっぱいを押しつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手でイかせるのにも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 色々コツがあるんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここをこうやって…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どーですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は必死に射精を我慢する\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [指先で掴んで的確に弱点を刺激してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こんなに簡単だと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私って魅力的なのかなって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自信が持てて嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は乳を吸ったまま射精前で固まる\N[1]を優しく撫で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['同時に手で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふふっ♡いっぱいぴゅっぴゅっできて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこですねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「安心していっぱいイってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私は何があっても] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生の傍にいてあげますからね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡簡単でした♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生でアルバイトしてた時に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい練習しましたから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎日のエッチでも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと上手になりますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生とは毎日シてるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なかなか早漏治らないですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私がどんどん上手になっちゃってるのかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだか恥ずかしいです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は胸を\N[1]にギュッと押しつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを手で優しく撫で始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [377] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法がいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーですね!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつまでも赤ちゃんみたいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おっぱいに甘えてちゃダメですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [322] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 374 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷HP尻 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [344] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを掴んでお尻で挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下にゆっくりと動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「先生は挿れるよりも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お尻で挟むのが好きですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私が先生のをお尻で挟んで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生、私のお尻見て興奮しますもんね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい動いてあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見ながらイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生…いっつもお尻ばっかり見て…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうされたいんですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままお尻見てていいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出してください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [容赦なく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液でぬるぬるになったお尻で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを挟んで激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精して敏感な\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [休むことなくお尻で扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生をイかせた後だから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぬるぬるで動き易いです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま出なくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 連続射精させちゃいますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、イくの早かったですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が上手になりすぎちゃったのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい鍛えてあげますから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと我慢できるようになってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっきイったばっかりなのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今にもイっちゃいそうですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日も私が疲れる前に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生が気絶しちゃいそう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]のペニスを手でお尻に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に動いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 97, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 375 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷尻逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 49, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう限界なんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうせ何回もイかせるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 我慢しないでイっていいですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを自分のお尻へ押込み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お尻の中でびゅって…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぅ…こんなに出して♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに興奮したんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生のが鎮まるまで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回だってイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先生、私のお尻をエッチな目で見てましたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなだけ見ながらイってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「沢山射精して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと私に夢中になってください、先生♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の射精して敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なくお尻で激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに気持ちいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]はお尻でしっかりと\N[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「初めて会った先生の印象は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ かっこいいなって思いましたけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今じゃ可愛い人です♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だってこんなにすぐに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃうんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は尻肉で\N[1]のペニスを包み込み'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一層扱く速さを増してきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ずっとエッチな目で見てた元生徒に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お尻でイかされて幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のことが好きって本当だったんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しいですっ…先生♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またイかせちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お尻にこんなに興奮して、ヘンタイ先生♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもこんなヘンタイ先生でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、一緒になれて幸せです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いつも私が栄養満点の], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お料理を作ってるからかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は\N[1]のペニスを握り直し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分のお尻でキュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [377] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [46, 46, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [343] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法がいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうやってイかせちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 376 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アヤ奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もうお終いなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもいっつも気絶するまで続けてるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当はまだ出るんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [手で優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだできますよね♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生、頑張って♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こっちに来てください、先生♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 抱きしめてあげますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を招き寄せると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女にトドメをさしてもらう為に'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [フラフラと近づいた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーこですね♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ気持ちよーく…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぴゅっぴゅっさせてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸を押し付けながら\N[1]を抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを手で激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを扱き続け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精液を垂れ流しながらおっぱいをしゃぶり続ける\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更なる絶頂へと導いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に見つめられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [連続射精させられて動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで全部出たかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいをいっぱい吸いながら射精して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 満足してくれましたか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は膝枕したまま] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なでなでしながら寝かしつけてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女に膝枕をされながら頭を撫でられ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 46, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [345] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…もう出なくなったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも先生のはふにゃふにゃになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回でも出せると思うんです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [手で優しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡やっぱり♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日も出なくなるまで搾りとって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気絶させちゃおうかなっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「トドメ、行きますよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 覚悟してください、先生♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをお尻でギュッと挟み腰を上げ、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勢いよく降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はお尻で\N[1]のペニスを扱き続け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精液を垂れ流しながら悶絶する\N[1]を更なる絶頂へと導いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [351] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に見つめられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [連続射精させられて動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう動かなくなりましたか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 先生ので、お尻が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ドロドロになっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やっぱり普段から鍛えてるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生も気に入ってくれてるのかなー…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後でランニングしてこよっと♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女が立ち上がりぴちゃぴちゃと垂れ落ちる精液を感じながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はご機嫌そうな少女の後ろ姿を見て意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [251, 251, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &6 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 377 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 378 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 379 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス立絵無しどや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 362] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 368] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 374] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 380 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス立絵無し普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 345] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 351] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 381 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 345] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 357] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 351] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 382 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分嬉しい1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 346] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 358] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 352] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 364] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 370] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 383 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分嬉しい2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 347] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 359] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 353] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 365] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 371] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 384 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 348] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 360] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 354] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 366] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 372] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 385 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 349] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 361] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 355] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 367] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 373] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 386 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス差分どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 350] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 362] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 356] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 368] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 374] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 387 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 388 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 389 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 390 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス胸汁4 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Alice汁胸, 1, 0, 329, 188, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 391 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス口汁5 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Alice汁顔, 1, 0, 329, 192, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 392 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス中汁3 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Alice汁膣内, 1, 0, 329, 191, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 393 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 394 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 266, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あー…いるよね、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 自分で女の子買っておきながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 心配とか言って説教する人…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そーいうウザいおっさんは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう一回無理矢理イかせて黙らせるんだ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーも黙らせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イかされてお金まで払っているので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今更説得に応じてくれないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は後輩のアヤを大事に思っていたはずだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の為にもこんなことを止めるように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + アヤの分も自分が払う, + アヤと二人で責めて欲しい, + アヤの将来の恋人が悲しむ, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, アヤの分も自分が払う], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーだねー♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ アヤちゃんにも後で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーの相手をさせようかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先ずはセンセーをイかせるのが簡単だって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見せてあげないとね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤに見られる中で] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にイかせれてしまうのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, アヤと二人で責めて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なにそれ、もう諦めちゃうのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも面白そう♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ アヤちゃんに色々手ほどきしたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 料金二倍でセンセーを二人でやっちゃお♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]とアヤの二人がかりで責められるのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, アヤの将来の恋人が悲しむ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「な、なによ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな状況で恋人なんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言ってる場合じゃないでしょ!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は動揺している!説得は効いているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]がやっていることは悪行だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [説得してやめさせよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '\n[6]を他の男に取られたくない', + お金を払う男にも家族がいる, + お金を払うから優しくして欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '\n[6]を他の男に取られたくない'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [382] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なーに?もう私を好きになったの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さすが童貞センセー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい払ってくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーの女になってあげるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の事を独占したくて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お金を払ってもいいと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, お金を払う男にも家族がいる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなの、誘惑される方が悪いでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そ、そりゃアヤちゃんみたいな目には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 合わせたくないけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はアヤを悲しませた夢魔と同じだと気づかさせられた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, お金を払うから優しくして欲しい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「優しくー?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなのダメに決まってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセは生意気にも私に挑んだんだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 泣くほどめちゃくちゃに犯すからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にめちゃくちゃに犯されるのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は勉強は苦手だが学校は卒業したいみたいだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [学校の話を持ち掛けて説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 今回の事は内申書に書かせてもらう, + 言うこと聞いてくれたら勉強を教える, + 生徒に手を出すわけにはいかない, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 今回の事は内申書に書かせてもらう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょ、ちょっとセンセ、本気にしないでよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私も戯れてるだけだしー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は動揺している!説得は効いているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [123, 123, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 言うこと聞いてくれたら勉強を教える], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今更勉強なんてしないってば♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーを堕としてテストの解答でも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 貰えばいいし♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「むしろ私がセンセーに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ セックス教えてア・ゲ・ル♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に手取り足取り教えられてしまうのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 生徒に手を出すわけにはいかない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒とエロいことするのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセー達の夢なんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その夢、私が叶えてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒に童貞卒業させてもらえるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最高に幸せなんじゃない?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はこれみよがしにスカートをヒラヒラさせている…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 123, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふーん…結構簡単じゃないねー。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 童貞も堕とせないなんて、くやしいなぁー…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [382] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わかったよー…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーのこと、認めてあげる♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [281, 281, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 395 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [398] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [397] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は夢魔の力を悪用している…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女に触れて夢魔の力を消し去る為にそっと手を伸ばした…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は目の前にある\n[6]の大きな胸へと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自然と手を伸ばしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 降参する気になった?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「素直に諦めるなら] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 生で触らせてあげるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]は\n[1]の手を'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自らの胸へぎゅっと押し当てた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [服の上からでも柔らかさが伝わってくる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今だけは無料で触らせてあげる♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうせ後からお金はたっぷり貰うからねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の胸を服の上から触りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [敗北の予感を既に感じている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 結構優しく触ってくるんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私は優しくないからセンセーのことは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ めちゃくちゃに犯すつもりだけど♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 楽しみでしょー?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の胸を触りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女に激しく犯されるのを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の短いスカートから見える'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [むちむちの生足を掴んだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んー?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんなとこだけでいーのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「せっかくだから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっとこっちも触っていったら…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の手を取り'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自らの秘部を触らせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こーやって生徒のこと触るのが夢だったの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 変態センセー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は太ももを撫でる\n[1]の頬を撫でてきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はゾクゾクとしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「誘惑に耐えるどころか、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 自分から触っちゃうのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう私の勝ちは決まりかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほら、こっちもどーぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]にパンツを見せられ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の太ももの付け根からお尻まで触ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 396 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [夢中になって彼女の胸を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それで興奮してさっさと射精するなら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きにしていいよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと強く揉んでもいいのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しいんだね、センセー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のお気に入りのコレクションに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ してあげっよかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに必死にならなくても大丈夫だよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ モノにした後もたまには触らせてあげるし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の誘惑に逆らえず抗うことができず…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の胸を弄り続けている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は勃起したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに必死に触っちゃって♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子触って気持ちよくなるために], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人生無駄にするなんて、安い男ね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももの付け根を掴んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [柔らかい生肌を堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかり私の虜だね、センセー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これは良い奴隷になりそう♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しみだなぁ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は夢中で彼女の脚を弄る\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勝利を確信してほくそ笑んでいる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーも生徒とエッチしたくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 学校で働いてるんでしょ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「手っ取り早く夢が叶って良かったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それで人生無駄にするなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうかと思うけど♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]も不味いとは思っているが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の誘惑に逆らえず抗うことができない…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 397 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に犯されてすっかり無抵抗な\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の胸を掴みながら射精させられるのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私と生でセックスしながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 胸まで触るなんて贅沢ね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ今日くらいは許してあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だってセンセーはこのためだけに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自分の人生捧げるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと強く揉んでもいいのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しいんだね、センセー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のお気に入りのコレクションに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ してあげっよかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに必死にならなくても大丈夫だよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ モノにした後もたまには触らせてあげるし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の膣内でペニスを勃起させたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに必死に触っちゃって♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女の子触って気持ちよくなるために], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人生無駄にするなんて、安い男ね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももの付け根を掴んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [柔らかい生肌を堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん、そんなにしっかり掴まって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 元気あるじゃん♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐに動けなくなるくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせまくってあげるけどっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は夢中で彼女の脚を弄る\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勝利を確信してほくそ笑んでいる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなにしっかり掴まなくても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 射精させる時は一番奥で搾り取ってあげるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]も不味いとは思っているが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の誘惑に逆らえず抗うことができない…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 398 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 399 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 438"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 363] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP戦は胸見せか裸の二択], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [アリスは基本着衣はMC] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 369] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [392] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [391] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [393] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 400 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 381] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 401 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 375] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 381] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 402 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1嬉しい1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 376] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはスカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 376] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 382] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 403 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1嬉しい2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 377] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはスカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 377] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 383] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 404 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 378] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはバトラー通常スカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 378] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 384] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 405 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1どや + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 379] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはバトラー通常スカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 379] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 385] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 406 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1汁 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, アリス1汁, 0, 0, 0, -34, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Alice 1a siru, 0, 0, 0, -34, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 407 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1ふぇら + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはバトラー通常スカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 386] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 408 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵1ふぇら立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [胸見せはバトラー通常スカート付き、立ち絵はHN], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 386] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 409 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 387] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 392] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 397] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 410 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2嬉しい1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 388] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 393] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 398] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 411 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2嬉しい2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 389] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 394] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 399] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 412 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 390] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 395] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 400] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 413 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2ドヤ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 391] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 396] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 401] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 414 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, アリス2汁, 0, 0, 0, -34, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 415 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵汁OFF + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 416 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスパンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 417 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスパンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 418 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス胸見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 419 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス胸見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 420 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 421 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツHP攻撃はしないハズ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告をお願い!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]にパンツを見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ありきたりだけど…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞のセンセーはこういうの], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きなんじゃない?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の可愛いらしいパンツに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は釘付けになってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーのクラスにいるちびっ子のよりは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見応えあるんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の目線を確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大胆にパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あれだけ偉そうにしておいて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさかパンツ見ただけで降参しないよね?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分のパンツに魅入る\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ほくそ笑んでいる!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 422 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスMP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [434] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はゆっくりと上着だけ脱ぎ'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [胸を見せつけてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これが見たかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイセンセー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は大きな胸を惜しげもなく見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は欲情してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーおセンセー?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ センセのクラスじゃ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなのお目にかかれないでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これからはチビ達のことは忘れて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の奴隷として働いて貰うから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分の胸に見惚れている\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [余裕の表情笑みをを浮かべている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私に負けてくれたら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このおっぱいでセンセのを挟んであげるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は大きなおっぱいを自分の手で軽く揉みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [420] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 423 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスMPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [44, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「キスHP攻撃はしないハズ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告をお願い!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の頭の後ろに手を回し'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [そっとキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふふっ♡私にキスされるの意外だった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「童貞のセンセーはこういう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 純情っぽいキスの方が好きなんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を馬鹿にしたような表情をしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [続けて口づけしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キスするの…久しぶりかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセー結構顔もいいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ エッチもサービスしてあげちゃうよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーが学生の頃できなかったキス…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今させてあげる…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもキスだけで勃起しちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとキモいと思うなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は楽しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]にキスを続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 424 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 425 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の力はやっぱり効いてるのかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結局すぐ勃起してるし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度こそ徹底的に犯し尽くして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の奴隷コレクションに加えてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「脱がすのは面倒くさいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 脱ぐくらいはしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私もセンセをイかせる準備しよっと♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [283, 283, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [427] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [284, 284, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [428] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [285, 285, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [429] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 426 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかパンツ見せただけで降参なのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やっぱり私達と] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エロいことしたいだけなんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにしてもパンツ見ただけで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホント童貞って感じだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっさとその粗チンを見せなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私がいっぱい使って] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人のちんこにしてあげるから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 感謝してよね♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今から何度も射精させるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 服が汚れないようにしよっと♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「上着ちょっときつくて動き辛いから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃうね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 427 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり男なんてこんなもんね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「童貞センセーは胸見るのも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めてだったりしたの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあこれからいっぱい見せてあげるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それ以上のこともしてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お金と引き換えに、ね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「胸で潰してお漏らしさせちゃおうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それともさっさと童貞奪っちゃおうか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 迷っちゃうなー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今から何度も射精させるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 服が汚れないようにしよっと♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 428 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス理崩壊キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ キスでふにゃふにゃになってるよ、センセー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんで下はカチカチに…ね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにしてもあんな軽いキスだけで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホント童貞って感じだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「学生の男の子がってのは可愛いと思うけどー], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセーみたいな大人が、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それも生徒相手にこれはキモいと思うなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まぁ簡単で助かるけど♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ほらっ、さっさと童貞ちんこ見せなさいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ピンク色で新品だ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敏感そー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「キスだけでこれだし] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 直接責めたらどうなっちゃうのか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 楽しみー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今から何度も射精させるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 服が汚れないようにしよっと♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「上着ちょっときつくて動き辛いから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 脱いじゃうね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 429 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 430 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス絵2立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [アリスはHP0後は常に胸見せ、バグ注意], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 391] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 396] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [415] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 336, p: [0, 401] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 431 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 432 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 433 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスHP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうしてもらいに] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わざわざ女子寮まで来たんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「学生に胸でしてもらえるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーやってて良かったねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセが人気なのは、ちびっ子相手だけだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大きい胸でしてもらうには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お金を払わないとねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくなるために], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全財産ささげちゃおっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを胸でギュッと挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで何人もの男を墜としてきたんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「センセーも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その内の一人になっちゃおうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [根本から胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセー、堕ちるの早かったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱりちびっ子クラスの担任が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お似合いだと思うよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だって童貞センセーは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私達相手じゃ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ エロい目でしか見れないでしょ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [挟んだ胸で激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ出し足りないでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「空っぽになるまで出せたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奴隷にしてあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを胸でギュッと挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーもすっかり、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のおっぱいに夢中だね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「結局ちんこが脳みそみたいもんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま奴隷にまで墜としてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 434 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスHPふぇら + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセー、胸でするよりも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口でしてもらう方が好き?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをパクッと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう堪らないって感じだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞っぽくていいカオ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の表情を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをじゅるじゅると吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっさと終わらせたいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口でイかせちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口で吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ろーぉ?しぇんしぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私がここまでしてあげるなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 珍しいんだから♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝してよね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを口の中に含んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「童貞センセーには] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと刺激が強いかもだけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ サービスしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は咥えた\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもひいーれしょ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな快感…初めてでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイっちゃうんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は胸で\N[1]のペニスを押し潰しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく口で吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イったばかりで敏感そうだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回でも絞りとってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は口内にすっぽり入った\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうイっひゃいそー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーみたいな早漏を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何度も何度もイかせるのって楽しい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを押し潰しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく口で吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーの童貞精液、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 吸いつくしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをパクッと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう立派な夢魔って感じでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーの力も吸い尽くしちゃおっと♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は悶える\N[1]を無視しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをじゅるじゅると吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと早く終わらせ過ぎちゃったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセは回数もイケるかなー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口で吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっとぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちんこが脳みそな男は楽でいいねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 中身空っぽにして] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 立派な奴隷になろっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを口の中に含んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 435 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれぇ?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もしかしてもうイきそうなのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ["「またG20,000払うなんて"], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセってばお金持ちー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「クスっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうなの?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんなに早漏な童貞、初めて♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日は卒業記念日だし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回でも出させてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 次からは奴隷として働いて貰うからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう出ちゃうんだー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早すぎでしょ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセの力吸い取らなきゃだし、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 膣内に出してね♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言わなくてもそうするつもりだろうけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうイっちゃうんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ はやーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁ童貞センセーなんてこんなもんよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう射精することしか頭にないんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の奴隷になれば他の女とは一生できないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せっかくだから童貞、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が奪ってあげようか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['射精寸前の\n[1]はあっさりと押し倒されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['射精寸前の\n[1]はあっさりと押し倒されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [440] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃうんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ はやーい♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「クスっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうなの?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんなに早漏な童貞、初めて♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あれぇ?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もしかしてもうイきそうなのー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんな簡単に射精して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [" 毎回G1,000払うなんて"], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセってばお金持ちー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 436 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一回膣内にたっぷり出してるし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう後は何回出しても同じでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「空っぽになるまで] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ここで絞り尽くしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回だって出せるって感じだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これからの人生を捧げてもらうんだし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 報酬はたっぷり前払いしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ、もう出る♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 童貞と一緒に普通の人生も卒業して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 奴隷として生きていこうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [444] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーの童貞ちんこ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 膣内で震えてる…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「膣内射精するまでが筆おろしだからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあセンセ、童貞にさよならしよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は両手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [長い髪が上下に揺れる程に激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [444] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [447] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [448] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 437 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: トドメアリス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 100, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 438 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 439 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [386] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここまでやっといて、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 抵抗する意味あんの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それとも気持ち良すぎて怖くなっちゃった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないなぁ、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあまずは普通にイかせてあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何いまの?抵抗する素振り?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「弱い男を無理矢理犯すのって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと興奮するかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 演出ありがとねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃセンセーの童貞ちんこ、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いただきまーす♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [アリスはたくし上げからのパンツ脱ぎがなし], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勢いよく腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [441] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [アリスはたくし上げからのパンツ脱ぎがなし], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 期待しちゃってぇ♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「期待以上に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ めちゃくちゃに犯してあげるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してよね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勢いよく腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [441] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [アリスはたくし上げからのパンツ脱ぎがなし], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、我慢する気なんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そうだよねー、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なるべく長く楽しみたいよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「必死に我慢してるとこをイかされるのって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すっごく気持ちいいよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張って我慢してねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勢いよく腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [441] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 440 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [一瞬で彼女にペニスが飲み込まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [童貞] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [442] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセの童貞ちんこ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ガチガチに硬いからすんなり挿ったね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「童貞卒業の感想はー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良すぎて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お喋りできる感じじゃないのかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せいぜい頑張って我慢してみせて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そっこーでイかれても], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私だって退屈だし♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 441 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれぇー?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これって…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やっぱり射精してるよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早すぎるんだけどぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さすが童貞って感じって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無様なイきっぷりだったよ、センセ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんな一瞬で絶頂するために], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人生捧げちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男ってホントに馬鹿だよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもせっかく人生捧げたんだし], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 今日くらいは] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 干からびるまで相手してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [288, 288, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 442 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は片手で\N[1]の下半身を押さえつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]を見下ろしたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]を嘲笑うかのように見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「本当はテキトーにイかせるだけでも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 奴隷に出来るんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセーは特別だよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「その代わり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐにイったらお仕置きだから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「センセってば女の子に犯されて], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 興奮してるのー?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ マジで変態じゃん♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「男なんて誘惑すればちょろいけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセーは逆レイプ出来ちゃうんだから], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もっと簡単だねっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私が上に乗ると] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 胸が揺れるから男が喜ぶんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「センセーもこうやって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 犯されたかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]が悶える様子を楽しみながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [追い打ちをかけるように前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精直後に責められ悶える\n[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ほらっ!ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私が満足するまで] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まだまだ射精してもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「奴隷になれば優しくされると思った?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんたみたいな単純男は], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ただの肉バイブにきまってるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は意地悪な表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「すぐにイったらお仕置きだからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 死ぬほどイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「センセみたいなドМには], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ご褒美にしかならないかなー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あははっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「センセーの童貞ちんこ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回射精してもカチカチのままだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「即イきしてたから使えないって思ったけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 回数こなせるなら良い奴隷になりそう♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 443 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり即イきだったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それでも本当に我慢してたのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもめっちゃ出てるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり我慢してたんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 我慢できなさすぎでしょ、よっわ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなにすぐイくんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 玩具にもならないし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「さっさと絞り尽くして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 廃人にしちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「何度も何度も射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イきすぎて頭おかしくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何分持つか試してあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイっちゃったんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんまり夢魔の力で精を吸われすぎちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 頭がバカになっちゃうらしいよー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁ性欲しか頭にないセンセには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんま関係ない話だったかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回イっても早いままだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに気持ちよかった?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私みたいな美人に搾り取って貰えたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 長年禁欲して童貞やっててよかったね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「この先どんな辛い人生になっても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 後悔しないくらいには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 徹底的に犯して尽くしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーってばマグロなのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イくのだけはめっちゃ早いね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに簡単にイっちゃうなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ アヤちゃんに練習でやらせてあげれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自信付いたんじゃないかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の力持ってる女の子にイかされたら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奴隷になるから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセは一生私の玩具だけどねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 444 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 445 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 446 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイっちゃうんだ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「刺激的には結構緩い方だと思うけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ みんなこれでイくの好きなんだよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後くらいは] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 激しくイかせてあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 胸の中でドクドクって脈打ってる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスの感触を楽しむように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと胸を上下に動かしている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「結局センセーも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の雑魚男と変わらない感じだったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ むしろ一番雑魚だったかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私にこういう事するの辞めるように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言ってきたのはセンセーだけだったけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そっこーでイかされてるんじゃねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次からは舐めた口をきけないように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセの意思の弱さとちんこの雑魚さを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に教えこんであげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「また射精するの?もう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ快楽に弱いなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 調教するのも簡単そう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをおっぱいで押しつぶしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ♡もう抵抗する気力ない感じだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まぁ元々イかされに来ただけか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お望み通り何度もイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 従順な奴隷に育ててあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は無抵抗に快楽を受け入れる\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [更に激しく責め立ててきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん♡またイくんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんだけ簡単だと早く済むから助かっちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセも他の雑魚男と一緒に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 胸で扱かれながら奴隷に堕ちよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精前で固まる\N[1]を蔑むように見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んっ…くっさい精液出た♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーもすっかり間抜け面で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奴隷にするの簡単そうだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そうやってなあんにも考えずに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良くなってれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一生私の為に働くのだって苦じゃないでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡雑魚ちんこまたイっちゃったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう腰抜けて立てないんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ今日は気絶するまでイかせまくるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうセンセが立つ必要はないんだけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうすっかり魅了されちゃってる感じかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷にした後もたまには搾り取らないと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 洗脳解けちゃうらしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーくらい簡単なら問題ないね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 447 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスふぇら逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイっちゃうでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「童貞センセーには] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと刺激が強すぎたかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「腰が抜けて動けなくなるくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよくイかせちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっひゃい…れたね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスを吸うと同時に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [溢れ出た精液も一緒に飲み込んできた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ん…センセーの精液…美味しい♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんでだろ、力をいっぱい吸ってるからかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これは何回もおかわりしちゃおっかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これだけ吸われたら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーはもう空っぽになっちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあ空っぽになっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷としては働けるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心して全部出しちゃっていいから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しぇんしぇ…もぉ、イっひゃうのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセ、分かりやすいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ思いっきりイかせちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくしゃぶり付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅる…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっひゃうんれしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと休憩したら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一気に吸い上げちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今出るとこだったでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメは思いっきりさしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [亀頭を激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にペニスを吸い上げられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のは大量の精液を彼女の口内に流し込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡全身ビクビクってしてる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんな大袈裟な反応しなくてもいいのに♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもそんなに反応されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちもやる気でちゃうなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと吸い付くしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んーっ♡美味しかった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセはもう私のごはんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ美味しいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎日だって食べちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嬉しいでしょ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ごちそうさま♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回も出してるのに結構濃いのでるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日は干からびるまで吸い尽くすから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 頑張って精液作りなさい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 448 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ないって?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ硬いんだから出るにきまってるでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ていうかセンセの意見は聞いてないし♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最後は射精みたくビクビクってなるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すっごく薄いのしかでなくなるからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そのぐらいは搾り取らないと♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸でギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらねっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 早いくせに回数もこなせないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 根性叩き直してあげないとねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゃんと私の奴隷として自覚が付いたら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 許してあげる♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それまでイかせ続けちゃお♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は意地悪そうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを胸で締め上げて激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は許しを乞う\N[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを扱き続け更なる絶頂へと導いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に連続射精させられて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なーんだ、まだ白いの出るんじゃん♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…そういえば夢魔の力で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男は何回でも射精できるんだっけ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 不思議だよねー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「てことは何回でもイかせられるじゃん♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあもっとやっちゃおっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「と思ったけど、気絶しちゃってるかぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁ十分に自分の雑魚さ加減を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わからせられたかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の情けなさを思い知りながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の勝ち誇る顔を最後に見て意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [289, 289, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今ので全部出ちゃった感じ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁすっごくいっぱい出たもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもまだ飲み足りないなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥え'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌先で優しく舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私におねだりされて興奮しちゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 可愛いとこあるじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私はおかわりが欲しいだけなんだけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男ってホント馬鹿だねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ、おかわり貰いまーす♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを勢い良く口に含むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しくしゃぶりついてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感に悶える\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無視して激しくしゃぶり続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さすがに二連射全部は飲み応えあった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フェラで連続射精なんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーだって初めてでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ていうか童貞なんだからそりゃそっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう他の女の子じゃイけないと思うけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷になるから関係ないよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして気持ち良すぎて気絶しちゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁいっか、お腹いっぱいになったし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [精を吸い尽くし満足した少女の妖艶な表情に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [290, 290, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [450] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &7 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 449 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー?何言ってんの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ一回しかイってないじゃん!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私がイかせてるおじさんだって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二回は出せるんだけどー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセ若いんだし、もっといけるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁどんなに嫌がっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無理矢理搾り取るけどねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷の言う事なんて無視に決まってるし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはは♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 限界とか言っておきながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内ですごく硬くなってるじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「無理矢理犯されて興奮してんの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ドМじゃん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そのまま興奮してイけばいいんじゃない♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれー?限界だった割には即イきじゃん♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しかもたっぷり出してるし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「学校の授業なんか受けなくても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセから搾り取れば手っ取り早く], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔力が手に入るねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからは授業では] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男のイかせかたを教えるべきなんじゃん?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「っていうかセンセ、気絶してんの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 弱すぎでしょ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まあいっか、これで新しい奴隷増えたし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [若い学生少女に容易くイかされ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に力を吸い取られていくのを感じながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふーん、もうお終いなんだぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何回も即イきさせられて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ よく私を説得しようなんて思えたね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「自分の雑魚さ加減、わかってくれた?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ今度は奴隷としての調教もしないとね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「頭の中まで空っぽになるほど], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 精液抜き取って] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 従順な奴隷になろっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーもそれを望んでるって感じだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃ、めちゃくちゃに犯してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれっ…もう出なくなった感じ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ始まったばっかりのつもりだったのに♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁでも力は十分に奪ったし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセもこれで立派な奴隷だねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「結構良い奴隷が手に入ったかも♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセは私のお気に入りにしてあげよっかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女のお気に入りの奴隷になれることに興奮を覚えながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['全ての精を吐き出した\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 450 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 451 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [129, 129, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [130, 130, 1, 1, 59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [132, 132, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [121, 121, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [121, 121, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [283, 291, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [296, 296, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 452 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: Xアリス敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "危険"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[アリスとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 283, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アリスにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 284, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アリスに生乳を見せられて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 285, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "アリスに軽くキスされただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 289, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女の胸でペニスを挟まれ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのまま激しく扱かれ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 290, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスを口で咥えられ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのまま射精し、ごっくんしてもらった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 287, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に騎乗位で袴られ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 288, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 39] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 453 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: Xアリス敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "胸でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[129]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "口でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[130]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[132]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "アリスの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[121]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [1, Alice 戦闘用, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, アリスの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, アリスの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 454 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 455 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どーやってイかせちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そっか、食べるついでに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセと夢魔の子供を作らなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いけないもんねー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一回出せば十分だと思うけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ センセは私とシたいだけ、だもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [458] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセってば最初は偉そうに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 説教しに来てたのにー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [384] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今じゃ犯して欲しいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おねだりしちゃうんだから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 最低だねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁセンセは私のお気に入りの奴隷だし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 玩具として使ってあげてもいいけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを乱暴に掴んで膣口に押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [457] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は\N[6]に犯される前に身構えて、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [39, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [458] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸で搾り取られたい, 口で搾り取られたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 胸で搾り取られたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [462] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [463] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 口で搾り取られたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [464] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [465] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 456 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はあっという間に\n[6]に犯されてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [我慢する間もなく彼女の膣内で一瞬で果ててしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ぷ…あははっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ マジで挿れた瞬間にイったの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 漫画みたいな童貞じゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まだ出てるし♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どんだけ興奮してんの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 童貞の変態センセー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、今童貞じゃなくなったんだっけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だけどこれじゃ玩具にすら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なりそうにないねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもこっちからもセンセの力を], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 吸収できるんだね…♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いいこと知っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「すぐ壊れる玩具だけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついでに力を吸えるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もっと使ってあげようかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [288, 288, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [458] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まさかイっちゃって敏感だからって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 止めてくれると思ってんの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「即イきした癖に玩具になる気もないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷の分際で許されるわけないじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「泣いて謝ってもイかせ続けるけど♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イきすぎて頭おかしくなっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 玩具としては使えるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今からめちゃくちゃ犯されるのに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 興奮してんじゃん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうしようもない変態だね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まあそっちの方が簡単で助かるけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を両手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [359] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほらほらっ♡もっとイけっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まさかこんなんで許してもらえるなんて], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思ってないよね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「出し過ぎて吸収しきれないから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ めっちゃ溢れてる♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイかせる意味ないけど、続けるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ…もしかして、もう気絶しちゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に根性無しだね、笑えるんだけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも毎日毎日気絶するまで犯しまくれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しは丈夫になるかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 試してみよっと♪ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めで何度も絶頂させられた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に毎日犯されることに興奮を覚えながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [295, 295, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ん?抜いて欲しいの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかして一回抜けば休憩出来ると思ってる?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別の方法で連続射精させるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無駄だってことを教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 457 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [382] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあさっさとイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内に奴隷精液を貰おうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は乱暴に\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [自分の秘部へ向けると] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [459] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [460] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま連続で絞り出すから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっとは我慢して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 玩具としての役目も果たしなさいよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [382] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「何をするにしたって連続射精だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 観念して膣内射精する気になった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあこっちでトドメ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ さしてあげるねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は乱暴に\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自分の秘部へ向けると] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [459] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [460] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + もう限界, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [即イき以外トドメ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「毎回それ言うけどさぁ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 止めてあげたこと、一回もないよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私としては] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセにトドメをかけるタイミングかなって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思うんだけど、それのおねだり?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁセンセから限界まで搾り取れれば], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 何でもいいや♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さっさと終わらせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃあ本気で搾り取るよっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 簡単に壊れちゃわないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を乱暴に押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはは♪めっちゃ出てる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部搾り取っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何回搾りとっても] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーのは良い養分になるんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「無駄に吸収できない分も出させちゃうから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 溢れてきちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「さっさと休憩して] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 新しい精子作っておいてね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その役にしか立たないんだし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられぐったりした\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女になじられながらも興奮したが], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [やがて意識を失った…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [295, 295, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こっちは飽きてきたし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別の方法で搾り取ろうかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 458 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリスSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は無抵抗な\N[1]を両手で押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪な表情で微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['上下に腰を振って\N[1]のペニスを激しく責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の悶える様子を楽しみながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当は奴隷なんかと本番はしないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーは特別だよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その代わり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイったらお仕置きだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の上でリズム良く動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを膣内で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセは女の子に犯されて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮する変態だもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからこーやって上に乗って犯せば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐ射精しちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「雑魚でドМなんだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奴隷にピッタリだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうやって私に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 犯されたかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]が悶える様子を楽しみながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [追い打ちをかけるように前後に腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精直後に責められ悶える\n[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ほらっ!ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私が満足するまで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだまだ射精してもらうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷として玩具として], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんとご主人様の役に立ちなさいよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪な表情で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐにイったらお仕置きだからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬほどイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセみたいなドМ奴隷には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ご褒美にしかならないかなー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーの肉バイブ、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回射精してもカチカチのままだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「即イきだけど回数持つから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 玩具としてはけっこー優秀だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 459 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふふっ♡すぐだったねー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まずは一発目♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「トドメは激しく動いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思いっきりイかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれぇ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかしてもうイきそうなのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷になってしばらく経つのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセってば全然慣れないねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まぁいいけど♪さっさとイけっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「クスっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうなの?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 相変わらず早いね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう何回か出せば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 少しは我慢できるようになるかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん、もぉ出ちゃうんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これは今日も気絶するまで続けるしかないね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「トドメは激しく動いて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきりイかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は両手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [髪が上下に揺れる程に激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり即イきだったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それでも本当に我慢してたのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもめっちゃ出てるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり我慢してたんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 我慢できなさすぎでしょ、よっわ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなにすぐイくんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 玩具にもならないし…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「さっさと絞り尽くして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 廃人にしちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「何度も何度も射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イきすぎて頭おかしくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何分持つか試してあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイっちゃったんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の力で精を吸われすぎて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかりアホ面でイくだけの玩具に], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なっちゃったねぇ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まぁ性欲しか頭にないセンセは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どの道こうなる運命だったと思うけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あははっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回イっても早いまま♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ち良かったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私みたいな美人の奴隷になれて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せでしょ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「この先も奴隷として] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 壊れるまで玩具みたいに使ってあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イくのめっちゃ早いけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 濃い精液は出るね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [411] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな搾りかすでも元勇者だからかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液は美味しいんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ホント良い玩具が] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手に入っちゃった♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [127, 127, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [125, 125, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [287, 287, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 460 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 461 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷HP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうしてもらう為に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人生捨てて奴隷になったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセはちんこが脳みそみたいなもんだし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょうがないねー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ あはは♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「結局センセーは胸で挟んでもらうために], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お金も人生もささげちゃったね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんで今から残りかすの力も], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私に捧げるんだよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらっ、さっさと出せっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを胸でギュッと挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセもその辺の雑魚男と同じで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パイズリで瞬殺だった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「同じ雑魚でもセンセの遺伝子は優秀らしいし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 構ってあげる♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者でよかったね、センセ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [根本から胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもセンセーがちびっ子クラスの担任で], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 助かったよー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセみたいな誘惑に弱い男が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私たちの担任だったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ とっくの昔に生徒の餌食だったろうしね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は射精したばかりの\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [挟んだ胸で激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ出し足りないでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷として他の事を考えられないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 空っぽになるまで搾り取ってあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを胸でギュッと挟んだまま'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [激しく扱いてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーもすっかり、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のおっぱいに夢中だね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の奴隷になれて幸せでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 462 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイっちゃうんだ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「刺激的には結構緩い方だと思うけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ みんなこれでイくの好きなんだよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後くらいは] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 激しくイかせてあげよっか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 胸の中でドクドクって脈打ってる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスの感触を楽しむように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと胸を上下に動かしている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセーも相変わらず], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の雑魚男と変わらない感じだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなのが勇者だなんて笑える♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセはもうただの奴隷で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その辺の雑魚男と変わらないってこと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に教えこんであげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「また射精するの?もう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ調教しても弱々のままだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう諦めてさっさとイかせちゃおっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをおっぱいで押しつぶしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま激しく扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ♡もうすっかり私の奴隷だね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくなること以外], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 考えられないって感じ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっとイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 従順な奴隷に育ててあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は無抵抗に快楽を受け入れる\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [更に激しく責め立ててきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん♡またイくんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんだけ簡単だと疲れなくていいかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセも他の雑魚男と一緒の奴隷だけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精子が美味しいから特別に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 沢山イかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精前で固まる\N[1]を蔑むように見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['胸で\N[1]のペニスを激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んっ…くっさい精液出た♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーもすっかり間抜け面で], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 立派な奴隷だね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そうやってなんにも考えずに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち良くなって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一生私の為に働こうね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡雑魚ちんこまたイっちゃったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう腰抜けて立てないんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ今日は気絶するまでイかせまくるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうセンセが立つ必要はないんだけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡おしまい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうすっかり魅了されちゃってる感じかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう完全に私の奴隷になってるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーの精子美味しいし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ たまにはご褒美もあげないとね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを胸で扱き始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [466] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ん?まだ何か喋る脳みそあったんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくだから聞いてあげようかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 463 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷HP口 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセー、胸でするよりも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口でしてもらう方が好き?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをパクッと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう堪らないって感じだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 雑魚っぽくていいカオ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の表情を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをじゅるじゅると吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっさと終わらせたいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 口でイかせちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口で吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ろーぉ?しぇんしぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私がここまでしてあげるなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 珍しいんだから♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝してよね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを口の中に含んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「センセーには] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと刺激が強いかもだけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ サービスしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は咥えた\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもひいーれしょ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな快感…耐えれないでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにイっちゃうんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は胸で\N[1]のペニスを押し潰しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく口で吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イったばかりで敏感そうだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回でも絞りとってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は口内にすっぽり入った\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふ…♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうイっひゃいそー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーみたいな早漏を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何度も何度もイかせるのって楽しい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを押し潰しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく口で吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセーの奴隷精液、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 吸いつくしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをパクッと咥えてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おぃひぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう立派な夢魔って感じでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセーも立派な奴隷だけどねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は悶える\N[1]を無視しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをじゅるじゅると吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと早く終わらせ過ぎちゃったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセは回数もイケるかなー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを口で吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅる…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっとぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「精子も脳みそも中身空っぽにして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと立派な奴隷になろっか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを口の中に含んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 464 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷口逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイっちゃうでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「雑魚センセーには] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと刺激が強すぎたかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「腰が抜けて動けなくなるくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよくイかせちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟してね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっひゃい…れたね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスを吸うと同時に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [溢れ出た精液も一緒に飲み込んできた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ん…センセーの精液…美味しい♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 残りかすだけど、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ力をいっぱい吸えるんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これは何回もおかわりしちゃおっかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これだけ吸われたら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセーはもう空っぽになっちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあ空っぽになっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷としては働けるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心して全部出しちゃっていいから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しぇんしぇ…もぉ、イっひゃうのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセ、分かりやすいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ思いっきりイかせちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくしゃぶり付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅる…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ んふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっひゃうんれしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっと休憩したら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一気に吸い上げちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今出るとこだったでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメは思いっきりさしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [亀頭を激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にペニスを吸い上げられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のは大量の精液を彼女の口内に流し込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふふっ♡全身ビクビクってしてる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんな大袈裟な反応しなくてもいいのに♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもそんなに反応されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちもやる気でちゃうなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと吸い付くしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んーっ♡美味しかった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセはもう私のごはんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これだけ美味しいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎日だって食べちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嬉しいでしょ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ごちそうさま♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回も出してるのに結構濃いのでるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今日は干からびるまで吸い尽くすから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 頑張って精液作りなさい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [126, 126, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [124, 124, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを咥えようとしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [466] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ん?まだ何か喋る脳みそあったんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくだから聞いてあげようかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [400] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [456] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 465 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: アリス奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出ないって?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセの意見は聞いてないって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 教えなかったっけ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 吸われすぎてバカになっちゃったかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「夢魔の力のおかげで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男からは無限に濃い精液出るしね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸でギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだまだ出せそうじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっつも気絶させちゃうと出なくなるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張って気をしっかり持ってねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は意地悪そうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを胸で締め上げて激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は許しを乞う\N[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを扱き続け更なる絶頂へと導いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に連続射精させられて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終い?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず根性無しね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「明日もちゃんと奴隷として], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 役目を果たすために] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しっかり休憩して精液作っときなさいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の情けなさを思い知りながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [少女の勝ち誇る顔を最後に見て意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [289, 289, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [402] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今ので全部出ちゃった感じ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁすっごくいっぱい出たもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもまだ飲み足りないなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥え'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌先で優しく舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントはまだ出るの知ってたけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これ以上は辛いってだけでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセが辛いとか関係ないんだってば♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷なんだから当然でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ、おかわり貰いまーす♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [409] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを勢い良く口に含むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しくしゃぶりついてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感に悶える\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無視して激しくしゃぶり続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [416] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [124, 124, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [126, 126, 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さすがに二連射全部は飲み応えあった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フェラで連続射精、癖になっちゃいそう?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセー、めっちゃ気持ちよさそうだし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [404] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も美味しいし、Win-Winだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次もこれでトドメにしよっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [精を吸い尽くし満足した少女の妖艶な表情に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [290, 290, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [295, 295, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &8 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 466 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 467 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 好きチェック2(反省) + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [途中でGameoverでアイテム消滅するので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 408, + p: [メアイベント用に好きだけは残す], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [3, 0, 1, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [25, 0, 1, 102] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 34] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [34, 0, 1, 64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 40] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [40, 0, 1, 122] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 468 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示立絵無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 806] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 790] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 774] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 614] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 758] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 742] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 598] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 814] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 798] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 782] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 622] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 766] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 750] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 606] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 469 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 806] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 790] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 774] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 614] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao 普通, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 758] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 742] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 598] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao 普通, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 814] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 798] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 782] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 622] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao 普通M, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 766] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 750] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 606] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao 普通M, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 470 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示ドヤ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 788] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 772] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 612] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Doya, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 756] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 740] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 596] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Doya, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 812] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 796] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 780] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 620] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao DoyaM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 764] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 748] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 604] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao DoyaM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 471 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示Hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 805] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 789] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 773] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 613] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Happy, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 757] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 741] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 597] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Happy, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 813] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 797] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 781] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 621] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao HappyM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 765] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 749] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 605] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao HappyM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 472 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示Oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 791] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 775] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 615] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao oko, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 759] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 743] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 599] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao oko, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 815] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 799] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 783] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 623] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao okoM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 767] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 751] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 607] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao okoM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 473 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示Sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 808] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 792] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 776] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 616] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Sad, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 760] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 744] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 600] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Sad, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 816] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 800] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 784] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 624] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SadM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 768] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 752] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 608] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SadM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 474 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示笑顔照れ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Smile Tere, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Smile Tere HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Smile Tere, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Smile TereM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Smile Tere HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Smile TereM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 475 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示Smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 809] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 793] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 777] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 617] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Smile, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 761] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 745] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 601] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Smile, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 817] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 801] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 785] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 625] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao SmileM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 769] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 753] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 609] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao SmileM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 476 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示照れ困 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao Tere, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao TereHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao Tere, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao TereM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao TereHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao TereM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 477 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ会話表示Sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 810] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [Pic1胸見せスカートあり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 794] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 778] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 618] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao困る, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 762] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 746] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 602] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao困る, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [戦闘中Pic1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 818] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 802] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 786] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 626] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic1着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [1, Mao困るM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 770] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 336, p: [0, 754] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 336, p: [0, 610] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [Map Pic20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20裸] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [Pic20着衣] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mao困るM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 478 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 479 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 好きな子チェック + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [141, 141, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 30, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [302, 302, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [141, 141, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 302, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [303, 303, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 480 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア依頼フラグ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 122, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 102, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 241, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 281, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 201, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [304, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 481 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 筆おろしスタン + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 101, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 482 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: レベルアップ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [31, 31, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [54, 54, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [65, 65, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [101, 101, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [121, 121, 1, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 483 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 好きな子回収 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 484 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: レベル高い子チェック + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [99, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [アリスVs Others] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 263, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 121, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 121, 1, 31, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 121, 1, 65, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 121, 1, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [93, 93, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 122, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [98, 98, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [アヤVs Others] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 263, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 101, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 101, 1, 31, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 101, 1, 65, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 101, 1, 121, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [92, 92, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 102, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [97, 97, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ルミVs Others] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 217, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 65, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 65, 1, 31, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 65, 1, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 65, 1, 121, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [91, 91, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 64, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [96, 96, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ユイVs Others] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 15, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 31, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 31, 1, 65, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 31, 1, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 31, 1, 121, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 5, c: 121, p: [90, 90, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 111, p: [1, 30, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [95, 95, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 92, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 93, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [全員に負けてない/勝利], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [90, 95, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [95, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [99, 99, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 485 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 弱点自動設定 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [167, 167, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 109, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [166, 166, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [167, 167, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [168, 168, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [166, 166, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [167, 167, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 107, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [166, 166, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [107, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [169, 169, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [最初で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [198, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [168, 168, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [167, 167, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 107, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [107, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [169, 169, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [171, 171, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [166, 166, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [171, 171, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 6, 1, マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MP0で入れる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 109, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [170, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [168, 168, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 486 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 弱点自動設定戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [敗北コモンで戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 166, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 167, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 168, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [198, 198, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 169, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [107, 107, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 170, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 171, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [166, 171, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 487 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアふぇらパク + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 488 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアふぇらペロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 489 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア立絵無し嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 437] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 453] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 445] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 461] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 405] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 421] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 413] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 429] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 490 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア立絵無し照れ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 440] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 456] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 448] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 464] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 408] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 424] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 416] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 432] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 491 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 439] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 455] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 447] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 463] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 407] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 423] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 415] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 431] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 492 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分びっくり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 436] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 452] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 444] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 460] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 404] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 420] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 412] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 428] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 493 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 437] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 453] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 445] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 461] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 405] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 421] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 413] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 429] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 494 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 438] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 454] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 446] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 462] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 406] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 422] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 414] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 430] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 495 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分照れ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 440] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 456] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 448] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 464] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 408] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 424] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 416] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 432] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 496 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分おこ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 435] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 451] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 443] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 459] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Msre HN おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 403] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 419] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 411] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 427] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Msre HN おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 497 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア差分笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 441] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 457] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 449] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 465] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [翼あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 409] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NPC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 425] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [見せるけど脱がない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 417] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 433] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 498 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 499 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 500 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアPチラ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 501 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 502 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア口汁4X + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Mare 口, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 503 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア他汁5X + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Mare 尻尾, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 504 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア中汁3X + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 505 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 506 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「口答えはダメですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのロリコンが治るまでは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が責任を持ってお世話しますからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんは私が居ないとダメなんだから…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の言う事を聞いてればいーんです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [メアは許してくれそうにない…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [説得は無理のようだ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [訓練に意味があるとは思えない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に訓練を止めるように説得しよう!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 自分を大切にして、好きな相手とこういう事をしてほしい, + '\n[6]みたいな可愛い子相手じゃ分が悪い', + '\n[6]みたいな子供相手じゃ訓練にならない', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 自分を大切にして、好きな相手とこういう事をしてほしい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その心配なら無用です!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だ、だって…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私…\N[1]さんの事…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ずっと昔から…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ すっ、す…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「や、やっぱりなんでもないですっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]の言おうとしてる事を察した!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の可愛らしく照れる姿にドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]みたいな可愛い子相手じゃ分が悪い'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ か、可愛いって…わ、わ、私がですか!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本気にしても…いいですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の真剣な眼差しにドキドキしてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\n[6]みたいな子供相手じゃ訓練にならない'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そ、それは…お姉ちゃんと比べたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はまだ子供ですけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 313, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「でも\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 随分年下の子にメロメロにされてましたよね?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]には説得力がない…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻したが、説得には失敗している…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…私なんかじゃ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 役に立てないかな…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]が少し可哀想だが説得は効いている…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [171, 171, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に自分は訓練しなくても大丈夫だと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [納得してもらえないだろうか…説得してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 自分は意思が弱すぎて訓練の意味がない, + 自分は意思が強いから訓練は必要ない, + 訓練でメアに負けたらもっと弱くなる, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 自分は意思が弱すぎて訓練の意味がない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 16, 0, 20, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんのレベルは\v[16]…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [" た、確かに弱すぎます…"], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「たとえ勇者でもあんまりレベルが低いと], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 危険なんじゃ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うぅ…心配です…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「その…\n[1]さんが良ければ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私と二人で何処か遠くへ一緒に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 逃げちゃいませんか…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['勇者を辞めて\n[6]と二人で静かに暮らしたいと'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [思ってしまった…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [492] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんのレベルは\v[16]…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大丈夫、まだまだ強いです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今まで大丈夫だったし、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ きっとなんとかなりますよ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に慰めて貰ってやる気が出た…!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [171, 171, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 自分は意思が強いから訓練は必要ない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「……] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、\n[1]さんがその辺の女の子に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何度も負けてるの見てるんですけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に強がりは通用しない…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このまま彼女に負けてしまう気がしてきた…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 訓練でメアに負けたらもっと弱くなる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そ、それはそうなんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんから他の子への気持ちを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なくさないと!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「決して嫉妬してるとかじゃないですから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大人しく負けちゃってください!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は急に怒り出した…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['強気な\n[6]の態度に\n[1]は萎縮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は夢魔の力をセーブしているらしいが、少し感情的に見える…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [落ち着くように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 'このまま\n[6]に性的に襲われる気がして心配', + '\n[6]の本気を出してくれても構わない', + '\n[6]が普通の女の子なら良かった', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 'このまま\n[6]に性的に襲われる気がして心配'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そ、そんな事ないですよ!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、\n[1]さんの味方ですし!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「今誘惑してるのも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ し、仕方なくですね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は動揺して攻めの手を緩めている。'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得は効いているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [171, 171, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]の本気を出してくれても構わない'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「い、いいんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、\n[1]さんを滅茶苦茶に犯したい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「って、何言わせるんですか!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんには夢魔とエッチで戦うなんて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 100年早いですよっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]に滅茶苦茶に犯して欲しいと思ってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\n[6]が普通の女の子なら良かった'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それって、その…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私が普通の子だったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 友達とか、それ以上になれたとか], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そういう話でしょうか!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['世間話のつもりが\N[6]を益々興奮させてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]はこのまま彼女に襲われるのを想像して'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性を失った…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 171, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あうぅ…私みたいな子供が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんを誘惑しようなんて…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「100年早いでした…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うわぁーん!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [321, 321, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 507 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [510] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [509] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 314, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「あっ…言い忘れてたんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 夢魔の力を消すには相手を気持ちよくすると], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 良いんですよ!] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [492] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「例え一般人でも夢魔はイかせる事ができれば], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 夢魔はしばらく力を失うんです。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「でも死んじゃったりはしないから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 手加減は必要ないですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「と、いう事で…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' その、\n[1]さんも私を…えっと…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ き、気持ちよくさせてみせてください♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [314, 314, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はメアを気持ちよくしようと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [優しく胸を揉んでみた…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はメアを触りたい衝動で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸へ手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「も、もしかして胸を触ろうとしてましたか!?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さくてわかりにくくてごめんなさいっ!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「その…\n[1]さんをやっつけた後に'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 見せてあげます…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ まだダメです…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私の小さい胸をいっぱい触って], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 大きい胸にも興味を持ってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]は\n[1]の手を'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自らの胸へぎゅっと押し当てた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [服の上からでも柔らかさが伝わってくる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あぅ…そ、その…小さいから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんまり触り心地、良くないですよ…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [メアは全然感じていないが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の小さな胸を服の上から触っただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [気持ちよくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 触るならもっとこの辺を…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 優しく…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [メアは感じてる演技をしながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]の手を掴んで自分の胸の触り方を教えている…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ロリコンさん的にはやっぱり], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 胸は大きいよりも小さい方が好きなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['夢中で胸を弄る\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [メアは嬉しそうにニコニコしている…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]はメアのスカートの下に手を伸ばし'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [彼女のお尻を撫でた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ そ、そんなとこ触って], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 気持ちいい子いるんですか!?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「あ…童貞の\n[1]さんに聞いても'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ しょうがないですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ わ、私もあんまり経験ないですけど…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['メアの可愛いらしい反応に\n[1]は興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 他の女の子にこんなことしちゃ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ ダメなんですからね?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「私を好きなだけ触って], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 他の子に欲情しないようにしてください♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [好きなだけ触らせてくれるメアを], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['思うがままに弄り\n[1]は興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ひゃあっ…く、くすぐったいです…!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]さん…自分が触りたいとこ'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 触ってちゃ意味ないっていうか…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 逆効果ですよね!?] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['それでも\n[1]はメアのお尻を弄り続け'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [自分だけ気持ち良くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「恥ずかしいけど…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ いっぱい私に夢中になってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「そしたらきっと] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 他の女の子にも誘惑されないんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['メアの思い通りに\n[1]は彼女の身体に溺れてしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あ、あの…私みたいなタイプには], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 頭を撫で撫でしてあげた方が…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ドキドキするっていうか…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ …聞いてますか?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はメアを触る事に夢中で話を聞いていない…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [490] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 508 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [メアを抱きしめながら彼女の小さい胸を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやって小さい女の子を抱きしめながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちな事をしたかったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]を優しく叱りながらも抱きしめ返してくれている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんが他の小さい子に'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手をださないように] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 飽きるまで触らせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は飽きるどころか益々メアに夢中になってしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんに女の子の誘惑を我慢させるのは'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 間違いでした…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私が傍にいて守ってあげなくっちゃ…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢中になってメアの胸を触る\n[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは満足そうに\n[1]を抱きしめてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアの誘惑に負けた\n[1]は開き直って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の幼い身体を夢中で弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんがしたいなら…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっと好きに…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 乱暴にされても、大丈夫です…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「……] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんは乱暴にされる方が'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きでしたっけ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは触るだけでそれ以上何もできない\n[1]に呆れている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「も、もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 普通は私みたいな小さい女の子には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 頭を撫でてあげるべきなんです…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の好きに身体を触らせながら、メアは不満そうにしている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今は私の小さいお尻を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 沢山触らせてあげますけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これに飽きたらちゃんと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 普通の女の子にも欲情できるように], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なってくださいね…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メアの考えとは裏腹に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は益々メアの幼い身体に夢中になっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 509 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, お尻を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に犯されてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に下敷きにされたまま小さい胸を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに小さい胸が好きなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]を優しく叱りながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [満足そうに微笑んでいる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんの小さい女の子への欲求は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が満たしてあげますね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は満たされることなく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [益々メアに夢中になってしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんなに気持ちよさそうにしてて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' いいんですか?\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「我慢しないと] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐにイっちゃうと思いますけど♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は最後の瞬間まで'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を触りたいと思っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんとのえっち、止められないです…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さんも'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 我慢しないでいっぱい出してください…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は言われるまでもなく'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の幼い身体に溺れている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お尻を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアの誘惑に負けた\n[1]は開き直って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の幼い身体を夢中で弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとだけ乱暴にしちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかり掴まっててくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は期待しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [メアの小さいお尻を弄り続けている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうここまでやっちゃったし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「好きなだけ\n[1]さんの気持ち…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 伝えてください…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の好きに身体を触らせながら、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアはそのまま\n[1]を犯し続けている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の小さい身体が飛んじゃわないように], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかり捕まえててください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は激しく犯してくるメアを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [必死になって掴むことしかできない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 510 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: Check + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [180, 180, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [裸] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [NP] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [180, 180, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [PC] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\v[180]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['ルミ\v[65]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 511 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [490] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [503] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [505] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [505] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 512 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 502] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 510] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 486] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 470] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 494] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 479] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 513 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 519] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 503] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 527] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 511] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 487] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 471] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 495] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 479] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 514 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1びっくり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 516] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 500] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 524] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 508] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 484] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 468] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 492] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 476] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 515 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 517] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 501] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 525] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 509] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 485] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 469] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 493] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 477] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 516 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 518] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 502] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 526] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 510] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 486] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 470] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 494] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 478] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 517 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1照れ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 520] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 504] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 528] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 512] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 488] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 472] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 496] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 480] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 518 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1おこx + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 520] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 504] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 528] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 512] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 488] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 472] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 496] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 480] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 519 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 521] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 505] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 529] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 513] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 489] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣ふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 473] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 319, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎペロペロ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 497] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 320, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [脱ぎふぇら] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 481] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 520 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵1汁OnX + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mare#1 Siru, 1, 0, 320, 242, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 521 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 522 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2立無し + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 591] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 575] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 567] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 583] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 559] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 543] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 535] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 551] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 523 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 591] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 575] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 567] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 583] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 559] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 543] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 535] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 551] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 524 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2びっくり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 588] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 572] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 564] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 580] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 556] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 540] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 548] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 525 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2嬉しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 589] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 573] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 565] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 581] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 557] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 541] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 533] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 549] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 526 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2悲しい + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 590] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 574] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 566] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 582] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 558] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 542] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 527 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2照れ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 592] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 576] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 568] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 584] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 560] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 544] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 536] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 552] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 528 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2おこx + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 584] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 568] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 592] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 576] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 552] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 536] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 560] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 544] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 529 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2笑顔 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HN & PC] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 593] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [胸見せと同じ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 577] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [完全着衣 パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 569] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣PC 汁見せ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 585] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 561] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 545] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [パンツ見せないなら汁見えない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 537] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 553] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 530 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵2汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Mare#2 Siru, 1, 0, 320, 224, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 531 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア絵汁OFF + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 532 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 533 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアパンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [絵じゃない時はPCなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 534 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアパンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 535 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア胸見せOn notuded + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [380] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 536 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア胸見せOff notused + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [381] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 537 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 538 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアMPパンツY + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツHP攻撃はしないハズです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ バグ報告をお願いしますね。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は恥ずかしそうにしながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [大胆にスカートをたくし上げてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ど、どうですか…?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんな子供っぽい身体じゃ、], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 興奮しませんか…?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ よく目線がスカートの下に行ってますよ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どこ見てるかなんてバレバレなんだから…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]のエッチなデザインのパンツに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は釘付けになってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「その…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 下着はちょっと大胆なやつで…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「は、恥ずかしいですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「普通の大人の人は] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 小さい女の子のぱんつ見えたくらいじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何にも思わないんですよ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんはどうですかぁ?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の目線を確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大胆にパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私なんかの…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぱ、ぱんつ見たくらいで…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「興奮しちゃダメなんですから!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はうるうるした瞳で\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [パンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ロリコンの\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと子供っぽいデザインのぱんつの方が], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 良かったですか?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はニヤニヤと\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [パンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 539 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアMP口 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [48, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [549] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の隣に座り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の耳をペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 103, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「女の子は、ここ弱い人多いけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんはどーですか?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ペロペロ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんの味…好き…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…はむ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 止められないです…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「このまま全部…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 食べちゃいたい…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 103, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 540 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアMPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [548] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の肩に手を添えると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと顔を近づけてきた…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これは訓練の為なんですから…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ が、我慢してください…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんは私にチューされたら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 瞬殺なんじゃないですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「キ、キスしてください!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それくらい平気じゃないと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 他の女の子からの誘惑に勝てませんよ…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「すぐにえっちでイかせてあげてもいいけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まずはチューして雰囲気作りをしたいなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「目を瞑っててください…!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ キスもしたことないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ その辺の子に負けちゃうんです…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、チューしたいですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [キスされる?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, キスされてしまう, キスを拒否する], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キスされる?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, キスされてしまう] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['真剣な眼差しで迫ってくる\N[6]に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は目を閉じて受け入れることしかできなかった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [強制キス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 107, -1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [51, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ふぁあ…\n[1]さんと…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ キス…しちゃった…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんも…幸せそう♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 効いちゃったんじゃないですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恋する女の子のキスですから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, キスを拒否する] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [無理矢理キスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 107, -1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [51, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「ふぁあ…\n[1]さんと…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ キス…しちゃった…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♪] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' \n[1]さんも…幸せそう♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ もうふにゃふにゃですね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はそっぽを向いて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]のキスを拒否した…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「うぅ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「実戦でもちゃんと今みたいに], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 嫌がってくださいね…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「はうぅ…よ、良くできました…!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「でもキスを拒否されるのって], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ 傷付きますね…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ キスしたことあるんですか!?], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「う、羨まし…じゃなくて、], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ それなら…別に…うぅ…], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「初めてのキスは好きな人としたいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「じゃ、じゃあ私を好きになって…], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ って、そういう話じゃないですよね!], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 541 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 542 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ脱がしてあげないと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのがズボンの中で苦しそうです♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗に彼女に脱がせてもらってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ズボンから出してあげても苦しそうです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お漏らし我慢してるからかなぁ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私みたいな小さい子にいっぱいイかされて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恥ずかしい思いをさせれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのロリコンもきっと治りますから♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ…始めますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [322, 322, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [544] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [323, 323, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [545] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [324, 324, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [546] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 543 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、その…おっきくなってるの], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ バレてますよっ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ…ぱんつ見せただけで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' やっぱり\n[1]さんには'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誘惑に勝つなんて無理ですね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあ、お仕置きですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 約束通り\n[1]さんの気持ちを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 吸い取らせて貰います…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗に彼女に脱がせてもらってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これが\n[1]さんの…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ遠慮なく…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 食べちゃいますね♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それと…今日は私の身体をたくさん見て、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パンチラくらいは耐えれるように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってください…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 544 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア理崩壊口ペロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 気持ちいいですか?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの…すっごく硬くなってる♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「てもここからが本番ですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今から脱がしちゃうけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと抵抗してくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗に彼女に脱がせてもらってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これが\n[1]さんの…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「も、もぉ…全然抵抗してないですよね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さんは今、'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通の女の子に負けちゃうんですよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私みたいな…その、子供っぽい女に…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもでも…嬉しいです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんが私に興奮してくれて…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当はダメなんですからね、ロリコンさん♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「幼い身体で興奮しないように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がいっぱい訓練しちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…えへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 545 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア理崩壊キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん、その…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 興奮、しちゃったんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、ううん…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いいんです…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その…私もちょっとだけ、したし…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもキスだけでこんな気持ちになるの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私にとっては\n[1]さんだけです…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' も…もしかして\n[1]さんも、私のこと…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、何でもないです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それよりも、お仕置きですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]のズボンのジッパーを下ろしてきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗に彼女に脱がせてもらってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これが\n[1]さんの…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「も、もぉ…全然抵抗してないですよね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さんは今、'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通の女の子に負けちゃうんですよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私みたいな…その、子供っぽい女に…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもでも…嬉しいです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんが私に興奮してくれて…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当はダメなんですからね、ロリコンさん♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「幼い身体で興奮しないように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がいっぱい訓練しちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…えへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [491] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 546 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 547 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアHPペロペロ(キス) + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]の服を捲り上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の身体を舐め始めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「身体中をペロペロしてあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんをマーキングしちゃうんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の上半身を満遍なく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペロペロと舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔にペロペロされると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お肌が綺麗になりますよー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「私も\n[1]さんを味わえて'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 一石二鳥です♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の首筋を舌でなぞる様に舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ペロペロするついでに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんを開発しちゃおうかな…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こことか…どうですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の乳首を舐めながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは無抵抗な\n[1]の服を捲り上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['満足そうに\n[1]の身体を舐め始めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご飯を食べるより] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんを食べてる時が幸せです♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもこれは私が夢魔だからじゃないですよ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何で私が幸せなのか、考えてくださいね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の上半身を満遍なく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペロペロと舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もし\n[1]さんが私のモノになったら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが毎日できちゃうのかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なっ、なんでもないです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ うぅ…私がしっかりしなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ダメなのに…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の首筋を舌でなぞる様に舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この辺はもう全部ペロペロしたかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「背中とか下の方は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんをお寝んねさせてから…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の乳首を舐めながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 548 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアHPふぇら(口) + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは舌先で\n[1]のペニスの亀頭をペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ペロペロしてあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先っぽを綺麗にしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イっちゃいそうになったら、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてくださいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは唇で\n[1]のペニスの亀頭をパクパクしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さんの味…♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここから出てくる白いのも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 味わいたいなぁ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 猫ちゃんみたいにペロペロして味見です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「それで最後には\n[1]さんの…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 文字通り食べちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを咥えて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは舌先で\n[1]のペニスの亀頭をペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「おかわり貰えるまで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ペロペロして待ってまぁーす♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さんも'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に食べてもらいたいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは唇で\n[1]のペニスの亀頭をパクパクしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんの美味しかったです♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎日食べちゃいたいなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上のお口で食べちゃったから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 半分は童貞卒業です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [519] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんのをいっぱい食べて'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 鍛えてあげるので] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の女の子に食べられちゃダメですからね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを咥えて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 549 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もうですか?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一回膣内に出しちゃえば後は同じですよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも搾り取っちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いつでもイってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「イっちゃいそうならそう言って欲しいなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ も、もしかしてイっちゃいそうですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだ大丈夫…?そ、そうですよね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに早いハズないですもんね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…もうちょっとだけ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんのがぴくぴくってして…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でもちょっと早すぎです…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 女の子に責められっぱなしだし…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんが…その…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 童貞だからいけない気がするんですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[2]さんには内緒にしておくので'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私で卒業しちゃいましょっ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じ、じっとしててくださいっ…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [554] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さん、もうイっちゃうんですか?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ロリコンな上に早漏でМなんて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[2]さんに知られたら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 嫌われちゃうんじゃないかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [492] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも私は] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' そんな\n[1]さんでも大好きです♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ だから、幸せにしてあげたいな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんは私みたいな小さい女の子に'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 上に乗ってもらって] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 筆おろししてもらいたいんじゃないですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そのままじーっとしてれば], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私がそのお願い] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 叶えてあげちゃうかもしれませんよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [554] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うん…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いつでもイってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「イっちゃいそうならそう言って欲しいなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' これが\n[1]さんの…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃいそうな時の顔なんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 550 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの精液…こみ上げてきてますっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「見てっ♡見ててください♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 私が\N[1]さんイかせて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 精液吸い取っちゃうところっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' もうイっちゃうんですかぁ?\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「私が…\N[1]さんを夢中にさせちゃいますっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよぉーく膣内射精しちゃってください♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\N[1]さんって…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 責められちゃうのが好きなんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱいいっぱいイジメてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ その分私を好きになってくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [558] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうすぐ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…!えっと…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうちょっと、もうちょっとだけ続けますっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだ…まだイっちゃうハズないですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だって挿れたばっかりだもんっ…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, このまま続けて, イっちゃうから止めて], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, このまま続けて] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ そうですよねっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じゃあ…続けちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, イっちゃうから止めて], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [529] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ だったら…私をどかして下さいっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私くらい軽い子なら、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 持ち上げればすぐ抜けちゃいますよ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほらほらっ…!早くっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [558] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [560] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [561] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 551 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアとどめ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 106, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 100, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 552 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 553 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ご、ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その…私…やりすぎですよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっとっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気を取り直して、普通の特訓に戻りますっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私みたいな小さい子に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 押さえ付けられちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その…膣内に出さなければ大丈夫だから…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私が\n[1]さんの初めて…貰っちゃいますっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [555] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ オーケーってこと、ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいですっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい愛して…じゃなくてっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 鍛えちゃうんだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「わかってると思いますけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内に出しちゃダメですから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうになったら言ってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててくださいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[1]さん…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今日こそ\n[1]さんと最後まで…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダメなのにっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもでも、もう我慢できないですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の気持ちを知ってて我慢できない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコンな\n[1]さんだって悪いんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…やっちゃいますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [555] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ オーケーってこと、ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「嬉しいですっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい愛して…じゃなくてっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 鍛えちゃうんだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「わかってると思いますけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内に出しちゃダメですから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうになったら言ってください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててくださいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[1]さん…っ♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やった…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今日こそ\n[1]さんと最後まで…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ダメなのにっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもでも、もう我慢できないですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の気持ちを知ってて我慢できない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコンな\n[1]さんだって悪いんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあ…やっちゃいますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の小さい膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [555] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 554 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [556] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ど、どーですか♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部挿りましたっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' これで\n[1]さんの初めての相手は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私なんですからねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「このことは\n[2]さんには…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ううん、誰にも内緒ですよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ…訓練スタートですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ い、イっちゃダメですからね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 555 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さんっ…!'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ だ、ダメっ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['言動とは裏腹に\N[6]は\N[1]を押さえつけながら腰を押し当てて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の精液を自分の膣内の奥で受け入れている…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぁっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの…いっぱい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ダメ…なのにぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「見てください…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの…溢れてきちゃった…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私、本当は\n[1]さんがすぐイっちゃうって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わかってやってました…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もし\n[1]さんに拒絶されなかったら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思い出に一回だけって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「で、でもでも!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔と子供はデキにくいし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 万一があっても、一人で育てますからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんのこと…す、好きなんです…!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 命を救って貰ったあの日からずっと…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だから…一回だけでも嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん…大好き…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の告白を受けて\n[1]は益々興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの…膣内で、おっきくなって…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「も、もっと貰っても…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいんですか…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「その…赤ちゃん…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ デキちゃうかもしれないのに…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう私、止められないです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 好きっ…好きですっ…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さんっ…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もぉ…\n[1]さんってば…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こーふんしすぎです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもロリコンさんのえっちなお願い…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 叶えてあげちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「小さい子に上から] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 優しく童貞奪ってもらえて幸せですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのえっち♡へんたーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に罵られて\n[1]は益々興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの…膣内で、おっきくなって…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんってば、本当にヘンタイ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもさっきも言った通り], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私はどんな\n[1]さんでも大好きです♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぜーんぶ受け止めてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は感極まった様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]の上で激しく腰を上下に動かした!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぁあ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しあわしぇ…れしゅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私…\n[1]さんと結婚して'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛い子供と一緒に暮らすのが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 夢なんです…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「このまま夢、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 叶えてもらっちゃおうかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [327, 327, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 556 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上でゆっくり腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを優しく責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' どーですか、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが女の子の中ですよ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ほらぁ、見てください…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのが私の小さい身体に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出たり入ったり…してます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]を愛おしそうに見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [優しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡ えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、気持ちいーですか?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「膣内に出しちゃダメだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もし間違えて出しちゃっても、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は怒らないですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを膣内でキュっと締めつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「優しくしてあげますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんの初めてだもん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ゆっくり味わいたいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出ちゃいそうになったら、教えてください♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてくれないと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そのまま搾り取っちゃいますから♪えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡あんっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]さんっ♡'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ いっぱいイってっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「何度も気持ち良くなって射精して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 沢山私を好きになってくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を愛おしそうに見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]さん、すぐイっちゃいますか?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いつでもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「何回も即イキさせちゃう予定だから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恥ずかしがらないでください♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私…夢魔が男を食べてるみたいなえっちは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんとはしたくないけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そういうのが好きなら、しょうがないです…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もうっ…止められないですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最後まで…食べきっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 557 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さんの…♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内で、貰っちゃい…ました…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ごめんなさい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私、本当は\n[1]さんがすぐイっちゃうって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わかってやってました…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もし\n[1]さんに拒絶されなかったら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思い出に一回だけって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「で、でもでも!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔と子供はデキにくいし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 万一があっても、一人で育てますからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんのこと…す、好きなんです…!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命を救って貰ったあの日からずっと…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから…一回だけでも嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん…大好き…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の告白を受けて\n[1]は益々興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんの…膣内で、おっきくなって…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「も、もっと貰っても…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いいんですか…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その…赤ちゃん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ デキちゃうかもしれないのに…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう私、止められないです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きっ…好きですっ…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[1]さんっ…♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もぉ…\n[1]さんってば…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしすぎです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもロリコンさんのえっちなお願い…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 叶えてあげちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「小さい子に上から] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しく童貞奪ってもらえて幸せですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのえっち♡へんたーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に罵られて\n[1]は益々興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんの…膣内で、おっきくなって…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんってば、本当にヘンタイ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもさっきも言った通り], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私はどんな\n[1]さんでも大好きです♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ受け止めてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は感極まった様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の上で激しく腰を上下に動かした!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぁあ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しあわしぇ…れしゅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私…\n[1]さんと結婚して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 可愛い子供と一緒に暮らすのが…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢なんです…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま夢、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 叶えてもらっちゃおうかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんのがドクドクって…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内で脈打ってるの、わかります♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「大好きな人に膣内射精してもらうの…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっごく幸せですぅ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんも…幸せですか…?ふふっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あぁ…この瞬間…幸せですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「この白くて溢れてるの…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの私への気持ちなんですよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと見てください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんの気持ちをぜーんぶ受け入れて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部食べちゃいます…♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出てるぅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんを好きになって…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっとこうしたかったんです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もぉ他の事なんてどーでもいいです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんと、こうしていられるなら…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 558 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 559 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアペロ逝き(キス) + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ?もう限界ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ舐め終わってないとこあるのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「今日の思い出として] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの全身、味見したいな♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「イかせた後も、続けちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とりあえず一回、イかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]をペロペロしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['尻尾で\n[1]のペニスを包むと激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん、気持ちよかったですか?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の尻尾、ぷにぷにで柔らかくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男の人のを責めるのに最適なんです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんのお漏らしも'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 味見しちゃおっと♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]の身体に着いた精液を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ペロペロ舐めて綺麗にしてくれた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、またイっちゃうんですね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな夢魔にしかできない事で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいイっちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 取り返しつかなくなっちゃいませんか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ペロペロしてるだけなのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、またイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま続けたらどうなっちゃうのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「冗談です♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 意地悪しないでイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もぉ…本当に\n[1]さんって'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 弱いんですね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今まで無事だったのが奇跡ですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここでしっかり鍛えてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]をペロペロしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['尻尾で\n[1]のペニスを包むと激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうやって強い刺激でイかせれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんも少しは丈夫になるかなー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃうの、簡単でした♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これでも私、手加減してるんだけどなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのことは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうちょっと私が鍛えてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ひゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんですねー…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「って、褒めてる場合じゃないでした!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の女の子にいっぱい出しちゃ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ダメなんですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 560 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアふぇら逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃうんですね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんの顔、可愛い…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「痩せ我慢してもバレバレですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉ…イっちゃう時は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 教えてって言ったじゃないですか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちゃんと、わかっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんの事なら、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何でもわかるんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃあ、トドメです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いただきまーすっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]のペニスをパクッと口に含むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌で上手に亀頭を舐めながら吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しゅごぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスを吸うと同時に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [溢れ出た精液も一緒に飲み込んできた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出ました…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんの味…えへへ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで他の子達への気持ちはなくなって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの気持ちは私の…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃなくて!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[2]さんだけのモノです…。'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと私にも魅了されちゃってますけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも私は味方だからいーんですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それに…これは一時的なものだから…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当の気持ちは夢魔の力でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 取り除けないんですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んー…でもまだ悪い気が残ってるような…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やっぱり一回は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 空っぽになるまでやらなきゃダメかも…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからもうちょっとだけ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今だけは私をいっぱい好きになって、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 全部出しちゃってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで上のお口では童貞卒業ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんのロリコンも少しはマシに'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なったかなー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' その内に下のお口でも\N[1]さんのを…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ な、なんでもないです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あのっ…特訓も大事だけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 程々にしましょうね…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんが止めてくれなきゃ私…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最後まで食べちゃうかも…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの顔を見るだけで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうなの…わかります♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ち良すぎて、立ってられないですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃあしっかり支えててあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくしゃぶり付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いつでもイって大丈夫ですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう言われなくても] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わかるようになりました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そもそも最初から] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のタイミングでイかせてますし…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう他の女の子への気持ちは無いから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私だけに気持ちを込めて出してください♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[2]さんへの気持ちも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 食べちゃってる気がするけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ き、気のせいですよね…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう我慢できないし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今は気にせず、食べちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]さんの気持ちをいっぱいこめて'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 出してくださいね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そうすると美味しくなるし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの気持ちも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私にいっぱい伝わっちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [亀頭を激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にペニスを吸い上げられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のは大量の精液を彼女の口内に流し込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の小さいお口にいっぱい出して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごっくんして貰えて幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 164, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもこれは…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ い、今だけ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 特別ですからね…!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[2]さんへの気持ちまで私にあげちゃ…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ダメなんだからっ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「私も幸せです…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \N[1]さんの気持ちを知れて…♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「美味しいです…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' それに\N[1]さんの私への気持ちが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいこもってて…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもでもっ…程々にしてくださいね?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 力がどんどん吸われちゃうから…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ〜♡幸せですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ とめられない…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「って、ダメダメ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がしっかりしなくっちゃ…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 561 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう立ってられないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 座ってやって欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも私に吸われて腰が砕けちゃう\N[1]さん…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見てて楽しいです♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]さんってば'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子をSにする才能ありますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま吸い取って] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんを文字通り倒しちゃおうかな♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを舐めながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [手で優しくさすってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今更抵抗したって遅いですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんのことは私が支えてあげるから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 遠慮なくイってください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]が止めるのも聞かずに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを激しく吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は幸せそうに\N[1]の精液を飲み干した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んくっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 美味しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだまだ濃いのがでます…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Collapse1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [魂が抜けるようなフェラで吸われて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はその場で倒れ込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わわっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さん…大丈夫ですかっ!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [心配そうに覗き込む少女の顔を最後に見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はそのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [328, 328, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ペロペロされるだけで降参しちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これじゃ女の子に勝てないわけですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「じゃあ今から\N[1]さんの全身を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 満遍なくペロペロしてマーキングしちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そうすれば他の女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この人は私のだってアピールできて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寄って来なくなるんじゃないかな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「上から下、端から端までは恥ずかしいですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大丈夫です♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝てる間に、やってあげますから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうにそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]をペロペロしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを尻尾でキュっと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「寝て起きたら済んでるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今は寝ちゃっててください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の身体を舐めたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスに絡めた尻尾で激しく上下に扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['強すぎる快感に悶える\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は尻尾で\N[1]のペニスを扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さん気絶させるの、簡単です♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それじゃ\N[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぜーんぶ脱がしちゃいますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['嬉しそうに服を脱がしてくる\N[6]に恥ずかしさと興奮を覚えながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [329, 329, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [563] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 165, 0, 50, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の精液を空っぽになるまで食べて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は満足そうにしている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ~…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]さんを'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お腹いっぱい食べちゃいました…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっちは得意じゃなかったのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もいつの間にか夢魔として], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一人前になっちゃいましたぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [493] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもやりすぎちゃってるような…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [338, 338, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &9 { code: 41, parameters: ["", 0] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 562 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?もう…ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ま、まあ2回も出してますもんね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [529] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもでもっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ1分もしてないと思うんですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ夢魔が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おやつを食べてるのと一緒です…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日のこれは、愛があるえっちなんです!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だから…もうちょっとだけ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ううん、ちょっとじゃたりないです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日はもう…一日中離しません♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]さんの上でいっぱい動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何度も何度もイかせちゃいます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ、いきますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへ…♡すぐ出ちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう私に夢中ですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \N[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は嬉しそうに\N[1]に話しかけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あぁっ…♡嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんが私に責められて'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなに…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さん…気絶しちゃいました?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「うぅ…これじゃやっぱり], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔がご飯を食べてるだけですよね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私がちゃんと我慢できないから…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ グス…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に完全に魅了された\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [泣いてる彼女の顔も可愛いと思いながら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [529] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっー!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうですか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私まだまだ足りないですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう終わりなんて、絶対ダメです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は一日中離しませんっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]さんの上でいっぱい動いて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何度も何度もイかせて…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それでも絶対離してあげませんからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへ…♡まだ出るじゃないですかぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もっと、もっとぉ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \N[1]さぁん…♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は虚な瞳で\N[1]に話しかけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あぁんっ…♡嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \N[1]さんが、'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに私に夢中になってるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ずっと、ずっと一緒にいてくださいっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま子供も作って、家族になって…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへ…えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [完全に理性を失って] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['目の前の想い人を夢中で犯す\N[6]に見惚れながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 563 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 564 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [166, 166, 1, 1, 47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [167, 167, 1, 1, 59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [169, 169, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [165, 165, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [165, 165, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [MP射精リセット(共通じゃない)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [322, 329, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [312, 312, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 565 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服なし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服なし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服あり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服あり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "確定"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服なし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服なし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼なし服あり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [翼あり服あり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[メアとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 322, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "メアにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にしかられながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 323, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "メアに耳をペロペロされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に負けを認めさせられ服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 324, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "メアに可愛いらしくキスされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にされるがまま脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 325, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "メアに射精させて貰うのを想像しただけで"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "興奮してしまい、ベッドに押し倒された。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 329, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女に身体中をペロペロされて"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "最後は尻尾で激しく扱かれ射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 328, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスをペロペロされ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "最後は咥えられて、口の中に射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 326, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に騎乗位で袴られ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 327, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 46] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 47] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 47] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 566 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "ペロペロでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[166]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "口でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[167]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[169]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "メアの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[165]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare NW HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare HN 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare NW NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Mare NPC 照れ, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Alice汁胸, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Alice汁顔, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Alice汁膣内, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, メアの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, メアの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 567 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 568 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ペロ永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーして欲しいか、教えてください…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 46] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [ムムあり] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さい私に押さえ付けられて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 犯されたいんでしょう?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「ヘンタイでロリコンな\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私がいっぱい愛してイジメてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「ついでにムムちゃんの妹も], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 作っちゃおうかなあ…♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [ムムなし] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 小さい私に押さえ付けられて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 犯されたいんでしょう?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「ヘンタイでロリコンな\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 私がいっぱい愛してイジメてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「いーですよっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回でも搾り取っちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [571] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ い、今ですか!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嬉しいけど…急でびっくりしちゃいました!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当はもっとムード作りしたいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんは無理矢理奪われたい、ですよね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お望み通りパクっと童貞を食べて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 滅茶苦茶に犯しちゃいますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [499] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴んで膣口に押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [570] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は\N[6]に犯される前に身構えて、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [46, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [571] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, ペロペロされたい, 口で搾り取られたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ペロペロされたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ペロ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [490] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [575] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [576] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ペロ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 口で搾り取られたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [577] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [578] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [フェラ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 569 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のペニスは一瞬で\n[6]の小さい膣内にぬるっと包まれ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女のキツキツの膣内で一瞬で果ててしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [525] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん…こ、これって…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あぁっ…♡やっぱり…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' イっちゃったんだ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 挿れただけで…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「恥ずかしがって隠してもダメです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 溢れるくらいに出ちゃってますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もっと\n[1]さんをいっぱいイジメながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イかせたかったのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でも嬉しいです♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで子供がデキちゃえば…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達は本当に家族で、私の夢…叶うんです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さんは'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 小さい女の子にこうやって犯されて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 筆おろしされるのが夢だったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんの願いは私が叶えてあげるから'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私のお願いも] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 叶えさせて貰いますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [327, 327, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [571] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [529] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっー!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうですかっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうちょっとやっててもバレませんよぉ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の女の子にはいっぱい精液出さないと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 妊娠しないんですから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムちゃんも妹が欲しいと思うんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんには頑張ってもらいますよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の手にかかれば何回だって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんをイかせられるんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ問答無用で搾り取っちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に無理矢理犯されるの好きでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでお腹いっぱいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「よく頑張りました、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 寝ちゃうまでナデナデしてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんってば娘ができてからも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 赤ちゃんみたいなんだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…可愛いです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい子作りえっちで何度も絶頂させられた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に撫でられながら安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん…もぉ降参ですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' でも\N[1]さん、ここでやめちゃったら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ホントは寂しいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「言わなくてもわかってるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっとイジメてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にイジメて欲しくって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの、膣内でおっきくなってます♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ問答無用で搾り取っちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に無理矢理犯されるの好きですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さん、気持ち良かったですか?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんの大好きなロリっ子で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' Мの\N[1]さんを滅茶苦茶に犯してくれる'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 理想のお嫁さんになれてますか?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「娘ができてからも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんのことはずっと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いがってあげますねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい子作りえっちで何度も絶頂させられた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に撫でられながら安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [335, 335, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと寂しいけど] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出して貰ったから満足です♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 570 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [童貞じゃないけど この日は一回目], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [492] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いただきまぁーす♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [499] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は優しく\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [自分の秘部へ向けると] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [572] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [573] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「このまま\N[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 連続射精させちゃいますよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それーっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメはやっぱりこっちがいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は優しく\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自分の秘部へ向けると] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [572] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [573] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + もう限界, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [即イき以外トドメ 同じでOK], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [529] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっー!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうですかっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうちょっとやっててもバレませんよぉ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の女の子にはいっぱい精液出さないと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 妊娠しないんですから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムちゃんも妹が欲しいと思うんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんには頑張ってもらいますよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の手にかかれば何回だって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんをイかせられるんだから♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ問答無用で搾り取っちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に無理矢理犯されるの好きでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでお腹いっぱいです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「よく頑張りました、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 寝ちゃうまでナデナデしてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんってば娘ができてからも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 赤ちゃんみたいなんだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…可愛いです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい子作りえっちで何度も絶頂させられた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に撫でられながら安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ムムなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん…もぉ降参ですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' でも\N[1]さん、ここでやめちゃったら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ホントは寂しいんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「言わなくてもわかってるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっとイジメてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にイジメて欲しくって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんの、膣内でおっきくなってます♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ問答無用で搾り取っちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に無理矢理犯されるの好きですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を一瞬で射精させた後も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [止まることなく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さん、気持ち良かったですか?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\N[1]さんの大好きなロリっ子で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' Мの\N[1]さんを滅茶苦茶に犯してくれる'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 理想のお嫁さんになれてますか?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「娘ができてからも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \N[1]さんのことはずっと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いがってあげますねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の激しい子作りえっちで何度も絶頂させられた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に撫でられながら安心して意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [335, 335, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちょっと寂しいけど] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出して貰ったから満足です♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 571 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メアSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' どーですか、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いつでもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのが私の小さい身体に'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 挿ってるの見ながら、イっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はスカートをたくし上げたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]を愛おしそうに見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、気持ち良さそうです♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「もう\n[1]さんを'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきり好きにしていいなんて…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 幸せですっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを膣内でキュっと締めつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 小さい私にイジメて貰って幸せですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイさん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい動いてあげますねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' こうやって\n[1]さんを…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イジメちゃいます♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「気持ちいいですか?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回だって搾り取っちゃいますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]さんもいっぱい気持ち良くなって'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 好きなだけ射精してください♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を愛おしそうに見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]さんっ♡\N[1]さんっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私…幸せですっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\N[1]さんっと結婚するのも夢だったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こうやって思いっきりえっちするのも], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 夢だったんですっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私もすっかり夢魔っぽくなっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [' \N[1]さんがМで'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イジメられるのが好きなせいですよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「夢魔としても\N[1]さんの恋人としても'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 思いっきり犯して滅茶苦茶にしてあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 572 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへっ♡出ちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいですよっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「濃いーのを私の膣内に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いーっぱい出してください…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ それそれーっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もうイっちゃうんですね、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「早くってもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供作るのには元気な精液が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい必要なんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いーっぱい搾り取ってあげますので], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 任せてくださいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' イっちゃいそうな\n[1]さん、可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「最初は\n[1]さんがイってくれて'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しかったけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今じゃ即イきが当たり前ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我慢できるんならしてみてくださいよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「もうですかぁ?\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなに私とのえっち、気持ちいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんのロリコンも早漏も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結局治らなくって悪化しただけですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ …ぜーんぶ思い通りですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は両手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内に熱いのがドクドクって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 満たされますぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「挿れて直ぐでしたね、ふふっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' すぐイっちゃう\n[1]さん、可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもまだ一発目ですからねー。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これからビシバシ搾り取っちゃいますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「頑張っていっぱい出してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [530] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ミッションコンプリートっ、です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんの気持ちが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドロドロって溢れてます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもまだまだ足りないですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「吸いきれないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんから汲み上げちゃうから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 覚悟してくださいねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっごくいっぱい出てます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「小さい女の子にいっぱい犯されて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良かったですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ロリコンさん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ロリっ子のお嫁さんといっぱい子作りして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一緒に幸せになりましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだまだ濃いーのが出てきますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [528] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さんには'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい栄養あるもの食べさせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 沢山精液出して貰いますから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃあ夢魔にご飯として飼われる人と], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 同じですけど…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' Мな\n[1]さんはそれも幸せですよねぇ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 573 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 574 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷HPペロ(キス) + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]の服を捲り上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の身体を舐め始めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「最近ムムちゃんが] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんをえっちな目で見てますからね!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんは私のなんだからっ!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱいペロペロしてそれを示すんですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんは私のモノです…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱいペロペロして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんにそれをわからせちゃいますっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の上半身を満遍なく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペロペロと舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんをペロペロして'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 綺麗にしちゃいますよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「後で私のことも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいペロペロしてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の首筋を舌でなぞる様に舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「いっつも\n[1]さんが私にしてるみたいに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私も\n[1]さんのお胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅーちゅーしちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の乳首を舐めながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは無抵抗な\n[1]の服を捲り上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['満足そうに\n[1]の身体を舐め始めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんの身体も精液も'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ食べちゃいますよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「草食系の\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 強い女の子に食べられちゃう運命なんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の上半身を満遍なく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペロペロと舐めてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' こうやって\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎日食べれちゃうなんて…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんを略奪できて良かった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私からは離れちゃダメですからね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の首筋を舌でなぞる様に舐めてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' これだけ\n[1]さんを夢中にすれば'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムちゃんに誘惑される心配はないです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「それにロリコンの\n[1]さんなら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムちゃんより私の方が好みでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんは私のモノだって証拠を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 体中に付けてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]の乳首を舐めながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌先で責めてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 575 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷ペロ(キス)逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんってば敏感なんだからー♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [497] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもムムちゃんにペロペロされても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮しないでくださいねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [495] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「今の内に強い刺激に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れさせておかないと…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の子供は親をペロペロするのが好きだし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 子供が出来たら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ペロペロしないようにしつけなくっちゃ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今はすぐお漏らししちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのしつけの時間でーす♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]をペロペロしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['尻尾で\n[1]のペニスを包むと激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ペロペロでイきそーだった\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 尻尾で瞬殺です♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「弱々な\n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今夜は寝ながら尻尾だけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせてみよっかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、またイっちゃうんですね♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「可愛いお嫁さんが夢魔で嬉しいですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなこと人間の子じゃ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出来ないですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ペロペロしてるだけのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さん、またイっちゃうんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま続けたらどうなっちゃうのかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「冗談です♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 意地悪しないでイかせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' もぉ…本当に\n[1]さんって'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 弱いんだから♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「他の女の子に獲られちゃう前に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ モノにできて良かったです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]をペロペロしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['尻尾で\n[1]のペニスを包むと激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [504] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう全身ペロペロされてるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんは完全に私のモノですよっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせちゃうの、簡単でした♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「手加減してもすぐイっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今日はペロペロだけで\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせてあげましょーか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「たまにはこーやって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ゆるーくえっちするのもいいですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんはそれでも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐイっちゃいますけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]の身体をペロペロし始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [579] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いーですよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ激しくやって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメをさしちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 576 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷HP口 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは舌先で\n[1]のペニスの亀頭をペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐイかせちゃうのも可哀想なので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先っぽペロペロしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イっちゃいそうになったら、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パクっとトドメをさしてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは唇で\n[1]のペニスの亀頭をパクパクしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今日もいっぱい\n[1]さんのを飲んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一日元気に頑張りますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「最初は\n[1]さんをご飯にするの'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 抵抗ありましたけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 愛さえあればご飯でもいーんですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「だって\n[1]さんも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に食べられちゃうの大好きですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを咥えて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは舌先で\n[1]のペニスの亀頭をペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 105, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おかわりしちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ペロペロ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんも震えちゃって…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにおかわり出てきそうですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは唇で\n[1]のペニスの亀頭をパクパクしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さんのなら'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いくらでも飲めちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんも私相手だと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回も出ちゃいますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['メアは\n[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で亀頭をペロペロしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [519] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「夢魔は子供に] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちの仕方を教えるらしいですけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 我が家ではそれはなしです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんを食べていいのは'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私だけなんですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「こうやって\n[1]さんを独占できて'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私幸せです♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]さんを食べれるのは'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 世界で私だけなんですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを咥えて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [舌先で激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 99, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 577 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷口逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [47, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わかります…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのがこみ上げてくるの…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんのイきそうな顔からも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちからでも両方わかるから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 間違いないです♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の方はいつでも飲む準備オーケーです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「いいですよ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 出して…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['メアは\n[1]のペニスをパクッと口に含むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌で上手に亀頭を舐めながら吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅ…♡おいひぃ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精中の\N[1]のペニスを吸うと同時に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [溢れ出た精液も一緒に飲み込んできた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んく…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 今日の\n[1]さんも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とっても美味しいです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私のことが好きって気持ちが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいこめてあって…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もう好きなだけ\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 魅了していいし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっと夢中にさせちゃいますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんのイっちゃいそうな顔…好き♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さんも'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私から下から見つめられるの], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドキドキするんでしょ?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ドキドキしながらイってください…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 見ててあげますね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくしゃぶり付いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の小さいお口でパクパクされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮しちゃいましたか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ロリコンさん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんの大好きな小さいお嫁さんが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま食べてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おかわり、もらいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんが私を好きすぎて出しちゃう'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当の愛情料理です♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ください…♡\n[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスをパクっと咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [亀頭を激しく舐めまわしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [521] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にペニスを吸い上げられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のは大量の精液を彼女の口内に流し込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は射精された精液を全て飲み干してきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい出たけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ飲めましたよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ここに付いてる分も] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お掃除しながら食べちゃいます…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お皿まで舐めちゃう美味しさなんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]さんの愛情料理…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごちそーさまでした♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんを寝かしちゃった後は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと私が晩御飯に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 愛情料理をお返ししますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ〜♡幸せですぅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが私の求めていた結婚生活です♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]さん…♡'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままずーっと仲良しで…ううん、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと好きになってもらいますから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを咥えようとしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [579] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [514] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はどうやって食べちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 578 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: メア奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれぇー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなのがトドメでもいいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「普通の夫婦だとこれはただの前戯ですし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんからまだ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ペロペロしてもらってないですー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ今夜はベッドの中で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんにペロペロしてもらって…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「興奮した\N[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そのまま寝たふりしながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 尻尾でイかせちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [尻尾でギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「こーんな感じで…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は意地悪そうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを尻尾で締め上げて激しく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる刺激に痙攣する\N[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを扱き続け更なる絶頂へと導いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はメアに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [痙攣しながらも動けなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 予行練習は完璧です♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それよりも早くお家をもう一つ作って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 夜も好きなだけ\N[1]さんと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イチャイチャしたいなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精を全て出し切った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [早く家を作って彼女の喜ぶ顔を見ようなどと思いながら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [329, 329, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もっともっと早くおかわり欲しいですー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう少し激しくやっちゃいますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「支えててあげるから] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 頑張って立っててくださいね、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [519] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「寝ながらはダメですー!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと立っててください!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「頑張って立ってる\N[1]さんを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見たいんですもん♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを舐めながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [手で優しくさすってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [518] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ、いっぱい吸っちゃいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' いっぱい出してください、\N[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]が止めるのも聞かずに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを激しく吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [513] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [552] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [532] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は幸せそうに\N[1]の精液を飲み干した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [520] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んくっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おいひぃれしゅぅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Collapse1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [489] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [515] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [魂が抜けるようなフェラで吸われて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はその場で倒れ込んでしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「びっくりしたぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]さんのイくタイミングは覚えても'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 倒れちゃうタイミングはまだ苦手…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [特に怪我をしてない様子の彼女に安心して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はそのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 579 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 580 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 581 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム初期設定幸せ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [480, 480, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [81, 81, 0, 0, 720] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [82, 82, 0, 0, 500] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [3, パパ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [4, パパぁ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [5, ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [10, ママ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 582 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム初期設定敵 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [478, 478, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [81, 81, 0, 0, 720] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [82, 82, 0, 0, 500] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [3, あんた] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [4, パパ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [5, 私] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [10, ママ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 583 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 学生女の子台詞1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えーっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっとあったかいスープとかがいーな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここ、寒いよぉ…もう帰りたーい。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うん…美味しい…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 96, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ でもお姉さんってば見る目があるね♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 私なら\n[7]を誘惑できるもん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まだ一回も成功してないけど…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「って、芋を食べに来たんじゃないんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' ホントにこんなとこに\n[7]は来るの?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あ、わざわざありがとうございます…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 97, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でもどうして私が] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者様を誘惑できるんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私、男の人を自分から触った事もないのに…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも私なんかが勇者様を…その…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 無理矢理襲ってお嫁さんになるなんて…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ できないですよぉ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「やっぱり帰ってもいいでしょうか…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えーっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ タダ飯食べれるって聞いたから来たのに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 芋だけぇ!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 98, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [99, 99, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まぁお金ないから助かるけどー♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ みんな警戒してて誰の誘惑も成功してないし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 夢魔ってのも難しいねー], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなしょぼいご飯なんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私もう帰りたいんだけどー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [二人きり台詞] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]お兄ちゃん♡'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホントに会えた♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[2]お姉ちゃんと一緒にいたけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさかユイとあんなことやこんなこと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しておいてまだ一緒になるつもりなの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに気持ち良くされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' お漏らししちゃう\n[1]お兄ちゃんを見れば'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]お姉ちゃんも考え直してくれるかな?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「そこでじっとしてて?\n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ユイの言う事、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何でも聞いてくれるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっー!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]、ホントに来た♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当は私の事が好きなくせに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せけんてーを気にして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 素直になれないんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]の意気地なし!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「みんなの前でメチャクチャに犯して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]が私の虜なんだって事'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わからせてあげるねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか先生が噂の勇者?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ し、知らなかったです…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも…先生を誘惑するだけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お金持ちになれるって聞きました…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生相手なら私…出来ちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の為に負けてくれますよね、先生…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「へー…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさかセンセが噂の勇者だったとはねー。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「センセが相手なら楽勝だよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 魔王ちゃんが他を引きつけてる間に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃちゃっと終わらせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [無抵抗に掴まる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん…いい子♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ…やっちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]はもうわかってるみたいで良かった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「10分で戻るって言ってたっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ サッと終わらせてお持ち帰りしちゃうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は無抵抗なまルミにズボンを脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 先生、嬉しいです…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お礼に先生の恋人になってあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お外でするの恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お金は要りませんから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ センセもその気みたいで良かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「時間ないみたいだし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐに終わらせちゃうね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [逃げる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あぁー!逃げた!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対許さないんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]、なんでぇ!?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇーん!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生意気言ってごめんなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いい子にするから私の言う事聞いてぇ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ!逃げちゃダメです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もしかして追いかけて欲しいタイプですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 待て待てー♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちょっと!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞のくせに抵抗するんじゃないわよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたみたいなヘタレは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 押さえ付けて無理矢理犯してあげよっか♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 584 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 学生女の子敗北前 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [142, 142, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「今からするエッチで\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 完全にモノにしちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「やっぱりそれをするなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どーてー卒業の筆おろし…だよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「ユイに全部任せて、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 時間ないからすぐに挿れて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパっとイかせちゃうけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「うーん…でもどうすればいいかなー…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイの魅力ってなんだろ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そーだ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男の子はパンチラで一発だしー、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]お兄ちゃんもパンツでしてあげる♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いい眺めー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の手にかかればこんなもんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「早速だけど\n[7]の童貞、貰っちゃうね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「時間ないから今はすぐ済ませちゃうけど], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ お持ち帰りした後に] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちなこと、いーっぱい教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「時間ないからサッと済ませちゃうねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほらっ!早く横になりなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ このロリコン♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっと…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お外だし…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いざやるってなると緊張しますね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも私…お金が必要だから…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生と結婚してお金持ちになりますっ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 覚悟してくださいね…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「とりあえず…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 柔らかいとこでシュっシュっして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イかせちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さーて…やりたい放題って感じだねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうしちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも逃げられたら面倒だし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさと膣内射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 既成事実作っちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あ、でも時間ないんだった…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ とりあえず今はサクッとイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 後はお持ち帰りしてから考えよっと♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 585 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 学生女の子敗北後 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\n[1]お兄ちゃんは私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「んー…ちょっと本気でやりすぎちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてるとこ、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あの二人にも見せたかったのにぃ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私でもこんなにできるんだ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと自信付いちゃいました♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ギャラリーに見せる前に終わっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 寒いし早く帰ろうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [フィアに勝利宣言、フィア謝る], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あーっ♪\n[2]お姉ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだか久しぶりー♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ごめんねー、\n[2]お姉ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん、寝取っちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はスカートをたくし上げて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [膣口から零れ落ちる精液を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どうしてもって言うからぁー…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 膣内に出させちゃった…♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は精液まみれのパンツを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ドヤ顔でを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「じゃーん♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' これ、全部\n[1]お兄ちゃんのお漏らし♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃんがどうしても'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ユイのパンツに出したいって言うんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ヘンタイだよねー♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「遅いよぉー、お二人さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]のこと、食べ終わっちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほら見て見てー♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こーんなにいっぱい] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 射精してもらっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ルミはスカートをたくし上げて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [膣口から零れ落ちる精液を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[7]に初体験で膣内射精させてあげたし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ チューまでしちゃったの♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ルミは足裏にべっとりと付いた精液を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [二人に見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これじゃあ靴も履けないし困っちゃうー♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 元彼女さん、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[7]の精液舐めて取ってくれるー?'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「わっ!そんなに近くにいたんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 魔王さん、もっと遠くへ行ってよぉ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [アヤは膣口から零れ落ちる精液を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [スカートで隠して恥ずかしそうにしている…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もぉ…下着だって脱ぎっぱなしだし…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ は、恥ずかしい…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [アヤは太ももから零れ落ちる精液を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [スカートで隠して恥ずかしそうにしている…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もぉ…下着だって脱ぎっぱなしだし…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ は、恥ずかしい…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いぇーい♪彼女さん見てるー?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あなたの彼氏、寝取っちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はスカートをたくし上げて'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [膣口から零れ落ちる精液を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ていうかいくらなんでも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 彼氏さん早すぎでしょ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 挿れたら即イきで膣内に出されちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]は胸を開けて'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [べっとりと付いた精液を見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「彼氏さん、私の胸見ただけで勃起してたし], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 瞬殺だったよー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もしかして彼女さんの胸が小さいから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 欲求不満だったのかなー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ あはは♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [魔王を置いて帰る] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なぁにその反応?もっと悔しがってよー], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]お姉ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイに女の子として負けたんだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃんに会いたいなら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイ達の結婚式に招待してあげるー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 花嫁姿、楽しみにしててね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それまではおあずけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' じゃーね\n[2]お姉ちゃん、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ばいばーい♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えー?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 魔王とか別にどーでもいいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]はもう私のモノだから。'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで私は国のお姫様だしー♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' すぐにお城で\n[7]と結婚式挙げるから'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 二人も来てねー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それじゃ…ばいばーい♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生を返して欲しいって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゃああなたは、もしかして…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっと、その…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お気持ちはわかるんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私にも事情があって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結婚とか決まったら、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 面会くらいは許しますから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今は先生は連れて行かせてもらいますね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ごめんなさいっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 怒るかと思ったけど] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 泣いちゃった…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うーん…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そんなに泣かれると] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんか悪い気しちゃうじゃん。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもごめんね、お姉さん!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままセンセ返して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 手のひら返されたら怖いしー…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ここは逃げちゃお♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者を倒した今なら、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 移動の魔法くらい使えるっしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [351, 351, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 586 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 学生女の子勝利後 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [追い詰めた台詞] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はぁ…はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ に、逃がさないもん…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここ、行き止まりだよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 私の勝ちだね、\n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉー!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供相手に本気で逃げないでよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からえっちするのに汗かいちゃったじゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーっ、わかった♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 汗かいてる時にシたかったんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]ってばヘンタイなんだから…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 追い詰めちゃいました♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょうど身体も温まってきたし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そろそろ脱がしちゃってもいいですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 勉強は出来ないけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ スポーツは自信あるんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こっちのテクも自信あるよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今からそれも見せてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [穴に落ちる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇ…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ…!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [無事を確認] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「び、びっくりしたー!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょっとー!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん!?'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に怪我をしてないか聞いてみた…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ う、うん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイはだいじょーぶ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['「\n[1]お兄ちゃん…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなユイのこと心配してくれるんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーんっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ここ暗いよぉー!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 助けてっ、\n[8]!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に怪我をしてないか聞いてみた…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え…う、うん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下はなんか柔らかいから…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だいじょーぶ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねっねっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のこと心配でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 出してよぉ、\n[8]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「う、うぅ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ な、何?落とし穴…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 心臓が止まるかと思いましたぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に怪我をしてないか聞いてみた…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ、はい!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大丈夫ですっ、先生!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「わっ…もぉ、\n[1]先生…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 急に先生っぽいこと言うから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 学校のこと思い出しちゃいました…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「び、びっくりしたー!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとなにこれ、どういう事ー!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に怪我をしてないか聞いてみた…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ う、うん…なんか底は柔らかくって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どこも痛くないよ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっとセンセ、急に優しくしないでよー!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 調子狂っちゃうじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [封印される前] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ねぇねぇ\n[1]お兄ちゃんっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今助けて貰っちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイ、本気で好きになっちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここから出してくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一緒にお風呂だって入ってあげちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おねがぁーいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちぇっー…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 痛いよぉーってウソ泣きすれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 隙をつけたかもしれないのに…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…そーだ…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ねぇー!\n[8]!!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさか蓋閉めたりしないよねっ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、暗いの怖いからぁ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…蓋さえなければ魔法で脱出できるもん♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' そしたら\n[7]を後ろから…♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、あのーっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう悪いことしないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出してくれませんか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その、さっきは魔法で移動してたけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ びっくりしたショックで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうやり方わかんなくなっちゃって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もぉ負けは認めるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさか穴に蓋なんてしてかないよね?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そこまでやったら生徒虐待で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 学校を訴えてやるんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [封印される前] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 142, 0, 4, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「あーっ!\n[1]お兄ちゃんっ!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今ユイが出られないようにしたでしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「後で許してって言っても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 許してあげないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もぉーっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇっ!?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今のって…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかして私…出られないの!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「暗くはないけど、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな穴に一人ぼっちはイヤー!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう良い子に戻るから、許してぇ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こ、これって…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出れなくした感じですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「うぅ…ウソついた罰ですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ご、ごめんなしゃい…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今何かしたでしょ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わ、わっかたよぉー] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私も悪かったから、ね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 出してあげて!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 587 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 588 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [マオは話せばわかるタイプな気がする…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無益な争いを避けるように説得してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 人間も魔物娘とならエッチを通して仲良くなれる, + 魔物娘と結婚して人間との平和の掛橋になる, + 自分が人間側の王となって魔物との平和を作る, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 人間も魔物娘とならエッチを通して仲良くなれる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「我々に魅了されれば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人間は喜んで奴隷になるからな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前もその仲間に入れてやる♡ふふふ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔物娘達とエッチをして仲良しにされる事を想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 魔物娘と結婚して人間との平和の掛橋になる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアみたいな事を言うんだな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ならば私でもメアでも好きな方と結婚して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の力を持つ夢魔の娘を作らせて貰おうか!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マオとメアとのハーレムを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 自分が人間側の王となって魔物との平和を作る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まぁ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前のような優しい人間がいることは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 認めよう…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だが欲深い人間を] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前のようなヘタレが統治できるのか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マオは少しはこちらを信頼してくれているようだ…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [マオは妹のメアを大切にしているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の無事を保証して安心させてあげよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + メアみたいな幼児体型は子供だから見逃して貰える, + 自分にとってもメアは大切だから一緒に守っていこう, + マオも人間側に付くなら丁重に扱う, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, メアみたいな幼児体型は子供だから見逃して貰える], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ メアも振られてばかりで可哀想だな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアが好みじゃないなら私はどうだ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私の元に下るなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ たっぷり可愛がってやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大きい胸を見せつけて語りかけるマオに見惚れてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 自分にとってもメアは大切だから一緒に守っていこう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「大切だと?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 短い間に随分仲良しになったのだな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だがお前の言葉には] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 信じたくなる不思議な魅力がある…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はこちらの言葉を信じてくれている様子だ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [説得は効いている!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, マオも人間側に付くなら丁重に扱う], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふんっ、ならば私の部下達全員もか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は部下達を見捨てたりはしない。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それより勇者のお前が我々に付くなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人間に手出しする必要もなくなる。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の子供は作らせてもらうがな…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の言っていることの方が説得力がある気がする…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [子作りされるのを想像してしまい理性が削られた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [マオは力で勝てない事はわかっている様子だ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [戦いを諦めるよう説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 魔物相手でも傷付けたくない, + 魔物娘は可愛いからいじめたくない, + 人間と戦争すれば人も魔物も傷付く, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 魔物相手でも傷付けたくない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…確かにお前は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ メアを救ってくれたな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だがお前を倒さない限り], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私達は安心出来ない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 仕方ないだろう…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マオの心には迷いがある…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得は効いているようだ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [188, 188, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 魔物娘は可愛いからいじめたくない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なるほどな…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下心があるから攻撃できないのか。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「良い事を聞かせて貰った♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その下賎な下心を利用させて貰う!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['マオに下心を見破られて\n[1]は動揺してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 人間と戦争すれば人も魔物も傷付く], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうだろうな…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 特に勇者が本気を出せば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我々はひとたまりもない。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だが仮にお前に敵意がなくても次の勇者が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ メアのような無邪気な娘も滅ぼす者だったら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうするんだ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前が我々に下れば解決するんだ。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そうだろう!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マオに諭されて反論できなくなってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [他の方法で説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 188, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前も易々と我々の元に下ることは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ できないのはわかったよ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そして我々の味方をしてくれるのも], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 理解した…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私も協力しよう…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [361, 361, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 589 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [592] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [591] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 382, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [382, 382, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「むっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そういえば勇者に触れるだけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 魔物は力を失うらしいな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもどうせ夢魔の力なんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者を倒せなきゃ意味ないんだ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ むしろ触らせて誘惑してやるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は目の前にある\n[6]の大きな胸へと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自然と手を伸ばしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うわっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくら触り易いからって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 敵の胸を触る奴がいるか!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「も、もしかして降参する気か?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それなら嬉しいんだが…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は本来の目的を忘れて\n[6]の胸を触っている…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [服の上からでも柔らかさが伝わって興奮してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もしかして夢魔の私をイかせるつもりか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「言いにくいんだが、全然気持ち良くないぞ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっとムードとか触り方をだな…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の指摘を無視したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を弄り続けている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんな時にセクハラとは…!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前は真面目に話をする気があるのかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いや、私が怒るのもなにかおかしいか…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 好きに触ればいい…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は一瞬びっくりしたが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸を触り続けることにした…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の短いスカートから見える'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [むちむちの生足を掴んだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「なんというか…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと普通に触ればよくないか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そもそもこの方法で] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 夢魔の力を封印するのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 成功した事はあるのか…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は困惑しているが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はそのまま夢中になって彼女の脚を弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「敵意がないとわかると], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者なんて可愛いものだな…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ フフッ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は太ももを撫でる\n[1]をなじってきた…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はゾクゾクしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「メアならこういうのは喜ぶかもしれないが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私には効かないと思うぞ…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に呆れられながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の太ももの付け根からお尻まで触ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 590 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [夢中になって彼女の胸を弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな奴が希望とは人間も憐れだな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まあ今は好きなだけ楽しむがいい…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者の最大の弱点は男であること…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 全て計算通りだ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか私が直接勇者を倒すことになるとは、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そこは計算違いだったがな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな間抜けな奴を恐れていたなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私も用心が過ぎたな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「情けなく欲情するお前と我々では覚悟が違う。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 強大な力と欲望に溺れて全てを失うがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の誘惑に逆らえず抗うことができず…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の胸を弄り続けている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は勃起したまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は奴隷なんて持ったことなかったが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者もこうなれば可愛いものだな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今は下手くそだが奴隷として飼っていく内に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 色々と調教してやる…フフフ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「自分より強い者を籠絡するのは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しいものだな♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「魔王になってから久しく忘れていたよ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今後は力を奪って、私が最強になるが…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出会ったばかりの私相手に即堕ちとは、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 振られたメアも浮かばれないな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「この情けない勇者を見れば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あいつも目が醒めるだろ…フフ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の太ももの付け根を掴んで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [柔らかい生肌を堪能している…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 591 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 胸を触る, 太ももを触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に犯されてすっかり無抵抗な\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の胸を掴みながら射精させられるのを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっかく脱いでやったんだ、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 存分に楽しんから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に力を捧げるといい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の弱点は文字通り私の中だ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者が男でたすかったよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そうやって最後の瞬間まで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 遊んでいるといい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今更抵抗できるとは思えないが…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の膣内でペニスを勃起させたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の太ももを弄り始めた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は奴隷なんて持ったことなかったが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者もこうなれば可愛いものだな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「その童貞ちんこを] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内で男にしてやろう…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフッ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに必死に掴まなくても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がしっかり押さえ付けておいてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そのへっぴり腰では動いても仕方ないし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お前はそうやって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の身体を触っているといい…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 592 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は見せつけるように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと下着を脱いだ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 593 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオパンツ見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 594 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオパンツ見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 595 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ胸見せOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 596 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ胸見せOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 597 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 598 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パンツHP攻撃はしないハズだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バグ報告を頼むぞ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は足組を解いて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]にパンツを見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「くそっ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 魔王の私が] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな色仕掛けをしなきゃならないとは…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だけどガン見してるし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 効果はありそうだな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]の赤いパンツに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は釘付けになってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私もプライドも無い下級夢魔の頃は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パンツも見せて尻尾も振った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今更こんなの、恥ずかしくないんだからな!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の目線を確認しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大胆にパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「せっかく仕立てて貰った魔王の衣装で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パンチラなど情けない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だが私は勝つ為ならなんでもするっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分のパンツに魅入る\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ほくそ笑んでいる!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 599 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオMP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [634] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は上着のボタンを外し'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [胸を見せつけてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアと違って大きいだろ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 仲間になるなら触らせてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は大きな胸を惜しげもなく見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は欲情してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさかここまで誘惑に耐えてきた勇者が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな簡単に屈するワケはないと思うが…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前の仲間は貧乳ばかりだから、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どうかな?フフフ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は自分の胸に見惚れている\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [余裕の表情笑みをを浮かべている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前が相手にしてきたのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 学生の女ばかりらしいな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が大人の魅力を教えてやろうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は大きなおっぱいを自分の手で軽く揉みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [597] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 600 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオMP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [44, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [635] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は宙に浮いたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の股間を足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前も私に平伏すのなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それなりの褒美を考えてやってもいい…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を馬鹿にしたような表情をしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の股間を足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ生意気な事を言う元気があるかっ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな事で興奮する男に世界は救えない…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大人しく私のモノになった方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 幸せだろう?ふふふ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の股間を足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私達夢魔は魔力で浮く事ができるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 足はあんまり使わないんだが…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな使い方もあると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ メアにも教えてやらないとな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]の股間を足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 601 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 602 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [362, 362, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [604] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [364, 364, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [605] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [363, 363, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [606] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 603 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パンツを見ただけでもう降参なのか!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうやらお前は逃げ足が早いだけで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今までずっと誘惑を跳ね除けてきた訳では], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なさそうだな…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だが私は狙った獲物は逃がさないぞ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パンツを見るだけで興奮する童貞勇者には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もっと先の事を教えてやらないとな…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先ずはその情けないモノを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてもらおうか…どれどれ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンの脱がしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をあらわにしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ははっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者とはいえこっちはこんなものか!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 所詮は童貞だな♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まあ気にするな、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大事なのは回数と味だし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 鍛えればそこそこのモノにはなるだろ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「では…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遠慮なくいただこうか♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は上着だけを素早く脱ぎ捨てた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 604 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ まさかこんなもので] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 簡単に興奮するとはなあ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今までお前が会ってきた女は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 余程貧乳だったのだろう♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「負けを認めるなら] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 直接触らせてやってもいいが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どうする…?フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「聞くまでもなさそうだな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ではお前のモノも見せて貰おうか…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンの脱がしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をあらわにしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ははっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者とはいえこっちはこんなものか!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 所詮は童貞だな♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まあ気にするな、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大事なのは回数と味だし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 鍛えればそこそこのモノにはなるだろ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「では…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遠慮なくいただこうか♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 605 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ理崩壊足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「まさか…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 足で踏まれて興奮してるわけじゃ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ないだろうなぁ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なるほど…その辺の女じゃ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前みたいな特殊性癖ヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誘惑出来なかったハズだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何を恥ずかしがってるんだ、ヘンタイめ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっさとその情けないモノを見せてみろ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は乱暴に\N[1]を押し倒し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンの脱がしてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に手早く服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に興奮してしまった証拠をあらわにしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「無抵抗に私に負かされるのを待っているのか♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さすがのヘンタイだな♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お望み通り最高の敗北を与えてやる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 代わりにお前の力も頂いていくがな…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は上着だけを素早く脱ぎ捨てた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 606 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 607 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ中汁3Notused? + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Mare 中出し, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 608 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ胸汁4X + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, マオ Siru Mune, 1, 0, 320, 237, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 609 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ足汁5X + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, マオSiru Foot, 1, 0, 320, 235, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [X+50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 408, p: [Y+100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 610 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 611 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 319"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 478"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [609] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 612 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 646] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 630] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 654] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 638] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 613 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 644] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 628] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 652] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 636] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 614 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 645] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 653] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 637] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 615 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 646] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 630] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 654] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 638] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 616 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 647] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 631] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 655] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 639] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 617 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 648] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 632] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 656] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 640] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 618 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 649] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 633] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 657] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 641] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 619 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1Sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 650] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 634] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [No skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 658] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [with skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 642] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 620 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵1汁OnX + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mao1 Siru, 1, 0, 320, 260, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 621 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 622 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2立無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 724] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 708] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 660] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 692] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 732] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 668] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 700] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 623 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao DoyaHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 724] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 708] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 660] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 692] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao DoyaHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 732] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 668] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 700] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 624 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao HappyHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 677] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 725] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 709] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 661] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 693] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao HappyHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 685] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 733] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 717] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 669] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 701] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 625 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao 普通HN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 678] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 726] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 710] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 662] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 694] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao 普通HNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 686] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 734] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 718] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 670] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 702] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 626 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao OkoHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 727] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 711] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 663] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 695] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao OkoHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 687] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 735] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 719] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 671] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 703] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 627 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SadHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 728] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 712] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 664] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 696] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SadHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 688] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 736] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 720] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 672] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 704] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 628 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SmileHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 681] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 729] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 713] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 665] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 697] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao SmileHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 689] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 737] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 721] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 673] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 705] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 629 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ絵2Sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao困るHN, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外す] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 730] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [w/o skirt always show siru], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 714] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [wo skirt show siru only when PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 666] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 698] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mao困るHNM, 1, 0, 480, 640, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [メガネ外さない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/o skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 690] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 738] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [w/ skirt] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 722] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [631] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [No siru w/ skirt except PC], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 674] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 336, p: [0, 706] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 630 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ2汁OnX + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mao2 Siru, 1, 0, 240, 248, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 631 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 絵汁OFF + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 632 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 633 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオHP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [613] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を押し倒すと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['胸で\n[1]のペニスを挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [620] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「胸でするなんて奉仕みたいでいやだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 効率的ならば仕方ないな!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで勇者が倒せるなら安いものだ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさとイってしまえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアやお前の生徒達では], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな真似はできないだろう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前が生き残ったのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 相手がたまたま貧乳だったからのようだな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「抵抗出来ないふりをしているようだが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本気をだせば私程度は押し退けられるんじゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ないのか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前の敗因は色欲に負ける意志の弱さだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと敗北の印を出してもらうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [根本から胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうなってしまってはもう抵抗できまい♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まぁ最初から] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 抵抗なんてしていなかったようだが…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま全ての力を奪ってやる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞勇者にはお似合いの結末だ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最初から私が出ていれば勝てたんだろうが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は用心深いのでな…♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前も最後には] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の胸でイかせてもらえて本望だろ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり童貞勇者など敵ではなかった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままお前を一生奴隷のまま飼い殺して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の血筋が途絶えるというのも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また一興だな…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 634 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオHP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「靴の上からやっても感じるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 相当なヘンタイだな、お前は♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま無様に射精してみせろっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホラホラっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…こんなことして痛くないのか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だがお前の為にわざわざ靴を脱ぐのも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ なんか違うし…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま続けさてもらうぞっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま潰して勇者の血族を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 途絶えさせてやろうか…♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だがお前の勇者の力は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 急に現れたのだったな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはりイかせて力を頂くとしよう、フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足裏で圧迫してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「無様だな勇者…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だが夢魔の前では男はこうあるべきだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさか勇者がこんなドМで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 雑魚だったとはな…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「足だけで勇者を倒した魔王として], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の功績は未来永劫讃えられるだろう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか勇者にこんな弱点があったとはな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それを見破るのも一流の夢魔だ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっとお前の弱点を開発してやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足裏で圧迫してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 635 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「フフッ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ また膣内で出そうというのか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 遠慮のないやつだな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まぁ人間達の命運を握っているのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 遠慮なく負けるくらいだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そうなんだろうな…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もう出るのか?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まあ勇者の遺伝子は優秀だからな…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 効率よく出せるようになってるんだろ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お前の出した子種は] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全て私のエネルギーにしてやろう…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 安心して出すがいい!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう出るのか?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 挿れてすぐだったな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ん?もしかしてもうイきそうなのか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさかこんなに早漏だとは…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さすがは童貞勇者といったところか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前はここで負けて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に力を吸われ奴隷となるわけだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せめて最期に童貞くらいは奪ってやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [640] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もう出るのか?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんなに早いと作業にも感じないな!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「さっさと出して] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に力を与えるがいい♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者もこうなってしまえば], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ただの雑魚だな…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 636 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 力を吸われてるとわかっていても], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも出すのだな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「お前が快楽しか頭にない無能で助かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ せいぜい力尽きるまで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に力を捧げるといい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなに焦って出さなくても], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これからは奴隷として], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 搾り取ってやるぞ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いや、我慢しててもこの早さなのか♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まあいい、さっさと出してしまえ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「さっきあれだけ出したのにもう出すのか♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まあどれだけ搾り取れるか試してやる♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「さあ持っている力を全て捧げるがいい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ それが気持ちいいんだろ?フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [644] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうやらここまでが限界みたいだな♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せっかくの童貞卒業、もう終わりでいいのか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ我慢しようにも出来ないか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ じゃあせめて最期は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきりイかせてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [644] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [646] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [647] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 637 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオとどめ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 638 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 639 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なんだ…?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかして女性恐怖症みたいなやつか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいい…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせるのを] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我慢できる様子ではなさそうだな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今一瞬抵抗したように見えたが…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気のせいか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあいい…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま卒業させてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [593] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [641] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗に\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全く抵抗なしか♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全て女任せとは贅沢な奴だ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあお前の力が欲しいのは私だからな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しくらいはサービスしてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [641] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全く抵抗なしか♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全て女任せとは贅沢な奴だ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあお前の力が欲しいのは私だからな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しくらいはサービスしてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [641] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 640 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [642] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「すんなり挿ったな♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どーだ、童貞卒業の感想は?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「受け応えできる感じではなさそうだが…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 黙っていてもイかせてやるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せいぜい楽しんでくれ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 641 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こ、これはまさか…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に犯され\N[1]のペニスは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の膣内にすっぽりと収まったが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はその一瞬の刺激だけで射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [628] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「さすがの私も] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここまで早いとは思っていなかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だが勇者の精液…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素晴らしい力を感じるぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これで魔物が勇者の力を奪い取るという], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の作戦は成功だ♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まさか私自身が吸い取ることになるとは], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 思わなかったが…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お前も筆おろしで膣内射精させてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 満足だろう?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「情けない奴だ…♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こんなに早いなら] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ残ってるんじゃないか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]の顔を胸でギュッと挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスを膣内で締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やはりな…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せっかくの初体験だ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 最後まで絞りつくしてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 大量だ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [626] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だがまだ余力があるように見えるな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「全ての力を奪った後に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前には奴隷の烙印をつけてやろう…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [367, 367, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 642 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「挿れた瞬間にイきかけていたのは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかっている…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もはや逆転の道はない!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 諦めて気持ちよくなってしまえ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の弱点が夢魔の膣内に入ってしまえば], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうお終いだ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっさとイって楽になってしまえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を両手で押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰をグラインドしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最初の相手が私のような高位の夢魔とは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前も幸せものだな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誘惑に耐えてきた甲斐があったろう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おっと、最初の相手ではなく], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最初で最後の相手になるがな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなに早漏だと知っていれば], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう少し優しくやってもよかったんだが…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一度イかせてしまうと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 後はどうでもよくなった!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさと全ての力を搾り取ってやる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を見透かしたように見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「お前が射精するたびに今までの数倍の力が], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 流れ込んでくる…♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これはやみつきになりそうだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前だってそうだろう?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「本来なら高位の夢魔に搾り取られたら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐに干物になってしまうが…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「さすがは勇者だな♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前も何度もイけて、幸せそうに見える♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 643 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これが勇者の力か…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 素晴らしい…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで魔物が勇者の力を奪い取るという], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の作戦は成功だ♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まさか私自身が吸い取ることになるとは], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思わなかったが…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前も筆おろしで膣内射精させてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 満足だろう?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「情けない奴だ…♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こんなに早いなら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ残ってるんじゃないか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸でギュッと挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを膣内で締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やはりな…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくの初体験だ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後まで絞りつくしてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大量だ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがまだ余力があるように見えるな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全ての力を奪った後に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前には奴隷の烙印をつけてやろう…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者を射精させることなど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 簡単なものだ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なんせその勇者自身が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 望んで出してくれるのだからな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 完全に堕ちたか…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出すのは早いが質は落ちないな♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これならいくらでも力を搾り取れそうだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「殺しても死なないような勇者でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 力さえ奪ってしまえば], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ただの餌だからな…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一度の行為でこれほど力が奪えるとは…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前にとっては修行など], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 馬鹿馬鹿しいものだっただろうな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だがこれで私よりも強いものは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ この世にいない…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前も安心して私の下僕になるがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 644 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 645 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうやら限界みたいだな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 胸の中でお前のモノが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 暴れているのがわかるぞ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最期くらい思いっきりイかせてやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イけっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 良いイきっぷりだ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 褒めてやる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで私の勝ちは決まったな!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まあ最初からお前もこうなることを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 望んでいたように見えるが…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「勝ちは決まっても] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ搾り尽くしてはなさそうだな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後まで貰っていくぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくのか♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで簡単に出るんだから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男は簡単だ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さぁ、さっさと出して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に力を捧げるがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうお前の仲間の貧乳では], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 満足できない身体に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なってしまったんじゃないのか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どの道お前は私の奴隷となり], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生涯全ての精を私に捧げるんだ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ こんな風になっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「魔王に任命されてからは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 胸など大きくても邪魔だったが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり女にはこれが武器になるな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで男の弱点を存分に弄んでやる♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり男など簡単だ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前達男は誘惑に逆らえず], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我々の下僕になる運命なのだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ たとえ勇者でもな♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだこんなに出るとはな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絞り終わる頃にはどれほどの力が吸えるのか], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 想像もつかない…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「力を得ると共に最大の敵まで下僕に…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり私の作戦は完璧だっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「刺激的には大したことないと思うが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 男にとってこれはそんなに魅力的なものか♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアには胸がなくても大丈夫だと教えたが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それは間違いだったかもしれないな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 646 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ足逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「うっ…まさか本当にこれでイくのか…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いやいや…夢魔としてはいかなるヘンタイも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 受け入れなくてはな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これも勇者を倒すためだ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]のペニスを踏みつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく擦りだした!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「や、やったぞ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ついに勇者を倒した!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなことで射精するようなヘンタイでは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の部下やお前の生徒も難儀するわけだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがこれが好きだというのなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いくらでもやってやる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ただしお前の人生と引き換えに…だがな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これでイかせるのにも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れればどうということはない♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「むしろ足だけでいいんなら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手間が省ける…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっイけっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またこれでイくのか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もはや普通のプレイでは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 満足できない身体になってしまったか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どの道お前は生涯私の下僕として], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 精を捧げるんだ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他のプレイなどする必要もないかっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私程の高位の夢魔なら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 外に出した精液からも力を回収できる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから遠慮なくイって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に力を捧げるといい…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは潰れるように精液を吐き出し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の足にべっとりと精液を付けた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「何度出しても良い精が出るな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「たとえ夢魔が相手でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 普通はどんどん質が落ちるんだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも勇者の性質か?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「優秀な子孫を残す為なのかもしれないが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今ではただの優秀な餌だな!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふっ、こんな無様なイき様の男のせいで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人類は滅びることになる。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あの魔法使いの娘にも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見せてやりたいところだな…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者が男で、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前のようなヘンタイだったとは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間達も運が悪い♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おかげで私は勝つことができたから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前には感謝している♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬまで下僕として飼ってやるぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 647 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なんだ、もう限界なのか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だがお前の中からまだ精気を感じる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の目をごまかせると思うなよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここでお前の精気を空になるまで], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 吸い尽くしてやる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸でギュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やはりまだやれるではないか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者のくせにウソを付いてまで逃れたいのか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんな気すら起きないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に絞り尽くしてやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今のはかなりの量がでたな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 感じるぞ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前の力の全てが抜けていくのが♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「次に目覚める時に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前はただの下僕として生まれ変わるのだ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ゆっくり休んでおくといい…フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['最後の一滴まで力と精気を奪われた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [何も考えないまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [369, 369, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう立つことすら出来ないか♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に情けない勇者だな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前には足で踏まれたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメを刺されるのがお似合いだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま最後までイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は冷たい目でそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを更に強く踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そう聞いて興奮してしまったのか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 救いようのないヘンタイだな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もはや勇者と名乗るのも恥ずかしだろう…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ さっさとイかせて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 下僕という相応しい称号を与えてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを踏みつけたまま'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく擦ってきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['強すぎる快感に悶える\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は尻尾で\N[1]のペニスを扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フッ、これが勇者の最期とはな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 歴史に名を残した情けないヘンタイとして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後世に語られることだろう♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「人間達を制圧した暁には], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 民衆の前でお前がどうやって敗北したのか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見せてやるのも一興だな♡はっはっは!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に踏まれてももはや悔しさすら感じることなく'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は心から下僕となり下がり、そのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [368, 368, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [649] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 648 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おいおいもう終わりなのか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 早いんだから] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せめた回数くらいこなしてほしいな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがたとえお前が限界を感じていても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力を使えば男は何度でも射精できる…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それを今から見せてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸でギュッと\N[1]の顔を挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もちろん男を興奮させる必要はあるが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その点に関してはお前相手なら簡単だな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私と交わって眷属となったお前は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精を出しすぎて死ぬこともない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思う存分射精していくがいい…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フフ…♡何度出しても早いままだな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だが今回は] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が満足するまで止めてやらないが♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]にそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう吸い取る力も残っていないが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 上質な精は食事にもなるからな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっと頂くとしよう…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なぜお前のモノが膣内で小さく…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まさかもう気絶してしまったのか…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気絶してる奴からは] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さすがに吸精できないな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まあいい…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう十分に目的は果たさせてもらったからな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう限界か?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しかし早かったとはいえ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なかなか持ったほうだと思うぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがたとえお前が限界を感じていても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力を使えば男は何度でも射精できる…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それを今から見せてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸でギュッと\N[1]の顔を挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もちろん男を興奮させる必要はあるが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その点に関してはお前相手なら簡単だな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私と交わって眷属となったお前は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精を出しすぎて死ぬこともない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思う存分射精していくがいい…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほら、まだちゃんと出せるだろ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま頭がおかしくなるくらいに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 絞り取ってやる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は意地悪そうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [更に激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 感じるぞ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前の力も精も全て吸い尽くされるのを…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「普通の人間なら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とうに死んでいるレベルの快感を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の眷属なら何度も得られるんだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「たとえ人間全てを裏切ることになっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前にとっては安いものだろ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これからも下僕として可愛がってやる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['身も心も\N[6]の奴隷になり下がった\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [始まる奴隷生活に胸を高鳴らせながら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 649 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 650 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [184, 184, 1, 1, 51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [185, 185, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [187, 187, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [183, 183, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [183, 183, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [MP射精リセット(共通じゃない)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [362, 369, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 651 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "なし"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya N, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya N G, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya HN, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya HN G, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, マオ Siru Mune, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, マオSiru Foot, 1, 0, 520, 220, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[マオとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 362, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "マオにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に馬鹿にされながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 363, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "マオに足で股間を踏まれて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に罵られながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 364, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "マオに胸を見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に馬鹿にされながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 368, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスを直接踏んでもらい"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "最後には踏まれたまま射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 369, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女にペニスを胸で挟んでもらい"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そのまま扱かれて胸の中で射精した…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 366, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に騎乗位で袴られ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 367, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされた瞬間射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 53] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたは彼女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 54] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 54] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたは彼女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [651] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 652 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "足でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[184]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "胸でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[185]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[187]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "マオの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[183]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya N, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服なし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya N G, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼なし服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya HN, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [翼あり服あり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, マオ doya HN G, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, マオ Siru Mune, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, マオSiru Foot, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, マオの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, マオの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 653 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 654 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうやって搾り取ってやろうか…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 犯して欲しい, 前戯でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 犯して欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 53] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「やはり膣内で搾り取るのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一番吸収率がいいからな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私は全ての力を吸収して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前の子種は残らないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも出すがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「やはり膣内で搾り取るのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一番吸収率がいいからな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私は全ての力を吸収して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前の子種は残らないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いくらでも出すがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [657] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ついに童貞を捨てたくなったか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあお前はもはや] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私以外とは交われないわけだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 当然そうなるだろうな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「では膣内で搾り取ると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どれほど吸収できるのか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 調べさせてもらおうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [593] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴んで膣口に押し付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [656] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は\N[6]に犯される前に身構えて、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [53, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [657] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 前戯でイきたい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 胸で搾り取られる, 足で踏まれる], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 胸で搾り取られる] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [613] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [661] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [662] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 足で踏まれる] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [663] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [664] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 655 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のペニスはあっという間に\n[6]の膣内にすっぽり収まり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その一瞬の刺激で果ててしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [628] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここまで早いとはな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷生活で少しは刺激に慣れたと], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 思ってたんだが…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だがやはり膣内で直接搾り取るのはいい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 徐々に戻っていく勇者の力も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一瞬で絞り尽くしてやったぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お前も筆おろしで膣内射精させてもらえて], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 満足だろう?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「せっかくの童貞卒業が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一瞬だけでは可哀想だから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し搾り取ってやろうか…フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [367, 367, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [657] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお終いか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず根性のないやつだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「少しは耐えて私を楽しませてもらえるレベルに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってもらわなくてはな…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸でギュッと\N[1]の顔を挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「何度も限界を超えて搾り取られれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しは耐えられるようになるかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前も私に気絶するまで搾り取られるのを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 期待しているんだろ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フフ…♡何度出しても早いままだな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だがこの程度では] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は全然満足しないぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]にそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだまだ…と言いたいところだが…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そろそろ限界か?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん…やはりな…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もお前の限界が把握できるように], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なってきたよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私もすっかりお前のご主人様として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 慣れてきたということだな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [375, 375, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほぉ…私に直接吸われても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ意識があるのか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「面白い…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう少し遊んでやるか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 656 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [童貞じゃないけど この日は一回目], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんまり早くイくとつまらないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しは我慢するんだぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [593] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [658] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [659] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま最後まで絞り尽くしてやる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前もそれが好きなんだろ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「トドメはやはり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内で直接吸い取ってやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [658] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [659] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + もう限界, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [即イき以外トドメ 同じでOK], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [628] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もうお終いか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 相変わらず根性のないやつだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「少しは耐えて私を楽しませてもらえるレベルに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってもらわなくてはな…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は胸でギュッと\N[1]の顔を挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「何度も限界を超えて搾り取られれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しは耐えられるようになるかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前も私に気絶するまで搾り取られるのを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 期待しているんだろ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「フフ…♡何度出しても早いままだな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ だがこの程度では] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は全然満足しないぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]にそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだまだ…と言いたいところだが…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ そろそろ限界か?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん…やはりな…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もお前の限界が把握できるように], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なってきたよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私もすっかりお前のご主人様として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 慣れてきたということだな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['勇者を食らい尽くして満足している\N[6]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [375, 375, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほぉ…私に直接吸われても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ意識があるのか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「面白い…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう少し遊んでやるか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [抜けた際に膣からドロドロと精液が零れ落ちた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 657 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと我慢してみせろっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐにイかれてしまっては], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 遊びにもならないからな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前も少しは動いてみたらどうだ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 女に任せきりで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 情けないとは思わないのか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「動かずにじっと耐えるのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精一杯みたいだがな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 情けない奴だっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を両手で押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰をグラインドしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「奴隷生活も悪くないだろう♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誘惑に耐えてきた甲斐があったものだな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「雑魚相手だったら一回イかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬまで働かせる使い捨て奴隷なんだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の力に感謝しろ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「初めて会った時は早くイかせたかったが], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 今では早すぎるから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 少しは耐えて欲しいくらいだ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「懐かしいものだな♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前ももはや我慢する理由がないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ こんなに早いのか?フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を見透かしたように見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「散々絞り尽くした今でも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お前が射精するたびに力が], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 流れ込んでくる…♪] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勇者とは夢魔にとって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最高のエネルギータンクだな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「本来なら眷属となった者は], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何度でも射精できるんだが…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「お前はすぐに失神してしまうからな…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ なるべくじっくりと楽しませてもらうぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 658 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「少しは我慢しろと言ったはずだが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷になってもそれが聞けないのだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に我慢の効かない奴だ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあいい…それなら早くイく分、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は回数をこなしてもらおうか…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まずは一発目だっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「既に力は空みたいだが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前の精は良い味だからな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「食事という意味ではまだまだ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 搾り取る意味はある♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 存分に私に精を捧げるといい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに焦って出さなくても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最後まで搾り取ってやる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから少しは我慢してみせろっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっきあれだけ出したのにもう出すのか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まあどれだけ搾り取れるか試してやる♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さあ持っている精を全て捧げるがいい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それが気持ちいいんだろ?フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は両手で\n[1]を押さえつけ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフフ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やはりまだ吸い出せる力があるな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者の力は本当に素晴らしい…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者が下僕となった今], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これ以上強くなる意味はあまりないが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 食事以外にも効果があると得した気分だ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにお前の精は] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 食事としても上質だしな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に良い物を拾った♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「元々は他の女に襲わせて], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私は安全な場所から] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見るだけのつもりだったが…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今では自分でお前をモノにできて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 良かったと思っている♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を胸でギュッと挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを膣内で締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「危うくこんなにも美味しい食事を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の女に取られるところだったよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [381, 381, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 大量だ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [626] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがまだまだ足りない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっと出してもらおうか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [630] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前を射精させるのは簡単だが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 逆に長持ちさせるのは難しいな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「よく私の前まで無傷で来られたものだと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 関心せざるを得ない…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [625] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出すのは早いが質は落ちないな♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これならいくらでも精を搾り取れそうだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「恐れていた勇者でも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今ではただの餌だな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本来なら夢魔が強くなる為には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 様々な相手から精を奪う必要があるが…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [629] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前相手なら管理する餌は一人で足りるから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽で助かるよ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [366, 366, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 659 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 660 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷HP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [613] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を押し倒すと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['胸で\n[1]のペニスを挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [620] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「胸でするなんて奉仕みたいだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ たまには奴隷を労うのも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 主人の務めでもあるか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それに] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで勇者が手に入ったのだから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 安いものだな♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアやお前の生徒達では], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんな真似はできないだろう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前が相手した貧乳女の], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奴隷にならなくて良かったな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「胸を見せただけで降参する], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 意志の弱い勇者で助かったよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前も本当は奴隷になりたい相手を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 選んでいただけなんだろ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [根本から胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そういえば最初に会った時も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほとんど抵抗なんてしていなかったな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな意志の弱い男を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ モノに出来なかった他の女には呆れるが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おかげで私のモノにできて良かったよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最初から私が出ていれば勝てたんだろうが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私は用心深いのでな…♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お前も最後には] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の胸でイかせてもらえて本望だろ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出会った頃と同じくらいに弱いままだな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「せっかく毎日相手をしてやってるのに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 慣れるよりも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 益々魅了されてしまっているのか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 661 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうやら限界みたいだな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 胸の中でお前のモノが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 暴れているのがわかるぞ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最期くらい思いっきりイかせてやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ イけっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 良いイきっぷりだ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 褒めてやる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもまだ搾り尽くしてはなさそうだな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後まで貰っていくぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくのか♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで簡単に出るんだから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男は簡単だ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さぁ、さっさと出して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に精を捧げるがいい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうお前の仲間の貧乳では], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 反応すら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しなくなってしまったんじゃないのか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の計画を実行するまでは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奴隷になったことを] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ バレないようにしておけよ…フフ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「魔王に任命されてからは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 胸など大きくても邪魔だったが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり女にはこれが武器になるな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで男の弱点を存分に弄んでやる♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり男など簡単だ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「勇者までも下僕になっているくらいだしな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もっともお前は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 性に関しては平均以下の弱さだろうが…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まだこんなに出るとはな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはりお前は餌としても優秀だ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「世界も優秀な餌も私の手中に堕ちる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今回の勇者が雑魚で本当に運が良かった♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「刺激的には大したことないと思うが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 男にとってこれはそんなに魅力的なものか♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「メアには悪いことをしたが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あいつにも胸があれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ チャンスはあったのにな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを胸で挟んできた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [665] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「同じことばっかりでも飽きるしな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でもイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 662 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷HP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最近ではヘンタイの相手も], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 慣れてきたよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま無様に射精してみせろっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ホラホラっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「たまには靴を脱いでから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ やってやろうか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…このままでいいのか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いや、何でもない…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は呆れながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私の奴隷となり力を奪われ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の血筋はお前で絶えることになるが…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな男ではそれも当然だな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほら、さっさとイかせてやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足裏で圧迫してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「無様だな勇者…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だが夢魔の前では男はこうあるべきだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を罵りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まさか勇者がこんなドМで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 雑魚だったとはな…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「足だけで勇者を倒した魔王として], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の功績は未来永劫讃えられるだろう♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は楽しそうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを激しく足で撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか勇者がこんなヘンタイだったとはな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 早く人間達に教えて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶望と軽蔑の表情を見せてほしいものだ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それまでに] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっもっとお前の弱点を開発してやるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]は満足そうに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足裏で圧迫してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 663 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷足逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [54, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前のようなヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ヘンタイな奴隷を持つと苦労するが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もこれを楽しめるようになってきた♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [469] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['マオは\n[1]のペニスを踏みつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく擦りだした!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フッ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前にはお似合いのイき様だ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「足で踏まれるだけの奴隷生活と], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人生を引き換えにしたのだからな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いくらでもイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これでイかせるのにも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れればどうということはない♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「むしろ足だけでいいんなら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 手間が省ける…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっイけっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またこれでイくのか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もはや普通のプレイでは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 満足できない身体になってしまったか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どの道お前は生涯私の下僕として], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 精を捧げるんだ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他のプレイなどする必要もないかっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私程の高位の夢魔なら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 外に出した精液からも養分を回収できる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから遠慮なくイって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に精を捧げるといい…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは潰れるように精液を吐き出し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の足にべっとりと精液を付けた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「何度出しても良い精が出るな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「たとえ夢魔が相手でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 普通はどんどん質が落ちるんだが…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも勇者の性質か?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「優秀な子孫を残す為なのかもしれないが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今ではただの優秀な餌だな!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふっ、こんな無様なイき様の男のせいで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人類は滅びることになる。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あの魔法使いの娘にも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見せてやりたいところだな…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者が男で、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前のようなヘンタイだったとは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 人間達も運が悪い♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おかげで私は勝つことができたから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前には感謝している♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬまで下僕として飼ってやるぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [足で押さえ付けてきた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [665] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「同じことばっかりでも飽きるしな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でもイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 664 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: マオ奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう立つことすら出来ないか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 情けない奴隷だな♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前には足で踏まれたまま], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメを刺されるのがお似合いだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま最後までイかせてやろう♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は冷たい目でそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを更に強く踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そう聞いて興奮してしまったのか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 救いようのないヘンタイだな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを踏みつけたまま'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しく擦ってきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['強すぎる快感に悶える\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は尻尾で\N[1]のペニスを扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [610] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「早く人間達を制圧して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 民衆の前でお前の無様な姿を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見せてやりたいものだ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に踏まれてももはや悔しさすら感じることなく'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は心から下僕となり下がり、そのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [368, 368, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なんだ、もう限界なのか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だがお前の中からまだ精気を感じる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の目をごまかせると思うなよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここでお前の精気を空になるまで], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 吸い尽くしてやる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸でギュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やはりまだやれるではないか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [614] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「相変わらずウソが下手だな♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちも全然成長しないし], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 進歩のない男だ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [621] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [638] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [619] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「精液だけは良い質だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 特に不満はないがな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [615] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「また相手をする時も] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気絶するまで搾り取ってやる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 覚悟しておけよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['最後の一滴まで力と精気を奪われた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [何も考えないまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [369, 369, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 665 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 666 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 回想部屋スイッチ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 100, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [110, 118, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [120, 197, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 399, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [401, 999, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [1, 999, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [16, 16, 0, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [100, 100, 0, 0, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [16, 16, 0, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 667 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 668 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンパンチラOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 669 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンパンチラOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [5, Priin siru 5a, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 670 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は足を開いて\N[1]にパンツを見せつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと脱ぎはじめた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 671 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 672 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン立絵無し普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 831] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 867] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 849] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 885] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 822] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 858] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 840] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 876] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 673 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン立絵無しSmie + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 836] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 872] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 854] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 890] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 827] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 863] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 845] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 881] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 674 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン立絵無しDoya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 829] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 865] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 847] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 883] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 820] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 856] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 838] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 874] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 675 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンDoya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 829] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 865] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 847] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 883] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 820] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 856] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 838] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 874] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 676 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 830] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 866] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 848] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 884] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 821] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 857] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 839] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 875] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 677 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン普通 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 831] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 867] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 849] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 885] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 822] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 858] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 840] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 876] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 678 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンがっかり + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 832] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 868] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 850] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 886] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 823] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 859] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 841] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 877] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 679 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンSad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 833] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 869] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 851] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 887] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 824] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 860] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 842] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 878] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 680 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンShy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 834] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 870] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 852] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 888] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 825] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 861] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 843] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 879] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 681 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンShy2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 835] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 871] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 853] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 889] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 826] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 862] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 844] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 880] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 682 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンSmile + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 836] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 872] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 854] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 890] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 827] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 863] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 845] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 881] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 683 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンOko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 837] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty BF, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 873] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 855] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 891] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 828] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [着衣ぱんつ見せOffでは脱いだぱんつをピクチャで見せる], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [2, Prin Panty, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 864] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 846] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 882] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 684 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女はこちらを父親だと思っているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ここはお父さんになったつもりで説得してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 親子でえっちはいけません!と叱る, + 娘ならこっちの世界で一緒に暮らそうと誘う, + 一緒にお風呂に入りたい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 親子でえっちはいけません!と叱る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「プリンセスである私に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お説教は厳禁なのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しっかり調教して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どっちが偉いのかをわからせてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得に失敗してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 娘ならこっちの世界で一緒に暮らそうと誘う], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふぇ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こ、こっちの世界で、ですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [681] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパと一緒に…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 普通の子として…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は普通の暮らしを想像している様子だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このまま説得できれば大人しくなるかもしれない。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 一緒にお風呂に入りたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わぁーい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もパパと一緒に水遊びしたいのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパの精子でドロドロに汚れちゃう予定だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかり洗ってもらうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の裸を洗わされることを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は親の愛情を受けずに育って歪んでしまったようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [優しく接してあげれば心を開いてくれるかもしれない!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '\n[6]は可愛いし娘よりも嫁にしたい', + 何も言わずに抱きしめてみる, + 頭をなでなでしてみる, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '\n[6]は可愛いし娘よりも嫁にしたい'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んふふ~♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 当然なのですっ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもパパは] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に貰われて連れてかれちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがお婿さんなんですよー?えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に無理矢理結婚させられるのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 何も言わずに抱きしめてみる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]の甘い匂いや'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [華奢だけど柔らかい身体に興奮してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「急にびっくりしたのです…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ でも私よりも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパの方がドキドキしてるのですー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['童貞の\n[1]にはまだ早い説得方法だった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 頭をなでなでしてみる], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うぅっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 立派なレディに対して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供扱いは失礼なのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやってパパになでなでされるの…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ きもちいーのです…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の可愛い笑顔に心が癒され'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]はまだ子供だ…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女のおねだりを聞いて満足させてあげれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [話を聞いてくれるかもしれない!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!おねだりしてもいーんですか!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいのですぅ~♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃあ、キスして欲しいのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう私も子供じゃないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 大人のちゅーですよ?えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + '目を閉じて\n[6]にキスしてもらうのを待つ', + '\n[6]の手を取ってそこにキスする', + '\n[6]の口にキスをする', + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, '目を閉じて\n[6]にキスしてもらうのを待つ'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [59, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがどーてーでマゾなのを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかり忘れていたのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私がリードしてちゅーしてあげるのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔の前まで飛んでくると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の身体に両手両足を使ってしっかりと抱きついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 90, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 抱きつかれただけで興奮してしまう, 耐える], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 抱きつかれただけで興奮してしまう], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパからごはんの匂いがするのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう食べちゃっていーんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [423, 423, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [686] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 耐える] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう逃がさないのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 食べちゃうですよぉー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の顔の顔を愛おしそうに撫でながら'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパがドキドキしてるの], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 伝わってくるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の顔を抑え'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['小さな舌を\n[1]の口に入れながら激しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ん…♡満足したのですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパはもっと欲しくなっちゃったんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ないですかぁ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, '\n[6]の手を取ってそこにキスする'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだか私を守るナイト様みたいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ、かっこいーのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['お姫様に憧れる\n[6]は喜んでいる…!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得できそうな気がしてきた!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [208, 208, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, '\n[6]の口にキスをする'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [59, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の方はいつでも準備オッケーなのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔の前まで飛んでくると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [目を閉じてキスを待っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['しかし\n[1]は覚悟が決まらず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]にキスできずにおどおどしてしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを諦めようとした\n[1]の顔を抑え'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]を逃がさないように激しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパが遅いから私からしちゃったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ びっくりしてドキドキしたですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 208, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むむむ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパとえっちして家来にするのが], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢だったですけど…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「普通に仲良くなりたいって…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思ってしまいました…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [681] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私みたいなワガママ娘でも…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 仲良くしてくれるですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [442, 442, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 685 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 423, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [445, 445, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はしっかりと自分に抱きつく\n[6]を抱きしめ返しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [既に勃起したままキスされるのを待っていた…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパってば娘とちゅーするのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなにきんちょーしてるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可愛いのです…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を愛おしそうに撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ついばむようにキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままパパのこと…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 食べちゃうのです…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]をギュッと抱きしめたまま'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 87, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [445, 445, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に激しくキスされて興奮し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [服の上から脚でペニスをスリスリされてだけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ズボン越しにも精液が漏れるほど射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ…震えちゃって…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよかったですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はしばらくの間\N[1]を抱きしめたまま見つめて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そっと\N[1]の身体を離した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['彼女に抱き支えられていただけの\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [キスと射精で蕩けており立つことはできず], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま膝から崩れ落ちて倒れてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「キスだけでパパをやっつけたのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘とのちゅーでこーふんするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパはヘンタイさんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ヘンタイパパにはお仕置きなのですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二度と私に逆らえないように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に躾してあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['キスだけで\N[1]を魅了したことにご機嫌な\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['楽しそうに\N[1]の服を脱がしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なんだかべとべと…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 汗…じゃないですよね…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これ…!せーえきなのです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ、さっきのちゅーだけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃったんですか!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わっ!よく見たら私の脚にもべっとり…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパとくっついてて温かいから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気付かなかったのです…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーん…でも初めてのしゃせーは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちでさせたかったのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、だけどせーえきが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ残ってるのを感じるのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰り前に筆おろしですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は射精したばかりの\N[1]のペニスを優しく撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだカチカチなのですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しおしおになるまで搾りとるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパが私の初めての奴隷になるんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱいイジメて躾して、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にちゅーせーを誓ってもらうのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [728] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「立てないくらいにいーっぱいイかせてから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お持ち帰りする予定なので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まずは第一歩なのです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーろーのパパは] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱりお仕置きなのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱいイジメちゃいますからねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 686 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [689] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [688] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]を触る理由はないが、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は目の前にある柔らかそうな彼女の太ももに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [手を伸ばしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ひゃっ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「び、びっくりしたのです…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパ、私のここ…触りたいんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [間違えて太ももの付け根をさわってしまい], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の初々しい反応に\n[1]はドキドキしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぷにぷに太ももは私の自慢なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパの誘惑、大成功なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私にちゅーせーを誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お顔をここで挟んであげるのですよー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の柔らかい太ももをぷにぷにしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [これで顔を挟まれたいと思ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ わざと太ももを見せてるのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ひっかかりましたねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「この日の為に] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 男の人を誘惑する方法を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい勉強したのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['思い通りに誘惑出来てご機嫌な\n[6]に恥ずかしさを覚えながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女のぷにぷにな太ももを触り続けてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]を触る理由はないが、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]はつい彼女の胸へと手を伸ばしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「うぅ…もしかして] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当に女の子かどうか確認してるわけじゃ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ないですよね…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['確かに\n[6]の胸は小さいが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女が女の子であることを確認できてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あぅ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ む、胸にきょーみがあるんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなことなら毎日ミルクを飲んで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 成長すべきだったのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]の胸は小さいが柔らかく'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は充分に興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ど、どーせ触るなら直接触って欲しいのです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 服の上からだと] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全然ないと思われそうで心配ですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ちゃんと私にちゅーせーを誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 直接触らせてあげるのですよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['服の上からでは\n[6]の胸は小さいて触りづらく'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は直接触りたいと思ってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 687 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を見下ろす彼女の脚に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパってばすっかり私に夢中なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の手にかかればこんなものですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももを夢中で弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そうそう♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 女の子の魅力は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お胸だけじゃないのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お胸の代わりに] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のぷにぷに太ももを触って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと私に夢中になっちゃえなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]のぷにぷに太ももを弄りながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [惚けてしまっている…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お仕置きの最中ですけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ たまには飴ちゃんも大事なのです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「しっかり躾して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 立派な下僕にしてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の太ももを弄りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に連れ去られた後の事を想像してしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を見下ろす彼女に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の意図に気付いた\n[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ニヤリと微笑み\n[1]に近づいて胸を触らせてくれた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうパパは私のモノなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お胸くらいは触らせてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の胸を夢中で弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [681] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「や、約束どーりに] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お胸を直接触らせてあげるのです…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ママより小さいからって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 文句を言ったりなんてしたら], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 死刑ですからねっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の小さいながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [柔らかさを感じれる胸で満足している…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 直接触るのはまだダメですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「部屋では服を脱いで寝てるので], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いい子にしてたらその時に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 許してあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の胸を服の上から弄りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女に連れ去られた後の事を想像してしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私は胸小さくっても可愛いので], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパをゆーわくするくらい簡単なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「…でもこんなに簡単だと], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 小さいからこそゆーわくできたのかなって], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 気がするのです…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は少し呆れている\n[6]にお構いなしに'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を弄り続けている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [681] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなとこばっかり触って…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパもお胸が好きなんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お胸はちっさいので] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 裸を見られた時にがっかりされるか], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 心配なのですぅ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の胸を弄りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['胸のサイズを心配する\n[6]を可愛いと思ってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 688 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に組み伏せられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の顔を踏みつけている彼女の脚に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパってば抵抗するフリばっかりです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当はそこを触りたいだけですよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「それともぉ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと顔を強く踏んで欲しいですかー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は楽しそうな表情で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['さらに強く\n[1]の顔を足で踏みつけた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の太ももを握ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [踏まれただけで興奮してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパってばいまさら] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 抵抗する気なんですかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも私の方が強いですし無駄ですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ やれるもんならやってみろです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]が彼女の足を動かそうとしてると勘違いして'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['さらに激しく\n[1]の顔を足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に無抵抗に踏まれたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の太ももを手で弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう抵抗しても無駄なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパの力はもう私に吸われてますから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 無理矢理れーぷされるしかないのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]が無抵抗なのを知りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['さらに強く\n[1]を押さえ付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に無理矢理犯されたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の柔らかい太ももを握ってイかされるの待っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「無駄な抵抗はやめて] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさとイっちゃえなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「一回でも出しちゃえばパパの勇者の力も], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぜーんぶ吸い取っちゃって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ゲームオーバーですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]はさらに強く\n[1]を押さえ付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女に犯された時点で諦めており'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の太ももを触りながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [射精させられるのを待つことしかできない…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパはそんなに弱くなっても], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に手加減してくれるんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「お望みどーり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 何回でも私が勝ってあげるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさとしゃせーして、降参しちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]を無理矢理押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['彼女の太ももを触るだけの\n[1]の手は自由にしてくれていた…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「足をどかしちゃダメなのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これはパパのきょーいくで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お仕置きれーぷなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「娘にれーぷされて喜ぶヘンタイなパパなら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お仕置きになってないかもしれないですけど♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]にもはや抵抗する意思がないのに勘づいてながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]の顔を足でさらに力強く踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女の足をどける意思はなく'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [そのまま彼女の太ももだけを弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に組み伏せられて犯されている\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を見下ろす彼女に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 111, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の意図に気付いた\n[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の顔を足で踏みつけて胸を触らせてくれなかった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今はダメなのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃーんと言うことを聞かせるのも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きょーいくですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱいナカで出せたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとだけ許してあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の言う通りに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今は彼女に膣内射精させられることに集中することにした…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しっかりと教育されてしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私が動いてるときに] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 余計なことはしちゃダメなのですよっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーいうのは] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ベッドで寝るときに教えてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に組み伏せられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女にお持ち帰りされた後に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [教育されることを想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパが考えることなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ お見通しなのです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そーろーのパパのしゃせーは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おあずけが難しいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちをおあずけしてきょーいくです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は思うように動けないが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に教育させられることに興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 689 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1Oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 992] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 974] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 957] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 983] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 965] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 949] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 690 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [738] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [737] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [737] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 691 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1立絵無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 989] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 971] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 954] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 980] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 962] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 946] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 692 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1Doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 989] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 971] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 954] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 980] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 962] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 946] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 693 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 990] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 972] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 955] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 981] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 963] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 947] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 694 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 991] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 973] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 956] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 982] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 964] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 948] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 695 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1sad1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 993] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 975] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 958] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 984] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 966] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 950] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 696 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1sad2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 994] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 976] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 959] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 985] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 967] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 951] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 697 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 995] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 977] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 960] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 986] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 968] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 952] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 698 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1shy2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 996] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 978] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 961] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 987] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 969] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 953] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 699 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 279"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 997] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 979] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 998] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 988] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 970] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 945] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 700 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵1汁OnX + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Prin1 Siru, 1, 0, 277, 230, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 701 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2立絵無 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 937] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 919] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 901] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 928] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 910] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 892] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 702 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 937] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 919] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 901] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 928] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 910] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 892] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 703 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 938] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 920] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 902] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 929] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 911] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 893] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 704 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 939] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 921] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 903] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 930] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 912] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 894] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 705 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 941] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 923] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 905] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 932] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 914] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 896] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 706 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Sad2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 940] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 922] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 904] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 931] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 913] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 895] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 707 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 936] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 918] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 900] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 927] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 909] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 999] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 708 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 942] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 924] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 906] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 933] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 915] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 897] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 709 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Prin2 siru, 1, 0, 238, 211, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 710 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵汁Off + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 711 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2Shy2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 943] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 925] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 907] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 934] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 916] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 898] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 712 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おぱんつHP攻撃はしないハズなのです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ バグ報告をお願い!なののです!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [674] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は可愛いらしく微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大胆に足を開いてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛い笑顔と可愛いぱんつで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 男の人はイチコロなのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 跪いてえっちさせてくださいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にお願いするのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]の言う通りに'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の目はパンツ釘付けになってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [674] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔の前まで飛んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと足を開いてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「プリンセスの私のおぱんつを見れるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパは幸せ者なのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あとでパパのぱんつのその下も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見せてもらいますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はパンツから目が離せない\n[1]の目線を確認して'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [勝利を確信している…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [673] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔の前まで飛んで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [少し恥ずかしそうに足を開いてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一応言っておきますけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のことをえっちな目でみる人は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死刑なのですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなことをするのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ相手だけなのですっ…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 感謝して欲しいのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['急に不機嫌になる\n[6]に困惑しながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は可愛いパンツを見れることに感謝してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 713 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンMP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [44, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [723] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の前にフワッと飛び'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の股間を足先でさすってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここが男の弱点なんですよね?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま寝そべって私に降参するなら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おパンツ見せながら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ふみふみしてあげるのですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の前にフワッと飛び'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の股間を足先でツンツンしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか娘に足で踏まれて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしたりしないですよねー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなヘンタイさんだったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパじゃなくて下僕になってもらうのです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の肩に飛び付くと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の股間を足でギュッと踏み踏みしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなことされて無抵抗だなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパって本当にМなんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままいーっぱいイジメて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパには] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にちゅーせーを誓ってもらうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 86, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 714 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンMPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [722] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の前まで飛んで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [頭の後ろに手を回しそっとキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅーするの…しゅきですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は恥ずかしそうにしながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [続けて口づけしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうしてパパとちゅーするの…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢だったのです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [優しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにえっちに娘とちゅーするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いけないパパなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママが嫉妬しちゃいますよー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は嬉しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]にキスを続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 11, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 715 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン絵2smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 944] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 926] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 908] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [プリン靴下] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin HN Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 336, p: [0, 935] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [プリン着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 917] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [710] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [プリンパンツ見せない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 336, p: [0, 899] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 716 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [443, 443, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [718] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [444, 444, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [719] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [720] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 717 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [443, 443, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふーん、もうお説教はおしまいですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それどころじゃなさそうですもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「むしろ娘のパンツを見てこーふんしてる], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパにお説教とお仕置きを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 始めないといけないです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はパンツを見せつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンを足で器用に脱がせてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]のパンツに見惚れたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]に脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わぁっ…これが男の人の…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパが私にメロメロな証拠なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 娘の私とえっちしたいなんて], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ダメなパパです♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しっかり躾して] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にちゅーせーを誓わせちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 718 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン理崩壊足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [444, 444, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれれー?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパってば急に倒れちゃって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうしたんですかー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもそうしてくれてた方が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 踏みやすくって助かるのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は倒れた\N[1]の前に降り立つと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンを足で器用に脱がせてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]にされるがままに'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [脱がされてしまった…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]はそそり立つ\N[1]のペニスを見てニヤリと微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['足で\N[1]のペニスを踏み付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーっい♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで私の勝ちは決定なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「娘に足で負かされちゃった気分はどーですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「悔しいよりもきもちいいですよねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今だって踏まれながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 娘のおパンツ見てるだけです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今ここで私にちゅーせーを誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イかせてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーしますか?うふふ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 忠誠を誓ってイかせてもらう, 言いなりにならない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 忠誠を誓ってイかせてもらう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [426, 426, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [698] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントですか、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいのですぅ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「じゃあご褒美に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとだけサービスなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…えっと…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ずーっと私のことを大事にするって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 誓うのです♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それからそれから…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の言うことは何でも聞くのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あとは…えっとぉ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママとは離婚して] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘の私と結婚するって発表するのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [698] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ひゃっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 足の下でびくびくって…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃった…ですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパが私できもちいーくなったのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それに…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これでパパは私だけのモノなのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「足で触ったらすぐだったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっとイジメてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 言いなりにならない], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘に踏まれてこーふんするヘンタイのくせに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 生意気なのですっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここからは本気なのですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の魅力でパパをメロメロにしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イかせてくださいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お願いしたくなるくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 徹底的にイジメてあげるのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 719 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン理崩壊キス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [445, 445, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのお顔、とろーんとしてるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「娘とちゅーして] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きになっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いけないパパですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもこんなに可愛い娘にちゅーされたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こーふんしちゃうのも仕方なしです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ちゃんと反省して] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の言うことを一生聞くて誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 許してあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃあまずは…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 娘にこーふんしちゃった証拠を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてもらうのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]の顔をジッと見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のズボンを足で器用に脱がせてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[6]にされるがままに'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [脱がされてしまった…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わぁっ…これが男の人の…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパが私にメロメロな証拠なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「キスだけでこんなになってぇ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなに私って可愛いですかー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ねぇねぇ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私の裸なんて見たら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっとこーふんしちゃうハズです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま最後までやって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパを完全に私のモノに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃうのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま最後までやって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパを完全に私のモノに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ しちゃうのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 720 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 721 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [58, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [59, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [674] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]の上にのしかかり'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]を見下ろしながらそっとキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパぁ…このまま…食べちゃうですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見つめながらキスを続け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['太ももで\n[1]のペニスをキュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパの熱いのがぁ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の太ももの中で、ピクピクしてるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパ…すぐイっちゃうですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は甘えた声で囁きながらキスを続け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]をギュッと抱きしめてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ…私にもっと…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ドキドキして欲しいのですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [何度もキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [674] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]の上にのしかかり'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]を見下ろしながらそっとキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はむっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ…大しゅき…でしゅぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['自分の秘部を\n[1]のペニスに摺り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパとちゅーしてると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 幸せな気持ちになれるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパも幸せにしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいちゅーして私を好きになって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結婚しちゃうのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを素股で擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ちゅっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ…美味しいのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これならずーっと飽きずに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅー出来ちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はキスを続けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['腰をくねらせて\n[1]のペニスを太ももで擦ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 722 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は倒れた\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [足で踏みつけてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふふー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが征服感なのですねー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 良い気分なのです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「さっさと降参して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私にちゅーせーを誓うのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝ち誇った表情で\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [足でぐりぐりしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーですかパパ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで私の方が偉いって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかったですか♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃんとごめんなさいして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 私に降参するなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままイかせてあげてもいいのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は少し興奮した様子で\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [足でふみふみしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「出会ったばっかりの自分の娘に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなことされてぇ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恥ずかしくないんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やっぱりパパはМなのですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらぁ~] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせてくださいってお願いするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は勝ち誇った顔で\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [足でぐりぐりしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は倒れた\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [足で踏みつけてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぬるぬるになって踏みやすくなったのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパも簡単に私のモノにしちゃったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の前ではみーんなザコなのですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ザコは跪くのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうに\n[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [足で踏みつけてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘に足でイかされた上に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこーふんが収まらないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパはザコでドМで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘にこーふんするヘンタイです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足でぐりぐり踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやって下僕を足で踏みつけるのが], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 夢だったのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「持って帰る前に徹底的に躾して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママに自慢しちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はご機嫌な様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを足で踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 723 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパ、よわよわです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「そんなに娘の私と] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子供が欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んふふー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私が満足するまで離してあげないのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ほらほらぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 次、イかせちゃうですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう一回出してる時点で手遅れなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 好きなだけ娘のナカで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イっちゃえばいいのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のナカで…ピクピクって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃうですか、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本能でわかるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 交尾が上手くいくって…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯されたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [681] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…もしかして…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃいそうですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「生まれて間もない娘にこーふんさせられて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好き勝手されてぇ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 情けないとは思わないんですかー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それとも可愛い娘にいいようにされるのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんするんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「素直に私の下僕になるって誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちでトドメをさしてあげても], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパはじっとしてるだけでいいですから…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーこにしてるのですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [728] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ!もうイっちゃうですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 可愛い娘にかかれば] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパなんて思いどーりなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これからはそーろーのパパを], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お説教しちゃうのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんなに切ない顔を娘に見せて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いーんですか、パーパ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「これからはパパじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私に恋する一人のオスにしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 724 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパってばまたお漏らしですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ホントにそーろーさんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それとも私が上手すぎですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっともっと褒めてくれてもいーんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私ってばすっかりパパを手玉に], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ とっているのです♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「きっとすごいお姫様になれるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパのきょーいくだって完璧なんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ほらほらぁっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またパパをイかせちゃうのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「可愛い娘には何をやっても勝てないって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ その身体にいっぱい教えてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [732] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう限界なんですね、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーですか、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最後は私にいっぱい動いてもらって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ナカでびゅーってしたいですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一生プリンちゃんの言うことを聞いてぇ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下僕になるって誓うのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そしたらいーっぱいイジメてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早く言わないと出ちゃうですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, プリンに忠誠を誓う, もうイってしまう], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, プリンに忠誠を誓う], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は射精を耐えながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]の望む言葉を必死に綴った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ よくできました♡なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「他にもいっぱいおねだりしたいですけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃいそうだし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今トドメ、さしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [732] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, もうイってしまう] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふぇ…!?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパっ!勝手にイっちゃったですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もぉー!ズルいのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [707] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あーん…途中まで上手くいってたのに…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 残念ですぅ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でもこんなにナカに出して…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう後戻りはできないですよっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパの勇者の力は貰っちゃったから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もう私に逆らえるやつはいないです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「それにぃ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパがいーっぱい出したせーえきで], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 卵を産むことだってできるんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「諦めて私と一緒に帰って], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 下僕として暮らすのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [734] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [735] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 725 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンとどめ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 82, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 80, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 726 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 727 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 423, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ど、どーして抵抗するですかっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私にちゅーされてメロメロなくせに], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 生意気なのですっ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こーなったらもっとパパを私に夢中にして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちしてくださいってお願いするくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ メロメロにしてみせるですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ど、どーして抵抗するですかっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「プリンセスの私に恥をかかせるなんてぇ…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ もぉ怒ったのです!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパなんて一生どーてーのまま], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 飼い殺しにしてあげるのですよっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっとは嫌がってくれた方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ れーぷしてる感じでこーふんするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパも娘に無理矢理襲われちゃって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしますか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の足を抱きしめながら持ち上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスをめがけてゆっくりと腰を降ろしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [729] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパってば全然てーこーしないです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私とのえっちには合意ってことですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれは躾だし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は無抵抗のパパでも無理矢理えっちして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の足を抱きしめながら持ち上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスをめがけてゆっくりと腰を降ろしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [729] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [片足を持ち上げられて恥ずかしい格好で組み伏せられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパってば全然てーこーしないです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私とのえっちには合意ってことですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれは躾だし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は無抵抗のパパでも無理矢理えっちして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の足を抱きしめながら持ち上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスをめがけてゆっくりと腰を降ろしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [729] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 728 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [730] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパの…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部、挿ったのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「娘にれーぷされちゃうのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どんな気持ちですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそもパパはどーてーでしたっけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子とのえっちが初めてなんですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「娘にれーぷされて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それが初えっちだなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とってもすごい奇跡なのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このままいーっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ナカでしゃせーさせてぇ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 素敵な思い出にしちゃうのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 729 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思ったよりも簡単に挿って…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも…なんか…ふぇっ…!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は惚けた様子で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]が既に射精してしまっていることを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [理解できていないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な…ナカでびゅーって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ も、もしかして…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イっちゃったんですか!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーっ!やっぱりですぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 娘に中出しなんて最低なのですぅ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [707] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しゃせーを条件にパパにたくさん], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おねだりするつもりだったのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもパパのせーえき、美味しいのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで私も一人前のレディですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「娘にれーぷされてすぐイっちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパはホントにヘンタイさんなのですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これはお仕置きが必要です♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それに娘の私にこんなに出してぇ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私だってママと最初の一回で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デキちゃったんですよー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これならママに会う時に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパとの子供を自慢できちゃうかも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 知れないのです…♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [448, 448, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 730 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]に足をギュッと抱きついたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しく腰を動かし\n[1]のペニスを責めたててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えいっ♡えいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どーですか、パーパ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘にれーぷされるの、きもちーですか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘のちっちゃいアソコで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 食べられるとこ見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イっちゃえ♡なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の片足をギュッと抱きしめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパを思い通りにれーぷしちゃってます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ とってもいい気分なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパはどんな気持ちですかー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんとわかるように], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 教えて欲しいのですー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]のペニスを膣内でキュっと締めつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらぁっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に逆らったこと、こーかいしてますですか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃんと反省して私にちゅーせーを誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ナカで出させてあげてもいーのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [709] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ♡んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパってば] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まだ私のナカでしゃせーするですかー?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「気持ちよければ娘とも子作りですか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパはサイテーな大人ですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱいお仕置きするのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は嬉しそうな顔で\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパってば苦しそーなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ち良すぎておかしくなっちゃうですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱいイジメながらイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ドМなロリコンさんに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 育て上げてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]に接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [淫らに腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパってばすっかり私に夢中なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「可愛い娘を好きになって], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恋をしちゃったんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパはホントーにヘンタイですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [嬉しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 731 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのせーえき…おいしーのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これでパパはせーしきに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の下僕なのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからはずーっと私の傍にいて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私をいっぱい甘やかして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言うことを聞くのです♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゃんと躾が終わったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴隷から私のナイトになって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最後には王子様も考えてあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからは可愛い娘の為に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一生懸命尽くすのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘相手にこんなにいっぱい出してぇ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いけないパパなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもどんなにパパがナカに出しても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供を作るかは私にかかってるのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなに娘と子作りしたいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まずはちゃんと私のきょーいくを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 受けてもらうのです!えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のナカでドクドクって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出てるです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパをイかせるのも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかり慣れっこなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またびゅーってしてるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパってばホント、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そーろーさんですねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパは娘にこんな恥ずかしいかっこで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 組み伏せられて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せーえき絞られてるヘンタイさんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それが今日のきょーいくです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと明日までに覚えるんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [326, 326, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 732 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 733 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンキス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパのお顔、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とろーんとしちゃってるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まるで好きな人にちゅーされてる], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子みたいになってるですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにパパのここも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう限界みたいですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ママに会う前なら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子好きになるの…初めてですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恋の味を、教えてあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上にそっと覆いかぶさると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['両脚で\n[1]のペニスを優しく挟みながら激しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の射精の脈動が終わるまで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [優しくキスを続けた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…ちゅ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 全部出ましたか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘相手に本気で好きになっちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ダメなパパですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも悪い気はしないのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これからは私の恋奴隷として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一生私に尽くすのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ、イっちゃいそうなんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱいちゅーしてたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんだかパパの気持ちが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わかるよーな気がしてきたのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もっとイかせて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパの気持ちを勉強しちゃうのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また娘とちゅーしただけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしちゃったですか?ヘンタイさん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これはもう] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ えっちな気持ちにならなくなるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しゃせーさせるしかないですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もぉー…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパってば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅーだけでこーふんしすぎです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これからは毎日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おやすみのちゅーをするんですよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎晩おやすみ前に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぬきぬきしなきゃいけなさそうですね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔を両手で抑えながら'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ たまにはムードのあるご飯もいいですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパを連れ帰ったら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 毎日おしゃれなお店でディナーを食べて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ デザートにパパを頂くのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに簡単にイっちゃうんじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだまだ本番はお預けなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「飼い主としてパパの体調は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかりと管理してあげるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママと同じ失敗はしないですよー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手くいく自信はあったですけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここまで簡単とは予想外なのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「可愛い娘が生まれて良かったですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 734 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン足コキ逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれれー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかしてパパってば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうイっちゃいそうですかー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一生私の傍にいて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の為に働くって誓うのなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このままイかせてあげるのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘に足で踏まれながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 完全敗北しちゃえなのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらほらー、早く言うのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 彼女に忠誠を誓う, 何も言わない], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 彼女に忠誠を誓う] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['完全に\N[6]に屈服し気持ち良くなることしか頭にない\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の望むままの言葉を誓ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当にそんなことを言っちゃうんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなんじゃ敵である魔物に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子作りされても不思議じゃないのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それじゃお望みどーり], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 可愛い娘の身体を見せながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イかせてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を自分の魅力で屈服させたと確信を得て'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気な顔で\N[1]のペニスを激しく踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言わない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]に屈服し足蹴にされている\N[1]だったが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [無言で俯くことしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 娘に足であそこを踏まれてるのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いちおうプライドがあるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんな態度じゃ可愛がってあげないのです!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゅーせーを誓うまでは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ キックに変更なのです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['怒った\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [蹴るように激しく踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最後は私のぱんつを見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ち良くしゃせーしたいですよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一生私の傍にいて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の為に働くって誓うのです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そしたら娘のぱんつを見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 足で踏んでもらえるですよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらほらー、早く言うのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 彼女に忠誠を誓う, 何も言わない], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 彼女に忠誠を誓う] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [426, 426, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['完全に\N[6]に屈服し気持ち良くなることしか頭にない\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の望むままの言葉を誓ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当にそんなことを言っちゃうんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなんじゃ敵である魔物に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 子作りされても不思議じゃないのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それじゃお望みどーり], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 可愛い娘のおぱんつを見せながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ イかせてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を自分の魅力で屈服させたと確信を得て'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['得意気な顔で\N[1]のペニスを激しく踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言わない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]に屈服し足蹴にされている\N[1]だったが'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [無言で俯くことしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふーん…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 娘に足であそこを踏まれてるのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いちおうプライドがあるんですか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんな態度じゃ可愛がってあげないのです!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちゅーせーを誓うまでは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ キックに変更なのです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['怒った\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [蹴るように激しく踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 426, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 足の下でびくびくってしてるのです♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがこんなにザコでヘンタイだなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ がっかりなのですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「少しはパパに憧れみたいのがありましたが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それもこれでなくなったのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「これで心置きなく] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパを下僕として連れて帰れるですね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [696] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ い…イったんですかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [697] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「踏むどころか蹴ってもこーふんするなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ へ、ヘンタイなのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ホントはパパのこと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 見た目もかっこよくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 憧れみたいのを感じてたんですけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにザコでヘンタイだったなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ びっくりなのです!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで憧れもそんけーもなくなったのです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だけどこれで心置きなく], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパを下僕として連れて帰れるですね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また足でイっちゃうんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパの扱いも慣れたものなのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下僕はこうやって蹴って躾をするって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えましたですっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まーた蹴られてイくんですかー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ヘンタイさん♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「可愛い娘のえっちな姿でこーふんしながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しゃせーするのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえ♡ザーコ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、もうしゃせーする気なんですねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ私はイっていいなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一言も言ってないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃーんとご主人様の命令を聞いて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 我慢するのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ それそれっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はトドメとばかりに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを足で激しく踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃー♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんですか♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ちいーといっぱい出るんですよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが一番気持ちいーなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どうしようもないヘンタイさんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパをイかせるの、簡単なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これも立場をわからせる為の], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きょーいくなのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっとイジメて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の凄さと可愛いさを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わからせてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やっぱりザコなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに娘に沢山負けて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 悔しくないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなにパパがよわよわだったなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ がっかりなのです!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 下僕がピッタリですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 735 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [696] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ、降参したいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [697] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパってば全然わかってないのです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 降参して許してあげてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それはただのえっちなご褒美なのです…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これは可愛い娘に逆らった罰と], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘にこーふんするヘンタイなパパへの], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きときょーいくなのですよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからは私の前で] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生意気な態度が取れないように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に躾するのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [足でギュッと踏みにじってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お仕置きされると聞いて喜んじゃってる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ヘンタイなパパには] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ただのご褒美かも知れないですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私としては素直な下僕にきょーいくできれば], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 何でもいーのです♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいイかせて理想のパパにするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で悶える\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精液を散らばせながら痙攣する\N[1]を見て'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は幸せそうに微笑んでいる…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結局トドメも足で終わらせて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の完全しょーりなのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからの私の下僕としての生活], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 楽しみですねー♡パーパ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に最後の一滴まで搾り取られた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [勝利宣言して満足そうにしている少女を見つめながら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [意識を失った…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [449, 449, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゅーして気持ちよくなってお終いだったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きじゃなくてご褒美なのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これは言うことを素直に聞かなかった], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパへのきょーいくと躾ですからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今からでも無理矢理れーぷしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の顔を覗き込んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はたくさんキスされた少女に顔を近づけられて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「またちゅーして貰えるのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 期待したんですか?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ…可愛いお顔になってるですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しょーがないパパですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうちょっとだけですからね…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパは目を瞑ってじっとしてるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを太ももで挟みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]の顔をしっかりと掴み激しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['強すぎる快感に思わず声を上げそうになる\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はキスで無理矢理\N[1]の口を塞ぎ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [身体をくねらせながら濃厚なキスを続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どーですか、パパ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいちゅーしてあげたのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパ…寝ちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 幸せそーな寝顔なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「起こしてお仕置きするよりも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい私に惚れさせて恋奴隷にするのも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 悪くないですね…♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['少女の思惑通りキスだけですっかり心を奪われてしまった\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女のおやすみのキスで幸せそうに眠りについた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [450, 450, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [740] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [452, 452, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 736 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン中汁3 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Priin siru NN, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 737 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン足汁4 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Priin siru foot, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 738 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン他汁5 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Priin siru 5a, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Priin siru 5, 1, 0, 329, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 739 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ せっかくプリンセスの私がしてあげてるのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう限界なんですかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なんだか私の魅力が足りないみたいで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 納得いかないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゅーどくになっちゃうくらいに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱいれーぷして] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の魅力を教えてあげるのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の片足をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の胸を擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパがどんなに口で嫌がっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちはしょーじきなのですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者の力を二人分持ってるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どーせもう私には勝てないのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 諦めて全部吸われちゃえばいーのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]をさらに力強く押さえ付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと動いたらすぐ出ちゃったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパが私を好きになっちゃった証拠ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日はパパとの初えっち記念ですからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぜーっんぶ搾り取ってあげちゃうですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の精液を膣内で吸い取りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しゃせーしながらまたイっちゃったですか♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 吸いきれないくらい出てるです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなにいっぱい出しちゃってぇ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママにお孫さんを] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見せることになりそーですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [706] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あ、あれ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのがナカで柔らかくなって…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だ、ダメなのですぅ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [707] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「…もしかして今ので気絶しちゃったですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もぉー…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いくらなんでもザコすぎなのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [娘を名乗る幼い少女に瞬殺されて恥ずかしいと思いながらも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘にれーぷされて降参するなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ かっこわるくてザコいパパですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも降参で許してあげたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷじゃなくて仲良しえっちなのです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日は徹底的にやっちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の片足をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の胸を擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパってばれーぷされるってわかっただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここがナカでおっきくなったのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ザコな上に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どーしようもないヘンタイですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「結局お仕置きじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご褒美になっちゃいそうですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんとトドメはさしてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]をさらに力強く押さえ付けると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう出ちゃったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだちょっと動いただけですよー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そーろーなのにいっぱい出ますねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう吸い取りながら動いちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の精液を膣内で吸い取りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパの全部を吸い取っちゃったです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きもちいーでしたか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなにいっぱい出しちゃってぇ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママにお孫さんを] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見せることになりそーですね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全部搾り取ったからパパのこれも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ナカでしおしおになってきましたね…♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の完全しょーりなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「目が覚める頃には] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう私の世界で私の下僕ですからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢の中で皆にさよならしとくのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['娘を名乗る幼い少女に完全に魅了されてしまった\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [誰のことを思うことなく], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ただ彼女に見惚れながら意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 740 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン敗北サマリー + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 120, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "前戯でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 0, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[42]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 0, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[41]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 355, p: [a = "妊娠の可能性"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "不明"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (6), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (1), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (4), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (5), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Priin siru 5, 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Priin siru foot, 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [a = "確定"] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(320, 40, 492, 21,a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (6), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (1), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (2), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [1, Prin battle (3), 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Priin siru 5, 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [4, Priin siru foot, 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [5, Priin siru NN, 1, 0, 530, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,320>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['a = "[プリンとの思い出]"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 160, 492, 22, a)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 443, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "プリンにパンツを見せられただけで勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女にお説教されながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 444, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "プリンに足で踏み踏みされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "彼女に罵倒されながら服を脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 445, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "プリンにキスされて勃起し"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 200, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 423, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "そのまま激しくされてキスだけで射精した。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "彼女になじられながら脱がされた。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 220, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精方法] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 450, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 423, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "その後も彼女にキスされながら素股され"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あっけなく果ててしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "そして彼女にキスされながら素股され"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あっけなく果ててしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 449, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "そして彼女に見下ろされながらペニスを踏まれ"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "射精して彼女の下僕になった…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 447, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "その後、彼女に組み伏せられてしまい"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 240, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 448, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされて即射精してしまった…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "筆おろしされ射精まで導かれた…"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 260, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ここから筆おろしと好き], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 57] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: [a = "あなたはこの少女に童貞を奪われた。"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 58] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "童貞を奪われ、好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 58] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "あなたはこの少女に失神するまで責められ"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 300, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: [a = "気持ちよくされすぎて好きになってしまった。"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 655, + p: ["$win1.contents.draw_text(0, 320, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 戦闘結果を閉じる], 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 戦闘結果を閉じる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 120, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 741 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [208, 208, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [204, 204, 1, 1, 51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [205, 205, 1, 1, 47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [207, 207, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [203, 203, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [203, 203, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [MP射精リセット(共通じゃない)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [443, 450, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 742 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "足でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[204]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "キスでイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[205]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[207]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "プリンの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[203]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin battle (6), 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin battle (1), 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin battle (2), 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [1, Prin battle (3), 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Priin siru 5, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Priin siru foot, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Priin siru NN, 1, 0, 550, 200, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, プリンの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, プリンの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 743 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ヘンタイなパパは] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうやってお仕置しちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一番だと思うですか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 無理矢理レイプの刑, 本番以外], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 無理矢理レイプの刑], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ヘンタイパパは] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お仕置きれーぷの刑ですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いつもみたいに顔を踏み踏みしながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱいイジメてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [680] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えーっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっきお仕置きれーぷの刑はしたのに], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 懲りない人です!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [679] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「なんか私がパパの言うことを聞いて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちなご褒美をあげてるだけな], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気がしてきたのですよ…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパの思いどーりにはさせないのです!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今度はおねだりなんてできないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 徹底的にれーぷしちゃうのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [746] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今日はついにパパのどーてーを], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 奪っちゃうのです♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうパパなんて指先で抑え込めちゃうくらい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の方が強いですからねー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よわーいパパは] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今から私にれーぷされちゃうんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こーふんしちゃいますか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔を踏みつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペニスを掴んで膣口に押し付け、そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [745] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は\N[6]に犯される前に身構えて、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [57, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [746] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 本番以外] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 足でお仕置き, キスして欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 足でお仕置き] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [692] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [749] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [750] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [足永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, キスして欲しい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゅーじゃお仕置きにならないですけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 飴と鞭できょーいくなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [751] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [752] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [キス永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 744 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のペニスは\n[6]の膣内に挿入した瞬間に射精を始め'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女がゆっくりと奥に挿入を終えるまでに精を吐きだし続けた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ…暴れちゃダメなのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もうすぐ全部挿いるですから…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はいっ♡これで全部です♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の小さい身体でも全部挿ったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパもちゃんと見るんですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [705] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、あれ…なんか溢れ出て…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こ、これ、せーえきですかっ!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「挿れてる最中に出ちゃったですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もぉー、ザコすぎなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「挿れるだけじゃ筆おろしにならないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ロリコンザコなヘンタイなパパは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そーろーが治るまで連続しゃせーの刑です♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「泣いてお願いしても止めてあげないです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これはれーぷですからねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]にそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んっ…♡すぐ出ちゃったですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 早すぎです♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こうやって女の子が動いて男をイかせるのが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当のえっちですからねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わかったですかぁ?パーパ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [448, 448, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [711] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [746] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメですぅ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イジメ足りないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにこれはお仕置きですからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうやめてーっ!って叫ぶパパを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無理矢理れーぷが醍醐味なのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は足でギュッと\N[1]の顔を踏みつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「滅茶苦茶にれーぷされると思って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのがナカで硬くなってるです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にヘンタイですねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それなら気絶するくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいいっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を更に強く踏みつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ よわよわパパを瞬殺なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっとやっちゃうですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は嬉しそうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパが早すぎてせーえき吸い取るのが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 追いつかないのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「健康なせーえきがいっぱいですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またいっぱい卵を産んであげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパも限界でもうおねむですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘と繋がったままで踏まれながら寝るなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにしょーがない人なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を犯し尽くした後も嬉しそうに罵倒する少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [456, 456, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [705] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 抜いて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「れーぷの刑はおしまいでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 腰が抜けてて立てないなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別のお仕置きですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 745 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [童貞じゃないけど この日は一回目], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [747] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [748] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「私のナカで最後まで] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 搾り取っちゃうです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [671] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [747] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [748] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [奴隷バトルからコピペ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + トドメが欲しい, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [746] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, トドメが欲しい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ まだダメですぅ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イジメ足りないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにこれはお仕置きですからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうやめてーっ!って叫ぶパパを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無理矢理れーぷが醍醐味なのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は足でギュッと\N[1]の顔を踏みつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはまだ固く彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「滅茶苦茶にれーぷされると思って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのがナカで硬くなってるです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にヘンタイですねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それなら気絶するくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいいっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔を更に強く踏みつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ よわよわパパを瞬殺なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっともっとやっちゃうですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は嬉しそうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパが早すぎてせーえき吸い取るのが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 追いつかないのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「健康なせーえきがいっぱいですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またいっぱい卵を産んであげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパも限界でもうおねむですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘と繋がったままで踏まれながら寝るなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにしょーがない人なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を犯し尽くした後も嬉しそうに罵倒する少女に見惚れながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [456, 456, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [705] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 抜いて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「れーぷの刑はおしまいでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 腰が抜けてて立てないなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別のお仕置きですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 746 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリンSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [705] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパってばもう息が荒いのです。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 少し優しくシて欲しいんですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お仕置きれーぷだから手加減はしないのです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパはすぐイっちゃうですから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 手加減しても意味ないですけどね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやってパパをれーぷしてると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お仕置きしてるって感じがするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパはどーせ即イきしちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんまり楽しめないのが残念ですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪そうな笑みを浮かべながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]をしっかりと押さえたまま激しく腰を上下させてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパはもうすっかり奴隷の顔付きですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最初は少し恥ずかしがってたの], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてるですか?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今は私の思いどーりに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 情けない顔でれーぷされてるだけです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きょーいくの賜物ですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパがだらしないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すぐ気絶しちゃうんですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと体力つけるのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「寝てるだけのくせに] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 小さい娘にいっぱい動かれてすぐ気絶してぇ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 恥ずかしいと思って欲しいのです♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を言葉責めしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「いっぱいしゃせーさせたら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 質がいいせーしを集めて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私のナカで飼ってあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それ以外はぜーんぶ私のおやつだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっとイっちゃえなのです!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ それそれぇ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は強すぎる快楽に悶える\N[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [容赦なく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなによわーいパパでも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 食べると強くなれるのは不思議なのです♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私が強くなって元気になるし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちの練習にもなるから上手になるし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパもきもちいーからみんな幸せですね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 747 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もう出るんですね♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わかりやすいのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それじゃ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 娘にれーぷされて喜ぶヘンタイパパのせーし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 食べてあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパってば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どんどんイくのが早くなってるです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「慣れるどころか] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと私を好きになってる証拠ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがイっちゃう時の顔], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また見ててあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい恥ずかしい想いをすることで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパは日頃の行いを反省してくださいねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうイっちゃうですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 相変わらずよっわーいですねぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「足をギューって引っ張って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思いっきり動いてトドメをさすのが], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 大好きなのですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は両手で\n[1]の足を引っ張りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのせーし、貰ったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出てるの、ちゃんと見るのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「とっても新鮮なせーしですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一番元気で新鮮なのをナカで飼って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 受精させてあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこれで終わりじゃないですよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは子作りじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きれーぷですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [712] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もっともっとパパをれーぷして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は強くなってえっちも上手になるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパだって娘の成長が楽しみですよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ、お仕置きれーぷ続行なのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 覚悟するですよ!パーパ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じょーずにしゃせー出来たですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いーこなのです♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [708] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でもホントなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがえっち上手な娘を], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 褒めなきゃいけないですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出てるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパのしゃせーなんて簡単ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [703] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっとれーぷでイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の強さと怖さを教えこんであげるのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [704] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ まだまだ濃いーのが] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どくどくって出てくるですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [716] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「毎日いっぱい食べて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっともっと健康なせーしを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私に食べさせるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [702] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 748 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷HP足 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [692] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパは跪くより] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 仰向けに寝てる方がお似合いですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ワンちゃんの降参のポーズと一緒です♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お仕置き中の奴隷のパパには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょーどいいのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスに足を乗せ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ギュッと踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これじゃお姫様じゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女王様みたいですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも将来は女王様だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも良い練習になるのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えい、えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを足で踏みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくスライドさせてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [698] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「うーん…でもなんか、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お願いされてお仕置きしてるような], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気がするのです…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そーだ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘をえっちな目で見てるパパを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お仕置きしてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと私を見つめながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お仕置きされるのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪そうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを何度も踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [足でギュッと踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しゃせーした後はぬるぬるで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 踏みやすいですね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これならお仕置きも捗るのですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらっ、これでどーですかっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを足で踏みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しくスライドさせてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘に踏まれてしゃせーするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ワンちゃん以下なのです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと反省するのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「後で散歩する時は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 裸のまま首輪を付けてもらうですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスに足を乗せ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ギュッと踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「可愛い娘のいいなりになれて幸せですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これも私の躾のおかげです!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 感謝するのですよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「踏まれながら娘の身体を見てこーふんする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ヘンタイパパにきょーいくしたのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えい、えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は意地悪そうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスを何度も踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 749 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷足逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何できもちいー顔してるんですかっ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにヘンタイですねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうイっちゃうですか♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃいつもみたいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせてくださいっておねだりするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は今にも射精しそうな感覚から開放されるために'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ためらうことなく\N[6]に懇願してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いーこなのです♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ少しだけご褒美ですよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを足で踏みつけると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しくスライドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の足が汚れたのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰が掛けていいなんて言ったですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やっぱりパパは甘やかしたらダメですね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ずーっとお仕置きくらいが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょうどいいのです!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからはやめてって泣いて頼んでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせ続けるお仕置きですからねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「また足で踏まれてイくんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お仕置きされてしゃせーするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパはホントにヘンタイです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どれだけお仕置きしてもヘンタイパパには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ご褒美にしかならないですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ほらっ、さっさとイっちゃえなのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう出ちゃうんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ よっわいパパなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お手々も] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ワンちゃんみたいなポーズにするのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そしたら思いっきりイかせたげるですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、もうしゃせーする瞬間ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパってばわかりやすいのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のことを見ながらしゃせーするのですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もパパの情けない顔見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イかせてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに足でぐりぐりと踏みつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出てるのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなにきもちいかったですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘に足で踏まれるのが…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ よわーいパパをイジメるのって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 楽しいのですぅ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「子供にも弱い奴はイジメるものだって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 教えてあげなきゃいけないですねー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またイかせちゃったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパなんて私の思いどーりなんです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そーいう風にきょーいくしましたからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これからも可愛い娘の言うことを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃーんと聞くのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [692] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['続けて射精させようと\N[1]のペニスを足で押さえ付けた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [753] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [691] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「足が疲れちゃったので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の方法でお仕置きしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [44, 44, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 750 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷HPキス + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔を両手で押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [激しくキスしてきた!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 22, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつもいーこにしてるご褒美ですよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっと私を好きになって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと私のわがままを聞くのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [情熱的なキスを続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のちゅーでパパの心もせーえきも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ぜーんぶ奪ってあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ご飯は残すけど] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパのことは残さず食べちゃうですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はいたずらっぽく微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]にキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがイっちゃう時とちゅーで惚けちゃう顔が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のお気に入りなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい躾して] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私好みの可愛いパパに出来たのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きょーいく成功ですねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は満足そうに微笑みと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]にキスを続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]に覆いかぶさると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の顔を両手で押さえ付けながら激しくキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 108, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 残さず食べちゃうのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は夢中になって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]にキスを続けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またちゅーで寝かしつけられちゃうですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパの寝かしつけまで出来ちゃうし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供の寝かしつけもきっとバッチリです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、良いママになれるですよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は嬉しそうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]にキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパの味…好きですぅ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパも私の味…好きになるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]にキスをしながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [舌を絡ませてきた!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 93, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 751 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷キス逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [58, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 47, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ、ちゅーでイっちゃいそうですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私にはおみとーしなのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゅーだけでイっちゃうなんて可愛いのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご褒美にちょっと優しくしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]のペニスを太ももで優しく挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しくキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出てるですぅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ たまには優しくしてあげるのも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きょーいくなのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからもいーこにして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の言うことを聞くのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パーパ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [677] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう耐えられないですか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘とのちゅーですぐにこーふんするなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ失格です♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱり奴隷がお似合いなのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっきちゅーでイったのにまたですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱりパパはよわよわですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもパパっていうのは娘に弱いものです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから簡単にイっちゃっても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 許してあげるのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すっかり娘に恋するダメなパパに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なっちゃったですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でももう一線は超えちゃってるので], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このままもっと] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恋に堕としてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]のペニスを太ももで優しく挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しくキスしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出てるの…感じるですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じょーずにしゃせー出来たですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーこいーこしてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のちゅーで蕩けるパパを], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママにも見せてあげたいですね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイかせちゃったです♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパと違って私は攻めだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅーも上手になってるですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ごちそーさま…ですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパのしゃせーが終わるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゅーしてあげたのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嬉しかったですよね?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [47, 47, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [キスを続けようとして] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の顔を両手で押さえ付けて顔を近づけてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [753] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふぇ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もういいんですか?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパってばそろそろ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 激しく責められてからの], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメが欲しいんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [42, 42, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 752 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: プリン奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 42, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [678] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ちゅーだけでイって] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう終わりにしてほしいですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ物足りな…じゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きなのにアメちゃんあげてお終いじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ただの甘やかしなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパなんてちょっとちゅーするだけで], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こーふんしちゃうし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 降参しても無理矢理やっちゃうですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はニヤリと微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]に軽くキスしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへっ♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どーですか♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 簡単なのです♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゅーだけで降参だなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパを甘やかしすぎちゃいましたねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きなのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]のペニスを太ももで挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['激しくキスをしながら\n[1]のペニスを太ももで扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['連続射精により悶える\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はキスで\N[1]の口を塞ぎながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['太ももで\N[1]のペニスを扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [739] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゅーで窒息の刑れしゅ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それでこのまま強制れーぷの刑…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ って…あれ…?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパのがしおしおになってるですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなので気絶しちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きょーいく不足なのですぅ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['怒っている\N[6]も可愛いと思いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]はそのまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [450, 450, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 44, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [670] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [690] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これはご褒美じゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きだって言ってるですよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「終わりを決めるのはパパじゃなくって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私なのですよ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにパパなんて思いどーりに操れるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無駄な抵抗はやめてお仕置きされるのです♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はそう言い放つと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスを更に強く踏みつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [700] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こーすれば簡単におっきしちゃうのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [669] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「泡を吹いて気絶するまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕置きは続くのですよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [701] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [726] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [694] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと本気を出しただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントに気絶しちゃったのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [699] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「娘のことをえっちな目でみながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 足で踏まれてしゃせーして気絶しちゃうなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ダメダメなパパなのですね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [693] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「罰として散歩中はワンちゃんの刑ですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝てる間に首輪を付けてあげるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に首輪を付けられることにまで興奮しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女に踏まれたまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [449, 449, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [456, 456, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 753 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しsmi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0smi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 754 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しsup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0sup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCsup"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCsup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNsup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 755 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムパンチラOn + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 756 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムパンチラOff + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 757 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムP脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]にパンツを見せつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ゆっくりと脱ぎはじめた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 38, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 758 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム胸見せ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は上着だけ開けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [773] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 759 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム服脱ぎ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は見せつける様にゆっくりと'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [服を脱いだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 39, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [52, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [2, Mumu Panty2, 0, 0, 130, 13, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 760 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しhap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0hap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPChap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PChap"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MChap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNhap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 761 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しDoya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0doya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [ぱんつは2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 762 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しoko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0oko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCoko"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCoko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNoko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 763 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムDoya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0doya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [ぱんつは2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNdoya"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 764 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムgeki + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0geki"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCgeki"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCgeki"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC geki, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCgeki"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC geki, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNgeki"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 765 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムhap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0hap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPChap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PChap"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MChap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNhap"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 766 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムnom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0nom"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCnom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCnom"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCnom"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNnom"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 767 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムoko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0oko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCoko"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCoko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNoko"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 768 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムsad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0sad"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCsad"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCsad"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNsad"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 769 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムshy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0shy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCshy"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCshy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNshy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 770 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムsmi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0smi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNsmi"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 771 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムsup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0sup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCsup"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCsup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNsup"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 772 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム性格違い立ち絵 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 478, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 479, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [778] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 480, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [754] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 773 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム説得 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はメアを裏切ったことに対して怒っているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [なんとか事情を説明して許してもらおう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + 自分は嫌がったのにメアが無理矢理してきた, + 誠心誠意謝る, + 夢魔とは子供ができないと思った, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 自分は嫌がったのにメアが無理矢理してきた], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「へぇ…あんな子供みたいに非力なママに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理されたっていうの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたが無理矢理されるのが好きな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ドМなだけでしょ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今度は私が無理矢理ヤって吸い殺したげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に無理矢理搾り取られるのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性が削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 誠心誠意謝る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あ、あんたバカじゃないの!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自分を殺そうって相手にへこへこして…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私が子供だからってなめてるんでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本気で反省する気があるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 黙って私に殺されなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に少しは誠意が伝わったようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 夢魔とは子供ができないと思った], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「何言ってんの?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ マオお姉ちゃんの作戦が夢魔に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の力を継がせる事は知ってるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [765] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなふざけた言い訳するなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対に許さないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]をますます怒らせてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得が遠いてしまったかもしれない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 2, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はこちらを殺す気のようだが'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [実の娘を傷つけるわけにはいかない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [なんとか説得を試みよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + やるなら優しくしてほしい, + 殺されるのは嫌だからせめて奴隷にしてほしい, + 本気で争ったらメアが悲しむ, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, やるなら優しくしてほしい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 優しく吸い殺して欲しいってこと?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そういえば記憶ないから童貞なんだっけ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ダメに決まってるでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 滅茶苦茶に犯して吸い殺してあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に滅茶苦茶にされるのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の理性は削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 殺されるのは嫌だからせめて奴隷にしてほしい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なにそれ、命乞い?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無様でウケるんだけど♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最後まで命乞いしながら死んでね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そっちの方が私も面白いから♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の妖艶な笑みにゾクっとしてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を削られた…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 本気で争ったらメアが悲しむ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なに言ってんの?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたがママを悲しませたんでしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なんでこんな奴を殺すこと…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ママは止めるの…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は躊躇しているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 10, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はタダでは許してくれそうにない…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [何か条件をだしつつ和解できないか試してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [ + 選択肢, + えっちさせてあげるから許して, + 'メアも\n[6]も必ず幸せにする', + お金をあげるから許して, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [説得選択2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, えっちさせてあげるから許して], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「…それはフツー、女の子が言うセリフでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それに私だってあんたなんか興味ないし!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもあんたが素直に私に犯されるんなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の人達は許してあげる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だからさっさとヤられちゃいなさいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は条件に応じたくなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [理性が少し削られた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 'メアも\n[6]も必ず幸せにする'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「なにそれ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたがママを見捨てなければ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きっと私達だって幸せに…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今更そんな感じに戻れるなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 思わないでよ…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は幸せになりたいと思っているようだ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は何とかしたいと思い理性を取り戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [217, 217, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 312, p: [0, 0, 0, 0, 50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, お金をあげるから許して], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今から死ぬ人にお金なんて必要ないでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ クズ親の形見として貰ってあげよっか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はお金では許してくれそうにない…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [説得は失敗したようだ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 217, 0, 3, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか面倒臭くなってきちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたみたいな童貞も誘惑できないなんて], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バカみたいだし…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたはフツーに殺すことにするわ。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は誘惑を諦めた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [482, 482, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 774 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム触る + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [777] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [776] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [MPダメージ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘中触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]を触る理由はないが、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女のスカートからチラっと見える太ももに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [手を伸ばしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「さっきからジロジロ見てるの…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ バレてるからね?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私のぱんつ触りたがってるあんたなんかが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 父親ぶる資格ないから。], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさとイかせて殺してあげる。], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女に冷たい目で見られながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [誘惑に逆らえずに太ももからパンツまで弄ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「やっぱりね…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんたは実の娘相手に欲情する], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ヘンタイ童貞やろーなんだから…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そんなに触りたいならこうしてあげる…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ほらっ、もっと触っていいよ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に操られるように'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [必死に彼女のパンツを弄り続けた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふんっ…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ なにこっそり触ってんの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 気持ちわるっ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「吸い殺してあげるって言ってるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぱんつでも何でも触って], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさとキモいちんこみせなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['不味いと思いながらも\n[1]は\n[6]の股やお尻を'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [パンツの上からベタベタと触り続けてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]を触る理由はないが、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]はつい彼女の胸へと手を伸ばしてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ほらね、] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ママみたいな幼児体型が好みなんじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 女なら誰でも良かったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私はママみたいに甘くないからね。], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんたみたいなキモい奴、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ キッチリ殺してあげる。], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の言っていることを聞かないふりをしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の胸を弄り続けた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私はあんたを殺すって言ってるのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんな相手の胸なんて揉んでるの?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私にならヤられても構わないってこと?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じゃあ最期の時くらい好きにさせてあげる…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]の許可をもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [存分に彼女の胸を堪能してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は理性を少し失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「きゃ…っ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ちょっと、手付きがキモいってば!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ママにはなかったおっきい胸が触れて幸せ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 実の娘を相手にこんなことして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当に見境ないわね。], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['機嫌は悪いけど\n[6]は抵抗しないので'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]はそのまま彼女の胸を弄り続けてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 312, p: [0, 0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 471, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [814] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 775 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム触る諦め + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [理性を失い彼女の身体を求めて脚に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふーん…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これから死ぬって状況なのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだそんな余裕あるんだ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もしかしてまだ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 自分は大丈夫なんて思ってる?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶望して死ぬ時の顔…楽しみだなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の言葉に恐怖しながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [忘れるために彼女の太ももを夢中で弄っている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「手が動く内に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 好きなとこ触ればいいんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐに手も足も動かなくなるほど弱って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死んじゃうから…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の綺麗な太ももを弄りながら'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [惚けてしまっている…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いいよ、触らせてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だっていっぱい興奮してる獲物の方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 質の良い精液になるからね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]に食事扱いされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の思惑通りに太ももを弄って欲情している…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に負けてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [理性を失い彼女の身体を求めて胸に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の視線に気付いた\n[6]は妖艶に微笑んだ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [759] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ずっと私の胸、触りたがってたよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 知ってるんだから!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっきから見てるのバレバレだし♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でも今から死ぬんだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 少しくらい触らせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の胸を夢中で弄っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘の胸ばっかり見て…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当に救いようのないヘンタイね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも無抵抗で死んでくれるみたいだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私も少しくらいは最期に親孝行してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の大きな胸を触り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その柔らかさに感動してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あーあ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 初めて胸触られる相手が親で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたみたいなサイテー野郎なんてね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも男なんてただのエサだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 別に誰だっていいんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は機嫌の悪そうな\n[6]に気付くことなく'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の胸を弄るのに夢中になっている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 114, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 31] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 31] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 776 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム触る犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [脱がされた後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 太ももを触る, 胸を触る], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [脱がされ触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 太ももを触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に組み伏せられている\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の太ももをギュッと握りしめている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なに必死にしがみついてるの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪い…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「弱ったあんたの力なんかじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そうやってしがみつくのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精一杯なんだろうけどね…♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「押しのけるどころか] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかり掴んじゃってるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「もう私の膣内から] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちんこ抜きたくないんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬまで挿ったままだから安心して♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ベタベタ触らないでよ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪いなぁ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうせあんたはマグロなんだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 黙って犯されてれば?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 胸を触る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に組み伏せられて犯されている\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分を見下ろす彼女の胸に手を伸ばした…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「さっきから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 揺れてるおっぱいばっかり見てるよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ バレてるんだから!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ男が興奮してた方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液いっぱいでるらしいし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 好きにすれば?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どーせママにもこうやって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 乗られて犯されたんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「記憶はないみたいだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せっかくだからママに出来なかったこと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ させてあげる…♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 11, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「変な手付きで触らないでよ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このヘタクソ童貞っ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたは黙って犯されてればいーの!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさとイっちゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 777 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム立絵無しshy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0shy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣P脱ぎ(NP)] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [着衣ノーパンチラ(NPC)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu0NPCshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンチラ(PC)] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0PCshy"'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣胸チラ(MC)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0MCshy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [半脱ぎ(HN)] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0HNshy"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 778 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵戻す + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [2, Mumu0 Panty, 0, 0, 130, 13, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [2, Mumu Panty2, 0, 0, 130, 13, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 389"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [773] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [胸見せ半脱ぎ汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 59, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [着衣に関わらず汁つく] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [840] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [838] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 779 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1立絵なし + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNnomP"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1nomEX"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1nom"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPnomEX"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPnom"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNdoyaP"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1HNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1doyaEX"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1doya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPdoyaEX"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu1NPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 780 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1Doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNdoyaP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1doyaEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1doya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPdoyaEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 781 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNhapP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNhap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1hapEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1hap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPhapEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 782 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNnomP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNnom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1nomEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1nom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPnomEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 783 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNokoP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1okoEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1oko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPokoEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 784 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsadP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sadEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsadEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 785 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNshyP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1shyEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1shy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPshyEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 786 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsmiP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1smiEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1smi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsmiEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 787 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 161, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 277"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 491"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsupP"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu1HNsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣orNP] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1supEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1sup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣パンツなし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsupEX"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu1NPsup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 788 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵1汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mumu1 Siru, 1, 0, 253, 230, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 789 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2立絵無しdoya/hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNPsad"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNsad"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2asad"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aNPsad"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2hap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2NPhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム通常戦闘] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aHNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2HNhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2adoya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2aNPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2hap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 655, p: ['"Mumu2NPhap"'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 790 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2adoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2doya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 791 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ahap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2hap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 792 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ashy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2nom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 793 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2oko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPoko"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 794 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2asad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2sad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsad"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 795 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ashy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2shy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPshy"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 796 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2asmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2smi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsmi"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 797 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 162, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aHNhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNPsup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNパンツなし] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2HNsup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 476, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [トドメ=咥える、毎回Offにする], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 408, + p: [表現差分少なめで被りあり], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2ahap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2aNPhap"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [咥えない、表情差分Complete], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣パンツあり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2sup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣NP] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu2NPsup"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 798 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mumu2 Siru, 1, 0, 280, 242, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 799 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵2a汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mumu2a Siru, 1, 0, 280, 242, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 800 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3hap + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPChap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNhap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PChap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3hap"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 801 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3doya"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 802 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3nom + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCnom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNnom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCnom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3nom"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 803 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3oko + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCoko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3oko"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 804 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3sad + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3sad"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 805 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3shy + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCshy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3shy"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 806 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3smi + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsmi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3smi"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 807 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3sup + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu HNPC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNPCsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3HNsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3PCsup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 655, p: ['"Mumu3sup"'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 808 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3汁On + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 809 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム絵3立絵無doya + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 165, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero 0"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [165, 165, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNPCnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3PCnom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3nom"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ムム通常戦闘] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNたくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNPCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [HNスカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3HNdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [裸じゃない=着衣] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣たくしあげ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3PCdoya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [着衣スカート隠し] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ["$game_troop.members[0].battler_name = "], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 655, p: ['"Mumu3doya"'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 78, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [21, Mumu3 siru着衣, 1, 0, 280, 222, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 810 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムMPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [822] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は妖艶に微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [スカートをたくし上げてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ぱんつ見たくらいで動揺しすぎ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞だった頃まで記憶が戻されたのは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 本当みたいね♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今度は私が奪ってあげる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたの命と一緒にね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]のパンツに釘付けになってしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [763] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]はゆっくりとスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]にパンツを見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘のぱんつ見て興奮するんなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱりあんたなんて父親じゃないから。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「キモいしあんたなんて嫌いだけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 殺すためにあんたの痴情を利用してあげる!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の冷たい視線を感じながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女のパンツから目が離せない…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [778] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は少し恥ずかしそうに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [スカートをたくし上げてパンツを見せつけてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私だってあんたなんかに見せたくないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママにケガさせたくないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こっちで殺してあげる。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたはどーせ娘相手でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 喜んで犯されるんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと認めちゃいなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の誘惑に屈してはいけないと思いつつも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女の可愛いパンツに見惚れてしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 14, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 472, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [813] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [757] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 811 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムMP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [40, 49, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸の後はHP攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [821] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [裸じゃないmp攻撃] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [759] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「胸が見えただけで慌ててるの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたってホントに女に免疫ないのね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「死んでもいいなら触ってもいいよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男ってバカだから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それでも触りたいんでしょ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]の胸を見ただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [痴情を煽られてしまっている…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママとは違うところで勝負して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたが女なら誰でも欲情するクズだって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 証明してあげる。] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママみたいな幼児体型にしか欲情しないのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それはそれでキモいと思うけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]の冷たい視線を感じながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女のおっぱいから目が離せない…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「み、見せるだけなんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたみたいな奴に触られたくないし!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘の胸をそんな目で見て、ホントにサイテー!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対に殺すんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に罵られながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女のおっぱいに見惚れてしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 75, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 5, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [763] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 812 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムMPパンツ即死 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [472, 472, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなに私のぱんつが見たいなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もっと近くで見せてあげよっか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 近くで見たいと思ってしまう, + ぱんつの下が見たいと思ってしまう, + 誘惑に負けない, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 近くで見たいと思ってしまう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [477, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [474, 474, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の返事を待つこともなく'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートをたくし上げたままゆっくりと近づいてきた…!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「聞かなくてもわかってるけどね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほら…じっとしてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっといいことシてあげる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]のパンツに見惚れたまま服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [この後されることを想像しただけで完全に勃起してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「めっちゃ勃ってるじゃん…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔にパンツを押し付けて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そのまま\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「はい、これで私の勝ち♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後はあんたを搾り殺すだけね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [MP0になってイベント開始], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, ぱんつの下が見たいと思ってしまう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [474, 474, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の返事を待つこともなく'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートをたくし上げたままゆっくりと近づいてきた…!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「聞かなくてもわかってるけどね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほら…じっとしてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっといいことシてあげる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の痴態に見惚れたまま服を脱がされ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [この後されることを想像しただけで完全に勃起してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「めっちゃ勃ってるじゃん…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔に秘部を押し付けて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そのまま\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま挿れてくれると思った?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ バッカじゃないの♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたはこのまま死ぬの♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [MP0になってイベント開始], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 誘惑に負けない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は誘惑を振り払い'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]から目を背けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むかつく…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたなんかすぐにイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 間抜けなアへ面にしてやるんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 813 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムMP胸即死 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [43, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [471, 471, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなに私のおっぱい触りたいなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 特別に触らせてあげてもいーよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [759] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 触ってしまう, 誘惑に負けない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 触ってしまう] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [473, 473, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]の生おっぱいを見て興奮し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思わず彼女の胸を揉み始めてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑にあっさりとかかった\n[1]に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もはや理性は残されていない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [MP0になってイベント開始], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [817] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 誘惑に負けない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は誘惑を振り払い'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]から目を背けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふんっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 強がっても無駄なんだから…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [763] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 814 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムMPゼロ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 474, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]に誘惑されて'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の理性は完全に失われてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [816] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [817] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 815 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム理崩壊パンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 474, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の私相手にそこまで欲情してたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう抵抗できないでしょ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたみたいな娘にも欲情するクズ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま窒息死でもちょうどいいかもね。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「どうせ生きてても] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 夢魔の女にやられて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一生尻に敷かれるだけでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だったら娘の私が殺してあげるっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私のお尻に潰されながら死んじゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔にパンツを押し付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 42, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ な、なによ気持ち悪い動きして…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こ、これだけで射精したの…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ホントにキモいね…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで私もあんたを躊躇なく殺せるわ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも外に出したんじゃ吸収しづらいし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最期くらいはこんな死に方じゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちで直接吸い殺してあげよっか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢本番] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢本番] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に顔に乗られたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [必死に首を縦に振った…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の顔から腰を上げて立ち直ると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]を押し倒してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [819] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]に顔に乗られたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [無言で首を横に振った…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ このままがいいってこと…?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「本当にキモいっ!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 情けをかけた私がバカみたいじゃない!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [45, 45, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうどうせ動けないだろうし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま搾り殺してあげる。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [45, 45, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [483, 483, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ぱんつ見ただけでちんこ勃ってるじゃん♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょーキモいんだけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「隠したってバレてるから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さっさと見せないよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はパンツを見せつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のズボンを片手で脱がせてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]のパンツに見惚れたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に脱がされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらね♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今だって私に脱がされて興奮してたんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の私相手にここまで欲情したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いくらあんたでも抵抗できないんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま搾り殺してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [757] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [761] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 816 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム理崩壊胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon3, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [484, 484, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 473, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちんこ勃てながら娘のおっぱい触って…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち悪いっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に突き飛ばされて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま無抵抗にズボンを脱がされてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ち悪っ…なに見てんのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたを効率よく殺すためなんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なに残念そうな顔してんの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうあんたを殺すのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誘惑なんてする必要ないから。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうあんたは抵抗できないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後は射精させて力と命を吸って], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 干物にしてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたが私の夢魔としての最初の獲物だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 絶対に最後まで搾り取るから覚悟してよね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「胸見せられただけで勃起してるの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 童貞なんてこんなもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気持ち悪っ…なに見てんのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたを効率よく殺すためなんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「なに残念そうな顔してんの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうあんたを殺すのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誘惑なんてする必要ないから。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は倒れた\N[1]に近寄ってズボンを脱がせてきた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]にされるがままに'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [脱がされてしまった…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これが夢魔のエサなんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうあんたは抵抗できないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後は射精させて力と命を吸って], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 干物にしてあげる♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたが私の夢魔としての最初の獲物だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 絶対に最後まで搾り取るから覚悟してよね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 817 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムとどめ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [7, 5, 145, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 225, p: [6, 8, 40, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 84, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 66, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 117, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 1, 0, 140] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 112, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Poison, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 45, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 818 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム押し倒しインサート1 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['既に射精して力を吸われた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['弱々しく抵抗しただけで\N[6]に押さえ付けられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これから起こるであろうことを想像して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [射精したばかりのペニスがそそり立ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなにちんこ大きくしてるのに], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 死ぬはイヤなんだ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも弱すぎて笑っちゃう♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無茶苦茶に犯して干物にしちゃうから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無様に泣き叫んでね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスをめがけてゆっくりと腰を降ろしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…膣内でどくどくって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「触らないでもイくんだもんね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れた瞬間イくことくらいわかってたから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気持ちよさそーな間抜け面してるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これであんたの力を命ごと奪ってやるから。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あと何回射精したら死ぬかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先に気持ちよすぎておかしくなっちゃう?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうなるか試してあげる…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗なまま\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [これから起こるであろうことを想像して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [射精したばかりのペニスがそそり立ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今から死ぬっていうのに無抵抗なんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 死ぬよりも娘に犯される方がいいんだね。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気持ち良ければなんでもいいんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最期は死ぬほど気持ちよく], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 地獄に送ってあげるから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [裸じゃない&ぱんつ脱いでない場合のみぱんつ脱ぐ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を片手で押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスをめがけてゆっくりと腰を降ろしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…膣内でどくどくって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっぱい出てる…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「触らないでもイくんだもんね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 挿れた瞬間イくことくらいわかってたから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気持ちよさそーな間抜け面してるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これであんたの力を命ごと奪ってやるから。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あと何回射精したら死ぬかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先に気持ちよすぎておかしくなっちゃう?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうなるか試してあげる…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 819 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 820 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [759] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ムムは胸で\n[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママみたいなちっぱいと私を作ったくせに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おっぱいでされるのが好きなんだ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「童貞捨てれるなら誰でもよかったんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ホントにサイテーなやつ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 反省しながら死んでよね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の娘の成長が早くてよかったでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「実の娘に胸でイかされるクズなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたくらいだろうし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもそれで死ぬんだけどね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これから死ぬっていうのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんな間抜け面でいいの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「まあ最期に] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘のおっぱいで気持ちよくなって死ぬなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたには相応しい末路かもね。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は射精したばかりの\N[1]のペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [根本から胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命がなくなっていくのを感じる?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私はママなんかよりずっと強い夢魔だから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者の力もろとも吸い尽くすのなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 簡単なんだから♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここで止めたら命は助かるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 続けて欲しいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いいよ、お願い聞いてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だって私もあんたをこのまま殺したいから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうあんたがクズなのは証明できたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと全部搾り取って済ませてあげる。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたから奪った力で全然疲れないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬまで休み無しで搾り取るからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを胸の中でめちゃくちゃに扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 821 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP顔騎 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 497, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「い、今から顔の上に乗っちゃうから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ヘンタイなあんたには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お似合いな死に方でしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢顔騎] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 黙って乗られる, パンツを脱いで欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢顔騎] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 黙って乗られる] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [477, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, パンツを脱いで欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ!?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当にキモいんだけどっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも下着が] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんたのよだれで汚れるのもイヤだし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最期くらい大目に見てあげる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自らの秘部を押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [パンツを押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたなんかこれで充分よ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 射精するまでもなく窒息しちゃえば?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ホントはちょっと恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたみたいなヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こいういのが好きなんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「乗られて喜んでるの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ マジでキモいんだけど…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「実の娘に顔に乗られて窒息死したって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたの知ってる人全員に教えてあげるねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私を押しのける力くらいあるはずだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それをしないってこたとは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これで喜んで死ぬヘンタイってことかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「射精させて力を奪う必要なんてないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 殺すだけならこれでもいいよね。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自らの秘部を押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [パンツを押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「うわっ…また触ってないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ びくびくってしてる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「別に私は夢魔の力とか使ってないのに…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 気持ち悪いなあっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本で男の責め方を勉強したけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなやり方でイくなんて見たことない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままあんたを干物にして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者がどうやって射精して死んだのか], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 歴史に残してあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「好きだった人が] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘の尻に敷かれて死ぬとこなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママに見せられないからね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっさと死んじゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このヘンタイ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔の上で跳ねながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['柔らかいお尻で何度も\N[1]の顔面を潰してきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰をふり性器を擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の顔の上で'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [腰をふりパンツを擦り付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はお尻を\N[1]の顔に押し付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆさゆさと腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 822 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP顔騎フェラ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 497, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [497, 497, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「い、今から顔の上に乗っちゃうから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ヘンタイなあんたには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お似合いな死に方でしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢顔騎] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 黙って乗られる, パンツを脱いで欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢顔騎] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, 黙って乗られる] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [477, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, パンツを脱いで欲しい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「はぁ!?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本当にキモいんだけどっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「でも下着が] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ あんたのよだれで汚れるのもイヤだし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最期くらい大目に見てあげる…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 115, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「欲情して動けなくなったザコは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやって倒すんだから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「童貞のあんたなんかこれで即イきでしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「口でするのが一番気持ちいいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本に書いてあったし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どお?効いてるんでしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたの弱点なんてお見通しなんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでトドメ、さしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「実の娘に食べられちゃう気分はどお?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ このヘンタイ♪] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「精子と一緒に命も力も吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 干物みたいな死体に変えてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 115, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬってわかってても収まらないでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま命が空っぽになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 吸い尽くされちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたには謝る隙すら与えないから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま私のお尻でも見ながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死んじゃえばいいんだ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「怯えて命乞いするどころか], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくってアへ面になってたりして…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死んだ後に確認してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「男の精がこんなに美味しいなんてね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 殺すのが惜しいくらい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも絶対に許さないから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これは命懸けの戦いで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたはそれに負けたから死ぬのっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスの先端を咥えながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [舌先で亀頭を責めたててきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを咥えると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思いっきり吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを咥えたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [指先で扱いて射精を促してきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 116, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 4, 0, 0, 3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 823 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 824 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP30 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はイきそうになってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [中出し後] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あはっ♪] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうイっちゃうんだ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「出したら死んじゃうのに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちよくなることのほうが大事なんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「もうイくの?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ そんなに私に中出しするの好き?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こんなに気持ちよさそうに娘に中出しして], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ やっぱりここで殺しておいて正解ね!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「死ぬ前に童貞捨てれてよかったね…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 娘相手に喜んで射精するヘンタイには], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お似合いの最期だよ。], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯され中、初射精前] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう限界みたいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「トドメは思いっきり動いて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一気に命も精液も吸い尽くしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [犯されたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もう限界みたいね…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「死ぬのが怖い?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それとも気持ち良すぎて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなのどうでもいいのかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママと私を作る前に戻されたから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 記憶は童貞のままなんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 最期はこっちでトドメ…さしてあげよっか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「挿れたら絶対に死んじゃうけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ どーせ死ぬなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 女を知ってからがいいでしょ?ふふっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 40, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [827] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [本番スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「射精するたびに命がなくなるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたみたいなヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それも気持ちいいのかな?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「実の娘にイかされちゃう気分はどお?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 夢魔の子供を作って殺されるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたってホントに馬鹿ね…♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「命がなくなるまで何度もイかせるから♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 最期まで気持ちいいんだし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたならそれで幸せでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「射精するたびに命がなくなるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたみたいなヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ それも気持ちいいのかな?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「実の娘にイかされちゃう気分はどお?], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 夢魔の子供を作って殺されるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたってホントに馬鹿ね…♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「命がなくなるまで何度もイかせるから♡], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 最期まで気持ちいいんだし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ あんたならそれで幸せでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 41, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 48, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 108, + p: [パンツも口もOffなら胸攻撃のみ、立ち絵戻す], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [20] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「射精するたびに命がなくなるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ あんたみたいなヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ それも気持ちいいのかな?], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「実の娘にイかされちゃう気分はどお?], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 夢魔の子供を作って殺されるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ あんたってホントに馬鹿ね…♡], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [1, 9, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 5, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [「命がなくなるまで何度もイかせるから♡], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ 最期まで気持ちいいんだし], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [ あんたならそれで幸せでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 825 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP0 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]はもう射精を我慢できない!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「はぁ?もうイくつもりなの?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 早いにもほどがあるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まあそれだけ早く死ぬんだし], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 別にいいけど…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ さっさとイっちゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「またイくんでしょ?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 言われなくてもわかってるんだから。], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「好きなだけ中出しされるのむかつくけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これで確実にあんたは死ぬだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もうイっちゃうんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一応私だって初めてなんだけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ まあ童貞相手だしこんなもんよね!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あんたが死ぬまでに練習して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 立派な夢魔になって世界を滅ぼしてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [831] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「な、なに…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ もうイくの…?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イきそうなのがちゃんと言えるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 少しは気が利くじゃない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「イきそうだからって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 止めてあげるわけないでしょ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたに確実にトドメをさす為に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい動いて搾り取るから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イく前に教えて欲しかっただけ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「最期は気持ちよくイっちゃいたいでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それが命より大事なんだろうし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お望み通りにしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [831] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [犯されてない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [833] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [834] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [835] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 826 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム押し倒しインサート + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗, 射精を我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 81, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ま、まだ抵抗する力があるなんて…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今さら死ぬのが怖くなったの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなことしても無理矢理イかせるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結局あんたは死ぬんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [抵抗失敗して犯され] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は弱々しく抵抗しただけで\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「き、急に抵抗するからびっくりしたじゃない!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 絶対に許さないから…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「でも私の勝ち…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 嫌がるあんたを無理矢理犯して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命を吸うのも面白いかもね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [828] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗に\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全く抵抗しないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに私に犯されたいんだ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「死んでも実の娘に犯されたいなんてね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お望み通りの死に方させてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [見つめていた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [828] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 射精を我慢する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [1, 1, 4, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は無抵抗に\N[6]に押さえ付けられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今にもイきそうなペニスを彼女に手で掴まれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全く抵抗しないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに私に犯されたいんだ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「死んでも実の娘に犯されたいなんてね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お望み通りの死に方させてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は掴んだ\N[1]のペニスを自分の秘部へ向け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に押さえ付けられたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の膣内に自分のペニスが飲み込まれていくのを見つめながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [必死にイかないようにこらえている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 28, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [828] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 827 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム犯され + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [757] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 1, 22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [829] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ…やった♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで私も一人前の夢魔なんだから…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもまだ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたを吸い殺してようやく一人前よね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう挿った時点で射精寸前でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたの間抜け面を見ればわかるんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そっこーでイかせて終わらせてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 828 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム脱童即イき + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [757] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: [!ruby/object:RPG::BGM { name: Dungeon2, volume: 100, pitch: 100 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な、なにっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 挿ったらこんなにびくびくって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これが普通なの…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスは\N[6]の膣内に飲み込まれていったが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [最奥に到達する直前に射精してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも膣内でどくどくって何か出てる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ これって…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やっぱりっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう射精したのねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな挿れただけで…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ホントにキモい…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなに娘とのえっちが興奮した?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあ別にどうやって射精してもいいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全部吸い尽くして殺すだけだしっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「随分いっぱい出したみたいだけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一瞬で吸い尽くしちゃった♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まさかこれで終わりだと思ってないよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今から何度も射精させて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんたが死ぬまで搾り尽くしちゃうからっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [487, 487, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [488, 488, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 829 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムHP本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [本番は裸] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさか娘で童貞捨てといて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命は助かるつもりしてないよね?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「我慢なんて出来ずにすぐ射精するんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ほらっ、ほらぁっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を見下しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 膣内でびくびくしてるやつから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液がこみ上げてくるのわかるよ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「いっぱい我慢してからいっぱい出しちゃえ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたの命と一緒にね…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を両手で押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰をグラインドしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もう膣内に挿った時点で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたの死は決定なんだからね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「さっさと私の最初に餌食に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なっちゃえばいいんだ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「どお?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 相手が死ぬまで搾精する…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これが本当の夢魔なんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あんたはそんな相手と繫殖して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 勇者の力まで与えたの…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 死んで当然だよねっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]を見透かしたように見つめながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を上下に動かした!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もうこれで勇者の力を持つのも私だけ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 誰も止めてくれる人なんていないからね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「このまま命と一緒に] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 力を絞り尽くしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は\N[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [激しく腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「たとえあんたが不死身の勇者でも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 同じ力を持った私なら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部を搾り尽くせるんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「最期に気持ちよくなれて良かったでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ふふっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 830 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふんっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やっぱり早漏ね…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内でイってるの…わかるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ママにもこうやって中出ししたんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで娘にまでこんなことして…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにキモいね、あんた。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこれで全部終わり…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう抵抗する力もないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あと何回か搾りとれば死ぬんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「娘に逆レイプされるヘンタイは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ夢魔にやられて死ぬ運命だったんだよ。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せめて死ぬ前に少しだけでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ママを捨てたことを後悔することねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あーあ…もう出ちゃったんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命がなくなってるのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんな簡単にイっていいの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ私は楽しむ気なんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと全部出して死んでくれるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ありがたいけどねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだこんなに出るんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ でもこれでもう死んだかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あれ…まだ生きてるんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ さっさと死んじゃえばいいのに。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こんなキモい奴でも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液って美味しいんだね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも今から死ぬってのに間抜け面して…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなの家畜以下だし当然の末路なのかもね。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [487, 487, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 831 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム限界膣内 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう限界とか言ってるの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そんなこと言って] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 死ぬ前に抜け出して逃げる気なんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「仮に限界が来ても] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 死ぬまで犯すに決まってるじゃない!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私と繋がった時からそういう運命なんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['接合部を\n[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「繋がってるの見て興奮してんの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これから死ぬんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ逃げられると思ってるなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無駄だってことわからせてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は片手で\n[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだまだ出るんじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう限界なんてウソばっかり!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まずは無駄な抵抗できないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一気に搾り取っちゃうからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の精液を膣内で吸い取りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれっ…すっごくいっぱい出て…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかしてこれ…命も一緒に…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こ、こんなにいっぱい出すなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何考えてのよ、このヘンタイっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちょっと…まだ死なないでよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたにはまだ言いたいことがたくさん…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…………] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう聞こえてないか…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別に…殺す気だったし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 話すことなんて何にも…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は魂が抜けるような快楽と共に意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [487, 487, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精2回目以降敗北] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やっと限界がきたんだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どお?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 少しは今から死ぬって実感湧いてきた?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の膣内に挿った時点で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こうなるのはわかってたけど♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたの身体が命を吸われて干物になっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 吸い取る管のちんこだけは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最期の瞬間までこのまま♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートをたくし上げ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['接合部を\n[1]に見せつけてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたの死に方を説明してるのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 繋がってるの見て興奮してんの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにキモい…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「まあいいや…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよく死ねるんだから感謝してよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあトドメ、さしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は片手で\n[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう出ちゃってるの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ動き出したばっかりじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「このまま動き続けて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最期は連続射精で終わらせてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の精液を膣内で吸い取りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…すっごくいっぱい出て…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これ…命も一緒に…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これが最期の精液…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これは吸収しないで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 膣内でとっといてあげる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう死ぬの…わかるでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最期くらいは静かに逝かせてあげる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…なさい…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は魂が抜けるような快楽と共に意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [487, 487, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 832 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [キス初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「胸でこするだけでイっちゃうの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと胸見せただけで勝てるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにザコい勇者ね、あんた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも私はその辺のザコ夢魔と違って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者だろうと吸い尽くせるし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたはこれで死ぬんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんな簡単に快楽に溺れたことを], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 後悔するといいわ。] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ…トドメねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふんっ…こんなにいっぱい出して…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに良かったの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいだったら娘のものでもいいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私にかけて気持ちよさそうな顔して], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ホントにサイテー。] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあどうせ今から死ぬんだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 取り繕う必要もないってことね。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままトドメ、さしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん…またイくんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命がなくなってるのにお気楽なのね。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まあ気持ちよければ何でもいいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママと無責任に私を作ったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「責任取らなかったあんたには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その命で責任とってもらうからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おっぱいでするのも大分慣れてきちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こんなに簡単に男をイかせられるんだね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうやって私に男のイかせかたを教えるのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたに出来る最後のことだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せいぜい頑張ってから死んじゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また美味しい精液が出てくるみたいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうやって夢魔は人間を家畜にするんだ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたはこのまま搾り殺してあげるけどっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またおっぱいに沢山出したね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「自分の人生よりも] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 気持ちよくなるのが大事なんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それじゃあこのまま] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 命尽きるまでおっぱいにだし続ければ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ な、なんか今回凄くいっぱい出た…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもまだ生きてるみたいね…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま手加減しないで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ トドメをさすんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またおっぱいの谷間にドロって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと気持ち悪い…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘を汚してもなんにも感じないみたいね…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そうやって射精することだけ考えながら], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 死んじゃえば?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 833 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム顔騎逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「な、なに?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 急に暴れないでよ、気持ち悪い!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今さら抵抗したって遅いんだからっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちんこ勃たせて下敷きになってるヘンタイに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何ができるっていうの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私に顔に乗られて喜ぶヘンタイなのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうバレてるんだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 苦しくても我慢しなさい♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こうやって押し付けたり動いたりすると], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もっと喜ぶもんね…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ほらほらっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートを捲り上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の顔に体重をかけたまま激しく股間を擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「きゃっ…な、なに!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかしてイったの…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんな方法でイくなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ていうかホントに乗られて喜んでたんだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「娘相手に乗られて興奮するとかキモすぎっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう顔も見たくないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま窒息死するまで続けてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あ…また膨らんできてびくびくって…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ま、また触ってないのにイくの…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「イかせかたがよくわかんないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 沢山動けばいいのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キモいけど、殺すためなんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また下で暴れて…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 息吹き掛けないでよっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「またイくってこと?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それならさっさとトドメにして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 黙らせてあげるっ!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「この感じ…またイくの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬかもしれないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 触らないで射精するなんてね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたみたいなヘンタイに容赦しないから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死ぬほど射精しちゃえっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はスカートを捲り上げると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の顔に体重をかけたまま激しく股間を擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イったみたいね…!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「射精した後はおとなしくなるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もちょっと座って休憩にしようかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「うわ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ びくびくって動いて…キモいなーもぉ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「動かなくなったし] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま座ってれば死ぬのかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも窒息死だと後始末が大変だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと搾り取って干物にしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こ、こっちまで精液飛んできた…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私にかけようとしてないよね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなことしたらこのまま窒息死させるから!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 834 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム口逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そろそろ限界なんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう精液がこみ上げてきてる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「童貞のあんた相手には], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと刺激的すぎたかもね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でも可愛い娘に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなサービスしてもらって死ねるなんて], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 幸せでしょ?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「親としてはサイテーの死に方だけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあトドメ、さしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は指先で\n[1]のペニスを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が射精する瞬間に口でパクっと咥え吸いついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の口から溢れ出ている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 口に入れたらすぐだったね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「命まで一緒に吸われる射精…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 気持ち良かった?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたの間抜け面見れば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 聞くまでもないけど…♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで死ねるなら本望でしょ?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ふーん…またイっちゃうんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ そんなにこれ、気持ちいいの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あんたを喜ばす気なんてないけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ これが効率いいなら] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ このまま吸い尽くしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ イくならちゃんと口の中にしてよね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 吸い取らないと勿体ないし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これであんたの力を全部吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママを守るために使ってあげる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが唯一の責任の取り方よっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「こうして触ってれば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんたのイくタイミングだって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにわかるんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「全部残さず食べきってあげる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘に力をあげれるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その辺の女にやられるよりマシでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は指先で\n[1]のペニスを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が射精する瞬間に口でパクっと咥え吸いついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の口から溢れ出ている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やっぱり早いね…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと口に入れてたら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 十秒で全部吸い取れちゃうかも♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもあんたの事はじっくりと殺すからね…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 死にいく中でママや私を捨てたこと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 反省するといいわ。] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「何回出しても濃いのが出るね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その分命だって失ってるんだけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「殺すだけなら射精させるだけでいいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ せっかくだから出ちゃった精液も舐めとって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私が吸収してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もうイっちゃったんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いくらなんでも弱すぎじゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 捕食されてるって自覚あるの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今だって私に乗られたまま無抵抗だし], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 草食動物だって] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここまで簡単に食べられないと思うけど…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 835 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム敗北限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「な、なに…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして苦しいの…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもちんこ勃てたままだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 隙間だってあるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別に窒息なんてしないでしょ!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今さら命乞いなんてしても遅いんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ママを見捨てて私の誘惑にも負けたんだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたはもう殺されるのは決定よ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に乗られたまま興奮してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ペニスは再びそそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにこんな状況だって興奮してるんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなヘンタイの言うことになんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 聞く耳持たないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたにはこの恥ずかしい死に方が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょうどいいんじゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままトドメをさしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔の上で腰を激しくスライドさせてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]が射精した後も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そのまま\N[1]の顔に股間を擦り付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁ…はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと疲れちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もう動かないんだ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントに死んじゃったみたいね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せっかく覚悟を決めて戦ったのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもこんなキモい奴だったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もそんな傷つかないで済んだかも…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に顔の乗られたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['精液と共に命まで空に放った\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [490, 490, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今さら降参なんてするの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもそんなことしたって無駄だから…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんたの勇者の力はもうないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それどころか立って歩くことさえ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 難しいかもね。] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「つまりもうあんたは死ぬしかないってこと…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最期まで気持ちよく搾り取ってあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心して死んじゃいなさい。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほらね…こうやって今から死ぬって時も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたは欲情に流されるの。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私やママや恋人よりも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちいいことが大切ってことでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だったらこのまま終わらせてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で悶える\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [大量の射精で飲み切れなかった精液が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]の口から溢れ出てくる…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…今ので…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 命まで吸い取ったよ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「聞こえてるか知らないけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これであんたは死んじゃうんだから…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最期まで私に乗られたままでキモいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで顔を見ないで済むもんね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に精液と共に命まで搾り取られた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [491, 491, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふんっ…大分弱ってきたみたいね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ死んじゃうんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう少しおっぱいで絞って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 弱ったところを直接吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 終わりにしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸で挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さっき出したばっかりなのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう期待しちゃってるんだ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだ自分が死ぬって実感が足りないみたいね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと本気を出して搾り取ってあげよっか!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸でしっかりと挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [両手で激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['強すぎる快感に声を上げる\N[1]を無視して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸で扱き続けた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに出るなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとやりすぎちゃったかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちょっと…何死んだふりしてんのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんたが死んだって悲しくないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしても無駄なんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [769] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかして…ホントに死んじゃった…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「別に…ホントに殺すつもりだったから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これで良かったの…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 弱すぎてびっくりしただけ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に精液と共に命まで搾り取られた\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [489, 489, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [832] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [492, 492, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 836 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム戦闘スイッチリセット + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [217, 217, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [214, 214, 1, 1, 46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [215, 215, 1, 1, 50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [213, 213, 1, 1, 59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [216, 216, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [212, 212, 1, 1, 41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [212, 212, 1, 1, 42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [最後攻撃属性リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [41, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [射精回数変数リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 51, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [服装リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [51, 57, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [MP射精リセット(共通じゃない)], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [483, 491, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [79, 79, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 112, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 113, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [109, 109, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [Tempリセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [111, 114, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 837 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム中汁3 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 389"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 52, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [3, Mumu0 siru NN, 1, 0, 390, 205, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [スカート閉じ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [3, Mumu0 siru NN, 1, 0, 390, 205, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 838 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム胸汁4 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Mumu0 Mune Siru, 1, 0, 390, 205, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 839 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム顔汁5 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Mumu0 Kao Siru, 1, 0, 390, 205, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 840 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 841 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷バトル + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [パンツ永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ふぇら永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーやってパパを] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お料理しちゃおっかなぁ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逆レイプで食べられたい, 本番以外], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 逆レイプで食べられたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [既に童貞奪われた] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [一番搾り] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もう我慢できないから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 下のお口で食べちゃうぞっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「特別に濃いーのを] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムの膣内にちょうだい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [奴隷二回目以降] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またムムの膣内にくれるのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ムム…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 可愛い妹も欲しいから嬉しい♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [844] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [奪われた持ってない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 408, p: [奴隷バトルで筆おろし] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「パパ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムとは本番えっちしてくれないよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [768] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「だから今日は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 無理矢理襲っちゃうことにしたの!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「それにパパってば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママに乗られてばっかりなの], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム知ってるし…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「自分から女の子に挿れる方法、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ わかんないんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だからムムが挿れてあげちゃうの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [472, 472, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]の上に袴り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ペニスを掴んで膣口に押し付け、そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, すぐイっちゃう, 我慢する], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, すぐイっちゃう] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 311, + p: [0, 0, 1, 0, 2500, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 118, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [843] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 我慢する] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]は\N[6]に犯される前に身構えて、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イかないように必死に耐えた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 339, p: [0, 0, 118, -1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [482] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [63, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [226, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [844] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 本番以外] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [選択肢, 顔に乗られたい, フェラされたい, おっぱいで搾り取られたい], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢B] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 顔に乗られたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 472, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [472, 472, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 恥ずかしいから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぱんつは履いたままでいーい?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢ぱんつ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 履いてて欲しい, 脱いで欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢ぱんつ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 履いてて欲しい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「良かったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ じゃあこのまま乗っちゃうね…♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 脱いで欲しい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ パパのえっちぃ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [パンツ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [847] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [848] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [パンツ永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, フェラされたい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 472, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [472, 472, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパ…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 恥ずかしいから] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ぱんつは履いたままでいーい?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢ぱんつ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 履いてて欲しい, 脱いで欲しい], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢ぱんつ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 履いてて欲しい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「良かったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ じゃあこのまま乗っちゃうね…♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 脱いで欲しい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [772] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ パパのえっちぃ…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ふぇら永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [849] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [850] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ふぇら永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, おっぱいで搾り取られたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [759] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [851] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [852] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [胸永続] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 842 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷脱童即射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のペニスは\n[6]の膣内に挿入した瞬間に射精を始め'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女がゆっくりと奥に挿入を終えるまでに精を吐きだし続けた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んっ…ムム、上手にできてる…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 男の人のこれって…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなにびくびくって動くの…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [808] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして、もう出ちゃったの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパ、気持ちよかったんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなに早いんだから新記録でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママよりもムムの方が気持ちいーんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん…美味しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムの初めてのご飯…パパになったね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ねっ、今度は動いてもいーい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムム、ママよりも上手だよって], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 褒めて欲しいなぁ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + もう限界, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [844] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えーっ!?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終いなの?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、まだなんにもしてないのにっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だーめっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムの方がママより上手だって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパに見せたいんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスはすぐに元気にさせられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それにぃ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつもママに気絶するまでやられてるの], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 知ってるんだからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうやめてぇって言ってる内は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ大丈夫なんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねっ、パパのがムムの膣内に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 出たり入ったりするの…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 見ててっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]はスカートをたくし上げて接合部を見せつけながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ どおかな?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、上手にできてる?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムだって初めてだけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔だからわかるの…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こうやって動くと気持ちいーんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は嬉しそうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すっごくいっぱい出てる…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム、嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ…もしかして今ので飛んじゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉ…まだ褒めてもらってないのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれで…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムの妹が作れちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [最後に彼女が言っていたことを聞かなかったことにして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [447, 447, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [496, 496, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 抜いちゃうの?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それなら最後の分は吸い取らなかったのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもパパが気持ちよすぎてイヤになったら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 悲しいし…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今は諦めてあげるね。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 843 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷本番 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 226, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [226, 226, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [最初] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [童貞じゃないけど この日は一回目], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 477, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 52, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [758] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [845] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [846] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [4, 1, 6, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [継続騎乗位] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もっともっと出して♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム、頑張るから♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [騎乗位入れ直し] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [756] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「次こそは最後射精させた後に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと取っておかなきゃ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 19, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は\N[1]のペニスを掴み自分の秘部へ向けると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのまま腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [845] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [846] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [永続2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷バトルのは即イき、こっちは二回目以降], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 身を委ねて犯され続ける, + もう限界, + 他の方法でイかせて欲しい, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 身を委ねて犯され続ける], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [844] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うん…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だってパパいっぱいイっちゃったもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム嬉しかった♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもママとする分が残ってるといけないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちょっと苦しくっても我慢してね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は嬉しそうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[1]のペニスは彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「次の子供はムムが作っちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 残らず出そうね…パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ねぇ、ムム上手だった?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママよりもパパのこと気持ちよくしたくて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 頑張ったんだよ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [ムム質問本番] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, ママより上手だった, 何も言えない], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [ムム質問本番] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, ママより上手だった], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [498, 498, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ホントに!?] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムのことがママより好きってことだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は嬉しそうに微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['膣内で\N[1]のペニスを締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[1]のペニスは彼女の膣内で脈打っている…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それじゃあ今日からムムが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパのお嫁さんねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もっと頑張っちゃう♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, 何も言えない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ねぇパパぁー!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 答えてよぉ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\N[6]は不機嫌そうにゆさゆさと身体を揺らしている…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['その刺激で\N[1]のペニスは固くなってしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それじゃあパパの身体に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ どっちが上手なのかを教えてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [809] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [さらに激しく腰を動かし続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今ので全部だね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 今日も大量♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これならすぐにデキちゃうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でも夢魔はなかなか子供できないんだっけ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 早くパパとの愛の証が欲しいのになぁー…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [子供ができていませんようにと祈りながら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 498, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NTRされた日] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部吸い出しちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こっちは吸収しないように気を付けなきゃ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパと子供を作っちゃえば], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今度は本当にムムの勝ちだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ママのことなら大丈夫♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ムムが催眠をかけて] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 生まれてきた子はムムの妹だって教えとくね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [子供ができていませんようにと祈りながら], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [NTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 全部吸い出しちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「こっちはわざと吸収しないで残しとくね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ママに気付かせてアピールしちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [804] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「はっきりしないパパが悪いだからね?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ おやすみ!] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]との今後の生活に不安を覚えながら'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [496, 496, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイかせて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 抜いちゃうの?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それなら最後の分は吸い取らなかったのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [805] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもパパが気持ちよすぎてイヤになったら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 悲しいし…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今は諦めてあげるね。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]はゆっくりと腰をあげて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['膣内から\n[1]のペニスを解放した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 844 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムムSex攻撃奴隷 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [45, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この体位が一番気持ちいいって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本に書いてあったんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [806] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムだってちゃんと勉強して成長してるよ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 褒めてくれたらすっごく嬉しいの…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は少し照れた様子を出しながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]の上で激しく腰を上下に動かした!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママより上手になって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムでしかイけない身体に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しちゃうんだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「上手になるには実践が一番でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どれが気持ちいい…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いっぱい教えてっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を押さえつけたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [激しく腰を上下させてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパには色々教わったけど], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 男の食べ方は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムが自分で覚えるしかないよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい食べられて] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムの成長を見ててね…パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の反応を観察しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しそうに腰を動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ねぇねぇ、] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママは何回までパパをイかせられるのー?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [802] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママの新記録も思い出も], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムが塗り替えてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 教えてよぉ…ほらほらっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「どおっ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムの方が上手でしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「娘とか関係ないよっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパが一番好きになった女の子が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパのこと食べる権利があるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムは夢魔の力なんて使わないで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパとえっちしてるんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからパパは夢魔のムムじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ただの娘のムムに中出ししちゃってるの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ いけないんだー♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の上で激しく腰を上下させ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のペニスを責めたてた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\N[1]の射精後で敏感なペニスを'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [容赦なく膣内で扱き続けてきた!!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は精液と愛液を膣内で混ぜるように'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [上下に何度も腰を振ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [71] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 845 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷膣内射精 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [奴隷戦は射精前と後をくっつけて、不自然な台詞えを変える], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう出ちゃうんだね、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いーよ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 激しくしてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱいムムに出してっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがイきそうになってる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここで思いっきりイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムが一番の女の子だってこと], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 教えてあげるっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精二回目以降] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「またイっちゃうんだ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパもムムとの子作り、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 協力してくれるんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムム、いっぱい頑張るねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムってばまたパパをイかせちゃうんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あと何回でママの最高記録、], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 更新できるかなー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい頑張るねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 今じゃすっかり] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムがお嫁さんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ママだって私に子供がデキちゃえば], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 認めてくれるよね…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ だからパパ…協力してぇ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ また来るんだね♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパがイっちゃう度に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパの気持ちがムムに流れてくるの…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ だから隠さないでいいんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパのがムムの膣内でおっきくなってる♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうお漏らししちゃうんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「空っぽになるまで搾り取ちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ママにはパパは渡さないんだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパが普通と比べてイくの早いことくらい], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ ムムでもわかるよ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「それだけムムとのえっちが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 気持ちいいってことなんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 絶対認めさせるんだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は\n[1]を軽く押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [ここから射精後] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [809] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい出してくれてありがとっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム嬉しい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパはムムの言うこと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何でも聞いてくれるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「お願いすれば] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘のムムに中出しだってしてくれるし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このまま次のムムのお願い…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供を作ってママに勝つってお願いも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 叶えて貰っちゃうからねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパのがいっぱい…出てる出てる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「すごーい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムの膣内に入りきらないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ どろどろって漏れちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これでパパもムムのご飯だねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 一人前の夢魔になっちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ナカ射精二回目以降初] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「わーい♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またパパをイかせちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパをその気にさせるの], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 大変かなって思ってたけど…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 簡単で良かったぁ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ムムの夢に協力してくれてありがと♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ もうウェディングドレスとかも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 選んじゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ん…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ これでまた一歩] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパの略奪に近づけたかな♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「普通はえっちしてる時点で略奪成功だし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパも早くムムとの新しい関係を認めてよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムム、中出しされるの好きぃ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「パパの気持ちが籠った精液が], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ いっぱい入ってくるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「毎日いっぱいしよーね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ パパ♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ これを毎日続ければ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパはムムのものになるんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「今日は簡単に上手くいったし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 明日も絶対二人でお出掛けしよーね♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 108, p: [ナカ射精台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「んっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ またいっぱい出てる♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ママもパパをこーやって襲って], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムがデキちゃったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「子作りって簡単なんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ これならムムにだってすぐに出来るんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 108, p: [まだNTRてない] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [807] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ パパをイかせるの、簡単♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [475, 475, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [801] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「ムム知ってるよ?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ママもパパを他の女から], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ えっちで誘惑して奪ったんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [803] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「簡単そうだよねー♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ ムムにも出来ると思うでしょ、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [475, 475, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [810] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 846 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷HPパンツ + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自らの秘部を押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は倒れた\n[1]の顔に跨り'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [パンツを押し付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ…んっ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ、これホントに気持ちいーの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムはくすぐったいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 別に気持ちよくないし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恥ずかしいだけだよぉ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパ、だいじょーぶ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムム重くないか心配…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ホントは小さくて軽いママにやってほしい…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ とか思ってないよねっ!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「よいしょ…よいしょ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これって…ムムはどーすれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 上手になれるのかなぁ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムはママより上手になって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパに認めて欲しいんだけどなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔に自らの秘部を押し付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一生懸命に腰を前後に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]の顔にパンツを押し付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一生懸命に腰を前後に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムム、結構コツを掴んできたかも♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでパパをいっぱい魅了しちゃうからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパをもっともっとヘンタイにして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママじゃイかせられなくすれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムの勝ちだもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [784] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがこれ好きなら…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムだって頑張って覚えるからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママはきっと恥ずかしくってできないし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここで差をつけるんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムム、パパのこと大好きだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やってしてほしいことシてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと恥ずかしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れれば平気だもんっ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えいっ、えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 113, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 847 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷パンツ逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 50, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これってパパがイきそうな時の感じ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「良かった…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、上手にできてるかなって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 不安だったの♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よーし♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ トドメにいっぱい動いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパを触らないでイかせちゃうねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]に袴ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をスライドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのがびくびくってして…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 白いのいっぱい出てる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁー♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと疲れちゃったけど], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張って良かった♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…気が抜けて思いっきり座っちゃった!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパ…重くない?だいじょーぶ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ…♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またこのままイっちゃうんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムにだってわかるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これにも結構慣れてきちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 諦めないで頑張って良かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今、イかせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もぉ…下で暴れないでよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 言いたいことはわかってるから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そろそろトドメが欲しいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパのヘンタイ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イっちゃえっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そろそろイっちゃう?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムもパパの気持ち] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 読めるようになってきたかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうやって動いて欲しいのかも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ わかってるからね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパ、見ててっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]に袴ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をスライドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパってばすっごくびくびくってして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おもしろーい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんな恥ずかしいことしてくれるの], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムだけなんだからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 後でいっぱい褒めて♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムム、上手に出来てた?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これでしか興奮しないヘンタイにしちゃえば], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ パパは私のもの…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい頑張るからね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 触らないでイかせるなんて], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム凄いっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その内スカートの中見せるだけで], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせられたりとか] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 出来るようになるのかな♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [50, 50, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は続けて射精させようと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の顔の上でゆさゆさと身体を揺らしている…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、他の方法でいいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 良かったぁ…ムムちょっとだけ安心♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [41, 41, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 848 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷HPふぇら + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔に跨ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔に股間を擦り付けながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は嬉しそうにお尻を振りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを舌でペロペロしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 115, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「本で見た中じゃ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが一番えっちに見えたの♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムの必殺技だよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「この技でパパを] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 骨抜きにしちゃうんだからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちょっと恥ずかしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ、ムムのここ見るの好きでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムは本気でパパを略奪したいの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ だから覚悟してね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママよりも大胆に攻めて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパのハートを盗んじゃうからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから気持ちよくなって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 精液と一緒にいっぱいちょーだい♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こうするとパパすぐイっちゃうよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムの得意技なんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「このままいーっぱいイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムがママより上手だってこと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 身体に教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパの顔に乗るの恥ずかしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 娘にいっぱいイかされちゃうパパの方が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きっと恥ずかしいんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムも恥ずかしいの我慢するから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパも恥ずかしがらずに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱいイかされちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「一度捕まえた獲物は] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ こうやって絶対に逃がさないから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [796] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムにいっぱい食べられて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムのものになっちゃおうね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [790] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔に自らの秘部を押し付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の顔にパンツを押し付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]のペニスを吸い上げてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 116, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 849 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷ふぇら逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 59, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、パパがイっちゃいそうなのわかる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「今はイくの我慢して] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムのトドメを待ってるんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぴゃいイっひゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は指先で\n[1]のペニスを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が射精する瞬間に口でパクっと咥え吸いついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の口から溢れ出ている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やだぁ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのが飲み込めなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい溢れちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ペロペロして取ってあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで全部食べれる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごちそーさま♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「わーい♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またパパの精液食べさせてくれるんだ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お礼にムムも頑張って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパを気持ちよくさせてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もう汁が溢れてきてるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「でもムムが欲しいのは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと濃いやつなの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ちょーだい♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママもペロペロするの上手なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムとどっちが上手なのかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「今度パパを賭けて勝負してみよっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その時の予行練習しよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はむっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は指先で\n[1]のペニスを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [口で咥えて吸い上げてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の口から溢れ出ている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい出た♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ キレイキレイしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「はいっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 綺麗になったよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムムいい子だから] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃーんと残さず食べるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパの精液って美味しいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いくらでも食べれちゃうよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「綺麗に舐めとってあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 匂いが残るとママにバレちゃうし♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパのをいっぱい食べて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 元気いっぱいのツヤツヤのムムを見たら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結局バレちゃうかもしれないけど♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [59, 59, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は続けて射精させようと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスを咥えようとしている…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [779] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、他の方法がいいの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのためならなんでもしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [48, 48, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 850 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷HP胸 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ムムは胸で\n[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精前] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママじゃこんなこと出来ないもんね♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでムムが一歩リードしちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それに胸の大きさで負けたなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママだって納得してくれるでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「おっぱいが大きい子のほうが], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 魅力的なんでしょ?] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それならムムの勝ちだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誰と比べてかは…わかってるくせに♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムム、おっぱいでするの上手になりたいの!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい手伝ってね、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「誰のために上手になりたいかは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もちろんわかってくれてるよね…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [射精後] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [追撃台詞分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムム、上手になってきたでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがイくのも早くなってきてるし♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ここはママに似ないで良かったぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だっておっぱいのおかげで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママに勝てるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ママのおっぱいは一生小さいままだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これが好きならムムに頼むしかないよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムならいつでもパパと遊んであげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ その代わりママと遊ぶのは禁止にするけど♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムは練習して上手になるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママとの差もつけられるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ おっぱいでするの好きだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [770] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ホントは見せるの恥ずかしいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ これでパパがムムを好きになっちゃうなら…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ギュッと締め付けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\N[1]のペニスを挟んだ胸を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 6, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ムムは胸で\n[1]のペニスを挟み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 49, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 851 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷胸逝き + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [64, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 46, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [初射精] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのがムムのおっぱいの中で], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 震えちゃってるね♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうイっちゃうんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、わかってるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「最後は激しくやって] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思いっきりイかせちゃうねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパをムムのおっぱいでイかせちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいでパパを夢中にさせちゃえば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムの勝ちは決定なんだもん…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムム、頑張るっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [射精二回目以降 射精前と後の台詞], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ またイっちゃうんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ムムに任せて♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いっぱい気持ちよくして], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ イかせてあげるっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパがイっちゃいそうなの…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ムム、わかるよ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがイっちゃうとこ見せて♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムが上手になるためには必要なことなの♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 8, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「またおっぱいでイっちゃうんだ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママじゃこんなこと出来ないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムがいっぱいシてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ムムにしか出来ないんだから], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ しょーがないのっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だからパパ…遠慮しないでイっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は今にも射精しそうな\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [トドメとばかりに胸で激しく扱いた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ、気持ちよかった?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どんどん夢中になってね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムもいっぱい頑張るから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いっぱい出てる♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ この調子でどんどん上手になるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパだってムムが上手になれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もっと気持ちいーし、嬉しいでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 15, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「んっ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパ…気持ちよさそーな顔してる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これからパパの射精は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ムムがさせてあげるんだからっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ママのおっぱいじゃ小さいし…ね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]をイかせた\N[6]は続けて射精させようと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]のペニスを胸で挟んできた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 身を委ねる, もう限界, 他の方法でイきたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [トドメ選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 身を委ねる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 45, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, もう限界] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [853] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 他の方法でイきたい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、他の方法がいいの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いいよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのためならなんでもしてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\N[6]は丁寧に服を着戻した!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 339, p: [0, 0, 91, -1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [53, 53, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [59, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [51, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [762] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [43, 43, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 852 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム奴隷限界 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 43, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そろそろ晩御飯に間に合わなくなっちゃうし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このままおっぱいでトドメをあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「おっぱいでパパをイかせられるのは], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ムムだけなんだし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今の内にいーっぱい体験させたいの♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸でギュッと締め付けてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのが期待しておっきくなってる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムム、頑張ってパパの期待に応えるね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよーっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸で挟んだまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [839] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今ので空っぽになるまで], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 搾り取れたかな?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これでまた大きくママからリード出来た♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この調子でパパをモノにしちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]にこれ以上自信を持たせては不味いと思いながらも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は娘の大きいおっぱいに見惚れながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま意識を失った…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 48, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「だーめ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ残ってるの知ってるんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「お家に帰る前には] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ぜーんぶ搾り取るからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを指先で優しく撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [794] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほら…やっぱり残ってるじゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ママには一滴も渡さないの!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパはムムが残さず食べるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ママだっていっつも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 残さず食べなさいって言ってるもん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [797] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いただきまぁすっ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はむっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は指先で\n[1]のペニスを撫でながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が射精する瞬間に口でパクっと咥え吸いついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は強すぎる快感で痙攣する\N[1]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [799] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [大量に放たれた精液が] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の口から溢れ出ている…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [793] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらね♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだこんなにあったんじゃん♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「溢れてるのは] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 証拠隠滅しといてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [795] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこんなに食べたら], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ お腹いっぱいで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また晩御飯食べれないなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [791] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムが嫌いなやつはパパが食べてね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ じゃないとママに] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お腹いっぱいな理由教えちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に気持ちよく全ての精液を食べられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ワガママ娘に育ててしまったことを反省しながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 41, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇー!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ もうお終いなの?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、パパの精液貰いたいのにぃ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [786] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムム、もっと頑張るからぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパももうちょっと頑張って…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の顔の上で'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [腰をくねくねさせながらおねだりしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスは再び'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり勃ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [783] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパのが元気になった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムのお願い聞いてくれるんだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [782] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お口で貰っちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それともイく直前に挿れちゃおっかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [476, 476, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [787] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「イっちゃいそうになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパの好きなこれを続けてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]に袴ったまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をスライドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [632] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は既に射精している\N[1]に気付かず'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく責めたて続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [818] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どーやって精液貰おうか考えてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 興奮してきちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも決めたよ!ムムね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [788] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ、あれ…もしかして今のでイっちゃった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉー!触ってないからわかんないよっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [785] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパってば気絶してるし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなんでママに勝っても], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しくないなぁ…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [娘にまで呆れられてしまい恥ずかしく思いながらも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女のお尻の下で恍惚とした表情のまま意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [496, 496, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [165, 165, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 853 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: ムム敗北サマリー2 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$win1 = Window_Base.new(20, 20, 410, 376)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: [a = "胸でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 20, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[213]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 20, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 655, p: [$win1.opacity = 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "顔面騎乗でイかされた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 40, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[215]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340, 40, 492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "口で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 60, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[213]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,60,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "膣内で搾り取られた回数合計"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 80, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[216]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,80,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: [a = "ムムの現在のレベル"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(0, 100, 492, 21, a)"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["b = $game_variables[212]"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 655, + p: ["$win1.contents.draw_text(340,100,492, 21, b)"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服なし] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu0HNhap, 1, 0, 570, 165, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [服あり] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [1, Mumu0HNhap, 1, 0, 570, 165, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [3, Mumu0 Kao Siru, 1, 0, 570, 165, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [4, Mumu0 Mune Siru, 1, 0, 570, 165, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [5, Mumu0 siru NN, 1, 0, 570, 165, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, ムムの成績を閉じる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [戦闘結果] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, ムムの成績を閉じる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [$win1.dispose] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [""] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 355, p: [if $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [unless $win1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: ["$win1.disposed?"] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [$win1 = nil] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 655, p: [end] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: [!ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, 60, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 854 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 855 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 856 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 857 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 858 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 859 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 860 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 861 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 862 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 863 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 864 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 865 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 866 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 867 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 868 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 869 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 870 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 871 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 872 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 873 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 874 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 875 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 876 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 877 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 878 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 879 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 880 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 881 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 882 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 883 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 884 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 885 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 886 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 887 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 888 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 889 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 890 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 891 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 892 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 893 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 894 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 895 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 896 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 897 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 898 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 899 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 900 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 901 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 902 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 903 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 904 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 905 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 906 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 907 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 908 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 909 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 910 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 911 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 912 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 913 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 914 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 915 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 916 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 917 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 918 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 919 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 920 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 921 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 922 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 923 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 924 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 925 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 926 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 927 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 928 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 929 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 930 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 931 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 932 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 933 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 934 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 935 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 936 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 937 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 938 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 939 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 940 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 941 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 942 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 943 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 944 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 945 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 946 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 947 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 948 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 949 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 950 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 951 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 952 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 953 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 954 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 955 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 956 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 957 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 958 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 959 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 960 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 961 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 962 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 963 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 964 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 965 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 966 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 967 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 968 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 969 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 970 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 971 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 972 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 973 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 974 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 975 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 976 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 977 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 978 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 979 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 980 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 981 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 982 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 983 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 984 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 985 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 986 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 987 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 988 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 989 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 990 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 991 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 992 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 993 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 994 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 995 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 996 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 997 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: "" + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 998 +- !ruby/object:RPG::CommonEvent + trigger: 0 + name: 妊娠試案 + switch_id: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [300, 300, 0, 2, 0, 9] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 300, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 224, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 35] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [35, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [36, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 262, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 26] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [26, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [27, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 295, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [8, 41] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [41, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [42, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + id: 999 diff --git a/YAML/Enemies.yaml b/YAML/Enemies.yaml new file mode 100644 index 0000000..b9cb887 --- /dev/null +++ b/YAML/Enemies.yaml @@ -0,0 +1,72446 @@ +--- +- +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Normal Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 普通 + id: 1 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Oko Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: おこ + id: 2 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Smile Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 3 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Happy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 嬉しい + id: 4 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Normal Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: PC普通 + id: 5 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Oko Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: PCおこ + id: 6 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Smile Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: PC笑顔 + id: 7 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Happy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: PC嬉しい + id: 8 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Normal Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 9 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Oko Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 10 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Smile Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 11 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Happy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 12 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Normal Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 13 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Oko Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 14 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Smile Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 15 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Happy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 16 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Doya Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 17 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Doya Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 18 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Doya Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 19 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 20 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_C + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 21 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_H + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 22 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_S + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 23 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_PN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 24 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_C_PN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 25 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_H_PN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 26 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_S_PN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 27 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 28 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_C_HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 29 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_H_HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 30 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey_S_HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 31 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Doya Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 32 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムDoya + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 33 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 34 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 Seme + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 35 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 36 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 37 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 N Seme + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 38 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 1 N Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 39 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Y1120 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 40 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 41 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 42 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 43 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 44 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: AYA_PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 45 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_PC_Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 46 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_PC_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 47 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_PC_Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 48 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_PC_Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 49 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 50 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_NPC_Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 51 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_NPC_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 52 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_NPC_Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 53 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_NPC_Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 54 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 55 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_HN_Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 56 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_HN_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 57 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_HN_Smile2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 58 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_HN_Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 59 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 60 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N_Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 61 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 62 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N_Smile2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 63 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N_Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 64 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya_N_Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 65 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 66 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHap + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu2aHNPsmi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 67 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 68 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムSad + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu3HNPChap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 69 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Sad Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 70 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Sad Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 71 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Sad Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 72 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Sad Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 73 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui Shy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 74 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui PC Shy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 75 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui NP Shy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 76 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui HN Shy Btl + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: "" + id: 77 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムShy + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 78 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムSmile + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 79 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムSup + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 80 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムOko + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 81 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムOko2 + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 82 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC doya + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 83 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC hap + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 84 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC nom + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 85 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC sad + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 86 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 87 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 88 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 89 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 90 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 91 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 92 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 93 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 94 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 95 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 96 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 97 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 98 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 99 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi PC doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 100 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 101 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 102 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 103 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss2 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 104 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 105 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 106 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 107 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 108 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 109 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 110 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 111 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 112 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 113 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi HN2 doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 114 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 115 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 116 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 117 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 118 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 119 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 120 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 121 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi NPC doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 122 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 123 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 124 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 125 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 126 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 127 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 128 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 129 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 130 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 131 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 132 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 133 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 134 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 135 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 136 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC shy + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 137 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC smile + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 138 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC sup + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 139 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 140 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 seme + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 141 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 142 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 N Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 143 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 N Seme + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 144 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ハニィ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Honey 2 N Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + note: "" + id: 145 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 146 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 147 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 148 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 149 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 150 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 151 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 152 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC oko + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 153 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 154 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 155 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 156 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 157 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 158 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 159 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui1 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 160 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムPC oko2 + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 161 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 162 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 163 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 164 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 165 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 166 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 167 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 168 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN doya + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 169 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 170 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 171 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 172 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 173 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 174 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 175 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 PC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 176 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN hap + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 177 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 178 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 179 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 180 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 181 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 182 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 183 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 184 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN nom + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 185 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 186 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 187 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 188 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 189 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 190 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 191 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 192 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN sad + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 193 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 194 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 195 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 196 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 197 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 198 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 199 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ユイ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Yui2 Kiss HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + note: 笑顔 + id: 200 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN shy + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 201 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 202 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 203 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 204 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 205 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 206 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 207 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 HN Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 208 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN smile + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 209 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 210 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 211 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss2 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 212 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss2 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 213 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 214 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 215 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 Kiss HN Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 216 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN sup + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 217 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 218 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 219 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 220 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 221 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 222 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 223 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi2 PC Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 224 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN oko + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 225 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 226 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 227 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 228 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 229 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 230 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 231 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 232 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムムHN oko2 + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 233 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 234 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 235 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 236 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 237 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 238 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 239 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 240 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 doya + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 241 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 242 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 243 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 244 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 245 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 246 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 247 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 248 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 hap + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 249 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 250 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 251 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 252 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 253 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 254 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 255 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 256 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 nom + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 257 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 258 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a PC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 259 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a PC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 260 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 261 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a PC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 262 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 263 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 PC Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 264 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 oko + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 265 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 266 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 267 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 268 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 269 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 270 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 271 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a NPC Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 272 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 oko2 + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 273 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 274 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 275 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 276 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 277 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 278 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 279 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1a HN Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 280 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 sad + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 281 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 282 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 283 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 284 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 285 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 286 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 287 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 P Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 288 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 shy + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 289 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 290 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 291 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 292 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 293 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 294 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 295 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 NPC P Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 296 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 smi + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 297 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 298 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 299 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 300 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 301 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 302 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 303 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi1 HN P Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 304 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 sup + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 305 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 306 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 307 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 308 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 309 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 310 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 311 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ルミ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Rumi3 Doya2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + note: "" + id: 312 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN doya + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 313 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "007_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 314 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: 008_1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 315 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "012_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 316 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "010_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 317 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "011_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 318 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN hap + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 319 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "013_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 320 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "014_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 321 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "015_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 322 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "016_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 323 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: "017_1" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 324 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN nom + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 325 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 326 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 327 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 328 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 329 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 330 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN oko + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 331 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 332 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 PC Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 333 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 PC Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 334 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 PC Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 335 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 PC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 336 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN oko2 + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 337 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 338 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 HN Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 339 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 HN Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 340 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 341 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アヤ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Aya Pic1 HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 33 + condition_param2: 0 + condition_param1: 107 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 33 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "" + id: 342 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN sad + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 343 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN shy + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 344 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 普通2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 345 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 嬉しい1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 346 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 嬉しい2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 347 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 348 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 349 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 350 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice Pちら + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 351 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice PCHappy1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 352 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice PCHappy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 353 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice PCSmile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 354 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice PちらOko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 355 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice PCDoys + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 356 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice P無ちら + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 357 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice P無ちら + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 358 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice NPHappy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 359 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice NPSmile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 360 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice NPOko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 361 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice NPDoya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 362 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 363 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HNHappy1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 364 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HNHappy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 365 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HNSmile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 366 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HNOko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 367 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice HNDoya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 368 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 369 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MCHappy1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 370 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MCHappy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 371 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MCSmile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 372 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MCOko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 373 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice MCDoya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 374 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 375 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 N Happy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 376 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 N Happy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 377 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 N Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 378 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 N Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 379 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1a N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 380 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 381 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 382 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 HN Happy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 383 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 384 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 385 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Alice 1a HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 386 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス N 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 387 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス N 嬉しい1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 388 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス N 嬉しい2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 389 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス N 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 390 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス N doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 391 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス PC 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 392 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス PC 嬉しい1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 393 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス PC 嬉しい2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 394 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス PC 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 395 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリス PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 396 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリスHN 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 397 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリスHN 嬉しい1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 398 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリスHN 嬉しい2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 399 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリスHN 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 400 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: アリス + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: アリスHN ドヤ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 401 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN smi + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: doya/hap/nom/oko/oko2/sad/shy/smile/sup + id: 402 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 403 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 404 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 405 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 406 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 407 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 408 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 409 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: ムム1 HN sup + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mumu + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 48 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 45 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 30 + condition_param2: 0 + condition_param1: 22 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + note: "doya/hap/nom/oko/oko2/sad/shy/smile/sup\r\n0=立ち絵、MC/PC/HN\r\n1=顔騎.Pあり、Pなし、HN\r\n2=フェラ、Pあり、Pなし\r\n3=騎乗、" + id: 410 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 411 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 412 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 413 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 414 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 415 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 416 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare PC 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 417 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 418 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 419 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 420 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 421 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 422 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 423 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 424 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NPC 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 425 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 426 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 427 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 428 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 429 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 430 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 431 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 432 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare HN 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 433 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 434 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 435 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 436 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 437 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 438 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 439 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 440 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 441 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 442 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 443 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 444 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 445 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 446 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 447 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 448 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW PC 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 449 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 450 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 451 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 452 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 453 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 454 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 455 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 456 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW NPC 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 457 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 458 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 459 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN びっくり + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 460 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN 嬉しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 461 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN 悲しい + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 462 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN 普通 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 463 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN 照れ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 464 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare NW HN 笑顔 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 465 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 466 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 H + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 467 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 468 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 469 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 470 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 471 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 472 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a smilr + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 473 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 474 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN H + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 475 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 476 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 477 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 478 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN Norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 479 + eva: 5 + features: [] + params: + - 100 + - 0 + - 99 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 480 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 481 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 482 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 483 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 484 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 485 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 486 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 487 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 488 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 489 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 490 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 491 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 492 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 493 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 494 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 495 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 496 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 497 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 498 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 NW H + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 499 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 500 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 501 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 502 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW Norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 503 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 504 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 505 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 506 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1 NW HN H + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 507 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 508 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 509 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 510 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN Norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 511 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 512 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1a NW HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 513 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 514 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 515 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 516 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 517 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 518 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 519 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 520 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 521 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 522 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 523 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 524 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 525 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 526 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 527 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 528 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#1b NW HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 529 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 530 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 531 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 532 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 533 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 534 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 535 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 536 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 537 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 538 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 539 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 540 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 541 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 542 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 543 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 544 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 545 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 546 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC shyH + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 547 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 548 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 549 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 550 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 551 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 552 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 553 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 554 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC shyH + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 555 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 556 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 557 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 558 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 559 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 560 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 HN PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 561 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 以下NW + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 562 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 563 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 564 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 565 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 566 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 567 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 568 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 569 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 570 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare おこ + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 571 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 572 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 573 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 574 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 575 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 576 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 577 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 578 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC shyH + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 579 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 580 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 581 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 582 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 583 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 584 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 585 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 586 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC shyH + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 587 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 588 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 589 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 590 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC norm + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 591 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 592 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: メア + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mare#2 NW HN PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 45 + condition_param2: 0 + condition_param1: 106 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + note: "" + id: 593 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: 以上NW + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 594 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 595 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオdoya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 596 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオhap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 597 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオnom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 598 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオoko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 599 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 600 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsmile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 601 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 602 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 603 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオdoya G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 604 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオhap G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 605 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオnom G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 606 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオoko G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 607 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsad G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 608 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsmile G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 609 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオsup G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 610 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 611 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 612 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 613 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 614 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 615 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 616 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 617 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup HN + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 618 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 619 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 620 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 621 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 622 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 623 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 624 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 625 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup HN G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 626 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 627 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 628 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 629 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 630 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 631 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 632 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 633 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 634 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 635 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 636 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 637 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 638 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 639 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 640 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 641 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 642 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 643 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 644 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 645 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 646 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 647 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 648 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 649 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 HN Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 650 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 651 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 652 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 653 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 654 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 655 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 656 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 657 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao1 G HN Sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 658 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 659 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 660 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 661 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 662 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 663 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 664 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 665 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 666 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 667 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 668 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a Hap G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 669 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 670 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 671 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 672 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 673 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 674 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 675 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 676 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 677 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 678 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 679 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 680 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 681 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 682 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 683 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 684 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a HN Hap G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 685 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 686 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 687 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 688 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 689 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2a G HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 690 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 691 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 692 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 693 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 694 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 695 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 696 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 697 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 698 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 699 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 700 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 701 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 702 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 703 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 704 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 705 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 706 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 707 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 708 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 709 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 710 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 711 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 712 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 713 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 714 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 715 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 716 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 PC G Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 717 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 718 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 719 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 720 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 721 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G PC sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 722 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 723 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 724 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 725 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 726 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 727 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 728 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 729 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 730 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 731 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 732 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 733 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 734 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 735 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 736 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN smile + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 737 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Mao2 G HN sup + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 738 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 739 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 740 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ Hap PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 741 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 742 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 743 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 744 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 745 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ suo PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 746 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 747 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 748 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ Hap PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 749 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 750 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 751 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 752 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 753 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ suo PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 754 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 755 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 756 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 757 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 758 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 759 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 760 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 761 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 762 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 763 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 764 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 765 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 766 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 767 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 768 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 769 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 770 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 771 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 772 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 773 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 774 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 775 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 776 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 777 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup HN PC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 778 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 779 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 780 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 781 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 782 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 783 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 784 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 785 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sup HN PC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 786 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 787 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 788 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 789 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 790 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 791 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 792 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 793 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ Sup HN NPC + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 794 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 795 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 796 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 797 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 798 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 799 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 800 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 801 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ Sup HN NPC G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 802 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 803 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 804 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 805 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 806 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 807 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 808 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 809 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ suo N + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 810 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 811 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ doya N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 812 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ hap N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 813 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ nom N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 814 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ oko N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 815 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ sad N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 816 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ smile N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 817 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: マオ + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: マオ suo N G + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 34 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 31 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 31 + condition_param2: 0 + condition_param1: 104 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 818 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: "" + gold: 0 + battler_hue: 0 + exp: 0 + battler_name: "" + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 5 + skill_id: 1 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 819 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.95 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + params: + - 100 + - 0 + - 10 + - 10 + - 10 + - 10 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + icon_index: 0 + description: "" +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 820 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 821 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 822 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 823 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 824 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 825 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 826 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 827 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 828 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Doya BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 829 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Hap BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 830 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Nom BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 831 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Sad BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 832 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Sad2 BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 833 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Shy BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 834 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Shy2 BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 835 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin Smi BF + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 836 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 837 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 838 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 839 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 840 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 841 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 842 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 843 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 844 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 845 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 846 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 847 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 848 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 849 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 850 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 851 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 852 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 853 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 854 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin PC BF oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 855 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 856 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 857 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 858 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 859 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 860 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 861 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 862 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 863 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 864 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 865 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 866 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 867 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 868 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 869 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 870 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 871 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 872 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin NPC BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 873 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 874 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 875 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 876 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 877 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 878 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 879 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 880 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 881 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 882 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 883 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 884 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 885 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 886 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 887 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 888 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 889 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 890 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin HN BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 891 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 892 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 893 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 894 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 895 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 896 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 897 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 898 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 899 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 900 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 901 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 902 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 903 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 904 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 905 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 906 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 907 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 908 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 909 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 910 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 911 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 912 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 913 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 914 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 915 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 916 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 917 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 918 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 919 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 920 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 921 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 922 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 923 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 924 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 925 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 PC BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 926 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 927 + eva: 5 + features: [] + params: + - 99 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 928 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 929 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 930 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 931 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 932 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 933 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 934 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 935 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 936 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 937 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 938 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 939 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 940 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Sad + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 941 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 942 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 943 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 HN BF Smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 944 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 945 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 946 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 Hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 947 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 948 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 949 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 950 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 951 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 952 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 953 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 954 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 955 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 956 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 957 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 958 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 959 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 960 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 961 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 962 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 963 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 964 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 965 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 966 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 967 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 968 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 969 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 970 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 971 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 972 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 973 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 974 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 975 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 976 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 977 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 978 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 PC BF smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 979 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 980 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 981 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 982 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 983 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 984 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 985 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 986 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 987 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 988 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF Doya + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 989 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF hap + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 990 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF nom + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 991 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 992 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF sad1 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 993 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF sad2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 994 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF shy + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 995 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF shy2 + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 996 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 HN BF smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 997 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin1 BF smi + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 998 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 +- !ruby/object:RPG::Enemy + name: プリン + gold: 5 + battler_hue: 0 + exp: 3 + hit: 95 + battler_name: Prin2 Oko + actions: + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 34 + condition_param2: 0 + condition_param1: 102 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 32 + condition_param2: 0 + condition_param1: 101 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 32 + condition_param2: 0 + condition_param1: 0 + - !ruby/object:RPG::Enemy::Action + condition_type: 4 + rating: 10 + skill_id: 36 + condition_param2: 0 + condition_param1: 25 + - !ruby/object:RPG::Enemy::Action + condition_type: 6 + rating: 9 + skill_id: 35 + condition_param2: 0 + condition_param1: 109 + - !ruby/object:RPG::Enemy::Action + condition_type: 0 + rating: 1 + skill_id: 35 + condition_param2: 0 + condition_param1: 0 + note: "" + id: 999 + eva: 5 + features: [] + params: + - 100 + - 0 + - 100 + - 4 + - 10 + - 8 + - 10 + - 10 + drop_items: + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 + - !ruby/object:RPG::Enemy::DropItem + denominator: 1 + kind: 0 + data_id: 1 diff --git a/YAML/Items.yaml b/YAML/Items.yaml new file mode 100644 index 0000000..9946aeb --- /dev/null +++ b/YAML/Items.yaml @@ -0,0 +1,1767 @@ +--- +- +- !ruby/object:RPG::Item + description: "〇学生1年生の少女に騎乗位でリードされながら\r\n童貞を奪われ、そのまま膣内射精させられた。" + name: ユイに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 1 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生1年生の少女に押し倒され、\r\nファーストキスを奪われた。" + name: ユイとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 2 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生1年生の少女に魅了されて\r\n好きになってしまった。" + name: ユイが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 3 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生1年生の少女に精液を膣内で搾り取られすぎて\r\nパパにされてしまった。" + name: ユイ妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 4 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生1年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" + name: ユイ勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 5 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生1年生の少女を好きになり彼氏にされてしまった…\r\n彼女の言う事を何でも聞くように調教された記憶。" + name: ユイの彼氏 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 6 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女に性的に襲われた。\r\n抵抗することなく童貞を奪われ、膣内射精させられた。" + name: ハニィに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 7 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女にキスを迫られ\r\nそのままファーストキスを奪われた。" + name: ハニィとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 8 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女に魅了されて\r\n好きになってしまった。" + name: ハニィが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 9 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女に強制的に膣内射精させられ\r\n彼女の思惑通り魔物の子孫を増やしてしまった。" + name: ハニィ妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 10 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女に子種を奪われ\r\n魔物の子に勇者の力を継承させられてしまった。" + name: ハニィ勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 11 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "蜂の魔物の少女の種馬にされ、彼女に勇者の血を引く\r\n優秀な魔物を繫殖させられてしまった記憶。" + name: ハニィのつがい + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 12 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 給料3カ月分の価値がある指輪。 + name: 婚約指輪 + consumable: true + occasion: 3 + icon_index: 166 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 13 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: Test + consumable: false + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 14 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 40 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "若い女の子とえっちするチケット\r\n一発G1,000、生中だしG20,000" + name: 売春チケット + consumable: false + occasion: 3 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 15 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 16 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 17 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: Check + consumable: false + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 18 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 511 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 19 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: 弱点変更 + consumable: false + occasion: 2 + icon_index: 0 + price: 0 + scope: 0 + animation_id: 0 + note: "" + speed: 0 + id: 20 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 27 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "被害者の関係者から子供を誘拐した蜂の魔物の出現位置\r\nを特定した。そこに罠を張って魔物を捕獲しよう。" + name: 蜂の魔物捕獲 + consumable: false + occasion: 3 + icon_index: 0 + price: 0 + scope: 0 + animation_id: 0 + note: "" + speed: 0 + id: 21 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "魔法学校の女子生徒が性的サービスをしており\r\n夢魔の力で客を洗脳しているようだ…" + name: 生徒のアルバイト + consumable: false + occasion: 3 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 22 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の目撃情報があったようだ…\r\n捕獲出来れば一連の事件解決に役立つだろう。" + name: 夢魔の捕獲 + consumable: false + occasion: 3 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 23 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女に童貞を奪って貰い、\r\nそのまま膣内射精させられて高額の金銭を支払った…" + name: アヤに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 24 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女に貢ぎすぎて\r\n好きになってしまった…" + name: アヤが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 25 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女に避妊薬を飲んでるとウソをつかれ\r\n強制中出しの結果パパにされてしまった…" + name: アヤ妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 26 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" + name: アヤ勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 27 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女と金銭と引き換えに何度もエッチし\r\n一生お金を払い続けることになった記憶。" + name: アヤのATM + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 28 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生2年生の少女の誘惑に負けて、\r\nファーストキスを奪われた。" + name: アヤとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 29 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 30 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 31 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生の少女に袴られ童貞を奪われ、\r\n彼女に求められるまま膣内射精させられてしまった。" + name: ルミに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 32 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生の少女に押し倒され、\r\nファーストキスを奪われた。" + name: ルミとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 33 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生に告白されて\r\n好きになってしまった。" + name: ルミが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 34 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生の少女に精液を膣内で搾り取られすぎて\r\nパパにされてしまった。" + name: ルミ妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 35 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" + name: ルミ勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 36 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "〇学生6年生の少女との禁断の恋を実らせてしまった…\r\n彼女に少女の魅力と愛を教え込まれてしまった記憶。" + name: ルミと両想い + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 37 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 38 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女に童貞を奪って貰い、\r\nそのまま膣内射精させられて高額の金銭を支払った…" + name: アリスに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 39 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女に貢ぎすぎて\r\n好きになってしまった…" + name: アリスが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 40 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女に勇者であることがバレて\r\n強制中出しされパパになってしまった…" + name: アリス妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 41 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女に逆レイプされパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" + name: アリス勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 42 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女と何度もエッチし夢魔の力で\r\n淫紋を付けられて奴隷になった記憶。" + name: アリスの奴隷 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 43 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "高〇生3年生の少女にキスで誘惑され、\r\nついでにファーストキスを奪われた。" + name: アリスとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 44 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 45 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の少女に童貞を奪われて想いを告げられ\r\n彼女の想いに応えて膣内射精してしまった…" + name: メアに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 46 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の少女に好意をもたれてしまい\r\n自分も彼女を好きになってしまった…" + name: メアが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 47 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の少女に膣内射精させられ\r\n彼女に勇者の子を妊娠させられてしまった…" + name: メア妊娠 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 48 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の少女と愛し合ってパパにされてしまった。\r\n彼女の子供は勇者の力を継ぐことになる。" + name: メア勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 49 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "好意を寄せる夢魔の少女と両想いになってしまい\r\n図らずとも夢魔の眷属になってしまった記憶。" + name: メアの眷属 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 50 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "夢魔の少女と誘惑に耐える訓練をしてキスした。\r\n彼女はファーストキスを奪えて喜んでいた。" + name: メアとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 51 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 52 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "魔王を説得しようとしたが逆に籠絡され\r\n童貞を奪われて膣内射精してしまった…" + name: マオに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 53 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "魔王に誘惑され射精してしまい\r\n彼女を好きになってしまった…" + name: マオが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 54 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "仲間の協力の元にせっかく魔王を追い詰めたのに\r\n簡単に誘惑されて魔王の奴隷になってしまった記憶。" + name: 魔王の下僕 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 55 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 56 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "自分の娘を名乗る少女に誘惑されて\r\n一生奴隷になることを条件に膣内射精してしまった…" + name: プリンに童貞を奪われた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 57 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "自分の娘を名乗る少女相手に魅了されてしまい\r\n一人の女の子として好きになってしまった…" + name: プリンが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 58 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: 実の娘とファーストキスをする奇跡を達成してしまった… + name: プリンとファーストキス + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 59 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "娘に射精させられ子作りさせられてしまった。\r\n産まれてくる子は孫ということになる…" + name: プリン勇者継承 + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 60 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "別世界でデキてしまった娘に更に子作りされてしまい\r\n二つの意味でのパパにされてしまった記憶。" + name: プリンのパパ + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 61 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 62 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "実の娘に逆レイプされて膣内射精してしまった…\r\n子供がデキていないことを祈るばかり…" + name: ムムに逆レイプされた + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 63 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "実の娘に誘惑され射精してしまい\r\n彼女を好きになってしまった…" + name: ムムが好き + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 64 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "家族仲良く暮らしていたが娘に誘惑されてしまい\r\n妻より彼女を好きになってしまった…" + name: 娘に寝取られたパパ + consumable: false + occasion: 3 + icon_index: 122 + price: 50 + scope: 0 + animation_id: 37 + note: "" + speed: 0 + id: 65 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 2 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 66 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 67 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 68 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 69 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Item + description: "" + name: "" + consumable: true + occasion: 0 + icon_index: 0 + price: 0 + scope: 7 + animation_id: 0 + note: "" + speed: 0 + id: 70 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + itype_id: 1 + repeats: 1 + tp_gain: 0 diff --git a/YAML/Map001.yaml b/YAML/Map001.yaml new file mode 100644 index 0000000..82f983e --- /dev/null +++ b/YAML/Map001.yaml @@ -0,0 +1,2492 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 46 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 脇役 + x: 39 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 322, + p: [1, People5, 0, Hero, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力が失くなり100年が経った頃、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [新たな魔王誕生の噂が流れ始めた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そんな中、山奥の村にいる一人の少年が勇者の力に目覚める。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &3 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [殴りかかる少年] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうした!やり返してこいよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [2人を見守る少女], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「二人とも、もう止めてよぉー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [1, 79, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力に目覚めた少年の名は…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\C[1]*主人公です'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [1, 8] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「びっ、びっくりしたぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]、大丈夫?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['勇者の幼馴染で\n[1]に幼い頃から想いを寄せる'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後に婚約者となる少女の名は…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\C[1]*ヒロインにHシーンはありません'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [2, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねぇ、\N[1]の腕に何か光ってて…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これ…勇者の紋章…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [吹き飛ばされた少年], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、いてて…] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少年] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おいおい、俺の心配をしろよな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 322, + p: [1, Hero, 0, Hero, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 14, 27, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: ヒロイン + x: 39 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People6 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 38 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 5, 14, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: リベル + x: 12 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 141 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「よう\n[1]。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何でこんなとこで突っ立ってるかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' なんか\n[2]に頼まれてさ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女をこの村に入れるなって。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「オレだって] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな警備員みたいなことしたくないのによー。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「そうそう、\n[1]を出さないようにも言われてるんだった。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前も今日は休みだろ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「よくわからないけど、\n[2]の言う事を聞いてやれ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力ずくで通るなんて辞めてくれよな。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 142 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「よう\n[1]。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]から女の子を通さないように言われてるんだ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっつも理由言わないもんなあ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 32 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [1, 999, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [1, 999, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 18, 5, 14, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 12 + y: 31 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [まずは村の女の子に話を聞いてみよう…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 141 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: プリン + x: 37 + y: 34 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 3 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 201 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 3 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 3 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 424 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 442 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 452 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 453 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: プリンEV + x: 37 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 6, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [強い力を持った魔物の気配がする…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ぶんぶんぶーん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ハチぶんぶーん♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [424, 424, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパなのですーっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &35 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わぁー♪元気があって歩いてて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 健康なままのパパ、会えて嬉しいのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そっか…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパは私が誰だかわからないですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の話を聞いて欲しいのですぅー…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 話を聞く, 話をスキップする], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 話を聞く] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [魔物の子相手だが敵意もなさそうなので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は彼女の話を聞いてあげることにした…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の話によると], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['彼女は\N[1]がハチ娘相手に敗北した未来で生まれた娘であり…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['種馬としても餌としても毎日のように犯された\N[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女が生まれて物心ついた頃には], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [歩くことも会話もできないほど廃人になってしまっていたという…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「…というわけでしてぇ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はパパとお話したこともなければ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ハグしたりキスも出来ていないのですぅ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ…そういえば自己紹介がまだでしたね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私はプリンっていいます!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパから勇者の力を受け継いだ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ハチ娘のプリンセスなのですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「魔法の儀式で過去に戻って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパを誘拐しにきたんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だから娘としてプリンセスとして命令です!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパには私と一緒に帰って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の世界で暮らすのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「娘のおねだりに勝てるパパはいないのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ねっ、一緒に私と暮らすのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[2]や他のみんなを置いて別の世界にはいけないと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女に説明した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー…パパが何を言ってるのか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ よくわからないのです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかしてもしかすると…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私に歯向かってたりしますか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「プリンセスの私に口答えなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いくらパパでも許せないのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱい躾をして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どっちが強くて偉いのか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わからせてあげるのですよっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &38 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 45, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 43, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 話をスキップする], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「問答無用でお持ち帰りなのですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &40 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 45, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 43, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 442 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 29, + parameters: [1], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふえーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せっかく過去の世界まで来たのにぃ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもでも…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパがかっこいい人で良かったのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こーなったら私の元居た世界は忘れて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こっちでパパと暮らすことにするです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「よろしくお願いなのです。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ パーパ♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分の娘を名乗る少女、プリンからは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [確かに他の魔物と比べ物にならないくらいの強い力を感じた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [459, 459, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [460, 460, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [幸い彼女に敵意はなさそうなので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は彼女を\N[2]の家で預かってもらうことにした…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 452 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 29, + parameters: [1], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の手にかかればこんなもんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これで元気な頃のパパも取り戻せたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのことも独り占め…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ けーかくどーりですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ママの悔しがる顔が目に浮かぶですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早く帰って見せてあげたいのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それじゃ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の部屋に帰るとするのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [453, 453, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [741] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]と出会って一刻も経たない内に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に気絶するほど搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が来たとされる別次元の世界にお持ち帰りされた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 38, 20, 23, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &47 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 38, 20, 23, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 453 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Town1, volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 47 +data: !ruby/object:Table + dim: 3 + x: 47 + y: 46 + z: 4 + data: + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f72 1f72 1f72 1f72 1e18 1df8 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f78 1f78 1f78 1f78 1f73 1e18 1df8 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1e18 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1e08 1f76 1f78 1f7c 0b22 0b14 0b14 0b24 1f79 1f73 1e00 1df0 1df0 1e08 0820 1e00 1df0 1df0 1e08 1f72 1f72 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f73 1f72 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1e08 1f7c 0b22 0b14 0b01 0b00 0b00 0b02 0b24 1f79 1e18 1df8 1df0 1e08 0820 1e00 1df0 1df4 1e16 1f78 1f78 1f78 1f78 1f7c 0b22 0b14 0b14 0b24 1f79 1f78 1f78 1f73 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df4 1e16 0b22 0b01 0b04 0b1c 0b1c 0b1c 0b08 0b14 0b24 1f73 1e00 1df0 1e08 0820 1e00 1df4 1e16 1f76 0b22 0b14 0b14 0b14 0b14 0b01 0b04 0b1c 0b1e 0b21 0b21 0b25 1f79 1f78 1f73 1f72 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 1f76 0b10 0b04 0b26 11c3 11c2 11c6 0b28 0b08 0b18 1f79 1e00 1df0 1e08 0820 1e00 1e08 1f76 1f7c 0b10 0b00 0b00 0b00 0b00 0b00 0b18 1193 1192 1192 1196 0b11 0b14 0b24 1f79 1f78 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 1f7c 0b10 0b18 11c7 11c9 11c8 11cc 11c7 0b10 0b02 0b24 1e18 1df8 1e08 0820 1e18 1e16 1f7c 0b2b 0b1d 0b1c 0b1c 0b08 0b00 0b00 0b18 1199 1198 1198 119c 0b10 0b00 0b02 0b14 0b24 1f73 1e18 1df8 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 0b22 0b01 0b18 11c5 134b 134a 134e 11c5 0b10 0b00 0b18 1f73 1e18 1e16 0820 1f73 1f76 0b2a 1163 1162 1162 1166 0b10 0b04 0b1c 0b26 131b 131a 131a 131e 0b10 0b00 0b00 0b00 0b18 1f79 1f73 1e18 1df8 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 0b10 0b00 0b18 11c9 11ca 11ca 11ca 11cd 0b10 0b00 0b18 1f79 1f73 1f76 0820 1f79 1f7c 0b20 1169 1168 1168 116c 0b12 0b26 0b53 0b51 0b51 0b51 0b51 0b55 0b28 0b08 0b00 0b00 0b02 0b24 1f79 1f73 1e00 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 0b10 0b00 0b18 134b 134a 134a 134a 134e 0b10 0b00 0b02 0b24 1f79 1f7c 0820 0b22 0b14 0b1a 12eb 12ea 12ea 12ee 0b2c 0b53 0b57 0b22 0b14 0b14 0b24 0b59 0b55 0b28 0b08 0b00 0b00 0b02 0b24 1f79 1e18 1df8 1df0 1df0 1df0 + - 1df0 1df0 1df0 1e08 0b10 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b02 0b14 0b24 0820 0b10 0b00 0b06 0b2d 0b53 0b51 0b51 0b51 0b57 0b23 0b1d 0b1c 0b1c 0b1e 0b25 0b59 0b55 0b10 0b00 0b00 0b00 0b02 0b24 1f73 1e00 1df0 1df0 1df0 + - 1df0 1df0 1df4 1e16 0b10 0b00 0b00 0b00 0b04 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0b28 0b1c 0b19 0b53 0b57 0b22 0b14 0b14 0b15 0b27 0822 0814 0814 0824 0b29 0b25 0b50 0b28 0b1c 0b1c 0b1c 0b1c 0b19 1f79 1e18 1df8 1df0 1df0 + - 1df0 1df0 1e08 1f76 0b10 0b00 0b00 0b00 0b18 0b8a 0b28 0b08 0b00 0b00 0b00 0b04 0b1c 0b26 0829 0821 0825 0b2c 0b50 0b23 0b1d 0b1c 0b1c 0b19 0822 0801 0800 0800 0802 0824 0b20 0b59 0b55 1163 1162 1162 1166 0b11 0b24 1f73 1e00 1df0 1df0 + - 1df0 1df0 1e08 1f7c 0b10 0b00 0b00 0b00 0b18 0b89 0b85 0b28 0b0c 0b1c 0b1c 0b26 0b53 0b51 0b51 0b5d 0820 0b5b 0b57 0b20 0b52 0b44 0b54 0b20 0828 081c 0808 0800 0804 0826 0b13 0b2d 0b50 1169 1168 1168 116c 0b10 0b18 1f79 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b22 0b01 0b00 0b00 0b00 0b02 0b24 0b89 0b85 0b2c 0b53 0b51 0b51 0b57 0b22 0b14 0b24 0820 0b22 0b14 0b1a 0b40 0b30 0b48 0b11 0b14 0b24 0828 081c 0826 0b23 0b27 0b52 0b4a 12eb 12ea 12ea 12ee 0b10 0b02 0b24 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b10 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b89 0b85 0b5c 0b2b 0b21 0b21 0b1d 0b08 0b18 0820 0b28 0b08 0b18 0b58 0b4c 0b56 0b10 0b00 0b02 0b14 0b14 0b14 0b1a 0b53 0b4d 0b4e 0b51 0b51 0b5d 0b22 0b01 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b80 0b2a 1193 1192 1192 1196 0b10 0b18 0829 0825 0b28 0b1e 0b16 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b18 0b50 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1df2 1e14 0b10 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b19 0b80 0b20 1199 1198 1198 119c 0b10 0b02 0b24 0829 0821 0825 0b28 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0b50 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1df4 1e16 0b10 0b18 1103 1102 1102 1102 1106 0b20 0b80 0b2c 12eb 12ea 12ea 12ee 0b10 0b00 0b02 0b14 0b24 0829 0821 0825 0b10 0b04 0b1c 0b1c 0b1c 0b1c 0b26 0b53 0b57 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1e08 1f76 0b10 0b18 1101 1100 1100 1100 1104 0b20 0b80 0b5b 0b51 0b51 0b51 0b55 0b28 0b1c 0b1c 0b1c 0b1e 0b21 0b2d 0820 0b28 0b26 0b53 0b51 0b51 0b51 0b51 0b57 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1e08 1f7c 0b10 0b18 1109 1108 1108 1108 110c 0b20 0b80 0b22 0b14 0b14 0b24 0b59 0b51 0b51 0b51 0b51 0b51 0b51 0b5d 0820 0b5b 0b51 0b57 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b22 0b01 0b18 128b 128a 128a 128a 128e 0b2c 0b80 0b10 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 0820 0b2b 0b16 0b14 0b01 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b08 0b18 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b28 0b08 0b02 0b14 0b24 0b5b 0b51 0b51 0b5d 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0829 0825 0b10 0b04 0b1c 0b26 0658 0659 0659 0659 0659 065a 0b20 0658 0659 0659 065a 0b28 0b26 1e00 1df0 1df0 + - 1df0 1df0 1df2 1e14 0b28 0b1c 0b08 0b02 0b14 0b14 0b14 0b24 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0820 0b12 0b26 0658 0659 0663 0661 0661 0661 0661 0662 0b20 0660 0661 0661 0664 0659 065a 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df2 1e04 1e14 0b28 0b08 0b00 0b00 0b00 0b18 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0b2c 0658 0663 0661 0661 066c 0669 0669 0669 066a 0b20 0668 0669 066b 0661 0661 0662 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b28 0b1c 0b08 0b00 0b18 0b80 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0658 0663 066c 0669 0669 066a 0679 0679 0679 067a 0b20 0678 0679 0668 0669 0669 066a 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e14 0b10 0b00 0b18 0b8c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0668 0669 066a 0679 0679 067a 0b22 0b14 0b14 0b14 0b03 0b14 0b24 0678 0679 0679 1e12 1df1 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b18 0b5a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0820 0678 0679 067a 0b22 0b14 0b14 0b05 0b1c 0b1c 0b1c 0b1c 0b1c 0b0a 0b14 0b24 1e1b 1df9 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b18 0b5c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0829 0821 0825 0b22 0b01 0b00 0b04 0b26 0822 0814 0814 0814 0824 0b28 0b08 0b18 1f73 1e00 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e12 1e14 0820 0b28 0b1c 0b0c 0b26 0822 0801 0800 0800 0800 0802 0824 0b28 0b19 1f79 1e18 1df8 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b08 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b26 1e00 1e08 0829 0821 0825 0b2c 0822 0801 0800 0800 0800 0800 0800 0802 0824 0b11 0b24 1f73 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f76 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e1a 0b28 0b1c 0b26 1e12 1e04 1e04 1e04 1e04 1df1 1df2 1e14 0b2a 0829 0816 0801 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b18 1f79 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f7c 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e01 1e04 1e04 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b29 0b25 0828 081c 0808 0800 0800 0800 0800 0800 0804 0826 0b10 0b02 0b24 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f76 0b22 0b01 0b00 0b04 0b1c 0b1c 0b08 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b29 0b16 0b24 0828 081c 0808 0800 0800 0804 0826 0b22 0b01 0b04 0b26 1e00 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f7c 0b10 0b00 0b04 0b26 0b52 0b54 0b10 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b10 0b02 0b14 0b24 0828 081c 081c 0826 0b22 0b01 0b00 0b18 1e12 1df1 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b22 0b01 0b00 0b18 0b52 0b35 0b56 0b10 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b08 0b00 0b02 0b14 0b14 0b14 0b14 0b01 0b04 0b1c 0b26 1e00 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b10 0b00 0b04 0b26 0b42 0b56 0b22 0b01 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b18 1e12 1e04 1df1 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b08 0b18 0b52 0b4a 0b22 0b01 0b00 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e04 1e04 1e14 0b28 0b1c 0b1c 0b1c 0b26 1e00 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b10 0b18 0b58 0b56 0b10 0b00 0b00 0b04 0b26 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e04 1e04 1e04 1e04 1df1 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b28 0b0a 0b14 0b14 0b01 0b04 0b1c 0b26 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b28 0b1c 0b0c 0b1c 0b26 1e12 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e04 1e14 0b20 1e12 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b20 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd5 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0beb 0be1 0bdd 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd5 0be1 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0beb 0be1 0be1 0bd6 0bd4 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0000 0000 0000 0beb 0be5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bde 0bed 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c49 0c41 0c41 0c4d 0000 0c4b 0c41 0c41 0c47 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be2 0bc1 0bc2 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be8 0bc8 0bc4 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc2 0be4 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0bc8 0bc0 0bc4 0be6 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0beb 0be1 0bd6 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be3 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4b 0c41 0c4d 0000 0c4b 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd5 0be1 0be7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0be3 0be1 0bdd 0bdc 0bde 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c41 0c4d 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd5 0bed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be3 0be7 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bda 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be2 0bc5 0be6 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd5 0bdd 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0beb 0be1 0be1 0bd6 0bd4 0bd4 0bc1 0bd8 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0bd0 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 005d 0000 0059 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0065 0061 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0060 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 005d 0058 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0065 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0021 0021 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0065 0000 005b 002a 002a 0043 002a 0000 0070 0071 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0020 0022 0045 0022 0020 0000 0000 005b 0000 005d 0000 0000 0065 005d 0000 002a 002a 0000 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0065 0065 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 005a 0000 0000 0000 0000 004c 0000 0000 0058 0000 0000 005d 0065 005a 0000 0000 0065 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 00bf 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0065 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 + - 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0054 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 002a 0043 002a 002a 0000 0000 0065 0000 0000 0000 + - 0000 0000 0000 0000 0000 0059 0000 0061 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0061 005d 005d 0000 0078 0079 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 005d 005d 005d 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0065 0065 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0065 0065 0065 0000 0000 0000 0000 0000 0065 0000 0000 0000 005a 0000 0000 005b 0000 0000 0078 0079 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0020 0020 0000 005d 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0060 0000 0059 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 005d 005a 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 005b 0070 0071 0000 0000 0000 005d 0059 0063 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0058 0000 0021 0021 0021 0000 0020 0000 0000 0000 005e 0065 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0065 0000 0000 0070 0071 0000 0000 0000 + - 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0078 0079 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 005a 0000 0000 005d 0058 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 + - 0000 0000 0000 0000 0000 0061 0000 0000 0000 005b 0000 0000 0000 0070 0071 0000 0000 005b 0000 0065 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0070 0071 0065 0000 0070 0071 0000 0000 005a 005d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0059 0000 005d 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 005b 0078 0079 0000 0000 0078 0079 0000 0000 0000 0065 0058 005d 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0078 0079 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 005b 0070 0071 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0060 0000 00ba 00ba 0000 005a 0000 0000 0078 0079 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 005d 0000 0000 0000 0063 0070 0071 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0065 0000 0000 0000 0000 0078 0079 005a 0000 0000 0000 0000 0000 0000 0000 00ba 005a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 005b 0000 005d 0000 0000 0061 0000 0059 0060 0000 0000 0000 0000 0000 00ba 0000 0000 0000 00be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 00be 0000 0000 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 005b 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0061 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 006b 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0070 0071 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 00ba 00ba 0000 005d 0000 0000 0059 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0060 0000 0078 0079 0000 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0059 0000 0000 0065 0000 0063 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 005b 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0065 0058 0000 0000 0000 0000 0059 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Forest1 diff --git a/YAML/Map002.yaml b/YAML/Map002.yaml new file mode 100644 index 0000000..9ca3924 --- /dev/null +++ b/YAML/Map002.yaml @@ -0,0 +1,311 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 48 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 41 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Vehicle + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 25 + y: 38 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Vehicle + character_index: 1 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 39 +data: !ruby/object:Table + dim: 3 + x: 39 + y: 48 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0eb2 0ea4 0eb4 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17e3 17e1 17e1 17e1 17e1 17e1 17ed 0ea0 0e90 0ea8 17eb 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e5 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17e0 1942 1942 1942 1942 1942 1946 0ea0 0e90 0ea8 1943 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 17e0 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17e0 1948 1948 1103 1102 1106 194c 0ea0 0e90 0ea8 1949 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 1948 17e0 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 17e0 0b2a 1107 1109 1108 110c 1107 0ea0 0e90 0ea8 1133 1132 1132 1132 1136 0b23 0b21 0b21 0b21 0b21 0b21 0b25 17e0 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b18 17e3 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e1 17e7 0b20 1105 1283 1282 1286 1105 0ea0 0e90 0ea8 1131 1130 1130 1130 1134 0b20 1722 1714 1714 1714 1724 0b20 17e0 0b28 0b1c 0b1c 0b08 0b00 + - 0b00 0b18 17e0 1942 1942 1942 1942 1942 1942 1942 1942 1946 0b20 1109 110a 110a 110a 110c 0ea0 0e90 0ea8 1139 1138 1138 1138 113c 0b20 1710 1700 1700 1700 1718 0b20 17e9 17e1 17e1 17e5 0b10 0b00 + - 0b00 0b18 17e0 1948 1948 1948 1948 1948 1948 1948 1948 194c 0b20 128b 128a 128a 128a 128e 0ea0 0e90 0ea8 12bb 12ba 12ba 12ba 12be 0b20 1710 1700 1700 1700 1718 0b20 1943 1942 1942 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b23 0b21 0b21 0b21 0b21 0b17 0b21 0b21 0b21 0b27 0eb2 0ea4 0ea4 0ea4 0ea4 0e91 0e90 0e92 0ea4 0ea4 0ea4 0ea4 0eb4 0b20 1728 171c 171c 171c 1726 0b20 1949 1948 1948 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 1193 1192 1192 1196 0b20 1163 1162 1162 1166 0ea0 0e90 0e94 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0e98 0e90 0ea8 0b20 1313 1312 1312 1312 1316 0b20 0b52 0b44 0b54 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 1199 1198 1198 119c 0b20 1169 1168 1168 116c 0ea0 0e90 0ea8 0943 0941 0941 0941 0941 0941 0945 0ea0 0e90 0ea8 0b20 1319 1318 1318 1318 131c 0b20 0b40 0b30 0b48 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 12bb 12ba 12ba 12be 0b2c 12eb 12ea 12ea 12ee 0ea0 0e90 0ea8 0940 0eb2 0ea4 0ea4 0ea4 0eb4 0940 0ea0 0e90 0ea8 0b29 0b21 0b21 0b21 0b21 0b21 0b27 0b58 0b4c 0b56 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0e91 0e90 0ea8 0940 0ea0 0e90 0e90 0e90 0ea8 0940 0ea0 0e90 0e92 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 0b2a 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0940 0ea0 0e90 0e90 0e90 0ea8 0940 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0b20 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 0eb8 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0e98 0e90 0ea8 0940 0ea0 0e90 0e90 0e90 0ea8 0940 0ea0 0e90 0e94 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eb6 0b20 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 11c3 11c2 11c2 11c6 0b2a 1133 1132 1132 1136 0ea0 0e90 0ea8 0940 0eb8 0eac 0eac 0eac 0eb6 0940 0ea0 0e90 0ea8 1163 1162 1162 1166 0b2a 1133 1132 1132 1136 0b20 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 11c9 11c8 11c8 11cc 0b20 1139 1138 1138 113c 0ea0 0e90 0ea8 0949 0941 0941 0941 0941 0941 0947 0ea0 0e90 0ea8 1169 1168 1168 116c 0b20 1139 1138 1138 113c 0b20 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b20 12eb 12ea 12ea 12ee 0b20 128b 128a 128a 128e 0ea0 0e90 0e92 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0e91 0e90 0ea8 12bb 12ba 12ba 12be 0b20 12eb 12ea 12ea 12ee 0b20 17e0 0b10 0b00 + - 0b00 0b18 17e0 0b11 0b14 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 0eb8 0eac 0eac 0eac 0eac 0e98 0e90 0e94 0eac 0eac 0eac 0eac 0eb6 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b14 0b1a 17e0 0b10 0b00 + - 0b00 0b18 17ec 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b24 0ea0 0e90 0ea8 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 17ec 0b10 0b00 + - 0b00 0b18 1947 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0ea0 0e90 0ea8 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1947 0b10 0b00 + - 0b1c 0b1c 194d 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0eb8 0eac 0eb6 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 194d 0b1c 0b1c + - 0641 0641 0641 0641 0641 0641 0641 1193 1192 1192 1196 0641 1193 1192 1192 1196 0641 0641 0639 0639 0639 0641 1193 1192 1192 1196 0641 1193 1192 1192 1196 0641 0641 0641 0641 0641 0641 0641 0641 + - 0641 0641 0641 0bb2 0ba4 0ba4 0ba4 1191 1190 1190 1194 0ba4 1191 1190 1190 1194 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 1191 1190 1190 1194 0ba4 1191 1190 1190 1194 0ba4 0ba4 0ba4 0ba4 0bb4 0641 0641 0641 + - 0a54 0a54 0a64 0ba0 0b90 0b90 0b90 1199 1198 1198 119c 0b90 1199 1198 1198 119c 0b90 0b90 0b90 0b90 0b90 0b90 1199 1198 1198 119c 0b90 1199 1198 1198 119c 0b90 0b90 0b90 0b90 0ba8 0a62 0a54 0a54 + - 0a40 0a40 0a58 0bb8 0bac 0b98 0b90 131b 131a 131a 131e 0b90 131b 131a 131a 131e 0b90 0b90 0b90 0b90 0b90 0b90 131b 131a 131a 131e 0b90 131b 131a 131a 131e 0b90 0b90 0b90 0b90 0ba8 0a50 0a40 0a40 + - 0a40 0a40 0a58 0641 0641 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 0a50 0a40 0a40 + - 0a40 0a40 0a42 0a54 0a64 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 0a50 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a58 0bb8 0bac 0bac 0bac 0bac 0b98 0b90 0b94 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0b98 0b94 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bb6 0a50 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a58 0641 0641 0641 0641 0641 0ba0 0b90 0ba8 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0ba0 0ba8 0641 0641 0641 0641 0641 0641 0641 0642 0a50 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a42 0a54 0a54 0a54 0a54 0a64 0ba0 0b90 0ba8 0a62 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a64 0ba0 0ba8 0a62 0a54 0a54 0a54 0a54 0a54 0a54 0a54 0a41 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0bb8 0bb6 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0640 0642 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0ba0 0b90 0ba8 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a42 0a54 0a54 0a41 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0bb8 0bac 0bb6 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a58 0640 0641 0642 0a50 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a42 0a54 0a54 0a54 0a41 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 0a40 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0c0c 0c0c 0000 0f4b 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f4d 0000 0000 0000 0f4b 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f4d 0000 0c0c 0c0c + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0198 0199 019a 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b5 0198 01a3 01a1 01a4 019a 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0020 0020 0000 0000 0000 0000 0048 0000 0000 0000 0000 00b5 01a0 01a1 01a1 01a1 01a2 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0006 0000 0000 0000 0000 0000 0007 0000 0000 0000 00b5 01a0 01a1 01a1 01a1 01a2 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 005d 0000 005d 0000 0000 0000 0000 005d 0000 0021 0021 0020 0043 0020 0000 0000 0000 0020 0043 0020 0020 0020 00b5 01a0 01a1 01a1 01a1 01a2 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0065 005b 0065 005b 005a 005a 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b5 01a8 01a9 01a9 01a9 01aa 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0048 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b5 0000 002b 0000 002b 0000 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0004 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0014 0000 0000 0000 0000 0000 0000 00b5 002b 002b 0043 002b 002b 00b5 0000 004b 0000 0000 0000 0000 + - 0000 0000 0000 005b 0021 0020 0043 0020 0000 0020 0020 0043 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b5 00b5 00b5 004c 00b5 00b5 00b5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0015 0000 0000 0000 0000 0000 0015 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0058 0000 0000 0000 0048 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0014 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0023 0023 0020 0020 0000 0023 0020 0020 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0020 0020 0023 0000 0020 0020 0023 0020 0000 0000 0000 0000 + - 0000 0000 0000 005a 0000 0070 0071 0070 0071 0070 0071 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0070 0071 0070 0071 0070 0071 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0070 0072 0073 0072 0073 0072 0073 0072 0073 0071 0070 0071 0070 0071 0000 0000 0000 0070 0071 0070 0071 0070 0072 0073 0072 0073 0072 0073 0072 0073 0071 0000 0000 0000 0000 + - 0000 0000 0000 0000 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0000 0000 0000 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0078 0079 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0023 0043 0044 0023 0000 0023 0043 0044 0023 0000 0000 0000 0000 0000 0000 0023 0043 0044 0023 0000 0023 0043 0044 0023 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0041 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0041 0041 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0041 0000 0042 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Cobblestones1 +battleback2_name: Port diff --git a/YAML/Map003.yaml b/YAML/Map003.yaml new file mode 100644 index 0000000..1fb10dd --- /dev/null +++ b/YAML/Map003.yaml @@ -0,0 +1,1201 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Mumu + x: 15 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[4]ー!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早く早くぅー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は狩りの仕方を教えてくれるんだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]、肉食女子だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい食べちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「さっそく目の前に美味しそうな獲物], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見つけちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[3]、'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]に男の子の狩り方、練習させて♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]と\n[3]、二人っきりのデートだよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &29 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[10]には内緒のお忍びデートだし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 早く済ませちゃわないと…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[4]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]に弱いとこ、教えて♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐイってもいいから…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 463, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んー♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いいお天気で水浴び日和だねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &34 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &36 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[3]ってば娘との水浴びなのに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どーしてそんなに緊張してるのぉー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもせっかく水浴びするんだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとくらい汚しちゃった方が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 綺麗にしがいあるよね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ムムのこと] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパの白いおしっこで汚しちゃお?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 14, + parameters: [1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 50, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 496 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [210, 210, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 498, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [499, 499, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [498, 498, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [65, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &38 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &39 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 461, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ よわーい獲物だったなー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう食べ終わっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもパパがいないと狩りできないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 晩御飯のお肉がないや…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「うぅ…また今日も果物とお野菜…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はパパとお肉取ってからえっちを…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもそれだと時間が…うーん…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に男の狩り方を練習させてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は肉食女子の娘にペロっと食べられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が目覚めた頃には日が暮れていて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [結局何もせずに家路につき、そのまま寝てしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 462, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日もパパの弱いとこ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい覚えちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパも寝ちゃったし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムもお昼寝でもしよっかなー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いつか街にもデートに行こうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ パパ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]にデートに連れていかれ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は結局すぐに襲われて食べられてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が目覚めた頃には日が暮れていて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [結局何もせずに家路につき、そのまま寝てしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 463, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパってば汗びっしょり♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに緊張しなくていいのに♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもパパは洗わないと臭くなっちゃうし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 起きるの待ってたら日が暮れちゃうよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よーし…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムが気絶しちゃったパパの看病], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ してあげるねっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は\n[6]に湖に沈められて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [無理矢理目覚めさせられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [この日は彼女と湖で一緒に遊び], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [久しぶりに親子らしく過ごすことができた…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['体力も精も尽きた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [帰ってすぐに寝てしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [837] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [495, 495, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [496, 496, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 29, 19, 8, 4, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 496 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 28 +data: !ruby/object:Table + dim: 3 + x: 28 + y: 30 + z: 4 + data: + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 0820 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 0820 1f73 1e18 1e0c 1e0c 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f76 1f78 1f7c 0820 1f79 1f73 1f72 1f72 1f72 1e18 1e0c 1df8 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f7c 0b22 0b24 0820 0b10 1f79 1f78 1f78 1f78 1f73 1f72 1e18 1df8 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df4 1e0c 1e16 1f76 1f78 1f7c 0b22 0b01 0b18 0820 0b11 0b14 0b01 0b00 0b00 1f79 1f78 1f73 1e18 1df8 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df4 1e16 1f72 1f76 1f7c 0b22 0b14 0b01 0b04 0b26 0820 0b28 0b1c 0b08 0b00 0b02 0b00 0b00 1f79 1f73 1e18 1df8 1df0 1df0 1df0 + - 1df0 1df0 1df4 1e16 1f76 1f78 1f7c 0b22 0b01 0b04 0b1c 0b26 0822 0803 0814 0824 0b28 0b1c 0b08 0b00 0b02 0b24 1f79 1f73 1e18 1df8 1df0 1df0 + - 1df0 1df0 1e08 1f76 1f7c 0b02 0b14 0b01 0b04 0b26 0822 0814 0801 0800 0800 0802 0814 0824 0b28 0b08 0b00 0b02 0b00 1f79 1f73 1e00 1df0 1df0 + - 1df0 1df0 1e08 1f7c 0b00 0b00 0b00 0b04 0b26 0822 0801 0800 0800 0800 0800 0800 0800 0802 0824 0b10 0b00 0b00 0b00 0b00 1f79 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b00 0b00 0b00 0b00 0b18 0822 0801 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b00 0b04 0b1c 0b1c 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0 + - 1df0 1df0 1e08 0b00 0b18 0823 0821 0821 0809 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0 + - 1df0 1df0 1df6 1e1d 0b26 0820 0b22 0b24 0828 0808 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b10 0b00 0b00 0b00 0b00 1e12 1df1 1df0 1df0 + - 1df0 1df0 1e08 0823 0821 0827 0b10 0b02 0b24 0828 0808 0800 0800 0800 0800 0800 0800 0804 0826 0b10 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 0b22 0b14 0b01 0b00 0b02 0b24 0828 0808 0800 0800 0800 0804 081c 0826 0b22 0b01 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 0b10 0b00 0b00 0b00 0b00 0b02 0b24 0828 081c 081c 081c 0826 0b22 0b14 0b01 0b04 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e1a 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e01 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df2 1e04 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 1e12 1e04 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b00 0b04 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b00 0b18 1e12 1df1 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b00 0b18 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b00 0b18 1e18 1df8 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b18 1f73 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df2 1e14 0b00 0b18 1f79 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b02 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1e08 0820 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0b00 0b00 0b00 1e00 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0be8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0850 0000 0000 0be8 0bdc 0bdc 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 085c 0000 0000 0000 0000 0000 0be8 0bdc 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0000 0000 0000 0000 + - 0000 0000 0000 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0000 0000 0000 + - 0000 0000 0000 0bc0 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0000 0000 0000 + - 0000 0000 0000 0bc0 0bd8 0853 0851 085d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bc0 0000 0000 0000 + - 0000 0000 0000 0000 0be6 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 088e 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0000 0000 0000 0000 + - 0000 0000 0000 0853 0851 0857 0000 0000 0000 0000 0000 0000 088e 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0bc0 0bc2 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0bc0 0bc2 0bd4 0be4 0000 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bc2 0be4 0000 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0850 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd8 0000 0bd0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0060 00ba 0000 0062 00ba 0000 0060 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 00ba 0063 00ba 0000 00ba 0061 00ba 0063 0000 005d 0061 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0061 00ba 00ba 0000 0000 0000 0000 0060 00ba 0000 0065 0000 005a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0061 00ba 0063 0000 0000 0000 0000 0000 0000 0000 0000 0063 00ba 0060 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0060 0060 00ba 00ba 0000 0000 0000 0000 0000 00be 0000 0000 0000 0000 0062 0063 0000 0063 0061 0000 0000 0000 0000 + - 0000 0000 0000 0059 0062 0000 0063 0061 0000 0000 00be 0000 00bd 0000 0000 0000 00be 0000 0000 00ba 0061 0000 005d 0060 0000 0000 0000 0000 + - 0000 0000 0000 0000 005d 0061 00ba 0062 0000 0000 0000 0000 0000 00be 0000 0000 0000 0000 0000 0062 0063 0000 0065 0062 0059 0000 0000 0000 + - 0000 0000 0000 0000 0065 0000 0000 0000 0000 00be 0000 0000 0000 0000 0000 0000 0000 00bd 0000 00ba 0060 0000 0000 005d 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0063 0062 0000 0000 0000 00be 0000 0000 0000 00bf 00be 0000 0000 0061 00ba 005b 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005a 00ba 00ba 0000 0000 0000 00bf 0000 00be 0000 0000 0000 0000 0062 0000 0061 0059 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0061 0000 0000 0061 00ba 00ba 0000 0000 0000 0000 0000 0000 0000 0000 0063 00ba 0000 0063 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0060 0059 005d 0058 0063 00ba 0060 0000 0000 0000 0000 0000 00ba 0061 00ba 005a 0062 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0065 0000 0000 0060 00ba 0061 00ba 0060 00ba 0063 0063 0062 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0062 0062 0000 005b 0063 00ba 00ba 00ba 0061 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0063 0000 0060 0000 0061 0000 0060 0000 0000 0059 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 005d 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0061 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0060 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Forest1 diff --git a/YAML/Map004.yaml b/YAML/Map004.yaml new file mode 100644 index 0000000..aa069c6 --- /dev/null +++ b/YAML/Map004.yaml @@ -0,0 +1,2477 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 38 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 37 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 14, 17, 29, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 27 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 19 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 12 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 34 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 12 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 6 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 22 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 2 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 35 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 38 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 6 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: Fia + x: 37 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]、お仕事お疲れ様。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['幼馴染の\N[2]だ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女はハイクラス卒業後は城内にある学校の], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユニバーサルクラスに入り最優秀成績で卒業、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後は街の警備の仕事をしている。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[2]は\N[1]の女性関係の監視も勤めており、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['勇者である\N[1]が結婚相手を決めるまで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['女性を\N[1]から離す役目も担っている'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さ、今日も帰ってごはんにしよっか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 5, 19, 35, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 44 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 44 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 44 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 44 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 6 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 32 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [昔宿屋だった建物が女子寮として使われている…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [調査の為とはいえ急に入るのは気が引けてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「へへへ…お兄さん、あれだろ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子買いに来たんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「入場がG500ね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その後は好きなチケットを持って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子達と直接交渉してくださいね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 突き飛ばす, 買ってしまう], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 突き飛ばす] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [33, 33, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [悪さをしてる女学生がいるのは間違いないようだ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査しよう!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Open1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [34, 34, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [8] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 買ってしまう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [35, 35, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [調査をするため…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分にそう言い聞かせながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [生徒を買うチケットを手にしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 500] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「へへへ…確かにいただきました!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「チケットでプレイの内容を女の子に伝えれるが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 基本お客さんは受け身だからね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子に乱暴されたら辞めちゃうからさ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["「あと普通に抜いて貰うならG1,000だけど"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" 生中出しとかはG20,000とかするから"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気をつけてくださいね、へへへ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [15, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [怪しい男] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ、楽しんできてね…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は期待しながら女子寮に入った…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 250, + p: [!ruby/object:RPG::SE { name: Open1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [34, 34, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [8] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 33 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage2 + character_index: 0 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: Mare + x: 23 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [120] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [18, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [19, 37, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「よーし、これでよくなるはずだよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホントだ!なんだか身体がスッキリ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがと、おねーちゃん♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [18, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…どういたしまして♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃあ早くお家に帰って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママと船で遠くに逃げるんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うん…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママにお話してみるね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ またね、夢魔のおねーちゃん!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなに走って…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 転ばないようにねー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ~…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな子供にまで夢魔の力が…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「子供なんて治してもしょうがないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 少しでも\n[1]さんの助けにならなきゃ…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あれが夢魔…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供に怪しい魔法を掛けているみたい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんな怪しい奴が街をウロウロしてるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 自警団も人手不足ね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「西側には\N[1]がいるし…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今、仕掛けるわよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 21 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこまでよモンスター!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人しくしてれば命までは獲らないわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は悪い夢魔じゃないんですぅ~!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &66 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &67 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &75 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もしかして…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]さんっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &76 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['メアは\N[1]に抱きついてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]さんっ…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 5, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &82 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &83 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &84 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 21 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &86 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &87 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &89 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こ、この淫乱モンスター!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男を見るとすぐ抱きつくなんて!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &90 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &91 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &92 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &93 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &95 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]さんっ!誤解を解いてくださいぃー!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[1]!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いくら見た目がかわいいからって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そいつは事件の黒幕なのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今回ばかりは捕まえて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 実験なり拷問なりしないといけないわ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は\N[2]をなんとかなだめて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアの処遇について話をする場をもつことができた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 18, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: 女の子 + x: 23 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 1 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: Fia2 + x: 30 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: 兵士 + x: 29 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 46 +data: !ruby/object:Table + dim: 3 + x: 46 + y: 38 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 + - 0b00 0b18 1a23 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a25 0b10 0b00 + - 0b00 0b18 1a20 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a20 0b10 0b00 + - 0b00 0b18 1a20 1b88 1103 1102 1106 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 184a 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 1109 1108 110c 0631 0631 0631 0631 1a22 1a14 1a14 1a14 1a14 1a24 0631 1193 1192 1192 1192 1196 0631 11f3 11f2 11f2 11f2 11f6 0631 0631 1840 0b22 0b24 1722 1714 1714 1714 1714 1714 1724 0b22 0b24 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 12eb 12ea 12ee 0631 0631 0631 0631 1a10 1a00 1a00 1a00 1a00 1a18 0631 1191 1190 1190 1190 1194 0631 11f1 11f0 11f0 11f0 11f4 0631 0631 1840 0b10 0b18 1710 1700 1700 1700 1700 1700 1718 0b10 0b18 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 1a10 1a00 1a04 1a1c 1a1c 1a26 0631 1199 1198 1198 1198 119c 0631 11f9 11f8 11f8 11f8 11fc 0631 0631 1840 0b10 0b18 1710 1700 1700 1700 1700 1700 1718 0b10 0b18 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 1163 1162 1166 0631 0631 0631 1a10 1a00 1a18 128a 128a 128e 0631 12eb 12ea 12ea 12ea 12ee 0631 137b 137a 137a 137a 137e 0631 0631 1840 0b10 0b18 1710 1700 1700 1700 1704 171c 1726 0b10 0b18 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 1169 1168 116c 0631 0631 0631 1a28 1a1c 1a26 0eb2 0ea5 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0ea6 0eb4 1840 0b10 0b18 1728 1708 1700 1700 1718 1372 1376 0b10 0b18 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 12bb 12ba 12be 0631 0631 0631 128b 128a 128e 0ea0 0ea8 0b2b 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b2d 0ea0 0ea8 1840 0b10 0b18 1373 1728 171c 171c 1726 1378 137c 0b10 0b18 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0ea0 0e92 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0e91 0ea8 1840 0b10 0b18 1379 1373 1372 1372 1376 0b23 0b21 0b1d 0b19 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 11c3 11c2 11c2 11c6 0631 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1840 0b10 0b02 0b24 1379 1378 1378 137c 0b20 065b 065b 0b20 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 11c7 11c9 11c8 11c8 11cc 11c7 0ea0 0e94 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0e98 0ea8 1840 0b10 0b00 0b02 0b14 0b14 0b14 0b14 0b1a 065b 065b 0b20 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 1133 1132 1136 0631 11c5 1343 1342 1342 1346 11c5 0ea0 0ea8 1ae2 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ad4 1ae4 0ea0 0ea8 1840 0b28 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b1e 0b21 0b21 0b27 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 1139 1138 113c 0631 11c9 11ca 11ca 11ca 11ca 11cd 0ea0 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0ea8 1849 1841 1841 1841 1841 184d 0b20 184b 1841 1841 1841 184d 1a2c 0b10 0b00 + - 0b00 0b18 1a20 0631 131b 131a 131e 0631 134b 134a 134a 134a 134a 134e 0ea0 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0ea8 19ab 19aa 19aa 19aa 19aa 19ae 0b2c 19ab 19aa 19aa 19aa 19aa 1b87 0b10 0b00 + - 0b00 0b18 1a20 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0e91 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0e92 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1b8d 0b28 0b08 + - 0b00 0b18 1a20 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 0b10 + - 0b00 0b18 1a20 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0b10 + - 0b00 0b18 1a20 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e94 0eac 0eb6 0b10 + - 0b00 0b18 1a20 0eb8 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0e98 0ea8 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 0ea0 0e94 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eb6 1a2a 0b22 0b01 + - 0b00 0b18 1a20 0631 11f3 11f2 11f2 11f2 11f6 0631 1103 1102 1102 1106 0ea0 0ea8 1ae8 1adc 1adc 1adc 1adc 1adc 1adc 1adc 1adc 1adc 1adc 1adc 1ae6 0ea0 0ea8 1163 1162 1166 0b2a 1103 1102 1106 0b2a 1133 1132 1136 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 11f1 11f0 11f0 11f0 11f4 0631 1109 1108 1108 110c 0ea0 0ea8 1c43 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c42 1c46 0ea0 0ea8 1169 1168 116c 0b20 1109 1108 110c 0b20 1139 1138 113c 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 11f9 11f8 11f8 11f8 11fc 0631 128b 128a 128a 128e 0ea0 0ea8 1c41 1c40 1c40 1c40 1c40 1c40 1c40 1c40 1c40 1c40 1c40 1c40 1c44 0ea0 0ea8 12eb 12ea 12ee 0b2c 128b 128a 128e 0b2c 128b 128a 128e 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 137b 137a 137a 137a 137e 0631 0631 0631 0631 0631 0ea0 0ea8 1c49 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c48 1c4c 0ea0 0ea8 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0ea0 0e92 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0e91 0ea8 0631 0631 0631 1193 1192 1192 1192 1192 1196 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0ea0 0e94 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0e98 0ea8 0631 0631 0631 1191 1190 1190 1190 1190 1194 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0b22 0b14 0b14 0b14 0b14 0b24 0631 0631 0631 0ea0 0ea8 0b2b 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b2d 0ea0 0ea8 0631 0631 0631 1199 1198 1198 1198 1198 119c 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0b10 0b00 0b00 0b00 0b00 0b18 0631 0631 0631 0eb8 0eae 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0eb1 0ead 0eb6 0631 0631 0631 131b 131a 131a 131a 131a 131e 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0b28 0b1c 0b1c 0b1c 0b1c 0b26 0631 0631 0631 1193 1192 1192 1196 0631 11f3 11f2 11f2 11f6 0631 1163 1162 1166 0631 1133 1132 1136 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 1199 1198 1198 119c 0631 11f9 11f8 11f8 11fc 0631 1169 1168 116c 0631 1139 1138 113c 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a20 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 137b 137a 137a 137e 0631 131b 131a 131a 131e 0631 128b 128a 128e 0631 12bb 12ba 12be 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 0631 1a20 0b10 0b00 + - 0b00 0b18 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0b10 0b00 + - 0b00 0b18 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0b10 0b00 + - 0b00 0b18 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0b10 0b00 + - 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c12 0c04 0c04 0c04 0c04 0c14 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c00 0bf0 0bf0 0bf0 0bf0 0c08 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0c18 0c0c 0c0c 0c0c 0c0c 0c16 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0198 0199 0199 0199 019a 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0180 0181 0181 0181 0181 0182 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0198 01a3 01a1 01a1 01a1 01a4 019a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0188 0189 0189 0189 0189 018a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 01a0 01a1 01a1 01a1 01a1 01a1 01a2 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0023 0023 0023 0000 0000 0000 0000 0188 0189 0189 0189 0189 018a 0000 0000 0000 0000 0048 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0060 01a0 01a1 01a1 01a1 01a1 01a1 01a2 005d 0061 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0188 0189 018c 0191 0191 0192 0000 0000 0008 0000 0000 0000 0000 0000 0000 0000 000d 0000 0000 0000 0000 0000 005d 01a0 01a1 01a1 01a1 01a1 01a1 01a2 0065 005b 0000 0000 0000 + - 0000 0000 0000 0000 0000 0048 0000 0000 0000 00d3 0000 0188 0189 018a 0020 0020 0020 0000 0020 0043 0020 0020 0020 0000 0020 0020 0020 0043 0020 0000 0000 0000 0000 0065 01a0 01a1 01a1 01a1 01ac 01a9 01aa 0000 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 000b 0000 0000 00db 0000 0190 0191 0192 0000 0000 005d 0000 005d 0000 005d 0000 005d 0000 005d 0000 005d 0000 005d 0000 0000 0000 0000 005a 01a8 01ab 01a1 01a1 01a2 0020 0020 0000 005d 0000 0000 0000 + - 0000 0000 0000 0000 00d3 0020 0043 0020 0000 00e3 0000 0020 0043 0020 0000 0000 0065 0000 0065 0000 0065 0000 0065 0000 0065 0000 0065 0000 0065 0000 0000 0000 0058 0000 0020 01a8 01a9 01a9 01aa 0020 0020 0000 0065 0000 0000 0000 + - 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0020 0020 0020 0020 0020 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 00db 0000 0000 0000 005d 005d 0000 0020 0020 0043 0020 0000 0063 0063 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0065 0065 0000 0000 0000 004c 0000 0000 0063 0063 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0020 0020 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0060 0060 005b 0000 0000 004c 0000 0000 0000 0058 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0007 0000 0000 0007 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 004c 0000 00d3 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0023 0023 0023 00db 0020 0043 0022 0022 0043 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 004c 0000 00db 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 0000 00e3 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0023 0023 0023 0023 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 002a 002a 002a 0065 0023 0023 0023 0065 0020 0020 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0020 0020 0020 0020 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0046 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 0000 00d3 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 00db 0070 0071 0070 0071 0070 0071 00db 0000 0000 0000 0000 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 0000 00db 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 00e3 0078 0079 0078 0079 0078 0079 00e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e3 0020 0043 0023 0023 0043 0020 00e3 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0060 0000 0061 0058 0000 0000 0000 0000 0000 0000 0000 0048 0000 0048 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0023 0023 0023 0023 0000 0023 0020 0020 0023 0000 0023 0023 0023 0000 0023 0023 0023 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Road3 +battleback2_name: Town1 diff --git a/YAML/Map005.yaml b/YAML/Map005.yaml new file mode 100644 index 0000000..84f2b4d --- /dev/null +++ b/YAML/Map005.yaml @@ -0,0 +1,3108 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 54 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 4 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other2" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: false + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 40 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other2" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: false + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 20 + y: 35 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [13, 0, 0, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「ねぇ\N[1]…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達、いつまでこうしていられるんだろうね…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]ももう大人だし、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そろそろ勇者の事を打ち明けて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 国の王様になる準備とかしなくていいのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「きっと今の女王様は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 自分の地位を失うのが怖いんだろうね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でも私は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]がこのままでいいならそれでいいし…'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王を倒す旅に出ても、国の王様やっても、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こうやって普通に暮らしても…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]が何をするにしても、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は一緒に行くし、ずっと傍にいるからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、ご、ごめんなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達になにかご用ですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、いや…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はこちらのお兄さんに用事が…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]君、頼まれた指輪が出来てるんだ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今貰っていかないかい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼は国のアクセサリー職人で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]にプロポーズする為の指輪を頼んだのだった'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [しかしお金は自宅に置いてある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあかなりの額だしな、そりゃそうか。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でもせっかく君に会えたし、先に渡しておくよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なあに、お代は後で大丈夫だ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ワシは一週間は隣町に行かなきゃいけないから、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また帰った時に頼むよ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [おじさん] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「隣の子が渡す相手だね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とても綺麗な人だ。大切にするんだぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ねぇ…今貰ってたのって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ううん!なんでもない!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、先に帰ってご飯作ってるね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]は嬉しそうに足早に去っていった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [指輪を見られてしまっただろうか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今日は家に帰ろう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 246, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 8 + y: 33 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 15 + y: 33 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 15 + y: 43 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 8 + y: 44 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 29 + y: 33 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 36 + y: 33 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 36 + y: 44 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 29 + y: 44 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 13, 21, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: 指輪 + x: 24 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People3 + character_index: 4 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 4 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: アリス奴隷ED + x: 20 + y: 31 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 249 + variable_id: 107 + variable_value: 2 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [43, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 1, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [人々の声] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、魔王だー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王が攻めてきたぞー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっはっは!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうした、勇者とやらは出てこないのか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &78 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &82 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &83 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &84 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &86 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &87 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &89 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &90 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &91 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &92 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &93 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &95 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &96 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &97 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &99 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &100 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &101 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &102 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &103 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 21 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &104 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &105 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &106 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &107 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &108 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &109 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &110 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &111 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &112 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &113 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &114 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &115 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこまでよ魔王!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が来たからには好きにはさせない!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 2, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんだこの小娘は?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 雑魚には用はない、さっさと失せろ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 67, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [15, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [14, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 14 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &116 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &117 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &118 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &119 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &120 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &121 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &122 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &123 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &124 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &125 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &126 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &127 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &128 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 15 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &129 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &130 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &131 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &132 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &133 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &134 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &135 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &136 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &137 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &138 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &139 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &140 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &141 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &142 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「くっ…!やるわね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも魔王自ら出てくるなんて、好都合よ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &143 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ほらっ、\N[1]!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今こそ勇者の力で魔王を打つのよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ちょっと!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何をごにょごにょ言ってるの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女だから戦えないとか言わないわよね!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もしかして人質が気になるの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しょうがないなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここは私がやるわ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &144 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &145 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [16, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 25, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [18, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [夢魔手下] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 18 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &146 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &147 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &148 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &149 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &150 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &151 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &152 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &153 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &154 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &155 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &156 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &157 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &158 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &159 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &160 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &161 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &162 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &163 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &164 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &165 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*165] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者以外にもこれ程の使い手が…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 17 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &166 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &167 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &168 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &169 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*166] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*168] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*169] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「アリス様…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さぁ、奪った勇者の力で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間共を蹴散らしてください!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &170 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えー!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなのイヤ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな怖いお姉さんと無理だって!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [17, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぐぐ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、まぁ我々夢魔に勇者の力が渡ったし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今焦って攻める必要はないか…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 17 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &171 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [魔王] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの勇者からは一切力を感じないしな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 今日のところは勘弁してやる!さらばだ!"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 17 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &172 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &173 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &174 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &175 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &176 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &177 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &178 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &179 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &180 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &181 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &182 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったわ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王が逃げていく!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達の勝ちね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &183 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &184 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &185 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &186 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &187 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &188 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「君、怪我はない?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう大丈夫だからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あはは…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーもぉ、大丈夫です…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [21, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]の活躍で魔王の進軍は食い止められているが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国の女性達の夢魔化は止まらず、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [奴隷となってしまう男性は増える一方だった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['いち早く奴隷となってしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今日も無事に仕事をしたふりをしては主人の元へ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [帰っていくのであった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &189 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [293, 293, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 28, 10, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: 兵士左 + x: 21 + y: 43 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: 兵士右 + x: 23 + y: 43 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: Fia2 + x: 22 + y: 44 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: Mao + x: 22 + y: 30 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: 手下左 + x: 21 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: 手下右 + x: 23 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: Alice + x: 20 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: Yusya + x: 21 + y: 45 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Hero + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 45 +data: !ruby/object:Table + dim: 3 + x: 45 + y: 54 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 + - 0b00 0b18 1723 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1725 0b10 0b00 + - 0b00 0b18 1720 1882 0a73 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 0a73 1882 1720 0b10 0b00 + - 0b00 0b18 1720 1880 0a73 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 1880 0a73 1880 1720 0b10 0b00 + - 0b00 0b18 1720 1888 0a73 1888 1888 1de2 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1dd4 1de4 1888 1888 0a73 1888 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1aea 1dc0 1ae2 1ae4 1dc0 1ae2 1ae4 1dc0 1aea 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dd8 0623 0623 0940 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1aea 1dc0 1dc0 1aea 1dc0 1dc0 1aea 1dc0 1dc0 1dc0 1ad1 1ad4 1ac1 1ac2 1ad4 1ac1 1ac2 1ad4 1ada 1dc0 1dc0 1dc0 1aea 1dc0 1dc0 1aea 1dc0 1dc0 1aea 1dd8 0623 0623 0940 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1ad1 1ad4 1ad4 1ac3 1ad4 1ad4 1ada 1dc0 1dc0 1dc0 1ad0 1ac0 1ae2 1ad4 1ad4 1ad4 1ae4 1ac0 1ad8 1dc0 1dc0 1dc0 1ad1 1ad4 1ad4 1ac3 1ad4 1ad4 1ada 1dd8 0623 0623 0931 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 1ad4 1ad4 1ad4 1ad0 1ac0 1ad0 1ac0 1ac0 1ac0 1ad8 1ac0 1ad8 1ad4 1ad4 1ad4 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 1ac0 1ac0 1ac0 1ad0 1ac0 1ad0 1ac0 1ac0 1ac0 1ad8 1ac0 1ad8 1ac0 1ac0 1ac0 1ad0 1ac0 1ac0 1ac0 1ac0 1ac0 1ad8 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1ad2 1adc 1adc 1acc 1adc 1adc 1ad9 1adc 1adc 1adc 1ad0 1ac0 1ad0 1ac0 1ac0 1ac0 1ad8 1ac0 1ad8 1adc 1adc 1adc 1ad2 1adc 1adc 1acc 1adc 1adc 1ad9 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1aec 1c42 1c42 1aec 1c42 1c42 1aec 1c42 1c42 1c42 1ad0 1ac0 1ad0 1ac0 1ac0 1ac0 1ad8 1ac0 1ad8 1c42 1c42 1c42 1aec 1c42 1c42 1aec 1c42 1c42 1aec 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1c47 1c40 1c40 1c47 1c40 1c40 1c47 1c48 1c48 1c48 1ad0 1ac0 1ae8 1adc 1adc 1adc 1ae6 1ac0 1ad8 1c48 1c48 1c48 1c47 1c40 1c40 1c47 1c40 1c40 1c47 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1c45 1c48 1c48 1c45 1c48 1c48 1c45 1dc0 1dc0 1dc0 1ad0 1ac0 1c43 1c42 1c42 1c42 1c46 1ac0 1ad8 1dc0 1dc0 1dc0 1c45 1c48 1c48 1c45 1c48 1c48 1c45 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1c4d 1dc0 1dc0 1c4d 1dc0 1dc0 1c4d 1dc0 1dc0 1dc0 1ad0 1ac0 1c49 1c48 1c48 1c48 1c4c 1ac0 1ad8 1dc0 1dc0 1dc0 1c4d 1dc0 1dc0 1c4d 1dc0 1dc0 1c4d 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1dd0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1ad2 1adc 1ac8 1ac0 1ac0 1ac0 1ac4 1adc 1ad9 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dd8 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1de8 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1dc8 1dc0 1aec 1c42 1ae8 1adc 1adc 1adc 1ae6 1c42 1aec 1dc0 1dc4 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1ddc 1de6 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 1f4b 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1dd0 1dc0 1c47 1c40 1c43 1c42 1c42 1c42 1c46 1c40 1c47 1dc0 1dd8 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1f4a 1f4e 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 1dd0 1dc0 1c45 1c48 1c41 1c40 1c40 1c40 1c44 1c48 1c45 1dc0 1dd8 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 0623 0942 0934 0934 0934 0934 0934 0944 0623 1dd0 1dc0 1c4d 1dc0 1c49 1c48 1c48 1c48 1c4c 1dc0 1c4d 1dc0 1dd8 0623 0942 0934 0934 0934 0934 0934 0944 0623 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0940 0623 0623 0623 0930 0920 0924 093c 0928 0920 0938 0623 1dd0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dc0 1dd8 0623 0930 0920 0924 093c 0928 0920 0938 0623 0623 0623 0930 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0949 0941 0941 0941 0929 0920 0938 0623 0930 0920 0938 0623 1de8 1ddc 1ddc 1ddc 1dc8 1dc0 1dc0 1dc0 1dc4 1ddc 1ddc 1ddc 1de6 0623 0930 0920 0938 0623 0930 0920 0926 0941 0941 0941 093d 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0623 0623 0623 0623 0930 0920 0922 0934 0921 0920 0938 0623 1f4b 1f4a 1f4a 1f4e 0638 0639 0639 0639 063a 1f4b 1f4a 1f4a 1f4e 0623 0930 0920 0922 0934 0921 0920 0938 0623 0623 0623 0623 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0623 0623 0623 0623 0948 093c 093c 093c 093c 093c 0946 0623 0623 0623 0623 0623 0638 0639 0639 0639 063a 0623 0623 0623 0623 0623 0948 093c 093c 093c 093c 093c 0946 0623 0623 0623 0623 0623 1720 0b10 0b00 + - 0b00 0b18 1720 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 0623 1720 0b10 0b00 + - 0b00 0b18 1720 184b 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 184d 0623 0623 0623 0623 0623 184b 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 1841 184d 1720 0b10 0b00 + - 0b00 0b18 172c 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a6 0623 0623 0623 0623 0623 19a3 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 19a2 172c 0b10 0b00 + - 0b00 0b18 188b 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19ac 0623 0623 0623 0623 0623 19a9 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 19a8 188e 0b10 0b00 + - 0b00 0b18 1720 0b22 0b15 0b21 0b21 0b21 0b21 0b21 0b16 0b15 0b21 0b21 0b21 0b21 0b21 0b25 0bb2 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0bb4 0b23 0b21 0b21 0b21 0b21 0b21 0b16 0b15 0b21 0b21 0b21 0b21 0b21 0b16 0b24 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b00 1193 1192 1192 1192 1196 0b00 0b00 11c3 11c2 11c2 11c2 11c6 0b00 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 0b00 1103 1102 1102 1102 1106 0b00 0b00 1133 1132 1132 1132 1136 0b00 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 1191 1190 1190 1190 1194 0b10 0b18 11c1 11c0 11c0 11c0 11c4 0b20 0ba0 0b94 0bac 0b98 0b90 0b94 0bac 0b98 0ba8 0b20 1101 1100 1100 1100 1104 0b10 0b18 1131 1130 1130 1130 1134 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 1199 1198 1198 1198 119c 0b10 0b18 11c9 11c8 11c8 11c8 11cc 0b20 0ba0 0ba8 0b2a 0ba0 0b90 0ba8 0b2a 0ba0 0ba8 0b20 1109 1108 1108 1108 110c 0b10 0b18 1139 1138 1138 1138 113c 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 131b 131a 131a 131a 131e 0b10 0b18 137b 137a 137a 137a 137e 0b20 0ba0 0ba8 0b20 0ba0 0b90 0ba8 0b20 0ba0 0ba8 0b20 134b 134a 134a 134a 134e 0b10 0b18 131b 131a 131a 131a 131e 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 172c 0b12 0b1e 0b21 0b21 0b21 0b21 0b21 0b1d 0b1e 0b21 0b21 0b21 0b21 0b21 0b27 0ba0 0ba8 0b2c 0ba0 0b90 0ba8 0b2c 0ba0 0ba8 0b29 0b21 0b21 0b21 0b21 0b21 0b1d 0b1e 0b21 0b21 0b21 0b21 0b21 0b1d 0b18 172c 0b10 0b00 + - 0b00 0b02 0b14 0b1a 0bb2 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0b91 0b92 0ba4 0b91 0b90 0b92 0ba4 0b91 0b92 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0bb4 0b02 0b14 0b01 0b00 + - 0b00 0b04 0b1c 0b19 0bb8 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0b98 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b94 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bb6 0b04 0b1c 0b08 0b00 + - 0b00 0b18 172a 0b29 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b2d 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 0b2b 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b27 172a 0b10 0b00 + - 0b00 0b18 172c 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0638 0639 0639 0639 0639 0639 0639 0639 063a 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 0641 172c 0b10 0b00 + - 0b00 0b18 188f 0b16 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1722 1714 1714 1714 1714 1724 0b2a 0ba0 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0ba8 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 188f 0b10 0b00 + - 0b00 0b18 1720 0b10 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b00 1710 1700 1700 1700 1700 1718 0b00 0ba0 0b94 0bac 0b98 0b90 0b94 0bac 0b98 0ba8 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b00 1163 1162 1162 1162 1166 0b00 1728 171c 171c 171c 171c 1726 0b11 0ba0 0ba8 0b2a 0ba0 0b90 0ba8 0b2a 0ba0 0ba8 0b00 11c3 11c2 11c2 11c2 11c2 11c6 0b00 1163 1162 1162 1162 1166 0b00 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 1161 1160 1160 1160 1164 0b20 1343 1342 1342 1342 1342 1346 0b20 0ba0 0ba8 0b20 0ba0 0b90 0ba8 0b20 0ba0 0ba8 0b20 11c1 11c0 11c0 11c0 11c0 11c4 0b20 1161 1160 1160 1160 1164 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 1169 1168 1168 1168 116c 0b20 1349 1348 1348 1348 1348 134c 0b20 0ba0 0ba8 0b20 0ba0 0b90 0ba8 0b20 0ba0 0ba8 0b20 11c9 11c8 11c8 11c8 11c8 11cc 0b20 1169 1168 1168 1168 116c 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b10 0b18 137b 137a 137a 137a 137e 0b11 0b14 0b14 0b14 0b14 0b14 0b14 0b1a 0ba0 0ba8 0b20 0ba0 0b90 0ba8 0b20 0ba0 0ba8 0b20 137b 137a 137a 137a 137a 137e 0b20 131b 131a 131a 131a 131e 0b10 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b12 0b1e 0b21 0b21 0b21 0b21 0b21 0b1d 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0ba0 0ba8 0b2c 0ba0 0b90 0ba8 0b2c 0ba0 0ba8 0b29 0b21 0b21 0b21 0b21 0b21 0b21 0b1f 0b21 0b21 0b21 0b21 0b21 0b1d 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b20 0bb2 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0b91 0b92 0ba4 0b91 0b90 0b92 0ba4 0b91 0b92 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0ba4 0bb4 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b20 0bb8 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0b98 0b90 0b90 0b90 0b90 0b90 0b90 0b90 0b94 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bac 0bb6 0b18 1720 0b10 0b00 + - 0b00 0b18 1720 0b29 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b2d 0bb8 0bac 0bac 0b98 0b90 0b94 0bac 0bac 0bb6 0b2b 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b21 0b26 1720 0b10 0b00 + - 0b00 0b18 1729 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 172d 0ba0 0b90 0ba8 172b 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1727 0b10 0b00 + - 0b00 0b18 1883 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 0ba0 0b90 0ba8 1883 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 0b10 0b00 + - 0b00 0b18 1889 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0ba0 0b90 0ba8 1889 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0b10 0b00 + - 0b00 0b02 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 0bb8 0bac 0bb6 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b01 0b00 + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f43 0000 0000 0000 0000 0000 0f41 0f41 0000 0000 0000 0000 0000 0f45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f43 0000 0000 0000 0000 0000 0f41 0f41 0000 0000 0000 0000 0000 0f45 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f49 0f41 0f41 0f4d 0000 0f4b 0f41 0f41 0f41 0f41 0f4d 0000 0f4b 0f47 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f49 0f4d 0000 0f4b 0f41 0f41 0f41 0f41 0f4d 0000 0f4b 0f41 0f41 0f47 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0f4b 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f4b 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f41 0f4d 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f43 0000 0000 0000 0000 0000 0000 0f45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f43 0000 0000 0000 0000 0000 0f47 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f43 0000 0000 0000 0000 0000 0000 0f41 0000 0000 0000 0000 0000 0f45 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f40 0000 0000 0000 0000 + - 0000 0000 0000 0000 0f49 0f41 0f41 0f4d 0000 0f4b 0f41 0f41 0f41 0f41 0f4d 0000 0f4b 0f47 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f49 0f4d 0000 0f4b 0f4d 0000 0f4b 0f41 0f4d 0000 0f4b 0f41 0f41 0f47 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0101 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0101 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0109 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0109 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0034 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0034 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0034 0034 0000 0034 0034 0000 0000 003c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003c 0000 0000 0034 0034 0000 0034 0034 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 003c 003c 0000 003c 003c 0000 0000 0000 0000 0000 0000 0000 0034 0000 0034 0000 0000 0000 0000 0000 0000 0000 003c 003c 0000 003c 003c 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003c 0000 003c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0101 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0101 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0109 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0109 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0034 0000 0000 0000 0000 0000 0034 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003c 0000 0000 0047 0000 0000 003c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0043 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0151 0000 0000 0000 0000 0101 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0101 0000 0000 0000 0000 0152 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0014 0000 0000 0000 0000 0159 0000 0000 0000 0000 0109 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0109 0000 0000 0000 0000 015a 0000 0000 0000 0000 0014 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005b 0000 0058 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 005b 0000 0058 0000 0000 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0065 0000 0000 0000 0000 0048 0000 0000 0000 005d 0000 0000 0000 005d 0000 0000 0000 0048 0000 0000 0000 0000 0058 005d 0048 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 005b 0000 0000 0000 0000 0000 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0020 0020 0020 0043 0020 0065 0000 0020 0022 0022 0043 0020 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0020 0043 0020 0020 0020 0000 0000 0020 0043 0020 0020 0020 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 0065 0000 0000 0000 0065 0000 0000 0000 0000 004c 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 005d 005d 0000 0000 0000 0000 0180 0181 0181 0181 0181 0182 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 005d 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0065 0065 005a 005d 0000 0000 0188 0189 0189 0189 0189 018a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0065 005a 0065 0000 0000 005d 005d 0000 0000 0078 0079 0000 0000 0000 0000 + - 0000 0000 0000 0000 005b 0000 0000 0000 0065 0000 0000 0188 0189 0189 0189 0189 018a 0000 0000 0000 005d 0000 0000 0000 005d 0000 0000 0078 0079 005b 0000 0000 0000 0058 0000 0065 0065 0000 0000 005a 0000 005b 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0190 0191 0191 0191 0191 0192 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 0021 0021 0020 0021 0000 0020 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0021 0021 0022 0022 0043 0020 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005a 0000 0023 0023 0023 0043 0020 0000 0000 005a 0000 0000 004c 0000 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0020 0043 0021 0021 0000 0020 0000 0020 0043 0020 0020 0020 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 0000 0000 004c 0000 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 004c 0000 0000 004c 0000 0000 0000 004c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 + - 0000 0000 0000 0000 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0000 0000 0000 0000 0000 0000 0000 0000 0000 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0066 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0005 0000 0000 0005 0000 0000 0005 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Cobblestones1 +battleback2_name: Town1 diff --git a/YAML/Map006.yaml b/YAML/Map006.yaml new file mode 100644 index 0000000..b6295ef --- /dev/null +++ b/YAML/Map006.yaml @@ -0,0 +1,246 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 2 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [人類は勇者を中心に戦力を立て直し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者以外の人々を鍛える「魔法学校」を設立した。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王が破れてから300年が経ち…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者は魔物を討伐し魔法学校で鍛えられたその他国民は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔物から町や城を守った。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔物は森に追いやられ、人類繁栄の時代が来た。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [しかし300年後の勇者の継承者は子に恵まれず、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力は消え去ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 1, 40, 20, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 1 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0804 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 081c 0808 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 0828 081c 0808 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b62 0b74 0b84 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b88 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0802 0814 0824 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0804 081c 081c 081c 0826 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b82 0b74 0b74 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0804 081c 081c 081c 0826 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0818 0b82 0b74 0b74 0b74 0b61 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0818 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0818 0b88 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e22 0e24 0b88 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e28 0e1e 0e21 0e2d 0b88 0b7c 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0802 0814 0814 0814 0814 0814 0814 0824 0b70 0b60 0b64 0b7c 0b7c 0b68 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0b88 0b7c 0b86 0822 0824 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 0810 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0802 0814 0814 0814 0801 0802 0814 0814 0814 0814 0814 0814 0814 0814 0814 0801 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bd4 0bd4 0bc1 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd2 0bdc 0bc8 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc4 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0d9a 0be8 0bdc 0bdc 0bdc 0bdc 0bc8 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0d9b 0d97 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc2 0bd4 0bd4 0bd4 0bd4 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c12 0c14 0000 0000 0be8 0bdc 0bc8 0bc0 0bc0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c00 0bf2 0c04 0c04 0c14 0000 0be8 0bdc 0bdc 0bdc 0bdc 0bdc 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c18 0c0c 0bf8 0bf0 0c08 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c18 0c0c 0c16 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0043 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0086 0087 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 008e 008f 0038 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003c 003d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 3 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map007.yaml b/YAML/Map007.yaml new file mode 100644 index 0000000..f221d16 --- /dev/null +++ b/YAML/Map007.yaml @@ -0,0 +1,3036 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 18 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: 入口&フィア + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 38, 18, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今日はもう寝よう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 259 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 465 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [机の貯金箱からお金を取っておこう。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 24 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 10, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 25 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 7 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 332 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 7 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点設定をしますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [118, 118, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 41, 13, 7, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [それから数ヶ月の時が経った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['失った勇者の力を取り戻した\n[1]だったが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [出ていったメアの悲しげな表情が忘れられず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋に引きこもっていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]、起きてる?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 入るよー?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 7, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いくら魔王軍が撤退したからって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気抜けすぎだよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアちゃんだって魔物なんだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急にいなくなったからって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなに落ち込むことじゃないでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「そんなことより\N[1]、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついに魔王の居場所を突き止めたんだよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアちゃんに目印の魔法をかけておいたの。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それで彼女の後を追った偵察部隊が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王の住処を見つけ出してね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「つまりメアちゃんは今魔王の住処にいるの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子の事を疑っておいて正解だった♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [339, 339, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &29 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今が魔王を倒すチャンスだよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここで魔王を叩けば世界は平和になって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]が勇者だって認められるんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]もようやくやる気になってくれた?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ早速、出発しよっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王のことなどすっかり忘れていたが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はメアにもう一度会うために'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の住処へと向かうことにした…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 40, 13, 6, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 13 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Chest" + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["50,000Gをカバンに入れた。"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [24, 24, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["この50,000Gは3ヶ月分の給料だ"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [失くさないようにしよう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 24 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Chest" + character_index: 7 + direction: 8 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [貯金箱だが、中身は空っぽだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 14 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この先どうなるかはわからないが、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[2]も23歳だ…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の友人も結婚し始めたらしいので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そろそろ婚約をして安心させてあげよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [しかし指輪代をまだ払っていない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [指輪を先に預かった以上、お金を失くしてはいけない], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [机の上にある箱に入ってるお金を肌身離さず持っておこう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]が城下町の調査から帰ってきたみたいだ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [青い屋根の家に住んでるから話を聞いてみよう。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 12 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 25 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアからの要注意人物報告書がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [見ますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [見る] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [見る] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 19, 20, 24, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 14 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 26 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [妙にリアルな夢だし、寝た気がしない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢じゃないならこの国の女性が大変だ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [話を聞いてみよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &33 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [26, 26, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 4 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 257 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 295 + character_name: "" + character_index: 2 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: アヤ奴隷END + x: 6 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 249 + variable_id: 107 + variable_value: 2 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は毎日のように\n[6]に搾り取られ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に自宅に居座られてしまっている…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でーっきたっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もいっぱい食べてお仕事頑張ってね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は現在、\n[2]の所属する自警団で働いており'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]との同棲生活が\n[2]にバレないかひやひやしている…'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &40 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あったかい内に食べてください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか新婚さんみたいですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私…先生みたいな真面目な人となら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このまま結婚してあげてもいーかな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんて、えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]ー!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そろそろ出ないと遅刻するわよー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &43 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]、起きてるの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 最近一緒にご飯食べてないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとしたの食べてる?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]、その子誰?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、なんで家に一緒にいるの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、あなたこそ誰なんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急に家に入ってきて、失礼ですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何言ってるの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\N[1]の幼馴染で、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この間まで毎日夕食を私の家で食べてたの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ、あなたは先生の…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &50 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]!!最近家に来ないのは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女を連れ込んでたからなの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 説明しなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は俯いたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]に何があったのかを説明した…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「う、ウソでしょ…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあこの子の色仕掛けにあっさりかかって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それからも毎日のようにしてたってこと…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &51 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、あの…\n[2]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごめんなさい…私、知らなくって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &52 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生っ!酷いですっ!!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんがいるのに、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな簡単に私なんかに誘惑されて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &53 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &54 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「酷いよ…\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 指輪だって買ってくれてて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、信じてたのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['その後、\n[2]は他の住人達と共にこの国を諦めて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [船で外の大陸へと去って行ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [戦力も無くなった残された人類は魔王に降伏し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この国は夢魔化した女性達と魔王率いる魔族に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [制圧され支配されることとなった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 27, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 254 + switch2_id: 249 + variable_id: 107 + variable_value: 2 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 2 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は毎日のように\n[6]に搾り取られ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [請求金額は一生返せない額になっており], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に自宅を取られ居候として生活している…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でーっきたっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [257, 257, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [258, 258, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もいっぱい食べてお仕事頑張ってね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [街の女性の殆どは夢魔になってしまい魔法学校は閉鎖され], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は現在、\n[2]の所属する自警団で働いており'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]との同棲生活が\n[2]にバレないかひやひやしている…'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ほらっ先生、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あったかい内に食べてください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あーんして♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &60 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか新婚さんみたいですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私…先生みたいな真面目な人となら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このまま結婚してあげてもいーかな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんて、えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]ー!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そろそろ出ないと遅刻するわよー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &62 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [259, 259, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]、起きてるの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 最近一緒にご飯食べてないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとしたの食べてる?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]、その子誰?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、なんで家に一緒にいるの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、あなたこそ誰なんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急に家に入ってきて、失礼ですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何言ってるの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\N[1]の幼馴染で、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この間まで毎日夕食を私の家で食べてたの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…っ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ、あなたは先生の…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ で、でも…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]!!最近家に来ないのは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女を連れ込んでたからなの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 説明しなさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は俯いたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]に何があったのかを説明した…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [9, 0, 4, 10, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [2, 0, 5, 10, 8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「う、ウソでしょ…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあこの子の色仕掛けにあっさりかかって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それからも毎日のようにしてたってこと…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &69 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、あの…\n[2]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごめんなさい…私、知らなくって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生っ!酷いですっ!!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんがいるのに、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな簡単に私なんかに誘惑されて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、それに…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、結婚してもいいなって思ってたから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 昨日も一昨日も避妊薬を飲んでないのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &71 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &72 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「酷いよ…\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 指輪だって買ってくれてて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、信じてたのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['その後、\n[2]は他の住人達と共にこの国を諦めて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [船で外の大陸へと去って行ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [戦力も無くなった残された人類は魔王に降伏し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この国は夢魔化した女性達と魔王率いる魔族に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [制圧され支配されることとなった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [267, 267, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [260, 260, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 27, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: Aya + x: 4 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 258 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 295 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 18 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 + - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600 + - 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600 + - 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 + - 0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0050 0050 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room2 diff --git a/YAML/Map008.yaml b/YAML/Map008.yaml new file mode 100644 index 0000000..44bf8b6 --- /dev/null +++ b/YAML/Map008.yaml @@ -0,0 +1,541 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 41 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: $BigMonster2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [7, せんせー] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [8, せんせぇ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 0, 0, 8], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 0, 0, 99], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 999, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [OPをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [OP飛ばし] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [OP飛ばし] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [18, 18, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [今から400年前…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [人類史上最も強力な力と知性をもつ魔物], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王が誕生した。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [ + !ruby/object:RPG::SE { + name: Thunder1, + pitch: 100, + volume: 80, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 224, + p: + [ + !ruby/object:Color { r: 255.0, g: 255.0, b: 255.0, a: 255.0 }, + 60, + true, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王は魔物を束ね城を作り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔物の軍隊で人里を襲った。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 9, 6, 14, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の軍により人々のほとんどは絶滅に追いやられた。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [残された人々は一つの村に集まり、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そこは人類最後の砦となった。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [生き残った者達は強かった。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [それでも魔王に敵う者などいなかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [しかし、奇跡が起こった。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 8, 9, 8, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 107, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Airship, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [残された人類の戦士の一人は神から力を授かり、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [無敵の強さを手に入れた。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その戦士は勇者と呼ばれ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [瞬く間に魔物の軍を破り…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 12, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王さえも一瞬で葬った。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後、勇者は英雄として称えられ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [沢山の子孫を残した。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [2, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 9, 7, 14, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Yusya + x: 9 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor1 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 4 +encounter_step: 30 +width: 19 +data: !ruby/object:Table + dim: 3 + x: 19 + y: 41 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1b73 1b71 1b71 1b71 1b71 1b71 1b75 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1b70 1cd2 1cd2 1cd2 1cd2 1cd2 1b70 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 1b73 1b71 1b77 1cd8 1cd8 1cd8 1cd8 1cd8 1b79 1b71 1b75 0600 0600 0600 0600 + - 0600 0600 0600 0600 1b70 1cd2 1cd6 0627 0627 0627 0627 0627 1cd3 1cd2 1b70 0600 0600 0600 0600 + - 0600 0600 1b73 1b71 1b77 1cd8 1cdc 0627 0627 0627 0627 0627 1cd9 1cd8 1b79 1b71 1b75 0600 0600 + - 0600 0600 1b70 1cd2 1cd6 0627 0627 0627 0627 0627 0627 0627 0627 0627 1cd3 1cd2 1b70 0600 0600 + - 0600 0600 1b70 1cd8 1cdc 0627 0627 0627 0627 0627 0627 0627 0627 0627 1cd9 1cd8 1b70 0600 0600 + - 0600 0600 1b70 0627 0627 0667 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 1b70 0600 0600 + - 0600 0600 1b70 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0667 0627 0627 1b70 0600 0600 + - 0600 0600 1b70 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0627 0667 1b70 0600 0600 + - 0600 0600 1b79 1b71 1b75 0627 0627 0627 0627 0627 0627 0627 0667 0627 1b73 1b71 1b77 0600 0600 + - 0600 0600 1cd3 1cd2 1b70 0627 0667 0627 0627 0627 0627 0627 0627 0627 1b70 1cd2 1cd6 0600 0600 + - 0600 0600 1cd9 1cd8 1b79 1b71 1b75 0627 0627 0627 0627 0627 1b73 1b71 1b77 1cd8 1cdc 0600 0600 + - 0600 0600 0600 0600 1cd3 1cd2 1b70 0627 0627 0627 0627 0627 1b70 1cd2 1cd6 0600 0600 0600 0600 + - 0600 0600 0600 0600 1cd9 1cd8 1b79 1b67 1b7d 0627 1b7b 1b67 1b77 1cd8 1cdc 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1cd3 1b70 1cd6 0627 1cd3 1b70 1cd6 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1cd9 1b70 1cdc 0627 1cd9 1b70 1cdc 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0648 0649 064a 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b70 0627 0627 0627 1b70 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1b79 1b71 1b71 1b71 1b77 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1cd3 1cd2 1cd2 1cd2 1cd6 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 1cd9 1cd8 1cd8 1cd8 1cdc 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 10c2 10b4 10c4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 10b0 10a0 10b8 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 10c8 10bc 10c6 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 011c 0104 0104 011c 0104 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0124 010c 010c 0124 010c 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 011c 0104 012c 0114 0114 012c 0114 0104 011c 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0124 010c 0000 0000 0000 0000 0000 010c 0124 0000 0000 0000 0000 0000 + - 0000 0000 0000 011c 0104 012c 0114 0000 0000 0000 0000 0000 0114 012c 011c 0104 0000 0000 0000 + - 0000 0000 0000 0124 010c 0000 00bd 0000 0000 0000 0000 0000 00bd 0000 0124 010c 0000 0000 0000 + - 0000 0000 0000 012c 0114 0000 00c5 0000 0000 0000 0000 0000 00c5 0000 012c 0114 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0134 0134 0000 00bd 0000 0000 0000 0000 0000 00bd 0000 0134 0134 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 00c5 0000 0000 0000 0000 0000 00c5 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0134 0134 0000 0000 0000 0000 0000 0134 0134 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0134 0134 0000 0134 0134 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 000a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: DemonCastle +battleback2_name: DemonCastle2 diff --git a/YAML/Map009.yaml b/YAML/Map009.yaml new file mode 100644 index 0000000..b0b266d --- /dev/null +++ b/YAML/Map009.yaml @@ -0,0 +1,233 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 2 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力は子孫に継承され、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [生まれてきた子供たちは皆優秀であった。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [だが真の勇者の力を継承したのは一人目の子供だけだった。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王討伐から100年間…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者と生き残った人類の子孫は村を立て直し、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力を代々継承した者を王として、城を築いた。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 6, 9, 14, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 1 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0804 081c 081c 081c 081c 081c 081c 0808 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0804 0826 0e82 0e74 0e74 0e74 0e74 0e84 0828 081c 0808 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e82 0e61 0e60 0e60 0e60 0e60 0e62 0e74 0e84 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e70 0e60 0e60 0e60 0e60 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e70 0e60 0e60 0e60 0e60 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0804 081c 081c 081c 0826 0e70 0e64 0e7c 0e7c 0e68 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e82 0e74 0e74 0e74 0e61 0e78 094b 0945 0e70 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e70 0e60 0e60 0e60 0e60 0e62 0e84 094c 0e70 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0804 081c 081c 081c 0826 0e70 0e60 0e60 0e60 0e60 0e60 0e62 0e75 0e7d 0e68 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e2a 0e82 0e74 0e74 0e61 0e60 0e60 0e60 0e60 0e60 0e60 0e78 094a 0e88 0e68 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e20 0e88 0e7c 0e7c 0e7c 0e7c 0e7c 0e68 0e60 0e60 0e60 0e78 0949 094d 0e70 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e20 0b8b 0b76 0b74 0b74 0b74 0b84 0e70 0e60 0e60 0e60 0e62 0e74 0e74 0e61 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e11 0e24 0b88 0b7c 0b7c 0b7c 0b86 0e88 0e68 0e60 0e60 0e60 0e60 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0818 0e28 0e1e 0e21 0e21 0e21 0e21 0e21 0e25 0e70 0e60 0e60 0e60 0e60 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0802 0814 0814 0814 0814 0814 0814 0824 0e20 0e88 0e7c 0e7c 0e68 0e60 0e60 0e60 0e60 0e78 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0818 0e29 0e21 0e2d 082a 0e88 0e7c 0e7c 0e7c 0e7c 0e86 0810 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0802 0814 0814 0814 0803 0814 0814 0814 0814 0814 0814 0801 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0d6a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0d69 0d61 0d6d 0000 0d62 0d54 0d64 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dce 0d68 0d5c 0d66 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0d62 0d64 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dce 0000 0000 0000 0000 0d68 0d66 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dce 0000 0000 0d6b 0d6d 0ebe 0000 0000 0000 0000 0d6a 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0e5a 0000 0000 0000 0000 0000 0000 0d6e 0000 0000 0000 0000 0000 0ebe 0000 0000 0d6c 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0e50 0000 0000 0000 0000 0000 0000 0000 0d62 0d54 0d64 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0e50 0000 0c1b 0c11 0c11 0c07 0c1d 0000 0d68 0d5c 0d66 0000 0000 0000 0000 0d6a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0e41 0e54 0000 0000 0000 0c1c 0000 0000 0000 0000 0000 0ebb 0ebd 0000 0d6b 0d67 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0e58 0e4e 0e51 0e51 0e51 0e51 0e51 0e55 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0e50 0000 0000 0000 0000 0000 0ebb 0eb1 0ebd 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0e59 0e51 0e5d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00c7 00c5 00c6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 3 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map010.yaml b/YAML/Map010.yaml new file mode 100644 index 0000000..7172550 --- /dev/null +++ b/YAML/Map010.yaml @@ -0,0 +1,4014 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: 村長 + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ん?\n[1]か。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 家まで来るなんて珍しいな。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この村の女性?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 家の娘2人と\n[2]ちゃんくらいじゃないか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「寝惚けたことを言ってないで、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そろそろ\n[2]ちゃんを安心させてやるんだぞ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People5 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ん?\n[1]か。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 家まで来るなんて珍しいな。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この村の女性?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 家の娘と\n[2]ちゃんくらいじゃないか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [村長] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「寝惚けたことを言ってないで、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そろそろ\n[2]ちゃんを安心させてやるんだぞ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: マリナ + x: 3 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この女性は村長の孫の長女], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔法大学を2年前に卒業しており、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今は学校の先生をやっていて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハイクラスの生徒を教えている], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['彼女はエレメントクラスの生徒を教える\N[1]の先輩で、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大人の女性だ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]君、いらっしゃい♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 家にくるなんて珍しいわね、どうかしたの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は夢の事を説明した…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うーん…私達の飲み水に薬みたいなのを?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか人間みたいなことする魔王ね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は夢には出なかったわね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でももしかしたら、抵抗が弱い子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その夢魔の力っていうのが出てるのかも。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は仮にも魔法学校の先生だし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな薬は効かないと思うけど…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイちゃんにも聞いてみてくれないかな?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子、あんまり魔法の才能ないから…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は後で泉の水を取って調査してみるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その話が本当なら、人が多い街や学校付近は], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 大変ね…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、私がユイちゃんに才能ないって言ってたの], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 内緒にしてね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法がダメならあの子の将来、心配よね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あっ、ごめんね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今はそれどころじゃなかった!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マリナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ユイちゃんのことよろしくね。\n[1]君!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: Door + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 13 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [1, 999, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [1, 999, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 9, 13, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 14 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 変な夢, 羨ましい, 初めての人], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 変な夢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月8日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今日は変な夢を見た…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [忘れない内に日記に書いておくことにした。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢の中で羽の生えた女の人が], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [勇者を誘惑してえっちなことをしろって…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['勇者って\N[1]お兄ちゃんの事だし、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [なんか恥ずかしい夢を見ちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんを誘惑するなんて考えたこともなかった。'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんがいるし…そもそも私なんかを'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんが相手にするはずない。'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['でも\N[1]お兄ちゃん、女の子に免疫なさそうだし'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [もしかして私にもチャンスがあったりして…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['もし\N[1]お兄ちゃんが彼氏なら優しそうだし、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [言う事聞いてくれそうだし…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [かっこいいから、クラスのみんなに自慢できる。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [ダメダメ!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [なんか夢のせいで変な妄想しちゃった…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんに会うのがちょっと恥ずかしい…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 羨ましい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今日は\N[2]お姉ちゃんの誕生会'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんは23歳になって'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [結婚の話になった。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんはきっと'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんと結婚するんだろうな…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [二人は子供の頃から仲良しで両想いで], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [二人の仲を裂けた人はいないみたい], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [羨ましい…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私に\N[1]お兄ちゃんみたいな恋人、出来るのかな…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんは勇者の子供を勝手に作らない為に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [女の子とえっちはしちゃいけないからまだ未経験で], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんも多分…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [二人は初めて同士で結ばれるのかな], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [なんだかロマンチック…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私も自分の初めて、もっと大事にすれば良かった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんがやったことないことをして'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [大人になったつもりだったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['やっぱり\N[2]お姉ちゃんにはかなわないや'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [3, 初めての人] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月13日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今日は学校の友達とお泊り会をした。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [エレメントクラス最後のクラスの仲良しの子達とお喋り。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [すっごく楽しかった。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [でも一つだけ…] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [友達のお兄さんとえっちしちゃった。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私のことがすっごく可愛いって、好きって、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [言って頼まれて…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [お兄さんは他の子からも人気だったし、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [避妊もしてくれるみたいだし、オッケーしちゃった。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [でも初めてのえっちは痛いし気持ち悪くて、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [やっぱり好きな人じゃないとダメなのかな。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [お兄さんは気持ちよさそうだったから、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私のこと、本当に好きなのかも。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [でももう会わないことにする。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [次はちゃんと好きな人として、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [幸せな気持ちになりたいな。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [真面目そうなユイだが、もう処女じゃないみたいだ…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 30 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, '\n[1]お兄ちゃんと♡'], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, '\n[1]お兄ちゃんと♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月9日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [昨日は色々なことがあった], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [まず夢だと思ってた夢魔の話が本当で], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私は言われた通りに\n[1]お兄ちゃんを誘惑しちゃった'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [最初はそんなつもりなかったのに], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんと手を繋いだらなんだか'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [気持ちが高ぶって、変な自信がついちゃって…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [でも自信を持って良かったんだと思う], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['だって\N[1]お兄ちゃんは私相手にちゃんと興奮して'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [いっぱい気持ちよくなってくれた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['それに\N[1]お兄ちゃんに告白されちゃった'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\N[2]お姉ちゃんよりも好きって…'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [私はそんなこと、今まで全然気付かなかった…], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [勇気を出して誘惑してみて本当に良かった], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢魔っていうのは魔物で、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [言う事聞いちゃダメなのはわかってる], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['でもあんなに簡単に誘惑できた\n[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [他の女の子に取られちゃわないか心配], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['本当はすぐにでも\n[1]お兄ちゃんに会いたいけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今は\n[1]お兄ちゃんを待ってみる'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私とのえっちであんなに気持ちよさそうにしてたし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [きっと私に会いにくる], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['大人の\n[1]お兄ちゃんが我慢できなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私のところに来たなら、もう私が我慢する必要なんてない], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今度こそ\n[1]お兄ちゃんと最後までして'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私が勇者の子を産んであげるからね], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 5 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [マリナの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択, なんとかしなきゃ, むかつく], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, なんとかしなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月2日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]君が旅立つまであと何日もない。'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['いくら\N[2]が奥手でも旅に出ちゃえば'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [2人きりの時もあるだろうし、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [最悪の場合、帰る頃には妊娠なんてことも。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]より先に\N[1]君と一回やれないかな…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [妊娠さえしちゃえばこっちのものだし], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [一発で出来ちゃうかはわからないけど、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]君は真面目そうだし…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [一回しちゃえば私を恋人にしてくれるかも。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [それに童貞さえ奪っちゃえば、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['処女の\N[2]じゃイけなくなるくらい'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [骨抜きにしちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['とにかく、\N[1]君と二人になれる作戦を'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [考えなくっちゃ。], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[3]に頼んで、\N[2]をなんとかできないかな。'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [マリナに貞操を狙われてるようだ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [彼女に童貞を…] } + - !ruby/object:RPG::EventCommand { i: 4, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 102, + p: [[選択, 奪われたい, 奪われたくない], 0], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [0, 選択] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 402, p: [1, 奪われたい] } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 0] } + - !ruby/object:RPG::EventCommand { i: 6, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: [マリナに童貞を奪われて骨抜きにされるのを], + } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 401, + p: [想像してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 402, + p: [2, 奪われたくない], + } + - !ruby/object:RPG::EventCommand { i: 6, c: 121, p: [21, 21, 1] } + - !ruby/object:RPG::EventCommand { i: 6, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, むかつく] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [12月20日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]君の旅についていく相手が'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]に決まった。'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]君を誘惑しようとしても'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['毎回邪魔な\N[2]…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [本当にむかつく。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私はこのままおばあちゃんの世話をしながら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [学校の子供相手に教師をやって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [おばさんになるなんて絶対にイヤ。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [城下町のセレブなおじさんも考えたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [どうせなら若くて可愛い顔した相手がいい。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]君さえモノに出来れば'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [国で一番の立場が手に入るのに…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]なんていなければ、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [きっと私が…むかつくなぁ、もう。], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['マリナは\N[2]が嫌いみたいだ'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [見なかったことにしよう], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 13 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 328 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 16 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 261 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: ユイ + x: 17 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 30 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [54, 54, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイの部屋に遊びに来るなんて珍しいね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ど、どうかしたの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイ質問] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 夢魔について, 特にない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイ質問] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 夢魔について], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「も、もしかして\n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイの日記見てないよね!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「な、なぁんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんも同じような夢を…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃああの夢、本当なんだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は夢魔の力の危険性と浄化の方法について話した'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「う、うん…ユイは夢魔なんかになりたくないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 浄化できるならお願いしたいな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「手を繋いでるだけで終わるんだよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと恥ずかしいけど、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんとなら大丈夫だよ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ…準備が出来たら話しかけてね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 特にない] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉー!何もないなら部屋まで来ないでよぉ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイだってもう子供じゃないんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、準備はいい?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ユイバトル] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ユイバトル] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 11, 18, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 22, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 74 + variable_id: 30 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 来てくれると思ってた♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「この前は急に押し倒したりして、ごめんね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、ビックリしちゃったよね…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもでもっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのこと好きって言ってくれたよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]お姉ちゃんよりも好きって♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイあれから色々考えてたんだけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんなら彼氏してもいいかなって'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 思うの♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ねっ、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのこと好きでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 彼氏になるよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [彼氏になって] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [彼氏になって] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, はい(ユイED)], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当!?ユイ、嬉しい!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃんの誘惑、成功しちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\n[1]お兄ちゃんはユイのものだから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他の女の子に会うのは禁止ね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイは\n[1]にキスをしてにっこりと微笑んでいる'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ユイのモノになってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「じゃあ付き合った記念にえっちしよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ベッドに来て♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [75, 75, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 312, + p: [0, 0, 1, 0, 100], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 17, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, いいえ(戦闘)], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「な、なんで!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もしかして気持ちよくしてもらいたいから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイを好きって言ったの!?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「いいもんっ!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また気持ちよくして好きって言わせるから!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当にユイを好きになるまで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 何回でもイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 5, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 31, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 4, c: 119, p: [戦闘] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [好きって言ってない], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイに気持ちよくされちゃったのが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 忘れられないんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「え?ユイが夢魔になるのを治しにきたの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんのせいで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 治るどころか悪化してるよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「前の夜も夢魔のお姉ちゃんが夢にきて、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 勇者の\n[1]お兄ちゃんにトドメをさすように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頼まれてるんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイの強くなった夢魔の力で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんにユイの印をつければ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんをユイのモノにできるって♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「試してみてもいい?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [戦闘] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 5, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 74 + variable_id: 30 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 10, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつの間にかユイのベッドからいなくなって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まぁ怒るのは後にして、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずはちゃんと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の魔法が効いてるか試さなきゃ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイが世界で一番好きで結婚したいって], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 言いなさい♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [彼氏になって] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい(ユイED), いいえ(戦闘)], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [彼氏になって] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, はい(ユイED)], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ユイに言われた通りの台詞を口にした…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にユイの言う事聞くようになってる!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の魔法って凄い!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんに告白されちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、嬉しい!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うん♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' じゃあ\n[1]お兄ちゃんと一ヶ月付き合って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 彼氏として合格なら結婚してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは\n[1]にキスをしてにっこりと微笑んでいる'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は勇者の使命も\n[2]のことも忘れ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ユイのモノになってしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ付き合った記念にえっちしよっか♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ベッドに来て♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 312, + p: [0, 0, 1, 0, 100], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 17, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, いいえ(戦闘)], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉーっ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全然魔法が効いてないじゃん!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いいもんっ!魔法なんか使えなくても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 無理矢理えっちして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんをユイのモノにするんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイに迫られると弱いもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「本当はユイが好きなんでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 素直になるまで虐めてあげるね、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 5, false, true], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 601, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 603, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 604, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 最初からユイの言う通りにすれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ベッドの上で筆おろししてあげたのに♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「初めてが床の上なんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん、かわいそー♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これからはちゃんとユイの言う事聞くように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 調教していかないとなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 楽しみだね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 1, 1, 23], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 1, 1, 23], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]とのセックスが忘れられず'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はこの後も毎日のように\n[6]を訪れ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の部屋で失神するまで搾り取られた…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 15, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ふふっ♡言ったでしょ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんイかせるのなんて簡単って♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 1, 1, 23], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 1, 1, 23], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「よぉーし♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 今から\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのモノにしちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の力の使い方ってよくわかんないけど…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こうかな?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ユイは倒れている\n[1]の首筋にキスをしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [4, 2, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 111, + p: [1, 16, 1, 31, 2], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ユイに力を吸われすぎた\n[1]は抵抗できず'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「あっ!キスしたところに印が付いてる♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' これで\n[1]お兄ちゃんはユイのモノだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「本当にユイの言う事何でも聞いてくれるかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 早く起きてね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は\n[6]から命令されるがまま彼女の恋人となり'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['この後も毎日のように\n[6]を訪れ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女の部屋で失神するまで搾り取られた…], + } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 17, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]に流れる勇者の力がユイの魔力を跳ね除けた!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [10, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui HN Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「うーん…上手くいったのかな?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 印なんてつかないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「とりあえず起きるまで待ってみよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui HN Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「\n[1]お兄ちゃん、ベッドで寝かせてあげなきゃ'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 可哀想だよね…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ はぁ…重たそう…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]が目覚めた時、'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ユイが隣で幸せそうに眠っていた…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は脱がされた服を着ると'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女に気付かれないようにそっと家を出て], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [自宅に戻った…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [30, 30, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 13, 9, 9, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ユイに力を吸われすぎた\n[1]は抵抗できず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [10, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ!キスしたところに印が付いてる♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\n[1]お兄ちゃんはユイのモノだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「本当にユイの言う事何でも聞いてくれるかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 早く起きてね、\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は\n[6]から命令されるがまま彼女の恋人となり'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['この後も毎日のように\n[6]を訪れ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女の部屋で失神するまで搾り取られた…], + } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 17, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [97, 97, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 15 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイの夢魔の力は大丈夫かって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ うーん…別に普段通りだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大丈夫だと思う…。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイは大丈夫♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんは他の女の子を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 助けてあげてね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 倒れユシア + x: 17 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 14 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「テスト用にユイのレベルをアップしちゃうよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん、ユイのレベルあげたい?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [31, 31, 1, 0, 200], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「レベル戻したかったらもう一回話しかけてね、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイのレベルを1に戻しておくね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [31, 31, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「このイベント消すの忘れないでね、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 27 +data: !ruby/object:Table + dim: 3 + x: 27 + y: 25 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600 + - 0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600 + - 0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600 + - 0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600 + - 0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600 + - 0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0012 0000 0012 0000 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 001a 0000 001a 0000 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0064 004d 0068 0060 0068 0000 0050 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0068 0000 0068 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0019 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0033 0019 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003b 0050 0050 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 00e3 0000 0000 0000 0000 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e8 00e9 00f0 00f1 00f9 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room1 diff --git a/YAML/Map011.yaml b/YAML/Map011.yaml new file mode 100644 index 0000000..284ff45 --- /dev/null +++ b/YAML/Map011.yaml @@ -0,0 +1,3416 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 25 +events: + 4: !ruby/object:RPG::Event + id: 4 + name: ユイ + x: 17 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, スキップする, イベント見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, スキップする], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 11, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 19, 6, 8] } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 301, + p: [0, 2, false, true], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 601, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 603, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 604, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, イベント見る], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「じゃあ始めるよ…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ユイは\n[1]の手をそっと握ってきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃんの手…大きいね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん…緊張してるの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' なんだか\n[1]お兄ちゃんの気持ちが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 繋いだ手から伝わってくるみたい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうだよね!ユイだって女の子だもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子の部屋で二人っきりで手を繋いだら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ドキドキするよね♡], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ユイは\n[1]の手を握りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['片方の手で\n[1]の腕をそっと撫でてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、そうだ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [25] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Wind1, pitch: 140, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [8, 8, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &5 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Wind1, pitch: 140, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 7, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [10] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっとは暗い方が、雰囲気出るよね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon3, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ユイは突然\n[1]をベッドに押し倒した!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねっ…\n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 手を繋ぐだけじゃ足りないよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「キスしたり、ハグしたりしよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もっともっと\n[1]お兄ちゃんのドキドキ、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 聞きたいの♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん、初めてだもんね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しょうがないなあ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイがリードしてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 2, false, true], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 601, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 603, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 604, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 70 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんが気絶するほど'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イかせちゃった…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃんの初めて…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]が貰っちゃったんだぁ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんなにいっぱい出してー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ちゃんと\n[6]の彼氏になってもらうからね!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへ…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初デートはどこにしよっかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 買って欲しい服もあるし…♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「とりあえず\n[1]お兄ちゃんの精液で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ベトベトになっちゃったし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 水浴びしてこよっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]とのセックスが忘れられず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はこの後も毎日のように\n[6]を訪れ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の部屋で失神するまで搾り取られた…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &30 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 15, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 70 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんが気絶するほど'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イかせちゃった…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃんの初めて…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]が貰っちゃったんだぁ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんなにいっぱい出してー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ちゃんと\n[6]の彼氏になってもらうからね!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへ…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初デートはどこにしよっかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 買って欲しい服もあるし…♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「とりあえず\n[1]お兄ちゃんの精液で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ベトベトになっちゃったし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 水浴びしてこよっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]とのセックスが忘れられず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はこの後も毎日のように\n[6]を訪れ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の部屋で失神するまで搾り取られた…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &36 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 15, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 68 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &38 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか夢みたい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいキスしちゃったし、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう恋人みたいなものなのかな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 告白されちゃったらどーしよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 68 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか夢みたい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいキスしちゃったし、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう恋人みたいなものなのかな…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 告白されちゃったらどーしよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 67 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &51 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &52 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイに顔に乗られながら気絶しちゃったの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこんなヘンタイプレイのおかげで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなヘンタイプレイしてくれる子いないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんは\n[6]が好きだよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 告白されちゃったらどーしよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &56 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 67 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &59 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイに顔に乗られながら気絶しちゃったの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんのヘンタイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこんなヘンタイプレイのおかげで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなヘンタイプレイしてくれる子いないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんは\n[6]が好きだよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 告白されちゃったらどーしよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 73 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &66 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…イかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「それに…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか夢みたい…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 73 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &72 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &73 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…可愛い♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんに好きって言われちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか夢みたい…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今度ちゃんとお返事してあげなきゃ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんが\n[6]の彼氏かぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単にいって良かった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日の私…やっぱり変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん誘惑できちゃったし、いいや♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[6]の身体…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの精液でベトベト!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先ずは水浴びしに行こうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず射精してしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力が強くなってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後に目が覚めた\n[1]は恥ずかしそうに服を来て'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自室へと帰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にイかされた感覚と彼女の可憐な笑顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [頭から離れず、なかなか寝付けない…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &77 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 15 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &79 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、その…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん…ご、ごめんなさい!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイ…なんか今日、おかしくって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの手を握ったら、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ドキドキしちゃって…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はきっと夢魔の力の影響だと説明した'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうだよね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイ、普段はこんなはしたないことしないし!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「昨日の夢で見た羽の生えた女の人のせいだよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「で、でも…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' おかけで\n[1]お兄ちゃんとキスしちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「な、なんでもないよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日ユイがしたこと、誰にも言わないでね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 約束だよ、\n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの説得に成功したが、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の夢魔の力は浄化出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ひとまずユイは大丈夫そうなので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['今日は休んで\n[2]の報告を待とう…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &82 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: Door + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 14 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 17 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 19 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 27 +data: !ruby/object:Table + dim: 3 + x: 27 + y: 25 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600 + - 0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600 + - 0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600 + - 0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600 + - 0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600 + - 0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0012 0000 0012 0000 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 001a 0000 001a 0000 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0064 004d 0068 0060 0068 0000 0050 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0068 0000 0068 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0019 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0033 0019 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003b 0050 0050 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 00e3 0000 0000 0000 0000 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e8 00e9 00f0 00f1 00f9 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room1 diff --git a/YAML/Map012.yaml b/YAML/Map012.yaml new file mode 100644 index 0000000..3f9e42f --- /dev/null +++ b/YAML/Map012.yaml @@ -0,0 +1,12460 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 27 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other2" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: false + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 27 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other2" + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: false + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: ハニー + x: 21 + y: 0 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 121 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 12, 21, 11, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [0, 0, 21, 11, 8], + } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [5, 0, 13, 22, 8], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 301, + p: [0, 3, false, false], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ~♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男の子見つけた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この前の男の子よりはおっきいねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この子なら食べれるかな?♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男の子] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はわわ…も、モンスターだ!!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 5, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねえっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の弟はどこ!?返してよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この前貰った子のお姉ちゃん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子まだ精通してないから、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごはんにならないって怒られちゃったよぉ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そこまでだ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ モンスターめ、とっ捕まえてやる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人の人だ、逃げなきゃ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 2, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &50 { + code: 14, + parameters: [0, 3], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &52 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、なになにっ!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &54 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふんっ、モンスターめ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そのお方は勇者様だ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 諦めて降参しろ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ゆ、勇者!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私なんかを退治するのに勇者が来たの!?], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇ~ん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 降参するから痛いことしないでぇ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「流石は勇者様!モンスターが戦う前に命乞いをしている!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はモンスター捕獲の部隊を呼んできます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 少々お待ちください!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &56 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 5, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お願い勇者様!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そのモンスターを捕まえて!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &68 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 3, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &71 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇぇ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと反省して攫った子もお返ししますから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 許してくださぁい…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &75 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &82 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &83 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &84 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &86 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &87 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &89 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &90 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &91 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &92 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &93 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &95 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &96 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &97 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &99 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &100 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &101 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &102 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &103 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &104 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &105 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大丈夫だった!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かったぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それに魔物も捕まえたみたいね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっそく拷問にかけて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 攫った子供の居場所を吐かせるわよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃ~!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様ぁっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 助けてくださぁい!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &106 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &107 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &108 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &109 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &110 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &111 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &112 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何が勇者様ぁ、よ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔物の癖に色目を使わないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &113 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &114 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &115 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]はもう帰ってていいよ。お疲れ様♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 後は私に任せてくれて大丈夫だよ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、何?この魔物を説得したっていうの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと可愛いからって騙されちゃダメよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もぉ…\n[1]ってば女に甘いんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わかった、拷問とかはしないわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「その子も随分\n[1]に懐いてるけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 酷いことはしない代わりに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が預かるからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['この後、\n[6]は約束通り'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [攫った子供を巣から連れ帰り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [元の家族へ子供を返した…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は当分の間\n[2]の家で監視されることになったが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]が安全を保証してくれるだろう…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この日の調査はここまでとなり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は家に帰りゆっくり休んだ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &116 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [143, 143, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [21, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今日も調査を行って事件を解決しよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 130 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &117 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &118 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &119 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &120 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &121 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &122 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &123 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &124 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &125 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &126 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &127 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &128 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &129 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &130 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &131 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &132 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &133 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &134 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &135 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &136 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &137 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &138 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &139 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &140 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &141 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &142 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &143 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &144 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &145 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &146 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &147 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &148 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &149 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &150 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &151 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &152 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &153 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &154 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &155 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &156 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &157 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &158 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の初めて、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の為にとっておいてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますぅ~♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &159 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &160 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &161 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &162 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &163 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &164 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &165 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &166 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &167 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &168 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &169 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &170 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &171 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &172 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &173 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &174 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &175 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &176 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &177 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*165] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*166] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*168] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*169] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &178 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に童貞を奪われて膣内射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女と子作りをさせられた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &179 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &180 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &181 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 130 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &182 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &183 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &184 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &185 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &186 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &187 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &188 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &189 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &190 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &191 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &192 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &193 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &194 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &195 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &196 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &197 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &198 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*190] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*191] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*192] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*193] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*194] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*195] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*196] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*197] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*198] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &199 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &200 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*199] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*200] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &201 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*201] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &202 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*202] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &203 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &204 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &205 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &206 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &207 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &208 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &209 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*203] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*204] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*205] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*206] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*209] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &210 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &211 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &212 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &213 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &214 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &215 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &216 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*210] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*213] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*214] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &217 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &218 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &219 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &220 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &221 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &222 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &223 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*222] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の初めて、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の為にとっておいてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますぅ~♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &224 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &225 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*225] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &226 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &227 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*226] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*227] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &228 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &229 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*228] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*229] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &230 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &231 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &232 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &233 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &234 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &235 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &236 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &237 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &238 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &239 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &240 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &241 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &242 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*230] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*231] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*232] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*233] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*236] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*237] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*238] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*239] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*240] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*241] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*242] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &243 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*243] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に童貞を奪われて膣内射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女と子作りをさせられた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &244 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &245 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &246 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*244] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*245] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*246] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 131 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &247 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*247] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &248 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &249 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &250 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &251 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &252 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*249] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*250] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*252] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &253 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &254 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &255 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &256 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &257 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &258 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &259 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &260 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &261 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &262 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &263 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*253] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*254] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*255] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*256] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*258] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*259] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*260] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*261] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*262] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*263] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &264 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &265 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*264] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &266 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*266] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &267 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*267] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &268 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &269 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &270 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &271 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &272 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &273 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &274 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*268] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*270] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*271] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*272] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*273] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*274] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &275 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &276 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &277 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &278 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &279 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &280 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &281 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*275] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*276] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*277] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*278] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*279] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*280] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*281] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &282 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &283 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &284 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &285 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &286 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &287 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &288 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*282] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*283] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*284] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*285] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*286] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*287] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*288] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の初めて、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の為にとっておいてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますぅ~♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &289 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &290 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*289] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*290] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &291 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &292 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*291] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*292] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &293 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &294 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*294] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &295 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &296 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &297 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &298 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &299 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &300 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &301 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &302 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &303 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &304 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &305 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &306 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &307 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*302] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*303] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*304] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &308 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に童貞を奪われて膣内射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女と子作りをさせられた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &309 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &310 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &311 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*310] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*311] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 131 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &312 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*312] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &313 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &314 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &315 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &316 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &317 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &318 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &319 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &320 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &321 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &322 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &323 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &324 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &325 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &326 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &327 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &328 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &329 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &330 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &331 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &332 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &333 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &334 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &335 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &336 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &337 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &338 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &339 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*335] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*336] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*337] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*338] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*339] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &340 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &341 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &342 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &343 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &344 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &345 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &346 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*340] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*341] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*342] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*343] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*344] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*345] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*346] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &347 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &348 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &349 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &350 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &351 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &352 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &353 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*347] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*348] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*349] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*350] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*351] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*352] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*353] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の初めて、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の為にとっておいてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますぅ~♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &354 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &355 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*354] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*355] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &356 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &357 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*356] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*357] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &358 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &359 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*358] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*359] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &360 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &361 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &362 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &363 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &364 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &365 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &366 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &367 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &368 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &369 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &370 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &371 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &372 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*360] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*361] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*362] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*363] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*364] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*365] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*366] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*367] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*368] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*369] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*370] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*371] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*372] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &373 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*373] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に童貞を奪われて膣内射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女と子作りをさせられた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &374 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &375 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &376 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*374] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*375] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*376] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 132 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &377 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*377] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &378 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &379 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &380 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &381 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &382 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*378] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*379] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*380] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*381] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*382] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &383 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &384 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &385 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &386 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &387 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &388 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &389 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &390 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &391 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &392 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &393 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*384] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*386] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*388] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*389] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*390] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*391] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*392] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*393] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &394 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &395 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*394] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*395] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &396 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*396] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &397 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*397] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &398 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &399 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &400 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &401 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &402 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &403 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &404 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*398] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*399] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*400] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*402] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*403] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*404] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &405 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &406 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &407 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &408 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &409 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &410 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &411 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*405] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*406] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*407] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*408] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*409] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*410] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*411] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &412 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &413 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &414 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &415 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &416 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &417 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &418 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*412] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*413] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*414] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*415] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*417] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*418] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &419 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &420 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*419] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*420] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &421 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &422 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*421] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*422] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &423 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &424 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*423] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*424] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &425 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &426 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &427 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &428 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &429 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &430 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &431 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &432 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &433 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &434 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &435 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &436 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &437 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*425] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*426] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*427] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*428] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*429] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*430] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*431] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*432] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*433] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*434] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*435] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*436] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*437] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &438 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*438] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &439 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &440 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &441 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*439] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*440] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*441] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 132 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &442 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*442] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &443 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &444 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &445 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &446 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &447 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*443] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*444] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*445] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*446] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*447] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &448 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &449 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &450 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &451 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &452 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &453 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &454 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &455 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &456 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &457 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &458 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*448] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*449] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*450] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*451] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*452] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*453] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*454] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*455] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*456] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*457] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*458] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &459 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &460 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*459] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*460] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &461 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*461] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &462 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*462] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &463 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &464 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &465 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &466 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &467 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &468 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &469 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*463] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*464] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*465] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*466] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*467] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*468] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*469] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &470 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &471 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &472 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &473 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &474 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &475 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &476 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*475] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*476] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &477 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &478 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &479 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &480 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &481 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &482 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &483 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*477] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*479] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*480] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*481] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*482] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*483] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &484 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &485 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*484] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*485] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &486 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &487 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*487] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &488 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &489 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*488] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*489] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &490 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &491 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &492 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &493 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &494 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &495 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &496 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &497 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &498 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &499 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &500 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &501 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &502 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*490] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*491] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*492] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*493] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*495] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*497] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*498] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*499] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*500] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*501] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*502] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &503 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*503] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &504 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &505 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &506 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*504] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*505] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*506] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 133 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &507 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*507] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &508 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &509 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &510 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &511 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &512 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*508] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*509] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*510] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*511] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*512] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &513 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &514 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &515 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &516 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &517 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &518 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &519 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &520 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &521 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &522 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &523 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*513] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*514] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*515] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*516] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*517] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*518] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*519] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*520] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*521] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*522] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*523] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &524 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &525 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*524] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*525] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &526 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*526] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &527 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*527] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &528 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &529 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &530 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &531 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &532 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &533 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &534 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*528] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*529] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*530] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*531] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*532] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*533] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*534] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &535 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &536 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &537 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &538 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &539 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &540 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &541 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*536] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*537] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*538] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*539] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*540] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*541] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &542 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &543 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &544 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &545 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &546 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &547 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &548 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*542] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*543] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*544] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*545] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*546] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*547] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*548] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &549 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &550 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*549] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*550] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &551 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &552 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*551] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*552] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &553 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &554 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*553] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*554] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &555 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &556 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &557 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &558 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &559 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &560 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &561 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &562 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &563 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &564 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &565 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &566 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &567 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*555] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*556] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*557] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*558] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*559] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*560] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*561] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*562] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*563] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*564] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*566] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*567] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &568 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*568] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &569 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &570 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &571 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*569] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*570] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*571] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 133 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &572 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*572] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &573 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &574 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &575 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &576 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &577 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*573] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*574] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*575] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*576] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*577] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &578 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &579 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &580 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &581 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &582 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &583 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &584 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &585 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &586 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &587 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &588 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*578] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*579] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*580] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*581] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*582] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*583] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*584] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*585] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*586] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*588] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &589 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &590 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*589] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*590] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &591 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*591] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &592 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*592] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &593 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &594 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &595 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &596 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &597 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &598 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &599 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*593] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*596] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*597] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*598] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*599] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &600 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &601 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &602 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &603 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &604 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &605 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &606 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*600] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*601] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*602] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*603] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*604] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*605] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*606] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &607 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &608 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &609 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &610 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &611 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &612 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &613 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*607] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*608] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*609] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*610] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*611] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*612] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*613] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &614 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &615 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*614] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*615] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &616 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &617 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*616] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*617] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &618 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &619 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*618] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*619] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &620 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &621 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &622 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &623 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &624 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &625 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &626 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &627 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &628 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &629 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &630 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &631 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &632 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*620] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*621] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*622] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*623] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*625] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*626] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*627] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*628] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*629] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*630] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*631] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*632] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &633 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*633] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &634 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &635 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &636 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*634] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*635] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*636] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 134 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &637 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*637] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &638 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &639 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &640 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &641 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &642 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*638] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*639] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*640] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*641] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*642] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &643 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &644 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &645 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &646 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &647 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &648 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &649 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &650 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &651 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &652 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &653 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*643] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*644] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*645] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*646] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*647] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*648] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*649] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*650] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*651] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*652] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*653] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &654 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &655 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*654] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*655] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &656 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*656] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &657 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*657] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &658 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &659 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &660 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &661 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &662 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &663 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &664 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*658] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*659] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*660] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*661] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*662] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*663] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*664] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &665 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &666 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &667 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &668 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &669 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &670 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &671 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*665] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*666] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*667] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*668] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*669] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*670] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*671] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &672 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &673 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &674 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &675 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &676 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &677 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &678 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*672] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*673] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*674] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*675] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*677] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*678] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &679 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &680 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*679] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*680] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &681 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &682 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*681] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*682] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &683 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &684 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*684] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &685 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &686 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &687 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &688 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &689 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &690 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &691 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &692 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &693 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &694 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &695 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &696 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &697 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*685] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*686] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*687] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*688] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*689] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*690] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*691] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*692] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*693] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*694] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*695] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*696] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*697] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &698 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*698] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &699 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &700 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &701 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*699] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*700] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*701] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 134 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &702 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*702] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &703 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &704 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &705 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &706 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &707 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*703] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*704] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*705] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*706] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*707] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡魔王様が言ってた通り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様なんてちょっと色目を使えば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ…そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゆ、勇者様が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女の子] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だ、誰かー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 助けてぇー!] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &708 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &709 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &710 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &711 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &712 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &713 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &714 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &715 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &716 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &717 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &718 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*708] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*709] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*710] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*711] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*712] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*713] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*714] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*715] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*716] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*717] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*718] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &719 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &720 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*719] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*720] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ♡女の子に勇者様がやられちゃうとこ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見られちゃってましたねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &721 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*721] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの歳の子には], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと刺激が強すぎたかもですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーてと、そろそろ行きましょうか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &722 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*722] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &723 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &724 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &725 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &726 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &727 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &728 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &729 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*723] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*724] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*725] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*726] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*727] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*728] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*729] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &730 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &731 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &732 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &733 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &734 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &735 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &736 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*730] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*731] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*732] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*733] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*734] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*735] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*736] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &737 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &738 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &739 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &740 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &741 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &742 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &743 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*737] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*738] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*739] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*740] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*741] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*742] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*743] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こいつが子供を攫ったモンスターね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は…!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なにコレ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして、\n[1]が裸で…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~遅いですよぉ♪人間さん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう少し早く来てくれたら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が勇者様を食べてるところ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてあげられたのに♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「た、食べる…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]に、何をしたの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お、お願い…彼に酷いことをしないで!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡そんなに取り乱して…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして勇者様の彼女さん?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の蜜、とっても美味しかったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんなのに食べたことないんですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふ、ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今すぐ\n[1]から離れなさいよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 81, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 57, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &744 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &745 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*744] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*745] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &746 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &747 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*746] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*747] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、ビックリした!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そんな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の魔法が効かないなんて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「と、当然ですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様を食べた私は無敵ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安N, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもちょっと怖いから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は見逃してあげますぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しいN, 1, 0, 540, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「次に会う時は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の子供をお披露目しますねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、さようならー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &748 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &749 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*748] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*749] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &750 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &751 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &752 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &753 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &754 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &755 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &756 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &757 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &758 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &759 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &760 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &761 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &762 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*750] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*751] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*752] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*753] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*754] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*755] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*756] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*757] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*758] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*759] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*760] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*761] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*762] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &763 { + code: 12, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*763] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!ちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…お願い…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑に抗えず、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にされるがまま射精してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を吸い尽くされ\n[6]にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後も毎日彼女に精を搾り取られていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 14, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &764 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &765 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &766 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*764] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*765] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*766] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene6, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 兵士 + x: 25 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Riding + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]様、\n[2]様からお話は伺っています。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あなたが伝説の勇者様なのですね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お会いできて光栄であります!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔物をおびき出す準備はできています。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]様、準備はよろしいでしょうか。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「わかりました。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誘拐被害者の姉とその友人に囮を頼んでいます。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ここでモンスターが現れるのを待ちましょう。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 223, + p: + [ + !ruby/object:Tone { r: -255.0, g: -255.0, b: -255.0, a: 0.0 }, + 60, + true, + ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 203, + p: [0, 0, 23, 17, 4], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 12, 23, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [121, 121, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + true, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &767 { + code: 22, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*767] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: 子供男 + x: 21 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 121 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: 子供女 + x: 20 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 121 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 1 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 8 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 17 + y: 27 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 2 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [鍵がかかってる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: Fia + x: 21 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 21 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 29 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: 付き人 + x: 20 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: 付き人2 + x: 22 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People4 + character_index: 7 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 28 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &768 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*768] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 0 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [こっちの道へ用事はない。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &769 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*769] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 0 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [こっちの道へ用事はない。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &770 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*770] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 17 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Riding + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [兵士] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「人型の魔物が現れて子供を狙っているようです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 孤児を狙うとは…許せません。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 8 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People1 + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここは親を失った子供達を匿う孤児院です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は子供達の安全の為に出入を禁止しています。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 28 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &771 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*771] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 29 +data: !ruby/object:Table + dim: 3 + x: 29 + y: 30 + z: 4 + data: + - 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e00 1df0 1df0 1e08 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 + - 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1e00 1df0 1df0 1e08 0810 0818 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c + - 0b00 0b18 1723 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 1721 172d 1e00 1df0 1df0 1e08 0810 0818 172b 1721 1721 1721 1721 1721 1716 + - 0b00 0b18 1720 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1e12 1df1 1df4 1e0c 1e16 0810 0818 1883 1882 1882 1882 1882 1882 1710 + - 0b00 0b18 1720 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1e00 1df4 1e16 1f7a 1f7e 0810 0818 1889 1888 1888 1888 1888 1888 1710 + - 0b00 0b18 1720 0b22 0b14 0b15 0b21 0b21 0b21 0b21 0b21 0b16 0b14 0b14 0b24 1e00 1e08 1f7e 0b22 0b24 0810 0818 0b22 0b14 0b14 0b14 0b14 0b24 1710 + - 0b00 0b18 1720 0b10 0b00 0b18 1722 1714 1714 1714 1724 0b28 0b08 0b00 0b18 1e00 1e08 0b22 0b01 0b18 0810 0818 0b28 0b1c 0b08 0b00 0b00 0b18 1710 + - 0b00 0b18 1720 0b10 0b04 0b26 1710 1700 1700 1700 1702 1724 0b10 0b00 0b18 1e00 1e08 0b10 0b00 0b18 0828 080a 0814 0824 0b28 0b1c 0b1c 0b26 1710 + - 0b00 0b18 1720 0b10 0b18 1722 1701 1700 1700 1700 1700 1718 0b10 0b00 0b18 1e00 1e08 0b10 0b00 0b02 0b24 0828 081c 080a 0814 0814 0814 0824 1710 + - 0b00 0b18 1720 0b10 0b18 1710 1700 1700 1700 1700 1700 1718 0b10 0b00 0b18 1e00 1e08 0b10 0b00 0b00 0b02 0b14 0b24 0810 0800 0800 0800 0818 1710 + - 0b00 0b18 1720 0b10 0b18 1728 1708 1700 1700 1700 1704 1726 0b10 0b00 0b18 1e00 1e08 0b10 0b00 0b00 0b04 0b1c 0b19 0828 0808 0800 0800 0818 1710 + - 0b00 0b18 1720 0b10 0b18 1283 1728 171c 171c 171c 1726 1286 0b10 0b00 0b18 1e00 1e08 0b10 0b00 0b00 0b18 0b5a 0b29 0b25 0828 081c 0808 0818 1710 + - 0b00 0b18 1720 0b10 0b18 1289 1283 1282 1282 1282 1286 128c 0b10 0b00 0b18 1e00 1e08 0b28 0b1c 0b0c 0b26 0b41 0b54 0b29 0b16 0b24 0810 0818 1710 + - 0b00 0b18 1720 0b10 0b02 0b24 1289 1288 1288 1288 128c 0b22 0b01 0b00 0b18 1e00 1df2 1e04 1e14 0b2c 0b52 0b31 0b36 0b5d 0b10 0b18 0828 0819 1728 + - 0b00 0b18 172c 0b10 0b00 0b02 0b14 0b24 0b8a 0b22 0b14 0b01 0b00 0b00 0b18 1e18 1e0c 1e0c 1e16 0b5b 0b4d 0b4c 0b56 0b22 0b01 0b02 0b24 0820 1883 + - 0b00 0b18 1887 0b10 0b00 0b04 0b1c 0b26 0b80 0b28 0b1c 0b1c 0b1c 0b1c 0b26 1f7b 1f7a 1f7a 1f7e 0b2e 0b82 0b74 0b84 0b10 0b00 0b00 0b18 0820 1889 + - 0b1c 0b26 188d 0b28 0b1c 0b26 0b83 0b81 0b7f 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b69 0b60 0b78 0b28 0b1c 0b1c 0b26 0820 0b2e + - 0b74 0b74 0b74 0b74 0b74 0b74 0b7a 0b22 0b15 0b21 0b2d 066c 0669 0669 0669 0669 0669 0b2b 0b21 0b2d 0b70 0b60 0b62 0b74 0b74 0b74 0b84 0605 0b82 + - 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b79 0b10 0b18 066c 0669 066a 0679 0679 0679 0679 0679 0668 0669 066b 0b70 0b60 0b64 0b7c 0b7c 0b7c 0b86 060d 0b88 + - 0b14 0b24 172a 0b22 0b14 0b24 0b80 0b10 0b18 0662 0679 067a 0b22 0b14 0b14 0b14 0b24 0678 0679 0660 0b70 0b60 0b78 0b2b 0b2d 066c 0669 0820 1722 + - 0b00 0b18 1720 0b10 0b04 0b26 0b80 0b28 0b19 0662 0b22 0b14 0b01 0b00 0b00 0b00 0b02 0b14 0b24 0660 0b88 0b7c 0b86 066c 0669 066a 0679 09b3 1710 + - 0b00 0b18 1720 0b10 0b18 0b82 0b63 0b84 0b20 0662 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b18 0668 0669 0669 0669 066a 0679 067a 0b2e 0820 1710 + - 0b00 0b18 1720 0b10 0b18 0b70 0b60 0b78 0b20 0662 0b20 0b5b 0b51 0b47 0b51 0b5d 0b10 0b04 0b26 0678 0618 0619 061a 067a 0b23 0b2d 0822 081a 1710 + - 0b00 0b18 1720 0b28 0b26 0b88 0b6c 0b86 0b2c 0662 0b13 0b21 0b2d 0b50 0b2b 0b21 0b09 0b18 1197 0b2a 0b82 0b74 0b84 0b22 0b1a 0822 0801 0818 1710 + - 0b00 0b18 1720 0669 066b 0b2e 0b8c 0b2e 066c 066a 0b20 0b5b 0b51 0b3f 0b51 0b5d 0b10 0b18 1195 0b20 0b70 0b60 0b78 0b12 0b26 0810 0800 0818 1710 + - 0b00 0b18 1720 0679 0668 0669 0669 0669 066a 067a 0b13 0b21 0b2d 0b50 0b2b 0b21 0b1d 0b26 119d 0b20 0b70 0b60 0b78 0b20 0822 0801 0800 0818 1710 + - 0b00 0b18 1720 0b2a 0678 0679 061b 0679 067a 0b22 0b1a 0b5b 0b51 0b3f 0b51 0b5d 1313 1312 1316 0b20 0b70 0b60 0b78 0b20 0810 0800 0800 0818 1710 + - 0b00 0b18 1720 0b13 0b21 0b2d 0b8a 0b2b 0b21 0b1d 0b1e 0b21 0b2d 0b5c 0b2b 0b2d 1319 1318 131c 0b2c 0b70 0b60 0b78 0b20 0810 0800 0800 0818 1710 + - 0b00 0b18 1720 0b2c 0b8b 0b81 0b7f 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b81 0b7d 0b7c 0b86 0b2c 0828 081c 081c 0826 1710 + - 0b00 0b18 1711 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1714 1701 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dca 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0beb 0bed 0000 0000 + - 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 088a 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0bd0 0bc4 0be6 0000 0000 088b 0887 08b2 08b4 0000 0000 0000 + - 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0bd2 0be6 0000 0000 0000 0000 08b2 0895 08b6 0000 0000 0000 + - 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0bec 0000 0000 0000 0000 0000 08b8 08b6 0000 0000 088e 0000 + - 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088e 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dc0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0dcb 0dc1 0dc1 0dc1 0dcd 0000 0dcb 0dc1 0dc1 0dc1 0dc1 0dc7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c41 0c41 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088e 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c49 0c41 0c4d 0000 0c4b 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 00cb 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0059 0000 0000 0180 0181 0181 0181 0182 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 005a 0000 0062 0000 0000 + - 0000 0000 0000 0000 0060 0000 0188 0189 0189 0189 0184 0182 0000 005d 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0180 0183 0189 0189 0189 0189 018a 0000 005e 0000 0000 0000 0000 0061 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0188 0189 0189 0189 0189 0189 018a 0000 0065 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0188 0189 0189 0189 0189 0189 018a 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 005d 0190 018b 0189 0189 0189 018c 0192 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0065 0020 0190 0191 0191 0191 0192 0020 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0020 0000 0020 0000 0020 0000 0020 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005d 005d 0000 0000 0020 0043 0020 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 + - 0000 0000 0000 0065 0065 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 + - 0000 0000 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0066 0000 0000 0000 005d 005d 0065 0000 0000 0000 + - 0000 0000 0000 0065 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0065 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0066 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 005d 0000 005d 005d 0000 0000 0066 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0065 0000 0065 0065 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0066 0000 0066 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0066 0000 0000 0000 0066 0000 0000 004f 004f 004f 004f 004f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 + - 0000 0000 0000 0000 0066 0000 0000 0000 0066 0000 0000 0000 0000 0000 0000 0000 0198 0199 019a 005d 0000 0000 0000 005d 0000 00ba 0000 0000 0000 + - 0000 0000 0000 0000 0066 0000 0000 0000 0066 0000 0000 004f 004f 0000 004f 004f 01a0 01a1 01a2 005e 0000 0000 0000 005e 00ba 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0066 0000 0066 0000 0000 0000 0000 0000 0000 0000 0000 01a0 01a1 01a2 005e 0000 0000 0000 005e 00ba 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 004f 004f 0000 004f 004f 01a8 01a9 01aa 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 005e 0000 0000 0000 005e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 004a 0000 0000 0000 0000 0000 0000 0000 0000 002b 0046 002b 0065 0000 0000 0000 005e 0000 0000 0000 0000 0000 + - 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005e 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Meadow +battleback2_name: Grassland diff --git a/YAML/Map013.yaml b/YAML/Map013.yaml new file mode 100644 index 0000000..ac9e94f --- /dev/null +++ b/YAML/Map013.yaml @@ -0,0 +1,4000 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 13 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: メア + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「初めまして、\n[1]さん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、夢魔のメアっていいます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「一応は魔物ですけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛いくて無害な魔物なんですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔物とかモンスターって呼ばれるの、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イヤですけどね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そんな警戒しないでください。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は今、貴方の夢の中で話しかけているので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何も出来ませんよー。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっと、時間がないので大事なことを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 纏めて伝えますね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「まず\n[1]さん、あなたはこの先…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々な女性から貞操を狙われます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「実はあなた達人間が飲んでる水の水源に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王様が作った特別な飴が混ざってまして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この国の女性達は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 身体が夢魔に変化しつつあります!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「見た目とかは変わらないのですが、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 射精させた相手から力を奪ったり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魅了した相手を思い通りに操ったり…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この国の女性は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達夢魔が使える力に目覚めます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そのことを私達の仲間が今夜、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 国中の女性に夢を通して伝えてるんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「最初は半信半疑でも、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 実際に男性を相手に試せばすぐに分かるので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 皆さんが能力に気付くのも時間の問題です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかも私の仲間達は国の女性達に、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この国のどこかにいる勇者を虜にすれば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間と魔物全ての王になれると約束しています。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なのでいずれはあなたの正体に気付いた人に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 襲われることになります…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王様の目的は勇者の力を魔物の子に継承して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間の切り札を魔物側につけることです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「飴を摂取して夢魔の力を使った者が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 強い魔力を吸収すると、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その人は身も心も夢魔になってしまうんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから勇者を襲った女性は夢魔の子を宿すんです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者が攻撃できないその辺の娘を利用して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の勇者の子孫を作っちゃおうという作戦です。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?何でそれを教えるかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごめんなさい、今は秘密です…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも私は\n[1]さんの味方ですよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからこうして色々教えてるんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の言う事が本当かどうか、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すぐにわかりますから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなことより、最後に大事なお話です!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの性的な弱点を教えてください!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ち、違うんです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子にはそれぞれ得意技があって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんの弱点を得意とする女の子を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が事前にリサーチして、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 接触を避ける作戦ですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だからその人との接触は避けてくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ質問を始めますよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [弱点] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 14, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「え?弱点無しですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 童貞のくせに強がらないでください…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「弱点あってもわざと負けない限り], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子には楽に勝てるので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恥ずかしがらずに教えてください!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [弱点] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 14, 0, 6, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「え?弱点多すぎませんか!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そういえば\n[1]さんは童貞でしたね…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 想像だけだし全部に弱くても不自然じゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ないですよね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「質問は以上になります!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もし弱点が変わった場合は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大事なもの”弱点変更”から変えてください。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子は鋭いので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの弱点はお見通しです!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 得意技が弱点の相手は避けてくださいね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝ですか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また夢で会いにきますから、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それまでの無事を祈っています!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まずは村の女性に話を聞いてみたらどうかな?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちなみに夢魔の力は勇者の力で浄化できるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔になりたくない、夢魔の力を悪用する人は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者パワーで懲らしめましょう!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の力を浄化するには相手の女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 30分の間触れるだけだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 暴力は要らないんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも逆に射精しちゃったら夢魔に力を吸収されて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力関係が逆転すると、たとえ勇者でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷にされちゃうから気をつけてください!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ!もう朝日が…明日も忙しいのにー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ と、とにかく、女の子とえっちしないように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気を付けてくださいね!それじゃ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [20, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [26, 26, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 何やってるんですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが女の子に精液をかけたせいで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子の夢魔の力は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく強くなっちゃいましたよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「とりあえず\n[1]さんに掛かった魅了を'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 治しますね!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 37, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんの\C[2]童貞\C[0]が守れたから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とりあえず無事でしたけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「何度もやられると夢魔の印、\C[2]「淫紋」\C[0]を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 身体に付けられて、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一生奴隷にされちゃいますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「普通の夢魔のレベルを1とするなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今のユイちゃんのレベルは\v[031]ですね…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうあの女の子には勝ち目はないので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会わないようにしましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝になりますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は気をつけてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 20, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [30, 30, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [98, 98, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 31], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 30 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 何やってるんですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの女の子には会うなって言いましたよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして好きになっちゃったんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「とりあえず\n[1]さんに掛かった魅了を'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 治しますね…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 37, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子の奴隷になる気はないみたいだけど…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの女の子の力があなたより強くなったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう抵抗出来ませんよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「今のユイちゃんのレベルは\v[031]ですね…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうあの女の子には勝ち目はないので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会わないでくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まだ寝るには早いですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 起きてやるべきことをやってください!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 59, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 20, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [30, 30, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 31], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 18 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [13, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 322, + p: [1, Hero, 0, Hero, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [主人公の名前を決めてください], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [1, 5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ヒロインの名前を決めてください], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\C[1]*ヒロインにHシーンはありません'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 303, p: [2, 5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [20, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点を決めてください。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点がないと敵女の子の口上が激減する為、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [攻撃されたくないタイプの攻撃以外は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点にすることをオススメします。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点はアイテム"弱点変更"から], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [いつでも変更可能です。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の最初の子供は勇者の力を継ぎ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国の王となる予定です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['従って勇者の\n[1]は結婚相手以外の女性と'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [性交をしてはなりません。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]には幼馴染で恋人の\n[2]がおり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]に婚約指輪を買いましたが、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [代金は後払いになりました。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そんな平和な暮らしが続く中、頭脳派の魔王は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [人間の国の女性を夢魔という魔物に変える薬を井戸水に放ち], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [女性達に世界の王となる地位と引き換えに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者を襲って魔物の子を産むように唆します。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['勇者である\n[1]は貞操を守り、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [指輪代を払うお金を守り、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['無事に恋人の\n[2]との婚約を果たしてください。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [村の北東の家にヒロイン、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: + ['北西の家には\n[1]とヒロインのよく知る女の子が住んでいるので'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [様子を見に行ってみましょう。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [25, 25, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [24, 24, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [18, 18, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 何やってるんですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの女の子は元々魔力が強くて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の薬はほとんど効いてなかったのに], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんの精液を吸い取って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔化が進んじゃったみたいですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、それに!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな小さい子にまで誘惑されるって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どういうことですか!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「胸も背丈も私と同じくらい小さいし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「も、もしかして\n[1]さんって'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんよりもああいう子が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好みなんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それなら…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかして私にもチャンスあったりして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、何でもないですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「とにかくっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' あの子の狙いは\n[1]さんだし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の力の影響も受けてませんよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「助けも必要ないし近づく理由もないし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子からは離れてくださいねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝になりますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は気をつけてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [64, 64, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 65], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 64 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' またですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちしたのを録画されて脅されてる?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんですかその], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 凌辱ものの女の子みたいな話は…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなの取りに行っても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 返してくれないってわかってるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他にやるべき事をするしかないですよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私には\n[1]さんが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 喜んで犯されに行ってるようにしか], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見えないんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「とにかくっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' あの子の狙いは\n[1]さんだし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 近づいちゃダメですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「助けも必要ないし近づく理由もないし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの子からは離れてくださいねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝になりますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は気をつけてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [64, 64, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 65], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 何やってるんですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お金を払って女の子を買うのだって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 立派な浮気なんですからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だいたい、あんな女の子達を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一々相手にしてたらキリがないですよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いっそのこと街のトラブルは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 全部\n[2]さんに任せて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんは魔王を直接狙いませんか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?まだ若くて未熟な生徒達が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔のせいで不純行為をするのを止めたい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それほどまでに学校の生徒のことを…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素敵な先生なんですね、カッコイイです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「って自分が不純行為してるじゃないですかっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全然説得力ないですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずあの子達はもう諦めて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう学校には近づかないでくださいね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝になりますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は気をつけてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [242, 260, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [266, 266, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [102, 102, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 101], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっと…もう学校には行かないでって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言いませんでしたっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか私、いっつも怒ってる子みたいです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当は普段はニコニコしてる], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛い女の子なんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「…たまには私も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんと笑顔でお話したいなー。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ていうか生徒達にお金も取られてますよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女達の夢魔の力は益々強くなるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 真似をする女性だって増えるかもしれません。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんは事件を解決するどころか'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪化させてますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずあの子達はもう諦めて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう学校には近づかないでくださいね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「寝てる場合じゃないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだまだやるべき事はあるので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 起きてやるべき事をやりましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [242, 260, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [102, 102, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 101], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 23 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 何やってるんですか\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お金を払って女の子を買うのだって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 立派な浮気なんですからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だいたい、あんな女の子達を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一々相手にしてたらキリがないですよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いっそのこと街のトラブルは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 全部\n[2]さんに任せて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんは魔王を直接狙いませんか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?まだ若くて未熟な生徒達が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔のせいで不純行為をするのを止めたい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それほどまでに学校の生徒のことを…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素敵な先生なんですね、カッコイイです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「って自分が不純行為してるじゃないですかっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全然説得力ないですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずあの子達はもう諦めて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう学校には近づかないでくださいね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そろそろ朝になりますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は気をつけてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [39, 39, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [122, 122, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 121], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 122 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [少女の声] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのー…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞こえますかぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 307, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…\n[1]さん...'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これは一体どういう事でしょうか…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が言っても効かないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]さんに全部話してみましょーか♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんが可哀想だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことしないけど...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にダメなんですからね、もぉっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかり反省したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 家まで来てくださいね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お話がありますから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっと…もう学校には行かないでって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言いませんでしたっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか私、いっつも怒ってる子みたいです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当は普段はニコニコしてる], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛い女の子なんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「…たまには私も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんと笑顔でお話したいなー。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ていうか生徒達にお金も取られてますよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女達の夢魔の力は益々強くなるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 真似をする女性だって増えるかもしれません。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんは事件を解決するどころか'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪化させてますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずあの子達はもう諦めて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう学校には近づかないでくださいね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「寝てる場合じゃないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだまだやるべき事はあるので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 起きてやるべき事をやりましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [メア家いる] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [39, 39, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [122, 122, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 121], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 1070 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map014.yaml b/YAML/Map014.yaml new file mode 100644 index 0000000..3626318 --- /dev/null +++ b/YAML/Map014.yaml @@ -0,0 +1,3882 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 32 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 17 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor5 + character_index: 5 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor2 + character_index: 3 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Rumi + x: 29 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[7]♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日の授業もちゃんと復習してるの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えらいでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['この少女は\N[1]のクラスの女の子で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]に懐いていて一番真面目に授業を聞いてくれる'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [来年にはジュニアクラスに進級予定], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [歳の割には増せてせいて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のことをデートに誘って困らせてくる'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]、これ見てっ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一番新しいやつを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママが買ってくれたの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Smile, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと早いけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の誕生日プレゼントにって♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Oko, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えー…\n[7]、h-phone知らないのー?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今すっごく流行ってるんだよー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それより…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' あ、あのね…\n[7]…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今月末はね、私の誕生日なの。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生と生徒がデートしちゃダメなのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わかったけど…誕生日、傍にいて欲しいの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[8]…おねがぁい…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ルミおねだり1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, ダメ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ルミおねだり1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [181, 181, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ホント!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やったぁ♡すっごく嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今から楽しみ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、だぁーい好きっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ルミは\N[1]に抱きついてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [他の生徒に見られる前に退散しよう…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, ダメ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私がこんなにお願いしてるのにっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]のいじわるっ!いいもんっ!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一人でお酒飲んで泣いて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 不良少女になっちゃうんだから!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 181, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誕生日、楽しみにしてるからっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]も楽しみにしててね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きっと二人の仲を発展させちゃうんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふえーん!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誕生日は一人寂しく部屋で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お酒に溺れる予定にしたからっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の部屋は女子寮の北東だからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生ならちゃんと止めに来なきゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ダメだからね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Mob Element + x: 24 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mob Element + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: MobElement + x: 29 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「クンクン…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ルミちゃん…いい匂い…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔法の力は一般的には女性の方が強く男子生徒は珍しい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔法が使えない者は基本的に肉体労働の仕事しかないので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [将来の為に男子生徒も必死に頑張っている。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 181 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ぐぬぬ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぐぬぬぬ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ルミちゃん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 僕は誕生会に誘ってくれないのか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: Rhina + x: 25 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rhina + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 14 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mob High + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Aya + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハイクラスの女の子だ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]がアルバイトを始めたのは2年前で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハイクラス2年生の彼女とはあまり面識がない], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ…エレメントクラスの先生ですよね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「来年からは私の弟が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エレメントクラスに入るんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「弟のこと、よろしくお願いしますね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先輩、最近は夜が忙しいみたいなんです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また彼氏が出来たのかな?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この前高いバッグ自慢されたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お金持ちの彼氏だったりして♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 20 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: Yui + x: 5 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 9 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mob High + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 8 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 1 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あら\N[1]先生、お疲れ様です。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エレメントクラスの子が相手でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男の人が先生だと大変ですね…うふふ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「生徒達からよく\N[1]先生の事を聞かれるんです。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' でも\N[1]先生がエレメントクラスの担当で'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 良かった。] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ハイクラスの生徒の中にはよくない噂も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありますからね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人を相手に色目を使っているとか。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夜になると生徒が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お金持ちそうな中年男性と一緒にいるって噂が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありましてね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]先生、今度時間があれば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 調査していただけますでしょうか。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、夜出歩くのはお酒臭い人も多いしイヤで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よろしければ、お願いしますね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: People2 + character_index: 1 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [シスター] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]先生、生徒達の噂についての調査、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 時間があればお願いしますね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 27 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['村で生まれた\N[1]だが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力に目覚めたことによって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [将来は国王となる事が決まった], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [しかし自身の権利の失墜を恐れた当時の国王は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]に勇者の力を村だけの秘密にするように指示し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は普通の青年として月日を過ごした…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そして15年の月日が流れ…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &3 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は勇者の力を隠しながら魔法学校で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [若手の少年少女を教えるアルバイトをしながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [生計を立てていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は魔法学校のエレメントクラス、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [一番若い生徒達がいるクラスで魔法の基礎を教えている。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そして今日もまた平和に一日が終わろうとしている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 10, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [女子生徒] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう授業終わり?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わーい♪帰って友達と遊ぼうっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [23, 23, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['学校の中にも後々\n[1]を襲ってくる女の子が数人います。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [声を掛けると見た目の確認でき、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [女の子の性格がわかります。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [1, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: Alice + x: 15 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [金髪女子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「リィナちゃんが来てくれて助かってるよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でももう一人こう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人しくて清楚な子も欲しいんだよねー。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハイクラスの女の子だ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [家は裕福ではないハズだが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ここ1年程で派手になりお金を持つようになった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他のクラスの女の子にアルバイトの紹介を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [している様子だが…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [何のアルバイトかは教えてくれないようだ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?なあに?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ハイクラスの女子がエレメントクラスの子と], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遊ぶのがそんなに珍しい?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あたし、面倒見いいからさー。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 心配しないでよ、センセ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: Rhina + x: 14 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rhina + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina suprise, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えー!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アリスお姉ちゃんひどーい!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は清楚じゃないってことー!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]のクラスの女の子だ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [最近は年上の生徒と一緒にいて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [お金使いが荒くなっているらしい], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [あまり勉強も出来る方ではなく], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]や他の大人にも生意気な態度をとる'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rhina + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina doya, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\N[1]センセー!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ねえねえセンセーって童貞なの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina Smile2, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あははっ♪冗談だよぉー、怒らないで♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも今の反応だとそれっぽいなー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ルミちゃんが言ってた通りかも…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina smile, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ううん、なんでもないよ!こっちの話!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina doya, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセーもカッコイイんだし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早く彼女作ればー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あははっ♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rhina + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina suprise, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、そういえばこの前のテスト], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 点数ヤバくなかったですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rhina cry, 1, 0, 560, 320, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [リィナ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もし点数悪くてもママに言わないでね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと補修も受けるから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: Mai + x: 5 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mai + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 15 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 20 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]先生、お疲れ様です!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 自分も\N[1]先生のような優秀な魔法使いを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 目指して頑張ります!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [基本的に男性で魔力が高い者は珍しく], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['勇者の力を隠している\N[1]だが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [男性で優秀な魔法使いとして一目を置かれている], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ハイクラスにもなっても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 放課後に復習をする生徒が少ないとは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 嘆かわしいですね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: EV020 + x: 20 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 22: !ruby/object:RPG::Event + id: 22 + name: EV022 + x: 29 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 23: !ruby/object:RPG::Event + id: 23 + name: Mai + x: 10 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mai + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ジュニアクラスの女の子で], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[1]の妹だ'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['勇者である\N[1]の寝室は女性厳禁であり、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [15年前に勇者の力に目覚めて以来別居している], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]が唯一の家族で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [無理矢理引き離された事に対し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [不満を持っている], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ…お兄ちゃん♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ…ユイちゃんと同じ教室で勉強するなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 久しぶりで嬉しい♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mai + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お兄ちゃん、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そういえばお給料ってどうしてるの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お兄ちゃんが魔王をやっつけたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう勇者のこと隠す必要もないし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっとお金も必要なくなるよね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから、その…いつか旅に出る時は私に何か…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうだ、お洋服を買ってよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お兄ちゃんが居なくて寂しい間は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それで我慢するから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ねっ、お願い♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「え?何で急にこんな話するかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ うーん…なんとなくかな?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんだかそろそろお兄ちゃんが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 旅立つ時みたいな…そんな気がしたの。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それに魔王さえ倒しちゃえば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達また一緒に暮らせるんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「早く倒してきてよー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なぁんてね♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mai + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「一緒に暮らせないのは寂しいけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当は旅になんて行って欲しくないの…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「行くなら私も一緒に…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ううん、そんなの無理だよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 17 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 4, 37, 13, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: Yui + x: 9 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ジュニアクラスの女の子で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の村の住人'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]を兄の様に慕っている'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]の素性を秘密にする為に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [学校では他人のフリをするように頼んでいるが、難しいみたいだ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今年からジュニアクラスになり、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [初めて着る制服に喜んでいる], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃ…じゃなくて、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ センセー!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセーが学校の先生になって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう2年も経つんだね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイも今年からジュニアクラスで制服姿だよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 似合ってるかな…?えへへ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「センセー、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もうここに就職しちゃえばいいじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そしたらジュニアクラスの担任になってね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ユイ、\N[1]お兄ちゃんのクラスがいいな♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 24: !ruby/object:RPG::Event + id: 24 + name: EV024 + x: 9 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 25: !ruby/object:RPG::Event + id: 25 + name: Alice + x: 16 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃーん、予習なんて後にして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 商店街でご飯食べようよぉ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あたしが奢ってあげるから♡ね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ダメですっ!私は先輩と違って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奨学金とか貰わなきゃいけないんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご飯の時間までは勉強ですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉアヤちゃんってば真面目ちゃんなんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でもあたし、夜は忙しいんだよねぇ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あれ?ちびっ子クラスのセンセーじゃん…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今は秘密のガールズトークなんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 入ってきちゃダメ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんと私は幼馴染なんだよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見た目も性格も趣味も違うけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 妹みたいなもんだからさぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「真面目で可愛いけど、男運がなくってね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 将来は私が面倒見てあげよっかなぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 26: !ruby/object:RPG::Event + id: 26 + name: EV026 + x: 29 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 35 +data: !ruby/object:Table + dim: 3 + x: 35 + y: 32 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d2d 0b2a 1d13 1d21 1d2d 0610 1d2b 1d21 1d2d 0610 1d2b 1d21 1d1b 0b2a 1d2b 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1d2c 1e82 1e86 0610 1e83 1e82 1e86 0610 1e83 1e82 1d2c 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0622 1e87 1e88 1e8c 0622 1e89 1e88 1e8c 0622 1e89 1e88 1e87 0622 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 + - 0600 0600 1d20 0622 0622 0622 0622 0622 0622 0622 0622 0622 1e8d 0622 0622 0622 0622 0622 0622 0622 0622 0622 1e8d 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d20 0600 0600 + - 0600 0600 1d20 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d20 0600 0600 + - 0600 0600 1d20 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d2a 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d2a 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d20 0600 0600 + - 0600 0600 1d13 1d21 1d21 1d2d 0622 1d2b 1d21 1d21 1d21 1d21 1d1b 0622 0622 0622 0622 0622 0622 0622 0622 0622 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0622 1d2b 1d21 1d1b 0600 0600 + - 0600 0600 1d20 1e82 1e82 1e86 0622 1e83 1e82 1e82 1e82 1e82 1d20 0622 0622 0622 1002 0ff4 1004 0622 0622 0622 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0622 1e83 1e82 1d20 0600 0600 + - 0600 0600 1d20 1e88 1e88 1e8c 0622 1e89 1e88 1e88 1e88 1e88 1d20 0622 0622 0622 0ff0 0fe0 0ff8 0622 0622 0622 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0610 1e89 1e88 1d20 0600 0600 + - 0600 0600 1d20 0623 0623 0623 0623 0623 0623 0623 0623 0623 1d20 0622 0622 0622 0ff0 0fe0 0ff8 0622 0622 0622 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0623 0623 0623 0623 0623 0623 0623 0623 0623 1d20 0622 0622 0622 0ff0 0fe0 0ff8 0622 0622 0622 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0623 0623 0623 0623 0623 0623 0623 0623 0623 1d20 0622 0622 0622 0ff0 0fe0 0ff8 0622 0622 0622 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0623 0623 0623 0623 0623 0623 0623 0623 0623 1d20 0622 0622 0622 0ff0 0fe0 0ff8 0622 0622 0622 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d20 0623 0623 0623 0623 0623 0623 0623 0623 0623 1d20 0622 0622 0622 1008 0ffc 1006 0622 0622 0622 1d20 0610 0610 0610 0610 0610 0610 0610 0610 0610 1d20 0600 0600 + - 0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0622 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 + - 0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0622 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 + - 0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0622 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c7b 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0021 0000 0021 0000 0021 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0029 0000 0029 0000 0029 0029 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0021 0021 0000 0021 0021 0021 0000 0000 004d 004d 0000 0000 0000 0000 0000 0000 003a 0000 0000 0000 0021 0021 0000 0021 0021 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0029 0029 0029 0000 0029 0029 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0029 0029 0000 0029 0029 0000 0032 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 004d 004d 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 004d 004d 0000 0000 0000 0000 01bb 0000 003a 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 01c3 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0064 0064 0000 0000 0000 0064 0064 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0068 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0036 0037 0034 0000 0000 0000 0188 0188 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 + - 0000 0000 0000 003e 003f 003c 0000 0000 0071 0072 0072 0070 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 0000 004d 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0053 0053 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005b 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Stone3 +battleback2_name: Room3 diff --git a/YAML/Map015.yaml b/YAML/Map015.yaml new file mode 100644 index 0000000..5de53b6 --- /dev/null +++ b/YAML/Map015.yaml @@ -0,0 +1,3346 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 25 +events: + 6: !ruby/object:RPG::Event + id: 6 + name: Door + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 14 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [29, 29, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [31, 31, 1, 1, 29], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 17 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Yui + x: 17 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「来月からはいよいよ王室での暮らしだね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[6]がお姫様だなんて、困っちゃう♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「政治とか難しいことは前の王女様や], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔のお姉さん達がやってくれるって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[6]のお仕事は毎日しっかり\n[1]お兄ちゃんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 搾り取ることだってさ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 簡単だねー♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[6]…色々あったけど普通に幸せだよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「妊娠したのだって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんに責任取らせる為の'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 作戦だったし♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「だから\n[1]お兄ちゃんも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと幸せそうにしてよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人が幸せならそれでいいでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「不安なことはぜーんぶ\n[6]が'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんの精液と一緒に吸い取って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 忘れさせてあげるから…ね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そういえば\n[6]が夢魔になっちゃったから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生まれてくる子は女の子で夢魔なんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[6]、難しいことはわかんないけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔だって人間とそんなに変わらないし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「きっと可愛い娘になるよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 幸せになろーね♡\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 18 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 70 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [2, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 31, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [それから一ヶ月後…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん、今日も時間通りに来たね♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いーこ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも今日はえっちしてあげなーい♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「最初は\n[6]も\n[1]お兄ちゃん誘惑する為に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 毎日えっちしてあげてたけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もう\n[1]お兄ちゃんからおねだりしてるし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]が自分からえっちする理由ないよね♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だから\n[1]お兄ちゃんがちゃーんと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]のご機嫌取ってくれないと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちはおあずけ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな悲しい顔しないで♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日はあることしてくれたらシてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなことより!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[6]…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの子を妊娠してるんだよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「誘ったのは\n[6]でも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 年上の\n[1]お兄ちゃんがちゃんとしなきゃ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ダメだよね!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どう責任取るつもりなの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]を怒らせない為に\n[1]は跪いて\n[6]に指輪を渡した…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['本来は\n[2]に渡す予定に買ったものだったが、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['もう\n[1]の心は完全に\n[6]のモノにされていた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わあっ♡綺麗な指輪♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' なぁんだ…\n[1]お兄ちゃんはちゃんと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]のこと考えてくれてたんだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「毎日えっちばっかりするくせに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 将来のこと全然話してくれなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 心配だったんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも、今日はこの事を話して責任取ってって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言おうと思ってたの。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと責任取ってくれるみたいで良かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[6]も勇者の子供産むんだし、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達の結婚、みんなに教えてあげなきゃね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「実はもう\n[2]お姉ちゃんを呼んであるの♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' まだ\n[1]お兄ちゃんと結婚できるって'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勘違いしてるみたいだから。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[6]ちゃん…用事って…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' あれ、\N[1]…どうしてここに?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]お姉ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]さっきね…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんにプロポーズされちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ぷ、プロポーズって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[6]ちゃん、冗談はやめてよ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今私だって忙しくて大変で…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「冗談なんかじゃないよぉ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ほら見て!指輪♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [9, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、その指輪!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]のでしょ!なんで\N[6]ちゃんが…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから、貰ったんだってば!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 当たり前でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お腹に赤ちゃんだっているんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「赤ちゃんって…はしたない事言わないの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ほ、本当に怒るわよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そっかぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]お姉ちゃんには言ってなかったね。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[6]と\n[1]お兄ちゃん、付き合ってるの。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「一ヶ月くらい前かな?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんの筆おろししてあげたの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そんなのウソよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もう\n[1]!何とか言ってあげてよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こっち向いて♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は何も言えずにうつむく\n[1]にキスをした!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]…な、何してるの…?'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]お姉ちゃんってばキスくらいで…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ かわいー♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「信じられないならえっちも見せてあげようか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんってば\n[6]に乗られるのが'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きでねー♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[6]に責められてる時の切なそうな顔が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛いんだよ♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「や、やめて…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 嘘…嘘でしょ…\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「泣かないで、\n[2]お姉ちゃん♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんはちゃんと\n[6]が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 幸せにするから♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「うぅ…\N[1]…こんなのイヤだよぉ…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['泣きじゃくる\n[2]を前に\n[1]は何もできず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [目を背けることしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['そして魔王の思惑通り\n[6]は夢魔の子を宿しており'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]の勇者としての使命はここで潰えたのだ…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]と\n[1]の結婚は国中に広まり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [人類は魔物の子を次期国王にする条件をのみ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔物との共生、実質的には支配を受け入れることとなった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は罪悪感に悩める日もあったが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['その後も\n[6]に毎日のように精を搾り取られ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そんな罪悪感もすぐに忘れてしまったという…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['こうして\n[1]は\n[6]の誘惑に流されるまま結婚し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の尻に敷かれながら一生を過ごすことになった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: Fia + x: 15 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 27 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 14 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: + [[選択肢, ユイ大勝利, 羨ましいでしょ, '\n[1]お兄ちゃんと♡'], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, ユイ大勝利] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['5月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今日、ようやく私の妊娠がわかった], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [毎日えっちしたし、作戦通りだった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['これを理由に\n[1]お兄ちゃんに結婚を迫るつもりだったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんは私の為に指輪まで用意してくれてた'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [よかった…私との結婚は考えてくれてたんだね], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [指輪は私にはちょっとぶかぶかだったから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [アクセサリーのお店で直してもらわなきゃ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [男の人ってこういうところ、テキトーなんだから], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['ちょっと意地悪だけど\n[2]お姉ちゃんを呼んで'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんの目の前で結婚することを伝えた'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんをモノにした自信はあったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [万が一を考えて妊娠した後に], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[2]お姉ちゃんに報告すれば私の勝ちが確実になるから'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今からお母さんになるなんて不安だけど], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私はみんなの憧れの\n[1]お兄ちゃんも手に入れて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [勇者の子供を産む私は国のお姫様にもなる], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんを誘惑した日から全部が上手くいって'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [本当に幸せ] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [女の子にとって一番大事なのは可愛いくて積極的なことだって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [産まれてくる子にも教えてあげるんだ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [2, 羨ましいでしょ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 122, + p: [99, 99, 0, 1, 100], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 122, + p: [99, 99, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[99]日'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今日は昨日の事が忘れられなくて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['朝から\n[1]お兄ちゃんの家に行った'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんはユイを見ただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [恥ずかしそうにしてて、それが可愛いかった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんにちゃんと告白してもらって'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [嬉しくてまたえっちしちゃった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [昨日みたいに私が上になって], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['ちょっと動いたら\n[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [すぐイっちゃった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['これで\n[1]お兄ちゃんは正式に私の彼氏だし、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [えっちは全部中出しだからきっとすぐに子供ができる], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[2]お姉ちゃんの一番大切なもの、奪っちゃった'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['綺麗で大人で幸せな\n[2]お姉ちゃんを尊敬してたけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今はもう\n[2]お姉ちゃんを羨ましいなんて全然思わない'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今となっては\n[2]お姉ちゃんが私を羨ましがるはず'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今まで私が\n[2]お姉ちゃんを羨ましいって思った分以上に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[2]お姉ちゃんには私のことを羨ましいって'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [思ってもらわなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [3, '\n[1]お兄ちゃんと♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今日、\N[1]お兄ちゃんとえっちしちゃった'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんを誘惑して迫ったら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [簡単にえっちできた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私は\N[1]お兄ちゃんと\N[2]お姉ちゃんの関係に'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [少し幻想を抱いていたみたい], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんはちょっとえっちしたら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [簡単に私を好きになってくれた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[2]お姉ちゃんに悪いなって思ったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私の方が可愛いくて\N[1]お兄ちゃんを夢中にできる'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [魅力があったってことだし…しょうがないよね], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんの初めてのえっちは'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私が上になって…騎乗位っていうのかな], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['最初から最後まで\N[1]お兄ちゃんは'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [すっごく気持ちよさそうにしてくれて…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [嬉しかったし、女の子として自信がついた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [騎乗位なんてホントは初めてだったけど], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [上手くいったし、処女を捨てといて良かったって思った], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんは止める素振りもなく私に中出ししたし、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [きっと結婚したいくらい好きになってくれたんだ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [とっても幸せで、明日が、明日からの毎日が楽しみ], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Yushia Bed + x: 19 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「なあに?\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかしてぇ、ユイとえっちしたいの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しょうがないなぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ代わりにユイの言う事何でも聞いてね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 15, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかして眠いだけ!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もぉっ!\n[1]お兄ちゃん寝てばっかりじゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: Yui Bed + x: 19 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またユイが上になってあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいイかせてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後でユイが好きなスイーツのお店でデートね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあデザートの前に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんをパクっと食べちゃうぞー♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに期待されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、緊張しちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[1]お兄ちゃんを責めるの好きかも♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これも愛のカタチだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃあ期待通りに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ めちゃくちゃに犯してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「今日は何回\n[1]お兄ちゃんイかせられるかな♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、どんどん上手になるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんはそのままでいいの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また上に乗ってあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じっとしてて♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 6, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日のユイのお仕事も簡単だった♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「後は身体洗いながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートの行き先決めよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は何買って貰おうかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 15, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日のユイのお仕事も簡単だった♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「後は身体洗いながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートの行き先決めよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は何買って貰おうかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &30 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 15, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &33 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 19 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 27 +data: !ruby/object:Table + dim: 3 + x: 27 + y: 25 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600 + - 0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600 + - 0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600 + - 0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600 + - 0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600 + - 0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0012 0000 0012 0000 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 001a 0000 001a 0000 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0064 004d 0068 0060 0068 0000 0050 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0068 0000 0068 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0019 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0033 0019 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003b 0050 0050 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 00e3 0000 0000 0000 0000 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e8 00e9 00f0 00f1 00f9 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room1 diff --git a/YAML/Map016.yaml b/YAML/Map016.yaml new file mode 100644 index 0000000..86bcb76 --- /dev/null +++ b/YAML/Map016.yaml @@ -0,0 +1,8334 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ユイ + x: 5 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃんがユイと迎えた'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ハッピーエンドの回数は\V[29]回だよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ユイは\N[1]お兄ちゃんと結ばれるなんて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思ってもなかったよー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもユイは結婚した後も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ちゃんと\N[1]お兄ちゃんを大切にしたし、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感謝してよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここに来たってことは反省してやり直すの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 意思が弱い\N[1]お兄ちゃんには'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無理だと思うけどなー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうせ少し先に進んでもすぐに他の女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イかされちゃうと思うし、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイと一緒に暮らそうよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから次もユイを選んでね、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いくらやり直しても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃんに付いたユイの淫紋は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 消えないんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「身体からは消えても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魂に刻まれてるんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃんがユイと迎えた'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ハッピーエンドの回数は\V[29]回だよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そしてこれがユイ成績♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見て見て♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [46] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いっぱいユイを選んでくれてありがとう、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 11 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、勇者様!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めまして、ハニービーのハニィっていいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「反省部屋では私みたいに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私生活で会えない女の子がいるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 話しかけてみてね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔物娘に負けると問答無用でお持ち帰りされて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供を作られちゃいます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと、魔物娘は基本的に生まれたらすぐ育つから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様と魔物娘の子供もちゃんと登場して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと勇者様の童貞も奪いにくるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽しみにしててね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 2 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、ハニービーっていう魔物の中でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 落ちこぼれ種族で、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その中でも更に落ちこぼれなんです…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「働き蜂は辛いですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ!\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさか私が勇者様をゲットして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供も授かれちゃうなんて、夢みたいですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さん以外のここにいる女の子達は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 船で別の大陸まで逃げちゃったみたいですね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だから心配しなくても大丈夫ですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そして産まれてきた私達の娘達も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 全員\n[1]さんの勇者の蜜を食べて育ったから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無傷で人間達を制圧しちゃいました♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「森に囲まれた綺麗な世界で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と可愛い娘達と幸せに暮らせるんですよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なのにどうして反省なんかしてるんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[1]さんに刻まれた私の印は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魂にまで痕が残るから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「例えやり直したって次も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 簡単に搾り取る自信しかないですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「また私に会いに来てくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「短い女王蜂生活でしたぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また働き蜂ですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 52 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんと私のハッピーエンドの回数は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \V[52]回ですぅ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そしてこちらが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私が\n[1]さんをやっつけた記録でーす♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [172] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私なんかが勇者を倒して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 世界征服できちゃうんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何回やり直しても無駄じゃないですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「諦めて私と娘達と一緒に暮らしましょ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、勇者様!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誰かに負けちゃったんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなことなら私に負けて欲しかったですぅ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様との子供を作ってあげたのにな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔物娘子供はまだ未実装だけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に勝っちゃった場合も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供とも戦えるようにしときますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 8 + y: 2 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[1]…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと話があるんだけど?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 17 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [468] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 0, 0, 99], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [キス関連用追加コントロール], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [29, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [44, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [51, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [59, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [説得回数リセット], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [48, 48, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [103, 103, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [71, 71, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [123, 123, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [171, 171, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [208, 208, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [188, 188, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [217, 217, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: ルミ + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えっ!?\n[7]…?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここにいるってことは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私とのハッピーエンドから抜けてきたの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]は私と結婚したんだよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他の女の子とえっちしたら浮気じゃくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 不倫なんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「で、でも私が一番可愛いし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の好みだし…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう一回私と初えっちをしたいだけだよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そーだ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の呼び方を変えてあげよっか?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の好きな呼び方すれば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もっともっと私を好きになっちゃうでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ねっ、どうやって呼んで欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, せんせー] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [4, 7, 1, せんせー], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[7].name ="せんせー"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[8].name = "せんせぇ"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「そういえば\n[7]は私の先生だったっけ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お兄ちゃん] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [4, 7, 1, お兄ちゃん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 結婚した後も\n[7]って呼んであげるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[7].name ="お兄ちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[8].name = "おにぃちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあこれからは\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 名前で呼んで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_actors[7].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_actors[8].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「う、うんっ!じゃあ名前で呼ぶね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 慣れないとちょっと恥ずかしいかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♪'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 次も絶対、\n[7]のハートを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 射止めてみせるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の呼び方はこのままでいい?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それとも変えて欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 変えて欲しい, このままで], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 変えて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, せんせー] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 111, + p: [4, 7, 1, せんせー], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[7].name ="せんせー"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[8].name = "せんせぇ"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「そういえば\n[7]は私の先生だったっけ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お兄ちゃん] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 111, + p: [4, 7, 1, お兄ちゃん], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 結婚した後も\n[7]って呼んであげるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[7].name ="お兄ちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[8].name = "おにぃちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあこれからは\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 名前で呼んで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_actors[7].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_actors[8].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「う、うんっ!じゃあ名前で呼ぶね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れないとちょっと恥ずかしいかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, このままで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]…またやり直してるの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[7]が私に射止められて結ばれた回数は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \V[63]回目だよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう運命だと思うんだけどなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに\N[7]をどうやってイかせたか'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ぜーんぶ記録してるんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見てっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [270] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「早く私と一緒になる世界に戻って来てね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供も作って幸せな家族になって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ずっと一緒に生きていくの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに\n[7]は私を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ひとりぼっちにさせないよね…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ところで…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の呼び方はこのままでいい?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それとも変えて欲しい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 変えて欲しい, このままで], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 変えて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, せんせー] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 111, + p: [4, 7, 1, せんせー], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[7].name ="せんせー"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[8].name = "せんせぇ"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「そういえば\n[7]は私の先生だったっけ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, お兄ちゃん] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 111, + p: [4, 7, 1, お兄ちゃん], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 結婚した後も\n[7]って呼んであげるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[7].name ="お兄ちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 355, + p: ['$game_actors[8].name = "おにぃちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「じゃあこれからは\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 名前で呼んで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_actors[7].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ["$game_actors[8].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「う、うんっ!じゃあ名前で呼ぶね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [' \n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 慣れないとちょっと恥ずかしいかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, このままで] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はーい♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: アヤ + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここって夢か何かですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんだか長い夢を見てて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今も夢の中なのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その夢でね…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、先生と結婚したんです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のことあまり知らないのに、恥ずかしい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生と結婚する前はお父さんが失踪したり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんか色々と凄い夢だったなあ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも夢で会えるなんて不思議です♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 明日、学校で先生に話しかけてみようかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと恥ずかしいですけど…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢の中で、先生とエッチもしちゃいました…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか上手になった気もします…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 前にもこんな事があったような…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、先生のこといっぱいイかせてますよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 多分、このくらい…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [363] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生のエッチ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この分のお金、払って貰いますから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生にはまた私に負けてもらって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一生私の為に働いて貰いますからね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Mao + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「誰が時間を遡っているかと思えば…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさか勇者だったとは!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもわざわざ時間を戻すなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の作戦は上手く行ったんだな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「鈍いな…こんなのが勇者なのか。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女に精子を空っぽにされて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 頭まで空になったのか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が夢魔の力で魔物の勇者継承を立案した…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王だということだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やり直すのは勝手だが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前が再び負けた時にその女は更に強くなり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 生まれてくる娘の夢魔はもっと強くなる。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「頑張って女に力を注いで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 強い夢魔を産んで貰ってくれ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ はっはっはっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 144 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 87, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結局メガネは掛け直したぞ。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 似合ってる] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「フフフ…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やはり良い買い物をした!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, メガネは無い方が可愛い], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あのなぁ…私は着せ替え人形じゃないぞ?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だが正直言うと、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 実は私もそう思っているんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ やっぱりメガネ、外そうかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふん!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結局メガネは掛け直したぞ。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「話は変わるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このメガネ、似合ってると思うか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は元々は研究者になりたかったんだ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メガネを掛けていると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それっぽく見えるだろう?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 似合ってる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そうだろうそうだろう!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ フレームも可愛いやつを選んだからな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, メガネは無い方が可愛い], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このメガネはわざわざ人間から], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 特注で作ってもらった代物なんだぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがお前がそういうなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ メガネを外してみようかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者を誘惑するのが夢魔の役目だからな!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わざわざ自分から弱点を教えるとは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 馬鹿なやつ!はっはっは♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 144 + switch2_id: 86 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうだ、メガネを外してみたぞ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あのメガネはメアにでもあげようかな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いや、メアは目が大きいし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あのメガネは似合わないか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ うーん、どうしたものか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, マオに掛けて欲しい, '\n[2]に似合いそう'], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, マオに掛けて欲しい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前…ついこの間メガネは無い方が…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ か、可愛いとか言ってなかったか!?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私としたことが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男の言う事を真に受けるとは…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔失格だな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あのメガネお気に入りだったし、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱり私が掛けようかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [87, 87, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, '\n[2]に似合いそう'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そう思うならプレゼントでもしてやれ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 敵とは言え、同じ女として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 奴には同情するぞ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔は女勇者に降参したし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔化を解く薬も作られただとっ!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お前っ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者のくせに女に力を奪われた挙句に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それが正解だったみたいな結末でいいのか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっさとやり直してこい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はこんな結末、認めないぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 144 + variable_id: 63 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの小娘…私どころかメアまで小間使いに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 絶対に許さんっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっさとやり直してこい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はこんな結末、認めないぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は結局\n[2]に勝てなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 逃げ帰っただと?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なるほどな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとお前を寝取った女に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴の心を折らせる必要があるのか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だが正直、奴には同情する部分もある…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんとか奴を悲しませずに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 我々が勝つ方法はないものか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「って、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんで魔王の私がそんなことを考えるんだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [292, 292, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだお前、メアに誘惑されて負けたのか。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「メアのやつ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私よりも勇者を選んだと思ったが…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やはり私の味方だったのだな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お前も可愛いメアのモノになれるなら], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本望だろう?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 371 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せっかく全て上手くいったと思ったのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法使いの娘から話を聞いたか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかメアまで私達を置いて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遠くへ行ってしまうとは…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それでは勝っても意味がない…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私もやり直すのは賛成だぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 371 + switch2_id: 144 + variable_id: 181 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [144, 144, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふんっ、また私に敗れたのか。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全く懲りない奴だ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お前が私にどれだけ屈してきたのか], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見せてやろう♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [653] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王が勇者の力を奪えば最強だな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [371, 371, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: アリス + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、センセーこんちわー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もしかして私にぼろ負けしたのを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なかったことにしようとしてるのかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセみたいな雑魚は何回やっても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 瞬殺されるだけだと思うけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーわかった!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他の女の子にも奴隷にされたいんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それもいーんじゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はセンセをモノにしなくても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お金持ちになる自信あるし♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あれだけ徹底的にイかせて調教したし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 結局は私の元に戻って来そうだけど♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 2 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセ、負け通いご苦労さんでーす♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はこれだけセンセをイかせたんだよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 見て見てー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [454] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「学校の成績なんかよりよっぽどいいでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これもセンセがクソ雑魚なおかげだねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: メア + x: 14 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私とのハッピーエンド、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが他の道を模索するのは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は大丈夫です♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だって\n[1]さんが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私を好きになる可能性があるんだって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わかりましたから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はどんな未来でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのお傍にいれればうれしいし…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「普通に\n[2]さんとハッピーエンドを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 迎えたとしても…その後だって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのハートを奪ってみせますっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから安心して、一番のハッピーエンドを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 探してくださいね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんとなら何処へだってお供します♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんと結ばれるなんて夢みたい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これで私も自信がつきました♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この幸せを胸に、頑張っていきます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ところで\n[1]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の翼はあった方がいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, あった方がいい, 無い方がいい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, あった方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の私に力を吸われちゃいたんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのヘンターイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 無い方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「普通の女の子の私とえっちしたいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 翼は隠しておきます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 2 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達が迎えたハッピーエンドの回数は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \V[163]回です♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「それと…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]さんをイかせた回数も'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ぜーんぶ覚えてますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [567] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで私も夢魔として一人前です♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]さんをもっともっと夢中にしますよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ところで\n[1]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の翼はあった方がいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, あった方がいい, 無い方がいい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, あった方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の私に力を吸われちゃいたんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのヘンターイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 無い方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「普通の女の子の私とえっちしたいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 翼は隠しておきます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: プリン + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「むにゃむにゃ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 眠いのです…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ び、びっくりしました…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急に話しかけて、失礼な人です…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…でも…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 結構カッコイイお兄さんですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の王子様になりたいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が誰かわかってるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は蜂娘のお姫様、プリンですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間は跪くのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちゃんとちゅーせーを誓うなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 王子様候補にしてあげること], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 考えてあげてもいーですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まずは現実世界で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと私にご挨拶するのですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「その時にまた] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 品定めしてあげるのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [421, 421, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ私の力が足りなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いにいけないのですぅ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どーしても私に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今すぐ会いたいって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思ってくれるですかぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 素直でよろしいのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あなたがそう願ってくれれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きっと会えるのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 村の水辺に先回りしているのです!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [422, 422, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ま、まあせっかくなので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 順序を踏んで会いに来てくれれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 嬉しいのです…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「村の南の水辺で待ってるのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の正体にお気付きですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そう!私はパパから勇者の力を受け継いだ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 蜂娘のプリンセスなのですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えっへん!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それなのにプリンなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おやつみたいな名前を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ つけられてしまったのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「話したいことは沢山あるのですが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今話をしてもパパが忘れちゃうし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に会って話を聞いて欲しいのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパの家の南の水辺で待ってるのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いに来てくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [422, 422, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパの家の南の水辺で待ってるのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いに来てくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 201 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパは娘相手に欲情する], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ヘンタイさんなのですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者の力を引き継いだ私が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパからも力を吸い取ったんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう私には逆らえないのですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにパパだって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に会えないと寂しいですよね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからいつでも傍にいるのです…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 201 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何回もやり直すなんてー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパは私に奴隷にされちゃう瞬間が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きなんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どーやってイかされちゃうのが好きなのかも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ぜーんぶ覚えてるんですよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えっへん♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [743] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もっともっとイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 記録を更新するのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: Fia + x: 9 + y: 2 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 19, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「さっさと好きな女の子に襲われてくれば?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]なんて知らないっ!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]…私、待ってるからね。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次はもっと私のこと…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 大切にしてくれると嬉しいな。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 16 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 29, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「はぁ…まさか\N[1]がロリコンだったなんてね。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[6]ちゃんの幼い身体を堪能できて満足?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あの後、世界がどうなったかわかってるの!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は襲ってくる魔物からみんなを守ったり], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力を悪用する女の人は増える一方で…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大変だったんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]が\N[6]ちゃんと結婚した後、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 政治に興味ない\N[6]ちゃんと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 毎日絞られては寝るだけの\N[1]のせいで'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「国は魔王の手先に支配されるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 産まれてきた\N[6]ちゃんの子は夢魔の子で'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 将来的に新しい魔王として世界を支配するわ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あなたの軽はずみな行動で世界は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ めちゃくちゃなんだから!反省してよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それに私の\N[1]を想う長い年月は何だったの?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人の気も知らないで…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう…次はちゃんとやってよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私を選んでなんて言わないから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もう少し自分の行動に責任を持って!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとでも私に悪いと思ってるなら、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次は他の女の子のとこに、行かないでね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「じゃあ、行ってらっしゃい\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この扉をくくれば、もう一回やり直せるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あと、その…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戻ってきてくれて、ありがとう…♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' また\N[6]ちゃんとの初えっちでもしたいの?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もう\N[1]に期待なんかしてないから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…うぅ…\N[1]の…バカ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [28, 28, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [50, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 80, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [61, 73, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [27, 27, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [7, 16, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [96, 96, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [97, 97, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [98, 98, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 52, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ちょっと\N[1]!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔物相手に何をやってるのよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あの後、世界がどうなったかわかってるの!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者の力が魔物に奪われたって噂で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰も魔物と戦える人はいなくなったわ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私は\N[1]を取り戻す為に必死に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一人で戦っていたのに…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あなたは魔物なんかと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 子作りをしてたなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあ反省してやり直す気はあるみたいだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんまりグチグチ言わないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私が酷い目に合うかもしれないのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]は魔物を選ぶだなんて…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にショック…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ねぇ…例えば私に命の危険が迫ったり], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 死んじゃったりしたら…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]は悲しんでくれる…?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと後悔して、反省してくれるかな…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ご、ごめん…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ グチグチ言わないっていったのに!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私、\N[1]のこと信じてるから。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次は私のこと、大事にしてくれるよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「じゃあ、行ってらっしゃい\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この扉をくくれば、もう一回やり直せるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あと、その…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戻ってきてくれて、ありがとう…♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また魔物との初えっちでもしたいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もう\N[1]に期待なんかしてないから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…うぅ…\N[1]の…バカ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [121, 136, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 135 + switch2_id: 1 + variable_id: 52 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「信じられない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やり直した人生でもまた魔物とするの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もう\N[1]に期待なんかしてないから!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 最低!バカ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「…うぅ…\N[1]の…バカ…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [29, 29, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [121, 136, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 63, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]さ…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' なんで私が学校に\N[1]を最年少クラスの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 担任にするように頼んだと思う?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「エレメントクラスの子供相手なら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]が女子生徒に誘惑されないからって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思ってたんだけど!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]は'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力に影響された女子生徒を性的搾取した], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ロリコン勇者として歴史に名を刻んだわ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもあの女の子…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 性格は最悪だけど頭も要領も良くて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女王になったあの子は全てを解決したの。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あの後、夢魔さえも彼女の定めた法に従って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人間達と共に平和に暮らしたわ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこんな結末っておかしいでしょ!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]だってただのヘンタイで終わって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 恥ずかしくないの!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにあの子、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 顔は可愛いけど性根は腐ってるわ…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も元恋人だから目を付けられるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あなたとのヘンタイプレイの記録が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日送られてきて、最悪だったんだから…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 世の中には悪い女の子ばっかりなんだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと気を付けてよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その辺の女の子の誘惑に負けていいことなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ないんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次こそはしっかりと勇者の使命を果たそう!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またあの子との初えっちでもしたいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 録画の撮り直しがしたいとか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もう\N[1]に期待なんかしてないから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…うぅ…\N[1]の…バカ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 196, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [201, 227, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [61, 61, 0, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 182, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [61, 61, 0, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 64, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 383, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 260 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 113, 0, 1, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]、貯めてたお金は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生徒を買う為だったの…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そもそも\N[1]に魔法学校は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 刺激が強すぎたかなあ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんで皆、スカートなんだろ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「童貞の\N[1]を女の子の寮に送った'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私にも責任はあるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなの言い訳にならないからね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 63, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「それに\N[1]、自分のクラスの女の子にも'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ レイプされてるし!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当にどうしようもないわね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしもっと前からやり直せるなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]には学校じゃなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 農村でおじさんと一緒に働かせるべきね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「とにかく…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんな非常事態に生徒なんかに会う必要ないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は女子寮に行く必要はないと思うわ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次は女の子は無視して早く魔王を倒しましょ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きっと生徒達の夢魔化もそれで治るわ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「じゃあ待ってるからね、\N[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あなたの晩御飯を準備するのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の役目なんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「何…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またあの子との初えっちでもしたいの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あの子の料理の方が好みだった…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もう\N[1]に期待なんかしてないから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 最低!バカ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「…うぅ…\N[1]の…バカ…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [241, 262, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [アヤ回数お金用リセット], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [104, 107, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 37, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [267, 267, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [38, 38, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 133, 0, 1, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あれ\N[1]…?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私達、一緒に自警団で働いてなかった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 時間を遡る必要なんてある?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかして長引く戦いを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 早期決着する作戦を考え付いたの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' さすがね\N[1]!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも時間を戻しちゃうと経験も記憶も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なくなっちゃうんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それって意味あるのかなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「時間を戻すこの瞬間だけは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何故か記憶があるけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだかちょっと気味が悪いわ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「たとえどんな未来になっても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私は\N[1]の味方だし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人ならどんな困難も乗り越えられるよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それじゃあまた後でね、\N[1]!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ…?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんか以前もこんなタイミングで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やり直してなかった?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私に何か隠し事してないでしょうね…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「むやみに時間なんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 巻き戻すもんじゃないんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さ、早く魔王を倒しに行きましょ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [281, 300, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [アヤ回数お金用リセット], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [104, 107, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [37, 40, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 337 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 163, 0, 1, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\N[1]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あの後貴方は夢魔に騙されて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝込みを襲われたのね…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あの夢魔の小娘…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここまで綿密な計画を建てて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私達を騙すなんて…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そうじゃないの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\N[1]…あなたってばまだ夢魔の洗脳が'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 解けてないんじゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうやって洗脳されたのなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 知りたくもないからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 早く時間を戻して、やり直そう!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「次こそは私がしっかり], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]を守るんだから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「うぅ…また\N[1]を夢魔に誘拐されるなんて…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が付いておきながら…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそも記憶が戻らないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は何度だって騙されちゃうわ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも実は時間なんて戻さなくても…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あの夢魔には追跡できるように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔法を掛けてあるんだけど♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でもまあ\N[1]が戻りたいっていうなら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別に止めないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「このまま時間が進んでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私が\N[1]を助けに行くんだから!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [317, 317, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [319, 319, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [320, 320, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [171, 171, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [ムム関連スイッチリセット], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 499, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 351 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]がこんなに早漏だったなんて'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 驚いたわ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私達がせっかく数分足らずで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王を降伏まで追い詰めたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その数分で骨までしゃぶられてるんじゃね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' むしろ\N[1]抜きで討伐に行った方が'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良かったんじゃないかな?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあメアちゃんも言ってくれたみたいだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私から同じ事言っても仕様がないか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王討伐まであとちょっと!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]、気合い入れて頑張ろ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 360, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [99, 99, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 377 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]…あなたは魔王とエッチする為に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 貞操を守ってきたの…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?気付いてたのかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' メアちゃんが\N[1]の力が空っぽで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔にやられてるって気付いてたのよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから実は私達はとっくに脱出してて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]や魔王の部下が見た城の人達は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔法で作った幻なんだけどね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから安心して奴隷生活を楽しんでね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私もメアちゃんも愛想を尽かして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 国から出ていったわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「反省してやり直すっていうなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 協力するけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しっかりしてよね、もうっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 382, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 458 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 201, 0, 1, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あっ!\N[1]!!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どこ行ってたのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 急にいなくなって心配したんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別世界で出来た自分の娘がいて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その娘に負けて別世界にお持ち帰りされた?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「つまりやり直しても], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やられた時の影響が残るってこと!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それって凄く不味いんじゃ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気付いたら自分の娘で世界が溢れてた…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんてことにはならないでよね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ気を取り直して…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次は行方不明になんてならないでね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今回も急に行方不明になったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また別の世界に連れていかれたの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今度は別の娘なんてことないよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ちなみに\N[1]が誘拐されて'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 行方不明になった世界は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その後結構平和だったわ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「魔王も私と他の魔術師が協力すれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 侵攻は簡単に防げたし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔も私達みたいな女相手には無力でさ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「勇者の\N[1]がいなくなって上手くいくなんて'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 皮肉だよね…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも勇者とか関係なしに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私には\N[1]が必要なんだから!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと帰ってきて平和に暮らそうね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [19, 19, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [20, 20, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [421, 440, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [442, 460, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [422, 422, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 20 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「時間を戻したりするのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔法使いの間では禁呪と呼ばれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本来は犠牲が伴うはずだし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あんまり無茶はしないで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通に暮らそう?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そのためにも早く魔王を倒して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ハッピーエンドを迎えようね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: メア + x: 5 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふーん…私が誰だかわからないんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃあんたは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ罪を犯してないみたいね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「え?夢魔の女の子の誘惑に負けた?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まぁそれも充分悪いけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は別にそんなんじゃ怒らないわよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あんたのことを大事に思ってる夢魔の女の子…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その人に酷いことをしないでね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私だってあんたのこと…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あなたのこと、恨みたくないんだから…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私のことは放っておいてよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんたになんか興味ないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 464 + switch2_id: 1 + variable_id: 210 + variable_value: 1 + self_switch_ch: A + item_id: 48 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパ、ムムとはえっちしてくれなかったの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 残念…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもママに一途にパパも素敵♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムム、パパに出会えて幸せだったよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 464 + switch2_id: 1 + variable_id: 210 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパってばもしかしてやり直してる!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもそれってもしかして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムとえっちしたのをママに悪いと思って!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そりゃあママだって怒るだろうけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何日かたてば収まるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっと許してくれるよぉー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「え?ちがうの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なぁんだ…ムムのせいかと思ったー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やり直してもいーけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママと違う人とえっちして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 別種族の妹ができるとかは辞めてよねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 464 + switch2_id: 1 + variable_id: 210 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパ見ぃつけたっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパみたいなよわーい勇者でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちすると力が増えるんだね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ムム、もっと強くなっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これがムムのせーせきだよっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [854] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「またムムと遊んでねっ、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 210 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパ見ぃつけたっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あれ…パパ…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悲しそーな顔してるけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうかしたの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパの大好きなムムは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつだって一緒にいるよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからそんな悲しい顔しないで?ねっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Scene6, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a7e 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: 反省部屋 +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map017.yaml b/YAML/Map017.yaml new file mode 100644 index 0000000..363cfe8 --- /dev/null +++ b/YAML/Map017.yaml @@ -0,0 +1,2125 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 25 +events: + 6: !ruby/object:RPG::Event + id: 6 + name: Door + x: 15 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勝手に外に出ちゃダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃんはユイの彼氏なんだよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どこに行くにもユイと一緒で、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイが行きたいタイミングで一緒に行くの♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの彼氏になる前に戻りますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [16, 16, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [29, 29, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 1, 1, 29], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 15 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 7 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 17 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 18 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 8 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 26 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Yui + x: 17 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]お姉ちゃんにデートしてるとこ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見られちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達のこと早く教えてあげたいけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ タイミングはユイに任せてね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんは今まで通り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 忙しいふりしてユイに会いにくればいいの!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも\n[1]お兄ちゃんの筆おろしも済ませたし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]お姉ちゃんにも教えてあげていいかな♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あっ、そうだ\n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 薬屋さんで妊娠検査薬買ったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お金ちょーだい。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃんに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いーっぱいナカ出しされちゃったからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイの騎乗位、上手だった?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイと付き合えてよかったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]お姉ちゃんには絶対無理だもん♪'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「何でって顔してるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 付き合うんなら当然結婚するでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイが妊娠する前にプロポーズしてくれなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 怒るからね!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そういえば夢に出てた夢魔の人が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言ってたんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんまり考えてなかったけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイが勇者の夢魔の子を産めば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人間と魔物が争う理由はなくなるらしいよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイの身体も夢魔と同じになったらしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何が違うかよくわかんないし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結果的にはこれで良かったのかもね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Yushia Bed + x: 19 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「なあに?\n[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もしかしてぇ、ユイとえっちしたいの?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しょうがないなぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ代わりにユイの言う事何でも聞いてね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 17, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [75, 75, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかして眠いだけ!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' もぉっ!\n[1]お兄ちゃん寝てばっかりじゃん!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: Yui Bed + x: 19 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またユイが上になってあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいイかせてあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後でユイが好きなスイーツのお店でデートね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあデザートの前に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんをパクっと食べちゃうぞー♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに期待されちゃうと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、緊張しちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[1]お兄ちゃんを責めるの好きかも♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これも愛のカタチだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃあ期待通りに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ めちゃくちゃに犯してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「今日は何回\n[1]お兄ちゃんイかせられるかな♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、どんどん上手になるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんはそのままでいいの♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ また上に乗ってあげるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じっとしてて♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 6, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「後は身体洗いながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートの行き先決めよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何買って貰おうかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 17, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 76 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui HN Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「後は身体洗いながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートの行き先決めよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何買って貰おうかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [75, 75, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [76, 76, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 17, 19, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 14 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 30 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: + [[選択肢, 空ページ, 付き合った記念日, '\n[1]お兄ちゃんと♡'], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 空ページ] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [このページはまだ何も書いていないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [2, 付き合った記念日], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 122, + p: [97, 97, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['4月\v[097]日'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今日は\n[1]お兄ちゃんと'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [正式に付き合うことになった記念日], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [カレンダーにマークしとかなきゃ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 122, + p: [97, 97, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 111, + p: [1, 97, 1, 96, 0], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['早速\n[1]お兄ちゃんの初めてを貰っちゃった'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [私が上になってリードできたし], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\n[1]お兄ちゃんも最初から最後まで気持ちよさそうで'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['きっと\n[1]お兄ちゃんにとっても忘れられない日にできた'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんの身体にキスをして'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私の印をつけてあげた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢魔のお姉ちゃんが言うには], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['これで\n[1]お兄ちゃんは私の言いなりらしい'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [こんなことをしなくても言う事聞いてくれそうだけど], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんを自分のモノにしたっていう証や実感が'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [欲しかったから、嬉しかった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢魔の言う事を聞いちゃったのは少し不安だけど], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]お兄ちゃんと一緒なら怖くない'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['でも\n[1]お兄ちゃんは色々と罪悪感を感じてるみたい'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私が彼女として癒してあげるからね], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [3, '\n[1]お兄ちゃんと♡'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月9日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [昨日は色々なことがあった], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [まず夢だと思ってた夢魔の話が本当で], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私は言われた通りに\n[1]お兄ちゃんを誘惑しちゃった'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [最初はそんなつもりなかったのに], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]お兄ちゃんと手を繋いだらなんだか'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [気持ちが高ぶって、変な自信がついちゃって…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [でも自信を持って良かったんだと思う], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['だって\N[1]お兄ちゃんは私相手にちゃんと興奮して'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [いっぱい気持ちよくなってくれた], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['それに\N[1]お兄ちゃんに告白されちゃった'], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: ['\N[2]お姉ちゃんよりも好きって…'], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [私はそんなこと、今まで全然気付かなかった…], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 401, + p: [勇気を出して誘惑してみて本当に良かった], + } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [夢魔っていうのは魔物で、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [言う事聞いちゃダメなのはわかってる], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['でもあんなに簡単に誘惑できた\n[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [他の女の子に取られちゃわないか心配], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['本当はすぐにでも\n[1]お兄ちゃんに会いたいけど'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今は\n[1]お兄ちゃんを待ってみる'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私とのえっちであんなに気持ちよさそうにしてたし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [きっと私に会いにくる], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['大人の\n[1]お兄ちゃんが我慢できなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私のところに来たなら、もう私が我慢する必要なんてない], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今度こそ\n[1]お兄ちゃんと最後までして'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私が勇者の子を産んであげるからね], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 19 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 27 +data: !ruby/object:Table + dim: 3 + x: 27 + y: 25 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a83 1a81 1a81 1a81 1a81 1a81 1a77 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a85 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be2 1be2 1be2 1be2 1be2 1a80 1be2 1be2 1be2 1be2 1be2 1be2 1be2 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 1be8 1be8 1be8 1be8 1be8 1a80 1be8 1be8 1be8 1be8 1be8 1be8 1be8 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1a80 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a83 1a81 1a81 1a81 1a7b 0611 0611 0611 0611 0611 1a80 0611 0611 0611 0611 0611 0611 0611 1a73 1a81 1a81 1a81 1a85 0600 0600 + - 0600 0600 1a80 1be2 1be2 1be2 1a80 0611 0611 0611 0611 0611 1a73 1a81 1a8d 0611 1a8b 1a81 1a77 1a81 1a87 1be2 1be2 1be2 1a80 0600 0600 + - 0600 0600 1a80 1be8 1be8 1be8 1a89 1a81 1a8d 0611 1a8b 1a81 1a87 1be2 1be6 0611 1be3 1be2 1a8c 1be2 1be6 1be8 1be8 1be8 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be3 1be2 1be6 0611 1be3 1be2 1be6 1be8 1bec 0611 1be9 1be8 1be7 1be8 1bec 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 1be9 1be8 1bec 0611 1be9 1be8 1bec 0611 0611 0611 0611 0611 1bed 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b82 0b74 0b84 0611 1a83 1a81 1a81 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a85 0611 0b82 0b74 0b84 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b70 0b60 0b78 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be3 1be2 1a80 0611 0b70 0b60 0b78 0611 1a80 0600 0600 + - 0600 0600 1a80 0611 0b88 0b7c 0b86 0611 1a80 0619 0619 0619 0619 0619 0619 0611 1be9 1be8 1a80 0611 0b88 0b7c 0b86 0611 1a80 0600 0600 + - 0600 0600 1a89 1a81 1a81 1a81 1a81 1a81 1a7b 0b82 0b74 0b74 0b74 0b74 0b74 0b74 0b74 0b84 1a73 1a81 1a81 1a81 1a81 1a81 1a87 0600 0600 + - 0600 0600 1be3 1be2 1be2 1be2 1be2 1be2 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be2 1be2 1be2 1be2 1be2 1be6 0600 0600 + - 0600 0600 1be9 1be8 1be8 1be8 1be8 1be8 1a80 0b70 0b60 0b60 0b60 0b60 0b60 0b60 0b60 0b78 1a80 1be8 1be8 1be8 1be8 1be8 1bec 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a80 0b88 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b7c 0b86 1a80 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1a89 1a81 1a81 1a81 1a8d 0611 1a8b 1a81 1a81 1a81 1a87 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be3 1be2 1be2 1be2 1be6 0611 1be3 1be2 1be2 1be2 1be6 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 1be9 1be8 1be8 1be8 1bec 0611 1be9 1be8 1be8 1be8 1bec 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0012 0000 0012 0000 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 001a 0000 001a 0000 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0064 004d 0068 0060 0068 0000 0050 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0068 0000 0068 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0011 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0019 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0033 0019 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003b 0050 0050 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0060 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 00e3 0000 0000 0000 0000 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e8 00e9 00f0 00f1 00f9 0000 0000 0000 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room1 diff --git a/YAML/Map018.yaml b/YAML/Map018.yaml new file mode 100644 index 0000000..30b219e --- /dev/null +++ b/YAML/Map018.yaml @@ -0,0 +1,6161 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 18 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 1, 32, 11, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 12 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 25 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]の日記がある…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 112, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 指輪, 仕事を始めて1年], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [1, 指輪] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [4月7日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['今日も普段通り、\n[1]を学校の前で待ってから一緒に帰った'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [普段通りだと思ってたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]が帰りに指輪を預かるのを見ちゃった!'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私の為の指輪だと思っていいんだよね?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[1]…'] } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [高そうな指輪だったけど、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [普段からコツコツ貯金してたもんね…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [全部、私の為だったんだ…嬉しい], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [このまま魔王とか勇者とか忘れて], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [二人で幸せに暮らすのもいいかなって思っちゃった], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [だって私が頑張ってきたのは世界の平和じゃなくて…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['全部\n[1]の傍にいたいからだもの'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['私は\n[1]が傍にいてくれるなら'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [何だってできるし何でもする], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['だから私に傍にいさせてね、\n[1]…'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [2, 仕事を始めて1年], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [3月24日] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [来月で自警団の仕事を始めて一年になる], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\n[1]が魔王を倒す旅に出る日に向けて勉強も魔法学校も'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [頑張ってきたんだけどなあ…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['\N[1]も魔法学校の先生のアルバイトを続けてるし…'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['本当なら勇者の\N[1]が国の王位を継ぐはずだけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [今の女王様は自分の立場を守りたいから], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['ギリギリまで\N[1]の身分を隠すつもりなんだ'], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [旅の商人や勇者の国に観光に来る人達の話によると], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [魔物達は誰かの指示で動いているような妙な動きを見せるし], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [人の姿をした魔物の発見報告もある…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [もしこれが魔王の策略で、], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [力で勝てない勇者を相手に何か策を立ててるのだとしたら], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [私達、こんな事をしてる場合じゃない気がするなあ…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 4, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 13 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [難しそうな本だ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 336 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [書類が散らばっている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 142 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 336 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]が集めてきた事件の報告書だ…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [どの事件を解決しようか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + 蜂の魔物と子供の誘拐, + 魔法学校生徒のアルバイト, + 次ページ, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 蜂の魔物と子供の誘拐], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [既に解決済みです。], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [子供を攫ったとされる蜂の魔物を討伐、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [或いは捕獲に行きます。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [この事件を解決しますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [21, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は依頼書を手に取った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [143, 143, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 魔法学校生徒のアルバイト], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 145, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう学生寮に用事はない…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔法学校付近のパブで女子生徒が性的サービスを行っている], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [という噂があり、夢魔の力で洗脳されてしまう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [男性客が出てきてしまっている…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この事件を解決しますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [22, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は依頼書を手に取った!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 次ページ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [481] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 304, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [翼のある女性、夢魔と思われる女性の目撃情報あり], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [調査や尋問のために捕獲したい…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この依頼を受けますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢4] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢4] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 126, p: [23, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は依頼書を手に取った!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [143, 143, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まだ他に報告書は来ていないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 143 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 336 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [今は依頼を受けてる最中だ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [解決する事件を変更しますか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [依頼書を戻した。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [23, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [22, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [143, 143, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 336 + character_name: "" + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアに協力してもらえれば魔王に会える…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [依頼を受けるより魔王を倒した方が良さそうだが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [寄り道をしていきますか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 学生寮へいく, 蜂の魔物の捕獲にいく], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 学生寮へいく], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 蜂の魔物の捕獲にいく], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ハニィは捕獲済みだ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 12, 27, 17, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Fia + x: 13 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]、おはよー♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]に夢のことを話した…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔っていえば夢の中に出てくる魔物だよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それ、ただの夢じゃないかもしれないね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「国中の女性に話しをしてるんだっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私のとこには来なかったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「実は夜更かししてて、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっき起きたばっかりなんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う、ううん!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は全然大丈夫だよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ むしろいつもより元気かも♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「わ、私…昨日\n[1]が貰ってたものが'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 気になって…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ご、ごめん!それどころじゃないよね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よーし!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私も聞き込み調査、してくるね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「今の話が本当なら、男の\n[1]より'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の方が向いてるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]は安心できる相手…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" この村のユイちゃんに話をきいてみて?"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日は学校は休みだし、明日は学校の生徒にも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 話を聞いてみてもいいかもね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は城下町を調査してくるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は村にいてね。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃ、行ってくる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [141, 141, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 141 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]、おはよー!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「昨日は街の人達に聞き込み調査をしてみたけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり夢魔っていう魔物が出てきたのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当のことみたい!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「早速夢魔の力を悪用してる人もいるみたいで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無理矢理貢がされたり家に帰ってこない], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男の人が多いらしくて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかも悪さをしてるのって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔法学校の生徒だって噂なんだよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それに…ほかにも人型の魔物が出て…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供が一人誘拐されたの…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]を狙ってくる女の人がいるのは心配だけど'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 国の人々に被害が出てるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうも言ってられないわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その人型の魔物っていうのもまた], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見た目が女の子らしくって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]のことだから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ たとえ相手が魔物でも攻撃できないかもって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 心配なんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]に心を鬼にしてとは言わないけど'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 相手は子供を攫ってるんだからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「見つけたら絶対に捕まえて!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その後のことは私が引き受けるから。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえず現状はこんなところかな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は今日も警備と見回りをするから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]は報告されてる事件を解決して欲しいの。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「机の上に報告書があるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気になる事件があったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に教えてね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [142, 142, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 142 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「机の上に報告書があるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気になる事件があったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に教えてね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 143 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 21] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「蜂の魔物の捕獲行くの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 子供が被害にあってるもんね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 優先して解決すべき事件だと思う!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「場所はお城の東にある小さな村だよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 兵士の人が見張ってるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 彼に話を聞いてみて。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]なら魔物なんて平気だと思うけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見た目が女の子のハズだよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見た目に惑わされないでね?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「それじゃあ気を付けてね、\n[1]。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もし魔物の捕獲に成功したら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私を呼んでね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 12, 28, 17, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 34, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あれ、この前学生寮には向かわなかったっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ まだ解決してないの?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 217, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 263, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 4, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「生徒達は説得できたんだ!], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [' やったね、\n[1]♪'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「それじゃあ次の依頼を見て見よっか!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 126, p: [22, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [145, 145, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [143, 143, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「一応学校には話を通してあるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 男の\n[1]が女子寮に行くのは'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本当は問題なんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「気になるのはわかるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 他に優先して解決すべきことは沢山あるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あんまり時間をかけないでね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「学校は緊急事態で休みみたいだから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 生徒達はみんな、寮にいるんじゃないかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ それじゃ、気を付けて行ってきてね!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そうだよね…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]の教え子がいる学校の話だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気になるよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[1]のクラスの子は小さい子達でしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この事件には関係ないと思うな。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「まあ\n[1]のクラスが関係なくても'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生の数はそんなに多くないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 生徒達は皆\n[1]の事を知ってるか。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあきっと悪さをする生徒を説得するには], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]が適任かも!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ただハイクラスの子なんかは身体は大人だし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 色仕掛けに騙されたりなんてしちゃ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ダメなんだからね!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「学校は緊急事態で休みみたいだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生徒達は寮にいるんじゃないかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ、気を付けて行ってきてね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [32, 32, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 4, 12, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 143 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 23 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?夢魔の目撃情報?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな話も出てるんだ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そいつを捕まえられれば色々と便利よね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よーし、私も一緒に行くわ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [32, 32, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [305, 305, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 4, 15, 10, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 23 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]ってば自分で女の子を庇っておいて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアちゃんのこと忘れてたんだってね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子からしたらそういうのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思い出に残るんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 忘れちゃダメよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でもあの子、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの時から見た目変わってないわね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何歳なんだろ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 460 + switch2_id: 142 + variable_id: 100 + variable_value: 9 + self_switch_ch: A + item_id: 23 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「あのさ\n[1]…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の家はモンスターハウスじゃないんだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 次々と連れて帰らないでよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁああいうはぐれモンスターを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 放っておけないところも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]のいいとこなんだろうけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにしてもあの子…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 随分高そうなティアラをしてるのね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 盗品じゃなきゃいいんだけど…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「プリンちゃん…だっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 急に魔物を連れてくるんだもん], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ びっくりしちゃったよ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁああいうはぐれモンスターを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 放っておけないところも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]のいいとこなんだろうけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにしてもあの子…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 随分高そうなティアラをしてるのね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 盗品じゃなきゃいいんだけど…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [460, 460, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: ハニィ + x: 4 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ♡勇者様ぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に会いに来てくれたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さんは怖いですぅ~…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今度は人間の家で働き蜂をやってます…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、一緒に住むなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様のお家がいいなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ねっ、勇者様ぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「聞こえてるわよ!この淫乱モンスター!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言う事聞かないと研究者に解剖してもらうわよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ひぃ~!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごめんなさぁい!!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「働き蜂は辛いですぅ~…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「たまには私に会いに来てくださいね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 勇者様っ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 306 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さんの家も'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 賑やかになりましたねぇ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王様の妹に勇者様まで私達の味方だし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ハニービーを辞めて良かったのですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 9 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Switch1" + character_index: 7 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [変数、スイッチ関連のバグ、移動速度を修正します。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [スキル諦めるを覚えます。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [21, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 7, 1, 先生] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [7, せんせー] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [8, せんせぇ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 318, p: [0, 1, 0, 110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 182, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 61, 0, -1, 2], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 9 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Fia Table + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: Honey Table + x: 8 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 305 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: Mare Table + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「というわけでして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[1]さんに夢魔の企みを伝えて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王の計画を阻止するお手伝いをしてます♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「にわかに信じ難い話だけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 確かに夢魔の計画にいち早く気付いたのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]の夢のおかげだもんね…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにあなた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 以前\n[1]が庇ってあげた子でしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう10年くらいまえだっけ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぅえっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ど、どうしてそのことを!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私があの時\n[1]の隣にいた'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あなたを殺そうとしてた女の子よ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通はそっちを覚えてると思うけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの時はまだ私達、魔法学校にいて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔物は危険だって習ったから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' でもごめんね、\n[1]が正しかったわ。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こいつとも最近は仲良くやってるし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔物の中にも話が分かる子はいるって], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ わかったわ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お昼はよく二人で紅茶に蜂蜜を入れて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一緒にお喋りしているんですよ♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔に先手を打たれてたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]は危なかったろうし…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 助けてくれて、ありがとう…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かった…♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで私達が人間と仲直りできるかも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しれないですね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「歴史的瞬間ですっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だけど魔王は頑固ですから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達みんなで、説得しに行きましょう!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうね…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]と私がいれば、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 例え魔王でも勝ち目はないし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「きっと何を企んでても観念するわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあ準備が出来たら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に話しかけてください!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王の住処まで、ご案内しますよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [306, 306, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんが淹れてくれた紅茶、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっても美味しいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、ごめんなさい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私ってば気が緩みすぎですよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [480] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 141, 0, 1, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ところで\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の女の子にイかされちゃってるの], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 忘れてませんよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「べ、別に\n[2]さんに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 教えたりはしませんよっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ただ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんを誘惑した女の子が'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔王側に寝返ってる可能性があります…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その子達の誘惑に負けない為の], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 秘策があるんです…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その…私にはある方法で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの女の子達への気持ちを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 上書き出来るんです…。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「隠さなくても、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんが誘惑してきた子を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 好きになってるのは知ってますよ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それで…今夜コッソリ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの家にお忍びするので、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そこで対策をさせていただきますね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあまた後で…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 準備が出来たら話しかけてください♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私、\n[1]さんが誰からの誘惑にも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 負けてないの、知ってます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とっても素敵で尊敬しますっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これなら魔王も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐに降参することでしょう♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあまた後で…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 準備が出来たら話しかけてください♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [307, 307, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王のところへ向かうと後戻りはできません。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアに話す前にセーブを忘れないで下さい。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [また学生の女の子に負けたことがある場合は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王に会う途中で邪魔してきます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [出てくる女の子はレベルによって変わりますが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]の自宅の図書室で変えることも出来ます。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 307 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「こんにちは、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 準備はいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 雑談する, メアを家に呼ぶ, 魔王の元へ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 316, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「ところで\n[1]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の翼ってどう思いますか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私のお姉ちゃんは、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 立派な夢魔の翼は優秀な証だー!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なんて言ってくれますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「たまに子供とかには], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 怖がられてショックなんです…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だから最近は普通の女の子に化ける為に], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 翼を隠す魔法の練習をしてるんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんは、その…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 例えば私と2人きりでお出掛け…とかなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 翼は無い方が良いですか…?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [メア質問] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, 無い方が可愛いかも, あった方が夢魔っぽくて良い], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [メア質問] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 無い方が可愛いかも], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [315, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「そうなんですね!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 魔法、練習しといて良かったぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まだ未完成だから尻尾は隠せてないけど], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 本来は夢魔の必修科目なんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「なんでって、それは…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 人間に化けて男の人を、その…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ わ、私は違いますからね!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「私はいつか人間の女の子になって], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 大好きな人と] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 一緒に暮らすのが夢なんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「だからその…] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 世界が平和になってからも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ お側にいさせてくださいね…?えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, あった方が夢魔っぽくて良い], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 普通の女の子より], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 翼がある方が好きなんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「まさか夢魔にえっちな事されたいから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ とかじゃないですよね?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「でも良い事を聞いちゃいました♪], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 空も飛べるし、翼も悪くないですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「もし夢魔と人間が仲良しで…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' 私が\n[1]さんと'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 最初に出会ってればなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「同じ想いをする子を出さない為にも], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 頑張ってみんなが平和に暮らせる世界を], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 目指しましょうねっ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [316, 316, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、そうだ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の事は他の人には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 内緒にしておいてくださいね…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔に家族をめちゃくちゃにされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きっと夢魔を恨んでる人だっていますので…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はこの家に隠れてますね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっ?お風呂はどうしてるかって?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そ、それは…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔…というか女の子モンスターは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 浄化作用があるから常に綺麗なんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「昔の人間の女性貴族は夢魔をペットにして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔に身体をペロペロさせて夢魔の唾液で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お掃除してもらってたとか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「そーだ、\n[1]さんの身体もペロペロして'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 綺麗にしてあげましょうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「冗談ですよ♪えへへ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、水浴びは大好きなので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 平和になったら海にでも一緒に行きたいな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「以前会った時は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人間の街でお洋服をどろぼ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 買い物してたんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あの時のこわーい女の子が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]さんだったなんて…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 彼女、怒ったら怖いですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんはあの頃は私と'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 同い年くらいでしたね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんだけ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大人になってしまって寂しいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今の\n[1]さんもとっても素敵です♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私…昔から人間の世界の憧れてたんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の世界では恋愛なんて絵本の中だけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の女の子は殆どが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恋もしたことがないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなの絶対に勿体ないと思うんです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だってこんなに素敵な気持ちに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なれるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, メアを家に呼ぶ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 164, 0, 1, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 309, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [メアに絞られたけど童貞は守った場合], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えっ…!?] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ また私を家に呼ぶんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 私みたいな小さい女の子にイかされて], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ すっかりロリコンに…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「その…すぐ行きますから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 部屋で待っててください…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんのロリコン治療のためですからね!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [メア用事無しで負けた場合、レアケース], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['「も、もぉ…\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 夢魔には男の人が興奮してるかどうか], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ わかっちゃうんですよ…!], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「その…すぐ行きますから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 部屋で待っててください…♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんのロリコン治療のためですからね!'], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 30, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [310, 310, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 302, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「は、はい!] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ じゃあ後でコッソリ家に行くので], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 今日はゆっくり休んでください…♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 30, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [308, 308, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えっ…ええっ…!?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' \n[1]さんの部屋に…ですか?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「ご、ご飯を一緒に食べる…とかですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [' でも一応…\n[2]さんには'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 内緒で行きますね…!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 30, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [310, 310, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 魔王の元へ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 302, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 309, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [メアの作戦実行後], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 準備はOKですよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「すぐに出発の準備をしますね♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 32, 17, 20, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [好き数あるけど魔王へ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 408, p: [メアの作戦無視] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「えっ…あ、あのー…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ 私の作戦は…] } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [メアは魔王側の味方につく女の子がいると予想して], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [対策を立てたいと思っているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [無視して魔王に挑みますか?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 118, + p: [メアの作戦は無視?], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, 気にせず魔王の元へ, 考え直す], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 119, + p: [メアの作戦は無視?], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, 気にせず魔王の元へ], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [「う、ううん…何でもないです…], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ すぐに出発の準備をしますね!], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 4, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 201, + p: [0, 32, 17, 20, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, 考え直す] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: ['「\n[1]さんの部屋で'], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 作戦会議をさせてください♪], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 401, + p: [ 準備が出来たら部屋に呼んでくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 108, + p: [好きな子いないOrメア勝利], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「準備はOKですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ りょーかいです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「すぐに出発の準備をしますね♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 32, 17, 20, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 307 + switch2_id: 321 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「こんにちは、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 準備はいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 雑談する, 魔王の元へ行く], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 雑談する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あっ、そうだ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の事は他の人には], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 内緒にしておいてくださいね…!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔に家族をめちゃくちゃにされて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ きっと夢魔を恨んでる人だっていますので…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私はこの家に隠れてますね。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「えっ?お風呂はどうしてるかって?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ そ、それは…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔…というか女の子モンスターは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 浄化作用があるから常に綺麗なんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「昔の人間の女性貴族は夢魔をペットにして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔に身体をペロペロさせて夢魔の唾液で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お掃除してもらってたとか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「そーだ、\n[1]さんの身体もペロペロして'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 綺麗にしてあげましょうか♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「冗談ですよ♪えへへ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、水浴びは大好きなので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 平和になったら海にでも一緒に行きたいな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「以前会った時は], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 人間の街でお洋服をどろぼ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 買い物してたんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あの時のこわーい女の子が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[2]さんだったなんて…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 彼女、怒ったら怖いですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんはあの頃は私と'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 同い年くらいでしたね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]さんだけ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 大人になってしまって寂しいけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 今の\n[1]さんもとっても素敵です♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私…昔から人間の世界の憧れてたんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「夢魔の世界では恋愛なんて絵本の中だけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢魔の女の子は殆どが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 恋もしたことがないですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そんなの絶対に勿体ないと思うんです!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だってこんなに素敵な気持ちに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ なれるんだもん♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 魔王の元へ行く], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「準備はOKですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ りょーかいです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「すぐに出発の準備をしますね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 32, 17, 20, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 6 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 13 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 142 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: Mumu + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「見え方、変かな?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[右, 左, 上, 下], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [81, 81, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [81, 81, 2, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [82, 82, 2, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [82, 82, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どう?良くなった?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「見え方、変かな?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[右, 左, 上, 下], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 右] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [81, 81, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 左] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [81, 81, 2, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 上] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [82, 82, 2, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 下] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [82, 82, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どう?良くなった?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: Mumu + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu HN Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「X=\v[81]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' Y=\v[82]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: プリン + x: 8 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お帰りなさーいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもなんでパパのお家で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一緒に住めないですかー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにここにはママもいるし最悪なのです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 馴れ馴れしいのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「知らない女の人と同居だし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 疲れるのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ママのことはあんまり好きじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなにお話したこともないのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも親子でも女王でもない], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパをれーぷしてない普通のママとは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっとだけ仲良くなれそうなのです♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[2]さんの前ではパパのことは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんとお兄ちゃんと呼んでいるのですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「秘密を持って生きるのも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだかカッコイイのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 305 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 306 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアさんは恋する乙女の目をしてるのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパってばけっこーモテモテなのですねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだかちょっとムカつくのです…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 460 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ♡パパぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お帰りなさーいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもなんでパパのお家で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一緒に住めないですかー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 125, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにここにはママもいるし最悪なのです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 馴れ馴れしいのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「知らない女の人と同居だし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 疲れるのですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 16 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 459 + switch2_id: 305 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 306 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 18 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 + - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600 + - 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600 + - 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 + - 0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0000 0050 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0000 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room2 diff --git a/YAML/Map019.yaml b/YAML/Map019.yaml new file mode 100644 index 0000000..5fbf000 --- /dev/null +++ b/YAML/Map019.yaml @@ -0,0 +1,3242 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 37 +events: + 10: !ruby/object:RPG::Event + id: 10 + name: メア + x: 20 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「広場に\N[1]さんを狙う悪い女を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 並べておきましたよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「基本的に女の子の使用してくる前戯技は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 二つか三つで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「全ての女の子は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番行為で童貞を奪いにきます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも弱点変更で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 童貞を奪われたいをオフにすれば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番行為はしてきませんよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「前戯技のどれか一つと本番には絵が付いてるけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弱点じゃないと使ってこないから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 注意してくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Rumi + x: 13 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法学校エレメントクラスのルミです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のクラスの生徒で優等生だよ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私、\n[7]が好きなんです…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]はМっぽいから足でしてあげるね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あとはキスしたり胸でしたり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「生徒にイかされる\n[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 撮影しちゃったりするかも♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]を奪う為なら何でもするよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 望むなら意地悪な感じで苛めてあげるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もちろんラブラブえっちも歓迎だからね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その子は可愛い顔して怖い子ですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんを普段から付け回しては'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好みや弱点を探っていたようです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんに恋人がいるのを知りつつ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 寝取る気満々の悪女ですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だけど幸いまだまだちびっ子なので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' たとえ童貞の\n[1]さんでも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大丈夫ですよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その高慢な自信を砕いて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 自分の幼さと無力さを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わからせてあげましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Yui + x: 11 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 23 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法学校ジュニアクラスのユイです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃんと同じ村に住んでるよ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意技は脱ぎたてパンツでシコシコするのと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ キスと顔面騎乗位だってできるよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 騎乗位でリードしながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーてー卒業させてあげるからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「キスに弱いなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちの最中にもキスしちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その子は村の村長の娘で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人しい子みたいだね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だけど魔法の才能がないから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 抵抗力が弱いみたいで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 強く夢魔の薬が効いちゃってるみたい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今年から制服で登校なのが嬉しいらしいです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 制服を着るとモテるって聞きましたが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな服装一つで変わりませんよね!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その子には何の才能もなく], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通の人生を送るだけの女の子なんだって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 教えてあげましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 5, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 9 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法学校ハイクラスのアヤっていいます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっとシャイだけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 真面目な普通の女の子です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも後々お金に困って、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アリスちゃん達に誘われて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちなアルバイトをする予定です…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意技はパンチラと手コキで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お尻が好きなら、その…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お尻を触らせるし、挟んだりもします], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 恥ずかしいですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと前を向くのが恥ずかしいから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 後ろを向いたままエッチしますけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 許してください!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 6, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その子はハイクラス二年生ですね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 走るのが好きな子で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お尻や脚のラインが綺麗です…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも気弱そうだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 襲ってくるタイプでもなさそうから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大丈夫ですよね!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お父様が夢魔にやられて傷心だし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お金にも困ってるみたいです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「世界を夢魔の手から救ってあげるのが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この子を救うことにもなるんですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 6, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Alice + x: 9 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔法学校ハイクラスのアリスだよー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さらさら金髪と巨乳が自慢でーす♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意技はパイズリとフェラだよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はお金さえ入ればいーんだけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセーならお金以外の利用価値ありそうね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 6, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ブロンドヘアーに巨乳ですか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男の人ってこういうのが好きなんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だけどこの子は愛を知らないようですね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 愛のないえっち攻撃なんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 敵じゃありませんよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「巨乳なんかに愛は負けないってことを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この子に教えてあげましょう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 6, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 7 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ハニービーのハニィっていいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 蜂の魔物の女の子です♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意技は空中からの太もも挟みとキス、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 胸もそこそこあるからパイズリも出来ます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと私達ハニービーは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 身体を振動させる事が出来るから], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私とのセックスはバイブレーション付きで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっと人間の女の子よりも良いハズです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもハニービーは雑魚モンスターなので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様と会うのは怖いですぅ~…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 7, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その子は魔王の力で作られた], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子モンスターですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子モンスターは勇者の子孫を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔物にする為に作られたんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 絶対えっちしちゃだめですからね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが例えモンスターでも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 優しくしてくれるのは知ってます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもモンスターは基本的に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良心に欠けています…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「無理に分かり合おうとしないで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 接触は避けるようにしてくださいね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 20 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 6 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 12, 6, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: メア + x: 7 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔のメアです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんを悪い女の子からお守りします♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり私のこと覚えてないんですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもいいんです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[1]さんの役に立ちたいの…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも…も、もし無事に世界の平和を守れたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご褒美として側室みたいな感じでいいから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お傍にいさせて欲しいな…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 7, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それ私じゃないですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、そんなハズは…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「へ、変なこと口走ってませんよね!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ もぉやだー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その…そこに見える女の子達は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 近い未来に\n[1]さんと、えっと…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「え、えっちなことをする可能性がある], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子達なんです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達が使う恋占いの魔法でして…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんに聞こえる声は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あくまでも占いで、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本人達の本心とは限りませんよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だからそこで私が言ってる事は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんまり気にしないでくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 18 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そっちは回想部屋です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 登場人物全員とすぐに会えますけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんとの思い出はリセットされます。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「つまり女の子達のレベルがゼロになります。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゲーム自体は簡単に進めるので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 普通にプレイをオススメしますよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「入ったら普通のプレイには戻れないから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 入る前に必ずセーブしてくださいね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 回想部屋へ, 入らない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 回想部屋へ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [398, 398, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 入らない] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: Yui + x: 23 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 307 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 魔王の住処で出てくる女の子の"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 設定を変えたい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [レベル確認] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ユイのレベルは\v[31]、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ルミちゃんのレベルは\v[65]で…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「アヤさんのレベルは\v[101]、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' アリスさんのレベルは\v[121]だよ。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ リセットしたら0になるから気を付けてね。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 上げる, リセット, これオーケー], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 上げる] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「誰のレベルをあげよっか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[ユイ, ルミ, アヤ, アリス], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 15, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勝っちゃった女の子のレベルは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 上げられないんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「っていうかユイの誘惑に], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 負けてくれなかったのー!?], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [31, 31, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 201, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勝っちゃった女の子のレベルは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 上げちゃだーめ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [65, 65, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勝っちゃった女の子のレベルは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 上げちゃだーめ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [101, 101, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, アリス] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [「勝っちゃった女の子のレベルは], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ 上げちゃだーめ♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [121, 121, 1, 0, 10], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [レベル確認] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, リセット] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [31, 31, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [65, 65, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [101, 101, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [121, 121, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「レベル、リセットしたよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「全員レベル0だと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰も待ってないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐに魔王ちゃんに会えるかも?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, これオーケー], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先で待ってるのはユイだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やっぱりユイが一番だよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先で待ってるのはルミちゃんだよ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイが一番じゃないんだー…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先で待ってるのはアヤさんだよ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイが一番じゃないんだー…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「先で待ってるのはアリスさんだよ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイが一番じゃないんだー…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 残念…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 99, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 今のままだと誰も待ってないよ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「女の子を説得済だと出てこないよ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ …ってことはユイにも勝っちゃったの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 負けてあげてよぉー!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: プリン + x: 13 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパの娘でプリンセスのプリンです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間は奴隷だから跪くのですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママってば] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にパパを取られるのが怖いからって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全然パパに会わせてくれないのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それで急に会わせてくれたと思ったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパをれーぷしすぎて弱ってるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 助けて欲しいとか言うのですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパに会ってハグしたり一緒にお散歩したり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽しい思い出を作りたいのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも実際会えても素直になれなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついつい足で踏んだり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パンチラやキスでゆーわくしちゃうです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちなみに弱点設定で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 足弱点を素足にすると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私も素足で登場するのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんってバツイチ子持ちなんですか!?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんな子は知らない?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、そーですよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しかもそんなどう見ても魔物娘の子だし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「じゃあきっとただのメンヘラちゃんですね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな変な子と], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちなことはダメですからね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ち、ちなみに魔物娘でも], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 人間とその…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こ、子作りはできるんですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もちろん私と\n[1]さんでも…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なーんてっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 11 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔のムムです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 名前はママが付けてくれたんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ムムのお家ですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ うーん…どこだかよくわかんない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔だしえっちなことは得意で…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 顔にのったりそのままお口でしたりするのが], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好きかな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うーん…でもなんだか], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々と思い出せないの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも…ママを傷つける人がいたら…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな人殺しちゃうかも…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ フフ…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、あれ…知らない夢魔の子ですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それにお姉ちゃんなんかよりも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よっぽど強そうな雰囲気です…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもムムちゃんですか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだか可愛い名前ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっといい子ですよ、うん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「仲良くしてあげるのは構いませんけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私以外の夢魔相手にえっちなことは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 絶対にダメなんですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 5, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: マオ + x: 5 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっはっは!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなにも勇者を負かす可能性がある女が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いるとはな…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やはり私の作戦は完璧だ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まあ童貞の勇者が私に辿り着くことは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ないだろうな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかし人間達はまだしも…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔物にも私が知らない奴がいるのは一体…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちなみに私は夢魔だが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 研究や戦いの日々で実はもう何年も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エロいことなんてしてないんだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意なのは胸をつかったり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 足で踏んだりすることだったがな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ただ勇者が本気をだせば私では敵わないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 仮に出会うことになったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素直に降参するしかないな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 8, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 聞きましたか?今の魔王の声!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが魔王まで辿り着けば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王は賢いのできっと降参を選びます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 戦う必要なんてないんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもここにいるってことは…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん、まさか敵である魔王とは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちなことにはならないですよね!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「大丈夫だとは思いますけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王と会う時は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私も一緒に連れていってくださいね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 28 +data: !ruby/object:Table + dim: 3 + x: 28 + y: 37 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1d53 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d55 0600 0600 + - 0600 0600 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 0600 0600 + - 0600 0600 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 0600 0600 + - 0600 0600 1d50 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 0633 0633 0633 0ebb 0eb1 0eb1 0ebd 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d50 0eb8 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eac 0eb6 0633 0633 0633 0633 0633 0633 0633 1d50 0600 0600 + - 0600 0600 1d59 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d57 0600 0600 + - 0600 0600 1eb3 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb6 0600 0600 + - 0600 0600 1eb9 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1ebc 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c60 0c68 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0046 0047 0046 0047 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 0000 004e 004f 004e 004f 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room2 diff --git a/YAML/Map020.yaml b/YAML/Map020.yaml new file mode 100644 index 0000000..facb7b4 --- /dev/null +++ b/YAML/Map020.yaml @@ -0,0 +1,1948 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 25 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ハニィ + x: 14 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ♡おはようございます、勇者様♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は嬉しい報告があるんですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「じゃーん♪この子!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と勇者様の娘なんですよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 7] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんなにいっぱいしたんだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 当然ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「え?膣内に出してないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 自分の子じゃないって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「違いますよぉ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者様の出した蜜を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつもお尻の卵管で吸ってたんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だから勇者様がパパですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は浮気なんてしてないですぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ビックリしました?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達は卵管から卵を産むから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 妊娠してお腹ポッコリにはならないんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これで未来永劫、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者の子孫は私達の種族が継承するんですね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者様が私を選んでくれたおかけで♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「そうだ、勇者様のお名前って\n[1]さんですよね!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私達はもう夫婦なので…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 名前で呼んでもいいでしょうか♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん♡えへへ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [136, 136, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 136 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達ハニービーは人間と違って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一年に沢山の卵が産めるんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「前の女王蜂はもっと沢山卵を産んでいたので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私も頑張らなきゃです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゃんと協力してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達は魔王様の力で人間の姿になったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔王様と同じ夢魔の力を持ってるんです♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「だから私といっぱいえっちをした\n[1]さんの'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者の力はぜーんぶ私に吸われちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも勇者の子種からは優秀な子が産まれるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これから産む子達もみーんな], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんがパパになりますからね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「早く\n[1]さんとの大家族を作りたいですぅ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「他の働き蜂の子達はお仕事中です♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「最近は人間さん達が船で海の向こうまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 逃げちゃうみたいで…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人里から果物が取れなくなりそうですぅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんは芋虫とかイヤですもんね…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「本当は男の人には私達が作った蜜を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 飲ませてあげるんですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今は子作りで忙しいです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「落ち着いたら私が作った蜂蜜を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 食べさせてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 138 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Egg + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 2 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [大きな卵だ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [嫌な予感がする…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 136 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 2 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「きっと可愛い子が産まれますぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 名前は何にしましょうかぁ…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: 蜂1 + x: 5 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「モンスターのメスは魔王様の力で人間の姿にされて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間と交尾するみたいだ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 俺達オス蜂は一生独身かよ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 蜂2 + x: 7 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よぉ旦那。] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここでの生活には慣れたかい?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者を失った人間達は海を越えて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 別の大陸まで逃げ始めてるらしいぜ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: 蜂3 + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ハニィは俺の幼馴染だったんだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うぅ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あいつを泣かせたら許さないからな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 18 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 136 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 138 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 18 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [攫ってきた人間の為にハニービー達がテントを用意してくれた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハニィとの性交はここで行われている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 136 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日も子作りのお仕事、始めますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はぁい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ準備しましょうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [138, 138, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ先にご飯にしますか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 沢山子作りするから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい食べてもらわないと♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ご飯食べた後は問答無用で襲っちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 0 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハニィに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [52, 52, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 18 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 138 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「卵は一つじゃ足りないですからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日もいーっぱい搾り取っちゃいますぅ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これが一日で一番の楽しみですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんもですかー?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ、いただきまーす♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんには'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 蜜が沢山でるような食べ物を与えてるんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 効果を確かめてあげますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあいつも通り], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そこでおねんねしてください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 7, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 137 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 41, + parameters: [Spiritual, 4], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごちそーさまでした♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今日も美味しかったですよ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが寝てる間は何してようかなあ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだお昼前だし、お散歩でもしよっかな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [171] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [138, 138, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [137, 137, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 20, 11, 8, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 0 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハニィに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [171] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [52, 52, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 25 +data: !ruby/object:Table + dim: 3 + x: 25 + y: 25 + z: 4 + data: + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e0c 1e0c 1df8 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1e08 1f72 1f72 1f72 1f72 1f72 1f72 1e00 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f78 1f78 1f78 1f78 1f78 1f78 1e00 1df0 + - 1df0 1df0 1df0 1df0 1df0 1df0 1df4 1e0c 1e0c 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 0b22 0b14 0b14 0b14 0b14 0b24 1e00 1df0 + - 1df0 1df0 1df0 1df4 1e0c 1e0c 1e16 1f72 1f72 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b10 0b00 0b00 0b00 0b00 0b18 1e00 1df0 + - 1df0 1df0 1df4 1e16 1f72 1f72 1f76 1f78 1f78 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b18 1e00 1df0 + - 1df0 1df4 1e16 1f76 1f78 1f78 1f7c 0b22 0b14 0b14 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1e18 1e0c + - 1e0c 1e16 1f76 1f7c 0b22 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b18 1f73 1f72 + - 1f72 1f76 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0822 0824 0b28 0b1c 0b1c 0b1c 0b1c 0b26 1f79 1f78 + - 1f78 1f7c 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0822 0801 0802 0814 0814 0814 0814 0814 0814 0814 0814 + - 0b14 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0822 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1e04 1e04 1e04 1e04 1e14 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1e08 0b28 0b1c 0b08 0b04 0b1c 0b1c 0b1c 0b26 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df2 1e04 1e14 0b28 0b26 0822 0814 0814 0814 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0822 0814 0801 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 1df0 1df0 1df0 1df0 1df0 1df0 1e08 0810 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 0800 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bc0 0bc0 0bc0 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bc0 0bc4 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bc8 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088a 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0883 0887 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 088c 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 08b2 08a4 08a4 08b4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 08bb 08b1 08ad 08ac 08ac 08b6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d0 00d1 00d2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d8 00d9 00da 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00e0 00e1 00e2 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0059 00b8 0059 0059 0059 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0063 0059 0059 0000 0000 0059 0059 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 005a 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 00bc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 005a 005b 0000 0000 0000 0000 0000 0078 0079 0070 0071 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0058 0000 0000 0000 005d 0000 005d 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0065 005d 0065 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Forest2 diff --git a/YAML/Map021.yaml b/YAML/Map021.yaml new file mode 100644 index 0000000..6f63bee --- /dev/null +++ b/YAML/Map021.yaml @@ -0,0 +1,15452 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 32 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 17 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [中から声が聞こえる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今がチャンスなんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 見てよ、今日だけでG8,000だよ?"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「す、すごい…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の1カ月のアルバイト代だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ レストランのバイトなんて馬鹿馬鹿しいって。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["「普通は一人一発G1,000だけど"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は一回イかせれば誰でも言う事きくから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一回で全財産頂けるってわけ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イ、イかせるって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり私には無理だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんだって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弟さんの学費が必要なんでしょ?], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それは…そうなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしと一緒に稼ごうよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 学費なんて一年でG20,000は必要だけど…"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今なら預金全部引き出せるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人を狙えば一発だよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イかせれば奴隷にできるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔さまさまだよねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうだよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今なら誰か一人で済むし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が頑張らなきゃ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしだってアヤちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな事させたくないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これからは女の時代なんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷じゃない男がいなくなる前に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 行動しないとね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [真面目な生徒が悪の道に誘われている…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [準備が出来たら、助けだそう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 36 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋に入って生徒を説得しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, 別の部屋を調べる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [38, 38, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 21, 17, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [10, 0, 19, 7, 4], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [12, 0, 19, 8, 4], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 118, + p: [選択肢スキップ2], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 119, + p: [選択肢スキップ2], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [39, 39, 0] } + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 14, + parameters: [-1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 23, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 14, + parameters: [-1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 13, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [38, 38, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]先生?ど、どうして女子寮に!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は噂の調査に来たこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そして夢魔の力の危険性について説明した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー、まあセンセが言いたいことはわかるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様って言っても男なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうとっくに負けてて今頃夢魔の言いなりに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってるんじゃないの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様はまだ負けてないって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ んー…ちょっと信じられないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ、それならいいこと考えた!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「アヤちゃんもこっち来て!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生…今の話聞いてたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私まだ悪いことしてないから、許して…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大丈夫だって♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしにいい考えがあるの♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今からあたし達がセンセを誘惑するから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで勃起したらセンセの負けね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私なんかじゃ無理ですよぉ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーからあたしに任せて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしとアヤちゃんが組めば完璧だって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 間違いないんだから♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &29 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたし達を説得したいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ一対一で、時間は10分でいいよー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ瞬殺だろうから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも勝負は受けるんだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [39, 39, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 別の部屋を調べる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [別の部屋を探ってみよう], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &30 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 38 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 61 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [264, 264, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後ろのドアが開いた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [誰かが入ってきたようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…\n[7]、見つからなかったなぁ…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう他の女の子に取られちゃってたりして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えっ…\n[7]!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &33 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いたかったよぉ~!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[7]、どうして寮にいるの?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は悪い事をする生徒の調査と説得にきたことを'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だっ、ダメダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そんなことしたら\n[7]が襲われちゃうよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]知らないの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今女の子は夢魔の力を持ってて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな男の子を狙ってるんだよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?知ってて来たの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もぉ…絶対ダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]は女の子の怖さを知らないんだよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねぇねぇ\n[7]、私が助けてあげる!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誰が援助交際してるのか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、知ってるよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の部屋で作戦会議しよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々と教えてあげちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと準備するものあるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先に部屋で待ってるね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 東の部屋だよ、すぐ来てね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミは駆け足で自分の部屋へ戻って行った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の助けを借りた方がいいだろうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [61, 61, 2, 0, 9999], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Door + x: 29 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 玉 + x: 25 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: […よく見るとスイッチのようなものがある。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ただの水晶ではなさそうだが触らないでおこう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 188 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Door + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかかってる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Door + x: 9 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &47 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: Rhina + x: 21 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rhina + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 100 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: Alice + x: 20 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 39 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 9, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まぁ最初は、私がお手本を見せなきゃかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この童貞センセーを軽ーくイかせるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと見て勉強してね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わ、私の目の前でするんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ は、はい…ここで見てます…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &52 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセーめっちゃ緊張してんじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「緊張しすぎてても勃たないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そこまでビビらないでよぉ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセ、こういう事…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めてでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あはは♪動揺しすぎ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセのクラスの子から聞いたんだけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホントっぽいねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセーみたいな単純なのと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日会えて良かった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日会えなかったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっくに他の子につまみ食いされてそうだし♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセも私みたいな可愛い子相手なら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷になるのも本望でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっさとイかせて、モノにしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &53 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 14, + parameters: [-1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 23, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 281 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉー♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセってば冗談通じないんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃれてただけだってば♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じ、冗談だったんですか!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 冗談でパンツとか胸見せちゃダメですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そーだね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いやー私も夢魔とかのせいで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ おかしくなってたのかも?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「…真面目なセンセに免じて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなチャンスの中だけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人しくしててあげるわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の誘惑に負けなかったんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その辺の女に負けたら許さないんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [ルミ会ってれば戻る時間はマイナス], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ルミ会ってない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [264, 264, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういや、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ルミちゃんがセンセー探してるみたいよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ルミちゃん、センセーは絶対童貞だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今頃女の子に襲われてるって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 泣きながら出てったよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ここでぶらぶらしてれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その内帰ってくるんじゃん?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 会って安心させてあげなよ、色男♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は生徒達の説得に成功した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査を続けるか] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[2]に会って別の事件を解決しよう!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は生徒達の説得に成功した!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[2]に会って別の事件を解決しよう!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &64 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はい、おしまいっと…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…すごい…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生、あっという間にやっつけちゃった…!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &67 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから言ったでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男なんて口先だけなんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勉強になりました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡よろしい♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &69 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「特にアヤちゃんが信頼してそうな], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この変態センセーを目の前でやれたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良い教材になってくれたわ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「別に…信頼なんてしてません…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな、だらしない人…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んー…ならいいんだけど♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とにかく男は直ぐに奴隷になっちゃうし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達も早いとこ、行動しなきゃなね!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &71 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 124, 0, 10, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「とりあえずお金は全部貰っておこうかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ全部私のものになるし♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その…私も何回射精したとか覚えてないけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部は取り過ぎじゃないですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 可哀想です…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 6, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &72 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉーアヤちゃんってば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんな時まで真面目ちゃんなんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わかったよ、私も回数なんて覚えてないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" テキトーに$10,000Gくらい貰って"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 美味しいご飯でも食べに行こっか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?いいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先輩が頑張って稼いだお金なのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーのいーの♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ていうか楽勝だったし♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへ…嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 10000] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「とりあえずお金は全部貰っておこうかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ全部私のものになるし♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だ、ダメですよ、先輩!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと自分から出させないと], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 泥棒ですよ!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &73 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HNOko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉーアヤちゃんってば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんな時まで真面目ちゃんなんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わかったよ、じゃあイかせた回数の], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \v[124]回分だけ貰って'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 美味しいご飯でも食べに行こっか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?いいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先輩が頑張って稼いだお金なのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーのいーの♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ていうか楽勝だったし♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えへへ…嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 124, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 125, p: [1, 0, 1000] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [124, 124, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [453] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 256, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられ完膚なきまでに敗北し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女にお金と一緒に心も奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [婚約指輪のお金も払えなくなってしまったが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそんな事も忘れて深い眠りについてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &74 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 5, 21, 30, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [61, 61, 1, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女にお金と勇者の力を奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女達が晩御飯を食べに行っている間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は力を振り絞って起き上がり家路についた…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &75 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そして\n[1]は家につくとぐったりとベッドに横たわった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 39 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &76 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &77 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はい、おしまいっと…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…すごい…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生、あっという間にやっつけちゃった…!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &80 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから言ったでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男なんて口先だけなんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勉強になりました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡よろしい♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &82 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「特にアヤちゃんが信頼してそうな], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この変態センセーを目の前でやれたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良い教材になってくれたわ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「別に…信頼なんてしてません…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな、だらしない人…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &83 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んー…ならいいんだけど♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とにかく男は直ぐに奴隷になっちゃうし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達も早いとこ、行動しなきゃなね!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &84 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずお金は全部貰っておこうかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうせ全部私のものになるし♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうですね…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その…中出しもしてたし…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふーん、結構持ってるじゃん♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何か買う予定でもあったのかな♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &85 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「よーし、良い奴隷手に入ったし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 美味しいご飯でも食べに行こっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奢ってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ!?いいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩が頑張って稼いだお金なのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いーのいーの♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ていうか楽勝だったし♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それじゃあお言葉に甘えて…♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [453] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に何度も膣内射精させられ完膚なきまでに敗北し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女にお金と一緒に童貞も心も奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [婚約指輪のお金も払えなくなってしまったが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はそんな事も忘れて深い眠りについてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 5, 21, 30, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: Aya + x: 20 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 37 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 9, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &86 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「よぉーし、アヤちゃん行ってみようか♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &87 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わ、私!?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ なんで!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無理無理、絶対無理です!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセーみたいな童貞はアヤちゃんみたいな], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 真面目な女の子が好きなんだよ♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &88 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生が…ど、童貞なの…?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ で、でも私なんかじゃ無理だよぉ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当だってばー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっつもアヤちゃんをエロい目で見てたの、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしは気付いてたんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにセンセーさえモノにしちゃえば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 学費だってよゆーで払えちゃうよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &89 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そっか…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生なら一人で足りるんだ…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &90 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &91 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &92 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、あの…\n[1]先生…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、お父さんが…その…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子にお金を貢いだみたいで…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「弟が、学校楽しみにしてたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ うぅ…でも学費が、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私なんかのアルバイト代じゃ全然足らなくて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]先生…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも私、知らない人とえっちなことするの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当はイヤなんです…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もし本当にちょっとでも私のこと…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その、好みだったら…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生、私のモノになってください!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &93 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 14, + parameters: [-1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 13, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &95 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &96 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &97 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当に私なんかが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生を…イかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &99 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &100 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &101 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「凄いじゃんアヤちゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ プロの人も顔負けのイかせっぷり♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &102 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &103 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「も、もぉっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなの全然嬉しくないですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はただ必死で…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごめんごめん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも上手くいって良かったね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &104 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &105 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずはこの童貞センセーから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お勘定頂かないとね♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &106 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 104, 0, 10, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「全部で\v[104]回だっけ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに射精できるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これも夢魔の力のおかげなのかなぁ…。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「全部で\v[104]回だっけ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おじさんと違っていっぱい出るねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 104, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [104, 104, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「へー、結構お金持ってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何か買う予定だったのかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに取られたら、もう買えそうにないね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &107 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &108 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*107] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*108] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そ、そうなんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだかあんまり取っちゃうと可哀想です…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「へー、結構お金持ってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝てるし全部貰っちゃおうか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &109 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &110 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*109] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*110] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だ、ダメですよ、先輩!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ泥棒ですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &111 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉーアヤちゃんってば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やる事やったくせに真面目ちゃんなのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 相変わらずなんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はい、これアヤちゃんの取り分。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「取り分って…ぜ、全部私のですか!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ こんな大金…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩だって、譲ってくれたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「当たり前でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アヤちゃんが頑張って得た報酬なんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあでも、今夜は美味しいものでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご馳走してもらおっかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 是非、ご馳走させてください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [362] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 256, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられ完膚なきまでに敗北し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女にお金と一緒に心も奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [婚約指輪のお金も払えなくなってしまったが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそんな事も忘れて深い眠りについてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &112 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*112] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [61, 61, 1, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度も射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女にお金と勇者の力を奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女達が晩御飯を食べに行っている間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は力を振り絞って起き上がり家路についた…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &113 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*113] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そして\n[1]は家につくとぐったりとベッドに横たわった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &114 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &115 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &116 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &117 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当に私なんかが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生を…イかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &118 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &119 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &120 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「凄いじゃんアヤちゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ プロの人も顔負けのイかせっぷり♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &121 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &122 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「も、もぉっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなの全然嬉しくないですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はただ必死で…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごめんごめん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも上手くいって良かったね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &123 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &124 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずはこの童貞センセー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あ、もう卒業したのか♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &125 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お勘定を頂かないとねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 全部で\v[105]回だっけ?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 105, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 20000] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [105, 105, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あーあ、お金足りないねー…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こりゃ毎日取り立てにいかないとね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [255, 255, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「へー、結構お金持ってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まあ殆ど残ってないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 明日また搾り取って借金漬けだね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [256, 256, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &126 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &127 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &128 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はい、どーぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「す、すごい…こんな大金、初めて見ました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ で、でも…私が全部貰っていいんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩、譲ってくれたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「当たり前でしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アヤちゃんが頑張って得た報酬なんだから♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあでも、今夜は美味しいものでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご馳走してもらおっかなー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「は、はいっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 是非、ご馳走させてください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [362] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に完膚なきまでに敗北し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [婚約指輪のお金も払えなくなってしまったが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はそんな事も忘れて深い眠りについてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &129 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 241 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &130 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &131 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &132 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]先生…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、その…ごめんなさい…私…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &133 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &134 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &135 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、先生のこと信じたいんです…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &136 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &137 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &138 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあ可愛いアヤちゃんになびかないなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がやっても無理だったかもねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先輩…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &139 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &140 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &141 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &142 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &143 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &144 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &145 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセもやるじゃん。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達も負けを認めて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪いことから足を洗うよ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえずはセンセーが元気な間は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達も大人しくしてるよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 学校も退学になりたくないしね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 61, 0, 0, 4] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 108, + p: [ルミ会ってれば戻る時間はマイナス], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [ルミ会ってない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [264, 264, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういや、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ルミちゃんがセンセー探してるみたいよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ルミちゃん、センセーは絶対童貞だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今頃女の子に襲われてるって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 泣きながら出てったよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ここでぶらぶらしてれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その内帰ってくるんじゃん?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 会って安心させてあげなよ、色男♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は生徒達の説得に成功した!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [調査を続けるか] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[2]に会って別の事件を解決しよう!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は生徒達の説得に成功した!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[2]に会って別の事件を解決しよう!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [263, 263, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 21 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二階にはシャワー室などがあり見回りの先生でも入れない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他を当たってみよう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: 日記Rumi + x: 28 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 探さなきゃ, 初めての人に…, 早く学校に行きたい], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 探さなきゃ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は大変な日だった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [寮の子達は朝から夢魔の夢の話で大騒ぎ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [家族が心配で実家に帰る人もいれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の力を試す為に出掛けるなんて人もいてびっくり], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私は、\n[7]のことが心配…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['あと少しで\n[7]を部屋に呼んで既成事実を作って'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [恋人になる予定だったのに…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このままじゃ他の女の子に取られちゃう!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['なんとか理由を作って\n[7]を部屋に呼ばなくちゃ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + [でも明日は学校休みになるし、どこにいけば会えるかわからないよ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['夢魔の力が本当なら\n[7]の彼女だってほっとかないだろうし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]はかっこいいから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [他の女の子にだって狙われるかもしれない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [寮の子達が売春してる噂を自警団の人達にも伝えたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]も生徒の話を聞きにこないかなあ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [明日は学校の近くを探してみよう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 113, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 初めての人に…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月7日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は凄い発見したかも!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本当は見たくもないけど今日はこっそり、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]と彼女さんが一緒に帰るのをつけてみた'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そしたら二人は手も繋がないし、微妙な距離間だし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あれは絶対にえっちしたことないカップルだ。], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんとなくわかるし、間違いないと思う!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]はずっとあの幼馴染の彼女さんと一緒らしいから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まだえっちしたことないってこと…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私が\n[7]の初めての人になれるなんて夢みたい!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 181, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['それに\n[7]は誕生日に会う約束もしてくれた…'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [授業中にもわざとパンツ見せたりするとチラチラ見てるし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [もう勝利は目前かも♡], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[7]…どうやってえっちしたら喜んでくれるかな?'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [オトナだし、あそこも学校の子よりはおっきいのかな…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [誕生日に部屋まできてくれないかなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [部屋まで来ちゃえば後は簡単そうなのに], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本番の日までにいっぱい考えよっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['早く\n[7]と結ばれたいなぁ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [周りの景色を記録する道具も買ったし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [後は既成事実を作って証拠を彼女さんに見せつけて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最初はちょっと嫌われちゃうかもしれないけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['すぐに私の虜にしてみせるからね、\n[7]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ルミに童貞なことがバレているようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そして彼女の計画を知ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [185, 185, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 早く学校に行きたい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月6日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [明日は春休み終わって初めての学校], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私も上級生だし\n[7]との時間も増えるはず!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今年でエレメントクラスも最後だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['卒業までに絶対に\n[7]を私のモノにしなきゃ'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [他人の彼氏はえっちして奪うのが基本だと思うから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女さんより上手になるためにいっぱい勉強したよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['いっぱい心理テストの質問して\n[7]はMで受け身だってわかった'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女さんは攻め攻めなタイプには見えないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [絶対私の方が上手にできるもん], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私のこと子供扱いするし\n[7]との仲を見せつけてくるあの人、'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [絶対許さない!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私の方が\n[7]のこと好きだし、可愛いし…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]を女の武器で奪って、見返してやるんだ'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ルミの気持ちには気付いていたがここまで考えているとは], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [知らなかった…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [186, 186, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 185, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 186, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [185, 185, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [186, 186, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ルミは\n[1]の貞操を狙っている様だ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: + [ + [ + 選択肢, + 欲情してしまう(Bad End), + 正しい道へ導かないといけない, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢3] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, 欲情してしまう(Bad End)], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 223, + p: + [ + !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, + 60, + true, + ], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女はこの部屋に自分を誘いこんで既成事実を作ろうとしている…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [自分が女の子の部屋に忍び込んでいることを意識してしまい], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [殺風景な寮の部屋でも少女の甘い香りを感じてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 21, 30, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]は欲情が抑えきれずルミのタンスを漁り'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女のスカートや下着を手にとってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [187, 187, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, 正しい道へ導かないといけない], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [彼女は努力家で優秀な生徒だ…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [説得して正しい大人にしてやらないといけない!], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 217 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: Hero bed + x: 23 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 189 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 227 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: アヤ日記 + x: 11 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アヤの書いた日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, お父さんが…, 先輩の友達, アルバイトのお給料], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お父さんが…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は何から書けばいいんだろ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんが…誰か知らない若い女の人に騙されたみたいで…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [急に家に女の人連れ込んで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お金を全部持って出て行っちゃったって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日夢で見た夢魔の話は本当だったんだ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [だからお父さんは女の人に…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも誘惑するのは簡単じゃないから慎重にって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔は言ってたのに…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんは仕方なくじゃなくて自分の意思で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私達家族を裏切ったたんだ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [どうして男の人は愛する人を裏切るの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも、愛してなかったのかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お母さんはパニックだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まだ小さいユウキと二人で放っておけないよ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私も学費なんて払えないし、もう退学かな], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [アリス先輩に謝らなくちゃ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先輩の卒業式、出たかったな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 先輩の友達] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月3日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は久しぶりにアリス先輩の彼氏も一緒にお出掛け], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの人、苦手なんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しかも3人でって約束だったのにあの人が友達連れてくるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんかダブルデートみたいで最悪だった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ベタベタ触ってくるしいやらしい目つきで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも自意識過剰だったら恥ずかしいし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イヤだとも何にも言えなかった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [付き合うんだったらちゃんと誠実で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ちゃんとしたお仕事してて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私もいつか、お父さんとお母さんみたいになりたいな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分から何にもしないくせに我儘だよね…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも今日の人は本当にイヤ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [変な人を紹介しないでってアリス先輩に言っとかなくっちゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, アルバイトのお給料], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [3月31日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は初めてのアルバイトのお給料], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ["毎週末働いたからG8,800も貰っちゃった♡"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お仕事にもようやく慣れて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マネージャーから怒られることもなくなった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [来週からは平日も少し入れることに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これで仕送りが要らないし、寧ろ少しなら送れるかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私だって欲しいものはいっぱいあるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大学出てお仕事就くまで我慢しなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [学生生活って、思ってたより大変で楽しくないなあ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お金があったり、アリス先輩みたいに彼氏でもいれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しいのかなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: アリス日記 + x: 3 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 329 + character_name: "" + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アリスの書いたノートがある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 夢魔の力の使い方, 権利書, 進路相談書], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 夢魔の力の使い方], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [綺麗にメモが書いてある…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [1.射精した男は一時的に身動きできなくなる], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [2.射精させる前は特に何もできない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [3.何度もイかせて抵抗力のなくなった男は下僕にできる], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [4.効果がない時は街に隠れてる夢魔を見つけて飴を貰おう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大事なところはこれくらいかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ようやく夢魔の力が使えるみたいだけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [女は全員使えるなんて話が違うじゃん!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しかも射精させなきゃ力を奪えないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まずは男をその気にさせなくちゃいけないし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [昨日は童貞メガネをイかせてやろうとしたら逃げられたから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そんな簡単じゃないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あいつはアヤちゃんの事好きそうだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのネタで揺すって言う事聞かせるか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんか結構ヤバい事になりそうな気するけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [早く行動して男を沢山奴隷にしないとすぐに売り切れちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勉強よりあいつらイかせる方がよっぽど楽だし、頑張らなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [よーし、いっぱい奴隷を作って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一生遊びながら暮らすぞぉ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [メモはここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 権利書] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この部屋の権利書のようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [近くにノートが散らばっている], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あのおっさん、私に部屋まで買いやがった!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [冗談でお願いしたら本当に買うなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [こんなのいくらするんだろう…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [調子に乗って買わせすぎたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [卒業した途端に結婚を迫ってきそうでイヤなんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あのおっさん、なんとかなんないかなー], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一回抜くくらいで許してくれないかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [他に方法は…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の力ってのはいつ使えるようになるの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そんな夢みたいな魔法、聞いたことない…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まあ教科書まともに読んでないから知らないけどね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔法の勉強も全然やってないし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もしかして私には使えなかったりして…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あれ、でもたしか魔力が強い子には効かないんだっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [よくわかんないし、明日誰かテキトーな奴で試してみよっかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 進路相談書] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [空欄の進路相談書の辺りに数枚のノートがある], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [文通だろうか…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ヤバいヤバい] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勉強サボりすぎて大学は無理だって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [どうしよう] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このままじゃレストランの店員か、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [下手したら10年後には掃除のおばちゃんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの年増女にバカにされて、ムカつく!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はやればできる子だってずっと言われてたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [やる気をだせば出来るし!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最後に笑うのはこっちなんだから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この前ナンパしてきたオジサンがお金持ちそうだったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [何か良い就職先、紹介してくんないかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ノートはここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: Rumi舌 + x: 17 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 183 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: Rumi Battle + x: 26 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 216 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 64 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: EV021 + x: 29 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &146 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*146] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こっち来て、こっち♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 21, 27, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [20, 0, 27, 8, 8], + } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &147 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &148 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*147] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*148] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 301, + p: [0, 18, false, true], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 601, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 603, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 604, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &149 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &150 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &151 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &152 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &153 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &154 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &155 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &156 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &157 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと部屋で二人きりになれた♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &158 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &159 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &160 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &161 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*159] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*160] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &162 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう逃がさないんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私が\n[7]の事好きなの、気付いてるよね?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なのに部屋まで来て、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無事に帰れるなんて思わないでね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &163 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*163] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「見て、この綺麗な水晶玉。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ この水晶は部屋で起こった事を記録して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 後で見れるんだよ♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &164 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*164] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だから\n[7]が生徒の部屋まで来たってこと、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 学校に教えちゃえるんだよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ね…お願い♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の言う事聞いて?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと、私の好きにさせて…?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ルミは\n[1]の顔を見つめたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ズボン越しにそっと\n[1]の股間を撫でてきた…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 説得する, 触られただけで勃起してしまう], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 説得する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女の手を取り'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [こんな事を止めるように説得した!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「むぅ…部屋に連れ込んじゃえば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 後は簡単だと思ってたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]もしかして、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が夢魔のせいで変になって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誘惑してると思ってるの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔なんて来なくても、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]とはえっちする予定だったんだよ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 日記に計画だって書いてあるし♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]は攻め攻めな女の子が好きでしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして純粋な女の子の方が良かった?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあそういう女の子のフリしよっか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、わかった♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、無理矢理襲われる方が好きなんだ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しょうがないなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' じゃあ\n[7]が一番興奮する方法で、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &165 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &166 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*165] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*166] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 18, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 触られただけで勃起してしまう], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ズボン越しにそっと撫でられただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]の股間は隠し切れない程に膨張してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 1, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [20, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]の、ムクムクっておっきくなった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の気持ちに応えてくれるんだよね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' じゃあ\n[7]のこと、好きにしちゃうね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ベッドの上で私がいーっぱい], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 愛を教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は股間を膨らませたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女の小さな手に引かれてベッドまで導かれた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [184, 184, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 64 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 26 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &167 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*167] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [26, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ!\n[7]きたきた♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ そーだよね♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 証拠あるのに逃げられるわけないよねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 証拠を隠滅してもらう, 逃げる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 証拠を隠滅してもらう], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「撮ったのを捨てて欲しいなら交渉しよっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ベッドまで来て♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [225, 225, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 26 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &168 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &169 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*168] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*169] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 22: !ruby/object:RPG::Event + id: 22 + name: EV022 + x: 28 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 217 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 23: !ruby/object:RPG::Event + id: 23 + name: EV023 + x: 3 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 24: !ruby/object:RPG::Event + id: 24 + name: EV024 + x: 11 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: ルミ1 + x: 30 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 187 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [383, 383, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]♪'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何してるんですかぁー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &170 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*170] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [非常に不味いところを見られてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [何の言い訳もできない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えへへ…♡何も言わなくてもいいよ、\n[8]♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私の気持ち、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 知っててここに来てくれたんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私達、両想いだったんだぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 知らなかった♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく嬉しい♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]は本当は私のこと好きだったけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が生徒でまだ子供だから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素直になれなかったんだねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女が何か言っているが頭が真っ白で話が入ってこない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はただ恥ずかしそうに俯くことしかできなかった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]にも立場があるもんね。でも大丈夫♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私が\n[7]のこと襲っちゃうだけだから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]は悪くないんだよ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「じゃあベッドに行こっか…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな洗濯した下着なんかじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の身体で直接、シてあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [184, 184, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女の小さな手でベッドへと導かれ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その幼い身体に無抵抗なまま押し倒されてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 216 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 13 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二階にはシャワー室などがあり見回りの先生でも入れない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他を当たってみよう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 25: !ruby/object:RPG::Event + id: 25 + name: EV025 + x: 27 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &171 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*171] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &172 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &173 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &174 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &175 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*172] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*173] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*174] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*175] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと…いっぱいイかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にかかればこんなもんだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当は最後までやって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の筆おろしもしたかったけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「生徒に射精してそのまま部屋にお泊まりだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 脅す材料としては十分すぎるくらいかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「事後写真も撮っておこっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 空っぽになって縮んだおちんちんも可愛いね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーってとっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちも済んだし、後片付けしなきゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &176 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &177 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &178 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &179 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &180 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*176] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*177] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*178] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*179] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*180] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は失神するまで射精させられた上に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [証拠まで撮られてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['夜中に\n[6]のベッドの上で目覚めた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [隣で幸せそうに眠る彼女を起こさないように寮を脱出し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [フラフラと自宅へと戻り眠りについた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &181 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*181] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &182 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*182] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &183 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &184 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &185 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &186 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*183] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*184] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*185] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*186] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと…いっぱいイかせちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にかかればこんなもんだよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当は最後までやって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の筆おろしもしたかったけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「生徒に射精してそのまま部屋にお泊まりだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 脅す材料としては十分すぎるくらいかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「事後写真も撮っておこっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 空っぽになって縮んだおちんちんも可愛いね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーってとっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちも済んだし、後片付けしなきゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &187 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &188 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &189 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &190 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &191 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*187] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*188] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*189] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*190] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*191] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は失神するまで射精させられた上に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [証拠まで撮られてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['夜中に\n[6]のベッドの上で目覚めた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [隣で幸せそうに眠る彼女を起こさないように寮を脱出し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [フラフラと自宅へと戻り眠りについた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &192 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*192] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &193 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*193] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &194 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &195 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &196 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &197 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*194] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*195] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*196] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*197] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさまぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく可愛いかったぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう私のモノなんだ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「事後写真も撮っておこっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 空っぽになって縮んだおちんちんも可愛いね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーってとっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちも済んだし、後片付けしなきゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &198 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &199 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &200 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &201 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &202 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*198] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*199] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*200] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*201] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*202] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その無様な姿を撮影されてそのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &203 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*203] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 23, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 211 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &204 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*204] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &205 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &206 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &207 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &208 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*205] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*206] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*208] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさまぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく可愛いかったぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう私のモノなんだ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「事後写真も撮っておこっと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 空っぽになって縮んだおちんちんも可愛いね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーってとっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちも済んだし、後片付けしなきゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &209 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &210 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &211 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &212 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &213 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*209] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*210] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*211] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*213] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その無様な姿を撮影されてそのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &214 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*214] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 23, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 201 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [20, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 20 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &215 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &216 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &217 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &218 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「うぅ…\n[7]…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だって…だって、私…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は何も言わずに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の頭を優しく撫でてあげた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ごめんなさい…\n[7]がいないと…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ひとりぼっちに…なっちゃうから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]…私を許してくれるの?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]やさしい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 好き…♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミは反省して誘惑するのを辞めてくれたようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [このまま調査を続けよう!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 29, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [181, 216, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 227, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [217, 217, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &219 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 217 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 26: !ruby/object:RPG::Event + id: 26 + name: Rumi After + x: 28 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 64 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 225 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 216 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 217 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、心配だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私は夢魔の薬なんて効いてないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]以外の男なんて興味ないから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 心配しなくて大丈夫だからね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]、'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他の女の子に誘惑されちゃイヤだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私がもっとオトナになるまで待っててね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっと制服姿の私を見たら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]だって考え直すもん♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 27: !ruby/object:RPG::Event + id: 27 + name: HeroJK負け + x: 17 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 28: !ruby/object:RPG::Event + id: 28 + name: Aya After + x: 11 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「よかった…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ無事なんですね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私なんかに出来ることはないけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のこと、応援してます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早く学校にも戻りたいな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 29: !ruby/object:RPG::Event + id: 29 + name: EV029 + x: 9 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [28, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &220 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &221 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]先生!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩がやっつけたはずなのに…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私だって先生くらいなら…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よーし、捕まえちゃう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に捕まったらお金も力も搾り取られてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逃げない, 逃げる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう少しだけなら大丈夫…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそう自分に言い聞かせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女はどんな風に責めてくれるかを考えてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &222 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &223 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &224 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &225 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &226 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*222] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*223] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*225] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*226] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &227 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [28, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['アヤは\n[1]に抱きついてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女に抱きしめられて興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わ、私なんかが男の先生を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 押さえつけられる訳ないのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生…ヘンタイ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はアヤに手を握られ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [操られるように彼女のベッドへと誘われた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [265, 265, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 3, 22, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &228 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &229 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &230 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &231 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &232 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*228] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*229] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*230] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*231] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*232] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &233 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*233] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [28, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &234 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &235 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]先生♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 嬉しいです、会いに来てくれたんですねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に捕まったらまたお金も力も搾り取られてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逃げない, 逃げる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう少しだけなら大丈夫…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそう自分に言い聞かせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女にされたことを思い出して勃起してしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &236 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &237 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &238 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &239 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &240 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*236] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*237] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*238] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*239] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*240] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &241 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*241] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [28, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['アヤは\n[1]に抱きつきキスをしてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女にキスで口を塞がれたまま押し倒されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 126, p: [29, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [60, 60, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ベッドでしましょ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はアヤのキスで心を奪われ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [操られるように彼女のベッドへと誘われた…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [265, 265, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 3, 22, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &242 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &243 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &244 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &245 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &246 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*242] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*243] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*244] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*245] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*246] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 28 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &247 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*247] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 31: !ruby/object:RPG::Event + id: 31 + name: アリス二回戦 + x: 5 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 122 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [32, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &248 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アヤちゃんにイかされまくってたセンセー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんで逃げられたの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よくわからないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう一回捕まえてイかせまくるから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に捕まったらお金も力も搾り取られてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逃げない, 逃げる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう少しだけなら大丈夫…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそう自分に言い聞かせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女はどんな風に責めてくれるかを考えてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &249 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &250 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &251 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &252 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &253 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &254 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &255 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*249] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*252] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*253] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*255] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &256 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*256] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &257 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &258 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*258] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [32, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [アリスに出口を塞がれてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 捕まえた♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なーに?今度は私にヤられたいってわけ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 贅沢なんだから…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に奴隷として調教してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はアリスにギュッと手を握られてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今からひどい目に合わされるのにも関わらず], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [296, 296, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 11, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &259 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &260 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &261 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &262 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &263 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*261] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*262] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*263] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &264 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*264] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 122 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [32, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &265 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷にしたはずのセンセー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「今日は絶対に] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 逃がさないんだから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に捕まったらまたお金も力も搾り取られてしまう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [逃げますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逃げない, 逃げる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう少しだけなら大丈夫…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそう自分に言い聞かせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女にされたことを思い出して勃起してしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &266 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &267 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &268 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &269 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &270 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &271 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &272 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*267] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*268] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*269] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*270] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*271] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*272] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &273 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*273] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &274 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &275 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*274] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*275] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [32, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [アリスに出口を塞がれてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全然抵抗する気はないみたいねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「逃げ出そうなんて気が起きないくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 徹底的に奴隷として調教してあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はアリスにギュッと手を握られてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [今からひどい目に合わされるのにも関わらず], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ドキドキしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [296, 296, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 11, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 逃げる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &276 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &277 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &278 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &279 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &280 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*276] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*277] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*278] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*279] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*280] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 28, 8, 0], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 32 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &281 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*281] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 32: !ruby/object:RPG::Event + id: 32 + name: Alice after + x: 3 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 266 + switch2_id: 1 + variable_id: 122 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 122 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、センセー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わざわざ私達の様子見に来たの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まあこんな状況だけど私はお金もあるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もうしばらくアヤちゃんくらいは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 養ってあげれるから大丈夫♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセこそカモられないように気を付けてね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まぁ私達の誘惑に負けなかったんだし], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 心配ないか♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: Rumi Bed + x: 23 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 184 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon3, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]が私のベッドで、そんな期待した目で…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 夢みたい♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女の子にえっちされるの、初めてだもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私ね…\n[7]をこのベッドに押し倒して'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]にチューして、初えっちを奪っちゃう…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな想像をずっとしてたの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…想像してたこと、本当になっちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の気持ち、いーっぱい伝えるから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 全部受け止めてね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあ…脱がしちゃうねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えへ…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &282 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*282] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon3, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 21, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 216 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &283 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*283] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &284 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &285 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &286 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &287 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*284] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*285] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*286] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*287] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はうぅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のこと…ぜーんぶ食べちゃった♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさまぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]ってばちょろかったー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誘惑するのも簡単だったしイくのも早いし♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛い私にかかればこんなもんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「わざわざ\n[7]の方から'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に犯されに来てくれたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっくの昔に両想いだったのかな♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これなら私好みに調教するのも簡単そう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 楽しみだね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さーってとっ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちも済んだし、後片付けしなきゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &288 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &289 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &290 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &291 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &292 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &293 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*288] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*289] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*290] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*291] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*292] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [その無様な姿を撮影されてそのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &294 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*294] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 23, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は既に\n[6]に惹かれていた為、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [説得することもなく彼女の誘惑に流され], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [思惑通り行為をしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &295 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*295] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 25, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 225 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]ってばもう私の言いなりだね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「証拠バラされたくなかったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 毎日私の部屋に来てえっちしなきゃダメだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]が射精を我慢できたり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私をイかせられたりできたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]の勝ちで証拠は捨ててあげる♪'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「なーに、\n[7]?自信ないのー?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 年下の女の子相手に、生徒相手なのにー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やってみないとわかんないでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ始めよっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いただきまぁーす♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &296 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 20, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 227 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &297 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &298 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &299 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &300 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &301 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ふふっ♡\n[7]が私に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちで勝てるわけないじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホントは虐められにきたんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi P Happy Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日も搾り取り終わったおちんちん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 撮っちゃおーっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「また私の\n[7]の写真コレクション'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 増えちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さぁーてとっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は絶対逃がさないんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の力を使って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]を私のモノにしちゃうよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ルミは倒れている\n[1]の首筋にキスをしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 2, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 16, 1, 65, 2], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ルミに力を吸われすぎた\n[1]は抵抗できず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やった♡大成功♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\n[7]は、私のモノ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで他の女の子に取られる心配もないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 安心して寝れる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そもそも今日から毎日一緒に寝るし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと一緒だもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「お手々繋いで寝ようね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おやすみ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &302 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*302] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 25, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]に流れる勇者の力がルミの魔力を跳ね除けた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇー!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 失敗?どーして?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに力を吸われてまだ抵抗できるなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]って結構凄い人なのかな…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも\n[7]はもう私にメロメロだし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また起きたら搾り取っちゃえばいいや♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おやすみ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また後でね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]が目覚めた時、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ルミはテーブルでうたた寝していた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は脱がされた服を着ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に気付かれないようにそっと家を出て], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自宅に戻った…] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &303 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*303] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [64, 64, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 13, 9, 9, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ルミの刻印を\n[1]は無抵抗に受け入れ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やった♡大成功♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' これで\n[7]は、私のモノ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで他の女の子に取られる心配もないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心して寝れる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそも今日から毎日一緒に寝るし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ずっと一緒なんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「お手々繋いで寝ようね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &304 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*304] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 25, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 227 + switch2_id: 51 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &305 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &306 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &307 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &308 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &309 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ふふっ♡\n[7]が私に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちで勝てるわけないじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ホントは虐められにきたんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN P Doya Std, 1, 0, 480, 520, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日も搾り取り終わったおちんちん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 撮っちゃおーっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「また私の\n[7]の写真コレクション'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 増えちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さぁーてとっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日は絶対逃がさないんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の力を使って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]を私のモノにしちゃうよ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ルミは倒れている\n[1]の首筋にキスをしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [17, 2, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 抵抗する, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 抵抗する] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 16, 1, 65, 2], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['ルミに力を吸われすぎた\n[1]は抵抗できず'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「やった♡大成功♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' これで\n[7]は、私のモノ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「これで他の女の子に取られる心配もないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 安心して寝れる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「そもそも今日から毎日一緒に寝るし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっと一緒だもんね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「お手々繋いで寝ようね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ おやすみ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &310 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*310] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 25, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]に流れる勇者の力がルミの魔力を跳ね除けた!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [0, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇー!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 失敗?どーして?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「こんなに力を吸われてまだ抵抗できるなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' \n[7]って結構凄い人なのかな…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「でも\n[7]はもう私にメロメロだし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また起きたら搾り取っちゃえばいいや♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「おやすみ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ また後でね♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]が目覚めた時、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ルミはテーブルでうたた寝していた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は脱がされた服を着ると'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [彼女に気付かれないようにそっと家を出て], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [自宅に戻った…] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &311 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*311] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [64, 64, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 13, 9, 9, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ルミの刻印を\n[1]は無抵抗に受け入れ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [首筋にピンク色の烙印を付けられてしまった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やった♡大成功♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' これで\n[7]は、私のモノ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで他の女の子に取られる心配もないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 安心して寝れる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi HN どや, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそも今日から毎日一緒に寝るし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ずっと一緒なんだよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しい…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「お手々繋いで寝ようね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ おやすみ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]に何度もイかされた結果'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は彼女に夢魔の烙印を付けられ奴隷にされてしまった…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &312 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*312] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 25, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 227 + switch2_id: 1 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &313 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &314 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &315 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &316 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &317 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡やったやった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ついに\n[7]の童貞ゲットー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさまぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]…可愛い寝顔♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気持ちよかったんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これで\n[7]はもう私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今回は思いっきり搾り取ってあげたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 明日の朝まで起きれないんじゃないかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「彼女さん、心配して見に来てくれるだろうね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そしたら\n[7]とのえっちを見せつけて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 別れさせてあげるー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今から楽しみ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しっかり準備しなくっちゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &318 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &319 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &320 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &321 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &322 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その無様な姿を撮影されてそのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &323 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 23, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 227 + switch2_id: 51 + variable_id: 41 + variable_value: 1 + self_switch_ch: A + item_id: 32 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &324 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &325 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &326 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &327 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &328 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡やったやった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ついに\n[7]の童貞ゲットー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ごちそーさまぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]…可愛い寝顔♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気持ちよかったんだね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これで\n[7]はもう私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今回は思いっきり搾り取ってあげたし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 明日の朝まで起きれないんじゃないかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「彼女さん、心配して見に来てくれるだろうね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そしたら\n[7]とのえっちを見せつけて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 別れさせてあげるー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今から楽しみ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しっかり準備しなくっちゃ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [16, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 16 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &329 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &330 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &331 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &332 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &333 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の思惑通り行為をしてしまい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は童貞も心も彼女に奪われてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に失神するまで射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その無様な姿を撮影されてそのまま深い眠りについた…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &334 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 23, 23, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Town2, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 60 +data: !ruby/object:Table + dim: 3 + x: 60 + y: 32 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0065 0066 0067 0042 0043 0044 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0060 0068 0000 006d 006e 006f 004a 004b 004c 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0045 0032 0033 0000 0000 0029 0000 0000 0000 0068 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0064 004d 003a 003b 0068 0000 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0050 0000 0064 0000 0000 006a 003a 003b 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0068 0000 0000 0000 0060 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0000 0000 003a 003b 0000 004d 0064 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0068 0064 004d 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room4 diff --git a/YAML/Map022.yaml b/YAML/Map022.yaml new file mode 100644 index 0000000..3535c35 --- /dev/null +++ b/YAML/Map022.yaml @@ -0,0 +1,83 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 13 +events: {} +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 1 +encounter_step: 30 +width: 17 +data: !ruby/object:Table + dim: 3 + x: 17 + y: 13 + z: 4 + data: + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map023.yaml b/YAML/Map023.yaml new file mode 100644 index 0000000..ae77112 --- /dev/null +++ b/YAML/Map023.yaml @@ -0,0 +1,3492 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 32 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 17 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [中から声が聞こえる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今がチャンスなんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 見てよ、今日だけでG8,000だよ?"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「す、すごい…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の1カ月のアルバイト代だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ レストランのバイトなんて馬鹿馬鹿しいって。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["「普通は一人一発G1,000だけど"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は一回イかせれば誰でも言う事きくから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一回で全財産頂けるってわけ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イ、イかせるって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり私には無理だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんだって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弟さんの学費が必要なんでしょ?], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それは…そうなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしと一緒に稼ごうよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 学費なんて一年でG20,000は必要だけど…"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今なら預金全部引き出せるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人を狙えば一発だよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イかせれば奴隷にできるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔さまさまだよねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうだよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今なら誰か一人で済むし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が頑張らなきゃ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしだってアヤちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな事させたくないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これからは女の時代なんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷じゃない男がいなくなる前に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 行動しないとね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [真面目な生徒が悪の道に誘われている…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [準備が出来たら、助けだそう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 36 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋に入って生徒を説得しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, 別の部屋を調べる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]先生?ど、どうして女子寮に!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は噂の調査に来たこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そして夢魔の力の危険性について説明した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー、まあセンセが言いたいことはわかるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様って言っても男なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうとっくに負けてて今頃夢魔の言いなりに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってるんじゃないの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様はまだ負けてないって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ んー…ちょっと信じられないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ、それならいいこと考えた!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「アヤちゃんもこっち来て!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ た、退学だけは許してください…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私…まだ何も悪いこと…してないでしゅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大丈夫だって♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしにいい考えがあるの♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今からあたし達がセンセを誘惑するから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで勃起したらセンセの負けね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私なんかじゃ無理ですよぉ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーからあたしに任せて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしとアヤちゃんが組めば完璧だって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 間違いないんだから♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたし達を説得したいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ一対一で、時間は10分でいいよー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ瞬殺だろうから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも勝負は受けるんだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 別の部屋を調べる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [別の部屋を探ってみよう], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [体験版ではここまでになります。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [扉の先に普通に進むとアヤとアリスに対面し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [女子生徒達達の日記を読んでここに戻ると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミが寮に帰ってきます。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 61 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後ろのドアが開いた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [誰かが入ってきたようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…\n[7]、見つからなかったなぁ…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう他の女の子に取られちゃってたりして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えっ…\n[7]!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いたかったよぉ~!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[7]、どうして寮にいるの?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は悪い事をする生徒の調査と説得にきたことを'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だっ、ダメダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そんなことしたら\n[7]が襲われちゃうよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]知らないの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今女の子は夢魔の力を持ってて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな男の子を狙ってるんだよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?知ってて来たの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もぉ…\n[7]は女の子の怖さを知らないんだよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねぇねぇ\n[7]、誰が援助交際してるのか…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、知ってるよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の部屋で作戦会議しよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々と教えてあげちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと準備するものあるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先に部屋で待ってるね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 東の部屋だよ、すぐ来てね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &40 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミは駆け足で自分の部屋へ戻って行った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の助けを借りた方がいいだろうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [61, 61, 2, 0, 9999], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Door + x: 29 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 221 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 玉 + x: 25 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: […よく見るとスイッチのようなものがある。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ただの水晶ではなさそうだが触らないでおこう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 188 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Door + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかかってる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Door + x: 9 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: Rumi舌 + x: 17 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 183 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Fia + x: 29 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして翌日…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 朝からごめんなさいっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]の声で目を覚ました…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 14, + parameters: [1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「おはよー、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 昨日はよく眠れた?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょうどいいタイミングで起きたねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今から私の\n[7]を狙う悪い女を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっつけにイくんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこで待ってて♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のことは私が守ってあげるっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [220] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーい♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どちらさまですかぁー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ…あなた確か…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]の生徒の…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「急に押しかけてごめんなさい。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 昨日、この寮に\n[1]が来なかった?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふーん、一応私のことは知ってるんだね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]なら、昨日私と一緒にいたよー♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうなの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]、昨日は家に帰らなかったんだけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 昨日はここに来た後、どこ行ったか知ってる?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから一緒にいたんだってばー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お泊まりしたの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんもオトナなら、わかるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あのね!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 冗談に付き合ってる暇はないの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 昨日は\n[1]を見てないのね!?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「冗談なんて言ってないってばー], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ証拠を見せてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &59 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 29, 16, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何よ証拠って…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あれ、これって…記憶を映す水晶じゃない。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんよく知ってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと恥ずかしいけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんには特別に見せてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &62 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミがスイッチを押すと水晶は映像を映し出した…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そこには愛を囁きながら\n[1]に袴るルミと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]が彼女を受け入れ射精する姿が映し出されていた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そこには卑猥な音を立てながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]がルミに激しく犯される姿が映し出されていた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な…何これ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これって…\n[1]…なの…?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やーん、恥ずかしいー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そうそう♪\n[7]との初えっちだよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さん、好きな人の顔もわからないのー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 192, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほらここ、聞いて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]に膣内に出したいって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 言われちゃったの♡それでねー…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「見て!\n[7]が私の下でビクビクって♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これ、射精してるんだよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私が\n[7]をイかせたの♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ほらここ、聞いて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は膣内に出したら責任取ってもらうからって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]に言ったのにー…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]ってば私の下でビクビクって♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これ、射精してるんだよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思いっきり膣内に出されちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「こ…こんなの…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなのウソよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「じゃ、じゃあ…\n[1]は部屋にいるの!?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと見せなさいよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ダーメ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 自分の生徒に手を出した\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっとだけ悪いけどー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私みたいな可愛い子に誘惑されちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きになっちゃうのは、しょーがないの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからいじめちゃダメ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何言ってんのよ、あんたみたいな子供が…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' それに\n[1]は勇者の力を持ってて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとした相手と結婚するんだから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっさとそこをどかないと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供だからって承知しないわよ!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「へぇー!\n[7]が噂の勇者だったんだ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからこんなに力が…ふふっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]とえっちしてから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく調子いいんだー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お姉さんなんかじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私をどうこうできないと思うけどー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 49, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、何これ…身体が…動かない…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんじゃ私に敵わないってわかった?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力はもちろん、女の子としてもねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その水晶、特別にあげるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ データはもう全部スマホに移したし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「一人でする時にでも使えばいーんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ じゃーねー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさいっ…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う…うぅっ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なんで…こんな…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなの…ひどいよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして…\n[1]…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]のすすり泣く声を聞きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [黙って俯くことしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['この後すぐに\n[1]はルミに押し倒され'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に昨日以上に激しく犯された…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [外に聞こえるくらいの情けない声を漏らしながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [何度も絶頂させられて失神してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [214, 214, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 24, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 28 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 257 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: ルミ + x: 28 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 50 +data: !ruby/object:Table + dim: 3 + x: 50 + y: 32 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0065 0066 0067 0042 0043 0044 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0060 0068 0000 006d 006e 006f 004a 004b 004c 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0045 0032 0033 0000 0000 0029 0000 0000 0000 0068 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0064 004d 003a 003b 0068 0000 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0050 0000 0064 0000 0000 006a 003a 003b 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0068 0000 0000 0000 0060 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0000 0000 003a 003b 0000 004d 0064 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0068 0064 004d 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room4 diff --git a/YAML/Map024.yaml b/YAML/Map024.yaml new file mode 100644 index 0000000..051996b --- /dev/null +++ b/YAML/Map024.yaml @@ -0,0 +1,3180 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 45 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 222 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [214, 214, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [37, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後日、\n[1]の全てを奪ってモノにしたルミは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ついでに奪った勇者の力をも使いこなし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢魔を追い詰め魔王さえもすぐに捕らえ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢魔の力を利用する為に魔王やその家臣をも服従させ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女は英雄として、初の女性勇者として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [最年少で王座をも手にしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['現在\n[1]はただルミに付き添い'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [本来は自分が果たすべき使命を容易くこなした彼女の夫として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国民に軽蔑されながら王室で暮らしている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: ルミ + x: 33 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ねっ、\n[7]♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうすぐ私の誕生日だね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お城で盛大にやるのもイヤだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人きりで過ごそうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]に私の秘書の仕事の給料として'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お小遣いあげるから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" それでプレゼントを買ってね♡"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 181, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういえば…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誕生日に会ってくれる約束したの、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてる?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさかお城で一緒に過ごす事になるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思わなかったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 予定通り、もっと私を好きにさせちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そういえば、知ってる\n[7]?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力に目覚めた女の子は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精液を摂取してれば歳を取らないんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私としては成長した自分を見たいけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ロリコン\n[7]には朗報だったかな?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも法律を変えて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 十一歳から結婚できるようにしたから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]もヘンタイ扱いされなくなるよ♪'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「メアちゃんの協力もあって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔化した女の子を人間に戻す薬も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうすぐ完成するって♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は我慢できなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内にいっぱい出しちゃったけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は自分の子が人間でも夢魔でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いからどっちでもいいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 責任はちゃんと取ってあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからこれからも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我慢しないでいっぱい膣内に出していいよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコン\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は勇者の子が夢魔でも人間でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかりいい子に育てるから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「膣内に射精したいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつでもさせてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もぉ…♡\n[7]ってば'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 昨日だってあんなに激しくしたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日も忙しいんだからちょっとだけだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「まぁ\n[7]はちょっとしただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐイっちゃうけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]ってば私の傍にいると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐおちんちんおっきくしちゃうもんねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私が鎮めてあげる♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 朝ごはんのデザートは\n[7]ね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いただきまーすっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだシーツ取替えてもらってないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと汚しちゃおっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「後でメアちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕事増やしてごめんねって言おうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ朝のデザート、食べちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 19, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーあ♡ちょっとつまみ食いのつもりが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 食べきっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の反応が可愛いから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついやりすぎちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 午後までには起きてきてよね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 24, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーあ♡ちょっとつまみ食いのつもりが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 食べきっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の反応が可愛いから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついやりすぎちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 午後までには起きてきてよね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &35 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 24, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &38 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 34 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 256 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 35 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 33 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: 日記Rumi + x: 33 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, これからのこと, 私の勝ち♪, 作戦成功♡], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, これからのこと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 14], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は王室にお引っ越し完了!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記を書くのも久しぶりかも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 14], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]を誘惑し終わってから直ぐに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [二人で魔王を倒す旅に出掛ける準備をした], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [町で捕まえた夢魔に場所を聞き出したら根城は簡単に見つかったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勇者の力を奪った女の子が魔王を退治するって噂を聞いたらしく], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔王は自分から降参を申し込んできたの!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その後は正式な勇者の後継者としてお城の受け渡し], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私があんまり若いから色々と大変だったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [降参した魔王と捕まえた夢魔を使って町の事件も全部解決して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はすぐに国のトップとして認められちゃった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['忙しい中でも、\n[7]とは毎日えっちしてたから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + ['おかげで\n[7]の魔力は空っぽ…もう魔法学校の先生はできないね…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも身体は普通に動くみたいで良かった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私は国の女王になって、\n[7]を結婚相手に選んだ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まさかこんなにスピード結婚になるとは思わなかったー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ママ、びっくりするだろうなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私の身体の夢魔化なんて簡単に止められるし多分他の女の子も…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも夢魔の力は意外と便利だし魔物といっても見た目は人間だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [話せばみんな結構いい子だし…このままでも悪くないかも?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [それに精を吸った夢魔はもう一人前だから成長が止まるらしい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['だからロリコンの\n[7]はそっちの方が嬉しいのかな…?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [成長した私も可愛いとは思うけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['他にも結構可愛い子いたのに\n[7]は私にぞっこんだし♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一番小さい子のクラスの先生にわざわざなるんだから、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]は絶対ロリコン…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [おかげで好きになってもらえたからいいけどね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['大好きな\n[7]と一緒になれて幸せ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]のこともこれからずっと、幸せにしてあげるんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 私の勝ち♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['彼女さんが帰ってこない\n[7]を探しに来た!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [以前は鬱陶しかったけど今では一途なのが可愛いく思えちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう彼女さんじゃないから、元カノのお姉さん…かな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['計画通り\n[7]とのえっちを見せつけてあげた'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの時のお姉さんの顔、忘れられないなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [スポーツや勉強で一番取るよりも全然気持ちよかった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [他人のモノを欲しがる女の子ってよくいるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [すっごく気持ちわかっちゃった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [何年も一緒にいた恋人を私が奪ったんだもん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これ以上気持ちいい勝ちはないよね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['これで\n[7]は正式に私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お姉さんをドアの前で金縛りにかけたまま], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['声も音も外に聞こえるくらいに\n[7]を思いっきり犯した'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ちゃんと聞いてくれたかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そういえば\n[7]が噂の勇者だって言ってたっけ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]をモノにして、すぐママのとこに帰ろうと思ってたけど'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + ['もし本当に\n[7]が勇者なら、\n[7]は歴史的な悪者になっちゃう…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [生徒に手を出す時点でロリコン犯罪者なのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その上夢魔の力を使った女の子に力を吸われちゃってるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも可愛い私に誘惑されちゃったら好きになっちゃうのは普通だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]は悪くないもん…私が何とかしなくっちゃ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 作戦成功♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [やったやった!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]としちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 214, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ちゃんと私が上になって\n[7]を童貞卒業させたし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ちゃんと何度も膣内に射精させたし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [これ以上ないくらい作戦は大成功♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[7]を童貞卒業させる前に気絶させちゃったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [簡単に誘惑できたし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [忘れられないくらいに気持ちよくさせたと思う♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]を寝取った証拠もばっちり記録したし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['後は\n[7]の彼女さんに見せるだけ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私を子供だと思ってバカにしてたあの人], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [どんな顔するのか今から楽しみ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]も私に夢中だし、すっごく気持ちいい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でも\n[7]ってばすぐイっちゃうし全部私に任せきりだし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最後は気絶しちゃうし…えっちはちょっと不満だったなあ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [思ってた以上に受け身っていうか…マゾだった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まぁМっ気ある人の方が旦那さんとしては扱い易いかも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['しっかり調教して私好みに変えてあげるからね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: メア + x: 31 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &41 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ…\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お久しぶりです。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?何でここにいるかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は女王様のご指名で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お二人のメイドをやってるんですよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「女王様は\n[1]さんを襲って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の力を得たにもかかわらず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王と戦い人類を救う道を選んだんです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王…お姉ちゃんも、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかこんな事になるとは思ってなくて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子の勇者に勝ち目はないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達夢魔はすぐ降参することにしたんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女王様のご慈悲で共存を許可していただき、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王も私達夢魔も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何とか生き長らえることができます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに比べて元勇者の\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ幼い女王様とえっちして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力を全部吸い取られただけですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…私、\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]の為に頑張ってるって思って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 応援してたのになぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それにしても\n[1]さんがまさか…その…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな小さな女の子が好みだったなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「小さい子なら誰でもいいなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にもチャンスあったのかなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こ、こんな事聞かれたら処刑されちゃいます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わ、私にはお構いなくー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だ、ダメですよ\n[1]さん…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんまり私に構うと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が女王様に八つ当たりされちゃいます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 36 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: Yushia Bed + x: 36 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]…まだ朝なのにえっちしたいのー?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアちゃんだって見てるのにー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもそんなにズボン膨らんでたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕事できないもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しょうがないなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 24, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [4, 0, 36, 6, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [223, 223, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?寝ようとしてるだけ!?ダメー!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 昨日だって\n[7]、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 失神して先に寝ちゃったくせに!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 28 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &50 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どこ行くの?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勝手に外行っちゃダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]は私の言われたことだけを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の傍でしてればいーの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ほら、一緒に朝ごはん食べよっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミと結婚する前に戻りますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [63, 63, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &54 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 3, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 41 +data: !ruby/object:Table + dim: 3 + x: 41 + y: 45 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0021 0021 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0000 0000 0029 0029 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 003a 003b 0064 0000 0000 0051 0052 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0000 0059 005a 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00b2 00b3 00b4 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 00ba 00bb 00bc 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0033 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 003b 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 0000 0069 0000 0069 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b1 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0045 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0039 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e3 01ee 0000 0000 0000 01ef 01e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 01f7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fe 0000 0000 0000 01ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0009 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0028 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0050 0000 0050 0000 0050 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0058 0000 0058 0000 0058 0000 0000 0000 0000 00d5 0000 0000 0000 00cd 0000 0000 0000 00cd 0000 0000 0000 00d5 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 000a 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Castle2 diff --git a/YAML/Map025.yaml b/YAML/Map025.yaml new file mode 100644 index 0000000..5805ec3 --- /dev/null +++ b/YAML/Map025.yaml @@ -0,0 +1,3436 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 32 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 17 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [中から声が聞こえる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今がチャンスなんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 見てよ、今日だけでG8,000だよ?"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「す、すごい…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の1カ月のアルバイト代だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ レストランのバイトなんて馬鹿馬鹿しいって。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["「普通は一人一発G1,000だけど"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は一回イかせれば誰でも言う事きくから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一回で全財産頂けるってわけ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イ、イかせるって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり私には無理だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんだって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弟さんの学費が必要なんでしょ?], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それは…そうなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしと一緒に稼ごうよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 学費なんて一年でG20,000は必要だけど…"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今なら預金全部引き出せるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人を狙えば一発だよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イかせれば奴隷にできるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔さまさまだよねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうだよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今なら誰か一人で済むし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が頑張らなきゃ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしだってアヤちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな事させたくないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これからは女の時代なんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷じゃない男がいなくなる前に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 行動しないとね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [真面目な生徒が悪の道に誘われている…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [準備が出来たら、助けだそう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 36 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋に入って生徒を説得しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, 別の部屋を調べる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]先生?ど、どうして女子寮に!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は噂の調査に来たこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そして夢魔の力の危険性について説明した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー、まあセンセが言いたいことはわかるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様って言っても男なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうとっくに負けてて今頃夢魔の言いなりに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってるんじゃないの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様はまだ負けてないって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ んー…ちょっと信じられないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ、それならいいこと考えた!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「アヤちゃんもこっち来て!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ た、退学だけは許してください…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私…まだ何も悪いこと…してないでしゅ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大丈夫だって♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしにいい考えがあるの♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今からあたし達がセンセを誘惑するから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで勃起したらセンセの負けね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私なんかじゃ無理ですよぉ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーからあたしに任せて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしとアヤちゃんが組めば完璧だって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 間違いないんだから♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたし達を説得したいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ一対一で、時間は10分でいいよー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ瞬殺だろうから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも勝負は受けるんだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 別の部屋を調べる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [別の部屋を探ってみよう], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [体験版ではここまでになります。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [扉の先に普通に進むとアヤとアリスに対面し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [女子生徒達達の日記を読んでここに戻ると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミが寮に帰ってきます。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 61 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後ろのドアが開いた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [誰かが入ってきたようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…\n[7]、見つからなかったなぁ…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう他の女の子に取られちゃってたりして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えっ…\n[7]!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いたかったよぉ~!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[7]、どうして寮にいるの?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は悪い事をする生徒の調査と説得にきたことを'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だっ、ダメダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そんなことしたら\n[7]が襲われちゃうよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]知らないの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今女の子は夢魔の力を持ってて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな男の子を狙ってるんだよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?知ってて来たの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' もぉ…\n[7]は女の子の怖さを知らないんだよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねぇねぇ\n[7]、誰が援助交際してるのか…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、知ってるよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の部屋で作戦会議しよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々と教えてあげちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと準備するものあるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先に部屋で待ってるね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 東の部屋だよ、すぐ来てね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &40 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミは駆け足で自分の部屋へ戻って行った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の助けを借りた方がいいだろうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [61, 61, 2, 0, 9999], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Door + x: 29 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 221 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 玉 + x: 25 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 6 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: […よく見るとスイッチのようなものがある。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ただの水晶ではなさそうだが触らないでおこう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 188 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 1 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Door + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかかってる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Door + x: 9 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: Rumi舌 + x: 17 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 183 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Fia + x: 29 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 211 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして翌日…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あのっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 朝からごめんなさいっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]の声で目を覚ました…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 14, + parameters: [1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「おはよー、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 昨日はよく眠れた?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょうどいいタイミングで起きたねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今から私の\n[7]を狙う悪い女を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっつけにイくんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこで待ってて♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]のことは私が守ってあげるっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &48 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 5, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [220] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はーい♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どちらさまですかぁー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ…あなた確か…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]の生徒の…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「急に押しかけてごめんなさい。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 昨日、この寮に\n[1]が来なかった?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふーん、一応私のことは知ってるんだね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]なら、昨日私と一緒にいたよー♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうなの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]、昨日は家に帰らなかったんだけど、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 昨日はここに来た後、どこ行ったか知ってる?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから一緒にいたんだってばー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お泊まりしたの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんもオトナなら、わかるでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あのね!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 冗談に付き合ってる暇はないの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 昨日は\n[1]を見てないのね!?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「冗談なんて言ってないってばー], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃあ証拠を見せてあげる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &59 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 29, 16, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [188, 188, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何よ証拠って…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あれ、これって…記憶を映す水晶じゃない。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんよく知ってるじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと恥ずかしいけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんには特別に見せてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &62 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミがスイッチを押すと水晶は映像を映し出した…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 209, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そこにはルミに足でペニスを踏まれながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['何度も射精する\n[1]の姿が映し出されていた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 208, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そこにはルミのおっぱいを吸いながら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['彼女に頭を撫でられ恍惚とする\n[1]の姿が映し出されていた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 210, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そこには愛を囁きながら何度も\n[1]にキスするルミと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['それを受け入れ恍惚としている\n[1]の姿が映し出されていた…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「な…何これ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これって…\n[1]…なの…?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やーん、恥ずかしいー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そうそう♪\n[7]との初えっちだよ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さん、好きな人の顔もわからないのー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「見て!\n[7]のがビクビクって♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これ、射精してるんだよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さん、見るの初めてなんじゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「こ…こんなの…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなのウソよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「じゃ、じゃあ…\n[1]は部屋にいるの!?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと見せなさいよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ダーメ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 自分の生徒に手を出した\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっとだけ悪いけどー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私みたいな可愛い子に誘惑されちゃったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きになっちゃうのは、しょーがないの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからいじめちゃダメ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何言ってんのよ、あんたみたいな子供が…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' それに\n[1]は勇者の力を持ってて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとした相手と結婚するんだから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっさとそこをどかないと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子供だからって承知しないわよ!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「へぇー!\n[7]が噂の勇者だったんだ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからこんなに力が…ふふっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]とえっちしてから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すっごく調子いいんだー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お姉さんなんかじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私をどうこうできないと思うけどー?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 49, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、何これ…身体が…動かない…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どーお?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉さんじゃ私に敵わないってわかった?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力はもちろん、女の子としてもねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その水晶、特別にあげるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ データはもう全部スマホに移したし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「一人でする時にでも使えばいーんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ じゃーねー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [221, 221, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ふざけないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待ちなさいっ…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「う…うぅっ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なんで…こんな…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなの…ひどいよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' どうして…\n[1]…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]のすすり泣く声を聞きながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [黙って俯くことしか出来なかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['この後すぐに\n[1]はルミに押し倒され'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に昨日以上に激しく犯された…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [外に聞こえるくらいの情けない声を漏らしながら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [何度も絶頂させられて失神してしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [211, 211, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [215, 215, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 26, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 28 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 257 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: ルミ + x: 28 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 50 +data: !ruby/object:Table + dim: 3 + x: 50 + y: 32 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0065 0066 0067 0042 0043 0044 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0060 0068 0000 006d 006e 006f 004a 004b 004c 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0045 0032 0033 0000 0000 0029 0000 0000 0000 0068 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0064 004d 003a 003b 0068 0000 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0050 0000 0064 0000 0000 006a 003a 003b 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0068 0000 0000 0000 0060 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0000 0000 003a 003b 0000 004d 0064 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0068 0064 004d 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room4 diff --git a/YAML/Map026.yaml b/YAML/Map026.yaml new file mode 100644 index 0000000..e3912e4 --- /dev/null +++ b/YAML/Map026.yaml @@ -0,0 +1,3183 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 45 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 16 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 11 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: [!ruby/object:RPG::SE { name: Open2, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 34 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 222 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [214, 214, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [37, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後日、\n[1]の全てを奪ってモノにしたルミは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ついでに奪った勇者の力をも使いこなし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢魔を追い詰め魔王さえもすぐに捕らえ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢魔の力を利用する為に魔王やその家臣をも服従させ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女は英雄として、初の女性勇者として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [最年少で王座をも手にしてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['現在\n[1]はただルミに付き添い'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [本来は自分が果たすべき使命を容易くこなした彼女の夫として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国民に軽蔑されながら王室で暮らしている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [222, 222, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 34 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 256 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 35 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 33 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: 日記Rumi + x: 33 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, これからのこと, 私の勝ち♪, 作戦成功♡], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, これからのこと], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 14], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は王室にお引っ越し完了!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記を書くのも久しぶりかも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 14], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]を誘惑し終わってから直ぐに'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [二人で魔王を倒す旅に出掛ける準備をした], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [町で捕まえた夢魔に場所を聞き出したら根城は簡単に見つかったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勇者の力を奪った女の子が魔王を退治するって噂を聞いたらしく], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔王は自分から降参を申し込んできたの!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その後は正式な勇者の後継者としてお城の受け渡し], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私があんまり若いから色々と大変だったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [降参した魔王と捕まえた夢魔を使って町の事件も全部解決して], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はすぐに国のトップとして認められちゃった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['忙しい中でも、\n[7]とは毎日えっちしてたから'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + ['おかげで\n[7]の魔力は空っぽ…もう魔法学校の先生はできないね…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも身体は普通に動くみたいで良かった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['私は国の女王になって、\n[7]を結婚相手に選んだ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まさかこんなにスピード結婚になるとは思わなかったー♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ママ、びっくりするだろうなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私の身体の夢魔化なんて簡単に止められるし多分他の女の子も…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも夢魔の力は意外と便利だし魔物といっても見た目は人間だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [話せばみんな結構いい子だし…このままでも悪くないかも?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [それに精を吸った夢魔はもう一人前だから成長が止まるらしい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['だからロリコンの\n[7]はそっちの方が嬉しいのかな…?'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [成長した私も可愛いとは思うけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['他にも結構可愛い子いたのに\n[7]は私にぞっこんだし♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一番小さい子のクラスの先生にわざわざなるんだから、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]は絶対ロリコン…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [おかげで好きになってもらえたからいいけどね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['大好きな\n[7]と一緒になれて幸せ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]のこともこれからずっと、幸せにしてあげるんだ♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 私の勝ち♪] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['彼女さんが帰ってこない\n[7]を探しに来た!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [以前は鬱陶しかったけど今では一途なのが可愛いく思えちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう彼女さんじゃないから、元カノのお姉さん…かな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['計画通り\n[7]とのえっちを見せつけてあげた'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの時のお姉さんの顔、忘れられないなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [スポーツや勉強で一番取るよりも全然気持ちよかった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [他人のモノを欲しがる女の子ってよくいるけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [すっごく気持ちわかっちゃった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [何年も一緒にいた恋人を私が奪ったんだもん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これ以上気持ちいい勝ちはないよね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['これで\n[7]は正式に私のモノ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お姉さんをドアの前で金縛りにかけたまま], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['声も音も外に聞こえるくらいに\n[7]を思いっきり犯した'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ちゃんと聞いてくれたかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['そういえば\n[7]が噂の勇者だって言ってたっけ…'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]をモノにして、すぐママのとこに帰ろうと思ってたけど'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + ['もし本当に\n[7]が勇者なら、\n[7]は歴史的な悪者になっちゃう…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [生徒に手を出す時点でロリコン犯罪者なのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その上夢魔の力を使った女の子に力を吸われちゃってるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも可愛い私に誘惑されちゃったら好きになっちゃうのは普通だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]は悪くないもん…私が何とかしなくっちゃ!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 作戦成功♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [やったやった!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]としちゃった♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 214, 0] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['ちゃんと私が上になって\n[7]を童貞卒業させたし'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [ちゃんと何度も膣内に射精させたし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [これ以上ないくらい作戦は大成功♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[7]を童貞卒業させる前に気絶させちゃったけど'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [簡単に誘惑できたし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [忘れられないくらいに気持ちよくさせれたと思う♪], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]を寝取った証拠もばっちり記録したし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['後は\n[7]の彼女さんに見せるだけ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私を子供だと思ってバカにしてたあの人], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [どんな顔するのか今から楽しみ♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[7]も私に夢中だし、すっごく気持ちいい♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でも\n[7]ってばすぐイっちゃうし全部私に任せきりだし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最後は気絶しちゃうし…えっちはちょっと不満だったなあ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [思ってた以上に受け身っていうか…マゾだった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まぁМっ気ある人の方が旦那さんとしては扱い易いかも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['しっかり調教して私好みに変えてあげるからね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: メア + x: 31 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ…\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お久しぶりです。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 2, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?何でここにいるかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は女王様のご指名で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お二人のメイドをやってるんですよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「女王様は\n[1]さんを襲って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の力を得たにもかかわらず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王と戦い人類を救う道を選んだんです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「魔王…お姉ちゃんも、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかこんな事になるとは思ってなくて…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女の子の勇者に勝ち目はないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達夢魔はすぐ降参することにしたんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「女王様のご慈悲で共存を許可していただき、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王も私達夢魔も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何とか生き長らえることができます。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに比べて元勇者の\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ幼い女王様とえっちして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 力を全部吸い取られただけですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…私、\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]の為に頑張ってるって思って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 応援してたのになぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それにしても\n[1]さんがまさか…その…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんな小さな女の子が好みだったなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「小さい子なら誰でもいいなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にもチャンスあったのかなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こ、こんな事聞かれたら処刑されちゃいます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わ、私にはお構いなくー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だ、ダメですよ\n[1]さん…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんまり私に構うと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が女王様に八つ当たりされちゃいます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 36 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: Yushia Bed + x: 36 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]…まだ朝なのにえっちしたいのー?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアちゃんだって見てるのにー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ えへへ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもそんなにズボン膨らんでたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕事できないもんね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ しょうがないなぁー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 26, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [4, 0, 36, 6, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [223, 223, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?寝ようとしてるだけ!?ダメー!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 昨日だって\n[7]、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 失神して先に寝ちゃったくせに!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 28 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「どこ行くの?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勝手に外行っちゃダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]は私の言われたことだけを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の傍でしてればいーの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ほら、一緒に朝ごはん食べよっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミと結婚する前に戻りますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [63, 63, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 3, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: ルミEnd + x: 33 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ねっ、\n[7]♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうすぐ私の誕生日だね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お城で盛大にやるのもイヤだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人きりで過ごそうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]に私の秘書の仕事の給料として'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お小遣いあげるから、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [" それでプレゼントを買ってね♡"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 181, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「そういえば…] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 誕生日に会ってくれる約束したの、], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ 覚えてる?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「まさかお城で一緒に過ごす事になるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 思わなかったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 予定通り、もっと私を好きにさせちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そういえば、知ってる\n[7]?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔の力に目覚めた女の子は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精液を摂取してれば歳を取らないんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私としては成長した自分を見たいけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ロリコン\n[7]には朗報だったかな?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも法律を変えて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 十一歳から結婚できるようにしたから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]もヘンタイ扱いされなくなるよ♪'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「メアちゃんの協力もあって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢魔化した女の子を人間に戻す薬も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうすぐ完成するって♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 32] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[7]は我慢できなくて'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私の膣内にいっぱい出しちゃったけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は自分の子が人間でも夢魔でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 可愛いからどっちでもいいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 責任はちゃんと取ってあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからこれからも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 我慢しないでいっぱい膣内に出していいよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' ロリコン\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私は勇者の子が夢魔でも人間でも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ しっかりいい子に育てるから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「膣内に射精したいなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ いつでもさせてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 223 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「もぉ…♡\n[7]ってば'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 昨日だってあんなに激しくしたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日も忙しいんだからちょっとだけだよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「まぁ\n[7]はちょっとしただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐイっちゃうけど…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]ってば私の傍にいると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐおちんちんおっきくしちゃうもんねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私が鎮めてあげる♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 朝ごはんのデザートは\n[7]ね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いただきまーすっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まだシーツ取替えてもらってないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと汚しちゃおっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「後でメアちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お仕事増やしてごめんねって言おうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ朝のデザート、食べちゃうぞー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 19, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーあ♡ちょっとつまみ食いのつもりが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 食べきっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の反応が可愛いから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついやりすぎちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 午後までには起きてきてよね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &35 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 26, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &38 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 224 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &41 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &42 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 手どや2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あーあ♡ちょっとつまみ食いのつもりが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 食べきっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の反応が可愛いから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついやりすぎちゃう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi HN 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さてと、お風呂に入ったら今日も頑張らなきゃ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 午後までには起きてきてよね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &46 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [223, 223, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [224, 224, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &53 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 26, 36, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &56 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 41 +data: !ruby/object:Table + dim: 3 + x: 41 + y: 45 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 0ff0 0fe0 0ff8 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0021 0021 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0000 0000 0029 0029 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 003a 003b 0064 0000 0000 0051 0052 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0000 0059 005a 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00b2 00b3 00b4 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 00ba 00bb 00bc 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0033 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 003b 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 0000 0069 0000 0069 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b1 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0045 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0039 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e3 01ee 0000 0000 0000 01ef 01e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 01f7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fe 0000 0000 0000 01ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0009 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0028 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0050 0000 0050 0000 0050 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0058 0000 0058 0000 0058 0000 0000 0000 0000 00d5 0000 0000 0000 00cd 0000 0000 0000 00cd 0000 0000 0000 00d5 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 000a 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Castle2 diff --git a/YAML/Map027.yaml b/YAML/Map027.yaml new file mode 100644 index 0000000..7449a37 --- /dev/null +++ b/YAML/Map027.yaml @@ -0,0 +1,2563 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 18 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 15 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [28, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: + [ + アヤは勇者を倒し勇者の子孫を継承する女王としての地位が約束され, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女の下僕として生涯仕えることとなった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [254, 254, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 6 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 311 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 7 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 299 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Aya + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ、もう食べ終わったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生が美味しそうに食べてくれるの、], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいです♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日私が作ってあげますからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにしても…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イくのも食べるのも早いですね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 性格なんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まさか先生が勇者で、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ エッチした私が女王だなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今でも信じられません…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこれで私は家族を守れるし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お金の心配も無くなったし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生にも身体中に私の印を付けたから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 浮気の心配もなくなりました…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の仕事は立場的なものだけで簡単だし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 基本的にはお嫁さんとしてのお仕事を], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日頑張りますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生にも何かしら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 世の為人の為に働いて貰いますからね!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 24] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私、こういう普通の家庭に憧れてたんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供が出来てからも], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 仲良し夫婦でいようね、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃんと働いて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私を守れる立派な男になってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 14 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: 奴隷Hイベント + x: 14 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「先生待って…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ私、食べ終わってないから…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 歯を磨いてベッドで待っててください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いい子にして待っててくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 27, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [261, 261, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ!?そういう意味じゃない?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ も、もぉっ!意地悪しないでくださいっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: 日記 + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アヤの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 先生の彼女さん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 6], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は色々、大変だった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まず先生に彼女がいたみたいで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は家にまで来て修羅場みたいになっちゃった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 6], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['先生の彼女だった人…\n[2]さんが言うには'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔から王様として迎えられるとか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう毎日エッチしてて回数も数えてないし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このまま結婚してあげてもいいかなって思ってたのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まさか彼女がいたなんて…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でもその彼女…\n[2]さんとはエッチもなかったらしいし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先生は私に印を付けられてるから、もう浮気はできない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はそれでも悲しくっていっぱい泣いて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でも先生は泣きながら帰っていく\n[2]さんを追いかけないで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私の傍にいてくれた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [色々思うことはあるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はこんなに先生を好きになってることに気付いたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先生も私を選んでくれたのが嬉しかった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このまま二人で一緒に幸せになりたいな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 先生の家に引っ越し], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 4], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [学校も休みだし寮の家賃を払いたくないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日から先生の家で住むことにした], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 4], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最初は先生のこと軽蔑したけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日も新しい仕事を頑張って探してて見つけたみたい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本当に私に一生お金を払うつもりなのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [真面目なのかヘンタイなのかよくわからない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本当に私のことが好きなだけ…だったのかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [元々何でも言う事聞いてくれたから違いはわからないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう私の言いなりのはず…なんだよね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ずっと奴隷なんてなんだか可哀想だし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + [このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 先輩のおかげで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は先輩が相談に乗ってくれて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の力を使ってお金を稼ごうって話をした], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [だから私は最初はイヤだった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも知らない人を誘惑してエッチするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私にはできないし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でもその話を\n[1]先生に聞かれちゃって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [口封じに誘惑することに…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先輩は私にやれって言うからびっくりしちゃった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['それでも\n[1]先生を誘惑するのは簡単ですぐ私相手に興奮して'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [沢山のお金が一瞬で手に入っちゃった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]先生、ちょっと可哀想だけど…先生が悪いんだ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [こんなに簡単に女の子に誘惑されて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんも先生も、嫌い…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 267 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アヤの日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: + [ + [選択肢, 先生の彼女さん, 先生の家に引っ越し, 先輩のおかげで…], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 先生の彼女さん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 6], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は色々、大変だった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まず先生に彼女がいたみたいで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は家にまで来て修羅場みたいになっちゃった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 6], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['先生の彼女だった人…\n[2]さんが言うには'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [噂の勇者は先生で、しかもその勇者を誘惑してエッチした私が], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔から王様として迎えられるとか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [それにここ数日は先生とのエッチも避妊してなくて…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [デキちゃったらサプライズで先生に教えて、], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [結婚しよって言おうかなって思っていたんだけど…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [もう毎日エッチしてて回数も数えてないし], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [このまま結婚してあげてもいいかなって思ってたのに…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まさか彼女がいたなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でも\n[2]さんとはエッチもなかったらしいし'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先生は私に印を付けられてるから、もう浮気はできない], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はそれでも悲しくっていっぱい泣いて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でも先生は泣きながら帰っていく\n[2]さんを追いかけないで'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私の傍にいてくれた…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [色々思うことはあるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はこんなに先生を好きになってることに気付いたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先生も私を選んでくれたのが嬉しかった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このまま二人で一緒に幸せになりたいな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 先生の家に引っ越し], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [学校も休みだし寮の家賃を払いたくないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日から先生の家で住むことにした], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最初は先生のこと軽蔑したけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [毎日エッチしてるせいか、なんだか可愛く思えてきちゃった…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [エッチも受け身で早漏だけど元々見た目はかっこいいし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日も新しい仕事を頑張って探してて見つけたみたい], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本当に私に一生お金を払うつもりなのかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [真面目なのかヘンタイなのかよくわからない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [本当に私のことが好きなだけ…だったのかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも先生には夢魔の印みたいのをいっぱいつけちゃったし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [元々何でも言う事聞いてくれたから違いはわからないけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もう私の言いなりのはず…なんだよね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ずっと奴隷なんてなんだか可哀想だし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + [このまま結婚してあげるって言ったら、先生…喜んでくれるのかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, 先輩のおかげで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['4月\v[100]日'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は先輩が相談に乗ってくれて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の力を使ってお金を稼ごうって話をした], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [100, 100, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔は悪い魔物でお父さんだって夢魔のせいで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [だから私は最初はイヤだった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも知らない人を誘惑してエッチするなんて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私にはできないし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['でもその話を\n[1]先生に聞かれちゃって'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [口封じに誘惑することに…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先輩は私にやれって言うからびっくりしちゃった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [8, 24] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['それでも\n[1]先生を誘惑するのは簡単で'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [中出しは一回だけで沢山貰えるから], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [エッチしてそのまま膣内で射精させちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['\n[1]先生は童貞だったし元々早漏なのかすぐイっちゃって'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [その後も何度もイかせたし…], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [沢山のお金が一瞬で手に入っちゃった], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: ['それでも\n[1]先生を誘惑するのは簡単ですぐ私相手に興奮して'], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [童貞だからなのかわからないけど、早漏でイかせるのも簡単だった], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [今まで頑張って稼いでたのが馬鹿馬鹿しいくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 401, + p: [沢山のお金が一瞬で手に入っちゃった], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['その後は、フラフラの\n[1]先生を家まで送ってあげた'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これで家の場所は覚えたし、明日もエッチして夢中にさせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['これからは\n[1]先生にお金を稼いでもらおうかな'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]先生、ちょっと可哀想だけど…先生が悪いんだ'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [こんなに簡単に女の子に誘惑されて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんも先生も、嫌い…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: 奴隷エッチベッド + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 262 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: Yui Bed + x: 15 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生、お待たせしました…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もぉ…始まる前から興奮しすぎです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あんまりすぐイっちゃダメですからね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんと良い子に待ってましたか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「男の人っていつまで経っても甘えん坊ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日もいっぱい、可愛がってあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「男の人の興奮を治めてあげるのも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 妻の役目です♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「頑張って良い奥さんとお母さんになりますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生もたまには、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男らしいとこ見せてください♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 15, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 262 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ…食べるのも食べられるのも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっつも私より早いんだから…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもすぐイっちゃう先生も可愛い♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついお世話したくなっちゃうなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 27, 14, 11, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 262 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ…食べるのも食べられるのも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっつも私より早いんだから…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもすぐイっちゃう先生も可愛い♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ついついお世話したくなっちゃうなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [261, 261, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [262, 262, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 27, 14, 11, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: Door + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 28 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アヤに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [113, 113, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [101, 101, 1, 1, 113], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 7 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 18 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 + - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0d08 0ce8 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600 + - 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600 + - 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 + - 0000 0000 0000 0070 0072 0071 0000 0030 0068 0000 006c 0000 004d 0064 0000 0050 0050 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room2 diff --git a/YAML/Map028.yaml b/YAML/Map028.yaml new file mode 100644 index 0000000..b67225d --- /dev/null +++ b/YAML/Map028.yaml @@ -0,0 +1,6694 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 32 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Door + x: 17 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [中から声が聞こえる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [6, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だからー!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今がチャンスなんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 見てよ、今日だけでG8,000だよ?"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「す、すごい…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の1カ月のアルバイト代だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「でしょ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ レストランのバイトなんて馬鹿馬鹿しいって。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ["「普通は一人一発G1,000だけど"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は一回イかせれば誰でも言う事きくから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一回で全財産頂けるってわけ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イ、イかせるって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり私には無理だよぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんだって、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弟さんの学費が必要なんでしょ?], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それは…そうなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「だったらさ、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしと一緒に稼ごうよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 学費なんて一年でG20,000は必要だけど…"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今なら預金全部引き出せるんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人を狙えば一発だよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「イかせれば奴隷にできるなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔さまさまだよねー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [12, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そうだよね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今なら誰か一人で済むし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が頑張らなきゃ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あたしだってアヤちゃんに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな事させたくないけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これからは女の時代なんだから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 奴隷じゃない男がいなくなる前に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 行動しないとね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [4, 4, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 7, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [真面目な生徒が悪の道に誘われている…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [準備が出来たら、助けだそう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 36 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋に入って生徒を説得しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, 別の部屋を調べる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 121, p: [38, 38, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 21, 17, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [10, 0, 19, 7, 4], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 203, + p: [12, 0, 19, 8, 4], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 118, + p: [選択肢スキップ2], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 119, + p: [選択肢スキップ2], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 401, p: [未実装です!] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 119, + p: [選択肢スキップ2], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand + i: 4 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 14, + parameters: [-1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 4, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 13, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [38, 38, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「え…えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]先生?ど、どうして女子寮に!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は噂の調査に来たこと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そして夢魔の力の危険性について説明した…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「んー、まあセンセが言いたいことはわかるよ。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でもさー…男が女の誘惑に勝てるのかなぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様って言っても男なんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうとっくに負けてて今頃夢魔の言いなりに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なってるんじゃないの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者様はまだ負けてないって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ んー…ちょっと信じられないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 9, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ、それならいいこと考えた!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「アヤちゃんもこっち来て!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 2, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Cry, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「はうぅ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生…今の話聞いてたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私まだ悪いことしてないから、許して…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [10, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大丈夫だって♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしにいい考えがあるの♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今からあたし達がセンセを誘惑するから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで勃起したらセンセの負けね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 12 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [12, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「せ、先輩!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私なんかじゃ無理ですよぉ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いーからあたしに任せて♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたしとアヤちゃんが組めば完璧だって!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 間違いないんだから♪], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ねえセンセ!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あたし達を説得したいんでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ一対一で、時間は10分でいいよー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうせ瞬殺だろうから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あはは♪10分はちょっと馬鹿にしすぎたかな?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも勝負は受けるんだよね♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁいーや、じゃあセンセの事を誘惑するのは…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, アリスを見る, アヤを見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, アリスを見る], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [未実装です!] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, アヤを見る] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [37, 37, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 別の部屋を調べる], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [生徒が悪事を働く証拠を見つけてから話をしてみようか…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [別の部屋を探ってみよう], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 38 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 263 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 264, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["*寮内にある日記を3回以上調べると生徒の一人が帰ってきます。"], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [中には誰もいないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 61 + variable_value: 3 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [264, 264, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [!ruby/object:RPG::SE { name: Close1, pitch: 100, volume: 80 }], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &29 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後ろのドアが開いた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [誰かが入ってきたようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 12, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「はぁ…\n[7]、見つからなかったなぁ…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう他の女の子に取られちゃってたりして…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「えっ…\n[7]!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 19 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &30 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 8, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]~♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっと会えた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会いたかったよぉ~!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[7]、どうして寮にいるの?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は悪い事をする生徒の調査と説得にきたことを'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [彼女に伝えた…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [19, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だっ、ダメダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' そんなことしたら\n[7]が襲われちゃうよ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]知らないの?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今女の子は夢魔の力を持ってて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな男の子を狙ってるんだよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?知ってて来たの!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もぉ…絶対ダメ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]は女の子の怖さを知らないんだよ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねぇねぇ\n[7]、私が助けてあげる!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 誰が援助交際してるのか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私、知ってるよ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の部屋で作戦会議しよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々と教えてあげちゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ちょっと準備するものあるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先に部屋で待ってるね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 東の部屋だよ、すぐ来てね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 21, 17, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &43 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [183, 183, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミは駆け足で自分の部屋へ戻って行った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の助けを借りた方がいいだろうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [61, 61, 2, 0, 9999], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: Door + x: 5 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: Door + x: 29 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 182 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Door + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかかってる…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Door + x: 9 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 5 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかかっている], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [留守のようだ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 17 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自宅へ戻ろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 1, 38, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 21 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二階にはシャワー室などがあり見回りの先生でも入れない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他を当たってみよう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: アヤ日記 + x: 11 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 317 + character_name: "" + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アヤの書いた日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, お父さんが…, 先輩の友達, アルバイトのお給料], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, お父さんが…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月8日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は何から書けばいいんだろ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんが…誰か知らない若い女の人に騙されたみたいで…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [急に家に女の人連れ込んで、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お金を全部持って出て行っちゃったって…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日夢で見た夢魔の話は本当だったんだ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [だからお父さんは女の人に…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも誘惑するのは簡単じゃないから慎重にって], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔は言ってたのに…!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お父さんは仕方なくじゃなくて自分の意思で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私達家族を裏切ったたんだ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [どうして男の人は愛する人を裏切るの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そもそも、愛してなかったのかな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お母さんはパニックだし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まだ小さいユウキと二人で放っておけないよ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私も学費なんて払えないし、もう退学かな], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [アリス先輩に謝らなくちゃ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [先輩の卒業式、出たかったな…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 先輩の友達] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [4月3日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は久しぶりにアリス先輩の彼氏も一緒にお出掛け], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの人、苦手なんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しかも3人でって約束だったのにあの人が友達連れてくるから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんかダブルデートみたいで最悪だった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ベタベタ触ってくるしいやらしい目つきで…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも自意識過剰だったら恥ずかしいし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イヤだとも何にも言えなかった], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [付き合うんだったらちゃんと誠実で], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ちゃんとしたお仕事してて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私もいつか、お父さんとお母さんみたいになりたいな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [自分から何にもしないくせに我儘だよね…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも今日の人は本当にイヤ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [変な人を紹介しないでってアリス先輩に言っとかなくっちゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [3, アルバイトのお給料], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [3月31日] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は初めてのアルバイトのお給料], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ["毎週末働いたからG8,800も貰っちゃった♡"], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お仕事にもようやく慣れて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [マネージャーから怒られることもなくなった], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [来週からは平日も少し入れることに], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [これで仕送りが要らないし、寧ろ少しなら送れるかな…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私だって欲しいものはいっぱいあるけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大学出てお仕事就くまで我慢しなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [学生生活って、思ってたより大変で楽しくないなあ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [お金があったり、アリス先輩みたいに彼氏でもいれば], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [楽しいのかなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: アリス日記 + x: 3 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 329 + character_name: "" + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アリスの書いたノートがある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 夢魔の力の使い方, 権利書, 進路相談書], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [1, 夢魔の力の使い方], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [綺麗にメモが書いてある…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [1.射精した男は一時的に身動きできなくなる], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [2.射精させる前は特に何もできない], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [3.何度もイかせて抵抗力のなくなった男は下僕にできる], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [4.効果がない時は街に隠れてる夢魔を見つけて飴を貰おう], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [大事なところはこれくらいかな?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ようやく夢魔の力が使えるみたいだけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [女は全員使えるなんて話が違うじゃん!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しかも射精させなきゃ力を奪えないから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まずは男をその気にさせなくちゃいけないし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [昨日は童貞メガネをイかせてやろうとしたら逃げられたから], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そんな簡単じゃないなあ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あいつはアヤちゃんの事好きそうだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そのネタで揺すって言う事聞かせるか…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんか結構ヤバい事になりそうな気するけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [早く行動して男を沢山奴隷にしないとすぐに売り切れちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勉強よりあいつらイかせる方がよっぽど楽だし、頑張らなきゃ], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [よーし、いっぱい奴隷を作って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一生遊びながら暮らすぞぉ!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [メモはここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, 権利書] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この部屋の権利書のようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [近くにノートが散らばっている], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あのおっさん、私に部屋まで買いやがった!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [冗談でお願いしたら本当に買うなんて…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [こんなのいくらするんだろう…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [調子に乗って買わせすぎたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [卒業した途端に結婚を迫ってきそうでイヤなんだよね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あのおっさん、なんとかなんないかなー], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一回抜くくらいで許してくれないかな?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [他に方法は…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の力ってのはいつ使えるようになるの?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そんな夢みたいな魔法、聞いたことない…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まあ教科書まともに読んでないから知らないけどね], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [魔法の勉強も全然やってないし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [もしかして私には使えなかったりして…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あれ、でもたしか魔力が強い子には効かないんだっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [よくわかんないし、明日誰かテキトーな奴で試してみよっかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 進路相談書] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [空欄の進路相談書の辺りに数枚のノートがある], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [文通だろうか…] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ヤバいヤバい] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勉強サボりすぎて大学は無理だって], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [どうしよう] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [このままじゃレストランの店員か、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [下手したら10年後には掃除のおばちゃんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あの年増女にバカにされて、ムカつく!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はやればできる子だってずっと言われてたし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [やる気をだせば出来るし!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最後に笑うのはこっちなんだから…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この前ナンパしてきたオジサンがお金持ちそうだったし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [何か良い就職先、紹介してくんないかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ノートはここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 329 + character_name: "" + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アリスの書いた日記がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [読みますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, 夢魔の魔王, 増えても邪魔かも, 奴隷一号], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, 夢魔の魔王] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [今日は夢の中じゃなくて直接夢魔の人達が会いに来た], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんでもセンセが噂の勇者だったらしく], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そいつを奴隷にした私は勇者の力を吸い取ってるらしい], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [夢魔の王様になって人間を服従させよーとかなんとか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [一番偉い夢魔の王様…魔王って言ったっけ?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その人に頼まれたんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんかそれも面倒だし思ってたのと違うなー], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [とりあえず喫茶店で飲みながら話を聞こうと思ったら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [街で会った自警団とドンパチ始めるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [結局魔王は帰ったし、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私はアヤちゃんと一緒にランチを食べて帰った…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私は普通に楽してお金稼ぎたかっただけなのに!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [でも最近は街でも平気で夢魔が人間の女の子と歩いてるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [まともな人は外国に逃げてるし…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [勇者を奴隷にした私が、その内お城とかに住めるんじゃないかな♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [それなら嬉しいんだけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [面倒なことは魔王とセンセになんとかしてもらおうかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 122, + p: [61, 61, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 402, + p: [2, 増えても邪魔かも], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [とりあえずその辺の知ってる男をテキトーにイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [奴隷にしたんだけど…なんか周りをウロウロされてもウザイし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [邪魔になってきちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [しかも常に発情してるし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + [ + 一回イかせて後は放置してるけど、洗脳効果っていつまで続くんだろ, + ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [そろそろセンセはもう一回くらい絞り取っておこうかな], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [センセが一番見た目も良いしちゃんと言うこと聞くし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ヤるのもイヤじゃないし…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最悪奴隷なんて一人いればいいし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [後はお金だけ貰ってぽい捨てかなあ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [最初は奴隷いっぱい作ってみたかったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [あいつらも一人一人は人間だしある程度の管理が必要だし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [なんだか面倒臭くなってきちゃった…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [3, 奴隷一号] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [早速魔法学校のセンセーを奴隷一号にしちゃった!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [実は上手くいくか心配だったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [アヤちゃんの前でかっこ悪いとこ見せられないしね…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: + [ + 魔法学校で唯一の男の先生で女子から人気もあって悪い噂もないし、, + ], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [結構まともな人だと思ったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [その辺のおっさんと大して変わらない感じだったなー], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [とりあえずこれで学校のテストとかどうにかなるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [センセは見た目も結構好みだし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [良い奴隷が手に入っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [この調子でどんどん奴隷を増やして], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [私の王国を作れちゃうかもねー♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [日記はここで終わってる…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 13 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二階にはシャワー室などがあり見回りの先生でも入れない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他を当たってみよう], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Aya + x: 3 + y: 23 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 265 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 私にもお小遣い、いっぱいくださいね♡"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 覚悟してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &45 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 14, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 265 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 今日もお小遣い、いっぱい貰っちゃおうかな♡"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「じゃあ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 覚悟してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &47 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 14, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &49 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &50 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっぱい稼いじゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうアルバイトなんて馬鹿馬鹿しくって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ できないなぁー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\v[104]回イかせたから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その分のお金、貰っておきますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 104, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [104, 104, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡パパなんかより私の方が稼いでます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日も先輩誘って、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 美味しいもの食べちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に精液とお金を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう指輪を買うお金も残っていない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]のテクニックで完全に骨抜きにされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま彼女のベッドで深い眠りにつき], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [起きた後も犯されて何度も搾り取られてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &54 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女達が晩御飯を食べに行っている間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は力を振り絞って起き上がり家路についた…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そして\n[1]は家につくとぐったりとベッドに横たわった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 254 + switch2_id: 51 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &56 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &57 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっぱい稼いじゃいました♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もうアルバイトなんて馬鹿馬鹿しくって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ できないなぁー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\v[104]回イかせたから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その分のお金、貰っておきますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 104, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [104, 104, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふふっ♡パパなんかより私の方が稼いでます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日も先輩誘って、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 美味しいもの食べちゃおうかなー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に精液とお金を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう指輪を買うお金も残っていない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]のテクニックで完全に骨抜きにされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま彼女のベッドで深い眠りにつき], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [起きた後も犯されて何度も搾り取られてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女達が晩御飯を食べに行っている間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は力を振り絞って起き上がり家路についた…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &62 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そして\n[1]は家につくとぐったりとベッドに横たわった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 254 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &63 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &64 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生と中出し決めちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに\v[105]回も出させたから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のお金、なくなっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お金、全然足りないですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからはお給料から], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 引かせてもらいますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はついに彼女に筆おろしまでされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['何度も\n[6]に膣内射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女にお金も心も完全に奪われ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [将来払う約束をしてその後も何度も身体を重ねてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &68 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 254 + switch2_id: 51 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 24 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &69 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やった♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生と中出し決めちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに\v[105]回も出させたから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生のお金、なくなっちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya2 HN Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お金、全然足りないですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからはお給料から], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 引かせてもらいますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はついに彼女に筆おろしまでされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['何度も\n[6]に膣内射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女にお金も心も完全に奪われ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [将来払う約束をしてその後も何度も身体を重ねてしまった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &74 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Hero def + x: 3 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 189 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: Alice + x: 7 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「もぉー!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセが噂の勇者だったなんて聞いてないよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁこれで私の将来は安泰だけどー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その内いざこざが終われば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お城も財産も私のもの…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセみたいな雑魚をやっつけただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんな大手柄だし...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ラッキーだったなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せっかく何人か奴隷集めたけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんまり多いと邪魔だから捨てよかっなー。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセも役に立たないと捨てちゃうから♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張って私の奴隷でいられるように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 努力しなさいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「センセは見た目もいいし、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 元々私のお気に入り奴隷だったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 価値も高いみたいで良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 39] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ただの奴隷とは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番まではしてあげないんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ありがたく思いなさいよ♪ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どうしてもって言うなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 童貞卒業させてあげてもいいからね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 294 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 9 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]先生…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 僕のこと、覚えていますか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔法学校のハイクラスの…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「僕はアヤちゃんのことが好きだったのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あっさりとアリスさんの誘惑に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 負けてしまいました…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「彼女は勉強が出来ないバカだと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見下していたのに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今では私が奴隷です…うぅ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [297, 297, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 297 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: High Mob2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男子生徒] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もしやり直せるならやり直したい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]先生もそうお考えですか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 3 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Actor3 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…パイズリで瞬殺されて奴隷になって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 俺は一生童貞かよ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 39] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えぇっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前、あの子に初体験させて貰ったの!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ くっそぉー羨ましい!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 130, 1, 129, 3], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「えぇっ!?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ お前、あの子にフェラまでしてもらったの!?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ くっそぉー羨ましい!], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [男] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「お前も同じか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 確かにサイコーだったけど], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 奴隷になってからは一回もご褒美なしだぜ…], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: Door + x: 12 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [アリスの奴隷になる前に戻りますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [133, 133, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [292, 292, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &75 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: Alice2nd + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 296 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへー♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まな板の上の鯉って感じー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「料理なんてしたことないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 童貞センセーを上手に料理して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私好みの奴隷に仕上げてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &76 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [296, 296, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 24, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 292 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &78 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &79 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &82 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はい♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 楽勝でしたー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いっぱい食べたら、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんか喉乾いてきちゃった♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセのお金で何か買ってこようっと♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 124, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 125, p: [1, 0, 1000] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [124, 124, 2, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [値段ループ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「奴隷にしたらお金は私のだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと家から有り金全て持ってきなさいよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女に精液とお金を搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [7, 30000, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [もう指輪を買うお金も残っていない…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]のテクニックで完全に骨抜きにされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま彼女のベッドで深い眠りにつき], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [起きた後も犯されて何度も搾り取られてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 5, 21, 30, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [BEにならない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ["しかし婚約指輪はG30,000あれば買えるはずだ…"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女達が晩御飯を食べに行っている間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は力を振り絞って起き上がり家路についた…'], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &83 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['そして\n[1]は家につくとぐったりとベッドに横たわった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 13, 9, 8, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 292 + switch2_id: 51 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 39 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &84 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &85 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &86 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &87 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーあ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 結局私に童貞食べられちゃったねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当はお気に入りの男としか], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番はさせてあげないんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感謝してよね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 99999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「とりあえず中出し料金で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全財産没収でーす♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HNDoya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「明日からもちゃんと稼いで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の為に一生を尽くしてね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 奴隷君♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に気持ちよくしてもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はついに彼女に筆おろしまでされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['何度も\n[6]に膣内射精させられた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女にお金も心も完全に奪われ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の奴隷になってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 5, 21, 30, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 294 + switch2_id: 1 + variable_id: 102 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「イかせるの面倒だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセが一番美味しいからねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「面倒って言っても瞬殺だとは思うけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあさっさと終わらせちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私がお昼寝でもしてる間に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勝手に私の身体使わせるのも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 考えたんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やっぱ私がセンセの上になって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イかせないと、納得いかないんだよねー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やってあげるけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の奴隷が羨ましがるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 静かにイってよねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁ私はセンセが情けなく喘ぐの見るの], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 好きだけど♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &89 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 25, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 295 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &90 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &91 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &92 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &93 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごちそーさま♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも準備運動にもならなかったなー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice HN笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お昼寝には早いし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ アヤちゃんのバイト先にでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遊びに行こっと♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [294, 294, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [295, 295, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &95 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &96 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &97 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 28, 10, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [189, 189, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: Hero def + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &99 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んー?なーに?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エッチして欲しいのぉ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「別にいーけど♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ今日はちゃんと残業して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お給料多めに貰ってきなさいよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 11, 7, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [294, 294, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 寝るんだったら自分の家で寝なさいよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &100 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 189 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 3 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 261 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: EV020 + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 294 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 295 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Town2, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 60 +data: !ruby/object:Table + dim: 3 + x: 60 + y: 32 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d23 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1b 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d13 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d25 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d20 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d1c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d1c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d2d 0d30 1d2b 1d21 1d21 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d2d 0b2a 1d2b 1d21 1d21 1d21 1d0f 1d21 1d21 1d21 1d21 1d21 1d2d 0d30 1d2b 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e86 0d30 1e83 1e82 1e82 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1d2c 1e82 1e82 1e82 1e82 1e82 1e86 0d30 1e83 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e8c 0d3c 1e89 1e88 1e88 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e8c 0b20 1e89 1e88 1e88 1e88 1e87 1e88 1e88 1e88 1e88 1e88 1e8c 0d3c 1e89 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b03 0b14 0b14 0b14 0b24 1e8d 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b06 0b21 0b09 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b0c 0b1c 0b26 1d2a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d2a 0b28 0b1c 0b0c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d13 1d21 1d21 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d1b 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d13 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d21 1d21 1d1b 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e82 1e82 1e82 1e82 1e82 1e86 0b2c 1e83 1e82 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e82 1e86 0b2c 1e83 1e82 1e82 1e82 1e82 1e82 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 1e88 1e88 1e88 1e88 1e88 1e8c 0d3a 1e89 1e88 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 1e88 1e8c 0d3a 1e89 1e88 1e88 1e88 1e88 1e88 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d32 0d24 0d24 0d24 0d24 0d24 0d13 0d24 0d34 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d32 0d24 0d13 0d24 0d24 0d24 0d24 0d24 0d34 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1d20 0d20 0d10 0d10 0d10 0d10 0d10 0d10 0d10 0d28 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0b28 0b1c 0b1c 0b1c 0b0c 0b1c 0b1c 0b1c 0b26 1d20 0d38 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d2c 0d36 1d20 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1d29 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d2d 0b20 1d2b 1d21 1d21 1d21 1d1f 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d21 1d27 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0b20 1e83 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e82 1e86 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0b2c 1e89 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e88 1e8c 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0065 0066 0067 0042 0043 0044 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0060 0068 0000 006d 006e 006f 004a 004b 004c 0000 0000 0000 0000 0021 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0045 0032 0033 0000 0000 0029 0000 0000 0000 0068 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0064 004d 003a 003b 0068 0000 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0050 0000 0064 0000 0000 006a 003a 003b 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0068 0000 0000 0000 0060 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0000 0000 0000 0000 0000 0000 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0002 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0032 0033 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0000 0000 003a 003b 0000 004d 0064 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0068 0064 004d 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room4 diff --git a/YAML/Map029.yaml b/YAML/Map029.yaml new file mode 100644 index 0000000..664a775 --- /dev/null +++ b/YAML/Map029.yaml @@ -0,0 +1,2186 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 72 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [部屋で休憩するとメアに襲われます。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [休憩しますか?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &2 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 2, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日のお仕事は私に任せて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんは寝ててください…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんのことは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が寝かしつけちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 31, 3, 18, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 18 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 2 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [18, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: メア + x: 17 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私、幸せです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「自給自足だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご飯を毎日揃えるのも大変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それもまた楽しいですし♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんと一緒で'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日が楽しくて幸せで…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 46] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それに今、絶賛妊活中ですし…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ もうすぐ家族が増えて], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 夢が叶っちゃいます…♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それでいつか…], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 子供も出来ちゃったりして…♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お姉ちゃんが住むところ紹介してくれて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 生活の仕方も教えてくれて…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 感謝はしてるんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんとシてるの…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 当たり前だけど知ってますよね…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんだか複雑です…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そうだ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今度お家をもう一つ作って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お姉ちゃんとは別居にしましょうか♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そしたら\n[1]さんとも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今まで以上に激しくできちゃうし…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今の生活になって一番嬉しいのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんをいくらでも搾り取っちゃって'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いいってことです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔とえっちしすぎると奴隷…じゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 眷属になってしまうんですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おかけでやりすぎちゃっても死なないんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それに寿命も同じになるんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だからこれからもずっとずっと一緒ですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私、幸せです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「自給自足だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ご飯を毎日揃えるのも大変だけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それもまた楽しいですし♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんとムムちゃんと一緒で'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 毎日が楽しくて幸せで…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 夢が叶っちゃいました♡えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これでお姉ちゃんにも恋の良さが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 伝わるんじゃないかな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「最近、ムムちゃんが\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 性的な目で見てるような気がするんです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「遥か昔は夢魔の子が最初に味見をするのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 父親…なんて話もあるみたいですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達仲良し家族に限って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなことにはなりませんよね!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも私だって\n[1]さんを略奪したんだし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっぱりちょっと心配かも…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムムちゃんはどうやって産まれたのか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気になるんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それは秘密ですよぅ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんは知らなくてもいいんですっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも夢魔の子はすぐ男を襲えるように…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃなくて、ご飯を食べれるように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 身体はすぐに成長するんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もう胸なんか私よりおっきいし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お姉ちゃんとも家族なんだなって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 実感しました…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Mao + x: 18 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ここでの生活は慣れたか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ この場所は私の配下も知らない], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 秘密のスポットなんだ。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前達が二人揃って現れた時は驚いたが…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まさか勇者と一緒に暮らすことになるとは…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [475] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがこういう穏やかな生活も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 悪くないものだな…♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ところでメアが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どうして子供の姿のままなのか], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前は知っているのか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔は恋をすると], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 年齢や姿が変わらなくなるのだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 大人になった証拠だからな。], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「というのは嘘で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前が生まれる前からあの姿だ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 心はまだまだ幼いままだがな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者と魔王がいなくなることで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 世界が平和になるとはなぁ…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがいずれお前達に子供ができるなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その子は勇者の力を引き継ぐことになる…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちゃんと親として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 正しい道へ導いてやるのだぞ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まぁまだ早いがな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 17 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はメアに連れられて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二人で魔王の隠れ家に辿り着いた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアは勇者と二人で森の奥でひっそりと暮らす旨を魔王に伝えると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の姉である魔王は二人を隠れ家で匿うことを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [提案してくれた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者という守りを失った人間達は街に篭り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [また魔王を失った魔物達は撤退し森に帰っていった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['こうしてメアに全ての力を奪われてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の眷属として森の奥で余生を過ごすことになった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 339 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['後日、\n[1]はメアに連れられて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [二人で魔王の隠れ家に辿り着いた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアは勇者と二人で森の奥でひっそりと暮らす旨を魔王に伝えると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の姉である魔王は二人を隠れ家で匿うことを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [提案してくれた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者という守りを失った人間達は街に篭り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [また魔王を失った魔物達は撤退し森に帰っていった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['こうしてメアに全ての力を奪われてしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [産まれてきた可愛い娘と共に夢魔の眷属として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [森の奥で余生を過ごすことになった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Mao W/ Mumu + x: 16 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムちゃんよ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魚釣りは待つことを楽しむのが醍醐味だぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「つまんなーい!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]、お魚よりお肉がいいなー。'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 狩りに行こうよー!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うーん…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ でも肉なんてまだ食べたことないのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんでそんなことを思うんだ…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &11 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [475] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムちゃんは可愛いなー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さすがはメアの娘だ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お前達の結婚なんぞ絶対に許さんと思ったが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなに可愛い娘がいるなら仕様がない!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「お前もメアも] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 良き両親としてちゃんとムムちゃんを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 導いていくのだぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「甘やかす役は] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私がいくらでもやってあげよう♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ はっはっはっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Mumu + x: 16 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「パパー!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、魚釣り飽きちゃったよー!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[5]、お魚とか野菜や果物より'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お肉が食べたいんだぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[4]、狩りの仕方を教えてよ♪'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今から二人っきりで…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 461, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ねぇねぇ\n[3]、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' たまに\n[10]と一緒に二人で家に入るけど'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何してるの…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それで少し経ったら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[10]だけ出てくるんだよねぇ…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]、気になるなぁ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[10]ばっかりズルいよぉ!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[5]と二人きりの時間もちょーだい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [462, 462, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[4]、今日すっごく暑いし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 湖で水浴びしよーよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[10]に言うと怒られちゃうから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人で秘密で…ね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[5]、今から行きたいなぁ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[4]、おねがぁーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [461, 463, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [463, 463, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [娘のムムと一緒に出かけますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, ムムと二人で出かける, 二人きりにはならない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, ムムと二人で出かける], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ムム、嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Nor, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ、出発しよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 3, 15, 24, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 二人きりにはならない], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちぇー…つまんないのー], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 11 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 17 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [331, 331, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [337, 337, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [163, 163, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 36 +data: !ruby/object:Table + dim: 3 + x: 36 + y: 35 + z: 4 + data: + - 0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0810 0800 0800 0818 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00 + - 0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0828 080c 081c 0826 0b28 0b1c 0b26 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08 + - 0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 09b3 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0668 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b10 + - 0b18 066c 066a 0672 067a 066c 0669 0669 066a 0671 0671 0671 0672 0679 09b3 0679 0670 0671 0671 0671 0672 0679 0679 0679 0679 0670 0671 0671 0671 0668 0669 0669 066b 0670 0660 0b10 + - 0b18 0662 0672 067a 066c 066a 0671 0671 0672 0679 0679 0679 067a 0b2a 0820 0b2e 0678 0679 0679 0679 067a 0b22 0b14 0b14 0b24 0678 0679 0679 0679 0670 0671 0671 0660 0678 0660 0b10 + - 0b18 0662 067a 066c 066a 0672 0679 0679 067a 0b2b 0b21 0b21 0b21 0b1b 0811 0824 0b22 0b14 0b14 0b14 0b15 0b1d 0b1c 0b1c 0b0a 0b14 0b14 0b14 0b24 0678 0679 0679 0668 066b 0660 0b10 + - 0b18 0662 066c 066a 0672 067a 1a22 1a14 1a14 1a14 1a14 1a14 1a24 0b20 0810 0818 0b12 0b1c 0b1c 0b1c 0b19 0648 0648 0648 0b10 0b00 0b00 0b00 0b02 0b14 0b14 0b24 0670 0660 0660 0b10 + - 0b18 0662 0662 0672 067a 0b2a 1a10 1a00 1a00 1a00 1a00 1a00 1a18 0b20 0810 0818 0b20 0b52 0b44 0b54 0b20 0649 0649 0649 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0678 0660 0660 0b10 + - 0b18 0662 0662 067a 0b22 0b1a 1a10 1a00 1a00 1a04 1a1c 1a1c 1a26 0b20 0810 0818 0b2c 0b40 0b30 0b48 0b20 0650 0650 0650 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b02 0b24 0660 0660 0b10 + - 0b18 0662 0662 0b22 0b01 0b18 1a10 1a00 1a00 1a18 161a 161a 161e 0b2c 0810 0818 0b52 0b35 0b4c 0b56 0b11 0b14 0b14 0b15 0b27 066c 0669 0669 0669 066b 0b28 0b08 0b18 0660 0660 0b10 + - 0b26 0662 0662 0b10 0b00 0b18 1a10 1a00 1a00 1a18 0b52 0b45 0b5d 0822 0801 0818 0b40 0b48 0b22 0b14 0b01 0b00 0b04 0b26 066c 066a 0671 0671 0671 0668 066b 0b28 0b19 0660 0660 0b10 + - 066c 066a 0662 0b10 0b00 0b18 1a28 1a1c 1a1c 1a26 0b40 0b48 0822 0801 0804 0826 0b58 0b49 0b28 0b1c 0b1c 0b1c 0b26 066c 066a 0672 0679 0679 0679 0670 0668 066b 0b2c 0660 0660 0b10 + - 0662 0672 0662 0b28 0b08 0b18 161b 161a 161a 161e 0b58 0b56 0810 0804 0826 0669 0669 0b5c 0669 0669 0669 0669 0669 066a 0672 067a 0b22 0b14 0b24 0678 0670 0668 0669 0660 0660 0b10 + - 0662 067a 0664 065a 0b10 0b02 0b14 0b14 0b15 0b21 0b21 0b2d 0812 0826 066a 0671 0671 061b 0671 0671 0671 0671 0671 0672 067a 0b22 0b01 0b00 0b02 0b24 0678 0670 0671 0660 0660 0b10 + - 0662 0b22 0b24 0662 0b28 0b08 0b04 0b1c 0b26 066c 0669 0669 0820 066a 0672 0671 0671 061b 0671 0671 0679 0679 0679 067a 0b22 0b01 0b04 0b1c 0b1c 0b1e 0b25 0678 0679 0660 0660 0b10 + - 0662 0b28 0b19 0664 065a 0b28 0b26 066c 0669 066a 0671 0671 09b3 0672 0672 0679 0679 061b 0679 0679 0668 066b 0b23 0b21 0b1d 0b08 0b18 0648 0648 0648 0b11 0b14 0b24 0660 0660 0b10 + - 0664 065a 0b11 0b24 0662 0669 0669 066a 0671 0672 0671 0671 09b3 0672 067a 0b22 0b24 0b5a 0b22 0b24 0678 0660 0b2c 0648 0648 0b10 0b18 0649 0649 0649 0b10 0b04 0b26 0660 0660 0b10 + - 0b24 0662 0b10 0b18 0662 0671 0671 0672 0671 0672 0679 0679 09b3 067a 0b22 0b01 0b18 0b50 0b10 0b02 0b24 0668 066b 0649 0649 0b10 0b18 0650 0650 0650 0b10 0b18 0658 0663 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0671 0671 0672 0679 067a 0b2a 0822 0803 0824 0b10 0b00 0b18 0b50 0b28 0b08 0b18 0678 0660 0650 0650 0b28 0b0a 0b14 0b14 0b14 0b05 0b26 0660 0b2a 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0679 0679 067a 0b22 0b15 0b27 0810 0800 0818 0b10 0b04 0b26 0b41 0b54 0b10 0b02 0b24 0660 0b2b 0b25 0b5a 0b10 0b00 0b04 0b1c 0b26 0658 0663 0b20 0660 0b10 + - 0b18 0662 0b28 0b19 0662 0b22 0b14 0b14 0b05 0b26 0822 0801 0800 0818 0b10 0b18 0b52 0b31 0b48 0b10 0b00 0b18 0668 066b 0b2c 0b50 0b28 0b1c 0b26 0658 0659 0663 0b23 0b27 0660 0b10 + - 0b18 0664 065a 0b2c 0662 0b28 0b1c 0b08 0b18 0822 0801 0800 0800 0818 0b10 0b18 0b40 0b30 0b48 0b28 0b08 0b18 0678 0668 0669 0b5c 0669 0669 0658 0663 0b22 0b15 0b27 0658 0663 0b10 + - 0b02 0b24 0664 065a 0664 0659 065a 0b28 0b19 0828 0808 0800 0804 0826 0b10 0b18 0b40 0b30 0b32 0b54 0b10 0b02 0b24 0678 0679 061b 0679 0679 0660 0b23 0b1d 0b26 0658 0663 0b22 0b01 + - 0b00 0b02 0b24 0664 065a 0b2e 0664 065a 0b29 0b25 0810 0804 0826 0b22 0b01 0b18 0b40 0b30 0b30 0b48 0b28 0b1c 0b1e 0b2d 0b53 0b5d 0b22 0b24 0660 0b20 0658 0659 0663 0b22 0b01 0b00 + - 0b00 0b00 0b02 0b24 0664 065a 0b2a 0664 065a 0b20 0810 0818 0b22 0b01 0b00 0b18 0b58 0b38 0b30 0b32 0b44 0b45 0b51 0b51 0b57 0b22 0b01 0b18 0660 0b20 0660 0b22 0b14 0b01 0b00 0b00 + - 0b00 0b00 0b00 0b02 0b24 0662 0b11 0b24 0662 0b20 0810 0818 0b10 0b00 0b00 0b02 0b24 0b40 0b30 0b34 0b4c 0b56 0b22 0b14 0b14 0b01 0b04 0b26 0660 0b20 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b18 0662 0b10 0b18 0662 0b2c 0810 0818 0b10 0b00 0b00 0b00 0b18 0b42 0b4c 0b56 0b22 0b14 0b01 0b00 0b00 0b04 0b26 0658 0663 0b2c 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b04 0b26 0662 0b10 0b18 0664 065a 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5c 0b22 0b14 0b01 0b00 0b00 0b04 0b1c 0b26 0658 0663 0658 0659 0663 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b04 0b26 066c 066a 0b10 0b02 0b24 0662 0810 0818 0b10 0b00 0b00 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b04 0b26 0658 0659 0663 0b2a 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b18 066c 066a 0672 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0658 0663 0b22 0b14 0b1a 0660 0b28 0b08 0b00 0b00 0b00 0b00 0b00 + - 0b04 0b1c 0b26 0662 0672 067a 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b26 0660 0b22 0b01 0b00 0b18 0668 066b 0b28 0b1c 0b08 0b00 0b00 0b00 + - 0b26 066c 0669 066a 067a 0b22 0b01 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b04 0b1c 0b0c 0b1c 0b26 0658 0659 0663 0b10 0b00 0b00 0b18 0670 0668 0669 066b 0b28 0b08 0b00 0b00 + - 0669 066a 0671 0672 0b22 0b01 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5a 0b20 0658 0659 0663 0b22 0b14 0b01 0b00 0b00 0b18 0678 0670 0671 0668 066b 0b28 0b08 0b00 + - 0671 0672 0679 067a 0b10 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b02 0b24 0678 0679 0670 0668 066b 0b10 0b00 + - 0679 067a 0b22 0b14 0b01 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0678 0670 0660 0b10 0b00 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0c40 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0000 0c40 0000 0000 0be8 0bc8 0bc2 0be4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0be8 0bdc 0bca 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0bea 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c47 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0be4 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 08be 0000 08be 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0c40 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 + - 0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0c49 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0bec 0000 0000 0be2 0be4 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 08ba 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 08bc 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0be8 0bde 0bed 0000 0000 0000 0000 0000 0000 0be3 0bdd 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0bd4 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0058 0000 0000 0000 0000 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 00c0 0000 005a 0000 0078 0079 0000 0000 0000 0000 0000 005b 0065 0065 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 00c0 0000 0000 0000 + - 0000 0000 0000 0000 0000 005d 00c8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 + - 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c3 0000 0000 0000 0000 0000 0000 0000 00c2 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 005a 0000 0000 0000 00ca 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 019d 019e 019e 019e 019e 019e 019f 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0065 0000 0059 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0000 0070 0071 0000 0059 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0058 005a 01a5 01a6 01a6 01bd 01ae 01ae 01af 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 005b 0000 0078 0079 0061 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0070 0071 01a5 01a6 01a6 01a7 002a 0043 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 + - 0000 0000 0000 0000 0078 0079 01a5 01a6 01a6 01a7 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0070 0071 0000 0058 0000 0000 0000 00c2 0000 0000 0000 0078 0079 0000 0000 0000 + - 0000 0000 0000 0059 0063 0000 01ad 01ae 01ae 01af 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0078 0079 005a 0000 0000 0000 0000 00ca 0000 0000 0000 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0061 0000 002a 002a 002a 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0063 0070 0071 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0078 0079 0000 0000 00c0 0000 0000 0000 0000 + - 0000 005b 005d 0000 0000 0070 0071 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 0000 + - 0000 0000 0065 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0068 006e 006e 006e 0000 005d 005b 0000 0000 0000 + - 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006e 0000 0000 006e 006e 006e 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 005d 0000 005a 0000 0000 0000 0059 0000 0000 006e 006e 0000 0000 0000 0000 006e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0062 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0063 0000 0000 0000 006e 006e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0070 0071 0000 00c8 005d 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 0000 005d 0059 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0070 0071 0000 0000 + - 0000 0000 0000 0078 0079 0061 0000 0065 0000 00ba 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0065 0000 0061 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000 + - 0000 0000 0000 0000 0000 0059 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0062 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005a 0000 0000 00ba 0000 0000 0000 00ba 005d 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0058 0000 0000 0065 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 005d 0000 0058 0000 0000 0070 0071 0065 0000 0059 0000 0000 0000 0000 0000 0070 0071 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0078 0079 0000 0061 0000 0000 0000 0000 005a 0000 0078 0079 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 005a 0000 0059 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0061 0059 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0063 0000 0000 0000 0070 0071 0065 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c0 0000 0000 0000 0062 0078 0079 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0058 0000 0000 0070 0071 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c8 0000 0000 005d 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0059 0000 0078 0079 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005a 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0060 0000 0078 0079 0000 0000 0058 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Town3 diff --git a/YAML/Map030.yaml b/YAML/Map030.yaml new file mode 100644 index 0000000..8b722b2 --- /dev/null +++ b/YAML/Map030.yaml @@ -0,0 +1,5042 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 18 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: メア + x: 13 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 308 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, スキップする, イベント見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, スキップする], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 30, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 27, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, イベント見る], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…来ちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの匂いがします♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも本当はダメですよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の女の子を部屋になんて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今から襲っちゃうかも…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「冗談ですよ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 信頼してくれて嬉しいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっと…それで、早速本題なんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんの他の子達への好きって気持ちは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の力による一時的なものです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だからそれを抜き取るんです。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ただ方法が…その…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんに射精して貰うので…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わ…私がやりますね…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「い、イヤじゃなければ…ですけど!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' でも\n[1]さんの安全の為には'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それが一番なんです…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, メアに射精させて貰う, 説得する], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, メアに射精させて貰う], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon3, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [311, 311, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はメアに迫られただけで興奮してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっと…気付いちゃいました…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉ…こうやって他の女の子にも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 負けちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そうやって簡単に好きになってもらった子が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 羨ましいです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だって絶対に、私の方がずっと…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも今からその子達への想いを抜き取って], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私が…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ い、一番になっちゃうんだからっ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 30, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 27, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 説得する] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [夢魔のメアに絞り取られるのはイヤな予感がする…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は自分なら大丈夫だとメアに説明した…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「むぅ…他の女の子にはあっさり負けてたのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私には抵抗するんですね、\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「じゃあ、私も他の子達みたいに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんを誘惑しますね!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それで平気なら、信じてあげます!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の力も使わないで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 普通の女の子として勝負です♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあ…いきますよー!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 30, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 27, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 310 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, スキップする, イベント見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, スキップする], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 30, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 27, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, イベント見る], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &34 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えへへ…来ちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの匂いがします♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それで…その…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私を家に呼んで…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ど、どうするつもりなんでしょうか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + メアのことを好きになってしまった, + ご飯を食べながら世間話したいだけ, + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, メアのことを好きになってしまった], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん…そ、それって…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「私…私もっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あの時命を救って貰ってからずっと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんが…好きですっ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &39 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 私…幸せ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもでもっ、あの…私みたいな子供で…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 胸も色気もないと思うけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ い、いいんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ…ていうかどうして私のこと...], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ も、もしかして私みたいなのが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 好みなんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「だって\n[1]さん…私のこと忘れてたし…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 年下で幼い体付きの私だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 好きなんですかっ!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉ…せっかくのムードが台無しです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' でも\n[1]さんのロリコンは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の身体で治してあげますからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &40 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &47 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &50 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 30, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 27, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, ご飯を食べながら世間話したいだけ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 3, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「うぅ…ドキドキして損しました…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんにとって…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はただの、おこちゃま…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ご飯ならもう\n[2]さんの家で食べました…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私は疲れて眠いのでもう寝ますね…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &51 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &53 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [メアはトボトボと家を去っていった…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]はそのまま寝ることにした…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 310 + switch2_id: 1 + variable_id: 164 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップして戦闘に入りますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [スキップ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, スキップする, イベント見る], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [スキップ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [1, スキップする], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 203, p: [0, 0, 15, 6, 8] } + - !ruby/object:RPG::EventCommand + i: 3 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &58 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 3, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 31, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 301, + p: [0, 28, false, false], + } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 402, + p: [2, イベント見る], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &60 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「さぁ、今日も\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 頑張って治療しちゃいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あーっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんってば私を見ただけで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 興奮しちゃってますね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でもいくら\n[1]さんがロリコンでも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 小さい女の子を見るたびに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 興奮するわけないような…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「っていうことは…やっぱり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんも私のこと…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &65 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だ、ダメダメ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は夢魔じゃない夢魔じゃない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「さ、さぁ\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もしっかり訓練しますからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &66 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &73 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &76 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 31, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 28, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &77 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &78 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これで\n[1]さんの他の女の子への気持ちは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なくなりました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その…代わりに私の事を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと好きになっちゃってますけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[1]さんの味方だし、大丈夫ですよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっても満足で、幸せですぅ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私…\n[1]さんを悪い子達から守ってる…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃ、おやすみなさい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [566] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]にしっかりと搾り取られて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他の女の子への気持ちを吸って貰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 165], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &82 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &83 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &84 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &86 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &87 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &89 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &90 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これで\n[1]さんの他の女の子への気持ちは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なくなりました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その…代わりに私の事を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっと好きになっちゃってますけどぉ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[1]さんの味方だし、大丈夫ですよね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっても満足で、幸せですぅ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私…\n[1]さんを悪い子達から守ってる…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃ、おやすみなさい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [566] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]にしっかりと搾り取られて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他の女の子への気持ちを吸って貰った…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 165], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &91 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &92 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &93 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 1 + variable_id: 164 + variable_value: 1 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &95 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &96 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &97 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &99 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん…搾り取っちゃいました♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 寝てる顔、可愛いです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「慣れるどころかどんどんイっちゃうの], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早くなってる気もしますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんと一緒にいる理由があって嬉しい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「こ、これも\n[1]さんの為なんだから…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私以外の小さい女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 欲情しちゃダメですからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃ、おやすみなさい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は特に理由もないのに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にしっかりと搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 165], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &100 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &101 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &102 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &103 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*101] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*102] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*103] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 51 + variable_id: 164 + variable_value: 1 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &104 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*104] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &105 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &106 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &107 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &108 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*105] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*106] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん…搾り取っちゃいました♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 寝てる顔、可愛いです…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「慣れるどころかどんどんイっちゃうの], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 早くなってる気もしますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんと一緒にいる理由があって嬉しい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「こ、これも\n[1]さんの為なんだから…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私以外の小さい女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 欲情しちゃダメですからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃ、おやすみなさい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は特に理由もないのに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]にしっかりと搾り取られてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [309, 309, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [311, 311, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [321, 340, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [164, 164, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 2, 1, 165], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &109 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*109] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [3, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [9, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [25, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [34, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [40, 1, 0, 99] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &110 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &111 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &112 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 338 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &113 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*113] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &114 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &115 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &116 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &117 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*114] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*115] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*116] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*117] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ど、どうしよう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんから全然力を感じません…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私…嬉しくってつい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ はわわ…朝になったら力が戻ってたり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しないですかね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]にしっかりと絞られて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他の女の子への気持ちを吸って貰った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [だがレベルを吸われすぎて魔王と戦う力が残っていない…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [338, 338, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 338 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &118 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*118] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &119 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &120 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &121 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &122 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*119] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*120] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*121] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*122] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ど、どうしよう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんから全然力を感じません…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私…嬉しくってつい…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ はわわ…朝になったら力が戻ってたり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しないですかね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]にしっかりと絞られて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [他の女の子への気持ちを吸って貰った…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [だがレベルを吸われすぎて魔王と戦う力が残っていない…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [338, 338, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 331 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &123 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*123] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &124 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &125 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &126 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &127 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*124] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*125] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*126] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*127] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふゎぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのが…お腹に…いっぱい♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の…モンスターの私が…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんに選ばれちゃった…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも…\n[2]さんに何て言えば…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せっかく信頼してもらえたのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私…最低だ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 164, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [566] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [332, 332, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はすっかり\n[6]の魅力に夢中になり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [理由を付けては魔王討伐を先送りにして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に毎日訓練のお願いしては彼女に上に乗ってもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [膣内射精で搾り取って貰っていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: true + actor_valid: false + switch1_id: 331 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &128 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*128] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &129 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &130 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &131 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &132 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*129] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*130] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*131] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*132] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふゎぁ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのが…お腹に…いっぱい♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 幸せぇ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の…モンスターの私が…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんに選ばれちゃった…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも…\n[2]さんに何て言えば…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せっかく信頼してもらえたのに…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私…最低だ…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 164, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [566] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はすっかり\n[6]の魅力に夢中になり'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [理由を付けては魔王討伐を先送りにして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に毎日訓練のお願いしては彼女に上に乗ってもらい'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [膣内射精で搾り取って貰っていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [308, 308, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [310, 310, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [333, 333, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [332, 332, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [331, 331, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 30, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 321 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &133 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &134 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &135 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &136 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*133] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*134] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*135] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*136] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの意思が強いのはわかりました…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私だってこれ以上振られるのは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もうイヤです、傷付きます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも…\n[1]さんが魔王を説得して'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 平和になったら…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私とも一緒に遊んでくださいね、\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]の誘惑にも勝てたし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [仮に誰かが魔王側についていてもきっと大丈夫だろう…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]を家まで送ると自宅で眠りについた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 7, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &137 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &138 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &139 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*137] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*138] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*139] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: 奴隷エッチベッド + x: 15 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 312 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 7 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: メアED + x: 13 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 332 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [翌朝…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &140 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*140] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うぅ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' えっちしすぎて\n[1]さんの力がもう…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ど、どうしよう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「このまま戦ったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん、お姉ちゃんに殺されちゃう…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもお姉ちゃん…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が話せばわかってくれるよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &141 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &142 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &143 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*141] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*142] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*143] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんのことは私が守るんだから…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ずっとずっと一緒です、\n[1]さん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さんには悪いけど…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 勇者の力を失った\n[1]さんを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間の世界に置いておくのは危険なんです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いつか勇者や魔王…人間とか魔物とかもない], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 平和な世界になったら…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 必ずお詫びに帰ってきますね…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [50, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [340, 340, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &144 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &145 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*144] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*145] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 29, 19, 8, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 333 + switch2_id: 332 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 46 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [そして数日後…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 203, + p: [0, 0, 14, 11, 8], + } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &146 { + code: 41, + parameters: [Damage1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*146] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [312, 312, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [ED分岐] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &147 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*147] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はぁ…またやってしまいました…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' それにえっちしすぎて\n[1]さんの力がもう…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それに…この感じ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ う、ううん…大丈夫大丈夫…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔と人間はなかなか子供できないし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもやっぱり…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 逃げてばっかりじゃダメだよね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &148 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &149 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &150 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*148] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*149] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*150] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さん…私…幸せでした…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな私を愛してくれて、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でもやっぱり\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんと幸せになってください。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんと最初に出会ってずっと一緒で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ずっと好きだったのは\n[2]さんなんだから。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もし来世で\n[1]さんに会えたら…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今度は私と最初に出会って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ チャンスをくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 75, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &151 { + code: 41, + parameters: [Damage1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*151] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [312, 312, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんから貰ってしまった勇者の力で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 時間を戻しておきました…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' これで\n[1]さんの力は元通りです。'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の力は空っぽになったけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お腹の子と二人で何処かで強く生きてきます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん、もう浮気はダメですからね…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &152 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &153 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &154 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*152] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*153] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*154] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &155 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &156 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &157 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &158 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*155] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*156] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*157] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*158] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ["*注意"] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアを追わない選択を選ぶとメアの娘と戦うことになります。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['負けると\n[1]が死亡してゲームオーバーになるため'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [注意してください。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [ED分岐] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: + [ + [ + 選択肢, + メアを止める(メアED), + メアの気持ちを尊重する(メア娘戦), + ], + 0, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [ED分岐] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, メアを止める(メアED)], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &159 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &160 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &161 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &162 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &163 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*159] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*160] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*161] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*162] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*163] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん、もう目が覚めたんですか!?'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: true + list: + - !ruby/object:RPG::MoveCommand &164 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &165 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &166 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &167 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &168 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*164] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*165] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*166] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*167] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*168] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [0, 1, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[1]は何も言わずにメアを抱きしめた!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「きゃっ…!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さん…♡嬉しいです…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 私…\n[1]さんとだったら何処へでも'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どんな未来でも、一緒に…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [339, 339, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [1, 4, true] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 29, 19, 8, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 321, p: [1, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 316, + p: [0, 0, 1, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [16, 16, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, メアの気持ちを尊重する(メア娘戦)], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 1, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 316, + p: [0, 0, 0, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [16, 16, 0, 0, 99], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['その後、メアは\n[1]の前から姿を消してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 352, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 20 +data: !ruby/object:Table + dim: 3 + x: 20 + y: 18 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1ab3 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1aa7 1ab1 1ab1 1ab1 1ab1 1ab1 1ab5 0600 0600 + - 0600 0600 1ab0 1c12 1c12 1c12 1abc 1c12 1c12 1c12 1c12 1ab0 1c12 1c12 1c12 1c12 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 1c18 1c18 1c18 1c17 1c18 1c18 1c18 1c18 1ab0 1c18 1c18 1c18 1c18 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 1c1d 0610 0610 0610 0610 1ab0 0d02 0cf4 0cf4 0cf4 0d04 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0cf0 0ce0 0ce0 0ce0 0cf8 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1ab9 1ab1 1abd 0cfc 1abb 1ab1 1aab 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c13 1c12 1c16 0610 1c13 1c12 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 1c19 1c18 1c1c 0610 1c19 1c18 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab0 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 1ab0 0600 0600 + - 0600 0600 1ab9 1ab1 1abd 0610 1abb 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab1 1ab7 0600 0600 + - 0600 0600 1c13 1c12 1c16 0610 1c13 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c12 1c16 0600 0600 + - 0600 0600 1c19 1c18 1c1c 0610 1c19 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c18 1c1c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0010 0000 0000 0011 0011 0000 0000 0000 0011 0000 0011 0000 0000 0000 0000 + - 0000 0000 0000 0000 0188 0018 0000 0000 0019 0019 0000 0000 0045 0019 0000 0019 0000 0000 0000 0000 + - 0000 0000 0000 0070 0072 0071 0000 0030 0000 0000 006c 0000 004d 0064 0000 0050 0050 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006a 0000 0058 0058 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0048 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood1 +battleback2_name: Room2 diff --git a/YAML/Map031.yaml b/YAML/Map031.yaml new file mode 100644 index 0000000..6c4fc7a --- /dev/null +++ b/YAML/Map031.yaml @@ -0,0 +1,1029 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 3 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 337 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「食べ放題コースで食べちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いただきまぁーす♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今日もいーっぱい虐めてあげます♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんが受け身だから'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もすっかり攻める女の子に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「女の子は好きな人の為なら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 変われるんですっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夜はみんなで寝るから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今済ませないと、ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さんが夜中にムラムラしないように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 空っぽになるまで絞り取ってあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 32, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 29, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 335 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごちそーさまでしたっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで今日も一日、頑張れます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも夜寝る前にもしたいから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり新しいお家が欲しいなぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが起きる頃には'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご飯を用意しておくから、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっぱい食べて明日に備えてくださいね…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [334, 334, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 29, 11, 10, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 335 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ごちそーさまでしたっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで今日も一日、頑張れます♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも夜寝る前にもしたいから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり新しいお家が欲しいなぁ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare HN 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんが起きる頃には'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご飯を用意しておくから、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっぱい食べて明日に備えてくださいね…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [565] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [334, 334, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [335, 335, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &33 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 29, 11, 10, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 33, 10, 6], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &34 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: ユシア + x: 3 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 335 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 1b8d 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0b82 0b74 0b74 0b74 0b84 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a17 1a21 1a2d 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1a2c 1b82 1b86 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b87 1b88 1b8c 0612 0b88 0b7c 0b7c 0b7c 0b86 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a23 1a21 1a21 1a21 1a2d 0612 1a2b 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b82 1b82 1b82 1b86 0612 1b83 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b88 1b88 1b88 1b8c 0612 1b89 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a21 1a17 1a2d 0612 1a2b 1a1b 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1a2c 1b86 0612 1b83 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b87 1b8c 0612 1b89 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 1b8d 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c64 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c6c 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c79 0c71 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0085 0000 0027 0027 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0042 0043 0042 0043 0000 0000 008d 0000 002f 002f 0000 0034 0000 0188 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004a 004b 004a 004b 0000 0000 0000 0000 0000 0000 0000 003c 0000 0072 0070 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0046 0047 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004e 004f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0033 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 003b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood2 +battleback2_name: Room1 diff --git a/YAML/Map032.yaml b/YAML/Map032.yaml new file mode 100644 index 0000000..71bd1a3 --- /dev/null +++ b/YAML/Map032.yaml @@ -0,0 +1,8167 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 72 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 347 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 18 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 2 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [18, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Mao + x: 17 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 99 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 99 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 341 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: 学生 + x: 18 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 90 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [144, 144, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 0, 0, 40], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 3, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [144, 144, 1, 1, 143], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 50, 2], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]に抱きつかれてしまった!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['理性を\v[143]失った…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]お兄ちゃん、捕まえた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう逃がさないからね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Oko Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイの夢魔化を治すなんて言って], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ エッチなことしたのは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんでしょ!'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「責任とって結婚してもらうからね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほらっ、誓いのチューして?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「\n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ユイのこと好きって言ってくれたよね…♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「その気持ち、思い出させてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ユイに何されてイかされたか、覚えてる?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ あの時みたいにメロメロにしてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ユイに大好き結婚してって言うまで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ずっと監禁して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱいエッチしちゃうから覚悟してね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は\n[1]にキスしようとしてきた…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 振り払う, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { + code: 42, + parameters: [100], + } + - !ruby/object:RPG::MoveCommand &3 { + code: 15, + parameters: [80], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は女の子を振り払った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]の唇から目が離せない…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['無抵抗のまま\n[6]にキスされて理性を溶かされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]お兄ちゃん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイのこと好き…だよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もう二度とユイから離れちゃダメだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ じゃ、仲直りエッチしよっか…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こっちに来て♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [0, 0, 18, 10, 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &53 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 8, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 90 + switch2_id: 346 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 91 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [144, 144, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 0, 0, 40], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 34, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [144, 144, 1, 1, 143], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 50, 2], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はルミに抱きつかれてしまった!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['理性を\v[143]失った…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[8]♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ つーかまえたっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['「\n[7]…私…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]と一緒じゃなきゃさみしい…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私から逃げないで?おねがぁい…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もぉっ!走らせないでよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちする前に汗かきたくないのにぃ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「そんなに怖がらないで、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃーんと私がリードしてあげるから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ルミは\n[1]のズボンを脱がそうとしている…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 振り払う, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &55 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 42, + parameters: [100], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 15, + parameters: [80], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &61 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &69 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &70 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &71 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &72 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &73 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &74 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &75 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &80 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &82 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &83 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &84 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &86 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &87 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &88 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &89 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &90 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &91 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &92 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &93 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &94 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &95 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &96 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &97 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &98 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &99 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &100 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &101 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &102 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &103 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &104 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &105 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &106 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*86] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*87] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*88] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*89] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*90] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*91] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*92] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*93] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*94] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*95] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*96] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*97] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*98] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*99] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*100] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*101] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*102] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*103] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*104] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*105] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*106] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は女の子を振り払った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は完全に勃ってしまいもう走ることができない…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [無抵抗のままルミにズボンを脱がされてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「やったぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[7]も私に犯される準備万端だねー♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「寒いから火の近くでしよっか♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' おいで♡ロリコン\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [0, 0, 18, 10, 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &107 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &108 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*107] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*108] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 22, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 91 + switch2_id: 346 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 92 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [144, 144, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 0, 0, 40], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 25, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [144, 144, 1, 1, 143], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 50, 2], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]に手を掴まれてギュッと握られてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['理性を\v[143]失った…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生、捕まえました♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生の手、冷たいですよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 温めてあげますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ここ、寒いです…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 焚き火のとこまで戻りませんか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま手を繋いで…ね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、走るの得意なんです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生のこと何回だって捕まえちゃいますよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は\n[1]に恋人のように寄り添いながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [手に指を絡めてきた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 振り払う, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &109 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &110 { + code: 42, + parameters: [100], + } + - !ruby/object:RPG::MoveCommand &111 { + code: 15, + parameters: [80], + } + - !ruby/object:RPG::MoveCommand &112 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &113 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &114 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &115 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &116 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &117 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &118 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &119 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &120 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &121 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &122 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &123 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &124 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &125 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &126 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &127 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &128 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &129 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &130 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &131 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &132 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &133 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &134 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &135 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &136 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &137 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &138 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &139 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &140 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &141 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &142 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &143 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &144 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &145 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &146 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &147 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &148 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &149 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &150 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &151 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &152 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &153 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &154 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &155 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &156 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &157 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &158 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &159 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &160 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*109] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*112] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*113] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*114] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*115] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*116] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*117] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*118] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*119] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*120] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*121] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*122] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*123] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*124] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*125] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*126] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*127] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*128] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*129] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*130] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*131] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*132] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*133] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*134] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*135] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*136] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*137] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*138] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*139] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*140] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*141] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*142] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*143] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*144] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*145] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*146] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*147] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*148] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*149] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*150] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*151] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*152] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*153] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*154] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*155] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*156] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*157] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*158] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*159] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*160] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は女の子を振り払った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]を振り払えず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に恋人繋ぎで手をギュッと繋がれてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ…先生、その…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ズボン、膨らんじゃってますよ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と手を繋いじゃっただけで、ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生が童貞っていうの、本当なんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日から私が先生の恋人だから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 恥ずかしくないですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっ、焚き火のとこまで戻りましょ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [0, 0, 18, 10, 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &161 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &162 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*161] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*162] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 17, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 92 + switch2_id: 346 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 93 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 2 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 344, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [144, 144, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 0, 0, 40], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [143, 143, 1, 3, 0, 40, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [344, 344, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [144, 144, 1, 1, 143], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 50, 2], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 34.0, g: 0.0, b: 34.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 223, + p: + [ + !ruby/object:Tone { r: 68.0, g: 0.0, b: 68.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]に手を掴まれてギュッと握られてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['理性を\v[143]失った…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉ~走らせないでよー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大人しくしなさいっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんな逃げることないじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一緒にお話でもしようよ、ね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「なんで私みたいな小娘から], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 必死で逃げるのー?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ カッコ悪いセンセ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「諦めてくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ サービスしてあげちゃうよ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]は掴んだ\n[1]の手を'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [自分の胸元へと引っ張ってきた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 振り払う, 無抵抗], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 振り払う] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [1, 144, 0, 100, 1], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand + i: 2 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &163 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &164 { + code: 42, + parameters: [100], + } + - !ruby/object:RPG::MoveCommand &165 { + code: 15, + parameters: [80], + } + - !ruby/object:RPG::MoveCommand &166 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &167 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &168 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &169 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &170 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &171 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &172 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &173 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &174 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &175 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &176 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &177 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &178 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &179 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &180 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &181 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &182 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &183 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &184 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &185 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &186 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &187 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &188 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &189 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &190 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &191 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &192 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &193 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &194 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &195 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &196 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &197 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &198 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &199 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &200 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &201 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &202 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &203 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &204 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &205 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &206 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &207 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &208 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &209 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &210 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &211 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &212 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &213 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &214 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*163] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*164] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*165] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*166] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*167] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*168] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*169] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*170] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*171] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*172] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*173] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*174] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*175] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*176] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*177] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*178] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*179] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*180] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*181] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*182] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*183] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*184] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*185] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*186] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*187] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*188] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*189] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*190] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*191] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*192] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*193] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*194] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*195] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*196] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*197] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*198] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*199] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*200] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*201] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*202] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*203] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*204] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*205] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*206] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*208] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*209] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*210] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*211] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*213] } + - !ruby/object:RPG::EventCommand { i: 2, c: 505, p: [*214] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]は女の子を振り払った!'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 無抵抗] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は抵抗できずに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に掴まれた手で彼女の胸を無理矢理揉まされてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あはは♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 胸触らせたら一発で降参なんだー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 童貞は簡単でいいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんじゃ、逃げた罰として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 滅茶苦茶に犯しちゃうから♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [0, 0, 18, 10, 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [585] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [346, 346, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &215 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &216 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*215] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*216] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 26, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: true + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 93 + switch2_id: 346 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 350 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: メア + x: 17 + y: 19 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [90, 93, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [485] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [15, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 320, p: [6, アリス] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &217 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*217] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「見えますか?\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あそこにいるのが魔王です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の魔王なのでそんなに強くないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの無事を知れば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 諦めて降参するはずですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &218 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &219 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*218] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*219] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「どーですか、\n[15]様♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こちらがウチで取れた芋です!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 美味しいですよぉ♪], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &220 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*220] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ?そ、そんなハズは…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ だってお前…じゃなくて貴方様の力は], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 普通の夢魔の数倍は…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁまぁもう少しお待ち下さい。], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 部下の情報によると], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そろそろ勇者の奴が…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &221 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &222 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &223 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &224 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &225 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &226 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &227 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &228 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &229 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &230 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*221] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*222] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*223] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*225] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*226] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*227] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*228] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*229] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*230] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &231 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &232 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &233 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &234 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &235 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &236 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &237 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &238 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &239 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &240 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &241 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &242 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &243 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &244 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*231] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*232] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*233] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*234] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*235] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*236] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*237] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*238] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*239] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*240] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*241] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*242] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*243] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*244] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &245 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &246 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &247 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &248 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &249 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &250 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &251 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &252 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &253 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &254 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &255 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &256 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &257 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &258 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*245] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*246] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*247] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*248] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*249] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*250] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*251] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*252] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*253] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*254] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*255] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*256] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*257] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*258] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &259 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*259] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &260 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*260] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おっ…ようやく到着したか…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &261 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &262 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &263 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*261] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*262] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*263] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ふっふっふ…よく来たな勇者…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ そしてメア、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前もよく勇者を連れてきてくれた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &264 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*264] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…!!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかあんた…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達を騙したのね!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &265 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*265] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ち、違いますよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっとお姉ちゃんは私が裏切った現実から], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 目を背けてるんです…!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &266 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*266] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 303, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんなことより…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あそこの女の子は勇者の…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの精を吸ったことがるみたいです!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お姉ちゃん!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' それに\n[1]の精って…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと、どういうことよ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &267 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*267] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私の知る限りじゃ\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子の誘惑に負けてないはずなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ な、なにがなんだか…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにほら、見てください!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' やっぱり\n[1]さんを誘惑した女の子を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 味方につけていますよ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [7, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お姉ちゃん!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' それに\n[1]を誘惑した女の子って…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと、どういうことよ!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &268 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*268] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そ、そのお話は後ほど…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とにかく今はお姉ちゃ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 魔王を降参させるのが先です!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ご覧ください\n[15]様…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 我が妹が場を混乱させています!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' さあ今の内に\n[15]様は勇者を…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あの隣の魔法使いは私と妹のメアに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お任せください…!!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &269 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*269] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 82, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &270 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*270] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [7, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [7, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [341, 341, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんが…!'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &271 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*271] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「2人が戦って怪我でもしたら大変です!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[2]さんを守りに行きます…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その女の子から逃げてください!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 10分くらいで戻りますから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [6, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [342, 342, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &272 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &273 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &274 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &275 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &276 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &277 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*272] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*273] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*274] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*275] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*276] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*277] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &278 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*278] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [584] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 逃げる, 動かないで女の子に捕まる], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 逃げる] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Battle2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [5, 0, 9, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [7, 0, 9, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 9, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 134, p: [0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand &279 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &280 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &281 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &282 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &283 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &284 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &285 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &286 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &287 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*279] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*280] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*281] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*282] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*283] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*284] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*285] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*286] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*287] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &288 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*288] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [142, 142, 0, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [扉には鍵がかかっている…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['だが中から\n[2]達の声が聞こえる…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]さん…!?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちの心配は大丈夫です!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「大きい方の畑に落とし穴があります…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そこに女の子を入れちゃいましょう!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張って誘導してください!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &289 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &290 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*289] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*290] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [女の子に捕まらずに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [大きい畑まで辿り着こう!], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &291 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*291] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 動かないで女の子に捕まる], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [142, 142, 0, 0, 2], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [4, 4, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &292 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &293 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*293] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [584] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [585] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [346, 346, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &294 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &295 { + code: 14, + parameters: [0, 1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*294] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*295] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 8, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 22, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 17, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 301, + p: [0, 26, false, false], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 99 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [4, 0, 18, 9, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [341, 341, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [342, 342, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 32, 18, 11, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 9, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &296 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*296] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「見えますか?\n[1]さん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あそこにいるのが魔王です。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夢魔の魔王なのでそんなに強くないし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんの無事を知れば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 諦めて降参するはずですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「部下共は何をやっているんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ勇者の誘惑に成功した女が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いないというのか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &297 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &298 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &299 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &300 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &301 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &302 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &303 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &304 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &305 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &306 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*297] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*298] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*299] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*300] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*301] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*302] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*303] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*304] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*305] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*306] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &307 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &308 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &309 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &310 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &311 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &312 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &313 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &314 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &315 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &316 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &317 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &318 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &319 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &320 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*307] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*308] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*309] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*310] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*311] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*312] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*313] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*314] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*315] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*316] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*317] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*318] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*319] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*320] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &321 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &322 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &323 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &324 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &325 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &326 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &327 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &328 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &329 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &330 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &331 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &332 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &333 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &334 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*321] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*322] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*323] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*324] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*325] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*326] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*327] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*328] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*329] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*330] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*331] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*332] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*333] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*334] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &335 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*335] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なっ…!勇者…!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうしてここが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &336 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &337 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &338 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*336] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*337] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*338] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メア…お前が勇者をここまで…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [6, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ご、ごめんねお姉ちゃん…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' でも私達と\n[1]さんが協力すれば'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっと争わなくても、みんなで平和に…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私も深く考えずに魔王を倒す気だったけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]はメアちゃんやあなたを'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 傷付けたくないの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]は本来ならこの国の王様になる人だし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あなたが素直に負けを認めるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私だって協力するわ。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &339 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*339] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[2]さん…'] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 6 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &340 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*340] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ねっ、お姉ちゃん…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここは二人を信じて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 平和的に生きていく道を探そうよ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「くっ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 確かにこのまま戦っても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達に勝ち目はないか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の作戦も失敗したようだしな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わかったよ、ここは素直に勇者に従おう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['こうして魔王は\n[1]達に捕えられ城へと連れて行かれた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['メアの頼みもあって\n[1]達は魔王を保護する事を提案したが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国や国民は簡単にそれを受け入れることは出来ず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の処遇を決める裁判が始まるまでは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の身柄を牢屋にて拘束することとなった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &341 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*341] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 34, 5, 10, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 342 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: フィア + x: 17 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 341 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 26 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 223, + p: + [ + !ruby/object:Tone { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }, + 60, + false, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 26, 15, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &342 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &343 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*342] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*343] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &344 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*344] } + - !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &345 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &346 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &347 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &348 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*345] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*346] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*347] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*348] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &349 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &350 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &351 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*349] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*350] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*351] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &352 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*352] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 250, + p: + [ + !ruby/object:RPG::SE { + name: Switch1, + pitch: 100, + volume: 80, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [343, 343, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &353 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*353] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 2], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [穴の底にはクッションがあって柔らかいようだ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]に怪我はなさそうだ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 3], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [-1, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 49, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 4], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [587] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[6]が出られないように'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔法の力で穴を塞いでおいた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [後で助けにいってあげよう。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は\n[2]達の元へと急いだ…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &354 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*354] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 33, 15, 7, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 343 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 105 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: ユシア + x: 18 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 345 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 90, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [29] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [41, 51, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [6, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [3, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [29, 29, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 91, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [37, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [34, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [63, 63, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 92, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [361] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [28, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [25, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [113, 113, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 93, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [452] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [43, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 126, p: [40, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [133, 133, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 134, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &355 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*355] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &356 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &357 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &358 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &359 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &360 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*356] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*357] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*358] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*359] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*360] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [347, 347, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [348, 348, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 9, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &361 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*361] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こっちは片付いたわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]、無事なの!?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &362 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &363 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &364 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*362] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*363] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*364] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [11, 0, 11, 10, 2], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaショック, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「そ、そんな…\n[1]…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [349, 349, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「思ったより早く終わりました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王は降参しましたよ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &365 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*365] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そんなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん、たった数分でこんな…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「お、お願い…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王も諦めるしもう降参するから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]を返して…!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 2, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [142, 142, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [586] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [9, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [350, 350, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [11, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [10, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 10 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &366 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*366] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia泣き, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ま、待って…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 11 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &367 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &368 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*367] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*368] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さん…ごめんなさい…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私が\n[1]さんを一人にしたから…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['せっかく魔王を追い詰めた\n[1]一行だったが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [夢魔として勇者の力で成長した魔法学校の生徒に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は数分で瞬殺されてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その後勇者敗北の噂は国中に広がり人間は魔物に降伏し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['女の子にお持ち帰りされた\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [新魔王となった少女に奴隷として一生仕えることとなった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「もぉ…私や\n[2]さん以外と浮気するから'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' こういう目に合うんですよ!\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もし女の子に一発でやられちゃうなら], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 私に頼んで] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ "~が好き"を吸い取って貰ってください。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そうすれば二回耐えれるので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 南東の畑にダッシュで移動すれば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勝てるハズですよ♪頑張って♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 16, 8, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &369 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &370 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*369] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*370] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 350 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: フィア2 + x: 11 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 348 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: メア2 + x: 10 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 349 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 17 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &371 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &372 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*371] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*372] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &373 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &374 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*373] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*374] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 9, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 343 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: EV013 + x: 17 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &375 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &376 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand &377 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &378 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*375] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*376] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*377] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*378] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &379 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &380 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*379] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*380] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 18 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &381 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &382 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*381] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*382] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &383 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &384 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*384] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 19 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &385 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &386 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*385] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*386] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &387 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &388 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*388] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 20 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &389 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &390 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*389] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*390] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &391 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &392 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*391] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*392] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 21 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &393 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &394 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*393] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*394] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &395 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &396 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*395] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*396] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 22 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &397 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &398 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*397] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*398] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &399 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &400 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*399] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*400] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: EV020 + x: 16 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &401 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &402 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*401] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*402] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &403 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &404 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*403] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*404] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: EV021 + x: 15 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &405 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &406 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*405] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*406] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &407 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &408 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*407] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*408] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 22: !ruby/object:RPG::Event + id: 22 + name: EV022 + x: 14 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 27, 8], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &409 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &410 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*409] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*410] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 3, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &411 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &412 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*411] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*412] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [352, 352, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 352 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 23: !ruby/object:RPG::Event + id: 23 + name: EV023 + x: 26 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Switch2" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 343 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Switch2" + character_index: 0 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: EV014 + x: 25 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &413 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &414 { + code: 42, + parameters: [255], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*413] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*414] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &415 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &416 { + code: 10, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*415] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*416] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 9, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 343 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 36 +data: !ruby/object:Table + dim: 3 + x: 36 + y: 35 + z: 4 + data: + - 0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0810 0800 0800 0818 0b10 0b00 0b04 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00 + - 0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0828 080c 081c 0826 0b28 0b1c 0b26 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08 + - 0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 09b3 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0668 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b10 + - 0b18 066c 066a 0672 067a 066c 0669 0669 066a 0671 0671 0671 0672 0679 09b3 0679 0670 0671 0671 0671 0672 0679 0679 0679 0679 0670 0671 0671 0671 0668 0669 0669 066b 0670 0660 0b10 + - 0b18 0662 0672 067a 066c 066a 0671 0671 0672 0679 0679 0679 067a 0b2a 0820 0b2e 0678 0679 0679 0679 067a 0b22 0b14 0b14 0b24 0678 0679 0679 0679 0670 0671 0671 0660 0678 0660 0b10 + - 0b18 0662 067a 066c 066a 0672 0679 0679 067a 0b2b 0b21 0b21 0b21 0b1b 0811 0824 0b22 0b14 0b14 0b14 0b15 0b1d 0b1c 0b1c 0b0a 0b14 0b14 0b14 0b24 0678 0679 0679 0668 066b 0660 0b10 + - 0b18 0662 066c 066a 0672 067a 1a22 1a14 1a14 1a14 1a14 1a14 1a24 0b20 0810 0818 0b12 0b1c 0b1c 0b1c 0b19 0648 0648 0648 0b10 0b00 0b00 0b00 0b02 0b14 0b14 0b24 0670 0660 0660 0b10 + - 0b18 0662 0662 0672 067a 0b2a 1a10 1a00 1a00 1a00 1a00 1a00 1a18 0b20 0810 0818 0b20 0b52 0b44 0b54 0b20 0649 0649 0649 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0678 0660 0660 0b10 + - 0b18 0662 0662 067a 0b22 0b1a 1a10 1a00 1a00 1a04 1a1c 1a1c 1a26 0b20 0810 0818 0b2c 0b40 0b30 0b48 0b20 0650 0650 0650 0b12 0b1c 0b1c 0b1c 0b1c 0b1c 0b08 0b02 0b24 0660 0660 0b10 + - 0b18 0662 0662 0b22 0b01 0b18 1a10 1a00 1a00 1a18 161a 161a 161e 0b2c 0810 0818 0b52 0b35 0b4c 0b56 0b11 0b14 0b14 0b15 0b27 066c 0669 0669 0669 066b 0b28 0b08 0b18 0660 0660 0b10 + - 0b26 0662 0662 0b10 0b00 0b18 1a10 1a00 1a00 1a18 0b52 0b45 0b5d 0822 0801 0818 0b40 0b48 0b22 0b14 0b01 0b00 0b04 0b26 066c 066a 0671 0671 0671 0668 066b 0b28 0b19 0660 0660 0b10 + - 066c 066a 0662 0b10 0b00 0b18 1a28 1a1c 1a1c 1a26 0b40 0b48 0822 0801 0804 0826 0b58 0b49 0b28 0b1c 0b1c 0b1c 0b26 066c 066a 0672 0679 0679 0679 0670 0668 066b 0b2c 0660 0660 0b10 + - 0662 0672 0662 0b28 0b08 0b18 161b 161a 161a 161e 0b58 0b56 0810 0804 0826 0669 0669 0b5c 0669 0669 0669 0669 0669 066a 0672 067a 0b22 0b14 0b24 0678 0670 0668 0669 0660 0660 0b10 + - 0662 067a 0664 065a 0b10 0b02 0b14 0b14 0b15 0b21 0b21 0b2d 0812 0826 066a 0671 0671 061b 0671 0671 0671 0671 0671 0672 067a 0b22 0b01 0b00 0b02 0b24 0678 0670 0671 0660 0660 0b10 + - 0662 0b22 0b24 0662 0b28 0b08 0b04 0b1c 0b26 066c 0669 0669 0820 066a 0672 0671 0671 061b 0671 0671 0679 0679 0679 067a 0b22 0b01 0b04 0b1c 0b1c 0b1e 0b25 0678 0679 0660 0660 0b10 + - 0662 0b28 0b19 0664 065a 0b28 0b26 066c 0669 066a 0671 0671 09b3 0672 0672 0679 0679 061b 0679 0679 0668 066b 0b23 0b21 0b1d 0b08 0b18 0648 0648 0648 0b11 0b14 0b24 0660 0660 0b10 + - 0664 065a 0b11 0b24 0662 0669 0669 066a 0671 0672 0671 0671 09b3 0672 067a 0b22 0b24 0b5a 0b22 0b24 0678 0660 0b2c 0648 0648 0b10 0b18 0649 0649 0649 0b10 0b04 0b26 0660 0660 0b10 + - 0b24 0662 0b10 0b18 0662 0671 0671 0672 0671 0672 0679 0679 09b3 067a 0b22 0b01 0b18 0b50 0b10 0b02 0b24 0668 066b 0649 0649 0b10 0b18 0650 0650 0650 0b10 0b18 0658 0663 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0671 0671 0672 0679 067a 0b2a 0822 0803 0824 0b10 0b00 0b18 0b50 0b28 0b08 0b18 0678 0660 0650 0650 0b28 0b0a 0b14 0b14 0b14 0b05 0b26 0660 0b2a 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0679 0679 067a 0b22 0b15 0b27 0810 0800 0818 0b10 0b04 0b26 0b41 0b54 0b10 0b02 0b24 0660 0b2b 0b25 0b5a 0b10 0b00 0b04 0b1c 0b26 0658 0663 0b20 0660 0b10 + - 0b18 0662 0b28 0b19 0662 0b22 0b14 0b14 0b05 0b26 0822 0801 0800 0818 0b10 0b18 0b52 0b31 0b48 0b10 0b00 0b18 0668 066b 0b2c 0b50 0b28 0b1c 0b26 0658 0659 0663 0b23 0b27 0660 0b10 + - 0b18 0664 065a 0b2c 0662 0b28 0b1c 0b08 0b18 0822 0801 0800 0800 0818 0b10 0b18 0b40 0b30 0b48 0b28 0b08 0b18 0678 0668 0669 0b5c 0669 0669 0658 0663 0b22 0b15 0b27 0658 0663 0b10 + - 0b02 0b24 0664 065a 0664 0659 065a 0b28 0b19 0828 0808 0800 0804 0826 0b10 0b18 0b40 0b30 0b32 0b54 0b10 0b02 0b24 0678 0679 061b 0679 0679 0660 0b23 0b1d 0b26 0658 0663 0b22 0b01 + - 0b00 0b02 0b24 0664 065a 0b2e 0664 065a 0b29 0b25 0810 0804 0826 0b22 0b01 0b18 0b40 0b30 0b30 0b48 0b28 0b1c 0b1e 0b2d 0b53 0b5d 0b22 0b24 0660 0b20 0658 0659 0663 0b22 0b01 0b00 + - 0b00 0b00 0b02 0b24 0664 065a 0b2a 0664 065a 0b20 0810 0818 0b22 0b01 0b00 0b18 0b58 0b38 0b30 0b32 0b44 0b45 0b51 0b51 0b57 0b22 0b01 0b18 0660 0b20 0660 0b22 0b14 0b01 0b00 0b00 + - 0b00 0b00 0b00 0b02 0b24 0662 0b11 0b24 0662 0b20 0810 0818 0b10 0b00 0b00 0b02 0b24 0b40 0b30 0b34 0b4c 0b56 0b22 0b14 0b14 0b01 0b04 0b26 0660 0b20 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b18 0662 0b10 0b18 0662 0b2c 0810 0818 0b10 0b00 0b00 0b00 0b18 0b42 0b4c 0b56 0b22 0b14 0b01 0b00 0b00 0b04 0b26 0658 0663 0b2c 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b04 0b26 0662 0b10 0b18 0664 065a 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5c 0b22 0b14 0b01 0b00 0b00 0b04 0b1c 0b26 0658 0663 0658 0659 0663 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b04 0b26 066c 066a 0b10 0b02 0b24 0662 0810 0818 0b10 0b00 0b00 0b00 0b02 0b14 0b01 0b00 0b00 0b00 0b04 0b26 0658 0659 0663 0b2a 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b18 066c 066a 0672 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0658 0663 0b22 0b14 0b1a 0660 0b28 0b08 0b00 0b00 0b00 0b00 0b00 + - 0b04 0b1c 0b26 0662 0672 067a 0b10 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b04 0b1c 0b26 0660 0b22 0b01 0b00 0b18 0668 066b 0b28 0b1c 0b08 0b00 0b00 0b00 + - 0b26 066c 0669 066a 067a 0b22 0b01 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b04 0b1c 0b0c 0b1c 0b26 0658 0659 0663 0b10 0b00 0b00 0b18 0670 0668 0669 066b 0b28 0b08 0b00 0b00 + - 0669 066a 0671 0672 0b22 0b01 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b5a 0b20 0658 0659 0663 0b22 0b14 0b01 0b00 0b00 0b18 0678 0670 0671 0668 066b 0b28 0b08 0b00 + - 0671 0672 0679 067a 0b10 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b02 0b24 0678 0679 0670 0668 066b 0b10 0b00 + - 0679 067a 0b22 0b14 0b01 0b00 0b00 0b00 0b18 0662 0810 0818 0b10 0b00 0b00 0b00 0b18 0b50 0b20 0660 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0678 0670 0660 0b10 0b00 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0c40 0000 0000 0be2 0bd4 0be4 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4c 0000 0000 0000 0c40 0000 0000 0be8 0bc8 0bc2 0be4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0be8 0bdc 0bca 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0bea 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c4a 0000 0c4b 0c41 0c41 0c45 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c47 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0be4 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 08be 0000 08be 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0c40 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 + - 0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0c49 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0bec 0000 0000 0be2 0be4 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 08ba 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 08bc 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0be8 0bde 0bed 0000 0000 0000 0000 0000 0000 0be3 0bdd 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 08be 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0bd4 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0058 0000 0000 0000 0000 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 00c0 0000 005a 0000 0078 0079 0000 0000 0000 0000 0000 005b 0065 0065 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 00c0 0000 0000 0000 + - 0000 0000 0000 0000 0000 005d 00c8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 + - 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c3 0000 0000 0000 0000 0000 0000 0000 00c2 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 005a 0000 0000 0000 00ca 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 019d 019e 019e 019e 019e 019e 019f 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0065 0000 0059 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 01a5 01a6 01a6 01a6 01a6 01a6 01a7 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 0000 0000 0070 0071 0000 0059 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0058 005a 01a5 01a6 01a6 01bd 01ae 01ae 01af 0000 0000 0000 0000 0000 0000 0000 0000 006c 006c 006c 0000 005b 0000 0078 0079 0061 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0070 0071 01a5 01a6 01a6 01a7 002a 0043 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 + - 0000 0000 0000 0000 0078 0079 01a5 01a6 01a6 01a7 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0070 0071 0000 0058 0000 0000 0000 00c2 0000 0000 0000 0078 0079 0000 0000 0000 + - 0000 0000 0000 0059 0063 0000 01ad 01ae 01ae 01af 0000 0000 0013 0013 0013 0013 0000 0000 0000 0000 0078 0079 005a 0000 0000 0000 0000 00ca 0000 0000 0000 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0061 0000 002a 002a 002a 002a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000 + - 0000 005b 005d 0000 0000 0070 0071 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 0000 + - 0000 0000 0065 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 006e 006e 006e 0000 005d 005b 0000 0000 0000 + - 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006e 0000 0000 006e 006e 006e 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 005d 0000 005a 0000 0000 0000 0059 0000 0000 006e 006e 0000 0000 0000 0000 006e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0062 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0063 0000 0000 0000 006e 006e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0070 0071 0000 00c8 005d 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0000 0000 005d 0059 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0070 0071 0000 0000 + - 0000 0000 0000 0078 0079 0061 0000 0065 0000 00ba 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0065 0000 0061 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000 + - 0000 0000 0000 0000 0000 0059 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0062 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005a 0000 0000 00ba 0000 0000 0000 00ba 005d 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0058 0000 0000 0065 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 005d 0000 0058 0000 0000 0070 0071 0065 0000 0059 0000 0000 0000 0000 0000 0070 0071 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005b 0065 0000 0000 0000 0000 0078 0079 0000 0061 0000 0000 0000 0000 005a 0000 0078 0079 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 005a 0000 0059 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0061 0059 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0063 0000 0000 0000 0070 0071 0065 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c0 0000 0000 0000 0062 0078 0079 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0058 0000 0000 0070 0071 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c8 0000 0000 005d 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0059 0000 0078 0079 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005a 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0060 0000 0078 0079 0000 0000 0058 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Town3 diff --git a/YAML/Map033.yaml b/YAML/Map033.yaml new file mode 100644 index 0000000..9a12377 --- /dev/null +++ b/YAML/Map033.yaml @@ -0,0 +1,964 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 14 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 4 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 112, p: [] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 212, p: [3, 8, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 15, + parameters: [20], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 15, + parameters: [20], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 413, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 354 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: マオ + x: 16 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [354, 354, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Battle2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お姉ちゃんのバカバカっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん達と戦って'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 死んじゃっても知らないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「痛っ!ちょ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ や、やめないかメア!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 敵の前だぞ!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 取っ組み合いをされたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔法が使えないわね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにしてもこの魔王…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 強い魔力を感じるけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 肉弾戦はそうでもなさそうね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 79, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [353, 353, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 5, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]!'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良かった!無事だったのね♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 5, 4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今メアちゃんが魔王を止めているわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王の弱点は物理攻撃よ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]、今の内にトドメを!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 5 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [4], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [5, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 49, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [354, 354, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 7, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良かったぁ…無事だったんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ぐっ!な、なんだこれは…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 身体が…動かない…!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ちょ、ちょっと\n[1]…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさか魔王にまで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 攻撃出来ないなんて言わないでしょうね!?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [5, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「はぁ…わかったよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でもさすがに魔王までは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の家では預かれないからね!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「良かった…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉ちゃん、もう大人しく降参しよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんなら、きっと許してくれるから…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「……] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['こうして魔王は\n[1]達に捕えられ城へと連れて行かれた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['メアの頼みもあって\n[1]達は魔王を保護する事を提案したが'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [国や国民は簡単にそれを受け入れることは出来ず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の処遇を決める裁判が始まるまでは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の身柄を牢屋にて拘束することとなった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 34, 5, 10, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: フィア + x: 15 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: ユシア + x: 15 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 353 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Hero + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 1b8d 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0b82 0b74 0b74 0b74 0b84 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a17 1a21 1a2d 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1a2c 1b82 1b86 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b87 1b88 1b8c 0612 0b88 0b7c 0b7c 0b7c 0b86 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a23 1a21 1a21 1a21 1a2d 0612 1a2b 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b82 1b82 1b82 1b86 0612 1b83 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b88 1b88 1b88 1b8c 0612 1b89 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a21 1a17 1a2d 0612 1a2b 1a1b 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1a2c 1b86 0612 1b83 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b87 1b8c 0612 1b89 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 1b8d 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c64 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c6c 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c79 0c71 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0085 0000 0027 0027 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0042 0043 0042 0043 0000 0000 008d 0000 002f 002f 0000 0034 0000 0188 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004a 004b 004a 004b 0000 0000 0000 0000 0000 0000 0000 003c 0000 0072 0070 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0046 0047 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004e 004f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0033 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 003b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood2 +battleback2_name: Room1 diff --git a/YAML/Map034.yaml b/YAML/Map034.yaml new file mode 100644 index 0000000..6c92ae5 --- /dev/null +++ b/YAML/Map034.yaml @@ -0,0 +1,1427 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 17 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ドア + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door3" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 355 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door3" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: マオ + x: 7 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [このまま魔王のマオと戦闘に入るので、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [弱点変更やセーブを事前に出来ます。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 352, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 弱点変更する, しない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, 弱点変更する], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, しない] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 34, 9, 6, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [3, 0, 8, 6, 6] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王を捕えてから数日後…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は牢屋に囚われている魔王の監視を頼まれていた…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &9 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 15, + parameters: [10], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はぁ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご丁寧に食事まで運んで貰えるとは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私も舐められたものだな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [355, 355, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかもドアも開けられて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者の前では私なんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間や雑魚モンスターと変わらないか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そう言えばまだ名乗ってなかったな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の名前はマオ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 3代目魔王でメアの姉だ。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「少し話していかないか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前には話しておきたいこともあるしな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 34, 9, 6, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 7, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そういえば…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 以前メアの事を助けてくれたらしいな。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 姉として感謝する。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「人間達の生活は豊なんだな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 牢屋だってのに綺麗だし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 敵である私に振る舞う食事もある。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それに加えて勇者様まで味方なんだ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 少し不公平だと思わないか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこで提案したいことがあるんだが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアの事を嫁に貰う気はないか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者さえ私達の味方なら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達だって人間を襲う理由はないし…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そ、そうか…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メア、可愛いとおもうけどなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そういう問題じゃないかも知れんが…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「い、今なら私もセットで付けるぞ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私達が…魔物達が平和に暮らすには], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者の力が必要なんだ…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「え?意外と手応えあるのか…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうだ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここは平和的に交渉しようじゃないか…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者が私達に付いてくれるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 争いは終わるし…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そうしてくれるならメアでも私でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 他の魔物娘でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きなだけくれてやる♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まんざらでもなさそうだな♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よーし、それなら交渉スタートだ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もしお前が私を説得出来たら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前の言う事を聞こう!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも説得力がないなら…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私達に婿入りしてもらうぞっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 14, + parameters: [1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 37, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 38, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 361 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 1, 16, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 7, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…童貞も堕とせないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は夢魔失格だな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「不本意だが] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今はお前の言う事を信じるとしよう…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だが私の保護など不要だ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私は残りの魔物達を連れて森に帰るとするよ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「保護するなら] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアを近くにおいてやってくれないか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あいつはお前の傍にいたいみたいだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よく人間の街に忍び込んだりして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 危なっかしいんだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の事なら心配ない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアの近くくらいなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつでも飛んでいけるからな。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今度会う時までには], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間に化ける術でも覚えておくよ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私に牢屋で襲われたから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王を倒しておいたとでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 説明しておいてくれ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ではさらばだ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアのこと、よろしく頼んだぞ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 82, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [0, 76, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [こうして魔王は人間の前から姿を消した…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は魔王を退けた功績はもちろんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [元々勇者の継承者は国のトップに立つべき存在である為], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この国の王として人々を導くことになった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王との約束通り、魔物達も人間の前から姿を消し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアの協力もあって夢魔と化していた女性達も元に戻り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [世界は平和を取り戻した…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 29, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 52, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [1, 63, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 111, + p: [1, 113, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 4, + c: 111, + p: [1, 133, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 5, + c: 111, + p: [1, 163, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 6, + c: 111, + p: [1, 181, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 7, + c: 111, + p: [1, 201, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 8, c: 121, p: [399, 399, 0] } + - !ruby/object:RPG::EventCommand { i: 8, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 7, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 7, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 6, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 5, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [400, 400, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 35, 11, 19, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 371 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさかこんな簡単にいくとはな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これが勇者の力か…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これさえあれば人間達を今すぐにでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 制圧することができる…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だが今すぐ私がここを飛び出してしまっては], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間達は蜘蛛の子のように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 逃げ出してしまうか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なるべく多くの人間を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 捕えて奴隷にしなくては], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 我々の生活も楽にはならないし…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここはこの状況を利用して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間達を一人も逃がさず捕える作戦を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 考えなくてはな…フフフ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [652] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]を倒し力を奪った後もマオは牢屋に残り'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [裁判の日を大人しく待っていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の邪悪な計画を知りつつも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['奴隷となってしまった\n[1]は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その計画を手伝うことになってしまった…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [373, 373, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 37, 6, 10, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 9 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 371 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 34 +data: !ruby/object:Table + dim: 3 + x: 34 + y: 17 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1d53 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d55 0600 0600 + - 0600 0600 1d50 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1d50 0600 0600 + - 0600 0600 1d50 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1d50 0600 0600 + - 0600 0600 1d50 0e22 0e14 0e24 1d50 0e22 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e24 1d50 0e22 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e24 1d50 0e22 0e14 0e14 0e24 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1d50 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d50 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d50 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1d5c 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d5c 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d5c 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1eb7 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1eb7 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1eb7 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1ebd 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1ebd 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1ebd 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e02 0e14 0e01 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e14 0e01 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e14 0e01 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e28 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e26 1d50 0600 0600 + - 0600 0600 1d59 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d57 0600 0600 + - 0600 0600 1883 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 0600 0600 + - 0600 0600 1889 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0002 0000 0000 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0000 0000 0000 0001 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00f5 00f6 00f6 00f7 0000 00f5 00f6 00f6 00f6 0000 00f6 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00fd 00fe 00fe 00ff 0000 00fd 00fe 00fe 00fe 0000 00fe 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Stone2 diff --git a/YAML/Map035.yaml b/YAML/Map035.yaml new file mode 100644 index 0000000..ec4a2b4 --- /dev/null +++ b/YAML/Map035.yaml @@ -0,0 +1,5363 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 45 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Fia + x: 4 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]、おはよー♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お城での生活には慣れた?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はちっとも慣れなくって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このダサい服とも早くお別れしなくちゃ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 399, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにしても…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここってなんだか女の子の従業員多くない?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「まぁ\n[1]のことだから心配ないけど'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 浮気はダメなんだからねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あと…その…昨日のことなんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]、あんまり気にしないでね…?'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]はずっと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 女の子の誘惑に負けないようにしてたし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精神的な原因だと思うから!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だから…また今度、トライしてみよ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はいつだって大丈夫だから…ね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 100 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 399, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私も将来的に\n[1]を支えられるように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 色々と勉強しなくっちゃ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「これからも…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ずっと一緒にいてね、\n[1]…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにしても…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ここってなんだか女の子の従業員多くない?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにこの前…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]のベッドに女の子の髪の毛…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ う、ううん…何でもないの…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気のせいだよね、気のせい…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 100 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「散々怒ったしいつまでも言いたくないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まさか裏切り者がメアちゃんじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]だったなんてね…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「昨日のことだって私は気にしてないから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな状況じゃムードもなにもないし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る1, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それよりこの前した約束、覚えてる?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]がお詫びとして私の分まで働いて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はお金だけ貰って遊んで暮らすんだから!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 100 + variable_value: 8 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「約束通り私は当分の間は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]の稼いだお金で仕事もしないで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 遊び回るからね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私ってば今まで真面目すぎたんだわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 今までの苦労も仕事を\n[1]や夢魔に'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 押し付けるためだったの、うん!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 31 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [メアED無しの場合], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に会いに来てくれたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここは勇者のお嫁さんとの], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 愛の巣になるお部屋ですから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつも綺麗しておかなくっちゃ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 164, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そしていつか私だって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんの第二のお嫁さんとして…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、頑張ってお掃除しますっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私だって\n[1]さんとシたことあるし…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ま、負けてないもん…っ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 真面目_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私、頑張ってお掃除しますっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &3 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [メアED無しの場合], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、頑張って働くので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ たまにはご褒美に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートに連れていってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に会いに来てくれたんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここは勇者のお嫁さんとの], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 愛の巣になるお部屋ですから♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつも綺麗しておかなくっちゃ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それに私と\n[1]さんの愛の巣でも…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ でも今はダメですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな昼間から、バレちゃいますよぉ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日の夜もここで待ってるので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[2]さんの誘惑に負けなかったら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いーっぱいご褒美、あげますからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ここが\n[1]さんと私のお部屋になるのも'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 時間の問題ですね…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「でも\n[2]さんには'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんて説明しましょうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「懸命に働く私の姿を見て], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きになっちゃった…とか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 321 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [メアED無しの場合], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &17 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私、頑張って働くので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ たまにはご褒美に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デートに連れていってくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 34, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 33, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: アリス + x: 31 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、センセーこんちわー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉー急に学校辞めたらさみしーじゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセのクラスの女の子、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな泣いてたよー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「国のお仕事ひと段落したら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また学校のセンセに戻ってよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は私達のクラスで、ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 113, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもセンセとお友達ってだけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お城がフリーパスなんて嬉しいな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そういやセンセ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ アヤちゃんにはお小遣いあげてるんだって?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一体どーいうカンケーなのよっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、センセーこんちわー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉー急に学校辞めたらさみしーじゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセのクラスの女の子、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな泣いてたよー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まぁセンセが国のお金を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪い生徒のお小遣いにあげてる], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ サイテーな男だって知れば泣き止むかもね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「バラされたくなかったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" 明日もG10,000は用意してねー♡"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ あはは♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんな生活ができるのも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔のおかげだねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今では無事解決だし、めでたしめでたし♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 113, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「アヤちゃんのことも養ってもらうけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 国のお金なら楽勝だよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しかもセンセ、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ アヤちゃんにまで払ってるんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 大変だねぇー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 281 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、センセーこんちわー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もぉー急に学校辞めたらさみしーじゃん!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ センセのクラスの女の子、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな泣いてたよー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「国のお仕事ひと段落したら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また学校のセンセに戻ってよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次は私達のクラスで、ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: ユイ + x: 29 + y: 28 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「大学でのお勉強、許してくれてありがとう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイ、あんなことしたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ごめんね、\N[1]お兄ちゃん。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「で、でも…\N[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にユイのこと好きなら…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイは、嬉しいからね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ユイも将来、\N[1]お兄ちゃんや'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんみたいな'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 立派な人のお役に立ちたいな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ユイ、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの役に立てるように'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張るっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もしかしたらお嫁さんに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もなれちゃったりして…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ なーんてっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ユイ、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの役に立てるように'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 頑張るっ♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Happy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイ、お城の付属の大学ずっと憧れてたの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無理言って入学させてくれてありがと♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん、だーいすきっ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勉強は得意じゃないけど頑張るね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だって将来は国のお姫様なんだもん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勉強沢山しなきゃだよねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイ、いっぱい頑張るから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勉強終わったら一緒にデートに行こうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Doya Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「言うこと聞いてくれたら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 帰りはユイのお部屋でえっちのお勉強を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 教えてあげちゃうかも♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そーだ、新しいお洋服買ってよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「だって\N[1]お兄ちゃんに'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すぐ制服汚されちゃって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 洗うの大変なんだもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃんが可愛いのを選んで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ プレゼントしてね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そしたらその服でもシてあげるかも♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 15 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Normal Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あ、\N[1]お兄ちゃん…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Sad Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「大学でのお勉強、許してくれてありがとう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイ、あんなことしたのに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ごめんね、\N[1]お兄ちゃん。'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 74, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「で、でも…\N[1]お兄ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当にユイのこと好きなら…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイは、嬉しいからね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ユイも将来、\N[1]お兄ちゃんや'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[2]お姉ちゃんみたいな'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 立派な人のお役に立ちたいな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: アヤ + x: 30 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]先生、おはようございます♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 133, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達に大学の施設で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勉強すること許可してくれて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ありがとうございますっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私達、\n[1]先生の期待に応えるように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張りますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ先輩にお金払い続けてるんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も少しだけ欲しいかなー…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんて…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「もぉー…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩と一緒だと勉強にならないんだからっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]先生、おはようございます♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 133, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は先輩と高級ディナーを食べに行くので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お小遣いはいつもの倍、お願いしますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そしたらデザートに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生のことも食べてあげちゃおうかな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「今日は先輩とお買い物に行くので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お小遣いはいつもより多めにくださいね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先輩よりも可愛くなって], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生のことを独り占めするんだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]先生を誘惑できたおかげで'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こうして裕福な暮らしができるんです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先輩には感謝しなくっちゃ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先生も私達に可愛がってもらえるし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感謝ですよねー♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 241 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]先生、おはようございます♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 133, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私達に大学の施設で], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勉強すること許可してくれて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ありがとうございますっ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「私達、\n[1]先生の期待に応えるように'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 頑張りますねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「先生…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ先輩にお金払い続けてるんですか…?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私も少しだけ欲しいかなー…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ なんて…えへへ…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: Mao + x: 35 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 181 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者、久しぶりだな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかし貴様…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアに召使いをやらせるなんて何事だっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私もメアを手伝うから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと給料出すんだぞ…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 181 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いやぁ、私もすっかり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここに住み着いてしまってるな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかしお前…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あの魔法使いの娘とは失敗したそうだなぁ?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「言わなくてわかる…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だが安心しろ、普通の女で不能になっても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がまた相手をしてやる…ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 181 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [475] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このベッドも汚してしまったから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ バレないように洗うのが大変だ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今は私が働いてやるが…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここが正式に私達の部屋になったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 立場逆転させてやる…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その日が楽しみだな♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ はっはっはっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: ルミ + x: 10 + y: 25 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見て見てっ♪私、秘書試験頑張って取って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お部屋を手に入れたんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]が学校に来なくなって…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私…さみしかったんだからっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねっ、\n[7]!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私いい子にするから、傍にいさせてね…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手おこ, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「私…\n[7]のこと絶対諦めないんだから…!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ここは\n[7]の部屋の隣だし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 壁に穴開けて夜中に寝込みを…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 25, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「わっ、\n[7]!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 傍にいたんだー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、何でもないよぉー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にお部屋までくれるなんて嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このお部屋、可愛く飾っちゃうからね♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ところでぇー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 聞いたよ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さん相手に勃たなかったんでしょー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私が事前にあんだけ搾り取ってあげたもん♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とーぜんだよねっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「えっ?何でそんなこと知ってるかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そんなの、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 彼女さんにプレゼントしたスマホに…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、なんでもないよぉ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ただの風の噂だよぉ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手攻め1, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]のハートは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう私のモノなんだからっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「彼女さんなんかじゃ一生勃たないくらいに], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 調教してぇ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がお嫁さんになってあげるからね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 217 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見て見てっ♪私、秘書試験頑張って取って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お部屋を手に入れたんだよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手悲しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]が学校に来なくなって…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私…さみしかったんだからっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ねっ、\n[7]!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私いい子にするから、傍にいさせてね…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: ハニィ勝 + x: 6 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 52 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんと\n[2]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ご婚約おめでとうなのですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私なんかまで] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん達と一緒に暮らせるなんて'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 嬉しくって♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんな素敵なお城なら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私にも素敵なヒトが見つかるかなぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: ハニィ負け + x: 36 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めまして、ハニービーのハニィっていいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「うーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' でも\n[1]さんとは'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めて会う気がしないといいますか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「運命の赤い糸みたいなものさえ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感じてしまいますっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今後もよろしくお願いしまぁす♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 52 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今度、デートに行きませんかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「美味しい紅茶と蜂蜜が売ってるお店が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 城下町にあるんですぅ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「カップル用に二人っきりの個室も], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あるみたいですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 10 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other3" + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: EV009 + x: 26 + y: 29 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 313 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: Door + x: 20 + y: 40 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 293 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [プレイいただきありがとうございます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [この先は回想部屋になります。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [入ると出られないのでご注意ください。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 回想部屋へ, まだ行かない], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 回想部屋へ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [400, 400, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 36, 8, 5, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, まだ行かない], + } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: ハニィ勝 + x: 22 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 442 + switch2_id: 1 + variable_id: 201 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ せんにゅー成功なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「近いうちにパパをゆーかいして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 連れ帰る予定なのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 442 + switch2_id: 1 + variable_id: 52 + variable_value: 2 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 4 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「むぅ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのゆーわくにさえ成功してれば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今頃は二人きりでここにいたのですぅ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: Mumu + x: 33 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はあんたのこと許してないんだからねっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今さら父親面しないでよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもあんただって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 恋人とは上手くいってないんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママと浮気した罰なんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 212 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なんでだろ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今はなんかあんたのこと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 殺さなくて良かったって思ってるの…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ねぇ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私とパパがえっちな…じゃなくて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 仲良くしてる記憶があるんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「やっぱりなんでもないっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ と、とにかく…ママの幸せの為にも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 親子で仲良くしてあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: true + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 212 + variable_value: 6 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「知ってた?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の夢魔の力は勇者の力でも消せるくらい], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 強いんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それで思ったんだけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私がパパの力を吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 二人の勇者の力を消しちゃえば…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だってこんな力があるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 戦争になっちゃうし女にも狙われるんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうやってパパの力を吸うのかって?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、そんなこと聞かないでよ、バカっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 33 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんな素敵なお部屋を私達に…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございます♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「色々とあったけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 結局はみんなで住めるようになって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良かったです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「さすがに\n[2]さんとの関係は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 未だにギクシャクですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「その…私は側室とかでも全然大丈夫なので], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんは\n[2]さんのこと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大事にしてあげてくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さんがいてムムちゃんがいて…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お姉ちゃんまで匿ってもらえて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はみんなで一緒に暮らせるなら幸せです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 111, + p: [1, 212, 0, 6, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC おこ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でも\n[1]さんを嫌ってたムムちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今ではパパ~なんて言ってますけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 何かあったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [-1, 6, false] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare PC 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ムムちゃんは未だにツンツンしてますけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ きっといつかわかってくれますから…ね♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 36 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 144 + variable_id: 181 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こんな良い部屋が貰えるなら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムちゃんが小屋を吹っ飛ばしてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 良かったというものだな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「しかも勇者が] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 恋人と浮気相手の間で四苦八苦してる姿まで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 見れるしなぁ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアをたぶらかした責任をしっかりとれよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ はっはっは!] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 144 + variable_id: 181 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかし外に出れないってのは不便だな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムちゃんと一緒に人間変化の術でも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勉強しようか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どうせ一緒に生きていくのだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前が辞めることになった学校の先生は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今度は私がやってやろうか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 35 + y: 10 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 34 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 256 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Scene5, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 41 +data: !ruby/object:Table + dim: 3 + x: 41 + y: 45 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 181d 0fa0 181b 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0fa0 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0021 0021 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0000 0000 0029 0029 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0051 0052 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00b2 00b3 00b4 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 00ba 00bb 00bc 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0033 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 003b 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 0000 0069 0000 0069 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 00b1 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 00b9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0045 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0039 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e3 01ee 0000 0000 0000 01ef 01e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 01f7 0000 0000 006a 006a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fe 0000 0000 0000 01ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0028 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0050 0000 0050 0000 0050 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0058 0000 0058 0000 0058 0000 0000 0000 0000 00d5 0000 0000 0000 00cd 0000 0000 0000 00cd 0000 0000 0000 00d5 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 000a 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Castle2 diff --git a/YAML/Map036.yaml b/YAML/Map036.yaml new file mode 100644 index 0000000..7505e4d --- /dev/null +++ b/YAML/Map036.yaml @@ -0,0 +1,3109 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 3: !ruby/object:RPG::Event + id: 3 + name: ユイ + x: 5 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 29 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Yui + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [" ユイと遊びたいの?"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイの得意技はパンツコキと], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本番えっちは] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お手々を繋いでチューもするよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「最初にユイに負けた時に], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 好きって言ってくれると台詞が少し変わるよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 二回目, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 401, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [402, 402, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [403, 403, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Shy Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲートをくぐってユイに会いに来てね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: ハニィ + x: 11 + y: 3 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者様~♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と遊んでくれるんですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ普通, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「得意技は抱きつきからの太ももコキと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番えっちは普通の子より気持ちいいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 童貞の勇者様はどの道即死ですけどぉ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと私に負けてくれた場合、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ つまり奴隷バトルでは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 呼び方が違ったりします♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [404, 404, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [405, 405, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲートをくぐって会いに来てくださいねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: Fia + x: 9 + y: 2 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 400 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「お疲れ様、\N[1]♪'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 最後までプレイしてくれて、ありがとう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「本作で] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 素敵なイラストを描いてくれた絵師様達と], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 製作応援してくれた方々に感謝しています!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Yui Smile Std, 1, 0, 500, 500, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ユイを担当してくれたのはsara.様だよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 可愛くしてくれてありがとう♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC shy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「同じくsara.様に担当してもらったわ。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これでも本当に感謝してるんだからっ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私を担当してくれたのは、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きりりん様ですぅ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますぅ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の担当もきりりん様でーす♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 色々アレンジもしてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございましたぁー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なめたけのこ様に担当してもらったよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とっても可愛いでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますっ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「おりがみ彩様…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私を担当して頂き感謝いたします♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とても満足しています…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「んぬ様に担当して頂きました♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思っていた通りの明るく可愛い雰囲気を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 出して頂けました!嬉しいですっ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「チノマロン様に担当してもらったのです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が一番可愛いのですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感謝感激なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゆず3号様に担当していただきました…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ デザイン要望通りにして頂き], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とても感謝しています♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私もゆず3号様に担当してもらったんだよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当にありがとうございました♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「そして\N[1]戦闘立ち絵は'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 朱身つめ様に担当してもらいました♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ありがとうございますっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「他にもスクリプトを描いてくれた方や], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いいねやコメントや支援を通して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 応援してくれた方々や…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「バグ報告くれた方々や], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すごく細かくデバッグをしてくれた], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ リリィルヴィア様…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「皆様のおかげでなんとか完成まで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 辿り着けました!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当に感謝しています♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「添付のReadmeに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 制作関係者とURLを貼ってあるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 是非チェックしてみてね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fiaうれしい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そしてプレイヤーのあなたも…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 製品購入とプレイをしてくれて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当にありがとう♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「Readmeや製品ページにある製作者cienページか], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 購入ウェブサイトで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感想やレビューをくれると嬉しいです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲーム制作は続くから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからもルーテーを], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よろしくお願いしますね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 400 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia笑顔, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そういえば奪われ勇者のキャラクターの一部が], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 登場するゲームも制作予定みたいね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia普通, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「キャラクターの容姿や設定、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 想いとかが引き継がれるけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 違う世界のお話になるんだって!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そこでは私の扱いも少しはマシになるかなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 2024年に制作"開始"予定だから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気の遠くなる話だけどね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: ルミ + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[7]っ♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と遊んでくよね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の得意技は足コキで、撮影もしちゃうよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番はラブラブエッチに誘導するけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 嫌がるなら攻めちゃうかも♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 二回目, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [406, 406, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [407, 407, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [408, 408, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲートの先で待ってるよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私とのハッピーエンドに一緒に行こうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手普通, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あ、呼び方変えて欲しかったら], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう一回話してね?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 63 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Rumi + character_index: 0 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[7]の呼び方を変えてあげよっか?'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, せんせー, お兄ちゃん, 名前で呼んで], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [呼び方変えて] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, せんせー] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [4, 7, 1, せんせー], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[7].name ="せんせー"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[8].name = "せんせぇ"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「そういえば\n[7]は私の先生だったっけ♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 先生なのに生徒に誘惑されて犯されちゃうのが], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 興奮するんでしょ♡ヘンタイ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, お兄ちゃん] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 111, + p: [4, 7, 1, お兄ちゃん], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 攻め2, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあ今まで通り\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [' 結婚した後も\n[7]って呼んであげるー♡'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[7].name ="お兄ちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 355, + p: ['$game_actors[8].name = "おにぃちゃん"'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Rumi 笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['「じゃあこれからは\n[7]って呼ぶね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私もお兄ちゃん欲しかったから嬉しいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [3, 名前で呼んで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_actors[7].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ["$game_actors[8].name = $game_actors[1].name"], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Rumi 嬉しい, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「う、うんっ!じゃあ名前で呼ぶね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[7]…'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 慣れないとちょっと恥ずかしいかも♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Rumi 手笑顔, 1, 0, 560, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ルミ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「それじゃあまた後でね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: アヤ + x: 4 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 113 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Aya2 + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 sup, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わっ!?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 先生…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうしてこんなところに?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 Happy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私と遊んでくれるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 得意技はお尻でするのと], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番も後ろ向きでやりますね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 二回目, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [409, 409, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [410, 410, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [411, 411, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 shy, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲートの先で待ってます…♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Aya1 oko, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、私を選ぶふりして], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 先輩を選ばないでくださいね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Mao + x: 8 + y: 8 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ん?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なんだ私と戦うつもりか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「戦うといっても痛いのは嫌だからな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の得意分野で勝負だ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はパイズリが得意で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番ではわりと優しくしてやるぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [418, 418, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [419, 419, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ではゲートを通って私に会いに来てくれ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと、メガネ設定を変えたい時は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう一度話しかけてくれ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 331 + switch2_id: 144 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そうそう、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔物娘枠はメア以外に二回戦目はないんだ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 後日実装の娘達もな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「負け通いするのが不自然だったりするしなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 決して手抜きではないからな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ところで、] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メガネは付けていた方がいいと思うか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 似合ってる, メガネは無い方が可愛い], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 似合ってる] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そうだろうそうだろう!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ フレームも可愛いやつを選んだからな♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, メガネは無い方が可愛い], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「なっ…!] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このメガネはわざわざ人間から], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 特注で作ってもらった代物なんだぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [477] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがお前がそういうなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ メガネを外してみようかな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「勇者を誘惑するのが夢魔の役目だからな!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ わざわざ自分から弱点を教えるとは], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 馬鹿なやつ!はっはっは♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: アリス + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 133 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Alice + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 普通, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あれセンセーじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こんなとこで何してんのー?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice Doya, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の得意技はパイズリとフェラで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番は騎乗位でがっつり犯すよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 笑顔, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「アヤちゃんに負けても私とは再戦できるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気にせず負けてあげてねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ とりあえず私と遊んでく?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 二回目, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [412, 412, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [413, 413, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [414, 414, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Alice 嬉しい2, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [アリス] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ゲートの先で待ってるよん♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: メア + x: 14 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私と遊んでくれるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私の得意技は] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お口でペロペロしたりパックンすることです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番えっちは普通に…上に乗ります♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あと初回、二回目、奴隷時で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっちの理由が違うから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お好きなシチュで仲良ししてください♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 二回目, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [415, 415, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 二回目] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [416, 416, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [3, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [417, 417, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「わーいっ♪] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゲートの先で待ってますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 翼設定変えたい場合は話してください♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 普通_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ところで\n[1]さん、'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔の翼はあった方がいいですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, あった方がいい, 無い方がいい], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [翼質問] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, あった方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「夢魔の私に力を吸われちゃいたいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのヘンターイ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 無い方がいい], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [315, 315, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mare 照れ_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「普通の女の子の私とえっちしたいんですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 翼は隠しておきます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 8 + y: 2 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 17 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door2" + character_index: 3 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [100, 100, 0, 0, 8], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [398, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 0, 0, 99], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero-1"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [キス関連用追加コントロール], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [60, 60, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [58, 58, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [2, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [1, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [4, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [5, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [8, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [7, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [10, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [11, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [33, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [35, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [36, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [32, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [29, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [26, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [27, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [24, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [41, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [42, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [44, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [39, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [51, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [46, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [48, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [49, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [53, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [59, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [57, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [63, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [1, 0, 999999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 125, p: [0, 0, 50000] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: [説得回数リセット], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [48, 48, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [103, 103, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [71, 71, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [123, 123, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [171, 171, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [208, 208, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [188, 188, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [217, 217, 0, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [100, 100, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 401, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [11, 11, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 11, 18, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 402, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [30, 30, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 10, 17, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 403, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 17, 15, 5, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 404, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 12, 25, 17, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 405, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 20, 13, 8, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 406, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [182, 182, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [61, 61, 2, 0, 999], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 29, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 407, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [64, 64, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 29, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 408, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 198, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [0, 199, 1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 111, p: [0, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 4, c: 121, p: [198, 198, 0] } + - !ruby/object:RPG::EventCommand { i: 4, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 26, 36, 11, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 409, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 16, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 410, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [102, 102, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 9, 20, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 411, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 27, 5, 8, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 412, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [36, 36, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 17, 16, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 413, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [266, 266, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [122, 122, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 21, 5, 16, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 414, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [293, 293, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 28, 7, 9, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 415, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [308, 308, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 30, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 416, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [164, 164, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [310, 310, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 30, 14, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 417, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 29, 19, 8, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 418, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 34, 5, 10, 6, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 419, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [377, 377, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 37, 13, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 430, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [422, 422, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 1, 37, 27, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 431, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 39, 20, 15, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 432, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [332, 332, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 7, 15, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 433, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [339, 339, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 29, 19, 8, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: プリン + x: 12 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あっ、パパー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私とデートしてくれるですかぁ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の得意技は足コキとちゅーなのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番えっちでは無理矢理れーぷで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパを恥ずかしいかっこでシちゃうですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 430, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [431, 431, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私と遊んでちゃんと娘孝行するのですっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ゲートの先で待ってるです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: ムム + x: 6 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「なぁに?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私に搾り殺されたいの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 顔面騎乗と69でのフェラが得意技なんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私との通常戦闘では], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 負けたら命まで吸われてゲームオーバーだし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 注意することね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも奴隷バトルでは仲良し親子として], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ラブラブにえっちするよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sup, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「二重人格なんじゃなくて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 育った環境の違いだってば!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 気になる人はストーリープレイしてよね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, 初回, 奴隷], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, 初回] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [432, 432, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [583] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [A, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「わざわざ殺されにくるの?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃゲートの先で待ってるからっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, 奴隷] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [401, 430, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [430, 434, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [433, 433, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 123, p: [B, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [582] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ゲートを渡ってムムに会いに来てね、パパ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [17, 17, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私はあんたに見捨てられたママの娘なの。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ だから殺されたって文句ないでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本編ではなかなか会えないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ メアって女の子と本番えっちすれば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 会えるんじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [A, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: true + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu smile, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパは勇者の力を吸われてよわよわだけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムはパパとママが一緒で幸せなの♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu Happy, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママってば] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ なかなか馴れ初めを教えてくれないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ピンク色の髪の可愛い女の子だよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 123, p: [B, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: Scene6, volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 1a64 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a7c 1a79 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b22 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b14 0b24 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a78 0b28 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b1c 0b26 1a80 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1a7e 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a81 1a87 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bea 1bee 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0608 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: true +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: 回想部屋 +specify_battleback: false +note: "" +battleback1_name: "" +battleback2_name: "" diff --git a/YAML/Map037.yaml b/YAML/Map037.yaml new file mode 100644 index 0000000..53036f6 --- /dev/null +++ b/YAML/Map037.yaml @@ -0,0 +1,1451 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 17 +events: + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 22 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door3" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: マオ + x: 11 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 373 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [55, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [敗北イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 37, 13, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 203, p: [3, 0, 11, 5, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王に負けてから数日後…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は牢屋に囚われているふりをしている'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の召使いとなっていた…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &2 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &6 { code: 3, parameters: [] } + - !ruby/object:RPG::MoveCommand &7 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「ご苦労だったな\n[1]…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「手筈通りメアの作った], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔解除の薬と夢魔化の薬を取替え…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「更に部下を配置した場所の警備を], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 無くしておいたと…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ くっくっく…] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の裁判の日には城を逆に乗っ取り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間達は残らず捕えてやる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「男は全員奴隷となり], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女は全て夢魔になってもらう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者が堕ちたと知れば逆らう者はおるまい。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今すぐ反逆を起こしても当然制圧できるが…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一人も逃がさず奴隷にするには], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 準備が必要だからな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &12 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフフ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなもの欲しそうな顔をしなくても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんと褒美はくれてやる♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私としても] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 念の為に勇者の力は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ すべて奪っておきたいからな♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の作戦決行の日まで後わずか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [強くなった魔王を止められる者など誰一人としていないが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王に勝ったと思っている人間達は毎日のように宴を開いていた…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 37, 13, 6, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [0, 0, 11, 5, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の作戦決行の日まで後わずか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['しかし\n[1]はただ彼女に力を吸われながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [その日を震えて待つことしかできなかった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [377, 377, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 377 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「えっ?この牢屋が派手すぎるって?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「うーむ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ たしかにこれを見たら驚くかもな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちょっと趣味を出し過ぎたか…!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあ今のところお前以外は見に来てないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 誰も気付いていないだろ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「そういえば] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の裁判の日はもう二回も延長されてるな…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「人間達の愚鈍さには呆れるな♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その間に私の作戦はもう準備万端だ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ はっはっは!] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私がここに囚われてから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ メアに一度も会っていないんだが…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私を裏切り私を捕らえた功績者として], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あいつの安全は保証されているんだよな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「たしかにあいつは私を裏切ったが], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ たった一人の妹なのだ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が守っていかないと…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 374 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかりと人間を裏切り], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の為に働いた奴隷に褒美をやらないとな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まぁ私にとってはただの食事でもあるから], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 楽な褒美だ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ではいただこうか♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうした?少し顔色が悪いな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人間達を裏切ったことが後ろめたいのか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「だがそんな素振りはよせ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前は簡単に私に屈し、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 今もまた間抜け面で失神するのだから…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お前ほどのヘンタイなら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 人間達を裏切った背徳感さえも快感か?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そんな悲しそうな顔をするな…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私にさっさとイかされて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつもの間抜け面を見せてもらうか♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 39, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 40, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 375 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いつも通り早い食事になってしまった♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私としてはゆっくり味わいたいんだが…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「なんせ牢屋にいる間は暇だからなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本でも読んで暇つぶしするか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [651] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 203, p: [3, 0, 11, 5, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [374, 374, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &26 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 37, 7, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 7 + y: 4 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 377 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 374 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Hero def + x: 7 + y: 5 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 377 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 4 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &31 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 4, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「フフ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ まだ搾り取られ足りないのか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「いいだろう…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私もちょうど小腹が空いていたしな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 37, 7, 5, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [3, 0, 7, 6, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [374, 374, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「休憩が欲しいだけだとっ!?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ふざけるな、倒れるまで働いてもらうぞ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 375 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: Door + x: 11 + y: 9 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 377 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [マオの奴隷になる前に戻りますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [651] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [181, 181, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [371, 371, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &33 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 34 +data: !ruby/object:Table + dim: 3 + x: 34 + y: 17 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1d53 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d47 1d51 1d51 1d51 1d51 1d55 0600 0600 + - 0600 0600 1d50 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1eb2 1d50 1eb2 1eb2 1eb2 1eb2 1d50 0600 0600 + - 0600 0600 1d50 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1eb8 1d50 1eb8 1eb8 1eb8 1eb8 1d50 0600 0600 + - 0600 0600 1d50 0e22 0e14 0e24 1d50 1002 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1d50 0e22 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e24 1d50 0e22 0e14 0e14 0e24 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1d50 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d50 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d50 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1d5c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1d5c 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1d5c 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1eb7 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1eb7 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1eb7 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e18 1ebd 1008 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 0ffc 1006 1ebd 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e18 1ebd 0e10 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e10 0e00 0e02 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e01 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e14 0e01 0e00 0e00 0e18 1d50 0600 0600 + - 0600 0600 1d50 0e28 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e26 1d50 0600 0600 + - 0600 0600 1d59 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d51 1d57 0600 0600 + - 0600 0600 1883 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1882 1886 0600 0600 + - 0600 0600 1889 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 1888 188c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0026 0000 0000 0000 0026 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 002e 00b2 00b3 00b4 002e 0046 0047 0000 0000 0000 002e 0000 00f2 0000 0036 0037 0045 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0002 0000 0000 0000 0050 0000 0064 00ba 00bb 00bc 006c 004e 004f 0000 0053 0000 0000 0000 00fa 00f9 003e 003f 004d 0000 0000 0000 0000 0001 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0068 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0068 0060 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 00f6 0000 00f6 00f6 00f6 00f6 00f7 0000 00f5 00f6 00f6 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 00fe 0000 00fe 00fe 00fe 00fe 00ff 0000 00fd 00fe 00fe 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Stone2 diff --git a/YAML/Map038.yaml b/YAML/Map038.yaml new file mode 100644 index 0000000..c5200d0 --- /dev/null +++ b/YAML/Map038.yaml @@ -0,0 +1,1432 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 45 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: ハニィ + x: 20 + y: 15 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [60, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 126, p: [61, 0, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 3, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]が目を覚ました時には既に世界は変わっており'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [そこには普通の人間の姿はなく], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ハチ娘に支配されてしまった世界のようだった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &2 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &3 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &4 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &5 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &7 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &8 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &9 { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand &10 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [40] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわぁ~!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうしましょー!どうしましょー!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんが居ないのですぅ~!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 3, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママってばパパが急に居なくなって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 大慌てですねー♡], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &23 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「別世界から同一人物が来ると], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 同じ世界の同一人物と融合するから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママの寝床にいたパパは消えたのです!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &25 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 14, + parameters: [0, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママぁ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 娘のプリン、ただいまなのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 報告があるんですよー♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &27 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &28 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わっ!プリンちゃん!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いつからそこに居たですかぁ!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お帰りなさいですぅ~], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「さっき着いたばっかりですよ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ それよりぃ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママに会わせたい人がいるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 2, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &29 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「あっ、\n[1]さん!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 急にいなくなるから心配したのですよぉ~!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ママ、何か勘違いしてるですねー…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これはもうママの知ってるパパとは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 違う人なのです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふぇ?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どういう事でしょうか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ママが人間達から誘拐した勇者は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 寝ても覚めてもえっちで搾り取られて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 廃人寸前だったのですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここにいるパパは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が過去の世界から連れてきた], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 元気な頃のパパなのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ママと出会う前のパパを見つけて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こっちの世界に連れ帰ってきたのです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「わぁー!凄いですぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ プリンちゃんってば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなこともできるんですね!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ笑顔, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「これでまた家族皆で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 元気に暮らせるんですねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 5, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「何寝惚けたこと言ってるですか!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママの管理が悪いから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパは具合が悪くなってしまったのですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…それはその…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 初めての男の人だし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ わからないことが多くって…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「問答無用なのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからは私がパパを管理して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 子孫を増やしていくですからねっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そんなの!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 実の娘がダメなのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 倫理に反するのですぅ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「人攫いしてれーぷしてる時点で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 倫理なんてないのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それにもう遅いのですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このパパはママに会う前の…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どーてーのパパだったのです♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 57] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「親子感動の再会をしてすぐに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どーてーも奪ってあげちゃったので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうパパは私のモノなのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「親子感動の再会をしてすぐに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ えっちで誘惑して虜にしちゃったので], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうパパは私のモノなのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そんなぁ~!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さん…まさか娘に寝取られるなんて…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「子供を作れないママは女王失格で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 働き蜂に戻るのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからは私が女王ですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 3, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]が実の娘に誘惑された結果、人類が追放され'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [娘はさらにワガママに育ってしまった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勇者の力を二重に持っている彼女に逆らえる者はおらず], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は彼女の教育に失敗するどころか'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [逆らえないように教育され躾されてしまい], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女の種馬件下僕としての生涯を迎えることになった…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 39, 20, 16, 2, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: プリン + x: 20 + y: 22 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパはキチンとご飯も食べずに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷされてばっかりいるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 歩けなくなっちゃったんですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかりとご飯を食べて栄養とるです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あとは毎日一緒に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お散歩にも行くのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「他のことはぜーんぶ], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 別の下僕にお任せなのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがいっぱい私のナカに出したせーしは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 新鮮なまま私の身体で取っておけるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それで排卵日にはじゅせーするんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから絶対に子供はできるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにいっぱいになっちゃうですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「毎日ご飯を食べてえっちしてるだけで], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 世界せーふく完了なのですよ♪], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちしてないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 卵が増えている理由ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパってばべんきょー不足なのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ハチ娘は卵管からせーしを吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゅせーすることができるんですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからナカで出しても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結果は変わらないのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃーんとおねだりできるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちだってしてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパを搾り取ったママよりも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者の力を持ってる上にパパをれーぷした], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の方が強いのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそもママはただの働き蜂だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戦い方すら知らないんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちなみに私は暇だったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戦いのお稽古もしたことあるんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 世界さいきょーなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 41 +data: !ruby/object:Table + dim: 3 + x: 41 + y: 45 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0faa 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 180b 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1810 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1810 1978 1978 1978 1978 197c 0fac 1979 1810 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0021 0021 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0000 0000 0029 0029 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0051 0052 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00b2 00b3 00b4 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 00ba 00bb 00bc 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0033 0032 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 003b 003a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 0000 0069 0000 0069 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b1 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0045 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0039 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e3 01ee 0000 0000 0000 01ef 01e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 01f7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fe 0000 0000 0000 01ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0028 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0050 0000 0050 0000 0050 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0058 0000 0058 0000 0058 0000 0000 0000 0000 00d5 0000 0000 0000 00cd 0000 0000 0000 00cd 0000 0000 0000 00d5 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 000a 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Castle2 diff --git a/YAML/Map039.yaml b/YAML/Map039.yaml new file mode 100644 index 0000000..b9f1065 --- /dev/null +++ b/YAML/Map039.yaml @@ -0,0 +1,2685 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 45 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 18 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 284 + character_name: "" + character_index: 2 + direction: 4 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [一口飲んだ後に捨てられている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: EV002 + x: 17 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 296 + character_name: "" + character_index: 1 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [手が付けられていないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: EV003 + x: 16 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [新鮮な果物が添えられている。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: EV004 + x: 22 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 293 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [所々にまる齧りした後がある…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 23 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 302 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [手が付けられていないようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 24 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 283 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [お酒ではなくジュースのようだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: EV007 + x: 25 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [新鮮な果物が添えられている。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: EV008 + x: 15 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 375 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [プリンが好きそうなものが街から拾われて献上されている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 9: !ruby/object:RPG::Event + id: 9 + name: プリン + x: 20 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 422 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパはキチンとご飯も食べずに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ れーぷされてばっかりいるから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 歩けなくなっちゃったんですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「しっかりとご飯を食べて栄養とるです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あとは毎日一緒に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お散歩にも行くのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [8, 57] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパがいっぱい私のナカに出したせーしは], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 新鮮なまま私の身体で取っておけるのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「それで排卵日にはじゅせーするんですよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ だから絶対に子供はできるし], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ すぐにいっぱいになっちゃうですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「最初の子には] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ また勇者の力が受け継がれるですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ パパはどの子だと思いますか?ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「え?] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちしてないのに], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 卵が増えている理由ですか?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「パパってばべんきょー不足なのですっ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ハチ娘は卵管からせーしを吸い取って], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ じゅせーすることができるんですよ!], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「だからナカで出しても], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 結果は変わらないのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「ちゃーんとおねだりできるなら], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 本番えっちだってしてあげるのですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「パパを搾り取ったママよりも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 勇者の力を持ってる上にパパをれーぷした], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の方が強いのです♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Sad2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「そもそもママはただの働き蜂だから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戦い方すら知らないんですけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちなみに私は暇だったから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戦いのお稽古もしたことあるんですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 世界さいきょーなのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 455 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパはテーブルにあるご馳走とおんなじで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 食べられるだけですねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それに美味しいとこも一緒なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃ、食べちゃうですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 1, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私にお仕置きされたくって反抗するなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ パパってば悪い子です♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「いっぱいきょーいくしてあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ うふふ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 1, 0, 2, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「王室は広いけどママの匂いがするから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の部屋でやるのです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Shy2, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちょっと狭いけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私はパパの上で乗るからいーのでーす♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 14, + parameters: [0, -1], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 441, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 46, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 301, + p: [0, 44, false, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 456 + switch2_id: 1 + variable_id: 163 + variable_value: 1 + self_switch_ch: B + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Prin + character_index: 4 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: true + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 4, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 18, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 19, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 17, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 16, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 15, parameters: [5] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: true + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 4, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { code: 1, parameters: [] } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Smi, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お仕置きはお終いです♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパ…可愛い寝顔ですね♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Hap, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夕方には一緒にお散歩行くのですよ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それまでおやすみなさいです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 3, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [742] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [455, 455, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [456, 456, 1] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &8 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [9, 0, 20, 14, 2], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &10 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 10: !ruby/object:RPG::Event + id: 10 + name: EV010 + x: 18 + y: 12 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 2 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 11: !ruby/object:RPG::Event + id: 11 + name: EV011 + x: 17 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 2 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 12: !ruby/object:RPG::Event + id: 12 + name: EV012 + x: 23 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 2 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 13: !ruby/object:RPG::Event + id: 13 + name: 蜂3 + x: 22 + y: 18 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「姫様はこんなに料理を要求するくせに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ いっつも残すんだ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「俺達に残飯を回してくれる兄さんには], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 感謝してるぜ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これからも元気でいてくれよな!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 455 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 14: !ruby/object:RPG::Event + id: 14 + name: 蜂3 + x: 17 + y: 20 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Monster3 + character_index: 2 + direction: 6 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「この国にいた人間達は追い出されて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その施設を俺達がそのまま使ってるんだ。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニービー] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「全部人間用だから使いづらいけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 姫様や妹の働き蜂は人型だから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そのまま使えるらしいな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 455 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 17: !ruby/object:RPG::Event + id: 17 + name: EV017 + x: 21 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [プリンに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [201, 201, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &13 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 15: !ruby/object:RPG::Event + id: 15 + name: EV015 + x: 20 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [プリンに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [201, 201, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &14 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 16: !ruby/object:RPG::Event + id: 16 + name: EV016 + x: 19 + y: 26 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Flame" + character_index: 6 + direction: 2 + pattern: 2 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 0 + trigger: 1 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [プリンに搾り取られる前からやり直しますか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [やり直し] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [やり直し] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [742] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [23, 23, 1] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 122, + p: [201, 201, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 398, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [667] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 36, 8, 10, 0, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [458, 458, 0] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 201, + p: [0, 16, 8, 5, 8, 0], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 19: !ruby/object:RPG::Event + id: 19 + name: EV019 + x: 7 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Other1" + character_index: 1 + direction: 6 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 455 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 20: !ruby/object:RPG::Event + id: 20 + name: Bed + x: 7 + y: 17 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 75 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 7 + direction: 4 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &16 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &19 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「パパ、お昼寝すると夜寝れないですよっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お昼はお散歩の時間なのです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言うこと聞かない子はお仕置きですからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 102, + p: [[選択肢, お仕置きされる, 言うことを聞く], 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [選択肢1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [1, お仕置きされる], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 311, + p: [0, 0, 0, 0, 9999, false], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [9, 4, false] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Doya, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「悪い子ですねー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ じゃあそこのベッドで上向きで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ おねんねするのです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [455, 455, 0] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 201, + p: [0, 39, 7, 17, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [9, 0, 7, 18, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 402, + p: [2, 言うことを聞く], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Nom, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えっ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントに眠たいだけだったんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 231, + p: [20, Prin Oko, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [プリン] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「べ、別に…何でもないです!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お散歩行く準備をさっさとするのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 1, c: 213, p: [9, 5, false] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - 9 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &30 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &39 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &44 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 29, + parameters: [3], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 456 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Damage1 + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 21: !ruby/object:RPG::Event + id: 21 + name: ハニィ + x: 22 + y: 21 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 125 + switch2_id: 306 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Spiritual + character_index: 4 + direction: 2 + pattern: 1 + move_type: 1 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: true + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ不安, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…また働き蜂に逆戻りなのです…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 短い女王様生活だったのです…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも私がプリンちゃんを蔑ろにしてたのも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪いのですね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, ハニィ嬉しい, 1, 0, 530, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「いつか家族で仲良くできる日も来るのです!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' ねっ、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 455 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 18: !ruby/object:RPG::Event + id: 18 + name: EV018 + x: 12 + y: 16 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "!Door1" + character_index: 4 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [鍵がかけられている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 41 +data: !ruby/object:Table + dim: 3 + x: 41 + y: 45 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1813 1811 1811 1811 1807 1811 1811 1811 1811 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1810 1972 1972 1972 1972 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1819 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1817 1978 1978 1978 1810 1978 1978 1978 1978 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0fa4 1973 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1972 1976 0fa2 0f94 0fa4 1810 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f8c 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f98 1979 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1803 1811 181d 0fa0 181b 1811 1811 1811 1815 0f90 0f80 0f82 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f98 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1972 1976 0fa0 1973 1972 1972 1972 1810 0f90 0f80 0f84 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f9c 0f8c 0fa6 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 1978 197c 0fac 1979 1978 1978 1978 1810 0f90 0f80 0f98 1813 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1811 1807 181d 0fa0 181b 1817 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 1810 0f90 0f80 0f98 1810 1976 0faa 1973 1972 1972 1972 1972 1972 1972 1972 1972 1810 1976 0fa0 1973 1976 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 197c 0fac 1979 1978 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fac 1979 197c 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0f90 0f80 0f98 1810 0626 0626 1002 0ff4 0ff4 0ff4 0ff4 0ff4 1004 0626 0626 1810 1002 0ff4 0ff4 0ff4 0fe1 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 1810 0fa8 0f8c 0fa6 1810 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1810 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1807 1811 1811 1811 180f 181d 0fa0 181b 1817 0626 0626 0ff0 0fe0 0fe0 0fe0 0fe0 0fe0 0ff8 0626 0626 1803 1811 1811 1811 1811 1811 1811 1811 1807 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1810 1972 1972 1972 1972 1976 0fa0 1973 1976 0626 0626 1008 0ffc 0fe8 0fe0 0fe4 0ffc 1006 0626 0626 1810 1972 1972 1972 1972 1972 1972 1972 1810 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1810 0629 0629 1978 1978 197c 0fac 1979 197c 0649 0649 0649 0649 0650 0651 0652 0649 0649 0649 0649 1810 1978 1978 1978 1978 1978 1978 1978 1810 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d32 0d24 0d24 0d24 0d24 0d24 0d34 0626 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 0626 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d10 0d28 181a 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0d20 0d10 0d10 0d10 0d10 0d14 0d28 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1803 1811 1811 1811 1811 1811 1811 1811 180b 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 0626 0626 0626 0626 0ff0 0fe0 0ff8 0626 0626 0626 0626 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0eb2 0ea4 0ea4 0ea4 0ea4 0ea4 0eb4 1819 1811 1807 1811 181d 0ff0 0fe0 0ff8 181b 1811 1807 1811 180f 1811 1811 1811 1807 181d 0eac 181b 180b 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1973 1972 1810 1972 1976 0ff0 0fe0 0ff8 1973 1972 1810 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0ea8 1979 1978 1810 1978 197c 0ff0 0fe0 0ff8 1979 1978 1810 1978 1978 1978 1978 1978 181c 197c 0fa0 1979 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e92 0ea4 0eb4 1810 0fa2 0fa4 0ff0 0fe0 0ff8 0fa2 0fa4 1810 0eb2 0ea4 0ea4 0ea4 0eb4 1977 0fa2 0f83 0fa4 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1810 0ea0 0e90 0e90 0e90 0ea8 197d 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0fa8 0fa6 1008 0ffc 1006 0fa8 0fa6 1810 0ea0 0e90 0e90 0e90 0ea8 0fab 0f89 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 1810 0ea0 0e90 0e90 0e90 0e90 0e90 0e90 0e90 0ea8 1810 0629 0649 0650 0651 0652 0649 0629 1810 0ea0 0e90 0e90 0e90 0ea8 181a 0f90 0f80 0f98 1810 0600 0600 0600 0600 0600 0600 + - 0600 0600 1813 1811 1811 1811 180f 1811 1811 1811 1807 181d 0eac 181b 1811 1811 180b 0fa2 0649 0650 0651 0652 0649 0fa4 1803 1811 1811 1811 1811 1811 1817 0f90 0f80 0f98 1819 1811 1811 1811 1815 0600 0600 + - 0600 0600 1810 1972 1972 1972 1972 1972 1972 1972 1810 1976 0faa 1973 1972 1972 181c 0f90 0f98 1002 0ff4 1004 0f90 0f98 181c 1972 1972 1972 1972 1972 1976 0f90 0f80 0f98 1973 1972 1972 1972 1810 0600 0600 + - 0600 0600 1810 1978 1978 1978 1978 1978 1978 1978 1810 197c 0fa0 1979 1978 1978 1977 0f90 0f98 0ff0 0fe0 0ff8 0f90 0f98 1977 1978 1978 1978 1978 1978 197c 0f90 0f80 0f98 1979 1978 1978 1978 1810 0600 0600 + - 0600 0600 1810 0fa2 0f94 0f94 0f94 0f94 0f94 0fa4 1810 0fa2 0f83 0f94 0f94 0fa4 197d 0f90 0f98 1008 0ffc 1006 0f90 0f98 197d 0fa2 0f94 0f94 0f94 0f94 0f94 0f81 0f80 0f82 0f94 0f94 0f94 0fa4 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0f90 0f80 0f80 0f80 0f86 0fa1 0f89 0f82 0f94 0f94 0f94 0f81 0f86 0fa1 0f89 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0fa8 0f9c 0f9c 0f9c 0fa6 181a 0f90 0f80 0f80 0f80 0f80 0f80 0f98 181a 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0f88 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1803 1811 1811 1811 1811 1811 180b 0fa8 0f9c 0f9c 0f8c 0f9c 0f9c 0fa6 1803 1811 1811 1811 1811 1811 1815 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 1972 1972 1972 1972 1972 1819 1811 1811 181d 0fa0 181b 1811 1811 1817 1972 1972 1972 1972 1972 1810 0f90 0f80 0f80 0f80 0f80 0f80 0f98 1810 0600 0600 + - 0600 0600 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 1978 1978 1978 1978 1978 1973 1972 1972 1976 0fa0 1973 1972 1972 1976 1978 1978 1978 1978 1978 1810 0fa8 0f9c 0f9c 0f9c 0f9c 0f9c 0fa6 1810 0600 0600 + - 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 0600 0600 0600 1979 1978 1978 197c 0fac 1979 1978 1978 197c 0600 0600 0600 0600 0600 1819 1811 1811 1811 1811 1811 1811 1811 1817 0600 0600 + - 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1973 1972 1972 1972 1972 1972 1972 1972 1976 0600 0600 + - 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 1979 1978 1978 1978 1978 1978 1978 1978 197c 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0df4 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0df6 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f42 0f34 0f34 0f35 0f41 0f41 0f41 0f36 0f34 0f34 0f44 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0f48 0f3c 0f3c 0f46 0000 0000 0000 0f48 0f3c 0f3c 0f46 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 10fb 10f1 10f1 10fd 0000 0000 0000 10fb 10f1 10f1 10fd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfe 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df2 0de4 0df4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0df8 0dec 0df6 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0dfb 0df1 0dfd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c74 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c76 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0021 0021 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0032 0033 0000 0000 0029 0029 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0021 0000 0000 0021 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 003a 003b 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0029 0000 0000 0029 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0051 0052 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 005a 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0032 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 003a 0000 0000 0000 0000 0000 004d 0000 0000 0000 0000 0000 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0091 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0069 0000 0000 0069 0000 0000 0000 0000 + - 0000 0000 0000 0000 0069 0000 0069 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b2 00b3 00b4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 00bb 00bc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0050 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0069 0000 0069 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 00e9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b1 0000 0000 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00b9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0045 0045 0045 0045 0045 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0038 0039 0000 0000 0000 0000 0000 0000 0000 0000 0000 004d 004d 004d 004d 004d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01e3 01ee 0000 0000 0000 01ef 01e3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01f6 0000 0000 0000 01f7 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 01fe 0000 0000 0000 01ff 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0021 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0020 0000 0000 0000 0000 + - 0000 0000 0000 0000 0029 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0028 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 0050 0000 0050 0000 0050 0000 0000 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00cd 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0058 0000 0058 0000 0058 0000 0000 0000 0000 00d5 0000 0000 0000 00cd 0000 0000 0000 00cd 0000 0000 0000 00d5 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00d5 0000 0000 0000 00d5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0000 0000 0068 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 000a 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Castle +battleback2_name: Castle2 diff --git a/YAML/Map040.yaml b/YAML/Map040.yaml new file mode 100644 index 0000000..87eca5e --- /dev/null +++ b/YAML/Map040.yaml @@ -0,0 +1,1389 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 30 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: EV001 + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 291 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 11 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 335 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: マオ + x: 10 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 375 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Mumu + x: 12 + y: 6 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 2 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Town5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[2]が魔王の住処を発見して出発してから数日が過ぎた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['メア達は\n[1]が来ることも知らず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [生まれてきた娘と魔王の三人で平和に暮らしていた。], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 7, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「またお魚ー?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はお肉が食べたいんだけどー!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 6, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ムムちゃんってば], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お肉なんて食べたことないでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ どうしてそんなにお肉が好きなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [470] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ああ…それなら最近本で見たんだが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 夢魔は急成長するかわりに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 親の記憶をある程度は継承するらしい。], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ええっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、そうなんですかっ!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私も夢魔なのに初めて知りました…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まぁ私も生まれた時のことなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 覚えてないからなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 道理でこの子は色々と知ってるわけだ…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあムムちゃん、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのことも覚えてたりするのかなっ♪'], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]って私の父親でしょ?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちょっとだけど覚えてる。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そいつがママを見捨てて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 人間の女を選んだってこともね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そ、そんなことまで…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもムムちゃん、それは誤解だよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんは元々\n[2]さんの恋人で'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 全部私が悪いの…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 5, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そんなキモい話、聞きたくない!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんなんだからママは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 男に騙されて捨てられるんだから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、そんなぁ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はただ…その…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [(そうか…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が以前言った], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 父親は死んだというウソもバレてたのか…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]の声'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]…ここにメアちゃんがいるみたい!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 魔王も一緒だよ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 一気に突入しよう!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Battle5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 2, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 7 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &18 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &20 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &21 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「メアちゃん…それに魔王!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱりここにいたのね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [466, 466, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &22 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &24 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「もう逃げ場はないわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここで退治して終わりにするっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]…さん…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 8, true] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「勇者か…!?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よくここを見つけたな…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「しかし我々はもう撤退したし…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう争う必要はないのではないか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「馬鹿を言わないで!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんたのせいでこっちは大変だったのよ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 災いの種はここで摘ませてもらうわ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私達を退治に…?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 弱い人間なんかが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何か勘違いしているみたいね…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 8, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &32 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &34 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [2, 1, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ムムちゃん!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 乱暴はしちゃダメっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC geki, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「都合がいいわ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 丁度あんた達を殺してやりたいって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 思ってたところなの!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 82, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [8, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「これは…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 不味い!逃げるぞ、メア!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia困る, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「え…?] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、なに…この子…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [7, 80, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 8 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &35 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &37 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &39 { + code: 41, + parameters: [Hero, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 41, 13, 7, 4, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 6: !ruby/object:RPG::Event + id: 6 + name: EV006 + x: 10 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 300 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 12 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 288 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: true + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 7: !ruby/object:RPG::Event + id: 7 + name: Fia + x: 15 + y: 13 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 465 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 8: !ruby/object:RPG::Event + id: 8 + name: Yushia + x: 15 + y: 14 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 466 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Hero + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: true + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 3 +encounter_step: 30 +width: 30 +data: !ruby/object:Table + dim: 3 + x: 30 + y: 30 + z: 4 + data: + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a23 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a17 1a21 1a21 1a25 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1a2c 1b82 1b82 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b87 1b88 1b88 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 1b8d 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0b82 0b74 0b74 0b74 0b84 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a17 1a21 1a2d 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1a2c 1b82 1b86 0612 0b70 0b60 0b60 0b60 0b78 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b87 1b88 1b8c 0612 0b88 0b7c 0b7c 0b7c 0b86 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 1b8d 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a23 1a21 1a21 1a21 1a2d 0612 1a2b 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b82 1b82 1b82 1b86 0612 1b83 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 1b88 1b88 1b88 1b8c 0612 1b89 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a13 1a21 1a21 1a21 1a17 1a2d 0612 1a2b 1a1b 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b82 1b82 1b82 1a2c 1b86 0612 1b83 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 1b88 1b88 1b88 1b87 1b8c 0612 1b89 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 1b8d 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a20 0612 0612 0612 0612 0612 0612 0612 1a20 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1a29 1a21 1a21 1a21 1a21 1a21 1a21 1a21 1a27 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b83 1b82 1b82 1b82 1b82 1b82 1b82 1b82 1b86 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 1b89 1b88 1b88 1b88 1b88 1b88 1b88 1b88 1b8c 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c72 0c64 0c74 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c78 0c6c 0c76 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c7a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c70 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0c79 0c71 0c7d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0085 0000 0027 0027 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0042 0043 0042 0043 0000 0000 008d 0000 002f 002f 0000 0034 0000 0188 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004a 004b 004a 004b 0000 0000 0000 0000 0000 0000 0000 003c 0000 0072 0070 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0046 0047 0000 0000 0000 0000 0000 0068 0068 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 004e 004f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0068 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0033 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0050 0000 003b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0058 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Wood2 +battleback2_name: Room1 diff --git a/YAML/Map041.yaml b/YAML/Map041.yaml new file mode 100644 index 0000000..2d8d046 --- /dev/null +++ b/YAML/Map041.yaml @@ -0,0 +1,1897 @@ +--- +!ruby/object:RPG::Map +parallax_name: "" +height: 35 +events: + 1: !ruby/object:RPG::Event + id: 1 + name: Mumu + x: 11 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 339 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [465, 465, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 118, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [118, 118, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [467, 467, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [468, 468, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [469, 469, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 203, p: [0, 0, 12, 7, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 119, p: [End] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia悲しい, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「うぅ…い、一体何が…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \n[1]…?'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 19, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &2 { + code: 15, + parameters: [15], + } + - !ruby/object:RPG::MoveCommand &3 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &4 { + code: 15, + parameters: [15], + } + - !ruby/object:RPG::MoveCommand &5 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &6 { + code: 15, + parameters: [15], + } + - !ruby/object:RPG::MoveCommand &7 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia真剣, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「何これ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 敵の攻撃で家も地面もなくなってる…!?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]が守ってくれたの…?'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふーん…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そういえば時間を戻して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 勇者の力を持ってる頃のままなんだっけ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でも別に今のは本気じゃないよ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 次はもっと強い魔法で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 跡形もなく消してあげるから…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [2, 3, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 6, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「はわわ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これが勇者の本気の力なのか…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私はなんて奴と戦う気だったんだ…], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [473] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ここは一旦退くぞ、メア!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 我々ではとても止められない!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC びっくり_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待ってお姉ちゃん…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムちゃんっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんを殺さないでっ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [2, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [14] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &9 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &10 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &11 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &12 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &13 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &14 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &15 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &16 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &17 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*11] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*12] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*13] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*14] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*15] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*16] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 204, p: [8, 3, 4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [478] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そこの女!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ お前も逃げるぞ!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &18 { + code: 16, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*18] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Fia怒る2, 1, 0, 540, 380, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[2]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「な、何を言ってんのよ魔王のくせに!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 私は\n[1]を守るんだからっ!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お前もある意味被害者だからな…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ このままでは巻き添えで死ぬぞっ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今は言うことを聞け!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [4, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [3, 82, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 212, p: [4, 76, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &19 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &20 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &21 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &22 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &23 { + code: 13, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*19] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*21] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*22] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [3, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &24 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &25 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &26 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &27 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &28 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &29 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &30 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &31 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &32 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &33 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*24] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*25] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*26] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*27] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*28] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*29] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*32] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*33] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &34 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &35 { + code: 30, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &36 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*34] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*35] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*36] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「マオお姉ちゃんも気が利くね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで邪魔者はいないから全力で殺せる♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あんたはママと子供を作っておいて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 捨てて逃げたんでしょ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その責任を取ってここで死んでもらうから。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもここは私達の思い出の場所だし], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 出来ればこれ以上壊したくないけど…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 9, false] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu normal, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「そーだ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんたは魔物相手でも攻撃できない], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ヘタレなんだってね…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それなら夢魔としてあんたを吸い殺して], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ その力もろともこの世から消してあげるっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [End] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &37 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &38 { + code: 14, + parameters: [1, 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*37] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*38] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [-1, 1, false] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 321, p: [1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 316, + p: [0, 0, 0, 0, 98, false], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [16, 16, 0, 0, 99], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 314, p: [0, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 132, + p: + [ + !ruby/object:RPG::BGM { + name: Battle1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 301, + p: [0, 48, false, false], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 482 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 6 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [2, 0, 17, 13, 8], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [3, 0, 17, 14, 8], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 203, + p: [4, 0, 17, 15, 8], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon1, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 5, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &39 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &40 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &41 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &42 { + code: 2, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &43 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*39] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*40] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*41] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*42] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*43] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふんっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 反省したふりも言葉も意味なんてないし!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ママを捨てた事実は変わらないでしょ!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「こうなったらここを滅茶苦茶にしてでも], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ あんたを殺すんだから…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [467, 467, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [468, 468, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [469, 469, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 242, p: [10] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 2 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &44 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &45 { + code: 29, + parameters: [6], + } + - !ruby/object:RPG::MoveCommand &46 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &47 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &48 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &49 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &50 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &51 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &52 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*44] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*46] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*47] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*48] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*49] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*50] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*51] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*52] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &53 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &54 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &55 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &56 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &57 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &58 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &59 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &60 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*55] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*56] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*57] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*58] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*59] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*60] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &61 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &62 { + code: 29, + parameters: [5], + } + - !ruby/object:RPG::MoveCommand &63 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &64 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &65 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &66 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &67 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &68 { + code: 4, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*62] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*66] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*67] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*68] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Theme2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「待ってムムちゃんっ…!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私の話を聞いてっ!], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &69 { + code: 18, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*69] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [474] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [マオ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ま、待ちなさいメア…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 危ない…から…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 走るのは苦手なのに…はぁ…はぁ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 3 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &70 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*70] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 4 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &71 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*71] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 7, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママ…!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そこにいたら危ないから], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ どいててよ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 嬉しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[2]さんと…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパの大事な人にも話をしたの。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それでもう誤解は解けたから!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare PC 悲しい_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\n[1]さん達は私達を傷つける気はないし'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そんな人を殺すなんて言っちゃダメ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ムムちゃん、言うこと聞いて?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 8, true] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そうやってすぐ騙されて…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ また泣くことになっても知らないからね!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [1, 5, false] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &72 { + code: 17, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*72] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mare 笑顔_1, 1, 0, 560, 530, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [メア] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「ムムちゃん…ありがとうね。], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ みんな…無事で本当に良かった…♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [当初の魔王討伐とは予定がズレてしまったが], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]は魔王を含む夢魔達と和解することに成功し'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: + [ + 世間には魔王を退治したと報告しつつも彼女達を保護することにした…, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [魔王の指示で魔物達も人間の前から姿を消し], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアの協力もあって夢魔と化していた女性達も元に戻り], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [世界は平和を取り戻した…!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [400, 400, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Scene5, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &73 { + code: 38, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*73] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 201, + p: [0, 35, 11, 19, 2, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 222, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 492 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mumu + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 3 + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 241, + p: + [ + !ruby/object:RPG::BGM { + name: Dungeon2, + volume: 100, + pitch: 100, + }, + ], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [470, 470, 0] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &74 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*74] } + - !ruby/object:RPG::EventCommand { i: 0, c: 213, p: [0, 8, true] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: true + list: + - !ruby/object:RPG::MoveCommand &75 { + code: 29, + parameters: [2], + } + - !ruby/object:RPG::MoveCommand &76 { + code: 37, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &77 { + code: 35, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &78 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &79 { + code: 36, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*75] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*76] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*77] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*78] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*79] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC Oko, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「…………] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [20, Mumu PC sad, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ムム] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「本当は…一緒に幸せになりたかった…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さよなら…パパ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [20] } + - !ruby/object:RPG::EventCommand + i: 0 + c: 205 + p: + - 0 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &80 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &81 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &82 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &83 { + code: 3, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &84 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand &85 { + code: 1, + parameters: [], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*80] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*81] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*82] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*83] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*84] } + - !ruby/object:RPG::EventCommand { i: 0, c: 505, p: [*85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 1, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]の魂は娘に吸い取られその意識は永遠に失われた…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['その後世界がどうなったのか\n[1]が知ることはない…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 353, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 354, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 2: !ruby/object:RPG::Event + id: 2 + name: メア + x: 11 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 335 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: メア + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 2 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 467 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 3: !ruby/object:RPG::Event + id: 3 + name: マオ + x: 10 + y: 11 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 375 + switch2_id: 51 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Mao + character_index: 0 + direction: 8 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 469 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 4: !ruby/object:RPG::Event + id: 4 + name: Fia + x: 14 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: false + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 1 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: Fia + character_index: 0 + direction: 4 + pattern: 1 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 1 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 468 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 0 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + 5: !ruby/object:RPG::Event + id: 5 + name: EV005 + x: 13 + y: 7 + pages: + - !ruby/object:RPG::Event::Page + condition: !ruby/object:RPG::Event::Page::Condition + switch1_valid: true + switch2_valid: false + variable_valid: false + self_switch_valid: false + item_valid: false + actor_valid: false + switch1_id: 470 + switch2_id: 1 + variable_id: 1 + variable_value: 0 + self_switch_ch: A + item_id: 1 + actor_id: 1 + graphic: !ruby/object:RPG::Event::Page::Graphic + tile_id: 281 + character_name: "" + character_index: 0 + direction: 2 + pattern: 0 + move_type: 0 + move_speed: 3 + move_frequency: 3 + move_route: !ruby/object:RPG::MoveRoute + repeat: true + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + walk_anime: true + step_anime: false + direction_fix: false + through: false + priority_type: 0 + trigger: 0 + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } +parallax_sx: 0 +bgm: !ruby/object:RPG::BGM { name: "", volume: 100, pitch: 100 } +tileset_id: 2 +encounter_step: 30 +width: 36 +data: !ruby/object:Table + dim: 3 + x: 36 + y: 35 + z: 4 + data: + - 0b00 0b00 0b04 0b26 066c 0669 0669 066a 0679 0679 067a 0b12 0b26 0678 0679 0679 0679 0679 0679 0679 0679 0679 0679 067a 0b28 0b26 0678 0679 0670 0671 0668 0669 0669 066b 0b10 0b00 + - 0b00 0b04 0b26 066c 066a 0671 0671 0672 0b2b 0b21 0b21 0b27 066c 0669 0669 0669 066b 0b2b 0b21 0b2d 066c 0669 0669 0669 0669 066b 0b2b 0b2d 0678 0679 0670 0671 0671 0660 0b28 0b08 + - 0b04 0b26 066c 066a 0672 0679 0679 067a 066c 0669 0669 0669 066a 0671 0671 0671 0668 0669 0669 0669 066a 0671 0671 0671 0671 0671 0669 0669 0669 066b 0678 0679 0679 0668 066b 0b28 + - 0b18 066c 066a 0672 067a 066c 0669 0669 066a 0671 0671 0671 0672 0679 0679 0679 0670 0671 0671 0671 0672 0679 0679 0679 0679 0670 0671 0671 0671 0668 0669 0669 0669 0670 0668 0669 + - 0b18 0662 0672 067a 066c 066a 0671 0671 0672 0679 0679 0679 067a 0b2b 0b16 0b24 0678 0679 0679 0679 067a 0b22 0b14 0b14 0b24 0678 0679 0679 0679 0670 0671 0671 067e 0678 0671 0671 + - 0b18 0662 067a 066c 066a 0672 067e 067e 067a 0e22 0e14 0e14 0e15 0e2d 0b28 0b1e 0b21 0b21 0b21 0b21 0b21 0b1d 0b1c 0b1c 0b1e 0b21 0b21 0b21 0b2d 0678 0679 0679 067e 067e 0679 0679 + - 0b18 0662 066c 066a 0672 067a 0b22 0b14 0b24 0e10 0e00 0e00 0e18 0e5a 0e2b 0e16 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 0e14 + - 0b18 0662 0662 0672 067a 0b22 0b01 0b00 0b18 0e10 0e00 0e00 0e18 0e43 0e5d 0e10 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 + - 0b18 0662 0662 067a 0b22 0b01 0b00 0b00 0b18 0e10 0e00 0e00 0e18 0e5c 0e22 0e01 0e00 0e04 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c 0e1c + - 0b18 0662 0662 0b22 0b01 0b00 0b00 0b00 0b18 0e10 0e00 0e00 0e02 0e15 0e1d 0e1c 0e1c 0e26 0b5b 0b5d 0b22 0b14 0b14 0b15 0b2d 066c 0669 0669 0669 066b 0b2b 0b16 0b24 0658 0660 0b22 + - 0b26 0662 0662 0b10 0b00 0b00 0b00 0b00 0b18 0e28 0e1c 0e1c 0e1c 0e26 0b5b 0b51 0b46 0b54 0b22 0b14 0b01 0b00 0b04 0b26 066c 066a 0671 0671 0671 0668 066b 0b28 0b19 0660 0660 0b10 + - 066c 066a 0662 0b10 0b00 0b00 0b00 0b00 0b02 0b24 0b52 0b45 0b5d 0b23 0b21 0b2d 0b58 0b49 0b28 0b1c 0b1c 0b1c 0b26 066c 066a 0672 0679 0679 0679 0670 0668 066b 0b2c 0660 0660 0b10 + - 0662 0672 0662 0b28 0b08 0b00 0b00 0b00 0b00 0b18 0b58 0b56 0b23 0b27 066c 0669 0669 0b5c 0669 0669 0669 0669 0669 066a 0672 067a 0b22 0b14 0b24 0678 0670 0668 0669 0660 0660 0b10 + - 0662 067a 0664 065a 0b10 0b00 0b00 0b00 0b04 0b1e 0b21 0b21 0b27 066c 066a 0671 0671 061b 0671 0671 0671 0671 0671 0672 067a 0b22 0b01 0b00 0b02 0b24 0678 0670 0671 0660 0660 0b10 + - 0662 0b22 0b24 0662 0b28 0b08 0b04 0b1c 0b26 066c 0669 0669 0669 066a 0672 0671 0671 061b 0671 0671 0679 0679 0679 067a 0b22 0b01 0b04 0b1c 0b1c 0b1e 0b25 0678 0679 0660 0660 0b10 + - 0662 0b28 0b19 0664 065a 0b28 0b26 066c 0669 066a 0671 0671 0671 0672 0672 0679 0679 061b 0679 0679 0668 066b 0b23 0b21 0b1d 0b08 0b18 0648 0648 0648 0b11 0b14 0b24 0660 0660 0b10 + - 0664 065a 0b11 0b24 0662 0669 0669 066a 0671 0672 0671 0671 0671 0672 067a 0b22 0b24 0b5a 0b22 0b24 0678 0660 0b2c 0648 0648 0b10 0b18 0649 0649 0649 0b10 0b04 0b26 0660 0660 0b10 + - 0b24 0662 0b10 0b18 0662 0671 0671 0672 0671 0672 0679 0679 0679 067a 0b22 0b01 0b18 0b50 0b10 0b02 0b24 0668 066b 0649 0649 0b10 0b18 0650 0650 0650 0b10 0b18 0658 0663 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0671 0671 0672 0679 067a 0b23 0b21 0b21 0b16 0b01 0b00 0b18 0b50 0b28 0b08 0b18 0678 0660 0650 0650 0b28 0b0a 0b14 0b14 0b14 0b05 0b26 0660 0b2a 0660 0b10 + - 0b18 0662 0b10 0b18 0662 0679 0679 067a 0b22 0b15 0b27 0822 0824 0b28 0b08 0b04 0b26 0b41 0b54 0b10 0b02 0b24 0660 0b2b 0b25 0b5a 0b10 0b00 0b04 0b1c 0b26 0658 0663 0b20 0660 0b10 + - 0b18 0662 0b28 0b19 0662 0b22 0b14 0b14 0b05 0b26 0822 0801 0802 0824 0b10 0b18 0b52 0b31 0b48 0b10 0b00 0b18 0668 066b 0b2c 0b50 0b28 0b1c 0b26 0658 0659 0663 0b23 0b27 0660 0b10 + - 0b18 0664 065a 0b2c 0662 0b28 0b1c 0b08 0b18 0822 0801 0800 0800 0818 0b10 0b18 0b40 0b30 0b48 0b28 0b08 0b18 0678 0668 0669 0b5c 0669 0669 0658 0663 0b22 0b15 0b27 0658 0663 0b10 + - 0b02 0b24 0664 065a 0664 0659 065a 0b28 0b19 0828 0808 0800 0804 0826 0b10 0b18 0b40 0b30 0b32 0b54 0b10 0b02 0b24 0678 0679 061b 0679 0679 0660 0b23 0b1d 0b26 0658 0663 0b22 0b01 + - 0b00 0b02 0b24 0664 065a 0b2e 0664 065a 0b29 0b25 0828 081c 0826 0b22 0b01 0b18 0b40 0b30 0b30 0b48 0b28 0b1c 0b1e 0b2d 0b53 0b5d 0b22 0b24 0660 0b20 0658 0659 0663 0b22 0b01 0b00 + - 0b00 0b00 0b02 0b24 0664 065a 0b2a 0664 065a 0b11 0b14 0b14 0b14 0b01 0b00 0b18 0b58 0b38 0b30 0b32 0b44 0b45 0b51 0b51 0b57 0b22 0b01 0b18 0660 0b20 0660 0b22 0b14 0b01 0b00 0b00 + - 0b00 0b00 0b00 0b02 0b24 0662 0b11 0b24 0662 0b10 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0b40 0b30 0b34 0b4c 0b56 0b22 0b14 0b14 0b01 0b04 0b26 0660 0b20 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b00 0b18 0662 0b10 0b18 0662 0b28 0b08 0b00 0b00 0b00 0b00 0b00 0b18 0b42 0b4c 0b56 0b22 0b14 0b01 0b00 0b00 0b04 0b26 0658 0663 0b2c 0660 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b00 0b04 0b26 0662 0b10 0b18 0664 065a 0b28 0b1c 0b1c 0b1c 0b08 0b00 0b18 0b5c 0b22 0b14 0b01 0b00 0b00 0b04 0b1c 0b26 0658 0663 0658 0659 0663 0b10 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b04 0b26 066c 066a 0b10 0b02 0b24 0664 0659 0659 0659 065a 0b28 0b08 0b02 0b14 0b01 0b00 0b00 0b00 0b04 0b26 0658 0659 0663 0b2a 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 + - 0b00 0b00 0b18 066c 066a 0672 0b10 0b00 0b02 0b14 0b14 0b14 0b24 0664 065a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0658 0663 0b22 0b14 0b1a 0660 0b28 0b08 0b00 0b00 0b00 0b00 0b00 + - 0b04 0b1c 0b26 0662 0672 067a 0b10 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0662 0b28 0b08 0b00 0b00 0b00 0b04 0b1c 0b26 0660 0b22 0b01 0b00 0b18 0668 066b 0b28 0b1c 0b08 0b00 0b00 0b00 + - 0b26 066c 0669 066a 067a 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0664 065a 0b12 0b1c 0b0c 0b1c 0b26 0658 0659 0663 0b10 0b00 0b00 0b18 0670 0668 0669 066b 0b28 0b08 0b00 0b00 + - 0669 066a 0671 0672 0b22 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b24 0662 0b20 0b5a 0b20 0658 0659 0663 0b22 0b14 0b01 0b00 0b00 0b18 0678 0670 0671 0668 066b 0b28 0b08 0b00 + - 0671 0672 0679 067a 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0662 0b20 0b50 0b20 0660 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b02 0b24 0678 0679 0670 0668 066b 0b10 0b00 + - 0679 067a 0b22 0b14 0b01 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b18 0662 0b20 0b50 0b20 0660 0b10 0b00 0b00 0b00 0b00 0b00 0b00 0b00 0b02 0b14 0b24 0678 0670 0660 0b10 0b00 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bea 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0beb 0bed 0000 0000 0000 0000 + - 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0bd1 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0be8 0bd9 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c41 0c41 0c45 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0c43 0c41 0c41 0c47 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bea 0000 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd1 0be4 0000 0c40 0000 0000 0000 0000 0000 0000 0000 0c40 0000 0000 0000 0000 0000 + - 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0c40 0000 0000 0000 0c4b 0c41 0c41 0c41 0c47 0000 0000 0000 0000 0000 + - 0000 0000 0bd2 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bca 0be4 0c49 0c41 0c4d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0bec 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0be6 0000 0000 0000 0000 0000 088e 0000 0000 0000 0000 0000 0000 0000 0bd0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bde 0bed 0000 0000 0000 0000 0000 0000 0be3 0bdd 0be6 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be0 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bd8 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be8 0bcc 0be6 0000 0000 0000 0be2 0bd4 0bc5 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0bec 0000 0000 0000 0be2 0bc1 0bc4 0be6 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc2 0bd4 0bd4 0be4 0000 0000 0000 0000 0000 0000 0000 0be8 0bdc 0be6 0000 0000 0000 0be2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 0000 0be2 0bd4 0bc1 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0be8 0bc8 0bc0 0bc0 0bc0 0bc4 0bdc 0bdc 0be6 0000 0000 0000 0000 0000 0000 0000 0be2 0bc1 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bd8 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0bd0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc0 0bc2 0be4 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0058 0000 0000 00c8 0000 0000 005d 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 00c0 0000 005a 0000 0078 0079 0000 0000 0000 0000 0000 005b 0065 0065 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 00c0 0000 0000 0000 + - 0000 0000 0000 0000 0000 005d 00c8 0000 0000 0000 0000 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 + - 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0000 00c5 0000 0000 00c8 0000 0000 0000 0000 00c3 0000 0000 0000 0000 0000 0000 0000 00c2 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cd 0000 0000 00c4 00a8 0000 0000 00a8 0000 0000 0000 0000 005a 0000 0000 0000 00ca 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00cc 00b0 0000 005b 00b0 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 006b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 006b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0058 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0070 0071 006b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c4 00c4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 + - 0000 0000 0000 0000 0078 0079 0000 006b 0000 0000 0000 0000 0000 0000 00c4 0000 0000 0000 00cc 00cc 0070 0071 0000 0058 0000 0000 0000 00c2 0000 0000 0000 0078 0079 0000 0000 0000 + - 0000 0000 0000 0059 0063 0000 006b 0000 006b 0000 0000 0000 00a8 0000 00cc 00c4 0000 0000 0000 0000 0078 0079 005a 0000 0000 0000 0000 00ca 0000 0000 0000 0000 005a 0000 0000 0000 + - 0000 0000 0000 0000 0061 0000 0000 006b 0000 0000 0000 0000 00b0 0000 0000 00cc 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0063 0070 0071 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0058 0000 0078 0079 0000 0000 00c0 0000 0000 0000 0000 + - 0000 005b 005d 0000 0000 0070 0071 0000 005b 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 0000 0000 + - 0000 0000 0065 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0000 0068 006e 006e 006e 0000 005d 005b 0000 0000 0000 + - 0000 0000 0060 0000 0000 0000 0000 0000 0000 0000 0000 00c0 00c3 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 006e 0000 0000 006e 006e 006e 0000 0065 0000 0000 0000 0000 + - 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 00c8 0000 0000 005d 0000 005a 0000 0000 0000 0059 0000 0000 006e 006e 0000 0000 0000 0000 006e 0000 0000 0000 0000 0000 0000 + - 0000 0000 0062 0000 0000 0000 00c0 0000 0000 0000 0000 0000 0058 0000 0065 0000 0000 0000 0000 0063 0000 0000 0000 006e 006e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0070 0071 0000 00c8 005d 0000 0000 00ba 0000 0000 0000 0000 005d 0000 0000 0000 005d 0059 0000 0000 0000 0000 0000 0000 0000 005a 0000 0000 0000 0070 0071 0000 0000 + - 0000 0000 0000 0078 0079 0061 0000 0065 0000 00ba 0000 0000 0000 0000 00ba 005e 0000 0000 0000 0065 0000 0061 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0078 0079 0000 0000 + - 0000 0000 0000 0000 0000 0059 0000 0000 00ba 0000 0000 0000 00be 0000 00ba 005e 0000 0000 0000 005a 0000 0000 0000 0000 0000 0000 0065 0000 0000 0000 0062 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 00ba 0000 0000 0000 0000 0000 00ba 005e 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 0059 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005a 0000 0000 00ba 0000 0000 0000 00ba 005d 0065 0000 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 00ba 00ba 00ba 0000 005e 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 005d 0058 0000 0000 0065 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 005d 0000 0058 0000 0000 0070 0071 0065 0000 0059 0000 0000 0000 0000 0000 0070 0071 0000 0065 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 005b 0065 0000 0000 0070 0071 0078 0079 0000 0061 0000 0000 0000 0000 005a 0000 0078 0079 0000 005a 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0078 0079 0000 005a 0000 0059 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 0078 0079 0000 0061 0059 0000 0000 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0000 0000 0000 0000 0000 0000 0059 0063 0000 0000 0000 0070 0071 0065 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0060 0078 0079 0000 0000 0000 0000 0000 005b 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0070 0071 0000 0059 0000 0000 005d 0000 0000 0000 0000 0000 0000 0000 0000 0000 005a 0000 0062 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c0 0000 0000 0000 0062 0078 0079 0000 0000 0060 0000 0065 005a 0000 0000 0000 0000 0000 0000 0058 0000 0000 0070 0071 0059 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 00c8 0000 0000 005d 0000 0059 0000 0070 0071 0000 0070 0071 0000 0000 0000 0000 0000 0000 0070 0071 0059 0000 0078 0079 0070 0071 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 005a 0000 0065 0000 0000 0000 0078 0079 0000 0078 0079 0000 0000 0000 0000 0000 0000 0078 0079 0000 0000 0060 0000 0078 0079 0000 0000 0058 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 + - 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 +bgs: !ruby/object:RPG::BGS { name: "", volume: 80, pitch: 100 } +parallax_loop_y: false +autoplay_bgm: false +encounter_list: [] +autoplay_bgs: false +parallax_show: false +scroll_type: 0 +parallax_loop_x: false +disable_dashing: false +parallax_sy: 0 +display_name: "" +specify_battleback: true +note: "" +battleback1_name: Grassland +battleback2_name: Town3 diff --git a/YAML/MapInfos.yaml b/YAML/MapInfos.yaml new file mode 100644 index 0000000..c9d9998 --- /dev/null +++ b/YAML/MapInfos.yaml @@ -0,0 +1,288 @@ +--- +1: !ruby/object:RPG::MapInfo + scroll_x: 864 + name: 村 + expanded: false + order: 1 + scroll_y: 878 + parent_id: 0 +2: !ruby/object:RPG::MapInfo + scroll_x: 624 + name: EX1 + expanded: false + order: 2 + scroll_y: 1040 + parent_id: 0 +3: !ruby/object:RPG::MapInfo + scroll_x: 448 + name: ムム幸せ奴隷 + expanded: false + order: 3 + scroll_y: 480 + parent_id: 0 +4: !ruby/object:RPG::MapInfo + scroll_x: 736 + name: 学校付近 + expanded: false + order: 4 + scroll_y: 478 + parent_id: 0 +5: !ruby/object:RPG::MapInfo + scroll_x: 720 + name: OP&Alice ED + expanded: false + order: 5 + scroll_y: 1156 + parent_id: 0 +6: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: OP + expanded: false + order: 6 + scroll_y: 480 + parent_id: 0 +7: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ユシア家 + expanded: true + order: 7 + scroll_y: 288 + parent_id: 0 +8: !ruby/object:RPG::MapInfo + scroll_x: 304 + name: OP1 + expanded: false + order: 12 + scroll_y: 496 + parent_id: 0 +9: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: OP2 + expanded: false + order: 13 + scroll_y: 480 + parent_id: 0 +10: !ruby/object:RPG::MapInfo + scroll_x: 432 + name: ユイ家最初 + expanded: true + order: 14 + scroll_y: 400 + parent_id: 0 +11: !ruby/object:RPG::MapInfo + scroll_x: 432 + name: ユイ敗北 + expanded: false + order: 16 + scroll_y: 400 + parent_id: 10 +12: !ruby/object:RPG::MapInfo + scroll_x: 464 + name: ハニィ戦闘 + expanded: true + order: 18 + scroll_y: 480 + parent_id: 0 +13: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: 夢 + expanded: false + order: 22 + scroll_y: 208 + parent_id: 0 +14: !ruby/object:RPG::MapInfo + scroll_x: 560 + name: 学校内 + expanded: false + order: 33 + scroll_y: 496 + parent_id: 0 +15: !ruby/object:RPG::MapInfo + scroll_x: 432 + name: ユイ妊娠End + expanded: false + order: 17 + scroll_y: 400 + parent_id: 10 +16: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 反省部屋 + expanded: false + order: 23 + scroll_y: 358 + parent_id: 0 +17: !ruby/object:RPG::MapInfo + scroll_x: 432 + name: ユイ彼氏End + expanded: false + order: 15 + scroll_y: 400 + parent_id: 10 +18: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: フィア家 + expanded: false + order: 24 + scroll_y: 288 + parent_id: 0 +19: !ruby/object:RPG::MapInfo + scroll_x: 448 + name: 図書館 + expanded: true + order: 25 + scroll_y: 688 + parent_id: 0 +20: !ruby/object:RPG::MapInfo + scroll_x: 400 + name: ハニィED + expanded: true + order: 19 + scroll_y: 400 + parent_id: 12 +21: !ruby/object:RPG::MapInfo + scroll_x: 822 + name: 生徒寮 + expanded: true + order: 26 + scroll_y: 478 + parent_id: 19 +22: !ruby/object:RPG::MapInfo + scroll_x: 272 + name: MAP022 + expanded: false + order: 32 + scroll_y: 208 + parent_id: 0 +23: !ruby/object:RPG::MapInfo + scroll_x: 800 + name: ルミ中だしEnd + expanded: false + order: 27 + scroll_y: 478 + parent_id: 21 +24: !ruby/object:RPG::MapInfo + scroll_x: 672 + name: ルミ膣内射精即日END + expanded: false + order: 28 + scroll_y: 460 + parent_id: 21 +25: !ruby/object:RPG::MapInfo + scroll_x: 752 + name: ルミ外だしEnd + expanded: false + order: 29 + scroll_y: 496 + parent_id: 21 +26: !ruby/object:RPG::MapInfo + scroll_x: 656 + name: ルミ別END + expanded: false + order: 30 + scroll_y: 468 + parent_id: 21 +27: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: AyaEnd + expanded: false + order: 8 + scroll_y: 288 + parent_id: 7 +28: !ruby/object:RPG::MapInfo + scroll_x: 638 + name: 寮JK2ndBattle + expanded: false + order: 31 + scroll_y: 478 + parent_id: 21 +29: !ruby/object:RPG::MapInfo + scroll_x: 576 + name: メアEND + expanded: true + order: 34 + scroll_y: 468 + parent_id: 0 +30: !ruby/object:RPG::MapInfo + scroll_x: 320 + name: ユシア家メアIn + expanded: true + order: 9 + scroll_y: 288 + parent_id: 7 +31: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: メアEND奴隷バトル + expanded: false + order: 35 + scroll_y: 480 + parent_id: 29 +32: !ruby/object:RPG::MapInfo + scroll_x: 576 + name: 魔王の住処 + expanded: true + order: 36 + scroll_y: 496 + parent_id: 0 +33: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 魔王の住処室内 + expanded: false + order: 37 + scroll_y: 480 + parent_id: 32 +34: !ruby/object:RPG::MapInfo + scroll_x: 544 + name: 牢屋 + expanded: true + order: 38 + scroll_y: 272 + parent_id: 32 +35: !ruby/object:RPG::MapInfo + scroll_x: 617 + name: End + expanded: true + order: 40 + scroll_y: 1090 + parent_id: 0 +36: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: 回想部屋 + expanded: false + order: 41 + scroll_y: 468 + parent_id: 35 +37: !ruby/object:RPG::MapInfo + scroll_x: 544 + name: マオEND + expanded: false + order: 39 + scroll_y: 272 + parent_id: 34 +38: !ruby/object:RPG::MapInfo + scroll_x: 638 + name: プリンED + expanded: true + order: 20 + scroll_y: 558 + parent_id: 20 +39: !ruby/object:RPG::MapInfo + scroll_x: 656 + name: プリンED2 + expanded: false + order: 21 + scroll_y: 738 + parent_id: 38 +40: !ruby/object:RPG::MapInfo + scroll_x: 480 + name: ムムストーリー + expanded: true + order: 10 + scroll_y: 480 + parent_id: 30 +41: !ruby/object:RPG::MapInfo + scroll_x: 576 + name: 山奥の一軒家(外観) + expanded: false + order: 11 + scroll_y: 468 + parent_id: 40 diff --git a/YAML/Scripts.yaml b/YAML/Scripts.yaml new file mode 100644 index 0000000..560039b --- /dev/null +++ b/YAML/Scripts.yaml @@ -0,0 +1,409 @@ +--- +- - 1 + - "" + - +- - 2 + - ▼ モジュール + - +- - 3 + - Vocab + - Vocab.rb +- - 4 + - Sound + - Sound.rb +- - 5 + - Cache + - Cache.rb +- - 6 + - DataManager + - DataManager.rb +- - 7 + - SceneManager + - SceneManager.rb +- - 8 + - BattleManager + - BattleManager.rb +- - 9 + - "" + - +- - 10 + - ▼ ゲームオブジェクト + - +- - 11 + - Game_Temp + - Game_Temp.rb +- - 12 + - Game_System + - Game_System.rb +- - 13 + - Game_Timer + - Game_Timer.rb +- - 14 + - Game_Message + - Game_Message.rb +- - 15 + - Game_Switches + - Game_Switches.rb +- - 16 + - Game_Variables + - Game_Variables.rb +- - 17 + - Game_SelfSwitches + - Game_SelfSwitches.rb +- - 18 + - Game_Screen + - Game_Screen.rb +- - 19 + - Game_Picture + - Game_Picture.rb +- - 20 + - Game_Pictures + - Game_Pictures.rb +- - 21 + - Game_BaseItem + - Game_BaseItem.rb +- - 22 + - Game_Action + - Game_Action.rb +- - 23 + - Game_ActionResult + - Game_ActionResult.rb +- - 24 + - Game_BattlerBase + - Game_BattlerBase.rb +- - 25 + - Game_Battler + - Game_Battler.rb +- - 26 + - Game_Actor + - Game_Actor.rb +- - 27 + - Game_Enemy + - Game_Enemy.rb +- - 28 + - Game_Actors + - Game_Actors.rb +- - 29 + - Game_Unit + - Game_Unit.rb +- - 30 + - Game_Party + - Game_Party.rb +- - 31 + - Game_Troop + - Game_Troop.rb +- - 32 + - Game_Map + - Game_Map.rb +- - 33 + - Game_CommonEvent + - Game_CommonEvent.rb +- - 34 + - Game_CharacterBase + - Game_CharacterBase.rb +- - 35 + - Game_Character + - Game_Character.rb +- - 36 + - Game_Player + - Game_Player.rb +- - 37 + - Game_Follower + - Game_Follower.rb +- - 38 + - Game_Followers + - Game_Followers.rb +- - 39 + - Game_Vehicle + - Game_Vehicle.rb +- - 40 + - Game_Event + - Game_Event.rb +- - 41 + - Game_Interpreter + - Game_Interpreter.rb +- - 42 + - "" + - +- - 43 + - ▼ スプライト + - +- - 44 + - Sprite_Base + - Sprite_Base.rb +- - 45 + - Sprite_Character + - Sprite_Character.rb +- - 46 + - Sprite_Battler + - Sprite_Battler.rb +- - 47 + - Sprite_Picture + - Sprite_Picture.rb +- - 48 + - Sprite_Timer + - Sprite_Timer.rb +- - 49 + - Spriteset_Weather + - Spriteset_Weather.rb +- - 50 + - Spriteset_Map + - Spriteset_Map.rb +- - 51 + - Spriteset_Battle + - Spriteset_Battle.rb +- - 52 + - "" + - +- - 53 + - ▼ ウィンドウ + - +- - 54 + - Window_Base + - Window_Base.rb +- - 55 + - Window_Selectable + - Window_Selectable.rb +- - 56 + - Window_Command + - Window_Command.rb +- - 57 + - Window_HorzCommand + - Window_HorzCommand.rb +- - 58 + - Window_Help + - Window_Help.rb +- - 59 + - Window_Gold + - Window_Gold.rb +- - 60 + - Window_MenuCommand + - Window_MenuCommand.rb +- - 61 + - Window_MenuStatus + - Window_MenuStatus.rb +- - 62 + - Window_MenuActor + - Window_MenuActor.rb +- - 63 + - Window_ItemCategory + - Window_ItemCategory.rb +- - 64 + - Window_ItemList + - Window_ItemList.rb +- - 65 + - Window_SkillCommand + - Window_SkillCommand.rb +- - 66 + - Window_SkillStatus + - Window_SkillStatus.rb +- - 67 + - Window_SkillList + - Window_SkillList.rb +- - 68 + - Window_EquipStatus + - Window_EquipStatus.rb +- - 69 + - Window_EquipCommand + - Window_EquipCommand.rb +- - 70 + - Window_EquipSlot + - Window_EquipSlot.rb +- - 71 + - Window_EquipItem + - Window_EquipItem.rb +- - 72 + - Window_Status + - Window_Status.rb +- - 73 + - Window_SaveFile + - Window_SaveFile.rb +- - 74 + - Window_ShopCommand + - Window_ShopCommand.rb +- - 75 + - Window_ShopBuy + - Window_ShopBuy.rb +- - 76 + - Window_ShopSell + - Window_ShopSell.rb +- - 77 + - Window_ShopNumber + - Window_ShopNumber.rb +- - 78 + - Window_ShopStatus + - Window_ShopStatus.rb +- - 79 + - Window_NameEdit + - Window_NameEdit.rb +- - 80 + - Window_NameInput + - Window_NameInput.rb +- - 81 + - Window_ChoiceList + - Window_ChoiceList.rb +- - 82 + - Window_NumberInput + - Window_NumberInput.rb +- - 83 + - Window_KeyItem + - Window_KeyItem.rb +- - 84 + - Window_Message + - Window_Message.rb +- - 85 + - Window_ScrollText + - Window_ScrollText.rb +- - 86 + - Window_MapName + - Window_MapName.rb +- - 87 + - Window_BattleLog + - Window_BattleLog.rb +- - 88 + - Window_PartyCommand + - Window_PartyCommand.rb +- - 89 + - Window_ActorCommand + - Window_ActorCommand.rb +- - 90 + - Window_BattleStatus + - Window_BattleStatus.rb +- - 91 + - Window_BattleActor + - Window_BattleActor.rb +- - 92 + - Window_BattleEnemy + - Window_BattleEnemy.rb +- - 93 + - Window_BattleSkill + - Window_BattleSkill.rb +- - 94 + - Window_BattleItem + - Window_BattleItem.rb +- - 95 + - Window_TitleCommand + - Window_TitleCommand.rb +- - 96 + - Window_GameEnd + - Window_GameEnd.rb +- - 97 + - Window_DebugLeft + - Window_DebugLeft.rb +- - 98 + - Window_DebugRight + - Window_DebugRight.rb +- - 99 + - "" + - +- - 100 + - ▼ シーン + - +- - 101 + - Scene_Base + - Scene_Base.rb +- - 102 + - Scene_Title + - Scene_Title.rb +- - 103 + - Scene_Map + - Scene_Map.rb +- - 104 + - Scene_MenuBase + - Scene_MenuBase.rb +- - 105 + - Scene_Menu + - Scene_Menu.rb +- - 106 + - Scene_ItemBase + - Scene_ItemBase.rb +- - 107 + - Scene_Item + - Scene_Item.rb +- - 108 + - Scene_Skill + - Scene_Skill.rb +- - 109 + - Scene_Equip + - Scene_Equip.rb +- - 110 + - Scene_Status + - Scene_Status.rb +- - 111 + - Scene_File + - Scene_File.rb +- - 112 + - Scene_Save + - Scene_Save.rb +- - 113 + - Scene_Load + - Scene_Load.rb +- - 114 + - Scene_End + - Scene_End.rb +- - 115 + - Scene_Shop + - Scene_Shop.rb +- - 116 + - Scene_Name + - Scene_Name.rb +- - 117 + - Scene_Debug + - Scene_Debug.rb +- - 118 + - Scene_Battle + - Scene_Battle.rb +- - 119 + - Scene_Gameover + - Scene_Gameover.rb +- - 120 + - "" + - +- - 121 + - ▼ 素材 + - +- - 122 + - ( ここに追加 ) + - _.rb +- - 123 + - Window消去 + - Window_.rb +- - 124 + - 解像度640x480対応プロジェクト(VX Ace版 + - _640x480_VX_Ace_.rb +- - 125 + - "XPスタイルバトル " + - XP_.rb +- - 126 + - メンバー座標:index,x,y + - _index_x_y.rb +- - 127 + - メッセージウィンドウ手前にピクチャ表示 + - _.1.rb +- - 128 + - Double State + - Double_State.rb +- - 129 + - ステート超絶拡張 Ver1.41 + - _Ver1_41.rb +- - 130 + - メッセージスキップ機能 + - _.2.rb +- - 131 + - 特定番号のピクチャ前面化対応(マップ版) + - _.3.rb +- - 132 + - アニメーション + - _.4.rb +- - 133 + - Picture Fix + - Picture_Fix.rb +- - 134 + - ▼ メイン + - +- - 135 + - Main + - Main.rb +- - 136 + - "" + - diff --git a/YAML/Skills.yaml b/YAML/Skills.yaml new file mode 100644 index 0000000..e064136 --- /dev/null +++ b/YAML/Skills.yaml @@ -0,0 +1,4721 @@ +--- +- +- !ruby/object:RPG::Skill + message2: "" + description: 敵単体にダメージを与える。 + name: 様子をみる + occasion: 1 + icon_index: 0 + message1: は様子をみている! + scope: 11 + animation_id: 0 + note: スキル1番は[攻撃]コマンドを選択したときに使用されます。 + mp_cost: 0 + speed: 0 + id: 1 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: -1 + formula: "" + variance: 20 + critical: true + success_rate: 100 + hit_type: 1 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 5 +- !ruby/object:RPG::Skill + message2: "" + description: 身を守ることに専念し、受けるダメージを抑える。 + name: <名前非表示> + occasion: 1 + icon_index: 116 + message1: "" + scope: 11 + animation_id: 0 + note: <名前非表示> + mp_cost: 0 + speed: 2000 + id: 2 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "200" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 4 +- !ruby/object:RPG::Skill + message2: "" + description: 敵の女の子を説得する + name: 説得 + occasion: 1 + icon_index: 0 + message1: は説得を使った! + scope: 0 + animation_id: 2 + note: "" + mp_cost: 1 + speed: 0 + id: 3 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 22 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "9999" + variance: 0 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 耐える + occasion: 1 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 4 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 11 + data_id: 1 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 無抵抗になり女の子のされるがままになります。 + name: 無抵抗 + occasion: 1 + icon_index: 0 + message1: の攻撃! + scope: 0 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 5 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: -1 + formula: a.atk * 9999 + variance: 20 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 敵キャラの行動用。使用者が戦闘から離脱する。 + name: 逃げる + occasion: 1 + icon_index: 116 + message1: は逃げてしまった。 + scope: 11 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 6 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 41 + data_id: 0 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 何もしない。 + name: 様子を見る + occasion: 1 + icon_index: 116 + message1: は様子を見ている。 + scope: 0 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 7 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 4 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 魅惑の笑顔 + occasion: 0 + icon_index: 0 + message1: "" + scope: 1 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 8 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 12 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 相手の胸に触れた! + description: 女の子に触れて夢魔の力を浄化できるはずだが… + name: 触る + occasion: 1 + icon_index: 0 + message1: はぎこちない手つきで + scope: 0 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 9 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 24 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっと撫でた! + description: 我慢してHP/MPを回復する。 + name: 我慢する + occasion: 1 + icon_index: 0 + message1: は相手の綺麗な太ももを + scope: 0 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 10 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 17 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: キス + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 11 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: 太ももで挟む + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 12 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 太ももで挟む + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 13 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: MP + name: パンチラ + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 14 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 7 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: お尻で挟む + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 15 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: お尻で扱く + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 16 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: ゆっくりと脱がしていった! + description: "" + name: 服を脱がす + occasion: 0 + icon_index: 0 + message1: は\N[1]の服を + scope: 1 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 17 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 太ももでギュッと挟んできた! + description: "" + name: パフパフ + occasion: 0 + icon_index: 0 + message1: は\N[1]の手を + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 18 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 0 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: しっかりと押さえ付けてきた! + description: "" + name: 押さえ付け + occasion: 0 + icon_index: 0 + message1: は\N[1]を両手で + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 19 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 20 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 700 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 5 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 膣内で締め付けたまま腰を深く降ろしてきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 122 + message1: は射精中の\N[1]のペニスを + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 21 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 22 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: キス&腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 23 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: a.atk * 7 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 5 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: キス&腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 24 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: ゆっくりと脱がしていった! + description: "" + name: 服を脱がす + occasion: 0 + icon_index: 0 + message1: は\N[1]の服を + scope: 1 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 25 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 押し倒そうとしてきた! + description: "" + name: 押し倒し + occasion: 0 + icon_index: 0 + message1: は\N[1]を + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 26 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 88 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 29 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 自分の秘所に向け、ゆっくりと腰を落としてきた! + description: "" + name: 挿入 + occasion: 0 + icon_index: 122 + message1: は\N[1]のペニスを片手で掴みながら + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 27 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 22 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 5 + v[20]*10 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 自分の秘所に向け、ゆっくりと腰を落としてきた! + description: "" + name: 筆おろし + occasion: 0 + icon_index: 122 + message1: は\N[1]のペニスを片手で掴みながら + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 28 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 16 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 30 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 22 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 12 + v[20]*10 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: <名前非表示> + occasion: 0 + icon_index: 122 + message1: "" + scope: 1 + animation_id: 4 + note: <名前非表示> + mp_cost: 0 + speed: 0 + id: 29 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 1 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 顔面騎乗位で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 30 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 37 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 胸で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 31 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 33 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: キスで責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 32 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 31 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 太ももで責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 33 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 35 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 下着で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 34 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 32 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 足で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 35 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 36 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 膣内で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 36 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 38 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: パンツ押しつけ + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 37 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 0 + formula: a.mat * 100 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: パンツを脱ぐ + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 38 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 服を脱ぐ + occasion: 0 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 39 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: しっかりと押さえ付けてきた! + description: "" + name: 押し倒す + occasion: 0 + icon_index: 0 + message1: は\N[1]を両手で + scope: 0 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 40 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 23 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パンツで扱く + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 41 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 7 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 顔騎擦り付け + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 42 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 7 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 43 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 5 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: パンツ擦り付け + occasion: 0 + icon_index: 0 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 44 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 0 + formula: a.mat * 8 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 口で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 45 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 34 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 下着で責める? + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 46 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 115 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 0 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 胸で責める + occasion: 0 + icon_index: 0 + message1: "" + scope: 0 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 47 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 36 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パフパフ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 48 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パイズリ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 49 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パイズリフェラ + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 50 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 6 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 51 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 6 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 顔騎&フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 52 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 顔騎&フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 53 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&手コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 54 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&手コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 55 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パンツで扱く + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 56 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: キス&腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 57 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 700 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 5 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 強制回復 + occasion: 1 + icon_index: 0 + message1: "" + scope: 1 + animation_id: 2 + note: "" + mp_cost: 24 + speed: -20 + id: 58 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "500" + variance: 20 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 手で握る + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 59 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 14 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 8 + formula: a.atk * 10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 口でパクっとする + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 60 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 15 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パンツで扱く + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 61 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 強制回復 + occasion: 1 + icon_index: 0 + message1: "" + scope: 1 + animation_id: 2 + note: "" + mp_cost: 24 + speed: -20 + id: 62 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "9999" + variance: 0 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&素股 + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 63 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&素股 + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 64 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 抱きしめる + occasion: 0 + icon_index: 0 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 65 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 16 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 18 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パイズリ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 66 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パイズリ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 67 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 太ももコキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 68 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 太ももコキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 69 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: <名前非表示> + occasion: 0 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 0 + note: <名前非表示> + mp_cost: 0 + speed: 0 + id: 70 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 4 + element_id: 0 + formula: "15" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 羽ばたきバイブレーション + occasion: 0 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 71 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 19 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 0 + note: + mp_cost: 0 + speed: 0 + id: 72 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 700 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 太ももコキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 73 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: がむしゃらに腰をふってきた! + description: "" + name: 腰ふり + occasion: 0 + icon_index: 122 + message1: は\N[1]を押さえ付けたまま + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 74 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: 700 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 5 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: MP + name: 胸見せ + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 75 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 7 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: MP + name: 胸触らせ + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 76 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 7 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: 耳はむはむ + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 77 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: 激しいキス + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 78 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 足コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 79 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&素股 + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 80 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&素股 + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 81 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 足コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: とどめ + mp_cost: 0 + speed: 0 + id: 82 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 吸収 + occasion: 0 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 3 + note: "" + mp_cost: 0 + speed: 0 + id: 83 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 42 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "100" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: <名前非表示> + occasion: 0 + icon_index: 122 + message1: "" + scope: 1 + animation_id: 5 + note: <名前非表示> + mp_cost: 0 + speed: 0 + id: 84 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 6 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 1 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 強制回復 + occasion: 1 + icon_index: 0 + message1: "" + scope: 1 + animation_id: 2 + note: "" + mp_cost: 24 + speed: -20 + id: 85 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 3 + element_id: 0 + formula: "9999" + variance: 0 + critical: false + success_rate: 100 + hit_type: 2 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: MP + name: 踏み踏み + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 86 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 7 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: 激しいキス + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 87 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 30 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: パフパフ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 88 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: おっぱい吸わせ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 89 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: しっかりと押さえ付けてきた! + description: "" + name: 抱きつき + occasion: 0 + icon_index: 0 + message1: は\N[1]を両手で + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 90 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 32 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 32 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 32 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: "" + name: 服を着る + occasion: 0 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 2 + note: "" + mp_cost: 0 + speed: 0 + id: 91 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 2 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: 激しいキス + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 92 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 0 + formula: a.atk * 30 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: キス&素股 + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 93 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: MP + name: 脚触らせ + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 94 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 7 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 授乳手コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 95 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 授乳手コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 96 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 尻コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 97 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 尻コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 98 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 15 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 99 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 100 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 復活要 + name: <名前非表示> + occasion: 0 + icon_index: 122 + message1: "" + scope: 1 + animation_id: 0 + note: <名前非表示> + mp_cost: 0 + speed: 0 + id: 101 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 6 + formula: a.atk * 90 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 1 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: キス + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 102 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 11 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: ペロペロ + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 103 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: そっとキスしてきた! + description: MP + name: 耳はむはむ + occasion: 0 + icon_index: 122 + message1: は\N[1]の首の後ろに両手をまわし、 + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 104 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 1 + formula: a.mat * 2 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: ペロペロ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 105 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: ペロペロ尻尾コキ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 106 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 下着を\n[1]に見せつけてきた! + description: "" + name: キス + occasion: 0 + icon_index: 122 + message1: はスカートをたくし上げ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 107 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 11 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 2 + element_id: 0 + formula: a.mat * 8 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 踏みつけ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 108 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 踏みつけ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: とどめ + mp_cost: 0 + speed: 0 + id: 109 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 13 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 相手の女の子にされるがままになります + name: 諦める + occasion: 1 + icon_index: 0 + message1: "" + scope: 11 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 110 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 33 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: しっかりと押さえ付けてきた! + description: "" + name: 顔踏みつけ + occasion: 0 + icon_index: 0 + message1: は\N[1]を両手で + scope: 1 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 0 + id: 111 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 34 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 34 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 34 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 顔騎擦り付け + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 112 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: 顔騎擦り付け + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 113 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 10 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 7 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 2 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: おっぱい触らせ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 114 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 12 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 8 + v[20]*15 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: ペロペロ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 58 + note: ムム + mp_cost: 0 + speed: 0 + id: 115 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 2 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 58 + note: ムム + mp_cost: 0 + speed: 0 + id: 116 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 4 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: \N[1]の口内に舌を入れてきた! + description: "" + name: フェラ + occasion: 0 + icon_index: 122 + message1: は\N[1]の口を自分の唇で塞ぎ + scope: 1 + animation_id: 58 + note: ムム + mp_cost: 0 + speed: 0 + id: 117 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 45 + value1: 0.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 8 + formula: a.atk * 10 + v[20]*10 + variance: 5 + critical: true + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 4 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: 自分の秘所に向け、ゆっくりと腰を落としてきた! + description: "" + name: 挿入 + occasion: 0 + icon_index: 122 + message1: は\N[1]のペニスを片手で掴みながら + scope: 1 + animation_id: 54 + note: "" + mp_cost: 0 + speed: 0 + id: 118 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 44 + data_id: 14 + value1: 0.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 27 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 8 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 22 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 22 + data_id: 10 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 1 + element_id: 0 + formula: a.atk * 12 + v[20]*10 + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 0 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 1ターンの間、敵の魔法攻撃を跳ね返す。 + name: 魔法反射 + occasion: 1 + icon_index: 15 + message1: は敵の魔法攻撃に備えている。 + scope: 11 + animation_id: 0 + note: "" + mp_cost: 0 + speed: 2000 + id: 119 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 20 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 5ターンの間、使用者の魔法力を大幅に上げる。 + name: スペルエンハンス + occasion: 1 + icon_index: 44 + message1: はスペルエンハンスを使った! + scope: 11 + animation_id: 43 + note: "" + mp_cost: 0 + speed: 0 + id: 120 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 4 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 31 + data_id: 4 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 敵全体を睡眠状態にし、魔法防御を大幅に下げる。 + name: ナイトメア + occasion: 1 + icon_index: 6 + message1: はナイトメアを放った! + scope: 2 + animation_id: 56 + note: "" + mp_cost: 0 + speed: 0 + id: 121 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 6 + value1: 1.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 5 + value1: 5.0 + value2: 0.0 + - !ruby/object:RPG::UsableItem::Effect + code: 32 + data_id: 5 + value1: 5.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 使用者のMPを最大値の50%回復する。 + name: 魔力の奔流 + occasion: 1 + icon_index: 14 + message1: は魔力の奔流を使った! + scope: 11 + animation_id: 38 + note: "" + mp_cost: 0 + speed: 0 + id: 122 + features: [] + effects: [] + damage: !ruby/object:RPG::UsableItem::Damage + type: 4 + element_id: 0 + formula: b.mmp * 0.5 + variance: 0 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 4ターンの間、使用者をMP自動回復状態にする。 + name: 魔脈のオーラ + occasion: 1 + icon_index: 10 + message1: は魔脈のオーラを使った! + scope: 11 + animation_id: 38 + note: "" + mp_cost: 0 + speed: 0 + id: 123 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 15 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 10 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 3ターンの間、使用者への魔法攻撃を打ち消す。 + name: 絶対魔法防御 + occasion: 1 + icon_index: 13 + message1: は絶対魔法防御を使った! + scope: 11 + animation_id: 43 + note: "" + mp_cost: 0 + speed: 0 + id: 124 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 19 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 25 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 5ターンの間、味方全体の状態異常を防止する。 + name: マナの光輝 + occasion: 1 + icon_index: 113 + message1: はマナの光輝を使った! + scope: 8 + animation_id: 44 + note: "" + mp_cost: 0 + speed: 0 + id: 125 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 24 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 50 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 +- !ruby/object:RPG::Skill + message2: "" + description: 5ターンの間、使用者の消費MPを大幅に減らす。 + name: 魔道の秘儀 + occasion: 1 + icon_index: 14 + message1: は魔道の秘儀を使った! + scope: 11 + animation_id: 43 + note: "" + mp_cost: 0 + speed: 0 + id: 126 + features: [] + effects: + - !ruby/object:RPG::UsableItem::Effect + code: 21 + data_id: 25 + value1: 1.0 + value2: 0.0 + damage: !ruby/object:RPG::UsableItem::Damage + type: 0 + element_id: 0 + formula: "0" + variance: 20 + critical: false + success_rate: 100 + hit_type: 0 + stype_id: 1 + tp_cost: 100 + required_wtype_id1: 0 + required_wtype_id2: 0 + repeats: 1 + tp_gain: 0 diff --git a/YAML/States.yaml b/YAML/States.yaml new file mode 100644 index 0000000..88f6c75 --- /dev/null +++ b/YAML/States.yaml @@ -0,0 +1,872 @@ +--- +- +- !ruby/object:RPG::State + message2: を倒した! + name: 戦闘不能 + priority: 100 + icon_index: 17 + message1: はイってしまった… + message4: は放心状態のままペニスだけ勃起させている… + restriction: 4 + release_by_damage: false + message3: "" + note: ステート1番はHPが0になったときに自動的に付加されます。 + id: 1 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 23 + data_id: 9 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: は服を脱いだ! + name: 裸 + priority: 65 + icon_index: 5 + message1: は服を脱がされた! + message4: "" + restriction: 0 + release_by_damage: false + message3: "" + note: + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.8 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: キス弱い + priority: 70 + icon_index: 0 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 1 + value: 2.0 + auto_removal_timing: 0 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: 胸弱い + priority: 70 + icon_index: 122 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 2 + value: 2.0 + auto_removal_timing: 0 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: パンツ弱い + priority: 70 + icon_index: 0 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 2.0 + auto_removal_timing: 0 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: 本番弱い + priority: 70 + icon_index: 122 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 2.0 + auto_removal_timing: 0 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: を暗闇に閉ざした! + name: お尻弱い + priority: 70 + icon_index: 122 + message1: は暗闇に閉ざされた! + message4: の暗闇が消えた! + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 2.0 + auto_removal_timing: 0 + min_turns: 3 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: "" + name: 好き + priority: 100 + icon_index: 122 + message1: は相手の女の子を好きになってしまった! + message4: "" + restriction: 0 + release_by_damage: false + message3: "" + note: "\r\n\r\nif a.state?(8)\r\n 11\r\nelse\r\n 8\r\nend\r\n" + id: 8 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 2 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: "" + name: 防御 + priority: 0 + icon_index: 0 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 9 + features: [] + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: true + description: "" +- !ruby/object:RPG::State + message2: "" + name: 不死身 + priority: 0 + icon_index: 125 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 14 + data_id: 1 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: もっと好き + priority: 100 + icon_index: 122 + message1: は相手の女の子をもっと好きになってしまった! + message4: "" + restriction: 0 + release_by_damage: false + message3: "" + note: "\r\n\r\nif a.state?(11)\r\n 13\r\nelse\r\n 11\r\nend\r\n" + id: 11 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 2 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: "" + name: ドキドキ + priority: 50 + icon_index: 0 + message1: "" + message4: "" + restriction: 4 + message3: "" + note: "" + id: 12 + features: [] + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: true + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 結婚したい + priority: 100 + icon_index: 122 + message1: は相手の女の子が結婚したいくらい好きだ! + message4: "" + restriction: 0 + release_by_damage: false + message3: "" + note: + id: 13 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 2 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: "" + name: 手握られ + priority: 50 + icon_index: 0 + message1: のペニスは女の子に優しく握られた! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 14 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: ぱっくん + priority: 50 + icon_index: 0 + message1: のペニスは女の子の口内に包まれた! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 15 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 童貞喪失 + priority: 50 + icon_index: 0 + message1: は童貞を奪われてしまった… + message4: "" + restriction: 0 + message3: "" + note: "" + id: 16 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 許して + priority: 50 + icon_index: 107 + message1: "" + message4: "" + restriction: 4 + message3: "" + note: "" + id: 17 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 太もも挟み + priority: 50 + icon_index: 0 + message1: のペニスは女の子の太ももで優しく挟まれた! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 18 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: は羽を激しく鳴らし始めた! + name: 羽ならし + priority: 50 + icon_index: 0 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 2 + value: 2.0 + auto_removal_timing: 2 + min_turns: 0 + max_turns: 0 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 魔法反射 + priority: 50 + icon_index: 31 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 20 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 5 + value: 1.0 + auto_removal_timing: 2 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: は女の子の身体に夢中だ… + name: 魅了 + priority: 50 + icon_index: 122 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.5 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 顔騎乗中 + priority: 50 + icon_index: 20 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 42 + data_id: 1 + value: 0.0 + auto_removal_timing: 0 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 押し倒され + priority: 50 + icon_index: 0 + message1: は押し倒された! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 23 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 異常防止 + priority: 50 + icon_index: 29 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 6 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 7 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 13 + data_id: 8 + value: 0.0 + auto_removal_timing: 2 + min_turns: 5 + max_turns: 5 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 逆レイプ中 + priority: 100 + icon_index: 122 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 42 + data_id: 1 + value: 0.0 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: イきそう + priority: 100 + icon_index: 18 + message1: はイきそうになってきた! + message4: "" + restriction: 0 + release_by_damage: false + message3: "" + note: "" + id: 26 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 21 + data_id: 1 + value: 0.1 + auto_removal_timing: 0 + min_turns: 1 + max_turns: 2 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false +- !ruby/object:RPG::State + message2: "" + name: 犯され + priority: 90 + icon_index: 110 + message1: は相手の女の子に犯されてしまった! + message4: "" + restriction: 0 + message3: "" + note: + id: 27 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 中田し + priority: 100 + icon_index: 110 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 28 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 押さえ付け + priority: 50 + icon_index: 0 + message1: は押さえ付けられてしまった! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 29 + features: [] + auto_removal_timing: 1 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 童貞 + priority: 50 + icon_index: 303 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: + id: 30 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: スタン + priority: 50 + icon_index: 0 + message1: "" + message4: "" + restriction: 4 + message3: "" + note: "" + id: 31 + features: [] + auto_removal_timing: 1 + min_turns: 0 + max_turns: 0 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 抱きつき + priority: 50 + icon_index: 0 + message1: は女の子に抱きつかれた!! + message4: "" + restriction: 0 + message3: "" + note: "" + id: 32 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 諦め + priority: 50 + icon_index: 0 + message1: は全てを諦めてしまった… + message4: "" + restriction: 4 + message3: "" + note: "" + id: 33 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: 顔踏まれ + priority: 50 + icon_index: 0 + message1: は顔を踏みつけられて押さえ付けられた! + message4: "" + restriction: 4 + message3: "" + note: "" + id: 34 + features: [] + auto_removal_timing: 1 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: true + remove_by_damage: false + remove_by_restriction: false + description: "" +- !ruby/object:RPG::State + message2: "" + name: "" + priority: 50 + icon_index: 0 + message1: "" + message4: "" + restriction: 0 + message3: "" + note: "" + id: 35 + features: [] + auto_removal_timing: 0 + min_turns: 1 + max_turns: 1 + chance_by_damage: 100 + steps_to_remove: 100 + remove_by_walking: false + remove_at_battle_end: false + remove_by_damage: false + remove_by_restriction: false + description: "" diff --git a/YAML/System.yaml b/YAML/System.yaml new file mode 100644 index 0000000..186f9e7 --- /dev/null +++ b/YAML/System.yaml @@ -0,0 +1,1086 @@ +--- +!ruby/object:RPG::System +elements: + - "" + - キス + - 胸 + - 足 + - 尻 + - 手 + - 本番 + - パンツ + - 風 + - 神聖 + - 暗黒 +start_y: 10 +airship: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM { name: Airship, volume: 100, pitch: 100 } + start_x: 0 + character_index: 3 + character_name: Vehicle + start_map_id: 0 +test_battlers: + - !ruby/object:RPG::System::TestBattler + actor_id: 1 + level: 99 + equips: + - 1 + - 0 + - 0 + - 8 + - 0 +_: 7829367 +edit_map_id: 16 +battle_end_me: !ruby/object:RPG::ME + name: Victory1 + pitch: 100 + volume: 100 +party_members: + - 1 +start_x: 9 +ship: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM { name: Ship, volume: 100, pitch: 100 } + start_x: 0 + character_index: 1 + character_name: Vehicle + start_map_id: 0 +battler_hue: 0 +sounds: + - !ruby/object:RPG::SE { name: Cursor2, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Decision3, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Cancel2, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Buzzer1, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Equip1, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Save, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Load, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Battle1, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Run, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Attack3, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Damage4, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Collapse1, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Collapse3, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Collapse4, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Damage5, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Collapse2, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Recovery, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Miss, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Evasion1, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Evasion2, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Reflection, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Shop, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Item3, pitch: 100, volume: 80 } + - !ruby/object:RPG::SE { name: Item3, pitch: 100, volume: 80 } +variables: + - + - 戦闘台詞ランダム + - HP + - MP + - HP Rate + - MP Rate + - 攻撃ランダム + - 戦闘ランダム2 + - 射精前ランダム + - イきそうランダム + - 説得ランダム + - お触りランダム + - 素数ランダム + - 計算用変数 + - 弱点の数 + - 射精後ランダム + - 現在レベル + - "" + - "" + - "" + - 敵強化 + - ユイ戦闘ナカ射精回数 + - ユイ戦闘外射精回数 + - ユイ合計イかされた + - ユイ合計ナカだし + - ユイ顔騎射精回数 + - ユイパンツ射精回数 + - ユイキス射精回数 + - ユイ戦闘説得回数 + - ユイED回数 + - ユイ敗北回数 + - ユイレベル + - ユイ顔騎記憶 + - ユイキス記憶 + - ユイパンツ記憶 + - ユイ膣内記憶 + - "" + - "" + - "" + - "" + - "" + - 戦闘ナカ射精回数 + - 戦闘外射精回数 + - 合計イかされた + - 合計ナカだし + - 顔騎射精回数 + - 胸射精回数 + - キス射精回数 + - 戦闘説得回数 + - 尻太もも射精回数 + - パンツ射精回数 + - 足射精回数 + - ハニィED回数 + - ハニィ敗北回数 + - ハニィレベル + - ハニィキス記憶 + - ハニィ胸記憶 + - ハニィもも記憶 + - ハニィ膣内記憶 + - 口射精回数 + - "" + - ルミ戻る時間 + - "" + - ルミED回数 + - ルミ敗北回数 + - ルミレベル + - ルミキス記憶 + - ルミ胸記憶 + - ルミ足記憶 + - ルミ膣内記憶 + - "" + - ルミ説得回数 + - ルミキス回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - 画像表示MumuX + - 画像表示MumuY + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - Message Speed + - Message less wait + - "" + - "" + - "" + - "" + - ユイED童貞喪失日 + - ユイED2記念日 + - ユイ敗北日 + - 次の日 + - 現在日 + - アヤレベル + - アヤ敗北回数 + - アヤ説得回数 + - アヤ外だし回数値段用 + - アヤ中だし回数値段用 + - アヤ外だし回数+1 + - アヤ中だし回数+1 + - "" + - アヤ胸記憶 + - アヤ尻記憶 + - アヤ膣記憶 + - "" + - アヤED回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - アリスレベル + - アリス敗北回数 + - アリス説得回数 + - アリス外だし回数値段用 + - アリス中だし回数値段用 + - アリス外だし回数+1 + - アリス中だし回数+1 + - "" + - アリス胸記憶 + - アリス口記憶 + - アリス + - アリス膣記憶 + - アリスED回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - 好きな子数 + - 女の子台詞カウント + - 学生攻撃力 + - 興奮度 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - メアED回数 + - メア敗北回数 + - メアレベル + - メアキス記憶 + - メア口記憶 + - メアパンツ記憶 + - メア膣内記憶 + - "" + - メア説得回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - Check# + - マオED回数 + - マオ敗北回数 + - マオレベル + - マオ足記憶 + - マオ胸記憶 + - "" + - マオ膣内記憶 + - マオ説得回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - プリンED回数 + - プリン敗北回数 + - プリンレベル + - プリン足記憶 + - プリンキス記憶 + - "" + - プリン膣内記憶 + - プリン説得回数 + - "" + - ムムED回数 + - ムム敗北回数 + - ムムレベル + - ムム口記憶 + - ムム胸記憶 + - ムム顔騎記憶 + - ムム膣内記憶 + - ムム説得回数 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" +battle_bgm: !ruby/object:RPG::BGM { name: Battle1, volume: 100, pitch: 100 } +version_id: 21723163 +start_map_id: 8 +battler_name: Skeleton +magic_number: 77696160 +switches: + - + - 勇者出現 + - 400年後 + - 旅立ち + - 夢魔出現 + - 最初の事件 + - 夢魔消え + - 窓閉め左 + - 窓閉め右 + - ユイ弱点 + - ユイ興味なし + - ユイBattle + - 本 + - 本Off + - Door + - ユイ勝利 + - ユイ敗北 + - 出発許可 + - OP飛ばし + - フィアおこ + - フィア気づかない + - マリナ筆おろしフラグ + - 初戦闘 + - イベントOn/Off + - 指輪代 + - メア会った + - OP終わり + - ユイED + - ユイED後日 + - ハニィイベント勇者Off + - 見つかり上 + - 見つかり下 + - 学校イベント開始 + - エロおじさん突き飛ばし + - チケットイベント終わり + - "" + - JKイベント進行1 + - アヤ選ぶ + - JK EV DoorOpen + - アリス選ぶ + - "" + - パンツ + - キス + - 胸 + - 足 + - 本番 + - 尻太もも + - パンツ直接 + - 口 + - "" + - 上は攻撃属性下敵ステータス + - 敵裸 + - パンツ脱ぎ + - パンツ見せ + - 敵着衣 + - パンツ被せ + - パンツに射精 + - 服差分 + - 戦闘初キス奪われ + - 胸見せ + - 初キス + - ユイ中田 + - ユイパンツ質問 + - ユイMPパンチラ + - ユイMP直パンツ + - ユイMPキス + - ユイMP胸 + - ユイ射精直パンツ + - ユイ射精キス + - ユイ射精胸 + - ユイ射精本番 + - ユイ射精即 + - "" + - ユイ射精パンツ + - ユイに好きと言った + - ユイの彼氏H + - ユイ彼氏H終わり + - キススイッチ + - 中田氏汁スイッチ + - もっと中田氏 + - ユイ本番中 + - 抵抗成功 + - 無抵抗 + - ユイ別END会話 + - 奴隷バトル共通 + - 戦闘中スイッチ + - マオメガネ外して + - メガネ付け直し + - イきそう台詞On + - "" + - ユイ一番 + - ルミ一番 + - アヤ一番 + - アリス一番 + - 敗北回数0 + - ユイ負けてないのに + - ルミ負けてないのに + - アヤ負けてないのに + - アリス負けてないのに + - 学生負けてない + - 路線変更 + - キスに弱い + - パンツに弱い + - 脚に弱い + - 胸に弱い + - 本番に弱い + - 口によわい + - 太もも尻に弱い + - 脱いで欲しい + - 足に弱い + - ユイに筆おろし + - Tempパンツ好きOff + - Temp胸好きOff + - Temp足好きOff + - Tempキス好きOff + - Temp口好きOff + - "" + - "" + - ムムいべスキップ + - イベント飛ばす + - 永続スイッチ + - ハニー関連 + - ハニィ好き + - ハニィ許して解除 + - ハニィ説得失敗 + - ハニィ勝利 + - ハニィMPパンツ + - ハニィMP胸 + - ハニィMP太もも + - ハニィMPキス + - ハニィ射精本番 + - ハニィ即射精 + - ハニィキス射精 + - ハニィ胸射精 + - ハニィ太もも射精 + - ハニィ敗北 + - 卵説明 + - ハニィ奴隷H終わり + - ハニィ奴隷H + - "" + - "" + - 初日Fia調査 + - 2日目調査 + - 依頼書持ってる + - マオ会った + - 学生寮終わり + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - ストーリー関連 + - 絵1スイッチ + - 絵2スイッチ + - 絵1汁スイッチ + - 絵2汁スイッチ + - 絵3スイッチ + - TempキスOn + - TempパンツOn + - Temp足On + - Temp尻桃On + - Temp胸On + - Temp口On + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - ルミ誕生日約束する + - ルミイベント進行1 + - ルミEV1姿 + - ルミ最初から諦めEnd + - ルミ日記トラップ1 + - ルミ日記トラップ2 + - ルミトラップBadEnd + - ルミ水晶 + - ユシア負け裸 + - イかせてお願い + - やめてお願い + - ルミらぶらぶ + - ルミどS + - 足パンツスイッチ + - 足パンツ初 + - 初足コキ + - "" + - 靴下直接 + - 素足直接 + - 素足パンツ + - ルミ勝利 + - ルミMPパンツ + - ルミMP胸 + - ルミMP足 + - ルミMPキス + - ルミ射精本番 + - ルミ即射精 + - ルミ胸射精 + - ルミ足射精 + - ルミキス射精 + - ルミ敗北 + - "" + - ルミキス途中勃起 + - ルミ中出しEND + - ルミ外出しEND + - ルミ即奴隷END + - ルミ勝利後 + - ルミ甘々好き? + - ルミS好き? + - "" + - ルミドア + - ルミED開始 + - ルミ奴隷えっち + - ルミ奴隷えっち後 + - ルミ2回戦 + - 脱童我慢 + - ルミ2回戦敗北 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - アヤ勝利 + - アヤ誘惑お尻 + - アヤお尻触った + - "" + - アヤMPパンツ + - アヤMP胸 + - アヤMP尻 + - "" + - アヤ射精本番 + - アヤ即射精 + - アヤ胸射精 + - アヤ尻射精 + - "" + - アヤ敗北 + - 借金END + - お金足らないEND + - アヤ料理1 + - アヤ料理2 + - アヤENDフィア + - アヤEND + - アヤ奴隷エッチ + - アヤ奴隷エッチ後 + - JK勝利 + - ルミ会ってない + - アヤ二回戦 + - JK敗北共通 + - アヤ中出しフラグ + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - アリス勝利 + - "" + - アリスMPパンツ + - アリスMP胸 + - アリスMキス + - "" + - アリス射精本番 + - アリス即射精 + - アリス胸射精 + - アリス口射精 + - アリスキス射精 + - アリス敗北 + - アリスED + - アリス奴隷エッチ + - アリス奴隷エッチ後 + - アリス二回戦 + - ED話1 + - "" + - "" + - "" + - メア関連イベント + - 好きな子いる + - 好きな子いない + - メア依頼出現 + - メア出会い + - メアイベント後 + - メア準備OK + - メア家に来る訓練 + - メアに絞られ済 + - メア家来る理由なし + - メア即負け + - メア魔法 + - ロリコンスイッチ + - メア初めて触った + - メア翼無し + - メア翼質問済On + - メア奴隷バトル + - "" + - メアペロスイッチ + - メアフェラスイッチ + - メア勝利 + - メアMPパンツ + - メアMP口 + - メアMPキス + - メアMP即0 + - メア射精本番 + - メア即射精 + - メア口射精 + - メアキス射精 + - "" + - メア敗北 + - メア妊娠 + - メアED開始 + - メア奴隷エッチ + - メア奴隷エッチ後 + - メア二回戦 + - メアED + - レベル低すぎ + - メア妊娠エンド + - メア妊娠してないエンド + - マオ魔法 + - メア離脱 + - 落とし穴 + - 学生攻撃力初期設定済 + - 学生敗北後 + - 学生エッチ直前 + - 魔王ドア開 + - フィア出る + - メア出る + - 学生離脱 + - 学生負けEND + - 学生ワープ + - ユシア出る + - メア止まる + - ドア開ける + - マオ止まる + - "" + - "" + - "" + - "" + - マオ勝利 + - マオMPパンツ + - マオMP足 + - マオMP胸 + - "" + - マオ射精本番 + - マオ即射精 + - マオ足射精 + - マオ胸射精 + - "" + - マオ敗北 + - "" + - マオED開始 + - マオ奴隷エッチ + - マオ奴隷エッチ後 + - "" + - マオED + - "" + - "" + - メア妊娠してないエンド + - マオ本番胸押し付け + - マオ初めて触る + - ルミバグ直しスイッチ + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - 回想 + - ED誰にも負けない + - ED見た + - ユイ1 + - ユイ2 + - ユイ3 + - ハニィ1 + - ハニィ2 + - ルミ1 + - ルミ2 + - ルミ3 + - アヤ1 + - アヤ2 + - アヤ3 + - アリス1 + - アリス2 + - アリス3 + - メア1 + - メア2 + - メア3 + - マオ1 + - マオ2 + - "" + - プリン挨拶済 + - プリン会いたい + - プリンキス即死 + - プリン止まる + - "" + - プリン忠誠誓う + - "" + - "" + - "" + - プリン1 + - プリン2 + - ムム1 + - ムム2 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - プリン素足 + - プリン勝利 + - プリンMPパンツ + - プリンMP足 + - プリンMPキス + - "" + - プリン射精本番 + - プリン即射精 + - プリン足射精 + - プリンキス射精 + - "" + - プリン敗北 + - プリン敗北2 + - プリンED開始 + - プリン奴隷エッチ + - プリン奴隷エッチ後 + - "" + - プリンED + - プリン勝利後 + - プリン勝利後フィア話す前 + - ムムと狩り + - ムムとお出かけ + - ムムと水浴び + - 幸せムム出会った + - ムムEVフィアOn + - ユシアOn + - メアOff + - FiaOff + - マオOff + - ユシア死 + - ムム胸質問 + - ムムぱんつ質問 + - ムム胸即死 + - ムムパンツ即死 + - ムム本番たくしあげ + - ムムトドメ + - ムムぱんつ履いて + - ムム敵 + - ムムツンデレ + - ムム幸せ + - "" + - ムム勝利 + - ムムMPパンツ + - ムムMP胸 + - ムムMP顔騎 + - "" + - ムム射精本番 + - ムム即射精 + - ムム胸射精 + - ムム顔騎射精 + - ムム口射精 + - ムム敗北 + - "" + - "" + - ムム奴隷エッチ + - ムム奴隷エッチ後 + - ムムぱんつONOFF質問 + - ムムに逆NTR記念日 + - ムムに逆NTR済 + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" +gameover_me: !ruby/object:RPG::ME + name: Gameover1 + pitch: 100 + volume: 100 +game_title: 奪われ勇者 +title_bgm: !ruby/object:RPG::BGM { name: Theme1, volume: 100, pitch: 100 } +terms: !ruby/object:RPG::System::Terms + params: + - 持久力 + - 精神力 + - 攻撃 + - 防御力 + - 魔法 + - 魔法防御 + - 敏捷性 + - 運 + etypes: + - 右手 + - 左手 + - 頭 + - 身体 + - 装飾 + commands: + - 戦う + - 逃げる + - 様子を見る + - 防御 + - アイテム + - 特技 + - 装備 + - ステータス + - 並び替え + - セーブ + - ゲーム終了 + - "" + - 武器 + - 装備 + - 大事なもの + - 装備変更 + - 最強装備 + - 全て外す + - ニューゲーム + - コンティニュー + - シャットダウン + - タイトルへ + - やめる + - "" + basic: + - レベル + - Lv + - HP + - HP + - 理性 + - 理性 + - レベル + - TP +test_troop_id: 48 +boat: !ruby/object:RPG::System::Vehicle + start_y: 0 + bgm: !ruby/object:RPG::BGM { name: Ship, volume: 100, pitch: 100 } + start_x: 0 + character_index: 0 + character_name: Vehicle + start_map_id: 0 +skill_types: + - "" + - その他 + - 特技 +weapon_types: + - "" + - 斧 + - 爪 + - 槍 + - 剣 + - 刀 + - 弓 + - 短剣 + - 槌 + - 杖 + - 銃 +armor_types: + - "" + - 一般防具 + - 魔法防具 + - 軽装防具 + - 重装防具 + - 小型盾 + - 大型盾 +currency_unit: G +window_tone: !ruby/object:Tone { r: -34.0, g: 0.0, b: 68.0, a: 0.0 } +japanese: true +opt_draw_title: false +opt_use_midi: false +opt_transparent: false +opt_followers: true +opt_slip_death: false +opt_extra_exp: false +opt_display_tp: true +battleback1_name: GrassMaze +battleback2_name: Forest1 +title1_name: Title +title2_name: "" +opt_floor_death: false diff --git a/YAML/Tilesets.yaml b/YAML/Tilesets.yaml new file mode 100644 index 0000000..bf3e67f --- /dev/null +++ b/YAML/Tilesets.yaml @@ -0,0 +1,90 @@ +--- +- +- !ruby/object:RPG::Tileset + id: 1 + name: フィールド + mode: 0 + tileset_names: + - World_A1 + - World_A2 + - "" + - "" + - "" + - World_B + - "" + - "" + - "" + flags: !ruby/object:Table + dim: 1 + x: 8192 + y: 1 + z: 1 + data: + - 0010 060f 060f 060f 0600 0600 0600 060f 0600 0600 0600 0600 0600 060f 060f 0600 0600 0600 060f 0600 0600 060f 0600 0600 060f 0600 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 0600 0600 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 0600 0600 0600 0600 0600 060f 0600 060f 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0600 0600 0610 0610 0610 0610 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e00 0e00 0e00 0e00 0e40 0e00 0e00 0e00 0e00 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e00 0e00 0e00 0e00 0e40 0e00 0e00 0e00 0e00 0e40 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e00 0e00 0e00 0e00 0e40 0e00 0e00 0e00 0e00 0e40 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e00 0e00 0e00 0e00 0e40 0e00 0e00 0e00 0e00 0e40 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e00 0e00 0e00 0e00 0e40 0e00 0e00 0e00 0e00 0e40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f + note: "" +- !ruby/object:RPG::Tileset + id: 2 + name: 外観 + mode: 1 + tileset_names: + - Outside_A1 + - Outside_A2 + - Outside_A3 + - Outside_A4 + - Outside_A5 + - Outside_B + - Outside_C + - "" + - "" + flags: !ruby/object:Table + dim: 1 + x: 8192 + y: 1 + z: 1 + data: + - 0010 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0606 0609 0606 0609 0606 0609 0606 0609 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 060f 0600 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 060f 0610 060f 060f 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 0600 0600 0600 0600 060f 0610 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 0610 060f 0600 0600 0610 060f 060f 0600 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 0640 060f 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0600 0600 0600 0600 060f 060f 060f 0610 0600 0600 0600 0600 060f 0600 060f 060f 0626 0626 0626 0626 0610 0610 0610 0610 0626 0626 0626 0626 060f 060f 060f 0610 0600 0600 0600 0600 060f 0600 060f 060f 0600 0600 0600 0600 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 060f 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 060f 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 060f 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 060f 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0611 0611 0611 0611 0611 0611 0611 0611 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0611 0611 060f 060f 060f 0611 0611 0611 060f 060f 0611 0611 0611 060f 060f 060f 0611 0611 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 0611 0611 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 0610 0610 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0600 0602 0600 0604 0608 0600 0608 060f 060f 0602 0600 0604 0601 0600 0601 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 060a 0608 060c 0600 0600 060a 0608 060c 0602 0600 0604 0600 0600 0602 0600 0604 0602 0600 0604 0600 0600 0602 0600 0604 060f 060f 060f 0600 0600 060f 060f 060f 060f 060f 060f 0600 0600 060f 060f 060f 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0f4f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f00 0f00 0f00 0f00 0f40 0f00 0f00 0f00 0f00 0f40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f + note: "" +- !ruby/object:RPG::Tileset + id: 3 + name: 内装 + mode: 1 + tileset_names: + - Inside_A1 + - Inside_A2 + - "" + - Inside_A4 + - Inside_A5 + - Inside_B + - Inside_C + - "" + - "" + flags: !ruby/object:Table + dim: 1 + x: 8192 + y: 1 + z: 1 + data: + - 0010 0600 0600 0600 0600 0626 0626 0626 0600 0600 0600 0600 0600 0626 0626 0626 060f 060f 060f 060f 060f 0600 0600 0600 060f 060f 060f 060f 060f 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 068f 068f 068f 068f 068f 060f 060f 060f 0600 0600 0600 068f 068f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 060f 0600 060f 060f 0600 060f 060f 060f 060f 0600 0600 060f 0600 060f 060f 060f 060f 068f 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 060f 060f 060f 060f 068f 068f 068f 068f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0610 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 060f 060f 060f 060f 060f 068f 060f 068f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0610 060f 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0600 0602 0600 0604 0608 0600 0608 060f 060f 060f 060f 060f 0601 0600 0601 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f00 0f00 0f00 0f00 0f40 0f00 0f00 0f00 0f00 0f40 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e8f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f + note: "" +- !ruby/object:RPG::Tileset + id: 4 + name: ダンジョン + mode: 1 + tileset_names: + - Dungeon_A1 + - Dungeon_A2 + - "" + - Dungeon_A4 + - Dungeon_A5 + - Dungeon_B + - Dungeon_C + - "" + - "" + flags: !ruby/object:Table + dim: 1 + x: 8192 + y: 1 + z: 1 + data: + - 0010 060f 0600 0600 0626 0626 0626 0626 060f 060f 0600 0600 0626 0626 0626 0626 060f 060f 0600 0600 0600 0600 0600 0600 060f 060f 0600 0600 0600 0600 0600 0600 0606 0609 0606 0609 0606 0609 0606 0609 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 060f 060f 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 0600 0600 060f 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 060f 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 060f 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 068f 0610 0610 0610 0610 060f 060f 060f 060f 068f 068f 068f 068f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 0610 060f 060f 060f 060f 060f 060f 060f 0610 0600 0600 0600 0600 0600 0600 0600 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 0610 060f 060f 0610 0610 0610 0610 0610 0610 060f 060f 060f 0610 0610 060f 0610 0610 060f 060f 0600 0600 0600 0600 0600 0600 060f 060f 0600 0600 0600 0600 0600 0600 060f 060f 0600 0600 0600 0600 0600 0600 060f 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 068f 060f 060f 060f 060f 060f 060f 060f 0600 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0610 0610 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 060f 0600 0600 060f 0600 060f 060f 0600 060f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 060f 0600 0600 0600 0600 0600 0600 0600 060f 060f 060f 060f 060f 0600 0600 060f 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 0600 0600 0600 0600 0600 0600 0600 0600 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0602 0600 0604 0606 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0a0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 080f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0600 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f40 0f00 0f00 0f00 0f00 0f40 0f00 0f00 0f00 0f00 0f40 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e00 0e02 0e02 0e02 0e02 0e08 0e08 0e08 0e08 0e04 0e04 0e04 0e04 0e00 0e00 0e00 0e00 0e06 0e08 0e0a 0e0a 0e0c 0e0c 0e04 0e04 0e02 0e02 0e0e 0e0a 0e06 0e0c 0e0e 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f 0e0f + note: "" diff --git a/YAML/Troops.yaml b/YAML/Troops.yaml new file mode 100644 index 0000000..af5e8cc --- /dev/null +++ b/YAML/Troops.yaml @@ -0,0 +1,10275 @@ +--- +- +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 1 + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,400>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [110, 110, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [108, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [105, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [101, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [53] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [60] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「お洋服、脱がしてあげるね…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' おっきくなった\N[1]お兄ちゃんのおちんちん、'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ユイに見せて♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [52] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイは下着を見せつけたまま、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [スカートをひらひらさせている!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [91, 91, 1, 0, 140], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「直ぐ射精して降参しちゃう], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ よわよわおちんちんはお仕置きっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ いっくよー♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は長くてサラサラな髪を激しく揺らしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]を騎乗位で責め立ててきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [91, 91, 1, 0, 140], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 58, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['射精中の\N[1]のペニスに構わず'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [91, 91, 1, 0, 140], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 20, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [90, 90, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [91, 91, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 29, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[6]の激しい責めに連続射精させられ'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['精を搾り取られた\N[1]は動けなくなった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あははっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん、よわーい♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[6]の下でびくびくして、きもーい♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 1 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 1 + name: ユイ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,400>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [110, 110, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 461"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ユイが女の子のこと、教えてあげるっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 22, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [23, 23, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [92] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [91] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 2 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 20 + name: ハニィ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は飛んでいるハチ娘の腕を掴んだ!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 346"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 119, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [イベントをスキップしますか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 118, p: [Skip] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 102, + p: [[選択肢, はい, いいえ], 0], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [0, 選択肢] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [Skip] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [1, はい] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [戦闘開始] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 402, p: [2, いいえ] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 404, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 336, p: [0, 21] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [1, ハニィ痛い, 1, 0, 550, 340, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「きゃあっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 痛いことしないでください~!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\N[1]は女の子が叫ぶとつい力を緩めてしまった…'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [近くで見ると人間の少女と変わらない容姿で], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [花のような甘い香りがする…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あ、あれ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本当に手、離してくれるんですか…?], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者が女の子に弱いっていう噂は], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ 本当なのかな…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ な、なんとか見逃してもらわなきゃ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 3, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ、あのっ!] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 痛くしないでくれて、ありがとうございます!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「勇者様の噂は私も聞いてます~♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 噂通りで優しくって素敵な人なんですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 1, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハチ娘] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「そ、それに…とってもカッコイイ人で、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私ビックリしちゃいましたぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [109] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「あのっ…私、ハニィっていいます!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 女王様の命令で男の子を攫いましたけど、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 悪い子じゃないんですぅ~], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [112] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 2, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ハニィ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「だから…許してくれませんか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 何でも言う事聞きますからぁー!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ハニィは\N[1]の目の前を飛び回りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [必死にお願いしている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [話せばわかるのかも知れない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [攫った子供を返すように説得してみよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [戦闘開始] } + - !ruby/object:RPG::EventCommand { i: 0, c: 333, p: [-1, 0, 17] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [137] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [132] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [136] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [127] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 33] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [124, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 123, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 124, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [110] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「もしかして私って勇者様の好みのタイプ…?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 許してもらうどころか、], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 勇者様をお持ち帰りできちゃうかも♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「勇者様ぁ♡] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私、許してくれるなら何でもします♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 私のこと、好きにしてもいいですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[6]は\n[1]を誘惑できる自信が付いた!'], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: ['\n[1]のことをもう怖がっていないようだ…'], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 313, p: [0, 0, 0, 12] } + - !ruby/object:RPG::EventCommand { i: 2, c: 333, p: [-1, 1, 17] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [123, 123, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 119, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ハニィは\N[1]の目の前を飛び回りながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [必死にお願いしている…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 333, p: [-1, 0, 17] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 118, p: [終了] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 3 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 180 + enemy_id: 33 + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 407 + enemy_id: 1 + name: るみ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,360>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:2,450,300>"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:3,120,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 4 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 1 + name: ユイ二回目 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,400>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [110, 110, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃんイかせるのなんて'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 簡単なんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [64] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [92] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [99] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [91] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 5 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 1 + name: ユイ奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,400>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 461"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まずは服を脱がしてあげるね、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [100] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [92] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [91] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 6 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 20 + name: ハニィ奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,300>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [137, 137, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 54] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ハニィ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [111] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\N[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「服を脱ぎ脱ぎしましょーね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [' \N[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [108] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [157] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 7 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 1 + name: ユイ最後 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,400>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ユイ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 461"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ユイが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 服、脱がしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [57] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ちょっと寒いよね、ここ…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐユイの膣内であっためてあげるから…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ…挿った…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \N[1]お兄ちゃんの初めて…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイの為にとっておいてくれたんでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ユイ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ユイも嬉しいよ、\N[1]お兄ちゃん♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お礼にいーっぱい膣内射精させてあげる♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつでも出していいからねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ取ると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['すかさず\N[1]にキスをしてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [187] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…っ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [190] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いいよって言ったらすぐ出すんだもん…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイ、びっくりしちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 急に激しくされてびっくりしちゃったよね?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごめんね?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [188] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも明日も明後日もエッチしてあげるし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二人でいっぱい勉強して], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一緒に大人になろうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でも今日だけはユイの好きにやらせて♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]お姉ちゃんに邪魔される前に'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 済ませちゃいたいし♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は無抵抗な\N[1]を両手で押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [186] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]をキスで黙らせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [39] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [21, 21, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…ふふっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃん…'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出たね…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [193] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふーっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これでおしまいかな?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [192] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「女の子が本気になれば], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 男の子なんて簡単なんだから♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ えへへ…♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]を簡単に失神させてご機嫌な\N[6]に見下ろされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &1 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [得意技即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [85] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [84] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [63] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]のおちんちんを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイの脱ぎたてパンツであっためてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [177] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は脱ぎたてパンツを'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]のペニスの上に被せてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]お兄ちゃんも捕まえたし'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちもパンツで捕まえちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[1]お兄ちゃんのお家は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ユイのパンツの中だってこと], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 身体に教えてあげるねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もうユイから離れようなんて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思えないくらいに…ねっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをパンツでギュッと掴むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [185] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [177] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を見て嬉しそうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [残りの精液を搾り出すように扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [26, 26, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ被せたばっかりなのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もうこんなにイっちゃうんだー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [183] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「でもいつ\n[2]お姉ちゃんが'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戻ってくるかわからないし…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと絞り出しちゃうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [179] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ほらほらっ♪] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 全部出しちゃえー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['イったばかりの\N[1]のペニスを両手で容赦なく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見つめてニヤニヤしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [パンツで扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [30] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [197] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [22, 22, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [26, 26, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [184] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いっぱい出たねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで全部かな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [180] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなになっちゃったらもう履けないよぉ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[2]お姉ちゃんに'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 自慢も兼ねてあげちゃおっか♡あはは♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ご機嫌そうに微笑む\N[6]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &2 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 21, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 22, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [92] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [91] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [74] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 23] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 8 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 9 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 10 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 11 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 12 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 40 + name: Aya + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [106, 106, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [107, 107, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 101], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]先生…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっと…私…どうしたらいいんだろ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [292] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれっ…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生、それって…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [294] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先輩が売ってる学生を買うチケット!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そ、そんなの買うなんて、最低です!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「でもこれで決心付きました…!], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お望み通り、制服姿の私が], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生をイかせてあげます…っ!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [女の子を買うチケットを買ったことを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女にバレてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [説得力もなくなる上に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]にイかせられてしまうのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [328] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [327] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [317] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 13 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 40 + name: Aya二回目 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [106, 106, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [107, 107, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 101], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生、どうやってイかせちゃおうかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「私、先生となら] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 本番だってシてあげても…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [328] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [327] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [317] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 14 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 40 + name: Aya奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [106, 106, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [107, 107, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 101], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「先生、どうやってイかせちゃおうかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [295] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「まずは服を脱がしてあげますねー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もうこんなに興奮してるんですか?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 期待されすぎちゃうと、緊張します♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私もやる気になっちゃいました♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 脱いじゃおっかな♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [365] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [328] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [327] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [317] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 15 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 314 + name: Aya1 Test + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 230"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [107, 107, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [104, 104, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [102, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [105, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 61] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [1, Aya1 Smile, 1, 0, 560, 330, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\n[1]先生…'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ えっと…私…どうしたらいいんだろ…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えっ…?] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [176] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [213] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 58, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [132] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [200] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [101, 101, 1, 0, 1], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 16 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 40 + name: Aya最後 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 101], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アヤ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [293] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「男の人が恋人としたいことって], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ エッチなことなんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これで正式に恋人になっちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [298] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [296] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [アヤ] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「その…早速で恥ずかしいけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 先生の初めて…私が貰ってあげますっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 見えてますか、先生♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が先生の初めて、奪ったんです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「気持ちよさそうで良かったです♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私、男の人の上に乗ってするの…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 初めてだから♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それじゃ…動いちゃいますよ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ イっちゃっても怒らないから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ いつでもどーぞ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ まだ膣内でビクビクってして…♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ すぐ出ちゃったね…♡可愛いです♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「それにいっぱい膣内射精して…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ これって…] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 結婚してもいいよって意味ですよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [354] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もちろん私もオッケーです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ でも後で] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ちゃんとプロポーズ、してくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [43] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [357] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 嬉しいから、もっと頑張っちゃおうかな…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は無抵抗な\N[1]を押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [352] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見て微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [356] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなにいっぱいイってくれると], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 嬉しくなっちゃいます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [353] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あ…でも先生のが膣内で小さくなって…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして、もう気絶しちゃった…?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]を簡単に失神させて驚いている\N[6]に見下ろされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &3 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*3] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [得意技即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [301] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [300] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]の上に袴ると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['お尻で\n[1]のペニスを挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私の得意技で先生をやっつけて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ メロメロにしちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「本当はキスから始めたり], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ゆっくりしたいけど…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 外でするの恥ずかしいから…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「早めに済ませちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 帰った後にいっぱいシてあげますから…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスをお尻で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [350] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [344] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を見て嬉しそうに微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [残りの精液を搾り出すように扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [351] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [347] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「わっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こ、こんなに出るものなんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [346] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「でもこれなら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に早く済みそうです♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「先生にはちょっとだけ悪いけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ どんどん出させて終わらせちゃいますね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['イったばかりの\N[1]のペニスをお尻で容赦なく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見つめて微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [お尻で扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [341] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [49, 49, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [348] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に早く終わらしちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [349] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私なんかでも先生みたいな簡単な人なら], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 思い通りにできるかも…♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ご機嫌そうに微笑む\N[6]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &4 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*4] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [328] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [327] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [317] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 17 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 87 + name: ルミ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 90, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [30] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero S"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['ルミは\n[1]に飛びついてきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]はルミを抱き受け、尻餅をついてしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あっ…] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私が痛くないように抱きしめてくれたの?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[7]優しい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもこのまま動いちゃダメだからね?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 言う事聞かないと大声で叫んじゃうから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ここはひとまず彼女の言う事を聞いて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [こんな事を止めるように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [232] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [231] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [218] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 18 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 87 + name: ルミ奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 期待しちゃって、可愛い♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 脱がしてあげる♡それそれー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「あはっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \N[7]のおちんちん、準備出来てるね♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私も脱いじゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 脱ぐとこ見ててもいーよ♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [271] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 19 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 87 + name: ルミ二回目 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [227, 227, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero S"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 101, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [101, 101, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [114, 114, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ルミが襲ってきた!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「今日はどうしちゃおっかなー♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私のコレクションがまた増えちゃう♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女に何度も射精させられた記憶が蘇ってしまう…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [勝ち目はないかもしれない…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [232] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [231] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [218] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 20 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 87 + name: ルミ即負け + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [184, 184, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [216, 216, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero S"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [208] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['「\N[8]…♡'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 期待しちゃって、可愛い♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今脱がしてあげるね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['「わっ♡これが\N[7]のおちんちん…♡'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これなら私の膣内に全部挿いるかな♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「私も脱いじゃうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 脱ぐとこ見ててもいーよ♡ふふっ♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[1]にはもはや抵抗する意思はなく'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['これから\n[6]にされることに期待して'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ペニスをそそり勃たせている…], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [232] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [231] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [218] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 21 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 87 + name: ルミ最後 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 0, 1, 65] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [192, 192, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ルミ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [225] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [207] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「挿れてあげる…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 見ててね、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「んっ♡挿ったよ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]のロリコンおちんちん、'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私の膣内にぜーんぶっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「どうせすぐイっちゃいそうだけど], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 念のため、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 一回は先に射精してもらうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の体をギュッと抱きしめ'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ取りニヤリと微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [キスをしながらペニスを更に膣内の奥へと飲み込んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[8]…はやーい…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [42] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [259] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あーあ♡即イきだったね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ そんなに私の膣内、よかったんだぁ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ 嬉しいっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「早く\n[7]が連れてた人達'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 戻ってこないかなー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]が私にイかされまくって'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ とろけてる顔を] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ みせてあげたいんだけどー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうに話しながら\N[1]の体を抱きしめると'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]をキスで黙らせながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ん…ちゅ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[8]…しゅきぃ…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [263] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良すぎて失神しちゃったのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [260] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「こんなことなら] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっとゆっくりと味わって食べたかったな♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ふふっ♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [77, 77, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [257] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に瞬殺された後もキスで貪られながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &5 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*5] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [得意技即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [226] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [212] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ドМなロリコン\n[7]は'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 足で充分だよね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [248] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は両足で\N[1]のペニスをがっちりと挟んできた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「やったぁー♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]のおちんちんキャッチ♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「\n[7]を私のモノにした'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 記念撮影撮るよー♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ こっち向いて♡] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、可愛い顔してる♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ その表情だーいすきっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「もっとじっくりとイジメてあげたいけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 時間ないかもだし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ とりあえずイかせちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「私のこと見ながらイっちゃおうね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' ヘンタイ\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを足でギュッと掴み直し'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [256] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]の射精を感じ取りニヤリと微笑むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [残りの精液を搾り出すように足で扱き続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あーあ♡一瞬で連続射精させちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]、早すぎー♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [224] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [250] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['「ドМでロリコンな上に早漏な\n[7]を'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ やっつけた記念写真も撮っちゃいまーす♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [223] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「生徒にバカにされてるのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' 幸せそーな顔しちゃってるよ、\n[7]♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ホントにヘンタイなんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「あ、恥ずかしがらないでよー♪], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ずっとその顔してて?], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 撮ってるんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [255] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: [「あ、ごめーん!] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ カメラ構えてると], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ スカートの中見えないよね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「お詫びにもっとイかせてあげるね♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ほらっ、イっちゃえっ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['イったばかりの\N[1]のペニスを両足で容赦なく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見つめてニヤニヤしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [足で扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [18] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [51, 51, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [227] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [251] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[7]イかせるのって簡単♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [249] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれー?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ち良すぎて失神しちゃったのー?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [254] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「せっかくならあの二人にも見せたかったのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もったいないことしちゃったなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]に瞬殺された後も彼女に股間を踏まれたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &6 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 22 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 345 + name: Alice + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,380>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 438"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [126, 126, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [127, 127, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 121], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「センセーみたいな童貞は], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 私のテクで瞬殺なんだから♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [8, 15] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれれー?] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ センセーさぁ、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかしてチケット買ったでしょ?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [385] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「やっぱりセンセもその気なんじゃん♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私のお任せコースで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 精液もお金もたっぷり搾り取ってあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [女の子を買うチケットを買ったことを], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [彼女にバレてしまった…], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [説得力もなくなる上に], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]にイかせられてしまうのを想像してしまった…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [理性が削られた…] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 23 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 345 + name: Alice 二回目 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,380>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 438"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [126, 126, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [127, 127, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 121], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「自分から奴隷になりたくなるくらいに], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 徹底的に犯してあげるからっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 24 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 345 + name: Alice奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,380>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 438"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [126, 126, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [127, 127, 0, 0, 1], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 121], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「面倒だしキスとかしないで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ささっとイかせちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「手加減しないでイかせちゃうけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃんとこの後も仕事には行ってもらうから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [456] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 25 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 345 + name: Alice最後 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,380>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 438"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 121], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, アリス] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [383] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「パッと脱がせて] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ サッとイかせちゃうから♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 105, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [本番即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [387] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「手でやるのが一番早いかもだけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 二度と逃げようなんて思わないように], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こっちでイかせてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は片手で\N[1]のペニスを掴み'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [自分の秘部へ向けたあと、], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ゆっくりと腰を降ろしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は\N[6]に身を任せたまま犯された…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 27, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [14] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセの童貞租チンでも], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 若い子の膣内ならキツキツでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あっ、初めてだから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 他の女の具合なんて知らないかー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私が初めてなんて贅沢だねっ、センセ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ゴムも付けたことないし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ このまま生で膣内射精もするんでしょ♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それも女の子に犯されながら♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]を押さえ付けたまま'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を上下に動かしてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [410] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あれ?] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もしかして、もうイったの?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [413] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「あはは♪] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [ ごめんごめん、] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 早すぎて気付かなかったー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [418] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「ていうか今ので終わりじゃ意味ないでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気付かなかったことにして], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ もっと搾り取ってあげるー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 83, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [266] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は無抵抗な\N[1]を押さえ付け'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰をグラインドさせてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見て微笑みながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [激しく腰を振り続けた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [431] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [79, 79, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [41, 41, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [44, 44, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [412] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あれ、せっかく延長してあげたのに], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ またすぐイっちゃった♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さすがに敏感すぎじゃない?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [417] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [414] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあ私としては楽で助かるけどー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ これで私も大金持ち♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 簡単だったなー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]を簡単に失神させて笑っている\N[6]に見下ろされながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &7 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*7] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [得意技即死] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [390] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [419] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\n[6]は\n[1]を押し倒して'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そそり立つペニスを大きな胸で挟んできた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「これで男イかせるの、得意なんだー♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセのクラスのちびっ子達には], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 真似できないでしょ♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「学生でも身体は大人なんだから♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それをセンセにも教えてあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]のペニスを胸で挟むと'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [そのまま激しく上下に扱いてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [12] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [407] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は\N[1]が射精している最中も'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [構わず扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「あーあ♡早すぎでしょ♪], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あんまり早いから], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 途中出てるの気付かなかったよー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「まあでもこんな寒いとこでこの格好も辛いし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ さっさとイかせて], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ お持ち帰りさせてもらうねー♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は楽しそうに話しながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['イったばかりの\N[1]のペニスを胸で容赦なく扱いてきた!'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 108, p: [少し回復] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [48] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[6]は連続射精で悶える\N[1]を見つめてニヤニヤしながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [胸で扱き続けてきた!], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [438] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [6] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [42, 42, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [46, 46, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 122, p: [43, 43, 1, 0, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [405] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 本当に扱い易い男♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [406] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんな簡単にお城も手に入るし], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセっていう奴隷も], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 手に入っちゃった♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [403] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「魔王ちゃんには感謝しないとねー♡], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ あとここまでのこのこと来てくれた], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ センセにも、ね♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['ご機嫌そうに微笑む\N[6]を見ながら'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: ['\N[1]は意識を失った…'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 221, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [60] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [345, 345, 0] } + - !ruby/object:RPG::EventCommand + i: 1 + c: 205 + p: + - -1 + - !ruby/object:RPG::MoveRoute + repeat: false + skippable: false + wait: false + list: + - !ruby/object:RPG::MoveCommand &8 { + code: 41, + parameters: ["", 0], + } + - !ruby/object:RPG::MoveCommand { code: 0, parameters: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 505, p: [*8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 8] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 11] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 13] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 1, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [161, 161, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [162, 162, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 340, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 26 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 407 + name: メア + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 311, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [325, 325, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ早速ですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのそれ、見せてください…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私に抜いてもらえるって聞いただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなになっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単に興奮して…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん、ダメなんだからね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ついでに少し鍛えてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どーせ興奮しきっちゃってるので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 裸も見せちゃいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと女の子に慣れてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「大人しく私に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよく吸い取られてくださいっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [551] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [543] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 27 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 407 + name: メア 2nd + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の小さい身体に興奮しないように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 徹底的に鍛えてあげますね、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [551] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [543] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 28 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 407 + name: メア奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあまずは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのを、お外にだしてあげます♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「時間はそんなにないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃーんと空っぽになるまで搾り取るから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 29 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 439 + name: メア翼なし + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 311, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [325, 325, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero D"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ それじゃあ早速ですけど], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さんのそれ、見せてください…♡'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 312, p: [0, 0, 1, 0, 100] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 私に抜いてもらえるって聞いただけで], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ こんなになっちゃったんですか?], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [498] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [「こんなに簡単に興奮して…], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [' \n[1]さん、ダメなんだからね♡'], + } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ ついでに少し鍛えてあげます♡], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 2, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [「どーせ興奮しきちゃってるので], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ 裸も見せちゃいます♡], + } + - !ruby/object:RPG::EventCommand { + i: 2, + c: 401, + p: [ ちゃんと女の子に慣れてくださいね♡], + } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 1, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [「大人しく私に] } + - !ruby/object:RPG::EventCommand { + i: 1, + c: 401, + p: [ 気持ちよく吸い取られてくださいっ♪], + } + - !ruby/object:RPG::EventCommand { i: 1, c: 401, p: [' \n[1]さん♡'] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [551] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [543] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 30 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 439 + name: メア 2nd NW + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私の小さい身体に興奮しないように], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' 徹底的に鍛えてあげますね、\n[1]さん♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [551] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [543] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 31 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 439 + name: メア奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあまずは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのを、お外にだしてあげます♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「時間はそんなにないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃーんと空っぽになるまで搾り取るから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 32 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 224 + enemy_id: 567 + name: メアTest + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,547>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 480"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [53, 53, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [523] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあまずは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのを、お外にだしてあげます♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「時間はそんなにないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃーんと空っぽになるまで搾り取るから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 33 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 224 + enemy_id: 516 + name: メアTest + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,547>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 320"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 500"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [494] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「それじゃあまずは], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [' \n[1]さんのを、お外にだしてあげます♡'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero LN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [496] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「時間はそんなにないけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ちゃーんと空っぽになるまで搾り取るから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心してくださいっ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [569] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 34 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 407 + name: メアTest + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,347>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 400"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, メア] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [500] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [516] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです4♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [488] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [521] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [517] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです5♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [512] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです6♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [524] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです7♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [534] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [531] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [526] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです8♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [535] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [527] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テストです9♪] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [551] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [550] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [543] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 35 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 36 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 598 + name: マオ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,272,415>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 319"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 478"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 183], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「油断したな勇者!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここで決着を付けてやる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [637] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [636] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [603] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 37 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 606 + name: マオメガネ + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,272,415>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [86, 86, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 319"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 478"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 183], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「油断したな勇者!], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ ここで決着を付けてやる!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [637] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [636] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [603] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 38 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 596 + name: マオ奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,272,415>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 319"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 478"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 183], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「褒美とは奴隷相手のただの食事だ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっさと始めさせてもらうぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「雑には扱うが] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 嫌でも空になるまで搾り取ってやるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心するがいい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 39 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 604 + name: マオ奴隷M + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,272,415>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [375, 375, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [86, 86, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 319"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 478"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 183], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [472] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「褒美とは奴隷相手のただの食事だ、], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ さっさと始めさせてもらうぞ♪], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [471] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「雑には扱うが] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 嫌でも空になるまで搾り取ってやるから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 安心するがいい…♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [598] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [596] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [655] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 40 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 224 + enemy_id: 644 + name: メアTest + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,547>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [86, 86, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [85, 85, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 240"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 550"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 165], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, マオ] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [476] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, マオ Siru Mune, 1, 0, 320, 260, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [22, マオSiru Foot, 1, 0, 320, 260, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [612] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト3] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [594] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [78, 78, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト5] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [595] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト6] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [381, 381, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [624] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「テスト7] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [437] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [436] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [426] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 41 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 42 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 821 + name: プリン + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 203], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「娘のおねだりを聞けないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 父親としての自覚が足らないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもまだどーていの頃のパパじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しょーがないですねっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっちりときょーいく、してあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女が本当に勇者の力を持っているなら大変だ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [相手に戦うつもりがない内になんとか説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [725] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [724] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [717] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 43 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 820 + name: プリン奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 203], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのしゃせー管理は私のお仕事なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もいっぱいきょーいくするですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私にお洋服脱ぎ脱ぎさせられても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こーふんしないなら健全なパパですけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうじゃないならお仕置きですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり娘に脱がされてこーふんしてるです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これは今日もお仕置ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 44 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 829 + name: プリンBF + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 200, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [194, 194, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [199, 199, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [200, 200, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 203], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [684] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「娘のおねだりを聞けないなんて], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 父親としての自覚が足らないのですっ!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「でもまだどーていの頃のパパじゃ], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ しょーがないですねっ♪], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ きっちりときょーいく、してあげるのです♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [彼女が本当に勇者の力を持っているなら大変だ…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [相手に戦うつもりがない内になんとか説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [725] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [724] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [717] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 45 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 272 + enemy_id: 829 + name: プリン奴隷BF + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:1,280,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 329"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 203], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [683] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのしゃせー管理は私のお仕事なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もいっぱいきょーいくするですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [676] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私にお洋服脱ぎ脱ぎさせられても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こーふんしないなら健全なパパですけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうじゃないならお仕置きですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり娘に脱がされてこーふんしてるです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これは今日もお仕置ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 46 +- !ruby/object:RPG::Troop + members: [] + name: "" + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + id: 47 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 68 + name: ムム敵 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [212, 212, 1, 0, 5], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [478, 480, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [478, 478, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [583] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 389"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0oko"'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 212], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 30] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 106, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [106, 106, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [115, 115, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [764] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「どーせ女なら誰でも良いんでしょ?], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ それなら私が吸い殺してあげる♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [メアの娘と本気で戦うわけにはいかない…], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [なんとか戦わないで済むように説得しよう!], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [486] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [81, 81, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [43, 43, 0, 0, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 2, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [826] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [4, 1, 6, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [1, 4, 0, 30, 2] } + - !ruby/object:RPG::EventCommand { i: 2, c: 111, p: [5, 0, 1, 31] } + - !ruby/object:RPG::EventCommand { + i: 3, + c: 108, + p: [スタン時にHP30%台詞を何度もいう場合がある], + } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 411, p: [] } + - !ruby/object:RPG::EventCommand { i: 3, c: 117, p: [825] } + - !ruby/object:RPG::EventCommand { i: 3, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 3, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [815] } + - !ruby/object:RPG::EventCommand { i: 1, c: 115, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 48 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 296 + hidden: false + x: 135 + enemy_id: 67 + name: ムム敵奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [583] } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [202, 210, 1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 280"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 481"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 102, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [102, 102, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [111, 111, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 203], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, プリン] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [21, Mumu2 Siru, 1, 0, 280, 242, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [792] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [789] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [781] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパのしゃせー管理は私のお仕事なのです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ 今日もいっぱいきょーいくするですよー♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [780] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 231, + p: [1, Mumu HNPC Doya, 1, 1, 81, 82, 100, 100, 255, 0], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「私にお洋服脱ぎ脱ぎさせられても], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ こーふんしないなら健全なパパですけど], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ そうじゃないならお仕置きですよ♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [682] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ふふっ♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ やっぱり娘に脱がされてこーふんしてるです♡], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ これは今日もお仕置ですね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 111, p: [0, 51, 1] } + - !ruby/object:RPG::EventCommand { i: 2, c: 117, p: [672] } + - !ruby/object:RPG::EventCommand { i: 2, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [744] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 49 +- !ruby/object:RPG::Troop + members: + - !ruby/object:RPG::Troop::Member + y: 288 + hidden: false + x: 272 + enemy_id: 68 + name: ムム幸せ奴隷 + pages: + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 108, + p: ["<メンバー座標:2,180,348>"], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: false + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [212, 212, 1, 0, 3], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [81, 81, 0, 0, 720], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [82, 82, 0, 0, 500], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 312, p: [0, 0, 1, 0, 999] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [483] } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP射精リセット] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [478, 480, 1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [480, 480, 0] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [582] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_x = 389"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ["$game_troop.members[0].screen_y = 401"], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_troop.members[0].battler_name = "Mumu0smi"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 108, p: [MP0でフェチ戻す] } + - !ruby/object:RPG::EventCommand { i: 0, c: 121, p: [84, 84, 0] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 122, + p: [20, 20, 0, 1, 212], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [9] } + - !ruby/object:RPG::EventCommand { i: 0, c: 320, p: [6, ムム] } + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 1, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: ['\n[6]が襲ってきた!'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [766] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「ママに内緒で] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパをつまみ食いしちゃおっと♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [767] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [「夜ご飯には間に合わせたいから], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ イチャイチャタイムは抜きで], + } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ もう脱がせちゃうね♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 339, p: [0, 0, 17, -1] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 355, + p: ['$game_actors[1].battler_name = "Hero DHN"'], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 230, p: [45] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [771] } + - !ruby/object:RPG::EventCommand { i: 0, c: 101, p: ["", 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: ['\n[6]'] } + - !ruby/object:RPG::EventCommand { i: 0, c: 401, p: [「えへへ…♡] } + - !ruby/object:RPG::EventCommand { + i: 0, + c: 401, + p: [ パパも準備オッケーみたいで良かった♡], + } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [0, 108, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [477, 477, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 121, p: [472, 472, 0] } + - !ruby/object:RPG::EventCommand { i: 1, c: 117, p: [760] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 235, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [842] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 0 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 0 + turn_ending: false + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 0 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 41, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 27] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [4] } + - !ruby/object:RPG::EventCommand { i: 0, c: 111, p: [1, 42, 0, 1, 1] } + - !ruby/object:RPG::EventCommand { i: 1, c: 313, p: [0, 0, 0, 2] } + - !ruby/object:RPG::EventCommand { i: 1, c: 0, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 412, p: [] } + - !ruby/object:RPG::EventCommand { i: 0, c: 117, p: [1] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + - !ruby/object:RPG::Troop::Page + list: + - !ruby/object:RPG::EventCommand { i: 0, c: 313, p: [0, 0, 0, 10] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 122, p: [20, 20, 1, 1, 43] } + - !ruby/object:RPG::EventCommand { i: 0, c: 0, p: [] } + span: 1 + condition: !ruby/object:RPG::Troop::Page::Condition + turn_valid: true + actor_hp: 50 + turn_a: 1 + turn_ending: true + enemy_hp: 50 + switch_valid: false + enemy_index: 0 + actor_valid: false + actor_id: 1 + enemy_valid: false + switch_id: 1 + turn_b: 1 + id: 50 diff --git a/YAML/Weapons.yaml b/YAML/Weapons.yaml new file mode 100644 index 0000000..d01f49b --- /dev/null +++ b/YAML/Weapons.yaml @@ -0,0 +1,1930 @@ +--- +- +- !ruby/object:RPG::Weapon + description: 勇者は剣がなくても強い + name: 剣 + icon_index: 6 + price: 0 + animation_id: 0 + note: "" + id: 1 + features: [] + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: "" + name: 本番弱い + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 2 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: "" + name: 口に弱い + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 3 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 8 + value: 2.0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: "" + name: 興味ない + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 4 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 2 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 3 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 4 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 5 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 6 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 7 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 11 + data_id: 8 + value: 0.0 + params: + - 0 + - 0 + - 0 + - 500 + - 0 + - 500 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 真紅に染め上げられた戦斧。 + name: クリムゾンアクス + icon_index: 144 + price: 15000 + animation_id: 7 + note: "" + id: 5 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.1 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 90 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 1 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 6 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 7 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 8 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 9 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: ミスリルのかぎ爪が仕込まれた手甲。 + name: ミスリルクロウ + icon_index: 145 + price: 6000 + animation_id: 1 + note: "" + id: 10 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 34 + data_id: 0 + value: 1.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 28 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 2 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 11 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 12 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 13 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: 幅広の刃をもった鋼鉄製の長槍。 + name: パルチザン + icon_index: 146 + price: 500 + animation_id: 13 + note: "" + id: 14 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 25 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 3 +- !ruby/object:RPG::Weapon + description: "" + name: "" + icon_index: 0 + price: 0 + animation_id: 0 + note: "" + id: 15 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0 + params: + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 0 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られた長槍。 + name: ミスリルスピア + icon_index: 146 + price: 6000 + animation_id: 13 + note: "" + id: 16 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + params: + - 0 + - 0 + - 55 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 3 +- !ruby/object:RPG::Weapon + description: 白き神の祝福を受けた聖なる槍。 + name: ホーリーランス + icon_index: 146 + price: 15000 + animation_id: 13 + note: "" + id: 17 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 75 + - 0 + - 0 + - 5 + - 0 + - 0 + etype_id: 0 + wtype_id: 3 +- !ruby/object:RPG::Weapon + description: 影の国に伝わる魔力を帯びた槍。 + name: 魔槍ゲイボルグ + icon_index: 146 + price: 30000 + animation_id: 13 + note: "" + id: 18 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -3.0 + params: + - 0 + - 0 + - 99 + - 0 + - 0 + - 10 + - 0 + - 0 + etype_id: 0 + wtype_id: 3 +- !ruby/object:RPG::Weapon + description: 軽くて扱いやすい刀身の短い剣。 + name: ショートソード + icon_index: 147 + price: 100 + animation_id: 7 + note: "" + id: 19 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 10 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 鋭い切れ味を誇る戦闘用の長剣。 + name: ロングソード + icon_index: 147 + price: 500 + animation_id: 7 + note: "" + id: 20 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 22 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 反りのある刀身をもつ幅広の剣。 + name: ファルシオン + icon_index: 147 + price: 3000 + animation_id: 7 + note: "" + id: 21 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 35 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られた長剣。 + name: ミスリルソード + icon_index: 147 + price: 6000 + animation_id: 7 + note: "" + id: 22 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 50 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 刀身にルーン文字の刻まれた剣。 + name: ルーンブレード + icon_index: 147 + price: 15000 + animation_id: 7 + note: "" + id: 23 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 70 + - 0 + - 10 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 勝利と災厄をもたらす魔剣。 + name: 魔剣ティルヴィング + icon_index: 147 + price: 30000 + animation_id: 7 + note: "" + id: 24 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 95 + - 0 + - 20 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 4 +- !ruby/object:RPG::Weapon + description: 銘をもたない細身の刀。 + name: 無銘の刀 + icon_index: 148 + price: 100 + animation_id: 7 + note: "" + id: 25 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.08 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 18 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 破壊力に優れた太刀。 + name: 斬馬刀 + icon_index: 148 + price: 498 + animation_id: 7 + note: "" + id: 26 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.08 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 35 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 名のある刀匠に鍛えられた業物の刀。 + name: 虎徹 + icon_index: 148 + price: 3000 + animation_id: 7 + note: "" + id: 27 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.08 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 55 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 魔法の金属で作られた太刀。 + name: 霊銀の太刀 + icon_index: 148 + price: 6000 + animation_id: 7 + note: "" + id: 28 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.08 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 72 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 破邪の力を秘めた古代刀。 + name: 七支刀 + icon_index: 148 + price: 15000 + animation_id: 7 + note: "" + id: 29 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.08 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 99 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 剣士たちの生き血を吸ってきた魔性の刀。 + name: 妖刀ムラマサ + icon_index: 148 + price: 30000 + animation_id: 7 + note: "" + id: 30 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 128 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 5 +- !ruby/object:RPG::Weapon + description: 狩猟用に作られた短めの弓。 + name: ショートボウ + icon_index: 149 + price: 100 + animation_id: 13 + note: "" + id: 31 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 13 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 威力を高めた戦闘用の長弓。 + name: ロングボウ + icon_index: 149 + price: 500 + animation_id: 13 + note: "" + id: 32 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 26 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 強力なバネで矢を射出する石弓。 + name: クロスボウ + icon_index: 149 + price: 3000 + animation_id: 13 + note: "" + id: 33 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 40 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られた弓。 + name: ミスリルボウ + icon_index: 149 + price: 6000 + animation_id: 13 + note: "" + id: 34 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 56 + - 0 + - 0 + - 0 + - 5 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 妖精の森に生える霊木から作られた弓。 + name: エルブンボウ + icon_index: 149 + price: 15000 + animation_id: 13 + note: "" + id: 35 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 75 + - 0 + - 0 + - 0 + - 10 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 月の女神の名を冠する白銀の弓。 + name: 魔弓アルテミス + icon_index: 149 + price: 30000 + animation_id: 13 + note: "" + id: 36 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: 5.0 + params: + - 0 + - 0 + - 100 + - 0 + - 0 + - 0 + - 15 + - 0 + etype_id: 0 + wtype_id: 6 +- !ruby/object:RPG::Weapon + description: 日常生活にも使えるナイフ。 + name: ナイフ + icon_index: 150 + price: 100 + animation_id: 7 + note: "" + id: 37 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.03 + params: + - 0 + - 0 + - 3 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 幅広の刀身をもつ戦闘用の短刀。 + name: ダガー + icon_index: 150 + price: 500 + animation_id: 7 + note: "" + id: 38 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.04 + params: + - 0 + - 0 + - 7 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 攻撃を受け流すこともできる短剣。 + name: マインゴーシュ + icon_index: 150 + price: 3000 + animation_id: 7 + note: "" + id: 39 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.05 + params: + - 0 + - 0 + - 12 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られたナイフ。 + name: ミスリルナイフ + icon_index: 150 + price: 6000 + animation_id: 7 + note: "" + id: 40 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.06 + params: + - 0 + - 0 + - 22 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 暗殺者が好んで使う漆黒の短刀。 + name: アサシンダガー + icon_index: 150 + price: 15000 + animation_id: 7 + note: "" + id: 41 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.07 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.07 + params: + - 0 + - 0 + - 33 + - 0 + - 0 + - 0 + - 5 + - 0 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 竜巻の名を冠する魔法の短剣。 + name: 魔刃ヴォーテクス + icon_index: 150 + price: 30000 + animation_id: 7 + note: "" + id: 42 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.04 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 2 + value: 0.03 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 1 + value: 0.1 + params: + - 0 + - 0 + - 50 + - 0 + - 0 + - 0 + - 10 + - 10 + etype_id: 0 + wtype_id: 7 +- !ruby/object:RPG::Weapon + description: 打撃力を高めた金属製の棍棒。 + name: メイス + icon_index: 151 + price: 100 + animation_id: 19 + note: "" + id: 43 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 8 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: 柄の先に鎖で鉄球をつないだ打撃武器。 + name: フレイル + icon_index: 151 + price: 500 + animation_id: 19 + note: "" + id: 44 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 18 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: 戦闘用に作られた鋼鉄のハンマー。 + name: ウォーハンマー + icon_index: 151 + price: 3000 + animation_id: 19 + note: "" + id: 45 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 26 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られた戦槌。 + name: ミスリルメイス + icon_index: 151 + price: 6000 + animation_id: 19 + note: "" + id: 46 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 36 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: 大地の力を秘めた魔法のハンマー。 + name: アースブレイカー + icon_index: 151 + price: 15000 + animation_id: 19 + note: "" + id: 47 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 45 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: “打ち砕くもの”の異名をもつ戦神の槌。 + name: 魔槌ミョルニル + icon_index: 151 + price: 30000 + animation_id: 19 + note: "" + id: 48 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + params: + - 0 + - 0 + - 65 + - 0 + - 10 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 8 +- !ruby/object:RPG::Weapon + description: 樫の木で作られた堅い杖。 + name: ウッドスタッフ + icon_index: 152 + price: 100 + animation_id: 19 + note: "" + id: 49 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 1 + - 0 + - 3 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: 精神集中を助ける宝珠のついた杖。 + name: 魔道士の杖 + icon_index: 152 + price: 500 + animation_id: 19 + note: "" + id: 50 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 6 + - 0 + - 5 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: 術者の魔力を増幅させる銀製の杖。 + name: フォースワンド + icon_index: 152 + price: 3000 + animation_id: 19 + note: "" + id: 51 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 14 + - 0 + - 8 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルで作られた杖。 + name: ミスリルロッド + icon_index: 152 + price: 6000 + animation_id: 19 + note: "" + id: 52 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 22 + - 0 + - 12 + - 5 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: ヤドリギの老木から作られた杖。 + name: 霊木の杖 + icon_index: 152 + price: 15000 + animation_id: 19 + note: "" + id: 53 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 30 + - 0 + - 15 + - 8 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: 賢者の石が埋め込まれた魔杖。 + name: 魔杖アゾット + icon_index: 152 + price: 30000 + animation_id: 19 + note: "" + id: 54 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + params: + - 0 + - 0 + - 40 + - 0 + - 20 + - 10 + - 0 + - 0 + etype_id: 0 + wtype_id: 9 +- !ruby/object:RPG::Weapon + description: 火打ち式の旧式拳銃。 + name: フリントロック + icon_index: 153 + price: 100 + animation_id: 91 + note: "" + id: 55 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 16 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10 +- !ruby/object:RPG::Weapon + description: 銃士に支給される歩兵銃。 + name: マスケット + icon_index: 153 + price: 500 + animation_id: 91 + note: "" + id: 56 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 30 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10 +- !ruby/object:RPG::Weapon + description: 騎兵が使用するカービン銃。 + name: ドラグーン + icon_index: 153 + price: 3000 + animation_id: 91 + note: "" + id: 57 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 48 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10 +- !ruby/object:RPG::Weapon + description: 魔法の金属ミスリルの銃身をもつ銃。 + name: 霊銀銃 + icon_index: 153 + price: 6000 + animation_id: 91 + note: "" + id: 58 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 66 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10 +- !ruby/object:RPG::Weapon + description: 黒色火薬を用いたリボルバー式拳銃。 + name: ピースメイカー + icon_index: 153 + price: 15000 + animation_id: 91 + note: "" + id: 59 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 84 + - 0 + - 0 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10 +- !ruby/object:RPG::Weapon + description: 霊子を弾丸に換えて撃ち出す魔銃。 + name: 魔銃エーテルブラスト + icon_index: 153 + price: 30000 + animation_id: 91 + note: "" + id: 60 + features: + - !ruby/object:RPG::BaseItem::Feature + code: 31 + data_id: 1 + value: 0 + - !ruby/object:RPG::BaseItem::Feature + code: 22 + data_id: 0 + value: -0.05 + - !ruby/object:RPG::BaseItem::Feature + code: 54 + data_id: 1 + value: 0.0 + - !ruby/object:RPG::BaseItem::Feature + code: 33 + data_id: 0 + value: -5.0 + params: + - 0 + - 0 + - 108 + - 0 + - 5 + - 0 + - 0 + - 0 + etype_id: 0 + wtype_id: 10